| /* |
| * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces |
| * |
| * Copyright 2010, 2012 Christian Costa |
| * Copyright 2011 André Hentschel |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define NONAMELESSUNION |
| |
| #define COBJMACROS |
| |
| #include "wine/debug.h" |
| |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "dxfile.h" |
| #include "rmxfguid.h" |
| |
| #include "d3drm_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3drm); |
| |
| struct mesh_group |
| { |
| unsigned nb_vertices; |
| D3DRMVERTEX* vertices; |
| unsigned nb_faces; |
| unsigned vertex_per_face; |
| DWORD face_data_size; |
| unsigned* face_data; |
| D3DCOLOR color; |
| IDirect3DRMMaterial2* material; |
| IDirect3DRMTexture3* texture; |
| }; |
| |
| struct d3drm_mesh |
| { |
| IDirect3DRMMesh IDirect3DRMMesh_iface; |
| LONG ref; |
| DWORD groups_capacity; |
| DWORD nb_groups; |
| struct mesh_group *groups; |
| }; |
| |
| struct coords_2d |
| { |
| D3DVALUE u; |
| D3DVALUE v; |
| }; |
| |
| struct mesh_material |
| { |
| D3DCOLOR color; |
| IDirect3DRMMaterial2 *material; |
| IDirect3DRMTexture3 *texture; |
| }; |
| |
| struct d3drm_mesh_builder |
| { |
| IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface; |
| IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface; |
| LONG ref; |
| char* name; |
| DWORD nb_vertices; |
| D3DVECTOR* pVertices; |
| DWORD nb_normals; |
| D3DVECTOR* pNormals; |
| DWORD nb_faces; |
| DWORD face_data_size; |
| void *pFaceData; |
| DWORD nb_coords2d; |
| struct coords_2d *pCoords2d; |
| D3DCOLOR color; |
| IDirect3DRMMaterial2 *material; |
| IDirect3DRMTexture3 *texture; |
| DWORD nb_materials; |
| struct mesh_material *materials; |
| DWORD *material_indices; |
| }; |
| |
| char templates[] = { |
| "xof 0302txt 0064" |
| "template Header" |
| "{" |
| "<3D82AB43-62DA-11CF-AB39-0020AF71E433>" |
| "WORD major;" |
| "WORD minor;" |
| "DWORD flags;" |
| "}" |
| "template Vector" |
| "{" |
| "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>" |
| "FLOAT x;" |
| "FLOAT y;" |
| "FLOAT z;" |
| "}" |
| "template Coords2d" |
| "{" |
| "<F6F23F44-7686-11CF-8F52-0040333594A3>" |
| "FLOAT u;" |
| "FLOAT v;" |
| "}" |
| "template Matrix4x4" |
| "{" |
| "<F6F23F45-7686-11CF-8F52-0040333594A3>" |
| "array FLOAT matrix[16];" |
| "}" |
| "template ColorRGBA" |
| "{" |
| "<35FF44E0-6C7C-11CF-8F52-0040333594A3>" |
| "FLOAT red;" |
| "FLOAT green;" |
| "FLOAT blue;" |
| "FLOAT alpha;" |
| "}" |
| "template ColorRGB" |
| "{" |
| "<D3E16E81-7835-11CF-8F52-0040333594A3>" |
| "FLOAT red;" |
| "FLOAT green;" |
| "FLOAT blue;" |
| "}" |
| "template IndexedColor" |
| "{" |
| "<1630B820-7842-11CF-8F52-0040333594A3>" |
| "DWORD index;" |
| "ColorRGBA indexColor;" |
| "}" |
| "template Boolean" |
| "{" |
| "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>" |
| "DWORD truefalse;" |
| "}" |
| "template Boolean2d" |
| "{" |
| "<4885AE63-78E8-11CF-8F52-0040333594A3>" |
| "Boolean u;" |
| "Boolean v;" |
| "}" |
| "template MaterialWrap" |
| "{" |
| "<4885AE60-78E8-11CF-8F52-0040333594A3>" |
| "Boolean u;" |
| "Boolean v;" |
| "}" |
| "template TextureFilename" |
| "{" |
| "<A42790E1-7810-11CF-8F52-0040333594A3>" |
| "STRING filename;" |
| "}" |
| "template Material" |
| "{" |
| "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>" |
| "ColorRGBA faceColor;" |
| "FLOAT power;" |
| "ColorRGB specularColor;" |
| "ColorRGB emissiveColor;" |
| "[...]" |
| "}" |
| "template MeshFace" |
| "{" |
| "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>" |
| "DWORD nFaceVertexIndices;" |
| "array DWORD faceVertexIndices[nFaceVertexIndices];" |
| "}" |
| "template MeshFaceWraps" |
| "{" |
| "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>" |
| "DWORD nFaceWrapValues;" |
| "array Boolean2d faceWrapValues[nFaceWrapValues];" |
| "}" |
| "template MeshTextureCoords" |
| "{" |
| "<F6F23F40-7686-11CF-8F52-0040333594A3>" |
| "DWORD nTextureCoords;" |
| "array Coords2d textureCoords[nTextureCoords];" |
| "}" |
| "template MeshMaterialList" |
| "{" |
| "<F6F23F42-7686-11CF-8F52-0040333594A3>" |
| "DWORD nMaterials;" |
| "DWORD nFaceIndexes;" |
| "array DWORD faceIndexes[nFaceIndexes];" |
| "[Material]" |
| "}" |
| "template MeshNormals" |
| "{" |
| "<F6F23F43-7686-11CF-8F52-0040333594A3>" |
| "DWORD nNormals;" |
| "array Vector normals[nNormals];" |
| "DWORD nFaceNormals;" |
| "array MeshFace faceNormals[nFaceNormals];" |
| "}" |
| "template MeshVertexColors" |
| "{" |
| "<1630B821-7842-11CF-8F52-0040333594A3>" |
| "DWORD nVertexColors;" |
| "array IndexedColor vertexColors[nVertexColors];" |
| "}" |
| "template Mesh" |
| "{" |
| "<3D82AB44-62DA-11CF-AB39-0020AF71E433>" |
| "DWORD nVertices;" |
| "array Vector vertices[nVertices];" |
| "DWORD nFaces;" |
| "array MeshFace faces[nFaces];" |
| "[...]" |
| "}" |
| "template FrameTransformMatrix" |
| "{" |
| "<F6F23F41-7686-11CF-8F52-0040333594A3>" |
| "Matrix4x4 frameMatrix;" |
| "}" |
| "template Frame" |
| "{" |
| "<3D82AB46-62DA-11CF-AB39-0020AF71E433>" |
| "[...]" |
| "}" |
| "template FloatKeys" |
| "{" |
| "<10DD46A9-775B-11CF-8F52-0040333594A3>" |
| "DWORD nValues;" |
| "array FLOAT values[nValues];" |
| "}" |
| "template TimedFloatKeys" |
| "{" |
| "<F406B180-7B3B-11CF-8F52-0040333594A3>" |
| "DWORD time;" |
| "FloatKeys tfkeys;" |
| "}" |
| "template AnimationKey" |
| "{" |
| "<10DD46A8-775B-11CF-8F52-0040333594A3>" |
| "DWORD keyType;" |
| "DWORD nKeys;" |
| "array TimedFloatKeys keys[nKeys];" |
| "}" |
| "template AnimationOptions" |
| "{" |
| "<E2BF56C0-840F-11CF-8F52-0040333594A3>" |
| "DWORD openclosed;" |
| "DWORD positionquality;" |
| "}" |
| "template Animation" |
| "{" |
| "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>" |
| "[...]" |
| "}" |
| "template AnimationSet" |
| "{" |
| "<3D82AB50-62DA-11CF-AB39-0020AF71E433>" |
| "[Animation]" |
| "}" |
| "template InlineData" |
| "{" |
| "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>" |
| "[BINARY]" |
| "}" |
| "template Url" |
| "{" |
| "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>" |
| "DWORD nUrls;" |
| "array STRING urls[nUrls];" |
| "}" |
| "template ProgressiveMesh" |
| "{" |
| "<8A63C360-997D-11D0-941C-0080C80CFA7B>" |
| "[Url,InlineData]" |
| "}" |
| "template Guid" |
| "{" |
| "<A42790E0-7810-11CF-8F52-0040333594A3>" |
| "DWORD data1;" |
| "WORD data2;" |
| "WORD data3;" |
| "array UCHAR data4[8];" |
| "}" |
| "template StringProperty" |
| "{" |
| "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>" |
| "STRING key;" |
| "STRING value;" |
| "}" |
| "template PropertyBag" |
| "{" |
| "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>" |
| "[StringProperty]" |
| "}" |
| "template ExternalVisual" |
| "{" |
| "<98116AA0-BDBA-11D1-82C0-00A0C9697271>" |
| "Guid guidExternalVisual;" |
| "[...]" |
| "}" |
| "template RightHanded" |
| "{" |
| "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>" |
| "DWORD bRightHanded;" |
| "}" |
| }; |
| |
| static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface); |
| } |
| |
| static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface); |
| } |
| |
