| /* |
| * Direct3D X 8 main file |
| * |
| * Copyright (C) 2002 Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| |
| #include "d3dx8core.h" |
| #include "d3dx8core_private.h" |
| |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { |
| ID3DXBufferImpl *object; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl)); |
| if (NULL == object) { |
| *ppBuffer = (LPD3DXBUFFER)NULL; |
| return E_OUTOFMEMORY; |
| } |
| object->lpVtbl = &D3DXBuffer_Vtbl; |
| object->ref = 1; |
| object->bufferSize = NumBytes; |
| object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes); |
| if (NULL == object->buffer) { |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppBuffer = (LPD3DXBUFFER)NULL; |
| return E_OUTOFMEMORY; |
| } |
| *ppBuffer = (LPD3DXBUFFER)object; |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) { |
| FIXME("(void): stub\n"); |
| return D3D_OK; |
| } |
| |
| UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, |
| LPD3DXBUFFER* ppConstants, |
| LPD3DXBUFFER* ppCompiledShader, |
| LPD3DXBUFFER* ppCompilationErrors) { |
| FIXME("(void): stub\n"); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, |
| LPD3DXBUFFER* ppConstants, |
| LPD3DXBUFFER* ppCompiledShader, |
| LPD3DXBUFFER* ppCompilationErrors) { |
| FIXME("(void): stub\n"); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, |
| LPD3DXBUFFER* ppConstants, |
| LPD3DXBUFFER* ppCompiledShader, |
| LPD3DXBUFFER* ppCompilationErrors) { |
| FIXME("(void): stub\n"); |
| return D3D_OK; |
| } |