| /* |
| * Copyright 2008 Henri Verbeet for CodeWeavers |
| * Copyright 2015 Józef Kucia for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "initguid.h" |
| #include "d3d11.h" |
| #include "wine/test.h" |
| #include <limits.h> |
| |
| static const D3D_FEATURE_LEVEL d3d11_feature_levels[] = |
| { |
| D3D_FEATURE_LEVEL_11_1, |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_1, |
| D3D_FEATURE_LEVEL_10_0, |
| D3D_FEATURE_LEVEL_9_3, |
| D3D_FEATURE_LEVEL_9_2, |
| D3D_FEATURE_LEVEL_9_1 |
| }; |
| |
| struct vec2 |
| { |
| float x, y; |
| }; |
| |
| struct vec3 |
| { |
| float x, y, z; |
| }; |
| |
| struct vec4 |
| { |
| float x, y, z, w; |
| }; |
| |
| static void set_box(D3D11_BOX *box, UINT left, UINT top, UINT front, UINT right, UINT bottom, UINT back) |
| { |
| box->left = left; |
| box->top = top; |
| box->front = front; |
| box->right = right; |
| box->bottom = bottom; |
| box->back = back; |
| } |
| |
| static ULONG get_refcount(IUnknown *iface) |
| { |
| IUnknown_AddRef(iface); |
| return IUnknown_Release(iface); |
| } |
| |
| static BOOL compare_float(float f, float g, unsigned int ulps) |
| { |
| int x = *(int *)&f; |
| int y = *(int *)&g; |
| |
| if (x < 0) |
| x = INT_MIN - x; |
| if (y < 0) |
| y = INT_MIN - y; |
| |
| if (abs(x - y) > ulps) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) |
| { |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| return TRUE; |
| } |
| |
| struct texture_readback |
| { |
| ID3D11Resource *texture; |
| D3D11_MAPPED_SUBRESOURCE map_desc; |
| ID3D11DeviceContext *immediate_context; |
| unsigned int width, height; |
| }; |
| |
| static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readback *rb) |
| { |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11Device *device; |
| HRESULT hr; |
| |
| memset(rb, 0, sizeof(*rb)); |
| |
| ID3D11Texture2D_GetDevice(texture, &device); |
| |
| ID3D11Texture2D_GetDesc(texture, &texture_desc); |
| texture_desc.Usage = D3D11_USAGE_STAGING; |
| texture_desc.BindFlags = 0; |
| texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| texture_desc.MiscFlags = 0; |
| if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->texture))) |
| { |
| trace("Failed to create texture, hr %#x.\n", hr); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| rb->width = texture_desc.Width; |
| rb->height = texture_desc.Height; |
| |
| ID3D11Device_GetImmediateContext(device, &rb->immediate_context); |
| |
| ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture); |
| if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, 0, D3D11_MAP_READ, 0, &rb->map_desc))) |
| { |
| trace("Failed to map texture, hr %#x.\n", hr); |
| ID3D11Resource_Release(rb->texture); |
| rb->texture = NULL; |
| ID3D11DeviceContext_Release(rb->immediate_context); |
| rb->immediate_context = NULL; |
| } |
| |
| ID3D11Device_Release(device); |
| } |
| |
| static DWORD get_readback_color(struct texture_readback *rb, unsigned int x, unsigned int y) |
| { |
| return ((DWORD *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(DWORD) + x]; |
| } |
| |
| static float get_readback_float(struct texture_readback *rb, unsigned int x, unsigned int y) |
| { |
| return ((float *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(float) + x]; |
| } |
| |
| static void release_texture_readback(struct texture_readback *rb) |
| { |
| ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, 0); |
| ID3D11Resource_Release(rb->texture); |
| ID3D11DeviceContext_Release(rb->immediate_context); |
| } |
| |
| static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigned int y) |
| { |
| struct texture_readback rb; |
| DWORD color; |
| |
| get_texture_readback(texture, &rb); |
| color = get_readback_color(&rb, x, y); |
| release_texture_readback(&rb); |
| |
| return color; |
| } |
| |
| #define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d) |
| static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture, |
| DWORD expected_color, BYTE max_diff) |
| { |
| struct texture_readback rb; |
| unsigned int x = 0, y = 0; |
| BOOL all_match = TRUE; |
| DWORD color = 0; |
| |
| get_texture_readback(texture, &rb); |
| for (y = 0; y < rb.height; ++y) |
| { |
| for (x = 0; x < rb.width; ++x) |
| { |
| color = get_readback_color(&rb, x, y); |
| if (!compare_color(color, expected_color, max_diff)) |
| { |
| all_match = FALSE; |
| break; |
| } |
| } |
| if (!all_match) |
| break; |
| } |
| release_texture_readback(&rb); |
| ok_(__FILE__, line)(all_match, |
| "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y); |
| } |
| |
| #define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d) |
| static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture, |
| float expected_value, BYTE max_diff) |
| { |
| struct texture_readback rb; |
| unsigned int x = 0, y = 0; |
| BOOL all_match = TRUE; |
| float value = 0.0f; |
| |
| get_texture_readback(texture, &rb); |
| for (y = 0; y < rb.height; ++y) |
| { |
| for (x = 0; x < rb.width; ++x) |
| { |
| value = get_readback_float(&rb, x, y); |
| if (!compare_float(value, expected_value, max_diff)) |
| { |
| all_match = FALSE; |
| break; |
| } |
| } |
| if (!all_match) |
| break; |
| } |
| release_texture_readback(&rb); |
| ok_(__FILE__, line)(all_match, |
| "Got unexpected value %.8e at (%u, %u).\n", value, x, y); |
| } |
| |
| static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level) |
| { |
| static const D3D_FEATURE_LEVEL default_feature_level[] = |
| { |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_0, |
| }; |
| unsigned int feature_level_count; |
| ID3D11Device *device; |
| |
| if (feature_level) |
| { |
| feature_level_count = 1; |
| } |
| else |
| { |
| feature_level = default_feature_level; |
| feature_level_count = sizeof(default_feature_level) / sizeof(default_feature_level[0]); |
| } |
| |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| |
| return NULL; |
| } |
| |
| static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window, BOOL windowed) |
| { |
| IDXGISwapChain *swapchain; |
| DXGI_SWAP_CHAIN_DESC desc; |
| IDXGIDevice *dxgi_device; |
| IDXGIAdapter *adapter; |
| IDXGIFactory *factory; |
| HRESULT hr; |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); |
| ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); |
| hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); |
| ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); |
| IDXGIDevice_Release(dxgi_device); |
| hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); |
| ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr); |
| IDXGIAdapter_Release(adapter); |
| |
| desc.BufferDesc.Width = 640; |
| desc.BufferDesc.Height = 480; |
| desc.BufferDesc.RefreshRate.Numerator = 60; |
| desc.BufferDesc.RefreshRate.Denominator = 1; |
| desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; |
| desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| desc.BufferCount = 1; |
| desc.OutputWindow = window; |
| desc.Windowed = windowed; |
| desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
| desc.Flags = 0; |
| |
| hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr); |
| IDXGIFactory_Release(factory); |
| |
| return swapchain; |
| } |
| |
| struct d3d11_test_context |
| { |
| ID3D11Device *device; |
| HWND window; |
| IDXGISwapChain *swapchain; |
| ID3D11Texture2D *backbuffer; |
| ID3D11RenderTargetView *backbuffer_rtv; |
| ID3D11DeviceContext *immediate_context; |
| |
| ID3D11InputLayout *input_layout; |
| ID3D11VertexShader *vs; |
| ID3D11Buffer *vb; |
| }; |
| |
| #define init_test_context(c, l) init_test_context_(__LINE__, c, l) |
| static BOOL init_test_context_(unsigned int line, struct d3d11_test_context *context, |
| const D3D_FEATURE_LEVEL *feature_level) |
| { |
| D3D11_VIEWPORT vp; |
| HRESULT hr; |
| |
| memset(context, 0, sizeof(*context)); |
| |
| if (!(context->device = create_device(feature_level))) |
| { |
| skip_(__FILE__, line)("Failed to create device.\n"); |
| return FALSE; |
| } |
| context->window = CreateWindowA("static", "d3d11_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| context->swapchain = create_swapchain(context->device, context->window, TRUE); |
| hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D11Texture2D, (void **)&context->backbuffer); |
| ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateRenderTargetView(context->device, (ID3D11Resource *)context->backbuffer, |
| NULL, &context->backbuffer_rtv); |
| ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); |
| |
| ID3D11Device_GetImmediateContext(context->device, &context->immediate_context); |
| |
| ID3D11DeviceContext_OMSetRenderTargets(context->immediate_context, 1, &context->backbuffer_rtv, NULL); |
| |
| vp.TopLeftX = 0.0f; |
| vp.TopLeftY = 0.0f; |
| vp.Width = 640.0f; |
| vp.Height = 480.0f; |
| vp.MinDepth = 0.0f; |
| vp.MaxDepth = 1.0f; |
| ID3D11DeviceContext_RSSetViewports(context->immediate_context, 1, &vp); |
| |
| return TRUE; |
| } |
| |
| #define release_test_context(c) release_test_context_(__LINE__, c) |
| static void release_test_context_(unsigned int line, struct d3d11_test_context *context) |
| { |
| ULONG ref; |
| |
| if (context->input_layout) |
| ID3D11InputLayout_Release(context->input_layout); |
| if (context->vs) |
| ID3D11VertexShader_Release(context->vs); |
| if (context->vb) |
| ID3D11Buffer_Release(context->vb); |
| |
| ID3D11DeviceContext_Release(context->immediate_context); |
| ID3D11RenderTargetView_Release(context->backbuffer_rtv); |
| ID3D11Texture2D_Release(context->backbuffer); |
| IDXGISwapChain_Release(context->swapchain); |
| DestroyWindow(context->window); |
| |
| ref = ID3D11Device_Release(context->device); |
| ok_(__FILE__, line)(!ref, "Device has %u references left.\n", ref); |
| } |
| |
| #define draw_quad(c) draw_quad_(__LINE__, c) |
| static void draw_quad_(unsigned int line, struct d3d11_test_context *context) |
| { |
| static const D3D11_INPUT_ELEMENT_DESC default_layout_desc[] = |
| { |
| {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| }; |
| static const DWORD default_vs_code[] = |
| { |
| #if 0 |
| float4 main(float4 position : POSITION) : SV_POSITION |
| { |
| return position; |
| } |
| #endif |
| 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, |
| 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, |
| 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, |
| }; |
| static const struct |
| { |
| struct vec2 position; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f}}, |
| {{-1.0f, 1.0f}}, |
| {{ 1.0f, -1.0f}}, |
| {{ 1.0f, 1.0f}}, |
| }; |
| |
| ID3D11Device *device = context->device; |
| D3D11_SUBRESOURCE_DATA resource_data; |
| D3D11_BUFFER_DESC buffer_desc; |
| unsigned int stride, offset; |
| HRESULT hr; |
| |
| if (!context->input_layout) |
| { |
| hr = ID3D11Device_CreateInputLayout(device, default_layout_desc, |
| sizeof(default_layout_desc) / sizeof(*default_layout_desc), |
| default_vs_code, sizeof(default_vs_code), &context->input_layout); |
| ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(quad); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| resource_data.pSysMem = quad; |
| resource_data.SysMemPitch = 0; |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &context->vb); |
| ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateVertexShader(device, default_vs_code, sizeof(default_vs_code), NULL, &context->vs); |
| ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| } |
| |
| ID3D11DeviceContext_IASetInputLayout(context->immediate_context, context->input_layout); |
