| /* DirectSound |
| * |
| * Copyright 1998 Marcus Meissner |
| * Copyright 1998 Rob Riggs |
| * Copyright 2000-2002 TransGaming Technologies, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include <assert.h> |
| #include <stdio.h> |
| #include <sys/types.h> |
| #include <sys/fcntl.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> /* Insomnia - pow() function */ |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "winerror.h" |
| #include "mmsystem.h" |
| #include "ntddk.h" |
| #include "mmddk.h" |
| #include "wine/windef16.h" |
| #include "wine/debug.h" |
| #include "dsound.h" |
| #include "dsdriver.h" |
| #include "dsound_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound); |
| |
| /******************************************************************************* |
| * IDirectSoundNotify |
| */ |
| static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface( |
| LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj |
| ) { |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); |
| |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| return IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj); |
| } |
| |
| static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) { |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); |
| DWORD ref; |
| |
| TRACE("(%p) ref was %ld\n", This, This->ref); |
| |
| ref = InterlockedIncrement(&(This->ref)); |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) { |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); |
| DWORD ref; |
| |
| TRACE("(%p) ref was %ld\n", This, This->ref); |
| |
| ref = InterlockedDecrement(&(This->ref)); |
| if (!ref) { |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb); |
| HeapFree(GetProcessHeap(),0,This); |
| return 0; |
| } |
| return ref; |
| } |
| |
| static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions( |
| LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify |
| ) { |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); |
| int i; |
| |
| if (TRACE_ON(dsound)) { |
| TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify); |
| for (i=0;i<howmuch;i++) |
| TRACE("notify at %ld to 0x%08lx\n", |
| notify[i].dwOffset,(DWORD)notify[i].hEventNotify); |
| } |
| This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY)); |
| memcpy( This->dsb->notifies+This->dsb->nrofnotifies, |
| notify, |
| howmuch*sizeof(DSBPOSITIONNOTIFY) |
| ); |
| This->dsb->nrofnotifies+=howmuch; |
| |
| return S_OK; |
| } |
| |
| static ICOM_VTABLE(IDirectSoundNotify) dsnvt = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirectSoundNotifyImpl_QueryInterface, |
| IDirectSoundNotifyImpl_AddRef, |
| IDirectSoundNotifyImpl_Release, |
| IDirectSoundNotifyImpl_SetNotificationPositions, |
| }; |
| |
| /******************************************************************************* |
| * IDirectSoundBuffer |
| */ |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat( |
| LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX wfex |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| |
| TRACE("(%p,%p)\n",This,wfex); |
| /* This method is not available on secondary buffers */ |
| return DSERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume( |
| LPDIRECTSOUNDBUFFER8 iface,LONG vol |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| LONG oldVol; |
| |
| TRACE("(%p,%ld)\n",This,vol); |
| |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) |
| return DSERR_CONTROLUNAVAIL; |
| |
| if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) |
| return DSERR_INVALIDPARAM; |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) { |
| oldVol = This->ds3db->lVolume; |
| This->ds3db->lVolume = vol; |
| } else { |
| oldVol = This->volpan.lVolume; |
| This->volpan.lVolume = vol; |
| if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan)); |
| } |
| |
| if (vol != oldVol) { |
| if (This->hwbuf) { |
| IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); |
| } |
| else DSOUND_ForceRemix(This); |
| } |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume( |
| LPDIRECTSOUNDBUFFER8 iface,LPLONG vol |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p)\n",This,vol); |
| |
| if (vol == NULL) |
| return DSERR_INVALIDPARAM; |
| |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) |
| *vol = This->ds3db->lVolume; |
| else |
| *vol = This->volpan.lVolume; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD freq |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| DWORD oldFreq; |
| |
| TRACE("(%p,%ld)\n",This,freq); |
| |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) |
| return DSERR_CONTROLUNAVAIL; |
| |
| if (freq == DSBFREQUENCY_ORIGINAL) |
| freq = This->wfx.nSamplesPerSec; |
| |
| if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) |
| return DSERR_INVALIDPARAM; |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| oldFreq = This->freq; |
| This->freq = freq; |
| if (freq != oldFreq) { |
| This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->wfx.nSamplesPerSec; |
| This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign; |
| DSOUND_RecalcFormat(This); |
| if (!This->hwbuf) DSOUND_ForceRemix(This); |
| } |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Play( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%08lx,%08lx,%08lx)\n", |
| This,reserved1,reserved2,flags |
| ); |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| This->playflags = flags; |
| if (This->state == STATE_STOPPED) { |
| This->leadin = TRUE; |
| This->startpos = This->buf_mixpos; |
| This->state = STATE_STARTING; |
| } else if (This->state == STATE_STOPPING) |
| This->state = STATE_PLAYING; |
| if (This->hwbuf) { |
| IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags); |
| This->state = STATE_PLAYING; |
| } |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface) |
| { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p)\n",This); |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| if (This->state == STATE_PLAYING) |
| This->state = STATE_STOPPING; |
| else if (This->state == STATE_STARTING) |
| This->state = STATE_STOPPED; |
| if (This->hwbuf) { |
| IDsDriverBuffer_Stop(This->hwbuf); |
| This->state = STATE_STOPPED; |
| } |
| DSOUND_CheckEvent(This, 0); |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| DWORD ref; |
| |
| TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId()); |
| |
| ref = InterlockedIncrement(&(This->ref)); |
| if (!ref) { |
| FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n"); |
| } |
| return ref; |
| } |
| static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| int i; |
| DWORD ref; |
| |
| TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId()); |
| |
| ref = InterlockedDecrement(&(This->ref)); |
| if (ref) return ref; |
| |
| RtlAcquireResourceExclusive(&(This->dsound->lock), TRUE); |
| for (i=0;i<This->dsound->nrofbuffers;i++) |
| if (This->dsound->buffers[i] == This) |
| break; |
| |
| if (i < This->dsound->nrofbuffers) { |
| /* Put the last buffer of the list in the (now empty) position */ |
| This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1]; |
| This->dsound->nrofbuffers--; |
| This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*This->dsound->nrofbuffers); |
| TRACE("buffer count is now %d\n", This->dsound->nrofbuffers); |
| IDirectSound_Release((LPDIRECTSOUND)This->dsound); |
| } |
| RtlReleaseResource(&(This->dsound->lock)); |
| |
| DeleteCriticalSection(&(This->lock)); |
| if (This->hwbuf) { |
| IDsDriverBuffer_Release(This->hwbuf); |
| if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) |
| HeapFree(GetProcessHeap(),0,This->buffer); |
| } |
| else if (!This->parent) |
| HeapFree(GetProcessHeap(),0,This->buffer); |
| if (This->ds3db) { |
| DeleteCriticalSection(&This->ds3db->lock); |
| HeapFree(GetProcessHeap(), 0, This->ds3db); |
| } |
| if (This->iks) { |
| HeapFree(GetProcessHeap(), 0, This->iks); |
| } |
| if (This->parent) |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent); |
| |
| HeapFree(GetProcessHeap(),0,This); |
| |
| return 0; |
| } |
| |
| DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, |
| DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix) |
| { |
| DWORD bplay; |
| |
| TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix); |
| TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount()); |
| |
| /* the actual primary play position (pplay) is always behind last mixed (pmix), |
| * unless the computer is too slow or something */ |
| /* we need to know how far away we are from there */ |
| #if 0 /* we'll never fill the primary entirely */ |
| if (pmix == pplay) { |
| if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) { |
| /* wow, the software mixer is really doing well, |
| * seems the entire primary buffer is filled! */ |
| pmix += This->dsound->buflen; |
| } |
| /* else: the primary buffer is not playing, so probably empty */ |
| } |
| #endif |
| if (pmix < pplay) pmix += This->dsound->buflen; /* wraparound */ |
| pmix -= pplay; |
| /* detect buffer underrun */ |
| if (pwrite < pplay) pwrite += This->dsound->buflen; /* wraparound */ |
| pwrite -= pplay; |
| if (pmix > (ds_snd_queue_max * This->dsound->fraglen + pwrite + This->dsound->writelead)) { |
| WARN("detected an underrun: primary queue was %ld\n",pmix); |
| pmix = 0; |
| } |
| /* divide the offset by its sample size */ |
| pmix /= This->dsound->wfx.nBlockAlign; |
| TRACE("primary back-samples=%ld\n",pmix); |
| /* adjust for our frequency */ |
| pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT; |
| /* multiply by our own sample size */ |
| pmix *= This->wfx.nBlockAlign; |
| TRACE("this back-offset=%ld\n", pmix); |
| /* subtract from our last mixed position */ |
| bplay = bmix; |
| while (bplay < pmix) bplay += This->buflen; /* wraparound */ |
| bplay -= pmix; |
| if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) { |
| /* seems we haven't started playing yet */ |
| TRACE("this still in lead-in phase\n"); |
| bplay = This->startpos; |
| } |
| /* return the result */ |
| return bplay; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition( |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos |
| ) { |
| HRESULT hres; |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p,%p)\n",This,playpos,writepos); |
| if (This->hwbuf) { |
| hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos); |
| if (hres) |
| return hres; |
| } |
| else { |
| if (playpos && (This->state != STATE_PLAYING)) { |
| /* we haven't been merged into the primary buffer (yet) */ |
| *playpos = This->buf_mixpos; |
| } |
| else if (playpos) { |
| DWORD pplay, pwrite, lplay, splay, pstate; |
| /* let's get this exact; first, recursively call GetPosition on the primary */ |
| EnterCriticalSection(&(This->dsound->mixlock)); |
| DSOUND_PrimaryGetPosition(This->dsound, &pplay, &pwrite); |
| /* detect HEL mode underrun */ |
| pstate = This->dsound->state; |
| if (!(This->dsound->hwbuf || This->dsound->pwqueue)) { |
| TRACE("detected an underrun\n"); |
| /* pplay = ? */ |
| if (pstate == STATE_PLAYING) |
| pstate = STATE_STARTING; |
| else if (pstate == STATE_STOPPING) |
| pstate = STATE_STOPPED; |
| } |
| /* get data for ourselves while we still have the lock */ |
| pstate &= This->state; |
| lplay = This->primary_mixpos; |
| splay = This->buf_mixpos; |
| if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->hwbuf) { |
| /* calculate play position using this */ |
| *playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay); |
| } else { |
| /* (unless the app isn't using GETCURRENTPOSITION2) */ |
| /* don't know exactly how this should be handled... |
| * the docs says that play cursor is reported as directly |
| * behind write cursor, hmm... */ |
| /* let's just do what might work for Half-Life */ |
| DWORD wp; |
| wp = (This->dsound->pwplay + ds_hel_margin) * This->dsound->fraglen; |
| while (wp >= This->dsound->buflen) |
| wp -= This->dsound->buflen; |
| *playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay); |
| } |
| LeaveCriticalSection(&(This->dsound->mixlock)); |
| } |
| if (writepos) *writepos = This->buf_mixpos; |
| } |
| if (writepos) { |
| if (This->state != STATE_STOPPED) |
| /* apply the documented 10ms lead to writepos */ |
| *writepos += This->writelead; |
| while (*writepos >= This->buflen) *writepos -= This->buflen; |
| } |
| if (playpos) This->last_playpos = *playpos; |
| TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount()); |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus( |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD status |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId()); |
| |
| if (status == NULL) |
| return DSERR_INVALIDPARAM; |
| |
| *status = 0; |
| if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) { |
| *status |= DSBSTATUS_PLAYING; |
| if (This->playflags & DSBPLAY_LOOPING) |
| *status |= DSBSTATUS_LOOPING; |
| } |
| |
| TRACE("status=%lx\n", *status); |
| return DS_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat( |
| LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten); |
| |
| if (wfsize>sizeof(This->wfx)) |
| wfsize = sizeof(This->wfx); |
| if (lpwf) { /* NULL is valid */ |
| memcpy(lpwf,&(This->wfx),wfsize); |
| if (wfwritten) |
| *wfwritten = wfsize; |
| } else |
| if (wfwritten) |
| *wfwritten = sizeof(This->wfx); |
| else |
| return DSERR_INVALIDPARAM; |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Lock( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| |
| TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n", |
| This, |
| writecursor, |
| writebytes, |
| lplpaudioptr1, |
| audiobytes1, |
| lplpaudioptr2, |
| audiobytes2, |
| flags, |
| GetTickCount() |
| ); |
| |
| if (flags & DSBLOCK_FROMWRITECURSOR) { |
| DWORD writepos; |
| /* GetCurrentPosition does too much magic to duplicate here */ |
| IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos); |
| writecursor += writepos; |
| } |
| while (writecursor >= This->buflen) |
| writecursor -= This->buflen; |
| if (flags & DSBLOCK_ENTIREBUFFER) |
| writebytes = This->buflen; |
| if (writebytes > This->buflen) |
| writebytes = This->buflen; |
| |
| assert(audiobytes1!=audiobytes2); |
| assert(lplpaudioptr1!=lplpaudioptr2); |
| |
| if ((writebytes == This->buflen) && |
| ((This->state == STATE_STARTING) || |
| (This->state == STATE_PLAYING))) |
| /* some games, like Half-Life, try to be clever (not) and |
| * keep one secondary buffer, and mix sounds into it itself, |
| * locking the entire buffer every time... so we can just forget |
| * about tracking the last-written-to-position... */ |
| This->probably_valid_to = (DWORD)-1; |
| else |
| This->probably_valid_to = writecursor; |
| |
| if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { |
| IDsDriverBuffer_Lock(This->hwbuf, |
| lplpaudioptr1, audiobytes1, |
| lplpaudioptr2, audiobytes2, |
| writecursor, writebytes, |
| 0); |
| } |
| else { |
| BOOL remix = FALSE; |
| if (writecursor+writebytes <= This->buflen) { |
| *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; |
| *audiobytes1 = writebytes; |
| if (lplpaudioptr2) |
| *(LPBYTE*)lplpaudioptr2 = NULL; |
| if (audiobytes2) |
| *audiobytes2 = 0; |
| TRACE("->%ld.0\n",writebytes); |
| } else { |
| *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; |
| *audiobytes1 = This->buflen-writecursor; |
| if (lplpaudioptr2) |
| *(LPBYTE*)lplpaudioptr2 = This->buffer; |
| if (audiobytes2) |
| *audiobytes2 = writebytes-(This->buflen-writecursor); |
| TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0); |
| } |
| if (This->state == STATE_PLAYING) { |
| /* if the segment between playpos and buf_mixpos is touched, |
| * we need to cancel some mixing */ |
| /* we'll assume that the app always calls GetCurrentPosition before |
| * locking a playing buffer, so that last_playpos is up-to-date */ |
| if (This->buf_mixpos >= This->last_playpos) { |
| if (This->buf_mixpos > writecursor && |
| This->last_playpos < writecursor+writebytes) |
| remix = TRUE; |
| } |
| else { |
| if (This->buf_mixpos > writecursor || |
| This->last_playpos < writecursor+writebytes) |
| remix = TRUE; |
| } |
| if (remix) { |
| TRACE("locking prebuffered region, ouch\n"); |
| DSOUND_MixCancelAt(This, writecursor); |
| } |
| } |
| } |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD newpos |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%ld)\n",This,newpos); |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| while (newpos >= This->buflen) |
| newpos -= This->buflen; |
| This->buf_mixpos = newpos; |
| if (This->hwbuf) |
| IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos); |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetPan( |
| LPDIRECTSOUNDBUFFER8 iface,LONG pan |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| LONG oldPan; |
| |
| TRACE("(%p,%ld)\n",This,pan); |
| |
| if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT)) |
| return DSERR_INVALIDPARAM; |
| |
| /* You cannot use both pan and 3D controls */ |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) || |
| (This->dsbd.dwFlags & DSBCAPS_CTRL3D)) |
| return DSERR_CONTROLUNAVAIL; |
| |
| /* **** */ |
| EnterCriticalSection(&(This->lock)); |
| |
| oldPan = This->volpan.lPan; |
| This->volpan.lPan = pan; |
| |
| if (pan != oldPan) { |
| DSOUND_RecalcVolPan(&(This->volpan)); |
| |
| if (This->hwbuf) { |
| IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); |
| } |
| else DSOUND_ForceRemix(This); |
| } |
| |
| LeaveCriticalSection(&(This->lock)); |
| /* **** */ |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetPan( |
| LPDIRECTSOUNDBUFFER8 iface,LPLONG pan |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p)\n",This,pan); |
| |
| if (pan == NULL) |
| return DSERR_INVALIDPARAM; |
| |
| *pan = This->volpan.lPan; |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Unlock( |
| LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2 |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| DWORD probably_valid_to; |
| |
| TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2); |
| |
| #if 0 |
| /* Preprocess 3D buffers... */ |
| |
| /* This is highly experimental and liable to break things */ |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) |
| DSOUND_Create3DBuffer(This); |
| #endif |
| |
| if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { |
| IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2); |
| } |
| |
| if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2; |
| else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1; |
| while (probably_valid_to >= This->buflen) |
| probably_valid_to -= This->buflen; |
| if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) && |
| ((This->state == STATE_STARTING) || |
| (This->state == STATE_PLAYING))) |
| /* see IDirectSoundBufferImpl_Lock */ |
| probably_valid_to = (DWORD)-1; |
| This->probably_valid_to = probably_valid_to; |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Restore( |
| LPDIRECTSOUNDBUFFER8 iface |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| FIXME("(%p):stub\n",This); |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency( |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p,%p)\n",This,freq); |
| |
| if (freq == NULL) |
| return DSERR_INVALIDPARAM; |
| |
| *freq = This->freq; |
| TRACE("-> %ld\n", *freq); |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFX( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| DWORD u; |
| |
| FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes); |
| |
| if (pdwResultCodes) |
| for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; |
| |
| return DSERR_CONTROLUNAVAIL; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources( |
| LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| DWORD u; |
| |
| FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes); |
| |
| if (pdwResultCodes) |
| for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; |
| |
| return DSERR_CONTROLUNAVAIL; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath( |
| LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| |
| FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject); |
| |
| return DSERR_CONTROLUNAVAIL; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_Initialize( |
| LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND8 dsound,LPDSBUFFERDESC dbsd |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd); |
| DPRINTF("Re-Init!!!\n"); |
| return DSERR_ALREADYINITIALIZED; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps( |
| LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| TRACE("(%p)->(%p)\n",This,caps); |
| |
| if (caps == NULL) |
| return DSERR_INVALIDPARAM; |
| |
| /* I think we should check this value, not set it. See */ |
| /* Inside DirectX, p215. That should apply here, too. */ |
| caps->dwSize = sizeof(*caps); |
| |
| caps->dwFlags = This->dsbd.dwFlags; |
| if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE; |
| else caps->dwFlags |= DSBCAPS_LOCSOFTWARE; |
| |
| caps->dwBufferBytes = This->buflen; |
| |
| /* This value represents the speed of the "unlock" command. |
| As unlock is quite fast (it does not do anything), I put |
| 4096 ko/s = 4 Mo / s */ |
| /* FIXME: hwbuf speed */ |
| caps->dwUnlockTransferRate = 4096; |
| caps->dwPlayCpuOverhead = 0; |
| |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface( |
| LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj |
| ) { |
| ICOM_THIS(IDirectSoundBufferImpl,iface); |
| |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| |
| if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) { |
| IDirectSoundNotifyImpl *dsn; |
| |
| dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn)); |
| dsn->ref = 1; |
| dsn->dsb = This; |
| IDirectSoundBuffer8_AddRef(iface); |
| ICOM_VTBL(dsn) = &dsnvt; |
| *ppobj = (LPVOID)dsn; |
| return S_OK; |
| } |
| |
| if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) { |
| if (!This->ds3db) |
| IDirectSound3DBufferImpl_Create(This, &This->ds3db); |
| *ppobj = This->ds3db; |
| if (*ppobj) { |
| IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj); |
| return S_OK; |
| } |
| return E_FAIL; |
| } |
| |
| if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) { |
| ERR("app requested IDirectSound3DListener on secondary buffer\n"); |
| *ppobj = NULL; |
| return E_FAIL; |
| } |
| |
| if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) { |
| if (!This->iks) |
| IKsPropertySetImpl_Create(This, &This->iks); |
| *ppobj = This->iks; |
| if (*ppobj) { |
| IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj); |
| return S_OK; |
| } |
| return E_FAIL; |
| } |
| |
| FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); |
| |
| *ppobj = NULL; |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ICOM_VTABLE(IDirectSoundBuffer8) dsbvt = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirectSoundBufferImpl_QueryInterface, |
