| /* |
| * IWineD3DResource Implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* IWineD3DResource IUnknown parts follow: */ |
| HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->resource.ref); |
| TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); |
| return ref; |
| } |
| |
| ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->resource.ref); |
| TRACE("(%p) : Releasing from %ld\n", This, ref + 1); |
| if (ref == 0) { |
| IWineD3DResourceImpl_CleanUp(iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* class static (not in vtable) */ |
| void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){ |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| TRACE("(%p) Cleaning up resource\n", This); |
| if (This->resource.pool == WINED3DPOOL_DEFAULT) { |
| TRACE("Decrementing device memory pool by %u\n", This->resource.size); |
| globalChangeGlRam(-This->resource.size); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory); |
| This->resource.allocatedMemory = 0; |
| |
| if (This->resource.wineD3DDevice != NULL) { |
| IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface); |
| }/* NOTE: this is not really an error for systemmem resoruces */ |
| return; |
| } |
| |
| /* IWineD3DResource Interface follow: */ |
| HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice); |
| *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice; |
| IWineD3DDevice_AddRef(*ppDevice); |
| return D3D_OK; |
| } |
| |
| static PrivateData** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This, |
| REFGUID tag) |
| { |
| PrivateData** data; |
| for (data = &This->resource.privateData; *data != NULL; data = &(*data)->next) |
| { |
| if (IsEqualGUID(&(*data)->tag, tag)) break; |
| } |
| return data; |
| } |
| |
| HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| PrivateData **data; |
| |
| TRACE("(%p) : %p %p %ld %ld\n", This, refguid, pData, SizeOfData, Flags); |
| data = IWineD3DResourceImpl_FindPrivateData(This, refguid); |
| if (*data == NULL) |
| { |
| *data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**data)); |
| if (NULL == *data) return E_OUTOFMEMORY; |
| |
| (*data)->tag = *refguid; |
| (*data)->flags = Flags; |
| #if 0 |
| (*data)->uniquenessValue = This->uniquenessValue; |
| #endif |
| if (Flags & D3DSPD_IUNKNOWN) { |
| (*data)->ptr.object = (LPUNKNOWN)pData; |
| (*data)->size = sizeof(LPUNKNOWN); |
| IUnknown_AddRef((*data)->ptr.object); |
| } |
| else |
| { |
| (*data)->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData); |
| if (NULL == (*data)->ptr.data) { |
| HeapFree(GetProcessHeap(), 0, *data); |
| return E_OUTOFMEMORY; |
| } |
| } |
| /* link it in */ |
| (*data)->next = This->resource.privateData; |
| This->resource.privateData = *data; |
| return D3D_OK; |
| |
| } else { |
| /* I don't actually know how windows handles this case. The only |
| * reason I don't just call FreePrivateData is because I want to |
| * guarantee SetPrivateData working when using LPUNKNOWN or data |
| * that is no larger than the old data. */ |
| return E_FAIL; |
| |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| PrivateData **data; |
| |
| TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData); |
| data = IWineD3DResourceImpl_FindPrivateData(This, refguid); |
| if (*data == NULL) return D3DERR_NOTFOUND; |
| |
| |
| #if 0 /* This may not be right. */ |
| if (((*data)->flags & D3DSPD_VOLATILE) |
| && (*data)->uniquenessValue != This->uniquenessValue) |
| return DDERR_EXPIRED; |
| #endif |
| if (*pSizeOfData < (*data)->size) { |
| *pSizeOfData = (*data)->size; |
| return D3DERR_MOREDATA; |
| } |
| |
| if ((*data)->flags & D3DSPD_IUNKNOWN) { |
| *(LPUNKNOWN *)pData = (*data)->ptr.object; |
| IUnknown_AddRef((*data)->ptr.object); |
| } |
| else { |
| memcpy(pData, (*data)->ptr.data, (*data)->size); |
| } |
| |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| PrivateData **data; |
| |
| TRACE("(%p) : %p\n", This, refguid); |
| /* TODO: move this code off into a linked list class */ |
| data = IWineD3DResourceImpl_FindPrivateData(This, refguid); |
| if (*data == NULL) return D3DERR_NOTFOUND; |
| |
| *data = (*data)->next; |
| |
| if ((*data)->flags & D3DSPD_IUNKNOWN) |
| { |
| if ((*data)->ptr.object != NULL) |
| IUnknown_Release((*data)->ptr.object); |
| } else { |
| HeapFree(GetProcessHeap(), 0, (*data)->ptr.data); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, *data); |
| |
| return D3D_OK; |
| } |
| |
| /* Priority support is not implemented yet */ |
| DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| |
| /* Preloading of resources is not supported yet */ |
| void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| FIXME("(%p) : stub\n", This); |
| } |
| |
| WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| TRACE("(%p) : returning %d\n", This, This->resource.resourceType); |
| return This->resource.resourceType; |
| } |
| |
| HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) { |
| IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; |
| IUnknown_AddRef(This->resource.parent); |
| *pParent = This->resource.parent; |
| return D3D_OK; |
| } |
| |
| |
| static const IWineD3DResourceVtbl IWineD3DResource_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DResourceImpl_QueryInterface, |
| IWineD3DResourceImpl_AddRef, |
| IWineD3DResourceImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DResourceImpl_GetParent, |
| IWineD3DResourceImpl_GetDevice, |
| IWineD3DResourceImpl_SetPrivateData, |
| IWineD3DResourceImpl_GetPrivateData, |
| IWineD3DResourceImpl_FreePrivateData, |
| IWineD3DResourceImpl_SetPriority, |
| IWineD3DResourceImpl_GetPriority, |
| IWineD3DResourceImpl_PreLoad, |
| IWineD3DResourceImpl_GetType |
| }; |