| ID3D11DeviceContext_IASetPrimitiveTopology(context->immediate_context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| stride = sizeof(*quad); |
| offset = 0; |
| ID3D11DeviceContext_IASetVertexBuffers(context->immediate_context, 0, 1, &context->vb, &stride, &offset); |
| ID3D11DeviceContext_VSSetShader(context->immediate_context, context->vs, NULL, 0); |
| |
| ID3D11DeviceContext_Draw(context->immediate_context, 4, 0); |
| } |
| |
| static void test_create_device(void) |
| { |
| static const D3D_FEATURE_LEVEL default_feature_levels[] = |
| { |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_1, |
| D3D_FEATURE_LEVEL_10_0, |
| D3D_FEATURE_LEVEL_9_3, |
| D3D_FEATURE_LEVEL_9_2, |
| D3D_FEATURE_LEVEL_9_1, |
| }; |
| D3D_FEATURE_LEVEL feature_level, supported_feature_level; |
| DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc; |
| ID3D11DeviceContext *immediate_context; |
| IDXGISwapChain *swapchain; |
| ID3D11Device *device; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, |
| NULL, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create HAL device.\n"); |
| return; |
| } |
| |
| supported_feature_level = ID3D11Device_GetFeatureLevel(device); |
| trace("Feature level %#x.\n", supported_feature_level); |
| ID3D11Device_Release(device); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, |
| &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, default_feature_levels, |
| sizeof(default_feature_levels) / sizeof(default_feature_levels[0]), D3D11_SDK_VERSION, NULL, |
| &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, |
| &immediate_context); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| |
| ok(!!immediate_context, "Expected immediate device context pointer, got NULL.\n"); |
| refcount = get_refcount((IUnknown *)immediate_context); |
| ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); |
| |
| ID3D11DeviceContext_GetDevice(immediate_context, &device); |
| refcount = ID3D11Device_Release(device); |
| ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); |
| |
| refcount = ID3D11DeviceContext_Release(immediate_context); |
| ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount); |
| |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &device, &feature_level, &immediate_context); |
| todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); |
| |
| window = CreateWindowA("static", "d3d11_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| |
| swapchain_desc.BufferDesc.Width = 800; |
| swapchain_desc.BufferDesc.Height = 600; |
| swapchain_desc.BufferDesc.RefreshRate.Numerator = 60; |
| swapchain_desc.BufferDesc.RefreshRate.Denominator = 60; |
| swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; |
| swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; |
| swapchain_desc.SampleDesc.Count = 1; |
| swapchain_desc.SampleDesc.Quality = 0; |
| swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| swapchain_desc.BufferCount = 1; |
| swapchain_desc.OutputWindow = window; |
| swapchain_desc.Windowed = TRUE; |
| swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
| swapchain_desc.Flags = 0; |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| memset(&obtained_desc, 0, sizeof(obtained_desc)); |
| hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc); |
| ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr); |
| ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width, |
| "Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width); |
| ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height, |
| "Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height); |
| todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator, |
| "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n", |
| obtained_desc.BufferDesc.RefreshRate.Numerator); |
| todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator, |
| "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n", |
| obtained_desc.BufferDesc.RefreshRate.Denominator); |
| ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format, |
| "Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format); |
| ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering, |
| "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering); |
| ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling, |
| "Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling); |
| ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count, |
| "Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count); |
| ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality, |
| "Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality); |
| todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage, |
| "Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage); |
| ok(obtained_desc.BufferCount == swapchain_desc.BufferCount, |
| "Got unexpected BufferCount %u.\n", obtained_desc.BufferCount); |
| ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow, |
| "Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow); |
| ok(obtained_desc.Windowed == swapchain_desc.Windowed, |
| "Got unexpected Windowed %#x.\n", obtained_desc.Windowed); |
| ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect, |
| "Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect); |
| ok(obtained_desc.Flags == swapchain_desc.Flags, |
| "Got unexpected Flags %#x.\n", obtained_desc.Flags); |
| |
| refcount = IDXGISwapChain_Release(swapchain); |
| ok(!refcount, "Swapchain has %u references left.\n", refcount); |
| |
| feature_level = ID3D11Device_GetFeatureLevel(device); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ID3D11Device_Release(device); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, NULL, &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| swapchain_desc.OutputWindow = NULL; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ID3D11Device_Release(device); |
| |
| swapchain = (IDXGISwapChain *)0xdeadbeef; |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| swapchain_desc.OutputWindow = NULL; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); |
| todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); |
| ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); |
| |
| swapchain = (IDXGISwapChain *)0xdeadbeef; |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| swapchain_desc.OutputWindow = window; |
| swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); |
| ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); |
| ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); |
| |
| DestroyWindow(window); |
| } |
| |
| static void test_device_interfaces(void) |
| { |
| IDXGIAdapter *dxgi_adapter; |
| IDXGIDevice *dxgi_device; |
| ID3D11Device *device; |
| IUnknown *iface; |
| ULONG refcount; |
| unsigned int i; |
| HRESULT hr; |
| |
| for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) |
| { |
| if (!(device = create_device(&d3d11_feature_levels[i]))) |
| { |
| skip("Failed to create device for feature level %#x.\n", d3d11_feature_levels[i]); |
| continue; |
| } |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IUnknown, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); |
| ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n"); |
| hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter); |
| ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n"); |
| hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface); |
| ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n"); |
| IUnknown_Release(iface); |
| IDXGIAdapter_Release(dxgi_adapter); |
| hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter); |
| ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n"); |
| hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface); |
| ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory1.\n"); |
| IUnknown_Release(iface); |
| IDXGIAdapter_Release(dxgi_adapter); |
| IDXGIDevice_Release(dxgi_device); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n"); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Device should implement ID3D10Multithread interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device, (void **)&iface); |
| todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface); |
| todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device1 interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| } |
| |
| static void test_get_immediate_context(void) |
| { |
| ID3D11DeviceContext *immediate_context, *previous_immediate_context; |
| ULONG expected_refcount, refcount; |
| ID3D11Device *device; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| ID3D11Device_GetImmediateContext(device, &immediate_context); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount); |
| previous_immediate_context = immediate_context; |
| |
| ID3D11Device_GetImmediateContext(device, &immediate_context); |
| ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D11DeviceContext_Release(previous_immediate_context); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11DeviceContext_Release(immediate_context); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| ID3D11Device_GetImmediateContext(device, &immediate_context); |
| ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n"); |
| refcount = ID3D11DeviceContext_Release(immediate_context); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_texture2d(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| ID3D11Device *device, *tmp; |
| D3D11_TEXTURE2D_DESC desc; |
| ID3D11Texture2D *texture; |
| UINT quality_level_count; |
| IDXGISurface *surface; |
| unsigned int i; |
| HRESULT hr; |
| |
| static const struct |
| { |
| DXGI_FORMAT format; |
| D3D11_BIND_FLAG bind_flags; |
| BOOL succeeds; |
| BOOL todo; |
| } |
| tests[] = |
| { |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, FALSE, FALSE}, |
| {DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE}, |
| {DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, TRUE}, |
| {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE}, |
| {DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, FALSE}, |
| {DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R8G8B8A8_UNORM, D3D11_BIND_DEPTH_STENCIL, FALSE, FALSE}, |
| {DXGI_FORMAT_D24_UNORM_S8_UINT, D3D11_BIND_RENDER_TARGET, FALSE, FALSE}, |
| {DXGI_FORMAT_D32_FLOAT, D3D11_BIND_RENDER_TARGET, FALSE, FALSE}, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n"); |
| IDXGISurface_Release(surface); |
| ID3D11Texture2D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11Texture2D_GetDesc(texture, &desc); |
| ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count); |
| ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality); |
| ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture2D_Release(texture); |
| |
| desc.MipLevels = 1; |
| desc.ArraySize = 2; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture2D_Release(texture); |
| |
| ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count); |
| desc.ArraySize = 1; |
| desc.SampleDesc.Count = 2; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| if (quality_level_count) |
| { |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ID3D11Texture2D_Release(texture); |
| desc.SampleDesc.Quality = quality_level_count; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| } |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| /* We assume 15 samples multisampling is never supported in practice. */ |
| desc.SampleDesc.Count = 15; |
| desc.SampleDesc.Quality = 0; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| desc.SampleDesc.Count = 1; |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) |
| { |
| desc.Format = tests[i].format; |