| static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface); |
| } |
| |
| static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder) |
| { |
| DWORD i; |
| |
| HeapFree(GetProcessHeap(), 0, mesh_builder->name); |
| mesh_builder->name = NULL; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices); |
| mesh_builder->pVertices = NULL; |
| mesh_builder->nb_vertices = 0; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals); |
| mesh_builder->pNormals = NULL; |
| mesh_builder->nb_normals = 0; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData); |
| mesh_builder->pFaceData = NULL; |
| mesh_builder->face_data_size = 0; |
| mesh_builder->nb_faces = 0; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d); |
| mesh_builder->pCoords2d = NULL; |
| mesh_builder->nb_coords2d = 0; |
| for (i = 0; i < mesh_builder->nb_materials; i++) |
| { |
| if (mesh_builder->materials[i].material) |
| IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material); |
| if (mesh_builder->materials[i].texture) |
| IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture); |
| } |
| mesh_builder->nb_materials = 0; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->materials); |
| mesh_builder->materials = NULL; |
| HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); |
| mesh_builder->material_indices = NULL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2) |
| || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface; |
| } |
| else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3)) |
| { |
| *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface; |
| } |
| else |
| { |
| *out = NULL; |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef((IUnknown *)*out); |
| return S_OK; |
| } |
| |
| static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| ULONG refcount = InterlockedIncrement(&mesh_builder->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| ULONG refcount = InterlockedDecrement(&mesh_builder->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount); |
| |
| if (!refcount) |
| { |
| clean_mesh_builder_data(mesh_builder); |
| if (mesh_builder->material) |
| IDirect3DRMMaterial2_Release(mesh_builder->material); |
| if (mesh_builder->texture) |
| IDirect3DRMTexture3_Release(mesh_builder->texture); |
| HeapFree(GetProcessHeap(), 0, mesh_builder); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface, |
| IUnknown *outer, REFIID iid, void **out) |
| { |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data) |
| { |
| FIXME("iface %p, data %#x stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); |
| |
| return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); |
| |
| return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename, |
| void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n", |
| iface, filename, name, flags, cb, ctx); |
| |
| if (cb) |
| FIXME("Texture callback is not yet supported\n"); |
| |
| return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface, |
| filename, name, flags, NULL, ctx); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface, |
| const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) |
| { |
| FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", |
| iface, debugstr_a(filename), format, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); |
| |
| return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) |
| { |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source) |
| { |
| FIXME("iface %p, source %#x stub!\n", iface, source); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box) |
| { |
| FIXME("iface %p, box %p stub!\n", iface, box); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh) |
| { |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface, |
| IDirect3DRMMeshBuilder *mesh_builder) |
| { |
| FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame) |
| { |
| FIXME("iface %p, frame %p stub!\n", iface, frame); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face) |
| { |
| FIXME("iface %p, face %p stub!\n", iface, face); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface, |
| DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, |
| DWORD *face_data, IDirect3DRMFaceArray **array) |
| { |
| FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n", |
| iface, vertex_count, vertices, normal_count, normals, face_data, array); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface, |
| DWORD vertex_count, DWORD normal_count, DWORD face_count) |
| { |
| FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", |
| iface, vertex_count, normal_count, face_count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); |
| |
| return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, color 0x%08x.\n", iface, color); |
| |
| return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface, |
| IDirect3DRMTexture *texture) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| IDirect3DRMTexture3 *texture3 = NULL; |
| HRESULT hr = D3DRM_OK; |
| |
| TRACE("iface %p, texture %p.\n", iface, texture); |
| |
| if (texture) |
| hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3); |
| if (SUCCEEDED(hr)) |
| hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3); |
| if (texture3) |
| IDirect3DRMTexture3_Release(texture3); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface, |
| IDirect3DRMMaterial *material) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface, |
| (IDirect3DRMMaterial2 *)material); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface, |
| BOOL wrap_u, BOOL wrap_v) |
| { |
| FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface, |
| D3DRMRENDERQUALITY quality) |
| { |
| FIXME("iface %p, quality %#x stub!\n", iface, quality); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable) |
| { |
| FIXME("iface %p, enable %#x stub!\n", iface, enable); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DVALUE u, D3DVALUE v) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); |
| |
| return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, |
| index, u, v); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DCOLOR color) |
| { |
| FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
| { |
| FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", |
| iface, index, red, green, blue); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface, |
| IDirect3DRMFaceArray **array) |
| { |
| FIXME("iface %p, array %p stub!\n", iface, array); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface, |
| DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, |
| DWORD *face_data_size, DWORD *face_data) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n", |
| iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); |
| |
| if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices))) |
| return D3DRMERR_BADVALUE; |
| if (vertex_count) |
| *vertex_count = mesh_builder->nb_vertices; |
| if (vertices && mesh_builder->nb_vertices) |
| memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices)); |
| |
| if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals))) |
| return D3DRMERR_BADVALUE; |
| if (normal_count) |
| *normal_count = mesh_builder->nb_normals; |
