| /* |
| * IDirect3DDevice8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* Shader handle functions */ |
| static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) { |
| if (This->free_shader_handles) { |
| /* Use a free handle */ |
| shader_handle *handle = This->free_shader_handles; |
| This->free_shader_handles = *handle; |
| return handle; |
| } |
| if (!(This->allocated_shader_handles < This->shader_handle_table_size)) { |
| /* Grow the table */ |
| DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1); |
| shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle)); |
| if (!new_handles) return NULL; |
| This->shader_handles = new_handles; |
| This->shader_handle_table_size = new_size; |
| } |
| |
| return &This->shader_handles[This->allocated_shader_handles++]; |
| } |
| |
| static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) { |
| *handle = This->free_shader_handles; |
| This->free_shader_handles = handle; |
| } |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); |
| This->inDestruction = TRUE; |
| IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain); |
| IWineD3DDevice_Release(This->WineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This->shader_handles); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); |
| } |
| |
| static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) : Relay bytes(%d)\n", This, Bytes); |
| return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3D* pWineD3D; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if (NULL == ppD3D8) { |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); |
| if (hr == D3D_OK && pWineD3D != NULL) |
| { |
| IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8); |
| IWineD3D_Release(pWineD3D); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); |
| *ppD3D8 = NULL; |
| } |
| TRACE("(%p) returning %p\n",This , *ppD3D8); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("(%p) : Relay pCaps %p\n", This, pCaps); |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| D3D8CAPSTOWINECAPS(pCaps, pWineCaps) |
| hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ |
| if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){ |
| pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); |
| } |
| if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){ |
| pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| } |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; |
| TRACE("(%p) Relay\n", This); |
| if(!pCursorBitmap) { |
| WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSwapChain8Impl* object; |
| HRESULT hrc = D3D_OK; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Fix the back buffer count */ |
| if(pPresentationParameters->BackBufferCount == 0) { |
| pPresentationParameters->BackBufferCount = 1; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *pSwapChain = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| object->ref = 1; |
| object->lpVtbl = &Direct3DSwapChain8_Vtbl; |
| |
| /* Allocate an associated WineD3DDevice object */ |
| localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = NULL; /* d3d9 only */ |
| localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = &pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = &pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; |
| |
| |
| hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface); |
| if (hrc != D3D_OK) { |
| FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *pSwapChain = NULL; |
| }else{ |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *pSwapChain = (IDirect3DSwapChain8 *)object; |
| } |
| TRACE("(%p) returning %p\n", This, *pSwapChain); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); |
| /* FINDME: FIXME: */ |
| localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = NULL; /* D3d9 only */ |
| localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = &pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = &pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; |
| return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DSurface *retSurface = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface); |
| if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { |
| IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); |
| IWineD3DSurface_Release(retSurface); |
| } |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) { |
| IDirect3DTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl)); |
| |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| /* *ppTexture = NULL; */ |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DTexture8_Vtbl; |
| object->ref = 1; |
| hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK, |
| (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface); |
| |
| if (FAILED(hrc)) { |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| /* *ppTexture = NULL; */ |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppTexture = (LPDIRECT3DTEXTURE8) object; |
| } |
| |
| TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, |
| UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) { |
| |
| IDirect3DVolumeTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl)); |
| if (NULL == object) { |
| FIXME("(%p) allocation of memory failed\n", This); |
| *ppVolumeTexture = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVolumeTexture8_Vtbl; |
| object->ref = 1; |
| hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK, |
| (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL, |
| (IUnknown *)object, D3D8CB_CreateVolume); |
| |
| if (hrc != D3D_OK) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppVolumeTexture = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object; |
| } |
| TRACE("(%p) returning %p\n", This , *ppVolumeTexture); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) { |
| |
| IDirect3DCubeTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| |
| if (NULL == object) { |
| FIXME("(%p) allocation of CubeTexture failed\n", This); |
| *ppCubeTexture = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DCubeTexture8_Vtbl; |
| object->ref = 1; |
| hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK, |
| (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object, |
| D3D8CB_CreateSurface); |
| |
| if (hr != D3D_OK){ |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppCubeTexture = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object; |
| } |
| |
| TRACE("(%p) returning %p\n",This, *ppCubeTexture); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) { |
| IDirect3DVertexBuffer8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppVertexBuffer = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVertexBuffer8_Vtbl; |
| object->ref = 1; |
| hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object); |
| |
| if (D3D_OK != hrc) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppVertexBuffer = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object; |
| } |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) { |
| IDirect3DIndexBuffer8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppIndexBuffer = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DIndexBuffer8_Vtbl; |
| object->ref = 1; |
| TRACE("Calling wined3d create index buffer\n"); |
| hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object); |
| |
| if (D3D_OK != hrc) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppIndexBuffer = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object; |
| } |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { |
| HRESULT hrc; |
| IDirect3DSurface8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| if(MultisampleQuality < 0) { |
| FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality); |
| /*FIXME: Find out what windows does with a MultisampleQuality < 0 */ |
| MultisampleQuality=0; |
| } |
| |
| if(MultisampleQuality > 0){ |
| FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality); |
| /* |
| MultisampleQuality |
| [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. |
| */ |
| MultisampleQuality=0; |
| } |
| /*FIXME: Check MAX bounds of MultisampleQuality*/ |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppSurface = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DSurface8_Vtbl; |
| object->ref = 1; |
| |
| TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); |
| |
| hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object); |
| if (hrc != D3D_OK || NULL == object->wineD3DSurface) { |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppSurface = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppSurface = (LPDIRECT3DSURFACE8) object; |
| } |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { |
| TRACE("Relay\n"); |
| |
| return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { |
| TRACE("Relay\n"); |
| /* TODO: Verify that Discard is false */ |
| return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */ |
| ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL, |
| D3DPOOL_DEFAULT, MultiSample, 0); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { |
| TRACE("Relay\n"); |
| |
| return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { |
| IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; |
| IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; |
| |
| HRESULT hr = WINED3D_OK; |
| WINED3DFORMAT srcFormat, destFormat; |