| desc.BindFlags = tests[i].bind_flags; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture); |
| |
| todo_wine_if(tests[i].todo) |
| ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr); |
| |
| if (SUCCEEDED(hr)) |
| ID3D11Texture2D_Release(texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_texture2d_interfaces(void) |
| { |
| ID3D10Texture2D *d3d10_texture; |
| D3D11_TEXTURE2D_DESC desc; |
| ID3D11Texture2D *texture; |
| IDXGISurface *surface; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| FALSE, |
| 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 0; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Texture should implement ID3D10Texture2D.\n"); |
| if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); |
| ID3D11Texture2D_Release(texture); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_TEXTURE2D_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), |
| "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i); |
| IDXGISurface_Release(surface); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); |
| ID3D11Texture2D_Release(texture); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture2D.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture2D.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); |
| continue; |
| } |
| |
| ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_desc); |
| |
| ok(d3d10_desc.Width == desc.Width, |
| "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); |
| ok(d3d10_desc.Height == desc.Height, |
| "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); |
| ok(d3d10_desc.MipLevels == desc.MipLevels, |
| "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); |
| ok(d3d10_desc.ArraySize == desc.ArraySize, |
| "Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize); |
| ok(d3d10_desc.Format == desc.Format, |
| "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); |
| ok(d3d10_desc.SampleDesc.Count == desc.SampleDesc.Count, |
| "Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d10_desc.SampleDesc.Count); |
| ok(d3d10_desc.SampleDesc.Quality == desc.SampleDesc.Quality, |
| "Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d10_desc.SampleDesc.Quality); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Texture2D_GetDevice(d3d10_texture, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Texture2D_Release(d3d10_texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_texture3d(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| ID3D11Device *device, *tmp; |
| D3D11_TEXTURE3D_DESC desc; |
| ID3D11Texture3D *texture; |
| IDXGISurface *surface; |
| unsigned int i; |
| HRESULT hr; |
| |
| static const struct |
| { |
| DXGI_FORMAT format; |
| D3D11_BIND_FLAG bind_flags; |
| BOOL succeeds; |
| BOOL todo; |
| } |
| tests[] = |
| { |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE}, |
| {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE}, |
| {DXGI_FORMAT_R8G8B8A8_UNORM, D3D11_BIND_DEPTH_STENCIL, FALSE, FALSE}, |
| {DXGI_FORMAT_D24_UNORM_S8_UINT, D3D11_BIND_RENDER_TARGET, FALSE, FALSE}, |
| {DXGI_FORMAT_D32_FLOAT, D3D11_BIND_RENDER_TARGET, FALSE, FALSE}, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture3D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11Texture3D_GetDesc(texture, &desc); |
| ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth); |
| ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture3D_Release(texture); |
| |
| desc.MipLevels = 1; |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) |
| { |
| desc.Format = tests[i].format; |
| desc.BindFlags = tests[i].bind_flags; |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, (ID3D11Texture3D **)&texture); |
| |
| todo_wine_if(tests[i].todo) |
| ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr); |
| |
| if (SUCCEEDED(hr)) |
| ID3D11Texture3D_Release(texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_texture3d_interfaces(void) |
| { |
| ID3D10Texture3D *d3d10_texture; |
| D3D11_TEXTURE3D_DESC desc; |
| ID3D11Texture3D *texture; |
| IDXGISurface *surface; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| FALSE, |
| 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device.\n"); |
| return; |
| } |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 0; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Texture should implement ID3D10Texture3D.\n"); |
| if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); |
| ID3D11Texture3D_Release(texture); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("3D textures do not implement ID3D10Texture3D.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_TEXTURE3D_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), |
| "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); |
| ID3D11Texture3D_Release(texture); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); |
| continue; |
| } |
| |
| ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc); |
| |
| ok(d3d10_desc.Width == desc.Width, |
| "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); |
| ok(d3d10_desc.Height == desc.Height, |
| "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); |
| ok(d3d10_desc.Depth == desc.Depth, |
| "Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth); |
| ok(d3d10_desc.MipLevels == desc.MipLevels, |
| "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); |
| ok(d3d10_desc.Format == desc.Format, |
| "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Texture3D_Release(d3d10_texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_buffer_interfaces(void) |
| { |
| ID3D10Buffer *d3d10_buffer; |
| D3D11_BUFFER_DESC desc; |
| ID3D11Buffer *buffer; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT structure_stride; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_VERTEX_BUFFER, 0, 0, |
| D3D10_BIND_VERTEX_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_INDEX_BUFFER, 0, 0, |
| D3D10_BIND_INDEX_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_CONSTANT_BUFFER, 0, 0, |
| D3D10_BIND_CONSTANT_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_STREAM_OUTPUT, 0, 0, |
| D3D10_BIND_STREAM_OUTPUT, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_RENDER_TARGET, 0, 0, |
| D3D10_BIND_RENDER_TARGET, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED, 0, |
| 0, D3D10_RESOURCE_MISC_SHARED |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| FALSE /* Structured buffers do not implement ID3D10Buffer. */, |
| 0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device.\n"); |
| return; |
| } |
| |
| desc.ByteWidth = 1024; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Buffer should implement ID3D10Buffer.\n"); |
| if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); |
| ID3D11Buffer_Release(buffer); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("Buffers do not implement ID3D10Buffer.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_BUFFER_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.ByteWidth = 1024; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| desc.StructureByteStride = current->structure_stride; |
| |
| hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create a buffer, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); |
| ID3D11Buffer_Release(buffer); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D10Buffer.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Buffer should not implement ID3D10Buffer.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); |
| continue; |
| } |
| |
| ID3D10Buffer_GetDesc(d3d10_buffer, &d3d10_desc); |
| |
| ok(d3d10_desc.ByteWidth == desc.ByteWidth, |
| "Test %u: Got unexpected ByteWidth %u.\n", i, d3d10_desc.ByteWidth); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Buffer_GetDevice(d3d10_buffer, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Buffer_Release(d3d10_buffer); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_depthstencil_view(void) |
| { |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D11DepthStencilView *dsview; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11DepthStencilView_GetDevice(dsview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc); |
| ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); |
| ok(dsv_desc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); |
| ok(!dsv_desc.Flags, "Got unexpected flags %#x.\n", dsv_desc.Flags); |
| ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); |
| |
| ID3D11DepthStencilView_Release(dsview); |
| |
| dsv_desc.Format = DXGI_FORMAT_UNKNOWN; |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); |
| |
| memset(&dsv_desc, 0, sizeof(dsv_desc)); |
| ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc); |
| todo_wine ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); |
| ok(dsv_desc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); |
| ok(!dsv_desc.Flags, "Got unexpected flags %#x.\n", dsv_desc.Flags); |
| ok(!U(dsv_desc).Texture2D.MipSlice, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); |
| |
| ID3D11DepthStencilView_Release(dsview); |
| |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_depthstencil_view_interfaces(void) |
| { |
| D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; |
| ID3D10DepthStencilView *d3d10_dsview; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11DepthStencilView *dsview; |
| ID3D11Texture2D *texture; |
| ID3D11Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| dsv_desc.Format = texture_desc.Format; |
| dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| dsv_desc.Flags = 0; |
| U(dsv_desc).Texture2D.MipSlice = 0; |
| |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); |
| |
| hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview); |
| ID3D11DepthStencilView_Release(dsview); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Depth stencil view should implement ID3D10DepthStencilView.\n"); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n"); |
| goto done; |
| } |
| |
| ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc); |
| ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format); |
| ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension, |
| "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension); |
| ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, |
| "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice); |
| |
| ID3D10DepthStencilView_Release(d3d10_dsview); |
| |
| done: |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_rendertarget_view(void) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtv_desc; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11RenderTargetView *rtview; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| ID3D11Buffer *buffer; |
| IUnknown *iface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Buffer_GetDevice(buffer, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER; |
| U(rtv_desc).Buffer.ElementOffset = 0; |
| U(rtv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11RenderTargetView_GetDevice(rtview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Render target view should implement ID3D10RenderTargetView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11RenderTargetView_Release(rtview); |
| ID3D11Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| /* For texture resources it's allowed to specify NULL as desc */ |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); |
| |
| ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc); |
| ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format); |
| ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", |
| rtv_desc.ViewDimension); |
| ok(U(rtv_desc).Texture2D.MipSlice == 0, "Got unexpected mip slice %#x.\n", U(rtv_desc).Texture2D.MipSlice); |
| |
| hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Render target view should implement ID3D10RenderTargetView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11RenderTargetView_Release(rtview); |
| |
| rtv_desc.Format = DXGI_FORMAT_UNKNOWN; |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); |
| |
| memset(&rtv_desc, 0, sizeof(rtv_desc)); |
| ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc); |
| todo_wine ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format); |
| ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", |
| rtv_desc.ViewDimension); |
| ok(!U(rtv_desc).Texture2D.MipSlice, "Got unexpected mip slice %#x.\n", U(rtv_desc).Texture2D.MipSlice); |
| |
| ID3D11RenderTargetView_Release(rtview); |
| |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader_resource_view(void) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D11ShaderResourceView *srview; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| ID3D11Buffer *buffer; |
| IUnknown *iface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; |
| U(srv_desc).Buffer.ElementOffset = 0; |
| U(srv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11ShaderResourceView_GetDevice(srview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView1.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11ShaderResourceView_Release(srview); |
| ID3D11Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 0; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); |
| |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView1.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); |
| ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); |
| ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); |
| ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", |
| U(srv_desc).Texture2D.MostDetailedMip); |
| ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); |
| |
| ID3D11ShaderResourceView_Release(srview); |
| |
| srv_desc.Format = DXGI_FORMAT_UNKNOWN; |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); |
| |
| memset(&srv_desc, 0, sizeof(srv_desc)); |
| ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); |
| todo_wine ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); |
| ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); |
| ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", |
| U(srv_desc).Texture2D.MostDetailedMip); |
| ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); |
| |
| ID3D11ShaderResourceView_Release(srview); |
| |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader(void) |
| { |
| #if 0 |
| float4 light; |
| float4x4 mat; |
| |
| struct input |
| { |
| float4 position : POSITION; |
| float3 normal : NORMAL; |
| }; |
| |
| struct output |
| { |
| float4 position : POSITION; |
| float4 diffuse : COLOR; |
| }; |
| |
| output main(const input v) |
| { |
| output o; |
| |
| o.position = mul(v.position, mat); |
| o.diffuse = dot((float3)light, v.normal); |
| |
| return o; |
| } |
| #endif |
| static const DWORD vs_4_0[] = |
| { |
| 0x43425844, 0x3ae813ca, 0x0f034b91, 0x790f3226, 0x6b4a718a, 0x00000001, 0x000001c0, |
| 0x00000003, 0x0000002c, 0x0000007c, 0x000000cc, 0x4e475349, 0x00000048, 0x00000002, |
| 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, |
| 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x49534f50, |
| 0x4e4f4954, 0x524f4e00, 0x004c414d, 0x4e47534f, 0x00000048, 0x00000002, 0x00000008, |
| 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, |
| 0x4c4f4300, 0xab00524f, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x04000059, |
| 0x00208e46, 0x00000000, 0x00000005, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, |
| 0x00101072, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, |
| 0x00000001, 0x08000011, 0x00102012, 0x00000000, 0x00101e46, 0x00000000, 0x00208e46, |
| 0x00000000, 0x00000001, 0x08000011, 0x00102022, 0x00000000, 0x00101e46, 0x00000000, |
| 0x00208e46, 0x00000000, 0x00000002, 0x08000011, 0x00102042, 0x00000000, 0x00101e46, |
| 0x00000000, 0x00208e46, 0x00000000, 0x00000003, 0x08000011, 0x00102082, 0x00000000, |
| 0x00101e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000004, 0x08000010, 0x001020f2, |
| 0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x00101246, 0x00000001, 0x0100003e, |
| }; |
| |
| static const DWORD vs_2_0[] = |
| { |
| 0xfffe0200, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0200, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x03000009, 0xc0010000, 0x90e40000, 0xa0e40000, 0x03000009, |
| 0xc0020000, 0x90e40000, 0xa0e40001, 0x03000009, 0xc0040000, 0x90e40000, 0xa0e40002, |
| 0x03000009, 0xc0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xd00f0000, 0xa0e40004, |
| 0x90e40001, 0x0000ffff, |
| }; |
| |
| static const DWORD vs_3_0[] = |
| { |
| 0xfffe0300, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0300, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x0200001f, 0x80000000, 0xe00f0000, 0x0200001f, 0x8000000a, |
| 0xe00f0001, 0x03000009, 0xe0010000, 0x90e40000, 0xa0e40000, 0x03000009, 0xe0020000, |
| 0x90e40000, 0xa0e40001, 0x03000009, 0xe0040000, 0x90e40000, 0xa0e40002, 0x03000009, |
| 0xe0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xe00f0001, 0xa0e40004, 0x90e40001, |
| 0x0000ffff, |
| }; |
| |
| #if 0 |
| float4 main(const float4 color : COLOR) : SV_TARGET |
| { |
| float4 o; |
| |
| o = color; |
| |
| return o; |
| } |
| #endif |
| static const DWORD ps_4_0[] = |
| { |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, |
| 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, |
| 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, |
| 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, |
| 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, |
| 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, |
| 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, |
| }; |
| static const DWORD ps_4_0_level_9_0[] = |
| { |
| 0x43425844, 0xbc6626e7, 0x7778dc9d, 0xc8a43be2, 0xe4b53f7a, 0x00000001, 0x00000170, |
| 0x00000005, 0x00000034, 0x00000080, 0x000000cc, 0x0000010c, 0x0000013c, 0x53414e58, |
| 0x00000044, 0x00000044, 0xffff0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, |
| 0x00240000, 0x00240000, 0x00240000, 0xffff0200, 0x0200001f, 0x80000000, 0xb00f0000, |
| 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x00000044, 0x00000044, |
| 0xffff0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, |
| 0x00240000, 0xffff0200, 0x0200001f, 0x80000000, 0xb00f0000, 0x02000001, 0x800f0800, |
| 0xb0e40000, 0x0000ffff, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, 0x03001062, |
| 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, |
| 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x4e475349, 0x00000028, 0x00000001, |
| 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, |
| 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, |
| 0xabab0054, |
| }; |
| static const DWORD ps_4_0_level_9_1[] = |
| { |
| 0x43425844, 0x275ecf38, 0x4349ff01, 0xa6b0e324, 0x6e54a4fc, 0x00000001, 0x00000120, |
| 0x00000004, 0x00000030, 0x0000007c, 0x000000bc, 0x000000ec, 0x396e6f41, 0x00000044, |
| 0x00000044, 0xffff0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, |
| 0x00240000, 0x00240000, 0xffff0200, 0x0200001f, 0x80000000, 0xb00f0000, 0x02000001, |
| 0x800f0800, 0xb0e40000, 0x0000ffff, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, |
| 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, |
| 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x4e475349, 0x00000028, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, |
| 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, |
| 0x45475241, 0xabab0054, |
| }; |
| static const DWORD ps_4_0_level_9_3[] = |
| { |
| 0x43425844, 0xc7d541c4, 0x961d4e0e, 0x9ce7ec57, 0x70f47dcb, 0x00000001, 0x00000120, |
| 0x00000004, 0x00000030, 0x0000007c, 0x000000bc, 0x000000ec, 0x396e6f41, 0x00000044, |
| 0x00000044, 0xffff0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, |
| 0x00240000, 0x00240000, 0xffff0201, 0x0200001f, 0x80000000, 0xb00f0000, 0x02000001, |
| 0x800f0800, 0xb0e40000, 0x0000ffff, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, |
| 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, |
| 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x4e475349, 0x00000028, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, |
| 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, |
| 0x45475241, 0xabab0054, |
| }; |
| |
| #if 0 |
| struct gs_out |
| { |
| float4 pos : SV_POSITION; |
| }; |
| |
| [maxvertexcount(4)] |
| void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout) |
| { |
| float offset = 0.1 * vin[0].w; |
| gs_out v; |
| |
| v.pos = float4(vin[0].x - offset, vin[0].y - offset, vin[0].z, vin[0].w); |
| vout.Append(v); |
| v.pos = float4(vin[0].x - offset, vin[0].y + offset, vin[0].z, vin[0].w); |
| vout.Append(v); |
| v.pos = float4(vin[0].x + offset, vin[0].y - offset, vin[0].z, vin[0].w); |
| vout.Append(v); |
| v.pos = float4(vin[0].x + offset, vin[0].y + offset, vin[0].z, vin[0].w); |
| vout.Append(v); |
| } |
| #endif |
| static const DWORD gs_4_0[] = |
| { |
| 0x43425844, 0x000ee786, 0xc624c269, 0x885a5cbe, 0x444b3b1f, 0x00000001, 0x0000023c, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, |
| 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000001a0, 0x00020040, |
| 0x00000068, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x02000068, 0x00000001, 0x0100085d, |
| 0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000004, 0x0f000032, |
| 0x00100032, 0x00000000, 0x80201ff6, 0x00000041, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, |
| 0x3dcccccd, 0x00000000, 0x00000000, 0x00201046, 0x00000000, 0x00000000, 0x05000036, 0x00102032, |
| 0x00000000, 0x00100046, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, |
| 0x00000000, 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0e000032, |
| 0x00100052, 0x00000000, 0x00201ff6, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, 0x00000000, |
| 0x3dcccccd, 0x00000000, 0x00201106, 0x00000000, 0x00000000, 0x05000036, 0x00102022, 0x00000000, |
| 0x0010002a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, |
| 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x05000036, 0x00102022, |
| 0x00000000, 0x0010001a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, |
| 0x00000000, 0x01000013, 0x05000036, 0x00102032, 0x00000000, 0x00100086, 0x00000000, 0x06000036, |
| 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x0100003e, |
| }; |
| |
| ULONG refcount, expected_refcount; |
| ID3D11Device *device, *tmp; |
| ID3D11GeometryShader *gs; |
| ID3D11VertexShader *vs; |
| ID3D11PixelShader *ps; |
| IUnknown *iface; |
| unsigned int i; |
| HRESULT hr; |
| |
| for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) |
| { |
| D3D_FEATURE_LEVEL feature_level = d3d11_feature_levels[i]; |
| BOOL todo = feature_level <= D3D_FEATURE_LEVEL_9_3; |
| |
| if (!(device = create_device(&feature_level))) |
| { |
| skip("Failed to create device for feature level %#x.\n", feature_level); |
| continue; |
| } |
| |
| /* level_9 shaders */ |
| hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_0, sizeof(ps_4_0_level_9_0), NULL, &ps); |
| todo_wine_if(todo) |
| ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| if (SUCCEEDED(hr)) |
| ID3D11PixelShader_Release(ps); |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_1, sizeof(ps_4_0_level_9_1), NULL, &ps); |
| todo_wine_if(todo) |
| ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| if (SUCCEEDED(hr)) |
| ID3D11PixelShader_Release(ps); |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_3, sizeof(ps_4_0_level_9_3), NULL, &ps); |
| todo_wine_if(todo) |
| ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| if (SUCCEEDED(hr)) |
| ID3D11PixelShader_Release(ps); |
| |
| /* vertex shader */ |
| hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM2 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_3_0, sizeof(vs_3_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM3 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| hr = ID3D11Device_CreateVertexShader(device, ps_4_0, sizeof(ps_4_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x, feature level %#x.\n", |
| hr, feature_level); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); |
| hr = ID3D11Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), NULL, &vs); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| else |
| ok(hr == E_INVALIDARG, "Created a SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", |
| refcount, expected_refcount); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| { |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11VertexShader_GetDevice(vs, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", |
| refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11VertexShader_QueryInterface(vs, &IID_ID3D10VertexShader, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Vertex shader should implement ID3D10VertexShader.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11VertexShader_Release(vs); |
| ok(!refcount, "Vertex shader has %u references left.\n", refcount); |
| } |
| |
| /* pixel shader */ |
| expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); |
| hr = ID3D11Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), NULL, &ps); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| ok(SUCCEEDED(hr), "Failed to create SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| else |
| ok(hr == E_INVALIDARG, "Created a SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", |
| refcount, expected_refcount); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| { |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11PixelShader_GetDevice(ps, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", |
| refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11PixelShader_QueryInterface(ps, &IID_ID3D10PixelShader, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Pixel shader should implement ID3D10PixelShader.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11PixelShader_Release(ps); |
| ok(!refcount, "Pixel shader has %u references left.\n", refcount); |
| } |
| |
| /* geometry shader */ |
| expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); |
| hr = ID3D11Device_CreateGeometryShader(device, gs_4_0, sizeof(gs_4_0), NULL, &gs); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| ok(SUCCEEDED(hr), "Failed to create SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| else |
| ok(hr == E_INVALIDARG, "Created a SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", |
| refcount, expected_refcount); |
| if (feature_level >= D3D_FEATURE_LEVEL_10_0) |
| { |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11GeometryShader_GetDevice(gs, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", |
| refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11GeometryShader_QueryInterface(gs, &IID_ID3D10GeometryShader, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Geometry shader should implement ID3D10GeometryShader.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11GeometryShader_Release(gs); |
| ok(!refcount, "Geometry shader has %u references left.\n", refcount); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| } |
| |
| static void test_create_sampler_state(void) |
| { |
| static const struct test |
| { |
| D3D11_FILTER filter; |
| D3D10_FILTER expected_filter; |
| } |
| desc_conversion_tests[] = |
| { |
| {D3D11_FILTER_MIN_MAG_MIP_POINT, D3D10_FILTER_MIN_MAG_MIP_POINT}, |
| {D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR}, |
| {D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT}, |
| {D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR}, |
| {D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT}, |
| {D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR}, |
| {D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT}, |
| {D3D11_FILTER_MIN_MAG_MIP_LINEAR, D3D10_FILTER_MIN_MAG_MIP_LINEAR}, |
| {D3D11_FILTER_ANISOTROPIC, D3D10_FILTER_ANISOTROPIC}, |
| {D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT}, |
| {D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR}, |
| { |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT, |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT |
| }, |
| {D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR}, |
| {D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT}, |
| { |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR, |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR |
| }, |
| {D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT}, |
| {D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR}, |
| {D3D11_FILTER_COMPARISON_ANISOTROPIC, D3D10_FILTER_COMPARISON_ANISOTROPIC}, |
| }; |
| |
| ID3D11SamplerState *sampler_state1, *sampler_state2; |
| ID3D10SamplerState *d3d10_sampler_state; |
| ULONG refcount, expected_refcount; |
| ID3D11Device *device, *tmp; |
| D3D11_SAMPLER_DESC desc; |
| unsigned int i; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateSamplerState(device, NULL, &sampler_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; |
| desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; |
| desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; |
| desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; |
| desc.MipLODBias = 0.0f; |
| desc.MaxAnisotropy = 16; |
| desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; |
| desc.BorderColor[0] = 0.0f; |
| desc.BorderColor[1] = 1.0f; |
| desc.BorderColor[2] = 0.0f; |
| desc.BorderColor[3] = 1.0f; |
| desc.MinLOD = 0.0f; |
| desc.MaxLOD = 16.0f; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state2); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11SamplerState_GetDevice(sampler_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11SamplerState_GetDesc(sampler_state1, &desc); |
| ok(desc.Filter == D3D11_FILTER_MIN_MAG_MIP_LINEAR, "Got unexpected filter %#x.\n", desc.Filter); |
| ok(desc.AddressU == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address u %u.\n", desc.AddressU); |
| ok(desc.AddressV == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address v %u.\n", desc.AddressV); |
| ok(desc.AddressW == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address w %u.\n", desc.AddressW); |
| ok(!desc.MipLODBias, "Got unexpected mip LOD bias %f.\n", desc.MipLODBias); |
| ok(!desc.MaxAnisotropy, "Got unexpected max anisotropy %u.\n", desc.MaxAnisotropy); |
| ok(desc.ComparisonFunc == D3D11_COMPARISON_NEVER, "Got unexpected comparison func %u.\n", desc.ComparisonFunc); |
| ok(!desc.BorderColor[0] && !desc.BorderColor[1] && !desc.BorderColor[2] && !desc.BorderColor[3], |
| "Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n", |
| desc.BorderColor[0], desc.BorderColor[1], desc.BorderColor[2], desc.BorderColor[3]); |
| ok(!desc.MinLOD, "Got unexpected min LOD %f.\n", desc.MinLOD); |
| ok(desc.MaxLOD == 16.0f, "Got unexpected max LOD %f.\n", desc.MaxLOD); |
| |
| refcount = ID3D11SamplerState_Release(sampler_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11SamplerState_Release(sampler_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_SAMPLER_DESC d3d10_desc, expected_desc; |
| |
| desc.Filter = current->filter; |
| desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; |
| desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; |
| desc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER; |
| desc.MipLODBias = 0.0f; |
| desc.MaxAnisotropy = 16; |
| desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; |
| desc.BorderColor[0] = 0.0f; |
| desc.BorderColor[1] = 1.0f; |
| desc.BorderColor[2] = 0.0f; |
| desc.BorderColor[3] = 1.0f; |
| desc.MinLOD = 0.0f; |
| desc.MaxLOD = 16.0f; |
| |
| hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr); |
| |
| hr = ID3D11SamplerState_QueryInterface(sampler_state1, &IID_ID3D10SamplerState, |
| (void **)&d3d10_sampler_state); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Test %u: Sampler state should implement ID3D10SamplerState.\n", i); |
| if (FAILED(hr)) |
| { |
| win_skip("Sampler state does not implement ID3D10SamplerState.\n"); |
| ID3D11SamplerState_Release(sampler_state1); |
| break; |
| } |
| |
| memcpy(&expected_desc, &desc, sizeof(expected_desc)); |
| expected_desc.Filter = current->expected_filter; |
| if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(current->filter)) |
| expected_desc.MaxAnisotropy = 0; |
| if (!D3D11_DECODE_IS_COMPARISON_FILTER(current->filter)) |
| expected_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; |
| |
| ID3D10SamplerState_GetDesc(d3d10_sampler_state, &d3d10_desc); |
| ok(d3d10_desc.Filter == expected_desc.Filter, |
| "Test %u: Got unexpected filter %#x.\n", i, d3d10_desc.Filter); |
| ok(d3d10_desc.AddressU == expected_desc.AddressU, |
| "Test %u: Got unexpected address u %u.\n", i, d3d10_desc.AddressU); |
| ok(d3d10_desc.AddressV == expected_desc.AddressV, |
| "Test %u: Got unexpected address v %u.\n", i, d3d10_desc.AddressV); |
| ok(d3d10_desc.AddressW == expected_desc.AddressW, |
| "Test %u: Got unexpected address w %u.\n", i, d3d10_desc.AddressW); |
| ok(d3d10_desc.MipLODBias == expected_desc.MipLODBias, |
| "Test %u: Got unexpected mip LOD bias %f.\n", i, d3d10_desc.MipLODBias); |
| ok(d3d10_desc.MaxAnisotropy == expected_desc.MaxAnisotropy, |
| "Test %u: Got unexpected max anisotropy %u.\n", i, d3d10_desc.MaxAnisotropy); |
| ok(d3d10_desc.ComparisonFunc == expected_desc.ComparisonFunc, |
| "Test %u: Got unexpected comparison func %u.\n", i, d3d10_desc.ComparisonFunc); |
| ok(d3d10_desc.BorderColor[0] == expected_desc.BorderColor[0] |
| && d3d10_desc.BorderColor[1] == expected_desc.BorderColor[1] |
| && d3d10_desc.BorderColor[2] == expected_desc.BorderColor[2] |
| && d3d10_desc.BorderColor[3] == expected_desc.BorderColor[3], |
| "Test %u: Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n", i, |
| d3d10_desc.BorderColor[0], d3d10_desc.BorderColor[1], |
| d3d10_desc.BorderColor[2], d3d10_desc.BorderColor[3]); |
| ok(d3d10_desc.MinLOD == expected_desc.MinLOD, |
| "Test %u: Got unexpected min LOD %f.\n", i, d3d10_desc.MinLOD); |
| ok(d3d10_desc.MaxLOD == expected_desc.MaxLOD, |
| "Test %u: Got unexpected max LOD %f.\n", i, d3d10_desc.MaxLOD); |
| |
| refcount = ID3D10SamplerState_Release(d3d10_sampler_state); |
| ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount); |
| refcount = ID3D11SamplerState_Release(sampler_state1); |
| ok(!refcount, "Test %u: Got unexpected refcount %u.\n", i, refcount); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_blend_state(void) |
| { |
| static const D3D11_BLEND_DESC desc_conversion_tests[] = |
| { |
| { |
| FALSE, FALSE, |
| { |
| { |
| FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD |
| }, |
| }, |
| }, |
| { |
| FALSE, TRUE, |
| { |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_RED |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_GREEN |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| }, |
| }, |
| { |
| FALSE, TRUE, |
| { |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_SUBTRACT, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ONE, D3D11_BLEND_OP_MAX, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ONE, D3D11_BLEND_OP_MIN, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| { |
| FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, |
| D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL |
| }, |
| }, |
| }, |
| }; |
| |
| ID3D11BlendState *blend_state1, *blend_state2; |
| D3D11_BLEND_DESC desc, obtained_desc; |
| ID3D10BlendState *d3d10_blend_state; |
| D3D10_BLEND_DESC d3d10_blend_desc; |
| ULONG refcount, expected_refcount; |
| ID3D11Device *device, *tmp; |
| unsigned int i, j; |
| IUnknown *iface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateBlendState(device, NULL, &blend_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.AlphaToCoverageEnable = FALSE; |
| desc.IndependentBlendEnable = FALSE; |
| desc.RenderTarget[0].BlendEnable = FALSE; |
| desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; |
| desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO; |
| desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; |
| desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; |
| desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; |
| desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; |
| desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state1); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state2); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| ok(blend_state1 == blend_state2, "Got different blend state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11BlendState_GetDevice(blend_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11BlendState_GetDesc(blend_state1, &obtained_desc); |
| ok(obtained_desc.AlphaToCoverageEnable == FALSE, "Got unexpected alpha to coverage enable %#x.\n", |
| obtained_desc.AlphaToCoverageEnable); |
| ok(obtained_desc.IndependentBlendEnable == FALSE, "Got unexpected independent blend enable %#x.\n", |
| obtained_desc.IndependentBlendEnable); |
| for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| ok(obtained_desc.RenderTarget[i].BlendEnable == FALSE, |
| "Got unexpected blend enable %#x for render target %u.\n", |
| obtained_desc.RenderTarget[i].BlendEnable, i); |
| ok(obtained_desc.RenderTarget[i].SrcBlend == D3D11_BLEND_ONE, |
| "Got unexpected src blend %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].SrcBlend, i); |
| ok(obtained_desc.RenderTarget[i].DestBlend == D3D11_BLEND_ZERO, |
| "Got unexpected dest blend %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].DestBlend, i); |
| ok(obtained_desc.RenderTarget[i].BlendOp == D3D11_BLEND_OP_ADD, |
| "Got unexpected blend op %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].BlendOp, i); |
| ok(obtained_desc.RenderTarget[i].SrcBlendAlpha == D3D11_BLEND_ONE, |
| "Got unexpected src blend alpha %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].SrcBlendAlpha, i); |
| ok(obtained_desc.RenderTarget[i].DestBlendAlpha == D3D11_BLEND_ZERO, |
| "Got unexpected dest blend alpha %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].DestBlendAlpha, i); |
| ok(obtained_desc.RenderTarget[i].BlendOpAlpha == D3D11_BLEND_OP_ADD, |
| "Got unexpected blend op alpha %u for render target %u.\n", |
| obtained_desc.RenderTarget[i].BlendOpAlpha, i); |
| ok(obtained_desc.RenderTarget[i].RenderTargetWriteMask == D3D11_COLOR_WRITE_ENABLE_ALL, |
| "Got unexpected render target write mask %#x for render target %u.\n", |
| obtained_desc.RenderTarget[0].RenderTargetWriteMask, i); |
| } |
| |
| hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Blend state should implement ID3D10BlendState.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Blend state should implement ID3D10BlendState1.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11BlendState_Release(blend_state1); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11BlendState_Release(blend_state2); |
| ok(!refcount, "Blend state has %u references left.\n", refcount); |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const D3D11_BLEND_DESC *current_desc = &desc_conversion_tests[i]; |
| |
| hr = ID3D11Device_CreateBlendState(device, current_desc, &blend_state1); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| |
| hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&d3d10_blend_state); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Blend state should implement ID3D10BlendState.\n"); |
| if (FAILED(hr)) |
| { |
| win_skip("Blend state does not implement ID3D10BlendState.\n"); |
| ID3D11BlendState_Release(blend_state1); |
| break; |
| } |
| |
| ID3D10BlendState_GetDesc(d3d10_blend_state, &d3d10_blend_desc); |
| ok(d3d10_blend_desc.AlphaToCoverageEnable == current_desc->AlphaToCoverageEnable, |
| "Got unexpected alpha to coverage enable %#x for test %u.\n", |
| d3d10_blend_desc.AlphaToCoverageEnable, i); |
| ok(d3d10_blend_desc.SrcBlend == (D3D10_BLEND)current_desc->RenderTarget[0].SrcBlend, |
| "Got unexpected src blend %u for test %u.\n", d3d10_blend_desc.SrcBlend, i); |
| ok(d3d10_blend_desc.DestBlend == (D3D10_BLEND)current_desc->RenderTarget[0].DestBlend, |
| "Got unexpected dest blend %u for test %u.\n", d3d10_blend_desc.DestBlend, i); |
| ok(d3d10_blend_desc.BlendOp == (D3D10_BLEND_OP)current_desc->RenderTarget[0].BlendOp, |
| "Got unexpected blend op %u for test %u.\n", d3d10_blend_desc.BlendOp, i); |
| ok(d3d10_blend_desc.SrcBlendAlpha == (D3D10_BLEND)current_desc->RenderTarget[0].SrcBlendAlpha, |
| "Got unexpected src blend alpha %u for test %u.\n", d3d10_blend_desc.SrcBlendAlpha, i); |
| ok(d3d10_blend_desc.DestBlendAlpha == (D3D10_BLEND)current_desc->RenderTarget[0].DestBlendAlpha, |
| "Got unexpected dest blend alpha %u for test %u.\n", d3d10_blend_desc.DestBlendAlpha, i); |
| ok(d3d10_blend_desc.BlendOpAlpha == (D3D10_BLEND_OP)current_desc->RenderTarget[0].BlendOpAlpha, |
| "Got unexpected blend op alpha %u for test %u.\n", d3d10_blend_desc.BlendOpAlpha, i); |
| for (j = 0; j < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; j++) |
| { |
| unsigned int k = current_desc->IndependentBlendEnable ? j : 0; |
| ok(d3d10_blend_desc.BlendEnable[j] == current_desc->RenderTarget[k].BlendEnable, |
| "Got unexpected blend enable %#x for test %u, render target %u.\n", |
| d3d10_blend_desc.BlendEnable[j], i, j); |
| ok(d3d10_blend_desc.RenderTargetWriteMask[j] == current_desc->RenderTarget[k].RenderTargetWriteMask, |
| "Got unexpected render target write mask %#x for test %u, render target %u.\n", |
| d3d10_blend_desc.RenderTargetWriteMask[j], i, j); |
| } |
| |
| ID3D10BlendState_Release(d3d10_blend_state); |
| |
| refcount = ID3D11BlendState_Release(blend_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_depthstencil_state(void) |
| { |
| ID3D11DepthStencilState *ds_state1, *ds_state2; |
| ID3D10DepthStencilState *d3d10_ds_state; |
| ULONG refcount, expected_refcount; |
| D3D11_DEPTH_STENCIL_DESC ds_desc; |
| ID3D11Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateDepthStencilState(device, NULL, &ds_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| ds_desc.DepthEnable = TRUE; |
| ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; |
| ds_desc.DepthFunc = D3D11_COMPARISON_LESS; |
| ds_desc.StencilEnable = FALSE; |
| ds_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; |
| ds_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; |
| ds_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| ds_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1); |
| ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state2); |
| ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); |
| ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11DepthStencilState_GetDevice(ds_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11DepthStencilState_QueryInterface(ds_state1, &IID_ID3D10DepthStencilState, (void **)&d3d10_ds_state); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Depth stencil state should implement ID3D10DepthStencilState.\n"); |
| if (SUCCEEDED(hr)) ID3D10DepthStencilState_Release(d3d10_ds_state); |
| |
| refcount = ID3D11DepthStencilState_Release(ds_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11DepthStencilState_Release(ds_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| ds_desc.DepthEnable = FALSE; |
| ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; |
| ds_desc.DepthFunc = D3D11_COMPARISON_NEVER; |
| ds_desc.StencilEnable = FALSE; |
| ds_desc.StencilReadMask = 0; |
| ds_desc.StencilWriteMask = 0; |
| ds_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_ZERO; |
| ds_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_ZERO; |
| ds_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_ZERO; |
| ds_desc.FrontFace.StencilFunc = D3D11_COMPARISON_NEVER; |
| ds_desc.BackFace = ds_desc.FrontFace; |
| |
| hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1); |
| ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); |
| |
| memset(&ds_desc, 0, sizeof(ds_desc)); |
| ID3D11DepthStencilState_GetDesc(ds_state1, &ds_desc); |
| ok(!ds_desc.DepthEnable, "Got unexpected depth enable %#x.\n", ds_desc.DepthEnable); |
| ok(ds_desc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL, |
| "Got unexpected depth write mask %#x.\n", ds_desc.DepthWriteMask); |
| ok(ds_desc.DepthFunc == D3D11_COMPARISON_LESS, "Got unexpected depth func %#x.\n", ds_desc.DepthFunc); |
| ok(!ds_desc.StencilEnable, "Got unexpected stencil enable %#x.\n", ds_desc.StencilEnable); |
| ok(ds_desc.StencilReadMask == D3D11_DEFAULT_STENCIL_READ_MASK, |
| "Got unexpected stencil read mask %#x.\n", ds_desc.StencilReadMask); |
| ok(ds_desc.StencilWriteMask == D3D11_DEFAULT_STENCIL_WRITE_MASK, |
| "Got unexpected stencil write mask %#x.\n", ds_desc.StencilWriteMask); |
| ok(ds_desc.FrontFace.StencilDepthFailOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected front face stencil depth fail op %#x.\n", ds_desc.FrontFace.StencilDepthFailOp); |
| ok(ds_desc.FrontFace.StencilPassOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected front face stencil pass op %#x.\n", ds_desc.FrontFace.StencilPassOp); |
| ok(ds_desc.FrontFace.StencilFailOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected front face stencil fail op %#x.\n", ds_desc.FrontFace.StencilFailOp); |
| ok(ds_desc.FrontFace.StencilFunc == D3D11_COMPARISON_ALWAYS, |
| "Got unexpected front face stencil func %#x.\n", ds_desc.FrontFace.StencilFunc); |
| ok(ds_desc.BackFace.StencilDepthFailOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected back face stencil depth fail op %#x.\n", ds_desc.BackFace.StencilDepthFailOp); |
| ok(ds_desc.BackFace.StencilPassOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected back face stencil pass op %#x.\n", ds_desc.BackFace.StencilPassOp); |
| ok(ds_desc.BackFace.StencilFailOp == D3D11_STENCIL_OP_KEEP, |
| "Got unexpected back face stencil fail op %#x.\n", ds_desc.BackFace.StencilFailOp); |
| ok(ds_desc.BackFace.StencilFunc == D3D11_COMPARISON_ALWAYS, |
| "Got unexpected back face stencil func %#x.\n", ds_desc.BackFace.StencilFunc); |
| |
| ID3D11DepthStencilState_Release(ds_state1); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_rasterizer_state(void) |
| { |
| ID3D11RasterizerState *rast_state1, *rast_state2; |
| ID3D10RasterizerState *d3d10_rast_state; |
| ULONG refcount, expected_refcount; |
| D3D10_RASTERIZER_DESC d3d10_desc; |
| D3D11_RASTERIZER_DESC desc; |
| ID3D11Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| desc.FillMode = D3D11_FILL_SOLID; |
| desc.CullMode = D3D11_CULL_BACK; |
| desc.FrontCounterClockwise = FALSE; |
| desc.DepthBias = 0; |
| desc.DepthBiasClamp = 0.0f; |
| desc.SlopeScaledDepthBias = 0.0f; |
| desc.DepthClipEnable = TRUE; |
| desc.ScissorEnable = FALSE; |
| desc.MultisampleEnable = FALSE; |
| desc.AntialiasedLineEnable = FALSE; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11RasterizerState_GetDevice(rast_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Rasterizer state should implement ID3D10RasterizerState.\n"); |
| if (SUCCEEDED(hr)) |
| { |
| ID3D10RasterizerState_GetDesc(d3d10_rast_state, &d3d10_desc); |
| ok(d3d10_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected fill mode %u.\n", d3d10_desc.FillMode); |
| ok(d3d10_desc.CullMode == D3D10_CULL_BACK, "Got unexpected cull mode %u.\n", d3d10_desc.CullMode); |
| ok(!d3d10_desc.FrontCounterClockwise, "Got unexpected front counter clockwise %#x.\n", |
| d3d10_desc.FrontCounterClockwise); |
| ok(!d3d10_desc.DepthBias, "Got unexpected depth bias %d.\n", d3d10_desc.DepthBias); |
| ok(!d3d10_desc.DepthBiasClamp, "Got unexpected depth bias clamp %f.\n", d3d10_desc.DepthBiasClamp); |
| ok(!d3d10_desc.SlopeScaledDepthBias, "Got unexpected slope scaled depth bias %f.\n", |
| d3d10_desc.SlopeScaledDepthBias); |
| ok(!!d3d10_desc.DepthClipEnable, "Got unexpected depth clip enable %#x.\n", d3d10_desc.DepthClipEnable); |
| ok(!d3d10_desc.ScissorEnable, "Got unexpected scissor enable %#x.\n", d3d10_desc.ScissorEnable); |
| ok(!d3d10_desc.MultisampleEnable, "Got unexpected multisample enable %#x.\n", |
| d3d10_desc.MultisampleEnable); |
| ok(!d3d10_desc.AntialiasedLineEnable, "Got unexpected antialiased line enable %#x.\n", |
| d3d10_desc.AntialiasedLineEnable); |
| |
| refcount = ID3D10RasterizerState_Release(d3d10_rast_state); |
| ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); |
| } |
| |
| refcount = ID3D11RasterizerState_Release(rast_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11RasterizerState_Release(rast_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_predicate(void) |
| { |
| static const D3D11_QUERY other_queries[] = |
| { |
| D3D11_QUERY_EVENT, |
| D3D11_QUERY_OCCLUSION, |
| D3D11_QUERY_TIMESTAMP, |
| D3D11_QUERY_TIMESTAMP_DISJOINT, |
| D3D11_QUERY_PIPELINE_STATISTICS, |
| D3D11_QUERY_SO_STATISTICS, |
| D3D11_QUERY_SO_STATISTICS_STREAM0, |
| D3D11_QUERY_SO_STATISTICS_STREAM1, |
| D3D11_QUERY_SO_STATISTICS_STREAM2, |
| D3D11_QUERY_SO_STATISTICS_STREAM3, |
| }; |
| |
| ULONG refcount, expected_refcount; |
| D3D11_QUERY_DESC query_desc; |
| ID3D11Predicate *predicate; |
| ID3D11Device *device, *tmp; |
| IUnknown *iface; |
| unsigned int i; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreatePredicate(device, NULL, &predicate); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| query_desc.MiscFlags = 0; |
| |
| for (i = 0; i < sizeof(other_queries) / sizeof(*other_queries); ++i) |
| { |
| query_desc.Query = other_queries[i]; |
| hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x for query type %u.\n", hr, other_queries[i]); |
| } |
| |
| query_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate); |
| ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Predicate_GetDevice(predicate, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| hr = ID3D11Predicate_QueryInterface(predicate, &IID_ID3D10Predicate, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Predicate should implement ID3D10Predicate.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| ID3D11Predicate_Release(predicate); |
| |
| query_desc.Query = D3D11_QUERY_SO_OVERFLOW_PREDICATE; |
| hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate); |
| todo_wine ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| ID3D11Predicate_Release(predicate); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_device_removed_reason(void) |
| { |
| ID3D11Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_GetDeviceRemovedReason(device); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_GetDeviceRemovedReason(device); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_private_data(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D10Texture2D *d3d10_texture; |
| ID3D11Device *test_object; |
| ID3D11Texture2D *texture; |
| IDXGIDevice *dxgi_device; |
| IDXGISurface *surface; |
| ID3D11Device *device; |
| IUnknown *ptr; |
| HRESULT hr; |
| UINT size; |
| |
| static const GUID test_guid = |
| {0xfdb37466, 0x428f, 0x4edf, {0xa3, 0x7f, 0x9b, 0x1d, 0xf4, 0x88, 0xc5, 0xfc}}; |
| static const GUID test_guid2 = |
| {0x2e5afac2, 0x87b5, 0x4c10, {0x9b, 0x4b, 0x89, 0xd7, 0xd1, 0x12, 0xe7, 0x2b}}; |
| static const DWORD data[] = {1, 2, 3, 4}; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| test_object = create_device(NULL); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Failed to get IDXGISurface, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, 0, NULL); |
| ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL); |
| ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr); |
| |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| size = sizeof(ptr) * 2; |
| ptr = (IUnknown *)0xdeadbeef; |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(!ptr, "Got unexpected pointer %p.\n", ptr); |
| ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); |
| ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); |
| size = sizeof(ptr) * 2; |
| ptr = (IUnknown *)0xdeadbeef; |
| hr = IDXGIDevice_GetPrivateData(dxgi_device, &test_guid, &size, &ptr); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(!ptr, "Got unexpected pointer %p.\n", ptr); |
| ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size); |
| IDXGIDevice_Release(dxgi_device); |
| |
| refcount = get_refcount((IUnknown *)test_object); |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount + 1; |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| --expected_refcount; |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| size = sizeof(data); |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, size, data); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL); |
| ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr); |
| |
| hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ++expected_refcount; |
| size = 2 * sizeof(ptr); |
| ptr = NULL; |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(test_object), "Got unexpected size %u.\n", size); |
| ++expected_refcount; |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| IUnknown_Release(ptr); |
| --expected_refcount; |
| |
| ptr = (IUnknown *)0xdeadbeef; |
| size = 1; |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| size = 2 * sizeof(ptr); |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| refcount = get_refcount((IUnknown *)test_object); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| size = 1; |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr); |
| ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| hr = ID3D11Device_GetPrivateData(device, &test_guid2, NULL, NULL); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| size = 0xdeadbabe; |
| hr = ID3D11Device_GetPrivateData(device, &test_guid2, &size, &ptr); |
| ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr); |
| ok(size == 0, "Got unexpected size %u.\n", size); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| hr = ID3D11Device_GetPrivateData(device, &test_guid, NULL, &ptr); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| |
| hr = ID3D11Texture2D_SetPrivateDataInterface(texture, &test_guid, (IUnknown *)test_object); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ptr = NULL; |
| size = sizeof(ptr); |
| hr = IDXGISurface_GetPrivateData(surface, &test_guid, &size, &ptr); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object); |
| IUnknown_Release(ptr); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Texture should implement ID3D10Texture2D.\n"); |
| if (SUCCEEDED(hr)) |
| { |
| ptr = NULL; |
| size = sizeof(ptr); |
| hr = ID3D10Texture2D_GetPrivateData(d3d10_texture, &test_guid, &size, &ptr); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object); |
| IUnknown_Release(ptr); |
| ID3D10Texture2D_Release(d3d10_texture); |
| } |
| |
| IDXGISurface_Release(surface); |
| ID3D11Texture2D_Release(texture); |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| refcount = ID3D11Device_Release(test_object); |
| ok(!refcount, "Test object has %u references left.\n", refcount); |
| } |
| |
| static void test_blend(void) |
| { |
| ID3D11BlendState *src_blend, *dst_blend; |
| struct d3d11_test_context test_context; |
| ID3D11RenderTargetView *offscreen_rtv; |
| D3D11_SUBRESOURCE_DATA buffer_data; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11InputLayout *input_layout; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| D3D11_BLEND_DESC blend_desc; |
| unsigned int stride, offset; |
| ID3D11Texture2D *offscreen; |
| ID3D11VertexShader *vs; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| D3D11_VIEWPORT vp; |
| ID3D11Buffer *vb; |
| DWORD color; |
| HRESULT hr; |
| |
| static const DWORD vs_code[] = |
| { |
| #if 0 |
| struct vs_out |
| { |
| float4 position : SV_POSITION; |
| float4 color : COLOR; |
| }; |
| |
| struct vs_out main(float4 position : POSITION, float4 color : COLOR) |
| { |
| struct vs_out o; |
| |
| o.position = position; |
| o.color = color; |
| |
| return o; |
| } |
| #endif |
| 0x43425844, 0x5c73b061, 0x5c71125f, 0x3f8b345f, 0xce04b9ab, 0x00000001, 0x00000140, 0x00000003, |
| 0x0000002c, 0x0000007c, 0x000000d0, 0x4e475349, 0x00000048, 0x00000002, 0x00000008, 0x00000038, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x4c4f4300, 0xab00524f, 0x4e47534f, |
| 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, |
| 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x505f5653, |
| 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040, 0x0000001a, |
| 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067, 0x001020f2, |
| 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, |
| 0x00101e46, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, 0x0100003e, |
| }; |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| struct vs_out |
| { |
| float4 position : SV_POSITION; |
| float4 color : COLOR; |
| }; |
| |
| float4 main(struct vs_out i) : SV_TARGET |
| { |
| return i.color; |
| } |
| #endif |
| 0x43425844, 0xe2087fa6, 0xa35fbd95, 0x8e585b3f, 0x67890f54, 0x00000001, 0x000000f4, 0x00000003, |
| 0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, |
| 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, |
| }; |
| static const struct |
| { |
| struct vec3 position; |
| DWORD diffuse; |
| } |
| quads[] = |
| { |
| /* quad1 */ |
| {{-1.0f, -1.0f, 0.1f}, 0x4000ff00}, |
| {{-1.0f, 0.0f, 0.1f}, 0x4000ff00}, |
| {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00}, |
| {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00}, |
| /* quad2 */ |
| {{-1.0f, 0.0f, 0.1f}, 0xc0ff0000}, |
| {{-1.0f, 1.0f, 0.1f}, 0xc0ff0000}, |
| {{ 1.0f, 0.0f, 0.1f}, 0xc0ff0000}, |
| {{ 1.0f, 1.0f, 0.1f}, 0xc0ff0000}, |
| }; |
| static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = |
| { |
| {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| }; |
| static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| hr = ID3D11Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), |
| vs_code, sizeof(vs_code), &input_layout); |
| ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(quads); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| buffer_data.pSysMem = quads; |
| buffer_data.SysMemPitch = 0; |
| buffer_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &buffer_data, &vb); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs); |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| memset(&blend_desc, 0, sizeof(blend_desc)); |
