| /* |
| * IDirect3DVolumeTexture8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3DVolumeTexture8 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| EnterCriticalSection(&d3d8_cs); |
| IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume); |
| LeaveCriticalSection(&d3d8_cs); |
| IUnknown_Release(This->parentDevice); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| DWORD ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); |
| LeaveCriticalSection(&d3d8_cs); |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| DWORD ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); |
| LeaveCriticalSection(&d3d8_cs); |
| return ret; |
| } |
| |
| static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); |
| LeaveCriticalSection(&d3d8_cs); |
| } |
| |
| static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| D3DRESOURCETYPE type; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); |
| LeaveCriticalSection(&d3d8_cs); |
| return type; |
| } |
| |
| /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| DWORD ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); |
| LeaveCriticalSection(&d3d8_cs); |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| DWORD ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); |
| LeaveCriticalSection(&d3d8_cs); |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| DWORD ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); |
| LeaveCriticalSection(&d3d8_cs); |
| return ret; |
| } |
| |
| /* IDirect3DVolumeTexture8 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| WINED3DVOLUME_DESC wined3ddesc; |
| UINT tmpInt = -1; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ |
| wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; |
| wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; |
| wined3ddesc.Usage = &pDesc->Usage; |
| wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; |
| wined3ddesc.Size = &tmpInt; |
| wined3ddesc.Width = &pDesc->Width; |
| wined3ddesc.Height = &pDesc->Height; |
| wined3ddesc.Depth = &pDesc->Depth; |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); |
| LeaveCriticalSection(&d3d8_cs); |
| |
| if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IWineD3DVolume *myVolume = NULL; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); |
| if (hrc == D3D_OK && NULL != ppVolumeLevel) { |
| IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); |
| IWineD3DVolumeTexture_Release(myVolume); |
| } |
| LeaveCriticalSection(&d3d8_cs); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) { |
| IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d8_cs); |
| hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox); |
| LeaveCriticalSection(&d3d8_cs); |
| return hr; |
| } |
| |
| |
| const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVolumeTexture8Impl_QueryInterface, |
| IDirect3DVolumeTexture8Impl_AddRef, |
| IDirect3DVolumeTexture8Impl_Release, |
| /* IDirect3DResource8 */ |
| IDirect3DVolumeTexture8Impl_GetDevice, |
| IDirect3DVolumeTexture8Impl_SetPrivateData, |
| IDirect3DVolumeTexture8Impl_GetPrivateData, |
| IDirect3DVolumeTexture8Impl_FreePrivateData, |
| IDirect3DVolumeTexture8Impl_SetPriority, |
| IDirect3DVolumeTexture8Impl_GetPriority, |
| IDirect3DVolumeTexture8Impl_PreLoad, |
| IDirect3DVolumeTexture8Impl_GetType, |
| /* IDirect3DBaseTexture8 */ |
| IDirect3DVolumeTexture8Impl_SetLOD, |
| IDirect3DVolumeTexture8Impl_GetLOD, |
| IDirect3DVolumeTexture8Impl_GetLevelCount, |
| /* IDirect3DVolumeTexture8 */ |
| IDirect3DVolumeTexture8Impl_GetLevelDesc, |
| IDirect3DVolumeTexture8Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture8Impl_LockBox, |
| IDirect3DVolumeTexture8Impl_UnlockBox, |
| IDirect3DVolumeTexture8Impl_AddDirtyBox |
| }; |