| This document should help new developers get started. Like all of Wine, it | 
 | is a work in progress. | 
 |  | 
 |  | 
 | SOURCE TREE STRUCTURE | 
 | ===================== | 
 |  | 
 | The Wine source tree is loosely based on the original Windows modules.  | 
 | Most of the source is concerned with implementing the Wine API, although | 
 | there are also various tools, documentation, sample Winelib code, and | 
 | code specific to the binary loader. | 
 |  | 
 | DLLs: | 
 | ----- | 
 | 	dlls/			- All the DLLs implemented by Wine | 
 |  | 
 | 		advapi32/	- crypto, systeminfo, security, eventlogging | 
 | 		avicap32/ | 
 | 		avifil32/	- COM object to play AVI files | 
 | 		comctl32/	- common controls | 
 | 		commdlg/	- common dialog boxes (both 16 & 32 bit) | 
 | 		crtdll/		- Old C runtime library | 
 | 		crypt32/ | 
 | 		dciman32/ | 
 | 		ddraw/		- DirectX ddraw | 
 | 		dinput/		- DirectX dinput  | 
 | 		dplay/		- DirectX dplay | 
 | 		dplayx/		- DirectX dplayx | 
 | 		dsound/		- DirectX dsound | 
 | 		gdi/		- GDI (graphics calls) | 
 | 			enhmetafiledrv/	- enhanced metafile driver | 
 | 			metafiledrv/	- metafile driver | 
 | 			win16drv/	- support for Win16 printer drivers | 
 | 		glu32/ | 
 | 		icmp/ | 
 | 		imagehlp/	- PE (Portable Executable) Image Helper lib | 
 | 		imm32/ | 
 | 		kernel/		- The Windows kernel | 
 | 		lzexpand/	- Liv-Zempel compression/decompression | 
 | 		mpr/		- Multi-Protocol Router (interface to various  | 
 |                                   network transport protocols) | 
 | 		msacm/		- audio compression manager (multimedia) (16 bit) | 
 | 		msacm32/	- audio compression manager (multimedia) (32 bit) | 
 | 		msdmo/ | 
 | 		msimg32/ | 
 | 		msisys/ | 
 | 		msnet/ | 
 | 		msrle32 | 
 | 		msvcrt/		- 16 bit C runtime library  | 
 | 		msvcrt20/	- 32 bit C runtime library | 
 | 		msvideo/	- 16 bit video manager | 
 | 		netapi32/ | 
 | 		ntdll/		- NT implementation of kernel calls | 
 | 		odbc32/ | 
 | 		ole32/		- 32 bit OLE 2.0 libraries | 
 | 		oleaut32/	- 32 bit OLE 2.0 automation | 
 | 		olecli/		- 16 bit OLE client | 
 | 		oledlg/		- OLE 2.0 user interface support | 
 | 		olepro32/	- 32 bit OLE 2.0 automation | 
 | 		olesvr/		- 16 bit OLE server | 
 | 		opengl32/	- OpenGL implementation | 
 | 		psapi/		- process status API | 
 | 		qcap/ | 
 | 		quartz/ | 
 | 		rasapi32/	- remote access server API | 
 | 		richedit/ | 
 | 		rpcrt4/ | 
 | 		serialui/ | 
 | 		setupapi/ | 
 | 		shdocvw/ | 
 | 		shfolder/ | 
 | 		shell32/	- COM object implementing shell views | 
 | 		shlwapi/ | 
 | 		sti/ | 
 | 		tapi32/		- telephone API | 
 | 		ttydrv/		- TTY display driver (Wine specific) | 
 | 		url | 
 | 		urlmon | 
 | 		user/		- Window management, standard controls, etc. | 
 | 		ver/		- File Installation Library (16 bit) | 
 | 		version/	- File Installation Library (32 bit) | 
 | 		win32s/ | 
 | 		win87em/	- 80387 math-emulation | 
 | 		winaspi/	- 16 bit Advanced SCSI Peripheral Interface | 
 | 		winedos/	- DOS features and BIOS calls (interrupts) | 
 | 		wineps/		- Postscript driver (Wine specific) | 
 | 		winmm/		- multimedia (16 & 32 bit) | 
 | 			mciXXX/	- various MCI drivers | 
 | 			midimap/- midi mapper | 
 | 			wavemap/- audio mapper | 
 | 			winearts/ - ARTS audio driver | 
 | 			wineoss/- MM driver for OSS systems | 
 | 		winnls/		- National Language Support | 
 | 		winsock/	 | 
 | 		wsock32/ | 
 | 		winspool/	- Printing & Print Spooler | 
 | 		wintrust/ | 
 | 		wnaspi32/	- 32 bit ASPI | 
 | 		x11drv/		- X11 display driver (Wine specific) | 
 |  | 
 | Winelib programs: | 
 | ----------------- | 
 |  | 
 | 	programs/		- All the Winelib programs | 
 | 		avitools/ | 
 | 		clock/ | 
 | 		cmdlgtst/ | 
 | 		control/ | 
 | 		expand/ | 
 | 		notepad/ | 
 | 		osversioncheck/ | 
 | 		progman/ | 
 | 		regapi/ | 
 | 		regedit/ | 
 | 		regsvr32/ | 
 | 		regtest/ | 
 | 		uninstaller/ | 
 | 		view/ | 
 | 		wcmd/ | 
 | 		wineconsole/ | 
 | 		winedbg/ | 
 | 		winefile/ | 
 | 		winemine/ | 
 | 		winepath/ | 