| if (normals && mesh_builder->nb_normals) |
| memcpy(normals, mesh_builder->pNormals, mesh_builder->nb_normals * sizeof(*normals)); |
| |
| if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size))) |
| return D3DRMERR_BADVALUE; |
| if (face_data_size) |
| *face_data_size = mesh_builder->face_data_size; |
| if (face_data && mesh_builder->face_data_size) |
| memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data)); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, D3DVALUE *u, D3DVALUE *v) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); |
| |
| return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, |
| index, u, v); |
| } |
| |
| static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); |
| |
| return 0; |
| } |
| |
| static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face) |
| { |
| TRACE("iface %p, face %p.\n", iface, face); |
| |
| return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); |
| } |
| |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh_builder->nb_faces; |
| } |
| |
| static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh_builder->nb_vertices; |
| } |
| |
| static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); |
| |
| TRACE("iface %p, mesh %p.\n", iface, mesh); |
| |
| return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface, |
| D3DVALUE crease, DWORD flags) |
| { |
| FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface, |
| DWORD index, IDirect3DRMFace **face) |
| { |
| FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl = |
| { |
| d3drm_mesh_builder2_QueryInterface, |
| d3drm_mesh_builder2_AddRef, |
| d3drm_mesh_builder2_Release, |
| d3drm_mesh_builder2_Clone, |
| d3drm_mesh_builder2_AddDestroyCallback, |
| d3drm_mesh_builder2_DeleteDestroyCallback, |
| d3drm_mesh_builder2_SetAppData, |
| d3drm_mesh_builder2_GetAppData, |
| d3drm_mesh_builder2_SetName, |
| d3drm_mesh_builder2_GetName, |
| d3drm_mesh_builder2_GetClassName, |
| d3drm_mesh_builder2_Load, |
| d3drm_mesh_builder2_Save, |
| d3drm_mesh_builder2_Scale, |
| d3drm_mesh_builder2_Translate, |
| d3drm_mesh_builder2_SetColorSource, |
| d3drm_mesh_builder2_GetBox, |
| d3drm_mesh_builder2_GenerateNormals, |
| d3drm_mesh_builder2_GetColorSource, |
| d3drm_mesh_builder2_AddMesh, |
| d3drm_mesh_builder2_AddMeshBuilder, |
| d3drm_mesh_builder2_AddFrame, |
| d3drm_mesh_builder2_AddFace, |
| d3drm_mesh_builder2_AddFaces, |
| d3drm_mesh_builder2_ReserveSpace, |
| d3drm_mesh_builder2_SetColorRGB, |
| d3drm_mesh_builder2_SetColor, |
| d3drm_mesh_builder2_SetTexture, |
| d3drm_mesh_builder2_SetMaterial, |
| d3drm_mesh_builder2_SetTextureTopology, |
| d3drm_mesh_builder2_SetQuality, |
| d3drm_mesh_builder2_SetPerspective, |
| d3drm_mesh_builder2_SetVertex, |
| d3drm_mesh_builder2_SetNormal, |
| d3drm_mesh_builder2_SetTextureCoordinates, |
| d3drm_mesh_builder2_SetVertexColor, |
| d3drm_mesh_builder2_SetVertexColorRGB, |
| d3drm_mesh_builder2_GetFaces, |
| d3drm_mesh_builder2_GetVertices, |
| d3drm_mesh_builder2_GetTextureCoordinates, |
| d3drm_mesh_builder2_AddVertex, |
| d3drm_mesh_builder2_AddNormal, |
| d3drm_mesh_builder2_CreateFace, |
| d3drm_mesh_builder2_GetQuality, |
| d3drm_mesh_builder2_GetPerspective, |
| d3drm_mesh_builder2_GetFaceCount, |
| d3drm_mesh_builder2_GetVertexCount, |
| d3drm_mesh_builder2_GetVertexColor, |
| d3drm_mesh_builder2_CreateMesh, |
| d3drm_mesh_builder2_GenerateNormals2, |
| d3drm_mesh_builder2_GetFace, |
| }; |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out); |
| } |
| |
| static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface); |
| } |
| |
| static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface); |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface, |
| IUnknown *outer, REFIID iid, void **out) |
| { |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data) |
| { |
| FIXME("iface %p, data %#x stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| char *string = NULL; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| if (name) |
| { |
| string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1); |
| if (!string) return E_OUTOFMEMORY; |
| strcpy(string, name); |
| } |
| HeapFree(GetProcessHeap(), 0, mesh_builder->name); |
| mesh_builder->name = string; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface, |
| DWORD *size, char *name) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); |
| |
| if (!size) |
| return E_POINTER; |
| |
| if (!mesh_builder->name) |
| { |
| *size = 0; |
| return D3DRM_OK; |
| } |
| |
| if (*size < (strlen(mesh_builder->name) + 1)) |
| return E_INVALIDARG; |
| |
| strcpy(name, mesh_builder->name); |
| *size = strlen(mesh_builder->name) + 1; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface, |
| DWORD *size, char *name) |
| { |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); |
| |
| if (!size || *size < strlen("Builder") || !name) |
| return E_INVALIDARG; |
| |
| strcpy(name, "Builder"); |
| *size = sizeof("Builder"); |
| |
| return D3DRM_OK; |
| } |
| |
| HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, |
| D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) |
| { |
| struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface); |
| IDirectXFileData *pData2 = NULL; |
| const GUID* guid; |
| DWORD size; |
| BYTE *ptr; |
| HRESULT hr; |
| HRESULT ret = D3DRMERR_BADOBJECT; |
| DWORD* faces_vertex_idx_data = NULL; |
| DWORD* faces_vertex_idx_ptr; |
| DWORD faces_vertex_idx_size; |
| DWORD* faces_normal_idx_data = NULL; |
| DWORD* faces_normal_idx_ptr = NULL; |
| DWORD* faces_data_ptr; |
| DWORD faces_data_size = 0; |
| DWORD i; |
| |
| TRACE("(%p)->(%p)\n", This, pData); |
| |
| hr = IDirectXFileData_GetName(pData, NULL, &size); |
| if (hr != DXFILE_OK) |
| return hr; |
| if (size) |
| { |
| This->name = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!This->name) |
| return E_OUTOFMEMORY; |
| |
| hr = IDirectXFileData_GetName(pData, This->name, &size); |
| if (hr != DXFILE_OK) |
| return hr; |
| } |
| |
| TRACE("Mesh name is '%s'\n", This->name ? This->name : ""); |
| |
| This->nb_normals = 0; |
| |
| hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| This->nb_vertices = *(DWORD*)ptr; |
| This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR)); |
| faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD); |
| |
| TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size); |
| |
| This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR)); |
| memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR)); |
| |
| faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size); |
| memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size); |
| |
| /* Each vertex index will have its normal index counterpart so just allocate twice the size */ |
| This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2); |
| faces_data_ptr = (DWORD*)This->pFaceData; |
| |
| while (1) |
| { |
| IDirectXFileObject *object; |
| |
| hr = IDirectXFileData_GetNextObject(pData, &object); |
| if (hr == DXFILEERR_NOMOREOBJECTS) |
| { |
| TRACE("No more object\n"); |
| break; |
| } |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2); |
| IDirectXFileObject_Release(object); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFileData_GetType(pData2, &guid); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); |
| |
| if (IsEqualGUID(guid, &TID_D3DRMMeshNormals)) |
| { |
| DWORD nb_faces_normals; |
| DWORD faces_normal_idx_size; |
| |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| This->nb_normals = *(DWORD*)ptr; |
| nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR)); |
| |
| TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals); |
| if (nb_faces_normals != This->nb_faces) |
| WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals); |
| |
| This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR)); |
| memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR)); |
| |
| faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR)); |
| faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size); |
| memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size); |
| } |
| else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords)) |
| { |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| This->nb_coords2d = *(DWORD*)ptr; |
| |
| TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d); |
| |
| This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d)); |
| memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d)); |
| |
| } |
| else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList)) |
| { |
| DWORD nb_materials; |
| DWORD nb_face_indices; |
| DWORD data_size; |
| IDirectXFileObject *child; |
| DWORD i = 0; |
| float* values; |
| |
| TRACE("Process MeshMaterialList\n"); |
| |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| nb_materials = *(DWORD*)ptr; |
| nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD)); |
| data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD); |
| |
| TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices); |
| |
| if (size != data_size) |
| WARN("Returned size %u does not match expected one %u\n", size, data_size); |
| |
| This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices); |
| if (!This->material_indices) |
| goto end; |
| memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices), |
| |
| This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials); |
| if (!This->materials) |
| { |
| HeapFree(GetProcessHeap(), 0, This->material_indices); |
| goto end; |
| } |
| This->nb_materials = nb_materials; |
| |
| while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials)) |
| { |
| IDirectXFileData *data; |
| IDirectXFileDataReference *reference; |
| IDirectXFileObject *material_child; |
| |
| hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data); |
| if (FAILED(hr)) |
| { |
| hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference); |
| IDirectXFileObject_Release(child); |
| if (FAILED(hr)) |
| goto end; |
| |
| hr = IDirectXFileDataReference_Resolve(reference, &data); |
| IDirectXFileDataReference_Release(reference); |
| if (FAILED(hr)) |
| goto end; |
| } |
| else |
| { |
| IDirectXFileObject_Release(child); |
| } |
| |
| hr = Direct3DRMMaterial_create(&This->materials[i].material); |
| if (FAILED(hr)) |
| { |
| IDirectXFileData_Release(data); |
| goto end; |
| } |
| |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr); |
| if (hr != DXFILE_OK) |
| { |
| IDirectXFileData_Release(data); |
| goto end; |
| } |
| |
| if (size != 44) |
| WARN("Material size %u does not match expected one %u\n", size, 44); |
| |
| values = (float*)ptr; |
| |
| This->materials[i].color = RGBA_MAKE((BYTE)(values[0] * 255.0f), (BYTE)(values[1] * 255.0f), |
| (BYTE)(values[2] * 255.0f), (BYTE)(values[3] * 255.0f)); |
| |
| IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */ |
| IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]); |
| IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]); |
| IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]); |
| |
| This->materials[i].texture = NULL; |
| |
| hr = IDirectXFileData_GetNextObject(data, &material_child); |
| if (hr == S_OK) |
| { |
| IDirectXFileData *data; |
| char **filename; |
| |
| if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child, |
| &IID_IDirectXFileData, (void **)&data))) |
| { |
| IDirectXFileDataReference *reference; |
| |
| if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child, |
| &IID_IDirectXFileDataReference, (void **)&reference))) |
| { |
| hr = IDirectXFileDataReference_Resolve(reference, &data); |
| IDirectXFileDataReference_Release(reference); |
| } |
| } |
| IDirectXFileObject_Release(material_child); |
| if (FAILED(hr)) |
| goto end; |
| |
| hr = IDirectXFileData_GetType(data, &guid); |
| if (hr != DXFILE_OK) |
| goto end; |
| if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename)) |
| { |
| WARN("Not a texture filename\n"); |
| goto end; |
| } |
| |
| size = 4; |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename); |
| if (SUCCEEDED(hr)) |
| { |
| if (load_texture_proc) |
| { |
| IDirect3DRMTexture *texture; |
| |
| hr = load_texture_proc(*filename, arg, &texture); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture); |
| IDirect3DTexture_Release(texture); |
| } |
| } |
| else |
| { |
| HANDLE file; |
| |
| /* If the texture file is not found, no texture is associated with the material */ |
| file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); |
| if (file != INVALID_HANDLE_VALUE) |
| { |
| CloseHandle(file); |
| |
| hr = Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown**)&This->materials[i].texture); |
| if (FAILED(hr)) |
| { |
| IDirectXFileData_Release(data); |
| goto end; |
| } |
| } |
| } |
| } |
| IDirectXFileData_Release(data); |
| } |
| else if (hr != DXFILEERR_NOMOREOBJECTS) |
| { |
| goto end; |
| } |
| hr = S_OK; |
| |
| IDirectXFileData_Release(data); |
| i++; |
| } |
| if (hr == S_OK) |
| { |
| IDirectXFileObject_Release(child); |
| WARN("Found more sub-objects than expected\n"); |
| } |
| else if (hr != DXFILEERR_NOMOREOBJECTS) |
| { |
| goto end; |
| } |
| hr = S_OK; |
| } |
| else |
| { |
| FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid)); |
| } |
| |
| IDirectXFileData_Release(pData2); |
| pData2 = NULL; |
| } |
| |
| if (!This->nb_normals) |
| { |
| /* Allocate normals, one per vertex */ |
| This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR)); |
| if (!This->pNormals) |
| goto end; |
| } |
| |
| for (i = 0; i < This->nb_faces; i++) |
| { |
| DWORD j; |
| DWORD nb_face_indexes; |
| D3DVECTOR face_normal; |
| |
| if (faces_vertex_idx_size < sizeof(DWORD)) |
| WARN("Not enough data to read number of indices of face %d\n", i); |
| |
| nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++); |
| faces_vertex_idx_size--; |
| if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes)) |
| WARN("Faces indices number mismatch\n"); |
| |
| if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD))) |
| WARN("Not enough data to read all indices of face %d\n", i); |
| |
| if (!This->nb_normals) |
| { |
| /* Compute face normal */ |
| if (nb_face_indexes > 2 |
| && faces_vertex_idx_ptr[0] < This->nb_vertices |
| && faces_vertex_idx_ptr[1] < This->nb_vertices |
| && faces_vertex_idx_ptr[2] < This->nb_vertices) |
| { |
| D3DVECTOR a, b; |
| |
| D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]); |
| D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]); |
| D3DRMVectorCrossProduct(&face_normal, &a, &b); |
| D3DRMVectorNormalize(&face_normal); |
| } |
| else |
| { |
| face_normal.u1.x = 0.0f; |
| face_normal.u2.y = 0.0f; |
| face_normal.u3.z = 0.0f; |
| } |
| } |
| |
| for (j = 0; j < nb_face_indexes; j++) |
| { |
| /* Copy vertex index */ |
| *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr; |
| /* Copy normal index */ |
| if (This->nb_normals) |
| { |
| /* Read from x file */ |
| *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++); |
| } |
| else |
| { |
| DWORD vertex_idx = *faces_vertex_idx_ptr; |
| if (vertex_idx >= This->nb_vertices) |
| { |
| WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices); |
| vertex_idx = 0; |
| } |
| *(faces_data_ptr + faces_data_size++) = vertex_idx; |
| /* Add face normal to vertex normal */ |
| D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal); |
| } |
| faces_vertex_idx_ptr++; |
| } |
| faces_vertex_idx_size -= nb_face_indexes; |
| } |
| |
| /* Last DWORD must be 0 */ |
| *(faces_data_ptr + faces_data_size++) = 0; |
| |
| /* Set size (in number of DWORD) of all faces data */ |
| This->face_data_size = faces_data_size; |
| |
| if (!This->nb_normals) |
| { |
| /* Normalize all normals */ |
| for (i = 0; i < This->nb_vertices; i++) |
| { |
| D3DRMVectorNormalize(&This->pNormals[i]); |
| } |
| This->nb_normals = This->nb_vertices; |
| } |
| |
| /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */ |
| if (!This->pCoords2d) |
| { |
| This->nb_coords2d = This->nb_vertices; |
| This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d)); |
| for (i = 0; i < This->nb_coords2d; i++) |
| { |
| This->pCoords2d[i].u = 0.0f; |
| This->pCoords2d[i].v = 0.0f; |
| } |
| } |
| |
| TRACE("Mesh data loaded successfully\n"); |
| |
| ret = D3DRM_OK; |
| |
| end: |
| |
| HeapFree(GetProcessHeap(), 0, faces_normal_idx_data); |
| HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename, |
| void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| DXFILELOADOPTIONS load_options; |
| IDirectXFile *dxfile = NULL; |
| IDirectXFileEnumObject *enum_object = NULL; |
| IDirectXFileData *data = NULL; |
| const GUID* guid; |
| DWORD size; |
| struct d3drm_file_header *header; |
| HRESULT hr; |
| HRESULT ret = D3DRMERR_BADOBJECT; |
| |
| TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n", |
| iface, filename, name, loadflags, cb, arg); |
| |
| clean_mesh_builder_data(mesh_builder); |
| |
| if (loadflags == D3DRMLOAD_FROMMEMORY) |
| { |
| load_options = DXFILELOAD_FROMMEMORY; |
| } |
| else if (loadflags == D3DRMLOAD_FROMFILE) |
| { |
| load_options = DXFILELOAD_FROMFILE; |
| TRACE("Loading from file %s\n", debugstr_a(filename)); |
| } |
| else |
| { |
| FIXME("Load options %d not supported yet\n", loadflags); |
| return E_NOTIMPL; |
| } |
| |
| hr = DirectXFileCreate(&dxfile); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates)); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| hr = IDirectXFileData_GetType(data, &guid); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); |
| |
| if (!IsEqualGUID(guid, &TID_DXFILEHeader)) |
| { |
| ret = D3DRMERR_BADFILE; |
| goto end; |
| } |
| |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header); |
| if ((hr != DXFILE_OK) || (size != sizeof(*header))) |
| goto end; |
| |
| TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags); |
| |
| /* Version must be 1.0.x */ |
| if ((header->major != 1) || (header->minor != 0)) |
| { |
| ret = D3DRMERR_BADFILE; |
| goto end; |
| } |
| |
| IDirectXFileData_Release(data); |
| data = NULL; |
| |
| hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); |
| if (hr != DXFILE_OK) |
| { |
| ret = D3DRMERR_NOTFOUND; |
| goto end; |
| } |
| |
| hr = IDirectXFileData_GetType(data, &guid); |
| if (hr != DXFILE_OK) |
| goto end; |
| |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); |
| |
| if (!IsEqualGUID(guid, &TID_D3DRMMesh)) |
| { |
| ret = D3DRMERR_NOTFOUND; |
| goto end; |
| } |
| |
| /* We don't care about the texture interface version since we rely on QueryInterface */ |
| hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg); |
| if (hr == S_OK) |
| ret = D3DRM_OK; |
| |
| end: |
| |
| if (data) |
| IDirectXFileData_Release(data); |
| if (enum_object) |
| IDirectXFileEnumObject_Release(enum_object); |
| if (dxfile) |
| IDirectXFile_Release(dxfile); |
| |
| if (ret != D3DRM_OK) |
| clean_mesh_builder_data(mesh_builder); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface, |
| const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) |
| { |
| FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", |
| iface, debugstr_a(filename), format, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| DWORD i; |
| |
| TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); |
| |
| for (i = 0; i < mesh_builder->nb_vertices; ++i) |
| { |
| mesh_builder->pVertices[i].u1.x *= sx; |
| mesh_builder->pVertices[i].u2.y *= sy; |
| mesh_builder->pVertices[i].u3.z *= sz; |
| } |
| |
| /* Normals are not affected by Scale */ |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) |
| { |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface, |
| D3DRMCOLORSOURCE source) |
| { |
| FIXME("iface %p, source %#x stub!\n", iface, source); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box) |
| { |
| FIXME("iface %p, box %p stub!\n", iface, box); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE crease, DWORD flags) |
| { |
| FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh) |
| { |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface, |
| IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) |
| { |
| FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame) |
| { |
| FIXME("iface %p, frame %p stub!\n", iface, frame); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) |
| { |
| FIXME("iface %p, face %p stub!\n", iface, face); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface, |
| DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, |
| DWORD *face_data, IDirect3DRMFaceArray **array) |
| { |
| FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n", |
| iface, vertex_count, vertices, normal_count, normals, face_data, array); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface, |
| DWORD vertex_count, DWORD normal_count, DWORD face_count) |
| { |
| FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", |
| iface, vertex_count, normal_count, face_count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); |
| |
| mesh_builder->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, color 0x%08x.\n", iface, color); |
| |
| mesh_builder->color = color; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface, |
| IDirect3DRMTexture3 *texture) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, texture %p.\n", iface, texture); |
| |
| if (texture) |
| IDirect3DRMTexture3_AddRef(texture); |
