| /* |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2010 Henri Verbeet for CodeWeavers. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) |
| { |
| return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE]; |
| } |
| |
| void wined3d_event_query_destroy(struct wined3d_event_query *query) |
| { |
| if (query->context) context_free_event_query(query); |
| HeapFree(GetProcessHeap(), 0, query); |
| } |
| |
| static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query, |
| const struct wined3d_device *device) |
| { |
| struct wined3d_context *context; |
| const struct wined3d_gl_info *gl_info; |
| enum wined3d_event_query_result ret; |
| BOOL fence_result; |
| |
| TRACE("(%p) : device %p\n", query, device); |
| |
| if (!query->context) |
| { |
| TRACE("Query not started\n"); |
| return WINED3D_EVENT_QUERY_NOT_STARTED; |
| } |
| |
| if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId()) |
| { |
| WARN("Event query tested from wrong thread\n"); |
| return WINED3D_EVENT_QUERY_WRONG_THREAD; |
| } |
| |
| context = context_acquire(device, query->context->current_rt); |
| gl_info = context->gl_info; |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_EVENT_QUERY_OK; |
| break; |
| |
| case GL_TIMEOUT_EXPIRED: |
| ret = WINED3D_EVENT_QUERY_WAITING; |
| break; |
| |
| case GL_WAIT_FAILED: |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id)); |
| checkGLcall("glTestFenceAPPLE"); |
| if (fence_result) ret = WINED3D_EVENT_QUERY_OK; |
| else ret = WINED3D_EVENT_QUERY_WAITING; |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceNV(query->object.id)); |
| checkGLcall("glTestFenceNV"); |
| if (fence_result) ret = WINED3D_EVENT_QUERY_OK; |
| else ret = WINED3D_EVENT_QUERY_WAITING; |
| } |
| else |
| { |
| ERR("Event query created despite lack of GL support\n"); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| |
| context_release(context); |
| return ret; |
| } |
| |
| enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query, |
| const struct wined3d_device *device) |
| { |
| struct wined3d_context *context; |
| const struct wined3d_gl_info *gl_info; |
| enum wined3d_event_query_result ret; |
| |
| TRACE("query %p, device %p.\n", query, device); |
| |
| if (!query->context) |
| { |
| TRACE("Query not started\n"); |
| return WINED3D_EVENT_QUERY_NOT_STARTED; |
| } |
| gl_info = query->context->gl_info; |
| |
| if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC]) |
| { |
| /* A glFinish does not reliably wait for draws in other contexts. The caller has |
| * to find its own way to cope with the thread switch |
| */ |
| WARN("Event query finished from wrong thread\n"); |
| return WINED3D_EVENT_QUERY_WRONG_THREAD; |
| } |
| |
| context = context_acquire(device, query->context->current_rt); |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| /* Apple seems to be into arbitrary limits, and timeouts larger than |
| * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't |
| * really care and can live with waiting a few μs less. (OS X 10.7.4). */ |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_EVENT_QUERY_OK; |
| break; |
| |
| /* We don't expect a timeout for a ~584 year wait */ |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| } |
| else if (context->gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceAPPLE(query->object.id)); |
| checkGLcall("glFinishFenceAPPLE"); |
| ret = WINED3D_EVENT_QUERY_OK; |
| } |
| else if (context->gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceNV(query->object.id)); |
| checkGLcall("glFinishFenceNV"); |
| ret = WINED3D_EVENT_QUERY_OK; |
| } |
| else |
| { |
| ERR("Event query created without GL support\n"); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| |
| context_release(context); |
| return ret; |
| } |
| |
| void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| if (query->context) |
| { |
| if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId()) |
| { |
| context_free_event_query(query); |
| context = context_acquire(device, NULL); |
| context_alloc_event_query(context, query); |
| } |
| else |
| { |
| context = context_acquire(device, query->context->current_rt); |
| } |
| } |
| else |
| { |
| context = context_acquire(device, NULL); |
| context_alloc_event_query(context, query); |
| } |
| |
| gl_info = context->gl_info; |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync)); |
| checkGLcall("glDeleteSync"); |
| query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); |
| checkGLcall("glFenceSync"); |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceAPPLE(query->object.id)); |
| checkGLcall("glSetFenceAPPLE"); |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV)); |
| checkGLcall("glSetFenceNV"); |
| } |
| |
| context_release(context); |
| } |
| |
| ULONG CDECL wined3d_query_incref(struct wined3d_query *query) |
| { |
| ULONG refcount = InterlockedIncrement(&query->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", query, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_query_decref(struct wined3d_query *query) |
| { |