 | 		winetest/ | 
 | 		winhelp/ | 
 | 		winver/ | 
 |  | 
 |  | 
 | Support programs, libraries, etc: | 
 | --------------------------------- | 
 |  | 
 | 	documentation/		- some documentation | 
 | 	include/		- Windows standard includes | 
 | 	library/		- the Wine portability library | 
 | 	miscemu/		- the main Wine program | 
 | 	ole/			- global UUIDs static library | 
 |         server/			- the Wine server | 
 | 	tools/			- relay code builder, new rc, bugreport | 
 | 				  generator, wineconfigurator, etc. | 
 | 	unicode/		- Unicode support shared | 
 |  | 
 |  | 
 | Miscellaneous: | 
 | -------------- | 
 |  | 
 | Note: these directories will ultimately get moved into their | 
 | respective dlls. | 
 |  | 
 | 	files/			- KERNEL file I/O | 
 | 	if1632/			- KERNEL relay code | 
 | 	loader/			- KERNEL loader code | 
 | 	memory/			- KERNEL memory management | 
 | 	misc/			- KERNEL shell, registry, winsock, etc. | 
 | 	msdos/			- KERNEL DOS support | 
 | 	relay32/		- KERNEL 32-bit relay code | 
 | 	scheduler/		- KERNEL process and thread management | 
 | 	win32/			- KERNEL misc Win32 functions | 
 |  | 
 | 	graphics/		- GDI graphics drivers | 
 | 	objects/		- GDI logical objects | 
 |  | 
 | 	controls/		- USER built-in widgets | 
 | 	windows/		- USER window management | 
 |  | 
 |         tsx11/			- thread-safe X11 wrappers (auto generated) | 
 |  | 
 |  | 
 |  | 
 | IMPLEMENTING NEW API CALLS | 
 | ========================== | 
 |  | 
 | This is the simple version, and covers only Win32. Win16 is slightly | 
 | uglier, because of the Pascal heritage and the segmented memory model. | 
 |  | 
 | All of the Win32 APIs known to Wine are listed in the .spec file of | 
 | their corresponding dll. An unimplemented call will look like (from | 
 | gdi32.spec) | 
 |   269 stub PolyBezierTo | 
 | To implement this call, you need to do the following four things. | 
 |  | 
 | 1. Find the appropriate parameters for the call, and add a prototype to | 
 | the correct header file. In this case, that means [include/wingdi.h], | 
 | and it might look like | 
 |   BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD); | 
 | If the function has both an ASCII and a Unicode version, you need to | 
 | define both and add a #define WINELIB_NAME_AW declaration. See below | 
 | for discussion of function naming conventions. | 
 |    | 
 | 2. Modify the .spec file to tell Wine that the function has an | 
 | implementation, what the parameters look like and what Wine function | 
 | to use for the implementation. In Win32, things are simple--everything | 
 | is 32-bits. However, the relay code handles pointers and pointers to | 
 | strings slightly differently, so you should use 'str' and 'wstr' for | 
 | strings, 'ptr' for other pointer types, and 'long' for everything else. | 
 |   269 stdcall PolyBezierTo(long ptr long) PolyBezierTo | 
 | The 'PolyBezierTo' at the end of the line is which Wine function to use | 
 | for the implementation. | 
 |  | 
 | 3. Implement the function as a stub. Once you add the function to the .spec | 
 | file, you must add the function to the Wine source before it will link. | 
 | Add a function called 'PolyBezierTo' somewhere. Good things to put | 
 | into a stub: | 
 |   o a correct prototype, including the WINAPI | 
 |   o header comments, including full documentation for the function and | 
 |     arguments (see documentation/README.documentation) | 
 |   o A FIXME message and an appropriate return value are good things to | 
 |     put in a stub. | 
 |  | 
 |   /************************************************************ | 
 |    *                    PolyBezierTo   (GDI32.269)   | 
 |    *   | 
 |    * Draw many Bezier curves | 
 |    * | 
 |    * RETURNS | 
 |    *   nonzero on success or zero on faillure | 
 |    * | 
 |    * BUGS | 
 |    *   Unimplemented | 
 |    */ | 
 |    BOOL WINAPI PolyBezierTo(HDC hdc,     /* handle to device context */ | 
