|  | /* | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  |  | 
|  | #include "wined3d_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); | 
|  |  | 
|  | #define WINED3D_SM4_INSTRUCTION_MODIFIER        (1 << 31) | 
|  |  | 
|  | #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT    24 | 
|  | #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK     (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_OPCODE_MASK                 0xff | 
|  |  | 
|  | #define WINED3D_SM4_REGISTER_MODIFIER           (1 << 31) | 
|  |  | 
|  | #define WINED3D_SM4_REGISTER_ORDER_SHIFT        20 | 
|  | #define WINED3D_SM4_REGISTER_ORDER_MASK         (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_REGISTER_TYPE_SHIFT         12 | 
|  | #define WINED3D_SM4_REGISTER_TYPE_MASK          (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_IMMCONST_TYPE_SHIFT         0 | 
|  | #define WINED3D_SM4_IMMCONST_TYPE_MASK          (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_WRITEMASK_SHIFT             4 | 
|  | #define WINED3D_SM4_WRITEMASK_MASK              (0xf << WINED3D_SM4_WRITEMASK_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_SWIZZLE_SHIFT               4 | 
|  | #define WINED3D_SM4_SWIZZLE_MASK                (0xff << WINED3D_SM4_SWIZZLE_SHIFT) | 
|  |  | 
|  | #define WINED3D_SM4_VERSION_MAJOR(version)      (((version) >> 4) & 0xf) | 
|  | #define WINED3D_SM4_VERSION_MINOR(version)      (((version) >> 0) & 0xf) | 
|  |  | 
|  | enum wined3d_sm4_opcode | 
|  | { | 
|  | WINED3D_SM4_OP_ADD          = 0x00, | 
|  | WINED3D_SM4_OP_AND          = 0x01, | 
|  | WINED3D_SM4_OP_BREAK        = 0x02, | 
|  | WINED3D_SM4_OP_BREAKC       = 0x03, | 
|  | WINED3D_SM4_OP_CUT          = 0x09, | 
|  | WINED3D_SM4_OP_DIV          = 0x0e, | 
|  | WINED3D_SM4_OP_DP3          = 0x10, | 
|  | WINED3D_SM4_OP_DP4          = 0x11, | 
|  | WINED3D_SM4_OP_EMIT         = 0x13, | 
|  | WINED3D_SM4_OP_ENDIF        = 0x15, | 
|  | WINED3D_SM4_OP_ENDLOOP      = 0x16, | 
|  | WINED3D_SM4_OP_EXP          = 0x19, | 
|  | WINED3D_SM4_OP_FRC          = 0x1a, | 
|  | WINED3D_SM4_OP_FTOI         = 0x1b, | 
|  | WINED3D_SM4_OP_IADD         = 0x1e, | 
|  | WINED3D_SM4_OP_IF           = 0x1f, | 
|  | WINED3D_SM4_OP_IEQ          = 0x20, | 
|  | WINED3D_SM4_OP_IGE          = 0x21, | 
|  | WINED3D_SM4_OP_IMUL         = 0x26, | 
|  | WINED3D_SM4_OP_ITOF         = 0x2b, | 
|  | WINED3D_SM4_OP_LD           = 0x2d, | 
|  | WINED3D_SM4_OP_LOG          = 0x2f, | 
|  | WINED3D_SM4_OP_LOOP         = 0x30, | 
|  | WINED3D_SM4_OP_LT           = 0x31, | 
|  | WINED3D_SM4_OP_MAD          = 0x32, | 
|  | WINED3D_SM4_OP_MIN          = 0x33, | 
|  | WINED3D_SM4_OP_MAX          = 0x34, | 
|  | WINED3D_SM4_OP_MOV          = 0x36, | 
|  | WINED3D_SM4_OP_MOVC         = 0x37, | 
|  | WINED3D_SM4_OP_MUL          = 0x38, | 
|  | WINED3D_SM4_OP_RET          = 0x3e, | 
|  | WINED3D_SM4_OP_RSQ          = 0x44, | 
|  | WINED3D_SM4_OP_SAMPLE       = 0x45, | 
|  | WINED3D_SM4_OP_SAMPLE_LOD   = 0x48, | 
|  | WINED3D_SM4_OP_SAMPLE_GRAD  = 0x49, | 
|  | WINED3D_SM4_OP_SQRT         = 0x4b, | 
|  | WINED3D_SM4_OP_SINCOS       = 0x4d, | 
|  | WINED3D_SM4_OP_UTOF         = 0x56, | 
|  | }; | 
|  |  | 
|  | enum wined3d_sm4_register_type | 
|  | { | 
|  | WINED3D_SM4_RT_TEMP         = 0x0, | 
|  | WINED3D_SM4_RT_INPUT        = 0x1, | 
|  | WINED3D_SM4_RT_OUTPUT       = 0x2, | 
|  | WINED3D_SM4_RT_IMMCONST     = 0x4, | 
|  | WINED3D_SM4_RT_SAMPLER      = 0x6, | 
|  | WINED3D_SM4_RT_CONSTBUFFER  = 0x8, | 
|  | WINED3D_SM4_RT_NULL         = 0xd, | 
|  | }; | 
|  |  | 
|  | enum wined3d_sm4_immconst_type | 
|  | { | 
|  | WINED3D_SM4_IMMCONST_SCALAR = 0x1, | 
|  | WINED3D_SM4_IMMCONST_VEC4   = 0x2, | 
|  | }; | 
|  |  | 
|  | struct wined3d_sm4_data | 
|  | { | 
|  | struct wined3d_shader_version shader_version; | 
|  | const DWORD *end; | 
|  | const struct wined3d_shader_signature *output_signature; | 
|  | }; | 
|  |  | 
|  | struct wined3d_sm4_opcode_info | 
|  | { | 
|  | enum wined3d_sm4_opcode opcode; | 
|  | enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; | 
|  | UINT dst_count; | 
|  | UINT src_count; | 
|  | }; | 
|  |  | 
|  | struct sysval_map | 
|  | { | 
|  | enum wined3d_sysval_semantic sysval; | 
|  | WINED3DSHADER_PARAM_REGISTER_TYPE register_type; | 
|  | UINT register_idx; | 
|  | }; | 
|  |  | 
|  | static const struct wined3d_sm4_opcode_info opcode_table[] = | 
|  | { | 
|  | {WINED3D_SM4_OP_ADD,        WINED3DSIH_ADD,         1,  2}, | 
|  | {WINED3D_SM4_OP_AND,        WINED3DSIH_AND,         1,  2}, | 
|  | {WINED3D_SM4_OP_BREAK,      WINED3DSIH_BREAK,       0,  0}, | 
|  | {WINED3D_SM4_OP_BREAKC,     WINED3DSIH_BREAKP,      0,  1}, | 
|  | {WINED3D_SM4_OP_CUT,        WINED3DSIH_CUT,         0,  0}, | 
|  | {WINED3D_SM4_OP_DIV,        WINED3DSIH_DIV,         1,  2}, | 
|  | {WINED3D_SM4_OP_DP3,        WINED3DSIH_DP3,         1,  2}, | 
|  | {WINED3D_SM4_OP_DP4,        WINED3DSIH_DP4,         1,  2}, | 
|  | {WINED3D_SM4_OP_EMIT,       WINED3DSIH_EMIT,        0,  0}, | 
|  | {WINED3D_SM4_OP_ENDIF,      WINED3DSIH_ENDIF,       0,  0}, | 
|  | {WINED3D_SM4_OP_ENDLOOP,    WINED3DSIH_ENDLOOP,     0,  0}, | 
|  | {WINED3D_SM4_OP_EXP,        WINED3DSIH_EXP,         1,  1}, | 
|  | {WINED3D_SM4_OP_FRC,        WINED3DSIH_FRC,         1,  1}, | 
|  | {WINED3D_SM4_OP_FTOI,       WINED3DSIH_FTOI,        1,  1}, | 
|  | {WINED3D_SM4_OP_IADD,       WINED3DSIH_IADD,        1,  2}, | 
|  | {WINED3D_SM4_OP_IF,         WINED3DSIH_IF,          0,  1}, | 
|  | {WINED3D_SM4_OP_IEQ,        WINED3DSIH_IEQ,         1,  2}, | 
|  | {WINED3D_SM4_OP_IGE,        WINED3DSIH_IGE,         1,  2}, | 
|  | {WINED3D_SM4_OP_IMUL,       WINED3DSIH_IMUL,        2,  2}, | 
|  | {WINED3D_SM4_OP_ITOF,       WINED3DSIH_ITOF,        1,  1}, | 
|  | {WINED3D_SM4_OP_LD,         WINED3DSIH_LD,          1,  2}, | 
|  | {WINED3D_SM4_OP_LOG,        WINED3DSIH_LOG,         1,  1}, | 
|  | {WINED3D_SM4_OP_LOOP,       WINED3DSIH_LOOP,        0,  0}, | 
|  | {WINED3D_SM4_OP_LT,         WINED3DSIH_LT,          1,  2}, | 
|  | {WINED3D_SM4_OP_MAD,        WINED3DSIH_MAD,         1,  3}, | 
|  | {WINED3D_SM4_OP_MIN,        WINED3DSIH_MIN,         1,  2}, | 
|  | {WINED3D_SM4_OP_MAX,        WINED3DSIH_MAX,         1,  2}, | 
|  | {WINED3D_SM4_OP_MOV,        WINED3DSIH_MOV,         1,  1}, | 
|  | {WINED3D_SM4_OP_MOVC,       WINED3DSIH_MOVC,        1,  3}, | 
|  | {WINED3D_SM4_OP_MUL,        WINED3DSIH_MUL,         1,  2}, | 
|  | {WINED3D_SM4_OP_RET,        WINED3DSIH_RET,         0,  0}, | 
|  | {WINED3D_SM4_OP_RSQ,        WINED3DSIH_RSQ,         1,  1}, | 
|  | {WINED3D_SM4_OP_SAMPLE,     WINED3DSIH_SAMPLE,      1,  3}, | 
|  | {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD,  1,  4}, | 
|  | {WINED3D_SM4_OP_SAMPLE_GRAD,WINED3DSIH_SAMPLE_GRAD, 1,  5}, | 
|  | {WINED3D_SM4_OP_SQRT,       WINED3DSIH_SQRT,        1,  1}, | 
|  | {WINED3D_SM4_OP_SINCOS,     WINED3DSIH_SINCOS,      2,  1}, | 
|  | {WINED3D_SM4_OP_UTOF,       WINED3DSIH_UTOF,        1,  1}, | 
|  | }; | 
|  |  | 
|  | static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] = | 
|  | { | 
|  | /* WINED3D_SM4_RT_TEMP */           WINED3DSPR_TEMP, | 
|  | /* WINED3D_SM4_RT_INPUT */          WINED3DSPR_INPUT, | 
|  | /* WINED3D_SM4_RT_OUTPUT */         WINED3DSPR_OUTPUT, | 
|  | /* UNKNOWN */                       0, | 
|  | /* WINED3D_SM4_RT_IMMCONST */       WINED3DSPR_IMMCONST, | 
|  | /* UNKNOWN */                       0, | 
|  | /* WINED3D_SM4_RT_SAMPLER */        WINED3DSPR_SAMPLER, | 
|  | /* WINED3D_SM4_RT_RESOURCE */       WINED3DSPR_RESOURCE, | 
|  | /* WINED3D_SM4_RT_CONSTBUFFER */    WINED3DSPR_CONSTBUFFER, | 
|  | /* UNKNOWN */                       0, | 
|  | /* UNKNOWN */                       0, | 
|  | /* UNKNOWN */                       0, | 
|  | /* UNKNOWN */                       0, | 
|  | /* WINED3D_SM4_RT_NULL */           WINED3DSPR_NULL, | 
|  | }; | 
|  |  | 
|  | static const struct sysval_map sysval_map[] = | 
|  | { | 
|  | {WINED3D_SV_DEPTH,      WINED3DSPR_DEPTHOUT,    0}, | 
|  | {WINED3D_SV_TARGET0,    WINED3DSPR_COLOROUT,    0}, | 
|  | {WINED3D_SV_TARGET1,    WINED3DSPR_COLOROUT,    1}, | 
|  | {WINED3D_SV_TARGET2,    WINED3DSPR_COLOROUT,    2}, | 
|  | {WINED3D_SV_TARGET3,    WINED3DSPR_COLOROUT,    3}, | 
|  | {WINED3D_SV_TARGET4,    WINED3DSPR_COLOROUT,    4}, | 
|  | {WINED3D_SV_TARGET5,    WINED3DSPR_COLOROUT,    5}, | 
|  | {WINED3D_SV_TARGET6,    WINED3DSPR_COLOROUT,    6}, | 
|  | {WINED3D_SV_TARGET7,    WINED3DSPR_COLOROUT,    7}, | 
|  | }; | 
|  |  | 
|  | static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode) | 
|  | { | 
|  | unsigned int i; | 
|  |  | 
|  | for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i) | 
|  | { | 
|  | if (opcode == opcode_table[i].opcode) return &opcode_table[i]; | 
|  | } | 
|  |  | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg) | 
|  | { | 
|  | unsigned int i; | 
|  |  | 
|  | for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i) | 
|  | { | 
|  | if (sysval == sysval_map[i].sysval) | 
|  | { | 
|  | reg->type = sysval_map[i].register_type; | 
|  | reg->idx = sysval_map[i].register_idx; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) | 
|  | { | 
|  | switch (priv->shader_version.type) | 
|  | { | 
|  | case WINED3D_SHADER_TYPE_PIXEL: | 
|  | if (reg->type == WINED3DSPR_OUTPUT) | 
|  | { | 
|  | unsigned int i; | 
|  | const struct wined3d_shader_signature *s = priv->output_signature; | 
|  |  | 
|  | if (!s) | 
|  | { | 
|  | ERR("Shader has no output signature, unable to map register.\n"); | 
|  | break; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < s->element_count; ++i) | 
|  | { | 
|  | if (s->elements[i].register_idx == reg->idx) | 
|  | { | 
|  | map_sysval(s->elements[i].sysval_semantic, reg); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature) | 
|  | { | 
|  | struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)); | 
|  | if (!priv) | 
|  | { | 
|  | ERR("Failed to allocate private data\n"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | priv->output_signature = output_signature; | 
|  |  | 
|  | return priv; | 
|  | } | 
|  |  | 
|  | static void shader_sm4_free(void *data) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, data); | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) | 
|  | { | 
|  | struct wined3d_sm4_data *priv = data; | 
|  | DWORD version_token; | 
|  |  | 
|  | priv->end = *ptr; | 
|  |  | 
|  | version_token = *(*ptr)++; | 
|  | TRACE("version: 0x%08x\n", version_token); | 
|  |  | 
|  | TRACE("token count: %u\n", **ptr); | 
|  | priv->end += *(*ptr)++; | 
|  |  | 
|  | switch (version_token >> 16) | 
|  | { | 
|  | case WINED3D_SM4_PS: | 
|  | priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SM4_VS: | 
|  | priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SM4_GS: | 
|  | priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unrecognized shader type %#x\n", version_token >> 16); | 
|  | } | 
|  | priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token); | 
|  | priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token); | 
|  |  | 
|  | *shader_version = priv->shader_version; | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, | 
|  | UINT *param_size) | 
|  | { | 
|  | const struct wined3d_sm4_opcode_info *opcode_info; | 
|  | DWORD token = *(*ptr)++; | 
|  | DWORD opcode = token & WINED3D_SM4_OPCODE_MASK; | 
|  |  | 
|  | *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1; | 
|  |  | 
|  | opcode_info = get_opcode_info(opcode); | 
|  | if (!opcode_info) | 
|  | { | 
|  | FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token); | 
|  | ins->handler_idx = WINED3DSIH_TABLE_SIZE; | 
|  | return; | 
|  | } | 
|  |  | 
|  | ins->handler_idx = opcode_info->handler_idx; | 
|  | ins->flags = 0; | 
|  | ins->coissue = 0; | 
|  | ins->predicate = 0; | 
|  | ins->dst_count = opcode_info->dst_count; | 
|  | ins->src_count = opcode_info->src_count; | 
|  |  | 
|  | if (token & WINED3D_SM4_INSTRUCTION_MODIFIER) | 
|  | { | 
|  | DWORD modifier = *(*ptr)++; | 
|  | FIXME("Skipping modifier 0x%08x.\n", modifier); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, | 
|  | struct wined3d_shader_src_param *src_rel_addr) | 
|  | { | 
|  | struct wined3d_sm4_data *priv = data; | 
|  | DWORD token = *(*ptr)++; | 
|  | enum wined3d_sm4_register_type register_type; | 
|  | DWORD order; | 
|  |  | 
|  | register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT; | 
|  | if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)) | 
|  | { | 
|  | FIXME("Unhandled register type %#x\n", register_type); | 
|  | src_param->reg.type = WINED3DSPR_TEMP; | 
|  | } | 
|  | else | 
|  | { | 
|  | src_param->reg.type = register_type_table[register_type]; | 
|  | } | 
|  |  | 
|  | if (token & WINED3D_SM4_REGISTER_MODIFIER) | 
|  | { | 
|  | DWORD modifier = *(*ptr)++; | 
|  |  | 
|  | /* FIXME: This will probably break down at some point. The SM4 | 
|  | * modifiers look like flags, while wined3d currently has an enum | 
|  | * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */ | 
|  | switch (modifier) | 
|  | { | 
|  | case 0x41: | 
|  | src_param->modifiers = WINED3DSPSM_NEG; | 
|  | break; | 
|  |  | 
|  | case 0x81: | 
|  | src_param->modifiers = WINED3DSPSM_ABS; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Skipping modifier 0x%08x.\n", modifier); | 
|  | src_param->modifiers = WINED3DSPSM_NONE; | 
|  | break; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | src_param->modifiers = WINED3DSPSM_NONE; | 
|  | } | 
|  |  | 
|  | order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT; | 
|  |  | 
