| /* MESA private include file |
| (c) 1998 Lionel ULMER |
| |
| This files contains all the structure that are not exported |
| through d3d.h and all common macros. */ |
| |
| #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H |
| #define __GRAPHICS_WINE_MESA_PRIVATE_H |
| |
| #include "d3d_private.h" |
| |
| #include "wine_gl.h" |
| #include "x11drv.h" |
| |
| #undef USE_OSMESA |
| |
| #include "x11_private.h" |
| |
| /***************************************************************************** |
| * IDirect3DLight MESA private structure |
| */ |
| typedef struct mesa_d3dl_private |
| { |
| GLenum light_num; |
| } mesa_d3dl_private; |
| |
| /***************************************************************************** |
| * IDirect3DTexture2 MESA private structure |
| */ |
| typedef struct mesa_d3dt_private |
| { |
| GLuint tex_name; |
| } mesa_d3dt_private; |
| |
| /***************************************************************************** |
| * IDirect3DViewport2 implementation structure |
| */ |
| typedef struct mesa_d3dv_private |
| { |
| GLenum nextlight; |
| } mesa_d3dv_private; |
| |
| #ifdef USE_OSMESA |
| # define LEAVE_GL() ; |
| # define ENTER_GL() ; |
| #else |
| # define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) |
| # define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) |
| #endif |
| |
| /* Matrix copy WITH transposition */ |
| #define conv_mat2(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| (gl_mat)[ 0] = (mat)->_11; \ |
| (gl_mat)[ 1] = (mat)->_21; \ |
| (gl_mat)[ 2] = (mat)->_31; \ |
| (gl_mat)[ 3] = (mat)->_41; \ |
| (gl_mat)[ 4] = (mat)->_12; \ |
| (gl_mat)[ 5] = (mat)->_22; \ |
| (gl_mat)[ 6] = (mat)->_32; \ |
| (gl_mat)[ 7] = (mat)->_42; \ |
| (gl_mat)[ 8] = (mat)->_13; \ |
| (gl_mat)[ 9] = (mat)->_23; \ |
| (gl_mat)[10] = (mat)->_33; \ |
| (gl_mat)[11] = (mat)->_43; \ |
| (gl_mat)[12] = (mat)->_14; \ |
| (gl_mat)[13] = (mat)->_24; \ |
| (gl_mat)[14] = (mat)->_34; \ |
| (gl_mat)[15] = (mat)->_44; \ |
| }; |
| |
| /* Matrix copy WITHOUT transposition */ |
| #define conv_mat(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| }; |
| |
| typedef struct render_state { |
| /* This is used for the device mode */ |
| GLenum src, dst; |
| /* This is used for textures */ |
| GLenum mag, min; |
| } RenderState; |
| |
| typedef struct mesa_d3dd_private { |
| #ifdef USE_OSMESA |
| OSMesaContext ctx; |
| unsigned char *buffer; |
| #else |
| GLXContext ctx; |
| #endif |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| /* The last type of vertex drawn */ |
| D3DVERTEXTYPE vt; |
| |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| } mesa_d3dd_private; |
| |
| #define _dump_colorvalue(s,v) \ |
| TRACE(" " s " : %f %f %f %f\n", \ |
| (v).r.r, (v).g.g, (v).b.b, (v).a.a); |
| |
| /* Common functions defined in d3dcommon.c */ |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) ; |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf); |
| extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf); |
| |
| extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); |
| |
| extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2); |
| |
| extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device); |
| extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); |
| |
| extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurface4Impl*); |
| extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurface4Impl*); |
| |
| static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = { |
| 0x39a0da38, |
| 0x7e57, |
| 0x11d2, |
| { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c } |
| }; |
| |
| static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = { |
| 0x31416d44, |
| 0x86ae, |
| 0x11d2, |
| { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa } |
| }; |
| |
| extern ICOM_VTABLE(IDirect3D) mesa_d3dvt; |
| extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt; |
| #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */ |