|  | /* | 
|  | * Server-side objects | 
|  | * These are the server equivalent of K32OBJ | 
|  | * | 
|  | * Copyright (C) 1998 Alexandre Julliard | 
|  | */ | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <limits.h> | 
|  | #include <stdlib.h> | 
|  | #include <stdio.h> | 
|  | #include <string.h> | 
|  | #include <unistd.h> | 
|  |  | 
|  | #include "thread.h" | 
|  | #include "unicode.h" | 
|  |  | 
|  |  | 
|  | struct object_name | 
|  | { | 
|  | struct object_name *next; | 
|  | struct object_name *prev; | 
|  | struct object      *obj; | 
|  | size_t              len; | 
|  | WCHAR               name[1]; | 
|  | }; | 
|  |  | 
|  | #define NAME_HASH_SIZE 37 | 
|  |  | 
|  | static struct object_name *names[NAME_HASH_SIZE]; | 
|  |  | 
|  | #ifdef DEBUG_OBJECTS | 
|  | static struct object *first; | 
|  |  | 
|  | void dump_objects(void) | 
|  | { | 
|  | struct object *ptr = first; | 
|  | while (ptr) | 
|  | { | 
|  | fprintf( stderr, "%p:%d: ", ptr, ptr->refcount ); | 
|  | ptr->ops->dump( ptr, 1 ); | 
|  | ptr = ptr->next; | 
|  | } | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /*****************************************************************/ | 
|  |  | 
|  | /* malloc replacement */ | 
|  | void *mem_alloc( size_t size ) | 
|  | { | 
|  | void *ptr = malloc( size ); | 
|  | if (ptr) memset( ptr, 0x55, size ); | 
|  | else set_error( STATUS_NO_MEMORY ); | 
|  | return ptr; | 
|  | } | 
|  |  | 
|  | /* duplicate a block of memory */ | 
|  | void *memdup( const void *data, size_t len ) | 
|  | { | 
|  | void *ptr = malloc( len ); | 
|  | if (ptr) memcpy( ptr, data, len ); | 
|  | else set_error( STATUS_NO_MEMORY ); | 
|  | return ptr; | 
|  | } | 
|  |  | 
|  |  | 
|  | /*****************************************************************/ | 
|  |  | 
|  | static int get_name_hash( const WCHAR *name, size_t len ) | 
|  | { | 
|  | WCHAR hash = 0; | 
|  | len /= sizeof(WCHAR); | 
|  | while (len--) hash ^= *name++; | 
|  | return hash % NAME_HASH_SIZE; | 
|  | } | 
|  |  | 
|  | /* allocate a name for an object */ | 
|  | static struct object_name *alloc_name( const WCHAR *name, size_t len ) | 
|  | { | 
|  | struct object_name *ptr; | 
|  |  | 
|  | if ((ptr = mem_alloc( sizeof(*ptr) + len - sizeof(ptr->name) ))) | 
|  | { | 
|  | ptr->len = len; | 
|  | memcpy( ptr->name, name, len ); | 
|  | } | 
|  | return ptr; | 
|  | } | 
|  |  | 
|  | /* free the name of an object */ | 
|  | static void free_name( struct object *obj ) | 
|  | { | 
|  | struct object_name *ptr = obj->name; | 
|  | if (ptr->next) ptr->next->prev = ptr->prev; | 
|  | if (ptr->prev) ptr->prev->next = ptr->next; | 
|  | else | 
|  | { | 
|  | int hash; | 
|  | for (hash = 0; hash < NAME_HASH_SIZE; hash++) | 
|  | if (names[hash] == ptr) | 
|  | { | 
|  | names[hash] = ptr->next; | 
|  | break; | 
|  | } | 
|  | } | 
|  | free( ptr ); | 
|  | } | 
|  |  | 
|  | /* set the name of an existing object */ | 
|  | static void set_object_name( struct object *obj, struct object_name *ptr ) | 
|  | { | 
|  | int hash = get_name_hash( ptr->name, ptr->len ); | 
|  |  | 
|  | if ((ptr->next = names[hash]) != NULL) ptr->next->prev = ptr; | 
|  | ptr->obj = obj; | 
|  | ptr->prev = NULL; | 
|  | names[hash] = ptr; | 
|  | assert( !obj->name ); | 
|  | obj->name = ptr; | 
|  | } | 
|  |  | 
|  | /* allocate and initialize an object */ | 
|  | /* if the function fails the fd is closed */ | 
|  | void *alloc_object( const struct object_ops *ops, int fd ) | 
|  | { | 
|  | struct object *obj = mem_alloc( ops->size ); | 
|  | if (obj) | 
|  | { | 
|  | obj->refcount = 1; | 
|  | obj->fd       = fd; | 
|  | obj->select   = -1; | 
|  | obj->ops      = ops; | 
|  | obj->head     = NULL; | 
|  | obj->tail     = NULL; | 
|  | obj->name     = NULL; | 
|  | if ((fd != -1) && (add_select_user( obj ) == -1)) | 
|  | { | 
|  | close( fd ); | 
|  | free( obj ); | 
|  | return NULL; | 
|  | } | 
|  | #ifdef DEBUG_OBJECTS | 
|  | obj->prev = NULL; | 
|  | if ((obj->next = first) != NULL) obj->next->prev = obj; | 
|  | first = obj; | 
|  | #endif | 
|  | return obj; | 
|  | } | 
|  | if (fd != -1) close( fd ); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | void *create_named_object( const struct object_ops *ops, const WCHAR *name, size_t len ) | 
|  | { | 
|  | struct object *obj; | 
|  | struct object_name *name_ptr; | 
|  |  | 
|  | if (!name || !len) return alloc_object( ops, -1 ); | 
|  | if (!(name_ptr = alloc_name( name, len ))) return NULL; | 
|  |  | 
|  | if ((obj = find_object( name_ptr->name, name_ptr->len ))) | 
|  | { | 
|  | free( name_ptr );  /* we no longer need it */ | 
|  | if (obj->ops == ops) | 
|  | { | 
|  | set_error( STATUS_OBJECT_NAME_COLLISION ); | 
|  | return obj; | 
|  | } | 
|  | set_error( STATUS_OBJECT_TYPE_MISMATCH ); | 
|  | return NULL; | 
|  | } | 
|  | if ((obj = alloc_object( ops, -1 ))) | 
|  | { | 
|  | set_object_name( obj, name_ptr ); | 
|  | clear_error(); | 
|  | } | 
|  | else free( name_ptr ); | 
|  | return obj; | 
|  | } | 
|  |  | 
|  | /* dump the name of an object to stderr */ | 
|  | void dump_object_name( struct object *obj ) | 
|  | { | 
|  | if (!obj->name) fprintf( stderr, "name=\"\"" ); | 
|  | else | 
|  | { | 
|  | fprintf( stderr, "name=L\"" ); | 
|  | dump_strW( obj->name->name, obj->name->len/sizeof(WCHAR), stderr, "\"\"" ); | 
|  | fputc( '\"', stderr ); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* grab an object (i.e. increment its refcount) and return the object */ | 
|  | struct object *grab_object( void *ptr ) | 
|  | { | 
|  | struct object *obj = (struct object *)ptr; | 
|  | assert( obj->refcount < INT_MAX ); | 
|  | obj->refcount++; | 
|  | return obj; | 
|  | } | 
|  |  | 
|  | /* release an object (i.e. decrement its refcount) */ | 
|  | void release_object( void *ptr ) | 
|  | { | 
|  | struct object *obj = (struct object *)ptr; | 
|  | assert( obj->refcount ); | 
|  | if (!--obj->refcount) | 
|  | { | 
|  | /* if the refcount is 0, nobody can be in the wait queue */ | 
|  | assert( !obj->head ); | 
|  | assert( !obj->tail ); | 
|  | obj->ops->destroy( obj ); | 
|  | if (obj->name) free_name( obj ); | 
|  | if (obj->select != -1) remove_select_user( obj ); | 
|  | if (obj->fd != -1) close( obj->fd ); | 
|  | #ifdef DEBUG_OBJECTS | 
|  | if (obj->next) obj->next->prev = obj->prev; | 
|  | if (obj->prev) obj->prev->next = obj->next; | 
|  | else first = obj->next; | 
|  | memset( obj, 0xaa, obj->ops->size ); | 
|  | #endif | 
|  | free( obj ); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* find an object by its name; the refcount is incremented */ | 
|  | struct object *find_object( const WCHAR *name, size_t len ) | 
|  | { | 
|  | struct object_name *ptr; | 
|  |  | 
|  | if (!name || !len) return NULL; | 
|  | for (ptr = names[ get_name_hash( name, len ) ]; ptr; ptr = ptr->next) | 
|  | { | 
|  | if (ptr->len != len) continue; | 
|  | if (!memcmp( ptr->name, name, len )) return grab_object( ptr->obj ); | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* functions for unimplemented/default object operations */ | 
|  |  | 
|  | int no_add_queue( struct object *obj, struct wait_queue_entry *entry ) | 
|  | { | 
|  | set_error( STATUS_OBJECT_TYPE_MISMATCH ); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int no_satisfied( struct object *obj, struct thread *thread ) | 
|  | { | 
|  | return 0;  /* not abandoned */ | 
|  | } | 
|  |  | 
|  | int no_get_fd( struct object *obj ) | 
|  | { | 
|  | set_error( STATUS_OBJECT_TYPE_MISMATCH ); | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | int no_flush( struct object *obj ) | 
|  | { | 
|  | set_error( STATUS_OBJECT_TYPE_MISMATCH ); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int no_get_file_info( struct object *obj, struct get_file_info_request *info ) | 
|  | { | 
|  | set_error( STATUS_OBJECT_TYPE_MISMATCH ); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void no_destroy( struct object *obj ) | 
|  | { | 
|  | } | 
|  |  | 
|  | /* default add_queue() routine for objects that poll() on an fd */ | 
|  | int default_poll_add_queue( struct object *obj, struct wait_queue_entry *entry ) | 
|  | { | 
|  | if (!obj->head)  /* first on the queue */ | 
|  | set_select_events( obj, obj->ops->get_poll_events( obj ) ); | 
|  | add_queue( obj, entry ); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | /* default remove_queue() routine for objects that poll() on an fd */ | 
|  | void default_poll_remove_queue( struct object *obj, struct wait_queue_entry *entry ) | 
|  | { | 
|  | grab_object(obj); | 
|  | remove_queue( obj, entry ); | 
|  | if (!obj->head)  /* last on the queue is gone */ | 
|  | set_select_events( obj, 0 ); | 
|  | release_object( obj ); | 
|  | } | 
|  |  | 
|  | /* default signaled() routine for objects that poll() on an fd */ | 
|  | int default_poll_signaled( struct object *obj, struct thread *thread ) | 
|  | { | 
|  | int events = obj->ops->get_poll_events( obj ); | 
|  |  | 
|  | if (check_select_events( obj->fd, events )) | 
|  | { | 
|  | /* stop waiting on select() if we are signaled */ | 
|  | set_select_events( obj, 0 ); | 
|  | return 1; | 
|  | } | 
|  | /* restart waiting on select() if we are no longer signaled */ | 
|  | if (obj->head) set_select_events( obj, events ); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* default handler for poll() events */ | 
|  | void default_poll_event( struct object *obj, int event ) | 
|  | { | 
|  | /* an error occurred, stop polling this fd to avoid busy-looping */ | 
|  | if (event & (POLLERR | POLLHUP)) set_select_events( obj, -1 ); | 
|  | wake_up( obj, 0 ); | 
|  | } |