| IDirectSoundBufferImpl_AddRef, |
| IDirectSoundBufferImpl_Release, |
| IDirectSoundBufferImpl_GetCaps, |
| IDirectSoundBufferImpl_GetCurrentPosition, |
| IDirectSoundBufferImpl_GetFormat, |
| IDirectSoundBufferImpl_GetVolume, |
| IDirectSoundBufferImpl_GetPan, |
| IDirectSoundBufferImpl_GetFrequency, |
| IDirectSoundBufferImpl_GetStatus, |
| IDirectSoundBufferImpl_Initialize, |
| IDirectSoundBufferImpl_Lock, |
| IDirectSoundBufferImpl_Play, |
| IDirectSoundBufferImpl_SetCurrentPosition, |
| IDirectSoundBufferImpl_SetFormat, |
| IDirectSoundBufferImpl_SetVolume, |
| IDirectSoundBufferImpl_SetPan, |
| IDirectSoundBufferImpl_SetFrequency, |
| IDirectSoundBufferImpl_Stop, |
| IDirectSoundBufferImpl_Unlock, |
| IDirectSoundBufferImpl_Restore, |
| IDirectSoundBufferImpl_SetFX, |
| IDirectSoundBufferImpl_AcquireResources, |
| IDirectSoundBufferImpl_GetObjectInPath |
| }; |
| |
| HRESULT WINAPI SecondaryBuffer_Create( |
| IDirectSoundImpl *This, |
| IDirectSoundBufferImpl **pdsb, |
| LPDSBUFFERDESC dsbd) |
| { |
| IDirectSoundBufferImpl *dsb; |
| LPWAVEFORMATEX wfex = dsbd->lpwfxFormat; |
| HRESULT err = DS_OK; |
| DWORD capf = 0; |
| int use_hw; |
| |
| if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) { |
| ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes); |
| return DSERR_INVALIDPARAM; /* FIXME: which error? */ |
| } |
| |
| dsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb)); |
| dsb->ref = 1; |
| dsb->dsound = This; |
| dsb->parent = NULL; |
| ICOM_VTBL(dsb) = &dsbvt; |
| |
| memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd)); |
| if (wfex) |
| memcpy(&dsb->wfx, wfex, sizeof(dsb->wfx)); |
| |
| TRACE("Created buffer at %p\n", dsb); |
| |
| dsb->buflen = dsbd->dwBufferBytes; |
| dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec; |
| |
| /* Check necessary hardware mixing capabilities */ |
| if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO; |
| else capf |= DSCAPS_SECONDARYMONO; |
| if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT; |
| else capf |= DSCAPS_SECONDARY8BIT; |
| use_hw = (This->drvcaps.dwFlags & capf) == capf; |
| |
| /* FIXME: check hardware sample rate mixing capabilities */ |
| /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */ |
| /* FIXME: check whether any hardware buffers are left */ |
| /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */ |
| |
| /* Allocate system memory if applicable */ |
| if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) { |
| dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen); |
| if (dsb->buffer == NULL) |
| err = DSERR_OUTOFMEMORY; |
| } |
| |
| /* Allocate the hardware buffer */ |
| if (use_hw && (err == DS_OK)) { |
| err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0, |
| &(dsb->buflen),&(dsb->buffer), |
| (LPVOID*)&(dsb->hwbuf)); |
| } |
| |
| if (err != DS_OK) { |
| if (dsb->buffer) |
| HeapFree(GetProcessHeap(),0,dsb->buffer); |
| HeapFree(GetProcessHeap(),0,dsb); |
| dsb = NULL; |
| return err; |
| } |
| /* calculate fragment size and write lead */ |
| DSOUND_RecalcFormat(dsb); |
| |
| /* It's not necessary to initialize values to zero since */ |
| /* we allocated this structure with HEAP_ZERO_MEMORY... */ |
| dsb->playpos = 0; |
| dsb->buf_mixpos = 0; |
| dsb->state = STATE_STOPPED; |
| |
| dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) / |
| This->wfx.nSamplesPerSec; |
| dsb->nAvgBytesPerSec = dsb->freq * |
| dsbd->lpwfxFormat->nBlockAlign; |
| |
| if (dsbd->dwFlags & DSBCAPS_CTRL3D) { |
| IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db); |
| } |
| else |
| DSOUND_RecalcVolPan(&(dsb->volpan)); |
| |
| InitializeCriticalSection(&(dsb->lock)); |
| |
| /* register buffer */ |
| RtlAcquireResourceExclusive(&(This->lock), TRUE); |
| if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) { |
| IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1)); |
| if (newbuffers) { |
| This->buffers = newbuffers; |
| This->buffers[This->nrofbuffers] = dsb; |
| This->nrofbuffers++; |
| TRACE("buffer count is now %d\n", This->nrofbuffers); |
| } else { |
| ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers); |
| err = DSERR_OUTOFMEMORY; |
| } |
| } |
| RtlReleaseResource(&(This->lock)); |
| IDirectSound8_AddRef((LPDIRECTSOUND8)This); |
| |
| if (err != DS_OK) { |
| /* oops... */ |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)dsb); |
| *pdsb = NULL; |
| return err; |
| } |
| |
| *pdsb = dsb; |
| return S_OK; |
| } |
| |