| /* |
| * IDirect3DCubeTexture9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DCubeTexture9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) { |
| IDirect3DCubeTexture9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| ULONG ref = --This->ref; |
| int i; |
| int j; |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| for (i = 0; i < This->levels; i++) { |
| for (j = 0; j < 6; j++) { |
| if (This->surfaces[j][i] != NULL) { |
| TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]); |
| IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]); |
| } |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| /* IDirect3DCubeTexture9 Interface follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| if (Level < This->levels) { |
| TRACE("(%p) level (%d)\n", This, Level); |
| return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| if (Level < This->levels) { |
| *ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]; |
| IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface); |
| TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| if (Level < This->levels) { |
| /** |
| * Not dirtified while Surfaces don't notify dirtification |
| * This->Dirty = TRUE; |
| */ |
| hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags); |
| TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| if (Level < This->levels) { |
| hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]); |
| TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { |
| ICOM_THIS(IDirect3DCubeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| This->Dirty = TRUE; |
| return D3D_OK; |
| } |
| |
| |
| ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3DCubeTexture9Impl_QueryInterface, |
| IDirect3DCubeTexture9Impl_AddRef, |
| IDirect3DCubeTexture9Impl_Release, |
| IDirect3DCubeTexture9Impl_GetDevice, |
| IDirect3DCubeTexture9Impl_SetPrivateData, |
| IDirect3DCubeTexture9Impl_GetPrivateData, |
| IDirect3DCubeTexture9Impl_FreePrivateData, |
| IDirect3DCubeTexture9Impl_SetPriority, |
| IDirect3DCubeTexture9Impl_GetPriority, |
| IDirect3DCubeTexture9Impl_PreLoad, |
| IDirect3DCubeTexture9Impl_GetType, |
| IDirect3DCubeTexture9Impl_SetLOD, |
| IDirect3DCubeTexture9Impl_GetLOD, |
| IDirect3DCubeTexture9Impl_GetLevelCount, |
| IDirect3DCubeTexture9Impl_SetAutoGenFilterType, |
| IDirect3DCubeTexture9Impl_GetAutoGenFilterType, |
| IDirect3DCubeTexture9Impl_GenerateMipSubLevels, |
| IDirect3DCubeTexture9Impl_GetLevelDesc, |
| IDirect3DCubeTexture9Impl_GetCubeMapSurface, |
| IDirect3DCubeTexture9Impl_LockRect, |
| IDirect3DCubeTexture9Impl_UnlockRect, |
| IDirect3DCubeTexture9Impl_AddDirtyRect |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, |
| UINT EdgeLength, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, |
| IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) { |
| |
| ICOM_THIS(IDirect3DDevice9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |