| @ stub D3DX10CreateThreadPump(long long ptr) |
| @ stdcall D3DX10CheckVersion(long long) |
| @ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX10ComputeNormalMap(ptr long long long ptr) |
| @ stub D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) |
| @ stub D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) |
| @ stub D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) |
| @ stub D3DX10CreateAsyncFileLoaderA(str ptr) |
| @ stub D3DX10CreateAsyncFileLoaderW(wstr ptr) |
| @ stub D3DX10CreateAsyncMemoryLoader(ptr long ptr) |
| @ stub D3DX10CreateAsyncResourceLoaderA(long str ptr) |
| @ stub D3DX10CreateAsyncResourceLoaderW(long wstr ptr) |
| @ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) |
| @ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) |
| @ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) |
| @ stub D3DX10CreateDevice(ptr long long long ptr) |
| @ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) |
| @ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) |
| @ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) |
| @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) |
| @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) |
| @ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr) |
| @ stub D3DX10CreateFontIndirectA(ptr ptr ptr) |
| @ stub D3DX10CreateFontIndirectW(ptr ptr ptr) |
| @ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) |
| @ stub D3DX10CreateMesh(ptr ptr long str long long long ptr) |
| @ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) |
| @ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) |
| @ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) |
| @ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) |
| @ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) |
| @ stub D3DX10CreateSkinInfo(ptr) |
| @ stub D3DX10CreateSprite(ptr long ptr) |
| @ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) |
| @ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) |
| @ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) |
| @ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) |
| @ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) |
| @ stub D3DX10FilterTexture(ptr long long) |
| @ stub D3DX10GetFeatureLevel1(ptr ptr) |
| @ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr) |
| @ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) |
| @ stub D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) |
| @ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) |
| @ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) |
| @ stub D3DX10LoadTextureFromTexture(ptr ptr ptr) |
| @ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) |
| @ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) |
| @ stub D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) |
| @ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) |
| @ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) |
| @ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) |
| @ stub D3DX10SaveTextureToFileA(ptr ptr str) |
| @ stub D3DX10SaveTextureToFileW(ptr ptr wstr) |
| @ stub D3DX10SaveTextureToMemory(ptr ptr ptr long) |
| @ stub D3DX10UnsetAllDeviceObjects(ptr) |
| @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe |
| @ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast |
| @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation |
| @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox |
| @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere |
| @ stub D3DXCpuOptimizations(long) |
| @ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack |
| @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array |
| @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array |
| @ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm |
| @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri |
| @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx9_36.D3DXMatrixAffineTransformation2D |
| @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation |
| @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose |
| @ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant |
| @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse |
| @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtLH |
| @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH |
| @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply |
| @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose |
| @ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoLH |
| @ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterLH |
| @ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterRH |
| @ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoRH |
| @ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovLH |
| @ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovRH |
| @ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveLH |
| @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH |
| @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH |
| @ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveRH |
| @ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect |
| @ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx9_36.D3DXMatrixRotationAxis |
| @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion |
| @ stdcall D3DXMatrixRotationX(ptr float) d3dx9_36.D3DXMatrixRotationX |
| @ stdcall D3DXMatrixRotationY(ptr float) d3dx9_36.D3DXMatrixRotationY |
| @ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXMatrixRotationYawPitchRoll |
| @ stdcall D3DXMatrixRotationZ(ptr float) d3dx9_36.D3DXMatrixRotationZ |
| @ stdcall D3DXMatrixScaling(ptr float float float) d3dx9_36.D3DXMatrixScaling |
| @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow |
| @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx9_36.D3DXMatrixTransformation2D |
| @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation |
| @ stdcall D3DXMatrixTranslation(ptr float float float) d3dx9_36.D3DXMatrixTranslation |
| @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose |
| @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal |
| @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints |
| @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneIntersectLine |
| @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize |
| @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform |
| @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray |
| @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXQuaternionBaryCentric |
| @ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp |
| @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse |
| @ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn |
| @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply |
| @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize |
| @ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx9_36.D3DXQuaternionRotationAxis |
| @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix |
| @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXQuaternionRotationYawPitchRoll |
| @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx9_36.D3DXQuaternionSlerp |
| @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXQuaternionSquad |
| @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup |
| @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle |
| @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd |
| @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot |
| @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight |
| @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection |
| @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight |
| @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight |
| @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight |
| @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx9_36.D3DXSHMultiply2 |
| @ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx9_36.D3DXSHMultiply3 |
| @ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx9_36.D3DXSHMultiply4 |
| @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx9_36.D3DXSHMultiply5 |
| @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx9_36.D3DXSHMultiply6 |
| @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate |
| @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx9_36.D3DXSHRotateZ |
| @ stdcall D3DXSHScale(ptr long ptr float) d3dx9_36.D3DXSHScale |
| @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe |
| @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric |
| @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom |
| @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2Hermite |
| @ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize |
| @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform |
| @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray |
| @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec2TransformCoord |
| @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray |
| @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal |
| @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray |
| @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec3BaryCentric |
| @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3CatmullRom |
| @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3Hermite |
| @ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize |
| @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project |
| @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray |
| @ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx9_36.D3DXVec3Transform |
| @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformArray |
| @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec3TransformCoord |
| @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformCoordArray |
| @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec3TransformNormal |
| @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray |
| @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject |
| @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray |
| @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec4BaryCentric |
| @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4CatmullRom |
| @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross |
| @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4Hermite |
| @ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize |
| @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform |
| @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray |