| /* |
| * IDirect3D9 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3D9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D9)) { |
| IDirect3D9Ex_AddRef(iface); |
| *ppobj = This; |
| TRACE("Returning IDirect3D9 interface at %p\n", *ppobj); |
| return S_OK; |
| } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) { |
| if(This->extended) { |
| *ppobj = This; |
| TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj); |
| IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj); |
| } else { |
| WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n"); |
| WARN("Returning E_NOINTERFACE\n"); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| wined3d_mutex_lock(); |
| IWineD3D_Release(This->WineD3D); |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /* IDirect3D9 Interface follow: */ |
| static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterCount(This->WineD3D); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| WINED3DADAPTER_IDENTIFIER adapter_id; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", |
| iface, Adapter, Flags, pIdentifier); |
| |
| adapter_id.driver = pIdentifier->Driver; |
| adapter_id.driver_size = sizeof(pIdentifier->Driver); |
| adapter_id.description = pIdentifier->Description; |
| adapter_id.description_size = sizeof(pIdentifier->Description); |
| adapter_id.device_name = pIdentifier->DeviceName; |
| adapter_id.device_name_size = sizeof(pIdentifier->DeviceName); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); |
| wined3d_mutex_unlock(); |
| |
| pIdentifier->DriverVersion = adapter_id.driver_version; |
| pIdentifier->VendorId = adapter_id.vendor_id; |
| pIdentifier->DeviceId = adapter_id.device_id; |
| pIdentifier->SubSysId = adapter_id.subsystem_id; |
| pIdentifier->Revision = adapter_id.revision; |
| memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); |
| pIdentifier->WHQLLevel = adapter_id.whql_level; |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format); |
| |
| /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */ |
| if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) { |
| return 0; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n", |
| iface, Adapter, Format, Mode, pMode); |
| |
| /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw. |
| It's supposed to fail anyway, so no harm returning failure. */ |
| if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format), |
| Mode, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter, |
| D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", |
| iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), |
| wined3dformat_from_d3dformat(BackBufferFormat), Windowed); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| WINED3DRESOURCETYPE WineD3DRType; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", |
| iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); |
| |
| /* This format is nothing special and it is supported perfectly. |
| * However, ati and nvidia driver on windows do not mark this format as |
| * supported (tested with the dxCapsViewer) and pretending to |
| * support this format uncovers a bug in Battlefield 1942 (fonts are missing) |
| * So do the same as Windows drivers and pretend not to support it on dx8 and 9 |
| */ |
| if(CheckFormat == D3DFMT_R8G8B8) |
| { |
| WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| switch(RType) { |
| case D3DRTYPE_VERTEXBUFFER: |
| case D3DRTYPE_INDEXBUFFER: |
| WineD3DRType = WINED3DRTYPE_BUFFER; |
| break; |
| |
| default: |
| WineD3DRType = RType; |
| break; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), |
| Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter, |
| D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, |
| DWORD *pQualityLevels) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n", |
| iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, |
| wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter, |
| D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", |
| iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, |
| wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), |
| wined3dformat_from_d3dformat(DepthStencilFormat)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n", |
| iface, Adapter, DeviceType, SourceFormat, TargetFormat); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, |
| wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| void filter_caps(D3DCAPS9* pCaps) |
| { |
| |
| DWORD textureFilterCaps = |
| D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | |
| D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| |
| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| |
| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; |
| pCaps->TextureFilterCaps &= textureFilterCaps; |
| pCaps->CubeTextureFilterCaps &= textureFilterCaps; |
| pCaps->VolumeTextureFilterCaps &= textureFilterCaps; |
| |
| pCaps->DevCaps &= |
| D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | |
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | |
| D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| |
| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | |
| D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
| D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | |
| D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; |
| |
| pCaps->ShadeCaps &= |
| D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | |
| D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; |
| |
| pCaps->RasterCaps &= |
| D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | |
| D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | |
| D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | |
| D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
| D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; |
| |
| pCaps->DevCaps2 &= |
| D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | |
| D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | |
| D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; |
| |
| pCaps->Caps2 &= |
| D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | |
| D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; |
| |
| pCaps->VertexProcessingCaps &= |
| D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | |
| D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; |
| |
| pCaps->TextureCaps &= |
| D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | |
| D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | |
| D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | |
| D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | |
| D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; |
| |
| pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst); |
| pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); |
| } |
| |
| static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ |
| } |
| memset(pCaps, 0, sizeof(*pCaps)); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| WINECAPSTOD3D9CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ |
| pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; |
| |
| filter_caps(pCaps); |
| |
| TRACE("(%p) returning %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| HMONITOR ret; |
| |
| TRACE("iface %p, adapter %u.\n", iface, Adapter); |
| |
| wined3d_mutex_lock(); |
| ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, |
| IDirect3DDevice9 **device) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| IDirect3DDevice9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", |
| iface, adapter, device_type, focus_window, flags, parameters, device); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = (IDirect3DDevice9 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, |
| UINT adapter, const D3DDISPLAYMODEFILTER *filter) |
| { |
| FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, |
| UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode) |
| { |
| FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n", |
| iface, adapter, filter, mode_idx, mode); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, |
| UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) |
| { |
| FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n", |
| iface, adapter, mode, rotation); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, |
| UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, |
| D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device) |
| { |
| IDirect3D9Impl *d3d9 = (IDirect3D9Impl *)iface; |
| IDirect3DDevice9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n", |
| iface, adapter, device_type, focus_window, flags, parameters, mode, device); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = device_init(object, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = (IDirect3DDevice9Ex *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| WINED3DADAPTER_IDENTIFIER adapter_id; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid); |
| |
| adapter_id.driver_size = 0; |
| adapter_id.description_size = 0; |
| adapter_id.device_name_size = 0; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, adapter, 0, &adapter_id); |
| wined3d_mutex_unlock(); |
| |
| memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid)); |
| |
| return hr; |
| } |
| |
| |
| const IDirect3D9ExVtbl Direct3D9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3D9Impl_QueryInterface, |
| IDirect3D9Impl_AddRef, |
| IDirect3D9Impl_Release, |
| /* IDirect3D9 */ |
| IDirect3D9Impl_RegisterSoftwareDevice, |
| IDirect3D9Impl_GetAdapterCount, |
| IDirect3D9Impl_GetAdapterIdentifier, |
| IDirect3D9Impl_GetAdapterModeCount, |
| IDirect3D9Impl_EnumAdapterModes, |
| IDirect3D9Impl_GetAdapterDisplayMode, |
| IDirect3D9Impl_CheckDeviceType, |
| IDirect3D9Impl_CheckDeviceFormat, |
| IDirect3D9Impl_CheckDeviceMultiSampleType, |
| IDirect3D9Impl_CheckDepthStencilMatch, |
| IDirect3D9Impl_CheckDeviceFormatConversion, |
| IDirect3D9Impl_GetDeviceCaps, |
| IDirect3D9Impl_GetAdapterMonitor, |
| IDirect3D9Impl_CreateDevice, |
| /* IDirect3D9Ex */ |
| IDirect3D9ExImpl_GetAdapterModeCountEx, |
| IDirect3D9ExImpl_EnumAdapterModesEx, |
| IDirect3D9ExImpl_GetAdapterDisplayModeEx, |
| IDirect3D9ExImpl_CreateDeviceEx, |
| IDirect3D9ExImpl_GetAdapterLUID |
| |
| }; |