| UINT srcWidth, destWidth; |
| UINT srcHeight, destHeight; |
| UINT srcSize; |
| WINED3DSURFACE_DESC winedesc; |
| |
| TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface, |
| pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); |
| |
| |
| /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */ |
| memset(&winedesc, 0, sizeof(winedesc)); |
| |
| winedesc.Format = &srcFormat; |
| winedesc.Width = &srcWidth; |
| winedesc.Height = &srcHeight; |
| winedesc.Size = &srcSize; |
| IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); |
| |
| winedesc.Format = &destFormat; |
| winedesc.Width = &destWidth; |
| winedesc.Height = &destHeight; |
| winedesc.Size = NULL; |
| IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); |
| |
| /* Check that the source and destination formats match */ |
| if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { |
| WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface); |
| return WINED3DERR_INVALIDCALL; |
| } else if (WINED3DFMT_UNKNOWN == destFormat) { |
| TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); |
| IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat); |
| destFormat = srcFormat; |
| } |
| |
| /* Quick if complete copy ... */ |
| if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY); |
| } else { |
| unsigned int i; |
| /* Copy rect by rect */ |
| if (NULL != pSourceRects && NULL != pDestPoints) { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY); |
| } |
| } else { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY); |
| } |
| } |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (pDestSurface == NULL) { |
| WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; |
| IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; |
| TRACE("(%p) Relay\n" , This); |
| |
| IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface); |
| |
| return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pRenderTarget; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); |
| |
| if (hr == D3D_OK && pRenderTarget != NULL) { |
| IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); |
| IWineD3DSurface_Release(pRenderTarget); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pZStencilSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); |
| if(hr == D3D_OK && pZStencilSurface != NULL){ |
| IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); |
| IWineD3DSurface_Release(pZStencilSurface); |
| }else{ |
| FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n"); |
| *ppZStencilSurface = NULL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| return IWineD3DDevice_BeginScene(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_EndScene(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p)\n", This); |
| |
| return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IWineD3DStateBlock* wineD3DStateBlock; |
| IDirect3DStateBlock8Impl* object; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Tell wineD3D to endstatablock before anything else (in case we run out |
| * of memory later and cause locking problems) |
| */ |
| hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock); |
| if (hr != D3D_OK) { |
| FIXME("IWineD3DDevice_EndStateBlock returned an error\n"); |
| return hr; |
| } |
| |
| /* allocate a new IDirectD3DStateBlock */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl)); |
| object->ref = 1; |
| object->lpVtbl = &Direct3DStateBlock8_Vtbl; |
| |
| object->wineD3DStateBlock = wineD3DStateBlock; |
| |
| *pToken = (DWORD)object; |
| TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) %p Relay\n", This, pSB); |
| |
| return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) %p Relay\n", This, pSB); |
| |
| return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| while(IUnknown_Release((IUnknown *)pSB)); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DStateBlock8Impl *object; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl)); |
| if (NULL == object) { |
| *pToken = 0; |
| return E_OUTOFMEMORY; |
| } |
| object->lpVtbl = &Direct3DStateBlock8_Vtbl; |
| object->ref = 1; |
| |
| hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object); |
| if(D3D_OK != hrc){ |
| FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *pToken = 0; |
| } else { |
| *pToken = (DWORD)object; |
| } |
| TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ |
| return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBaseTexture *retTexture = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture); |
| if (rc == D3D_OK && NULL != retTexture) { |
| IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); |
| IWineD3DBaseTexture_Release(retTexture); |
| } else { |
| FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture); |
| *ppTexture = NULL; |
| } |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture); |
| |
| return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, |
| pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| switch(Type) { |
| case D3DTSS_ADDRESSU: |
| Type = WINED3DSAMP_ADDRESSU; |
| break; |
| case D3DTSS_ADDRESSV: |
| Type = WINED3DSAMP_ADDRESSV; |
| break; |
| case D3DTSS_ADDRESSW: |
| Type = WINED3DSAMP_ADDRESSW; |
| break; |
| case D3DTSS_BORDERCOLOR: |
| Type = WINED3DSAMP_BORDERCOLOR; |
| break; |
| case D3DTSS_MAGFILTER: |
| Type = WINED3DSAMP_MAGFILTER; |
| break; |
| case D3DTSS_MAXANISOTROPY: |
| Type = WINED3DSAMP_MAXANISOTROPY; |
| break; |
| case D3DTSS_MAXMIPLEVEL: |
| Type = WINED3DSAMP_MAXMIPLEVEL; |
| break; |
| case D3DTSS_MINFILTER: |
| Type = WINED3DSAMP_MINFILTER; |
| break; |
| case D3DTSS_MIPFILTER: |
| Type = WINED3DSAMP_MIPFILTER; |
| break; |
| case D3DTSS_MIPMAPLODBIAS: |
| Type = WINED3DSAMP_MIPMAPLODBIAS; |
| break; |
| default: |
| return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); |
| } |
| |
| return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| switch(Type) { |
| case D3DTSS_ADDRESSU: |
| Type = WINED3DSAMP_ADDRESSU; |
| break; |
| case D3DTSS_ADDRESSV: |
| Type = WINED3DSAMP_ADDRESSV; |
| break; |
| case D3DTSS_ADDRESSW: |
| Type = WINED3DSAMP_ADDRESSW; |
| break; |
| case D3DTSS_BORDERCOLOR: |
| Type = WINED3DSAMP_BORDERCOLOR; |
| break; |
| case D3DTSS_MAGFILTER: |
| Type = WINED3DSAMP_MAGFILTER; |
| break; |
| case D3DTSS_MAXANISOTROPY: |
| Type = WINED3DSAMP_MAXANISOTROPY; |
| break; |
| case D3DTSS_MAXMIPLEVEL: |
| Type = WINED3DSAMP_MAXMIPLEVEL; |
| break; |
| case D3DTSS_MINFILTER: |
| Type = WINED3DSAMP_MINFILTER; |
| break; |
| case D3DTSS_MIPFILTER: |
| Type = WINED3DSAMP_MIPFILTER; |
| break; |
| case D3DTSS_MIPMAPLODBIAS: |
| Type = WINED3DSAMP_MIPMAPLODBIAS; |
| break; |
| default: |
| return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); |
| } |
| |
| return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, |
| UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, |
| UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, |
| UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IDirect3DVertexShader8Impl *object; |
| |
| /* Setup a stub object for now */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppShader = 0; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->ref = 1; |
| object->lpVtbl = &Direct3DVertexShader8_Vtbl; |
| /* Usage is missing ..*/ |
| hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object); |
| |
| if (FAILED(hrc)) { |
| /* free up object */ |
| FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppShader = 0; |
| } else { |
| /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */ |
| shader_handle *handle = alloc_shader_handle(This); |
| if (!handle) { |
| ERR("Failed to allocate shader handle\n"); |
| IDirect3DVertexShader8_Release((IUnknown *)object); |
| hrc = E_OUTOFMEMORY; |
| } else { |
| object->handle = handle; |
| *handle = object; |
| *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1; |
| } |
| } |
| TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : Relay\n", This); |
| if (VS_HIGHESTFIXEDFXF >= pShader) { |
| TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader); |
| IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader); |
| |
| /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */ |
| IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); |
| } else { |
| TRACE("Setting shader\n"); |
| if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { |
| FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); |
| hrc = D3DERR_INVALIDCALL; |
| } else { |
| IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)]; |
| hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); |
| } |
| } |
| TRACE("(%p) : returning hr(%u)\n", This, hrc); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DVertexShader *pShader; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice); |
| hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader); |
| if (D3D_OK == hrc) { |
| if(0 != pShader) { |
| IDirect3DVertexShader8Impl *d3d8_shader; |
| hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader); |
| IWineD3DVertexShader_Release(pShader); |
| *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1); |
| } else { |
| WARN("(%p) : The shader has been set to NULL\n", This); |
| |
| /* TODO: Find out what should be returned, e.g. the FVF */ |
| *ppShader = 0; |
| hrc = D3DERR_INVALIDCALL; |
| } |
| } else { |
| WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice); |
| } |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { |
| ERR("(%p) : Trying to delete an invalid handle\n", This); |
| return D3DERR_INVALIDCALL; |
| } else { |
| shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)]; |
| IDirect3DVertexShader8Impl *shader = *handle; |
| while(IUnknown_Release((IUnknown *)shader)); |
| free_shader_handle(This, handle); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) : Relay\n", This); |
| |
| return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) : Relay\n", This); |
| |
| return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; |
| |
| TRACE("(%p) : Relay\n", This); |
| /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */ |
| return D3DERR_INVALIDCALL; |
| } |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetIndices(This->WineD3DDevice, |
| NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer, |
| baseVertexIndex); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DIndexBuffer *retIndexData = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, pBaseVertexIndex); |
| if (D3D_OK == rc && NULL != retIndexData) { |
| IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); |
| IWineD3DIndexBuffer_Release(retIndexData); |
| } else { |
| if(rc != D3D_OK) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| return rc; |
| } |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *object; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader); |
| |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| |
| if (NULL == object) { |
| return E_OUTOFMEMORY; |
| } else { |
| |
| object->ref = 1; |
| object->lpVtbl = &Direct3DPixelShader8_Vtbl; |
| hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object); |
| if (D3D_OK != hrc) { |
| FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *ppShader = 0; |
| } else { |
| shader_handle *handle = alloc_shader_handle(This); |
| if (!handle) { |
| ERR("Failed to allocate shader handle\n"); |
| IDirect3DVertexShader8_Release((IUnknown *)object); |
| hrc = E_OUTOFMEMORY; |
| } else { |
| object->handle = handle; |
| *handle = object; |
| *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1; |
| } |
| } |
| |
| } |
| |
| TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader = NULL; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) { |
| shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)]; |
| } else if (pShader) { |
| ERR("Trying to set an invalid handle.\n"); |
| } |
| |
| TRACE("(%p) : Setting shader %p\n", This, shader); |
| return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DPixelShader *object; |
| |
| HRESULT hrc = D3D_OK; |
| TRACE("(%p) Relay\n", This); |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); |
| if (D3D_OK == hrc && NULL != object) { |
| IDirect3DPixelShader8Impl *d3d8_shader; |
| hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); |
| IWineD3DPixelShader_Release(object); |
| *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1); |
| } else { |
| *ppShader = (DWORD)NULL; |
| } |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { |
| ERR("(%p) : Trying to delete an invalid handle\n", This); |
| return D3DERR_INVALIDCALL; |
| } else { |
| shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)]; |
| IDirect3DPixelShader8Impl *shader = *handle; |
| while(IUnknown_Release((IUnknown *)shader)); |
| free_shader_handle(This, handle); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, |
| NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, |
| 0/* Offset in bytes */, Stride); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DVertexBuffer *retStream = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride); |
| if (rc == D3D_OK && NULL != retStream) { |
| IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); |
| IWineD3DVertexBuffer_Release(retStream); |
| }else{ |
| if (rc != D3D_OK){ |
| FIXME("Call to GetStreamSource failed %p\n", pStride); |
| } |
| *pStream = NULL; |
| } |
| |
| return rc; |
| } |
| |
| |
| const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = |
| { |
| IDirect3DDevice8Impl_QueryInterface, |
| IDirect3DDevice8Impl_AddRef, |
| IDirect3DDevice8Impl_Release, |
| IDirect3DDevice8Impl_TestCooperativeLevel, |
| IDirect3DDevice8Impl_GetAvailableTextureMem, |
| IDirect3DDevice8Impl_ResourceManagerDiscardBytes, |
| IDirect3DDevice8Impl_GetDirect3D, |
| IDirect3DDevice8Impl_GetDeviceCaps, |
| IDirect3DDevice8Impl_GetDisplayMode, |
| IDirect3DDevice8Impl_GetCreationParameters, |
| IDirect3DDevice8Impl_SetCursorProperties, |
| IDirect3DDevice8Impl_SetCursorPosition, |
| IDirect3DDevice8Impl_ShowCursor, |
| IDirect3DDevice8Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice8Impl_Reset, |