 |                             LPCVOID p,   /* ptr to array of Point structs */ | 
 |                             DWORD count  /* nr of points in array */ | 
 |    )  | 
 |    { | 
 |       /* tell the user they've got a substandard implementation */ | 
 |       FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count); | 
 |  | 
 |       /* some programs may be able to compensate,  | 
 |        * if they know what happened  | 
 |        */ | 
 |       SetLastError(ERROR_CALL_NOT_IMPLEMENTED);   | 
 |       return FALSE;    /* error value */ | 
 |    } | 
 |  | 
 | 4. Implement and test the rest of the function. | 
 |  | 
 |  | 
 | IMPLEMENTING A NEW DLL | 
 | ====================== | 
 |  | 
 | Generic directions | 
 | ------------------ | 
 |  | 
 | Apart from writing the set of needed .c files, you also need to do the  | 
 | following: | 
 |  | 
 | 1.  Create a directory <MyDll> where to store the implementation of | 
 |     the DLL. This directory has to be put under the dlls/ directory. | 
 |     If the DLL exists under Windows as both 16 and 32 bit DLL, you | 
 |     should have a single directory with both implementations. | 
 |  | 
 | 2.  Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can | 
 |     copy an existing Makefile.in from another ./dlls/ subdirectory. | 
 |     You need at least to change the MODULE and C_SRCS macros.  | 
 |  | 
 | 3.  Add the directory in ./configure.ac (in AC_OUTPUT macro at the end | 
 |     of the file to trigger the Makefile generation) | 
 |  | 
 | 4.  Run ./make_dlls in the dlls directory to update Makefile.in in | 
 |     that directory. | 
 |  | 
 | 5.  You can now regenerate ./configure file (with 'make configure') | 
 |     and the various Makefiles (with 'configure; make depend') (run | 
 |     from the top of Wine's tree). | 
 |     You should now have a Makefile file in ./dlls/<MyDll>/ | 
 |  | 
 | 6.  Create the .spec file for the DLL exported functions in your | 
 |     directory. Refer to 'Implementation of new API calls' earlier in | 
 |     this document for more information on this part. | 
 |  | 
 | 7.  You can now start adding .c files. For the .h files, if they are | 
 |     standard Windows one, put them in include/. If they are linked to | 
 |     *your* implementation of the dll, put them in your newly created | 
 |     directory. | 
 |  | 
 | Debug channels | 
 | -------------- | 
 |  | 
 | If you need to create a new debug channel, just add the | 
 | WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.  | 
 | All the housekeeping will happen automatically. | 
 |  | 
 | Resources | 
 | --------- | 
 |  | 
 | If you also need to add resources to your DLL, the create the .rc | 
 | file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, | 
 | the list of .rc files to add to the DLL. See dlls/comctl32/ for an | 
 | example of this. | 
 |  | 
 | Thunking | 
 | -------- | 
 |  | 
 | If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code | 
 | you might need to call 16 bit routine. The way to do it to add in the | 
 | code, fragments like: | 
 | /* ### Start build ### */ | 
 | extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG); | 
 | /* ### stop build ### */ | 
 | Where <PREFIX>_ is an internal prefix for your module. The first | 
 | parameter is always of type FARPROC16. Then, you can get the regular | 
 | list of parameters. The _word_wwlll indicates the type of return (long | 
 | or word) and the size of the parameters (here l=>long, w=>word; which | 
 | maps to WORD,WORD,LONG,LONG,LONG. | 
 | You can put several functions between the Start/Stop build pair. | 
 |  | 
 | You can also read the winebuild manpage for more details on this. | 
 |  | 
 | Then, add to ./dlls/<MyDll>/Makefile.in a line like: | 
 |  | 
 | EXTRA_OBJS = $(MODULE).glue.o | 
 |  | 
 | See dlls/winmm/ for an example of this. | 
 |  | 
 | MEMORY AND SEGMENTS | 
 | =================== | 
 |  | 
 | NE (Win16) executables consist of multiple segments.  The Wine loader | 