|  | if (order < 1) src_param->reg.idx = ~0U; | 
|  | else src_param->reg.idx = *(*ptr)++; | 
|  |  | 
|  | if (order < 2) src_param->reg.array_idx = ~0U; | 
|  | else src_param->reg.array_idx = *(*ptr)++; | 
|  |  | 
|  | if (order > 2) FIXME("Unhandled order %u.\n", order); | 
|  |  | 
|  | if (register_type == WINED3D_SM4_RT_IMMCONST) | 
|  | { | 
|  | enum wined3d_sm4_immconst_type immconst_type = | 
|  | (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT; | 
|  | src_param->swizzle = WINED3DSP_NOSWIZZLE; | 
|  |  | 
|  | switch(immconst_type) | 
|  | { | 
|  | case WINED3D_SM4_IMMCONST_SCALAR: | 
|  | src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR; | 
|  | memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD)); | 
|  | *ptr += 1; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SM4_IMMCONST_VEC4: | 
|  | src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4; | 
|  | memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD)); | 
|  | *ptr += 4; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled immediate constant type %#x\n", immconst_type); | 
|  | break; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT; | 
|  | } | 
|  |  | 
|  | src_param->reg.rel_addr = NULL; | 
|  |  | 
|  | map_register(priv, &src_param->reg); | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, | 
|  | struct wined3d_shader_src_param *dst_rel_addr) | 
|  | { | 
|  | struct wined3d_sm4_data *priv = data; | 
|  | DWORD token = *(*ptr)++; | 
|  | enum wined3d_sm4_register_type register_type; | 
|  | DWORD order; | 
|  |  | 
|  | register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT; | 
|  | if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)) | 
|  | { | 
|  | FIXME("Unhandled register type %#x\n", register_type); | 
|  | dst_param->reg.type = WINED3DSPR_TEMP; | 
|  | } | 
|  | else | 
|  | { | 
|  | dst_param->reg.type = register_type_table[register_type]; | 
|  | } | 
|  |  | 
|  | order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT; | 
|  |  | 
|  | if (order < 1) dst_param->reg.idx = ~0U; | 
|  | else dst_param->reg.idx = *(*ptr)++; | 
|  |  | 
|  | if (order < 2) dst_param->reg.array_idx = ~0U; | 
|  | else dst_param->reg.array_idx = *(*ptr)++; | 
|  |  | 
|  | if (order > 2) FIXME("Unhandled order %u.\n", order); | 
|  |  | 
|  | dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT; | 
|  | dst_param->modifiers = 0; | 
|  | dst_param->shift = 0; | 
|  | dst_param->reg.rel_addr = NULL; | 
|  |  | 
|  | map_register(priv, &dst_param->reg); | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) | 
|  | { | 
|  | FIXME("ptr %p, semantic %p stub!\n", ptr, semantic); | 
|  | } | 
|  |  | 
|  | static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size) | 
|  | { | 
|  | FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size); | 
|  | *comment = NULL; | 
|  | } | 
|  |  | 
|  | static BOOL shader_sm4_is_end(void *data, const DWORD **ptr) | 
|  | { | 
|  | struct wined3d_sm4_data *priv = data; | 
|  | return *ptr == priv->end; | 
|  | } | 
|  |  | 
|  | const struct wined3d_shader_frontend sm4_shader_frontend = | 
|  | { | 
|  | shader_sm4_init, | 
|  | shader_sm4_free, | 
|  | shader_sm4_read_header, | 
|  | shader_sm4_read_opcode, | 
|  | shader_sm4_read_src_param, | 
|  | shader_sm4_read_dst_param, | 
|  | shader_sm4_read_semantic, | 
|  | shader_sm4_read_comment, | 
|  | shader_sm4_is_end, | 
|  | }; |