| ULONG refcount = InterlockedDecrement(&query->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", query, refcount); |
| |
| if (!refcount) |
| { |
| /* Queries are specific to the GL context that created them. Not |
| * deleting the query will obviously leak it, but that's still better |
| * than potentially deleting a different query with the same id in this |
| * context, and (still) leaking the actual query. */ |
| if (query->type == WINED3D_QUERY_TYPE_EVENT) |
| { |
| struct wined3d_event_query *event_query = query->extendedData; |
| if (event_query) wined3d_event_query_destroy(event_query); |
| } |
| else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION) |
| { |
| struct wined3d_occlusion_query *oq = query->extendedData; |
| |
| if (oq->context) context_free_occlusion_query(oq); |
| HeapFree(GetProcessHeap(), 0, query->extendedData); |
| } |
| else if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP) |
| { |
| struct wined3d_timestamp_query *tq = query->extendedData; |
| |
| if (tq->context) |
| context_free_timestamp_query(tq); |
| HeapFree(GetProcessHeap(), 0, query->extendedData); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, query); |
| } |
| |
| return refcount; |
| } |
| |
| HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, |
| void *data, UINT data_size, DWORD flags) |
| { |
| TRACE("query %p, data %p, data_size %u, flags %#x.\n", |
| query, data, data_size, flags); |
| |
| return query->query_ops->query_get_data(query, data, data_size, flags); |
| } |
| |
| UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->data_size; |
| } |
| |
| HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| return query->query_ops->query_issue(query, flags); |
| } |
| |
| static void fill_query_data(void *out, unsigned int out_size, const void *result, unsigned int result_size) |
| { |
| memcpy(out, result, min(out_size, result_size)); |
| } |
| |
| static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query, |
| void *data, DWORD size, DWORD flags) |
| { |
| struct wined3d_occlusion_query *oq = query->extendedData; |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| GLuint available; |
| GLuint samples; |
| HRESULT res; |
| |
| TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags); |
| |
| if (!oq->context) |
| query->state = QUERY_CREATED; |
| |
| if (query->state == QUERY_CREATED) |
| { |
| /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */ |
| TRACE("Query wasn't yet started, returning S_OK\n"); |
| samples = 0; |
| fill_query_data(data, size, &samples, sizeof(samples)); |
| return S_OK; |
| } |
| |
| if (query->state == QUERY_BUILDING) |
| { |
| /* Msdn says this returns an error, but our tests show that S_FALSE is returned */ |
| TRACE("Query is building, returning S_FALSE\n"); |
| return S_FALSE; |
| } |
| |
| if (!gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| WARN("%p Occlusion queries not supported. Returning 1.\n", query); |
| samples = 1; |
| fill_query_data(data, size, &samples, sizeof(samples)); |
| return S_OK; |
| } |
| |
| if (oq->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", query); |
| samples = 1; |
| fill_query_data(data, size, &samples, sizeof(samples)); |
| return S_OK; |
| } |
| |
| context = context_acquire(query->device, oq->context->current_rt); |
| |
| GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available)); |
| checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)"); |
| TRACE("available %#x.\n", available); |
| |
| if (available) |
| { |
| if (size) |
| { |
| GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &samples)); |
| checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)"); |
| TRACE("Returning %d samples.\n", samples); |
| fill_query_data(data, size, &samples, sizeof(samples)); |
| } |
| res = S_OK; |
| } |
| else |
| { |
| res = S_FALSE; |
| } |
| |
| context_release(context); |
| |
| return res; |
| } |
| |
| static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query, |
| void *data, DWORD size, DWORD flags) |
| { |
| struct wined3d_event_query *event_query = query->extendedData; |
| BOOL signaled; |
| enum wined3d_event_query_result ret; |
| |
| TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags); |
| |
| if (!data || !size) return S_OK; |
| if (!event_query) |
| { |
| WARN("Event query not supported by GL, reporting GPU idle.\n"); |
| signaled = TRUE; |
| fill_query_data(data, size, &signaled, sizeof(signaled)); |
| return S_OK; |
| } |
| |
| ret = wined3d_event_query_test(event_query, query->device); |
| switch(ret) |
| { |
| case WINED3D_EVENT_QUERY_OK: |
| case WINED3D_EVENT_QUERY_NOT_STARTED: |
| signaled = TRUE; |
| fill_query_data(data, size, &signaled, sizeof(signaled)); |
| break; |
| |
| case WINED3D_EVENT_QUERY_WAITING: |
| signaled = FALSE; |
| fill_query_data(data, size, &signaled, sizeof(signaled)); |
| break; |
| |
| case WINED3D_EVENT_QUERY_WRONG_THREAD: |
| FIXME("(%p) Wrong thread, reporting GPU idle.\n", query); |
| signaled = TRUE; |
| fill_query_data(data, size, &signaled, sizeof(signaled)); |
| break; |
| |
| case WINED3D_EVENT_QUERY_ERROR: |
| ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| return S_OK; |
| } |
| |
| void * CDECL wined3d_query_get_parent(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->parent; |
| } |
| |
| enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->type; |
| } |
| |
| static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags); |
| if (flags & WINED3DISSUE_END) |
| { |
| struct wined3d_event_query *event_query = query->extendedData; |
| |
| /* Faked event query support */ |
| if (!event_query) return WINED3D_OK; |
| |
| wined3d_event_query_issue(event_query, query->device); |
| } |
| else if (flags & WINED3DISSUE_BEGIN) |
| { |
| /* Started implicitly at device creation */ |
| ERR("Event query issued with START flag - what to do?\n"); |
| } |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| query->state = QUERY_BUILDING; |
| else |
| query->state = QUERY_SIGNALLED; |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| struct wined3d_occlusion_query *oq = query->extendedData; |
| struct wined3d_context *context; |
| |
| /* This is allowed according to msdn and our tests. Reset the query and restart */ |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| if (query->state == QUERY_BUILDING) |
| { |
| if (oq->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| |
| context_free_occlusion_query(oq); |
| context = context_acquire(query->device, NULL); |
| context_alloc_occlusion_query(context, oq); |
| } |
| else |
| { |
| context = context_acquire(query->device, oq->context->current_rt); |
| |
| GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); |
| checkGLcall("glEndQuery()"); |
| } |
| } |
| else |
| { |
| if (oq->context) context_free_occlusion_query(oq); |
| context = context_acquire(query->device, NULL); |
| context_alloc_occlusion_query(context, oq); |
| } |
| |
| GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id)); |
| checkGLcall("glBeginQuery()"); |
| |
| context_release(context); |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| /* Msdn says _END on a non-building occlusion query returns an error, but |
| * our tests show that it returns OK. But OpenGL doesn't like it, so avoid |
| * generating an error |
| */ |
| if (query->state == QUERY_BUILDING) |
| { |
| if (oq->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| else |
| { |
| context = context_acquire(query->device, oq->context->current_rt); |
| |
| GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); |
| checkGLcall("glEndQuery()"); |
| |
| context_release(context); |
| } |
| } |
| } |
| } |
| else |
| { |
| FIXME("%p Occlusion queries not supported.\n", query); |
| } |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| query->state = QUERY_BUILDING; |
| else |
| query->state = QUERY_SIGNALLED; |
| |
| return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ |
| } |
| |
| static HRESULT wined3d_timestamp_query_ops_get_data(struct wined3d_query *query, |
| void *data, DWORD size, DWORD flags) |
| { |
| struct wined3d_timestamp_query *tq = query->extendedData; |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| GLuint available; |
| GLuint64 timestamp; |
| HRESULT res; |
| |
| TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags); |
| |
| if (!tq->context) |
| query->state = QUERY_CREATED; |
| |
| if (query->state == QUERY_CREATED) |
| { |
| /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves. */ |
| TRACE("Query wasn't yet started, returning S_OK.\n"); |
| timestamp = 0; |
| fill_query_data(data, size, ×tamp, sizeof(timestamp)); |
| return S_OK; |
| } |
| |
| if (tq->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", query); |
| timestamp = 1; |
| fill_query_data(data, size, ×tamp, sizeof(timestamp)); |
| return S_OK; |
| } |
| |
| context = context_acquire(query->device, tq->context->current_rt); |
| |
| GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available)); |
| checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)"); |
| TRACE("available %#x.\n", available); |
| |
| if (available) |
| { |
| if (size) |
| { |
| GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, ×tamp)); |
| checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)"); |
| TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp)); |
| fill_query_data(data, size, ×tamp, sizeof(timestamp)); |
| } |
| res = S_OK; |
| } |
| else |
| { |
| res = S_FALSE; |
| } |
| |
| context_release(context); |
| |
| return res; |
| } |
| |
| static HRESULT wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| struct wined3d_timestamp_query *tq = query->extendedData; |
| struct wined3d_context *context; |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n"); |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| if (tq->context) |
| context_free_timestamp_query(tq); |
| context = context_acquire(query->device, NULL); |
| context_alloc_timestamp_query(context, tq); |
| GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP)); |
| checkGLcall("glQueryCounter()"); |
| context_release(context); |
| } |
| } |
| else |
| { |
| ERR("Timestamp queries not supported.\n"); |
| } |
| |
| if (flags & WINED3DISSUE_END) |
| query->state = QUERY_SIGNALLED; |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT wined3d_timestamp_disjoint_query_ops_get_data(struct wined3d_query *query, |
| void *data, DWORD size, DWORD flags) |
| { |
| TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags); |
| |
| if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT) |
| { |
| static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE}; |
| |
| if (query->state == QUERY_BUILDING) |
| { |
| TRACE("Query is building, returning S_FALSE.\n"); |
| return S_FALSE; |
| } |
| |
| fill_query_data(data, size, &disjoint_data, sizeof(disjoint_data)); |
| } |
| else |
| { |
| static const UINT64 freq = 1000 * 1000 * 1000; |
| |
| fill_query_data(data, size, &freq, sizeof(freq)); |
| } |
| return S_OK; |
| } |
| |
| static HRESULT wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| query->state = QUERY_BUILDING; |
| if (flags & WINED3DISSUE_END) |
| query->state = QUERY_SIGNALLED; |
| |
| return WINED3D_OK; |
| } |
| |
| static const struct wined3d_query_ops event_query_ops = |
| { |
| wined3d_event_query_ops_get_data, |
| wined3d_event_query_ops_issue, |
| }; |
| |
| static const struct wined3d_query_ops occlusion_query_ops = |
| { |
| wined3d_occlusion_query_ops_get_data, |
| wined3d_occlusion_query_ops_issue, |
| }; |
| |
| static const struct wined3d_query_ops timestamp_query_ops = |
| { |
| wined3d_timestamp_query_ops_get_data, |
| wined3d_timestamp_query_ops_issue, |
| }; |
| |
| static const struct wined3d_query_ops timestamp_disjoint_query_ops = |
| { |
| wined3d_timestamp_disjoint_query_ops_get_data, |
| wined3d_timestamp_disjoint_query_ops_issue, |
| }; |
| |
| static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| query->parent = parent; |
| |
| switch (type) |
| { |
| case WINED3D_QUERY_TYPE_OCCLUSION: |
| TRACE("Occlusion query.\n"); |
| if (!gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| query->query_ops = &occlusion_query_ops; |
| query->data_size = sizeof(DWORD); |
| query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query)); |
| if (!query->extendedData) |
| { |
| ERR("Failed to allocate occlusion query extended data.\n"); |
| return E_OUTOFMEMORY; |
| } |
| ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL; |
| break; |
| |
| case WINED3D_QUERY_TYPE_EVENT: |
| TRACE("Event query.\n"); |
| if (!wined3d_event_query_supported(gl_info)) |
| { |
| /* Half-Life 2 needs this query. It does not render the main |
| * menu correctly otherwise. Pretend to support it, faking |
| * this query does not do much harm except potentially |
| * lowering performance. */ |
| FIXME("Event query: Unimplemented, but pretending to be supported.\n"); |
| } |
| query->query_ops = &event_query_ops; |
| query->data_size = sizeof(BOOL); |
| query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query)); |
| if (!query->extendedData) |
| { |
| ERR("Failed to allocate event query memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| break; |
| |
| case WINED3D_QUERY_TYPE_TIMESTAMP: |
| TRACE("Timestamp query.\n"); |
| if (!gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| query->query_ops = ×tamp_query_ops; |
| query->data_size = sizeof(UINT64); |
| query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_timestamp_query)); |
| if (!query->extendedData) |
| { |
| ERR("Failed to allocate timestamp query extended data.\n"); |
| return E_OUTOFMEMORY; |
| } |
| ((struct wined3d_timestamp_query *)query->extendedData)->context = NULL; |
| break; |
| |
| case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT: |
| case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ: |
| TRACE("TIMESTAMP_DISJOINT query.\n"); |
| if (!gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| query->query_ops = ×tamp_disjoint_query_ops; |
| query->data_size = type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT |
| ? sizeof(struct wined3d_query_data_timestamp_disjoint) : sizeof(UINT64); |
| query->extendedData = NULL; |
| break; |
| |
| case WINED3D_QUERY_TYPE_VCACHE: |
| case WINED3D_QUERY_TYPE_RESOURCE_MANAGER: |
| case WINED3D_QUERY_TYPE_VERTEX_STATS: |
| case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS: |
| case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS: |
| case WINED3D_QUERY_TYPE_VERTEX_TIMINGS: |
| case WINED3D_QUERY_TYPE_PIXEL_TIMINGS: |
| case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS: |
| case WINED3D_QUERY_TYPE_CACHE_UTILIZATION: |
| default: |
| FIXME("Unhandled query type %#x.\n", type); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| query->type = type; |
| query->state = QUERY_CREATED; |
| query->device = device; |
| query->ref = 1; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, struct wined3d_query **query) |
| { |
| struct wined3d_query *object; |
| HRESULT hr; |
| |
| TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = query_init(object, device, type, parent))) |
| { |
| WARN("Failed to initialize query, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created query %p.\n", object); |
| *query = object; |
| |
| return WINED3D_OK; |
| } |