| /* |
| * IDirect3DDevice9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| This->inDestruction = TRUE; |
| IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain); |
| IWineD3DDevice_Release(This->WineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); |
| } |
| |
| static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3D* pWineD3D; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if (NULL == ppD3D9) { |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); |
| if (hr == D3D_OK && pWineD3D != NULL) |
| { |
| IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9); |
| IWineD3D_Release(pWineD3D); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); |
| *ppD3D9 = NULL; |
| } |
| TRACE("(%p) returning %p\n", This, *ppD3D9); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("(%p) : Relay pCaps %p\n", This, pCaps); |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| D3D9CAPSTOWINECAPS(pCaps, pWineCaps) |
| hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap; |
| TRACE("(%p) Relay\n", This); |
| if(!pCursorBitmap) { |
| WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface); |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); |
| |
| localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; |
| localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = &pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = &pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; |
| return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* |
| pDirtyRegion) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DSurface *retSurface = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface); |
| if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { |
| IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); |
| IWineD3DSurface_Release(retSurface); |
| } |
| return rc; |
| } |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs); |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { |
| HRESULT hrc; |
| IDirect3DSurface9Impl *object; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| if(MultisampleQuality < 0) { |
| FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality); |
| /*FIXME: Find out what windows does with a MultisampleQuality < 0 */ |
| MultisampleQuality=0; |
| } |
| |
| if(MultisampleQuality > 0){ |
| FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality); |
| /* |
| MultisampleQuality |
| [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. |
| */ |
| |
| MultisampleQuality=0; |
| } |
| /*FIXME: Check MAX bounds of MultisampleQuality*/ |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DSurface9_Vtbl; |
| object->ref = 1; |
| |
| TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); |
| |
| hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object); |
| |
| if (hrc != D3D_OK || NULL == object->wineD3DSurface) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| TRACE("(%p) : Created surface %p\n", This, object); |
| *ppSurface = (LPDIRECT3DSURFACE9) object; |
| } |
| return hrc; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, |
| D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Lockable, |
| IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| TRACE("Relay\n"); |
| /* Is this correct? */ |
| return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); |
| |
| |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, |
| D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Discard, |
| IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| TRACE("Relay\n"); |
| return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */ |
| ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL, |
| D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture); |
| } |
| |
| /* This isn't in MSDN! |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| */ |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; |
| IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| TRACE("Relay\n"); |
| if(Pool == D3DPOOL_MANAGED ){ |
| FIXME("Attempting to create a managed offscreen plain surface\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface. |
| |
| 'Off-screen plain surfaces are always lockable, regardless of their pool types.' |
| but then... |
| D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. |
| Why, their always lockable? |
| should I change the usage to dynamic? |
| */ |
| return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle); |
| } |
| |
| /* TODO: move to wineD3D */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pRenderTarget; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget); |
| |
| if (hr == D3D_OK && pRenderTarget != NULL) { |
| IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); |
| IWineD3DSurface_Release(pRenderTarget); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| pSurface = (IDirect3DSurface9Impl*)pZStencilSurface; |
| return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pZStencilSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); |
| if(hr == D3D_OK && pZStencilSurface != NULL){ |
| IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); |
| IWineD3DSurface_Release(pZStencilSurface); |
| }else{ |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppZStencilSurface = NULL; |
| } |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_BeginScene(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_EndScene(This->WineD3DDevice); |
| |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DBaseTexture *retTexture = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture); |
| if (rc == D3D_OK && NULL != retTexture) { |
| IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); |
| IWineD3DBaseTexture_Release(retTexture); |
| }else{ |
| FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture); |
| *ppTexture = NULL; |
| } |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture); |
| return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, |
| pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments); |
| } |
| |
| static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, |
| INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */ |
| IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex); |
| return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, |
| UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| if (0 != FVF) { |
| HRESULT hr; |
| D3DVERTEXELEMENT9* elements = NULL; |
| IDirect3DVertexDeclaration9* pDecl = NULL; |
| |
| hr = vdecl_convert_fvf(FVF, &elements); |
| if (hr != S_OK) goto exit; |
| |
| hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl); |
| if (hr != S_OK) goto exit; |
| |
| hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl); |
| if (hr != S_OK) goto exit; |
| pDecl = NULL; |
| |
| exit: |
| HeapFree(GetProcessHeap(), 0, elements); |
| if (pDecl) IUnknown_Release(pDecl); |
| if (hr != S_OK) return hr; |
| } |
| |
| return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, |
| pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, |
| OffsetInBytes, Stride); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DVertexBuffer *retStream = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride); |
| if (rc == D3D_OK && NULL != retStream) { |
| IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); |
| IWineD3DVertexBuffer_Release(retStream); |
| }else{ |
| if (rc != D3D_OK){ |
| FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); |
| } |
| *pStream = NULL; |
| } |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetIndices(This->WineD3DDevice, |
| pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, |
| 0); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DIndexBuffer *retIndexData = NULL; |
| HRESULT rc = D3D_OK; |
| UINT tmp; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp); |
| if (rc == D3D_OK && NULL != retIndexData) { |
| IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); |
| IWineD3DIndexBuffer_Release(retIndexData); |
| }else{ |
| if(rc != D3D_OK) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| } |
| /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/ |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); |
| } |
| |
| const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DDevice9Impl_QueryInterface, |
| IDirect3DDevice9Impl_AddRef, |
| IDirect3DDevice9Impl_Release, |
| /* IDirect3DDevice9 */ |
| IDirect3DDevice9Impl_TestCooperativeLevel, |
| IDirect3DDevice9Impl_GetAvailableTextureMem, |
| IDirect3DDevice9Impl_EvictManagedResources, |
| IDirect3DDevice9Impl_GetDirect3D, |
| IDirect3DDevice9Impl_GetDeviceCaps, |
| IDirect3DDevice9Impl_GetDisplayMode, |
| IDirect3DDevice9Impl_GetCreationParameters, |
| IDirect3DDevice9Impl_SetCursorProperties, |
| IDirect3DDevice9Impl_SetCursorPosition, |
| IDirect3DDevice9Impl_ShowCursor, |
| IDirect3DDevice9Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice9Impl_GetSwapChain, |
| IDirect3DDevice9Impl_GetNumberOfSwapChains, |
| IDirect3DDevice9Impl_Reset, |
| IDirect3DDevice9Impl_Present, |
| IDirect3DDevice9Impl_GetBackBuffer, |
| IDirect3DDevice9Impl_GetRasterStatus, |
| IDirect3DDevice9Impl_SetDialogBoxMode, |
| IDirect3DDevice9Impl_SetGammaRamp, |
| IDirect3DDevice9Impl_GetGammaRamp, |
| IDirect3DDevice9Impl_CreateTexture, |
| IDirect3DDevice9Impl_CreateVolumeTexture, |
| IDirect3DDevice9Impl_CreateCubeTexture, |
| IDirect3DDevice9Impl_CreateVertexBuffer, |
| IDirect3DDevice9Impl_CreateIndexBuffer, |
| IDirect3DDevice9Impl_CreateRenderTarget, |
| IDirect3DDevice9Impl_CreateDepthStencilSurface, |
| IDirect3DDevice9Impl_UpdateSurface, |
| IDirect3DDevice9Impl_UpdateTexture, |
| IDirect3DDevice9Impl_GetRenderTargetData, |
| IDirect3DDevice9Impl_GetFrontBufferData, |
| IDirect3DDevice9Impl_StretchRect, |
| IDirect3DDevice9Impl_ColorFill, |
| IDirect3DDevice9Impl_CreateOffscreenPlainSurface, |
| IDirect3DDevice9Impl_SetRenderTarget, |
| IDirect3DDevice9Impl_GetRenderTarget, |
| IDirect3DDevice9Impl_SetDepthStencilSurface, |
| IDirect3DDevice9Impl_GetDepthStencilSurface, |
| IDirect3DDevice9Impl_BeginScene, |
| IDirect3DDevice9Impl_EndScene, |
| IDirect3DDevice9Impl_Clear, |
| IDirect3DDevice9Impl_SetTransform, |
| IDirect3DDevice9Impl_GetTransform, |
| IDirect3DDevice9Impl_MultiplyTransform, |
| IDirect3DDevice9Impl_SetViewport, |
| IDirect3DDevice9Impl_GetViewport, |
| IDirect3DDevice9Impl_SetMaterial, |
| IDirect3DDevice9Impl_GetMaterial, |
| IDirect3DDevice9Impl_SetLight, |
| IDirect3DDevice9Impl_GetLight, |
| IDirect3DDevice9Impl_LightEnable, |
| IDirect3DDevice9Impl_GetLightEnable, |
| IDirect3DDevice9Impl_SetClipPlane, |
| IDirect3DDevice9Impl_GetClipPlane, |
| IDirect3DDevice9Impl_SetRenderState, |
| IDirect3DDevice9Impl_GetRenderState, |
| IDirect3DDevice9Impl_CreateStateBlock, |
| IDirect3DDevice9Impl_BeginStateBlock, |
| IDirect3DDevice9Impl_EndStateBlock, |
| IDirect3DDevice9Impl_SetClipStatus, |
| IDirect3DDevice9Impl_GetClipStatus, |
| IDirect3DDevice9Impl_GetTexture, |
| IDirect3DDevice9Impl_SetTexture, |
| IDirect3DDevice9Impl_GetTextureStageState, |
| IDirect3DDevice9Impl_SetTextureStageState, |
| IDirect3DDevice9Impl_GetSamplerState, |
| IDirect3DDevice9Impl_SetSamplerState, |
| IDirect3DDevice9Impl_ValidateDevice, |
| IDirect3DDevice9Impl_SetPaletteEntries, |
| IDirect3DDevice9Impl_GetPaletteEntries, |
| IDirect3DDevice9Impl_SetCurrentTexturePalette, |
| IDirect3DDevice9Impl_GetCurrentTexturePalette, |
| IDirect3DDevice9Impl_SetScissorRect, |
| IDirect3DDevice9Impl_GetScissorRect, |
| IDirect3DDevice9Impl_SetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_GetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_SetNPatchMode, |
| IDirect3DDevice9Impl_GetNPatchMode, |
| IDirect3DDevice9Impl_DrawPrimitive, |
| IDirect3DDevice9Impl_DrawIndexedPrimitive, |
| IDirect3DDevice9Impl_DrawPrimitiveUP, |
| IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice9Impl_ProcessVertices, |
| IDirect3DDevice9Impl_CreateVertexDeclaration, |
| IDirect3DDevice9Impl_SetVertexDeclaration, |
| IDirect3DDevice9Impl_GetVertexDeclaration, |
| IDirect3DDevice9Impl_SetFVF, |
| IDirect3DDevice9Impl_GetFVF, |
| IDirect3DDevice9Impl_CreateVertexShader, |
| IDirect3DDevice9Impl_SetVertexShader, |
| IDirect3DDevice9Impl_GetVertexShader, |
| IDirect3DDevice9Impl_SetVertexShaderConstantF, |
| IDirect3DDevice9Impl_GetVertexShaderConstantF, |
| IDirect3DDevice9Impl_SetVertexShaderConstantI, |
| IDirect3DDevice9Impl_GetVertexShaderConstantI, |
| IDirect3DDevice9Impl_SetVertexShaderConstantB, |
| IDirect3DDevice9Impl_GetVertexShaderConstantB, |
| IDirect3DDevice9Impl_SetStreamSource, |
| IDirect3DDevice9Impl_GetStreamSource, |
| IDirect3DDevice9Impl_SetStreamSourceFreq, |
| IDirect3DDevice9Impl_GetStreamSourceFreq, |
| IDirect3DDevice9Impl_SetIndices, |
| IDirect3DDevice9Impl_GetIndices, |
| IDirect3DDevice9Impl_CreatePixelShader, |
| IDirect3DDevice9Impl_SetPixelShader, |
| IDirect3DDevice9Impl_GetPixelShader, |
| IDirect3DDevice9Impl_SetPixelShaderConstantF, |
| IDirect3DDevice9Impl_GetPixelShaderConstantF, |
| IDirect3DDevice9Impl_SetPixelShaderConstantI, |
| IDirect3DDevice9Impl_GetPixelShaderConstantI, |
| IDirect3DDevice9Impl_SetPixelShaderConstantB, |
| IDirect3DDevice9Impl_GetPixelShaderConstantB, |
| IDirect3DDevice9Impl_DrawRectPatch, |
| IDirect3DDevice9Impl_DrawTriPatch, |
| IDirect3DDevice9Impl_DeletePatch, |
| IDirect3DDevice9Impl_CreateQuery |
| }; |
| |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, |
| WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { |
| |
| HRESULT res = D3D_OK; |
| IDirect3DSurface9Impl *d3dSurface = NULL; |
| BOOL Lockable = TRUE; |
| |
| if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC)) |
| Lockable = FALSE; |
| |
| TRACE("relay\n"); |
| res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, |
| Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, |
| Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle); |
| |
| if (SUCCEEDED(res)) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| d3dSurface->container = pSuperior; |
| IUnknown_Release(d3dSurface->parentDevice); |
| d3dSurface->parentDevice = NULL; |
| d3dSurface->forwardReference = pSuperior; |
| } else { |
| FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device); |
| } |
| return res; |
| } |
| |
| ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) { |
| IDirect3DSurface9Impl* surfaceParent; |
| TRACE("(%p) call back\n", pSurface); |
| |
| IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); |
| /* GetParent's AddRef was forwarded to an object in destruction. |
| * Releasing it here again would cause an endless recursion. */ |
| surfaceParent->forwardReference = NULL; |
| return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent); |
| } |