| if (mesh_builder->texture) |
| IDirect3DRMTexture3_Release(mesh_builder->texture); |
| mesh_builder->texture = texture; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface, |
| IDirect3DRMMaterial2 *material) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| if (material) |
| IDirect3DRMTexture2_AddRef(material); |
| if (mesh_builder->material) |
| IDirect3DRMTexture2_Release(mesh_builder->material); |
| mesh_builder->material = material; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface, |
| BOOL wrap_u, BOOL wrap_v) |
| { |
| FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface, |
| D3DRMRENDERQUALITY quality) |
| { |
| FIXME("iface %p, quality %#x stub!\n", iface, quality); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface, |
| BOOL enable) |
| { |
| FIXME("iface %p, enable %#x stub!\n", iface, enable); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVALUE u, D3DVALUE v) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); |
| |
| if (index >= mesh_builder->nb_coords2d) |
| return D3DRMERR_BADVALUE; |
| |
| mesh_builder->pCoords2d[index].u = u; |
| mesh_builder->pCoords2d[index].v = v; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DCOLOR color) |
| { |
| FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
| { |
| FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", |
| iface, index, red, green, blue); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface, |
| IDirect3DRMFaceArray **array) |
| { |
| FIXME("iface %p, array %p stub!\n", iface, array); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface, |
| DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, |
| DWORD *face_data_size, DWORD *face_data) |
| { |
| FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, " |
| "face_data_size %p, face_data %p stub!\n", |
| iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVALUE *u, D3DVALUE *v) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); |
| |
| if (index >= mesh_builder->nb_coords2d) |
| return D3DRMERR_BADVALUE; |
| |
| *u = mesh_builder->pCoords2d[index].u; |
| *v = mesh_builder->pCoords2d[index].v; |
| |
| return D3DRM_OK; |
| } |
| |
| static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); |
| |
| return 0; |
| } |
| |
| static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) |
| { |
| FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face) |
| { |
| TRACE("iface %p, face %p.\n", iface, face); |
| |
| return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face); |
| } |
| |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh_builder->nb_faces; |
| } |
| |
| static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh_builder->nb_vertices; |
| } |
| |
| static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh) |
| { |
| struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface); |
| HRESULT hr; |
| D3DRMGROUPINDEX group; |
| |
| TRACE("iface %p, mesh %p.\n", iface, mesh); |
| |
| if (!mesh) |
| return E_POINTER; |
| |
| hr = Direct3DRMMesh_create(mesh); |
| if (FAILED(hr)) |
| return hr; |
| |
| /* If there is mesh data, create a group and put data inside */ |
| if (This->nb_vertices) |
| { |
| DWORD i, j; |
| int k; |
| D3DRMVERTEX* vertices; |
| |
| vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX)); |
| if (!vertices) |
| { |
| IDirect3DRMMesh_Release(*mesh); |
| return E_OUTOFMEMORY; |
| } |
| for (i = 0; i < This->nb_vertices; i++) |
| vertices[i].position = This->pVertices[i]; |
| hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices); |
| HeapFree(GetProcessHeap(), 0, vertices); |
| |
| /* Groups are in reverse order compared to materials list in X file */ |
| for (k = This->nb_materials - 1; k >= 0; k--) |
| { |
| unsigned* face_data; |
| unsigned* out_ptr; |
| DWORD* in_ptr = This->pFaceData; |
| ULONG vertex_per_face = 0; |
| BOOL* used_vertices; |
| unsigned nb_vertices = 0; |
| unsigned nb_faces = 0; |
| |
| used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices)); |
| if (!used_vertices) |
| { |
| IDirect3DRMMesh_Release(*mesh); |
| return E_OUTOFMEMORY; |
| } |
| |
| face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data)); |
| if (!face_data) |
| { |
| HeapFree(GetProcessHeap(), 0, used_vertices); |
| IDirect3DRMMesh_Release(*mesh); |
| return E_OUTOFMEMORY; |
| } |
| out_ptr = face_data; |
| |
| /* If all faces have the same number of vertex, set vertex_per_face */ |
| for (i = 0; i < This->nb_faces; i++) |
| { |
| /* Process only faces belonging to the group */ |
| if (This->material_indices[i] == k) |
| { |
| if (vertex_per_face && (vertex_per_face != *in_ptr)) |
| break; |
| vertex_per_face = *in_ptr; |
| } |
| in_ptr += 1 + *in_ptr * 2; |
| } |
| if (i != This->nb_faces) |
| vertex_per_face = 0; |
| |
| /* Put only vertex indices */ |
| in_ptr = This->pFaceData; |
| for (i = 0; i < This->nb_faces; i++) |
| { |
| DWORD nb_indices = *in_ptr++; |
| |
| /* Skip faces not belonging to the group */ |
| if (This->material_indices[i] != k) |
| { |
| in_ptr += 2 * nb_indices; |
| continue; |
| } |
| |
| /* Don't put nb indices when vertex_per_face is set */ |
| if (vertex_per_face) |
| *out_ptr++ = nb_indices; |
| |
| for (j = 0; j < nb_indices; j++) |
| { |
| *out_ptr = *in_ptr++; |
| used_vertices[*out_ptr++] = TRUE; |
| /* Skip normal index */ |
| in_ptr++; |
| } |
| |
| nb_faces++; |
| } |
| |
| for (i = 0; i < This->nb_vertices; i++) |
| if (used_vertices[i]) |
| nb_vertices++; |
| |
| hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group); |
| HeapFree(GetProcessHeap(), 0, used_vertices); |
| HeapFree(GetProcessHeap(), 0, face_data); |
| if (SUCCEEDED(hr)) |
| hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color); |
| if (SUCCEEDED(hr)) |
| hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, |
| (IDirect3DRMMaterial *)This->materials[k].material); |
| if (SUCCEEDED(hr) && This->materials[k].texture) |
| { |
| IDirect3DRMTexture *texture; |
| |
| IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, |
| &IID_IDirect3DRMTexture, (void **)&texture); |
| hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture); |
| IDirect3DRMTexture_Release(texture); |
| } |
| if (FAILED(hr)) |
| { |
| IDirect3DRMMesh_Release(*mesh); |
| return hr; |
| } |
| } |
| } |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, IDirect3DRMFace2 **face) |
| { |
| FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVECTOR *vector) |
| { |
| FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface, |
| DWORD index, D3DVECTOR *vector) |
| { |
| FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD count) |
| { |
| FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD count) |
| { |
| FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) |
| { |
| FIXME("iface %p, face %p stub!\n", iface, face); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags) |
| { |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags) |
| { |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface, |
| DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count) |
| { |
| FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n", |
| iface, flags, indices, start_idx, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh) |
| { |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface, |
| DWORD flags, IUnknown **parent) |
| { |
| FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface, |
| DWORD *count, IUnknown **meshes) |
| { |
| FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh) |
| { |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices) |
| { |
| FIXME("iface %p, indices %p stub!\n", iface, indices); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface, |
| DWORD flags, DWORD format, DWORD vertex_count, void *data) |
| { |
| FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n", |
| iface, flags, format, vertex_count, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD count, D3DVECTOR *vector) |
| { |
| FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| DWORD count = mesh_builder->nb_vertices - start_idx; |
| |
| TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n", |
| iface, start_idx, vertex_count, vertices); |
| |
| if (vertex_count) |
| *vertex_count = count; |
| if (vertices && mesh_builder->nb_vertices) |
| memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices)); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD count, D3DVECTOR *vector) |
| { |
| FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", |
| iface, start_idx, count, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface, |
| DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| DWORD count = mesh_builder->nb_normals - start_idx; |
| |
| TRACE("iface %p, start_idx %u, normal_count %p, normals %p stub!\n", |
| iface, start_idx, normal_count, normals); |
| |
| if (normal_count) |
| *normal_count = count; |
| if (normals && mesh_builder->nb_normals) |
| memcpy(normals, mesh_builder->pNormals + start_idx, count * sizeof(*normals)); |
| |
| return D3DRM_OK; |
| } |
| |
| static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface) |
| { |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh_builder->nb_normals; |
| } |
| |
| static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl = |
| { |
| d3drm_mesh_builder3_QueryInterface, |
| d3drm_mesh_builder3_AddRef, |
| d3drm_mesh_builder3_Release, |
| d3drm_mesh_builder3_Clone, |
| d3drm_mesh_builder3_AddDestroyCallback, |
| d3drm_mesh_builder3_DeleteDestroyCallback, |
| d3drm_mesh_builder3_SetAppData, |
| d3drm_mesh_builder3_GetAppData, |
| d3drm_mesh_builder3_SetName, |
| d3drm_mesh_builder3_GetName, |
| d3drm_mesh_builder3_GetClassName, |
| d3drm_mesh_builder3_Load, |
| d3drm_mesh_builder3_Save, |
| d3drm_mesh_builder3_Scale, |
| d3drm_mesh_builder3_Translate, |
| d3drm_mesh_builder3_SetColorSource, |
| d3drm_mesh_builder3_GetBox, |
| d3drm_mesh_builder3_GenerateNormals, |
| d3drm_mesh_builder3_GetColorSource, |
| d3drm_mesh_builder3_AddMesh, |
| d3drm_mesh_builder3_AddMeshBuilder, |
| d3drm_mesh_builder3_AddFrame, |
| d3drm_mesh_builder3_AddFace, |
| d3drm_mesh_builder3_AddFaces, |
| d3drm_mesh_builder3_ReserveSpace, |
| d3drm_mesh_builder3_SetColorRGB, |
| d3drm_mesh_builder3_SetColor, |
| d3drm_mesh_builder3_SetTexture, |
| d3drm_mesh_builder3_SetMaterial, |
| d3drm_mesh_builder3_SetTextureTopology, |
| d3drm_mesh_builder3_SetQuality, |
| d3drm_mesh_builder3_SetPerspective, |
| d3drm_mesh_builder3_SetVertex, |
| d3drm_mesh_builder3_SetNormal, |
| d3drm_mesh_builder3_SetTextureCoordinates, |
| d3drm_mesh_builder3_SetVertexColor, |
| d3drm_mesh_builder3_SetVertexColorRGB, |
| d3drm_mesh_builder3_GetFaces, |
| d3drm_mesh_builder3_GetGeometry, |
| d3drm_mesh_builder3_GetTextureCoordinates, |
| d3drm_mesh_builder3_AddVertex, |
| d3drm_mesh_builder3_AddNormal, |
| d3drm_mesh_builder3_CreateFace, |
| d3drm_mesh_builder3_GetQuality, |
| d3drm_mesh_builder3_GetPerspective, |
| d3drm_mesh_builder3_GetFaceCount, |
| d3drm_mesh_builder3_GetVertexCount, |
| d3drm_mesh_builder3_GetVertexColor, |
| d3drm_mesh_builder3_CreateMesh, |
| d3drm_mesh_builder3_GetFace, |
| d3drm_mesh_builder3_GetVertex, |
| d3drm_mesh_builder3_GetNormal, |
| d3drm_mesh_builder3_DeleteVertices, |
| d3drm_mesh_builder3_DeleteNormals, |
| d3drm_mesh_builder3_DeleteFace, |
| d3drm_mesh_builder3_Empty, |
| d3drm_mesh_builder3_Optimize, |
| d3drm_mesh_builder3_AddFacesIndexed, |
| d3drm_mesh_builder3_CreateSubMesh, |
| d3drm_mesh_builder3_GetParentMesh, |
| d3drm_mesh_builder3_GetSubMeshes, |
| d3drm_mesh_builder3_DeleteSubMesh, |
| d3drm_mesh_builder3_Enable, |
| d3drm_mesh_builder3_GetEnable, |
| d3drm_mesh_builder3_AddTriangles, |
| d3drm_mesh_builder3_SetVertices, |
| d3drm_mesh_builder3_GetVertices, |
| d3drm_mesh_builder3_SetNormals, |
| d3drm_mesh_builder3_GetNormals, |
| d3drm_mesh_builder3_GetNormalCount, |
| }; |
| |
| HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown **out) |
| { |
| struct d3drm_mesh_builder *object; |
| |
| TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl; |
| object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl; |
| object->ref = 1; |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3)) |
| *out = (IUnknown *)&object->IDirect3DRMMeshBuilder3_iface; |
| else |
| *out = (IUnknown *)&object->IDirect3DRMMeshBuilder2_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DRMMesh) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DRMMesh_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| ULONG refcount = InterlockedIncrement(&mesh->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| ULONG refcount = InterlockedDecrement(&mesh->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| DWORD i; |
| |
| for (i = 0; i < mesh->nb_groups; ++i) |
| { |
| HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices); |
| HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data); |
| if (mesh->groups[i].material) |
| IDirect3DRMMaterial2_Release(mesh->groups[i].material); |
| if (mesh->groups[i].texture) |
| IDirect3DRMTexture3_Release(mesh->groups[i].texture); |
| } |
| HeapFree(GetProcessHeap(), 0, mesh->groups); |
| HeapFree(GetProcessHeap(), 0, mesh); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface, |
| IUnknown *outer, REFIID iid, void **out) |
| { |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface, |
| D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data) |
| { |
| FIXME("iface %p, data %#x stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name) |
| { |
| FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name) |
| { |
| FIXME("iface %p, size %p, name %p stub!\n", iface, size, name); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name) |
| { |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); |
| |
| if (!size || *size < strlen("Mesh") || !name) |
| return E_INVALIDARG; |
| |
| strcpy(name, "Mesh"); |
| *size = sizeof("Mesh"); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface, |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
| { |
| FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface, |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) |
| { |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box) |
| { |
| FIXME("iface %p, box %p stub!\n", iface, box); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count, |
| unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| struct mesh_group *group; |
| |
| TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n", |
| iface, vertex_count, face_count, vertex_per_face, face_data, id); |
| |
| if (!face_data || !id) |
| return E_POINTER; |
| |
| if ((mesh->nb_groups + 1) > mesh->groups_capacity) |
| { |
| struct mesh_group *groups; |
| ULONG new_capacity; |
| |
| if (!mesh->groups_capacity) |
| { |
| new_capacity = 16; |
| groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups)); |
| } |
| else |
| { |
| new_capacity = mesh->groups_capacity * 2; |
| groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups)); |
| } |
| |
| if (!groups) |
| return E_OUTOFMEMORY; |
| |
| mesh->groups_capacity = new_capacity; |
| mesh->groups = groups; |
| } |
| |
| group = mesh->groups + mesh->nb_groups; |
| |
| group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX)); |
| if (!group->vertices) |
| return E_OUTOFMEMORY; |
| group->nb_vertices = vertex_count; |
| group->nb_faces = face_count; |
| group->vertex_per_face = vertex_per_face; |
| |
| if (vertex_per_face) |
| { |
| group->face_data_size = face_count * vertex_per_face; |
| } |
| else |
| { |
| unsigned i; |
| unsigned nb_indices; |
| unsigned* face_data_ptr = face_data; |
| group->face_data_size = 0; |
| |
| for (i = 0; i < face_count; i++) |
| { |
| nb_indices = *face_data_ptr; |
| group->face_data_size += nb_indices + 1; |
| face_data_ptr += nb_indices; |
| } |
| } |
| |
| group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned)); |
| if (!group->face_data) |
| { |
| HeapFree(GetProcessHeap(), 0 , group->vertices); |
| return E_OUTOFMEMORY; |
| } |
| |
| memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned)); |
| |
| group->material = NULL; |
| group->texture = NULL; |
| |
| *id = mesh->nb_groups++; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, |
| unsigned int start_idx, unsigned int count, D3DRMVERTEX *values) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n", |
| iface, group_id, start_idx, count, values); |
| |
| if (group_id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) |
| return D3DRMERR_BADVALUE; |
| |
| if (!values) |
| return E_POINTER; |
| |
| memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values)); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| mesh->groups[id].color = color; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| mesh->groups[id].color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value) |
| { |
| FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) |
| { |
| FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX id, IDirect3DRMMaterial *material) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, material %p.\n", iface, id, material); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if (mesh->groups[id].material) |
| IDirect3DRMMaterial2_Release(mesh->groups[id].material); |
| |
| mesh->groups[id].material = (IDirect3DRMMaterial2 *)material; |
| |
| if (material) |
| IDirect3DRMMaterial2_AddRef(mesh->groups[id].material); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX id, IDirect3DRMTexture *texture) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if (mesh->groups[id].texture) |
| IDirect3DRMTexture3_Release(mesh->groups[id].texture); |
| |
| if (!texture) |
| { |
| mesh->groups[id].texture = NULL; |
| return D3DRM_OK; |
| } |
| |
| return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture); |
| } |
| |
| static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return mesh->nb_groups; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count, |
| unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n", |
| iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if (vertex_count) |
| *vertex_count = mesh->groups[id].nb_vertices; |
| if (face_count) |
| *face_count = mesh->groups[id].nb_faces; |
| if (vertex_per_face) |
| *vertex_per_face = mesh->groups[id].vertex_per_face; |
| if (face_data_size) |
| *face_data_size = mesh->groups[id].face_data_size; |
| if (face_data) |
| memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data)); |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n", |
| iface, group_id, start_idx, count, vertices); |
| |
| if (group_id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) |
| return D3DRMERR_BADVALUE; |
| |
| if (!vertices) |
| return E_POINTER; |
| |
| memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices)); |
| |
| return D3DRM_OK; |
| } |
| |
| static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x.\n", iface, id); |
| |
| return mesh->groups[id].color; |
| } |
| |
| static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) |
| { |
| FIXME("iface %p, id %#x stub!\n", iface, id); |
| |
| return 0; |
| } |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) |
| { |
| FIXME("iface %p, id %#x stub!\n", iface, id); |
| |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX id, IDirect3DRMMaterial **material) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, material %p.\n", iface, id, material); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if (!material) |
| return E_POINTER; |
| |
| if (mesh->groups[id].material) |
| IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material); |
| else |
| *material = NULL; |
| |
| return D3DRM_OK; |
| } |
| |
| static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface, |
| D3DRMGROUPINDEX id, IDirect3DRMTexture **texture) |
| { |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); |
| |
| TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); |
| |
| if (id >= mesh->nb_groups) |
| return D3DRMERR_BADVALUE; |
| |
| if (!texture) |
| return E_POINTER; |
| |
| if (mesh->groups[id].texture) |
| IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture); |
| else |
| *texture = NULL; |
| |
| return D3DRM_OK; |
| } |
| |
| static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl = |
| { |
| d3drm_mesh_QueryInterface, |
| d3drm_mesh_AddRef, |
| d3drm_mesh_Release, |
| d3drm_mesh_Clone, |
| d3drm_mesh_AddDestroyCallback, |
| d3drm_mesh_DeleteDestroyCallback, |
| d3drm_mesh_SetAppData, |
| d3drm_mesh_GetAppData, |
| d3drm_mesh_SetName, |
| d3drm_mesh_GetName, |
| d3drm_mesh_GetClassName, |
| d3drm_mesh_Scale, |
| d3drm_mesh_Translate, |
| d3drm_mesh_GetBox, |
| d3drm_mesh_AddGroup, |
| d3drm_mesh_SetVertices, |
| d3drm_mesh_SetGroupColor, |
| d3drm_mesh_SetGroupColorRGB, |
| d3drm_mesh_SetGroupMapping, |
| d3drm_mesh_SetGroupQuality, |
| d3drm_mesh_SetGroupMaterial, |
| d3drm_mesh_SetGroupTexture, |
| d3drm_mesh_GetGroupCount, |
| d3drm_mesh_GetGroup, |
| d3drm_mesh_GetVertices, |
| d3drm_mesh_GetGroupColor, |
| d3drm_mesh_GetGroupMapping, |
| d3drm_mesh_GetGroupQuality, |
| d3drm_mesh_GetGroupMaterial, |
| d3drm_mesh_GetGroupTexture, |
| }; |
| |
| HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh) |
| { |
| struct d3drm_mesh *object; |
| |
| TRACE("mesh %p.\n", mesh); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl; |
| object->ref = 1; |
| |
| *mesh = &object->IDirect3DRMMesh_iface; |
| |
| return S_OK; |
| } |