 | loads each segment into a unique location in the Wine processes memory | 
 | and assigns a selector to that segment.  Because of this, it's not | 
 | possible to exchange addresses freely between 16-bit and 32-bit code. | 
 | Addresses used by 16-bit code are segmented addresses (16:16), formed | 
 | by a 16-bit selector and a 16-bit offset.  Those used by the Wine code | 
 | are regular 32-bit linear addresses. | 
 |  | 
 | There are four ways to obtain a segmented pointer: | 
 |   - Using the MapLS function (recommended). | 
 |   - Allocate a block of memory from the global heap and use | 
 |     WIN16_GlobalLock to get its segmented address. | 
 |   - Declare the argument as 'segptr' instead of 'ptr' in the spec file | 
 |     for a given API function. | 
 |  | 
 | Once you have a segmented pointer, it must be converted to a linear | 
 | pointer before you can use it from 32-bit code.  This can be done with | 
 | the MapSL function.  The linear pointer can then be used freely with | 
 | standard Unix functions like memcpy() etc. without worrying about 64k | 
 | boundaries.  Note: there's no easy way to convert back from a linear | 
 | to a segmented address. | 
 |  | 
 | In most cases, you don't need to worry about segmented address, as the | 
 | conversion is made automatically by the callback code and the API | 
 | functions only see linear addresses. However, in some cases it is | 
 | necessary to manipulate segmented addresses; the most frequent cases | 
 | are: | 
 |   - API functions that return a pointer | 
 |   - lParam of Windows messages that point to a structure | 
 |   - Pointers contained inside structures accessed by 16-bit code. | 
 |  | 
 | It is usually a good practice to used the type 'SEGPTR' for segmented | 
 | pointers, instead of something like 'LPSTR' or 'char *'.  As SEGPTR is | 
 | defined as a DWORD, you'll get a compilation warning if you mistakenly | 
 | use it as a regular 32-bit pointer. | 
 |  | 
 |  | 
 | STRUCTURE PACKING | 
 | ================= | 
 |  | 
 | Under Windows, data structures are tightly packed, i.e. there is no | 
 | padding between structure members. On the other hand, by default gcc | 
 | aligns structure members (e.g. WORDs are on a WORD boundary, etc.). | 
 | This means that a structure like | 
 |  | 
 | struct { BYTE x; WORD y; }; | 
 |  | 
 | will take 3 bytes under Windows, but 4 with gcc, because gcc will add a | 
 | dummy byte between x and y. To have the correct layout for structures | 
 | used by Windows code, you need to embed the struct within two special | 
 | #include's which will take care of the packing for you: | 
 |  | 
 | #include "pshpack1.h" | 
 | struct { BYTE x; WORD y; }; | 
 | #include "poppack1.h" | 
 |  | 
 | For alignment on a 2-byte boundary, there is a "pshpack2.h", etc. | 
 |  | 
 | The use of the WINE_PACKED attribute is obsolete. Please remove these  | 
 | in favour of the above solution.  | 
 | Using WINE_PACKED, you would declare the above structure like this: | 
 |  | 
 | struct { BYTE x; WORD y WINE_PACKED; }; | 
 |  | 
 | You had to do this every time a structure member is not aligned | 
 | correctly under Windows (i.e. a WORD not on an even address, or a | 
 | DWORD on a address that was not a multiple of 4). | 
 |  | 
 |  | 
 | NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES | 
 | ============================================== | 
 |  | 
 | In order to support both Win16 and Win32 APIs within the same source | 
 | code, the following convention must be used in naming all API | 
 | functions and types. If the Windows API uses the name 'xxx', the Wine | 
 | code must use: | 
 |  | 
 |  - 'xxx16' for the Win16 version, | 
 |  - 'xxx'   for the Win32 version when no ASCII/Unicode strings are | 
 |    involved, | 
 |  - 'xxxA'  for the Win32 version with ASCII strings, | 
 |  - 'xxxW'  for the Win32 version with Unicode strings. | 
 |  | 
 | If the function has both ASCII and Unicode version, you should then | 
 | use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx) | 
 | (defined in include/windef.h) to define the correct 'xxx' function | 
 | or type for Winelib. When compiling Wine itself, 'xxx' is _not_ | 
 | defined, meaning that code inside of Wine must always specify | 
 | explicitly the ASCII or Unicode version. | 
 |  | 
 | If 'xxx' is the same in Win16 and Win32, you can simply use the same | 
 | name as Windows, i.e. just 'xxx'.  If 'xxx' is Win16 only, you could | 
 | use the name as is, but it's preferable to use 'xxx16' to make it | 
 | clear it is a Win16 function. | 
 |  | 
 | Examples: | 
 |  | 
 | typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA; | 
 | typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW; | 
 | typedef struct { /* Win16 data structure */ } WNDCLASS16; | 
 | DECL_WINELIB_TYPE_AW(WNDCLASS); | 
 |  | 
 | ATOM RegisterClass16( WNDCLASS16 * ); | 
 | ATOM RegisterClassA( WNDCLASSA * ); | 
 | ATOM RegisterClassW( WNDCLASSW * ); | 
 | #define RegisterClass WINELIB_NAME_AW(RegisterClass) | 
 |  | 
 | The Winelib user can then say: | 
 |  | 
 |     WNDCLASS wc = { ... }; | 
 |     RegisterClass( &wc ); | 
 |  | 
 | and this will use the correct declaration depending on the definition | 
 | of the UNICODE symbol. | 
 |  | 
 |  | 
 | NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES | 
 | ================================================== | 
 |  | 
 | Functions and data which are internal to your code (or at least shouldn't be | 
 | visible to any Winelib or Windows program) should be preceded by | 
 | an identifier to the module: | 
 |  | 
 | Examples: | 
 |  | 
 | ENUMPRINTERS_GetDWORDFromRegistryA()    (in dlls/winspool/info.c) | 
 | IAVIFile_fnRelease()                    (in dlls/avifil32/avifile.c) | 
 | X11DRV_CreateDC()                       (in graphics/x11drv/init.c) | 
 |  | 
 | if you need prototypes for these, there are a few possibilities: | 
 | - within same source file only: | 
 |   put the prototypes at the top of your file and mark them as prototypes. | 
 | - within the same module: | 
 |   create a header file within the subdirectory where that module resides, | 
 |   e.g.  graphics/ddraw_private.h | 
 | - from a totally different module, or for use in winelib: | 
 |   you should never do that. Only exported APIs can be called across | 
 |   module boundaries. | 
 |  | 
 |  | 
 | DEBUG MESSAGES | 
 | ============== | 
 |  | 
 | To display a message only during debugging, you normally write something | 
 | like this: | 
 |  | 
 |         TRACE("abc...");  or | 
 |         FIXME("abc...");  or | 
 |         WARN("abc...");   or | 
 |         ERR("abc..."); | 
 |  | 
 | depending on the seriousness of the problem. (documentation/degug-msgs | 
 | explains when it is appropriate to use each of them). You need to declare | 
 | the debug channel name at the top of the file (after the includes) using | 
 | the WINE_DEFAULT_DEBUG_CHANNEL macro, like so: | 
 |  | 
 | 	WINE_DEFAULT_DEBUG_CHANNEL(win); | 
 |  | 
 | If your debugging code is more complex than just printf, you can use  | 
 | the macros: | 
 |  | 
 | 	TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)  | 
 |  | 
 | to test if the given channel is enabled. Thus, you can write: | 
 |  | 
 | 	if (TRACE_ON(win)) DumpSomeStructure(&str); | 
 |  | 
 | Don't worry about the inefficiency of the test. If it is permanently  | 
 | disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will  | 
 | eliminate the dead code. | 
 |  | 
 | For more info about debugging messages, read: | 
 |  | 
 | documentation/debug-msgs | 
 |  | 
 |  | 
 | MORE INFO | 
 | ========= | 
 |  | 
 | 1. There is a FREE online version of the MSDN library (including | 
 |    documentation for the Win32 API) on http://www.microsoft.com/msdn/ | 
 |  | 
 | 2. http://www.sonic.net/~undoc/bookstore.html | 
 |  | 
 | 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner". | 
 |  | 
 | 4. You might want to check out BYTE from December 1983 as well :-) |