| IDirect3DDevice8Impl_Present, |
| IDirect3DDevice8Impl_GetBackBuffer, |
| IDirect3DDevice8Impl_GetRasterStatus, |
| IDirect3DDevice8Impl_SetGammaRamp, |
| IDirect3DDevice8Impl_GetGammaRamp, |
| IDirect3DDevice8Impl_CreateTexture, |
| IDirect3DDevice8Impl_CreateVolumeTexture, |
| IDirect3DDevice8Impl_CreateCubeTexture, |
| IDirect3DDevice8Impl_CreateVertexBuffer, |
| IDirect3DDevice8Impl_CreateIndexBuffer, |
| IDirect3DDevice8Impl_CreateRenderTarget, |
| IDirect3DDevice8Impl_CreateDepthStencilSurface, |
| IDirect3DDevice8Impl_CreateImageSurface, |
| IDirect3DDevice8Impl_CopyRects, |
| IDirect3DDevice8Impl_UpdateTexture, |
| IDirect3DDevice8Impl_GetFrontBuffer, |
| IDirect3DDevice8Impl_SetRenderTarget, |
| IDirect3DDevice8Impl_GetRenderTarget, |
| IDirect3DDevice8Impl_GetDepthStencilSurface, |
| IDirect3DDevice8Impl_BeginScene, |
| IDirect3DDevice8Impl_EndScene, |
| IDirect3DDevice8Impl_Clear, |
| IDirect3DDevice8Impl_SetTransform, |
| IDirect3DDevice8Impl_GetTransform, |
| IDirect3DDevice8Impl_MultiplyTransform, |
| IDirect3DDevice8Impl_SetViewport, |
| IDirect3DDevice8Impl_GetViewport, |
| IDirect3DDevice8Impl_SetMaterial, |
| IDirect3DDevice8Impl_GetMaterial, |
| IDirect3DDevice8Impl_SetLight, |
| IDirect3DDevice8Impl_GetLight, |
| IDirect3DDevice8Impl_LightEnable, |
| IDirect3DDevice8Impl_GetLightEnable, |
| IDirect3DDevice8Impl_SetClipPlane, |
| IDirect3DDevice8Impl_GetClipPlane, |
| IDirect3DDevice8Impl_SetRenderState, |
| IDirect3DDevice8Impl_GetRenderState, |
| IDirect3DDevice8Impl_BeginStateBlock, |
| IDirect3DDevice8Impl_EndStateBlock, |
| IDirect3DDevice8Impl_ApplyStateBlock, |
| IDirect3DDevice8Impl_CaptureStateBlock, |
| IDirect3DDevice8Impl_DeleteStateBlock, |
| IDirect3DDevice8Impl_CreateStateBlock, |
| IDirect3DDevice8Impl_SetClipStatus, |
| IDirect3DDevice8Impl_GetClipStatus, |
| IDirect3DDevice8Impl_GetTexture, |
| IDirect3DDevice8Impl_SetTexture, |
| IDirect3DDevice8Impl_GetTextureStageState, |
| IDirect3DDevice8Impl_SetTextureStageState, |
| IDirect3DDevice8Impl_ValidateDevice, |
| IDirect3DDevice8Impl_GetInfo, |
| IDirect3DDevice8Impl_SetPaletteEntries, |
| IDirect3DDevice8Impl_GetPaletteEntries, |
| IDirect3DDevice8Impl_SetCurrentTexturePalette, |
| IDirect3DDevice8Impl_GetCurrentTexturePalette, |
| IDirect3DDevice8Impl_DrawPrimitive, |
| IDirect3DDevice8Impl_DrawIndexedPrimitive, |
| IDirect3DDevice8Impl_DrawPrimitiveUP, |
| IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice8Impl_ProcessVertices, |
| IDirect3DDevice8Impl_CreateVertexShader, |
| IDirect3DDevice8Impl_SetVertexShader, |
| IDirect3DDevice8Impl_GetVertexShader, |
| IDirect3DDevice8Impl_DeleteVertexShader, |
| IDirect3DDevice8Impl_SetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderDeclaration, |
| IDirect3DDevice8Impl_GetVertexShaderFunction, |
| IDirect3DDevice8Impl_SetStreamSource, |
| IDirect3DDevice8Impl_GetStreamSource, |
| IDirect3DDevice8Impl_SetIndices, |
| IDirect3DDevice8Impl_GetIndices, |
| IDirect3DDevice8Impl_CreatePixelShader, |
| IDirect3DDevice8Impl_SetPixelShader, |
| IDirect3DDevice8Impl_GetPixelShader, |
| IDirect3DDevice8Impl_DeletePixelShader, |
| IDirect3DDevice8Impl_SetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderFunction, |
| IDirect3DDevice8Impl_DrawRectPatch, |
| IDirect3DDevice8Impl_DrawTriPatch, |
| IDirect3DDevice8Impl_DeletePatch |
| }; |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, |
| WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, |
| IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) { |
| |
| HRESULT res = D3D_OK; |
| IDirect3DSurface8Impl *d3dSurface = NULL; |
| BOOL Lockable = TRUE; |
| |
| if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage)) |
| Lockable = FALSE; |
| |
| TRACE("relay\n"); |
| res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| |
| if (SUCCEEDED(res)) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| d3dSurface->container = pSuperior; |
| IUnknown_Release(d3dSurface->parentDevice); |
| d3dSurface->parentDevice = NULL; |
| d3dSurface->forwardReference = pSuperior; |
| } else { |
| FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device); |
| } |
| return res; |
| } |
| |
| ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) { |
| IDirect3DSurface8Impl* surfaceParent; |
| TRACE("(%p) call back\n", pSurface); |
| |
| IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); |
| /* GetParent's AddRef was forwarded to an object in destruction. |
| * Releasing it here again would cause an endless recursion. */ |
| surfaceParent->forwardReference = NULL; |
| return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent); |
| } |