| blend_desc.RenderTarget[0].BlendEnable = TRUE; |
| blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; |
| blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; |
| blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; |
| blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA; |
| blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA; |
| blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; |
| blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; |
| |
| hr = ID3D11Device_CreateBlendState(device, &blend_desc, &src_blend); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| |
| blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_DEST_ALPHA; |
| blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_DEST_ALPHA; |
| blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_DEST_ALPHA; |
| blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_DEST_ALPHA; |
| |
| hr = ID3D11Device_CreateBlendState(device, &blend_desc, &dst_blend); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_IASetInputLayout(context, input_layout); |
| ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| stride = sizeof(*quads); |
| offset = 0; |
| ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset); |
| ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| ID3D11DeviceContext_OMSetBlendState(context, src_blend, blend_factor, D3D11_DEFAULT_SAMPLE_MASK); |
| ID3D11DeviceContext_Draw(context, 4, 0); |
| ID3D11DeviceContext_OMSetBlendState(context, dst_blend, blend_factor, D3D11_DEFAULT_SAMPLE_MASK); |
| ID3D11DeviceContext_Draw(context, 4, 4); |
| |
| color = get_texture_color(test_context.backbuffer, 320, 360); |
| ok(compare_color(color, 0x700040bf, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 120); |
| ok(compare_color(color, 0xa080007f, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| texture_desc.Width = 128; |
| texture_desc.Height = 128; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_B8G8R8X8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| /* DXGI_FORMAT_B8G8R8X8_UNORM is not supported on all implementations. */ |
| if (FAILED(ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &offscreen))) |
| { |
| skip("DXGI_FORMAT_B8G8R8X8_UNORM not supported.\n"); |
| goto done; |
| } |
| |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)offscreen, NULL, &offscreen_rtv); |
| ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_OMSetRenderTargets(context, 1, &offscreen_rtv, NULL); |
| |
| vp.TopLeftX = 0.0f; |
| vp.TopLeftY = 0.0f; |
| vp.Width = 128.0f; |
| vp.Height = 128.0f; |
| vp.MinDepth = 0.0f; |
| vp.MaxDepth = 1.0f; |
| ID3D11DeviceContext_RSSetViewports(context, 1, &vp); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, offscreen_rtv, red); |
| |
| ID3D11DeviceContext_OMSetBlendState(context, src_blend, blend_factor, D3D11_DEFAULT_SAMPLE_MASK); |
| ID3D11DeviceContext_Draw(context, 4, 0); |
| ID3D11DeviceContext_OMSetBlendState(context, dst_blend, blend_factor, D3D11_DEFAULT_SAMPLE_MASK); |
| ID3D11DeviceContext_Draw(context, 4, 4); |
| |
| color = get_texture_color(offscreen, 64, 96) & 0x00ffffff; |
| ok(compare_color(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(offscreen, 64, 32) & 0x00ffffff; |
| ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11RenderTargetView_Release(offscreen_rtv); |
| ID3D11Texture2D_Release(offscreen); |
| done: |
| ID3D11BlendState_Release(dst_blend); |
| ID3D11BlendState_Release(src_blend); |
| ID3D11PixelShader_Release(ps); |
| ID3D11VertexShader_Release(vs); |
| ID3D11Buffer_Release(vb); |
| ID3D11InputLayout_Release(input_layout); |
| release_test_context(&test_context); |
| } |
| |
| static void test_texture(void) |
| { |
| struct shader |
| { |
| const DWORD *code; |
| size_t size; |
| }; |
| struct texture |
| { |
| UINT width; |
| UINT height; |
| UINT miplevel_count; |
| DXGI_FORMAT format; |
| D3D11_SUBRESOURCE_DATA data[3]; |
| }; |
| |
| struct d3d11_test_context test_context; |
| const struct texture *current_texture; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| D3D11_SAMPLER_DESC sampler_desc; |
| const struct shader *current_ps; |
| ID3D11ShaderResourceView *srv; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| ID3D11SamplerState *sampler; |
| struct texture_readback rb; |
| ID3D11Texture2D *texture; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| unsigned int i, x, y; |
| struct vec4 miplevel; |
| ID3D11Buffer *cb; |
| DWORD color; |
| HRESULT hr; |
| |
| static const DWORD ps_ld_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| |
| float miplevel; |
| |
| float4 main(float4 position : SV_POSITION) : SV_TARGET |
| { |
| float3 p; |
| t.GetDimensions(miplevel, p.x, p.y, p.z); |
| p.z = miplevel; |
| p *= float3(position.x / 640.0f, position.y / 480.0f, 1.0f); |
| return t.Load(int3(p)); |
| } |
| #endif |
| 0x43425844, 0xbdda6bdf, 0xc6ffcdf1, 0xa58596b3, 0x822383f0, 0x00000001, 0x000001ac, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, |
| 0x00000044, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, |
| 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, |
| 0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, |
| 0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, |
| 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00101046, 0x00000000, 0x06000036, 0x001000c2, |
| 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46, |
| 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3f800000, 0x3f800000, 0x0500001b, 0x001000f2, |
| 0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, |
| 0x00107e46, 0x00000000, 0x0100003e, |
| }; |
| static const DWORD ps_ld_sint8_code[] = |
| { |
| #if 0 |
| Texture2D<int4> t; |
| |
| float4 main(float4 position : SV_POSITION) : SV_TARGET |
| { |
| float3 p, s; |
| int4 c; |
| |
| p = float3(position.x / 640.0f, position.y / 480.0f, 0.0f); |
| t.GetDimensions(0, s.x, s.y, s.z); |
| p *= s; |
| |
| c = t.Load(int3(p)); |
| return (max(c / (float4)127, (float4)-1) + (float4)1) / 2.0f; |
| } |
| #endif |
| 0x43425844, 0xb3d0b0fc, 0x0e486f4a, 0xf67eec12, 0xfb9dd52f, 0x00000001, 0x00000240, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000001a4, 0x00000040, |
| 0x00000069, 0x04001858, 0x00107000, 0x00000000, 0x00003333, 0x04002064, 0x00101032, 0x00000000, |
| 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2, |
| 0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x0a000038, 0x00100032, 0x00000001, |
| 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x08000036, |
| 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, |
| 0x001000f2, 0x00000000, 0x00100f46, 0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, |
| 0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, |
| 0x00107e46, 0x00000000, 0x0500002b, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, |
| 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3c010204, 0x3c010204, 0x3c010204, |
| 0x3c010204, 0x0a000034, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, |
| 0xbf800000, 0xbf800000, 0xbf800000, 0x0a000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, |
| 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000, |
| 0x00100e46, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e, |
| }; |
| static const DWORD ps_ld_uint8_code[] = |
| { |
| #if 0 |
| Texture2D<uint4> t; |
| |
| float4 main(float4 position : SV_POSITION) : SV_TARGET |
| { |
| float3 p, s; |
| |
| p = float3(position.x / 640.0f, position.y / 480.0f, 0.0f); |
| t.GetDimensions(0, s.x, s.y, s.z); |
| p *= s; |
| |
| return t.Load(int3(p)) / (float4)255; |
| } |
| #endif |
| 0x43425844, 0xd09917eb, 0x4508a07e, 0xb0b7250a, 0x228c1f0e, 0x00000001, 0x000001c8, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x0000012c, 0x00000040, |
| 0x0000004b, 0x04001858, 0x00107000, 0x00000000, 0x00004444, 0x04002064, 0x00101032, 0x00000000, |
| 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2, |
| 0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x0a000038, 0x00100032, 0x00000001, |
| 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x08000036, |
| 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, |
| 0x001000f2, 0x00000000, 0x00100f46, 0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, |
| 0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, |
| 0x00107e46, 0x00000000, 0x05000056, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, |
| 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081, |
| 0x3b808081, 0x0100003e, |
| }; |
| static const DWORD ps_sample_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| SamplerState s; |
| |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| float2 p; |
| |
| p.x = position.x / 640.0f; |
| p.y = position.y / 480.0f; |
| return t.Sample(s, p); |
| } |
| #endif |
| 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, |
| 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, |
| 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, |
| 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, |
| 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, |
| 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, |
| }; |
| static const DWORD ps_sample_b_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| SamplerState s; |
| |
| float bias; |
| |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| float2 p; |
| |
| p.x = position.x / 640.0f; |
| p.y = position.y / 480.0f; |
| return t.SampleBias(s, p, bias); |
| } |
| #endif |
| 0x43425844, 0xc39b0686, 0x8244a7fc, 0x14c0b97a, 0x2900b3b7, 0x00000001, 0x00000150, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040, |
| 0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, |
| 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, |
| 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, |
| 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c00004a, |
| 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, |
| 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, |
| }; |
| static const DWORD ps_sample_l_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| SamplerState s; |
| |
| float level; |
| |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| float2 p; |
| |
| p.x = position.x / 640.0f; |
| p.y = position.y / 480.0f; |
| return t.SampleLevel(s, p, level); |
| } |
| #endif |
| 0x43425844, 0x61e05d85, 0x2a7300fb, 0x0a83706b, 0x889d1683, 0x00000001, 0x00000150, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040, |
| 0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, |
| 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, |
| 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, |
| 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c000048, |
| 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, |
| 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, |
| }; |
| static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)}; |
| static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)}; |
| static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)}; |
| static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)}; |
| static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)}; |
| static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)}; |
| static const DWORD rgba_level_0[] = |
| { |
| 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, |
| 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, |
| 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, |
| 0xffffffff, 0xff000000, 0xff000000, 0xff000000, |
| }; |
| static const DWORD rgba_level_1[] = |
| { |
| 0xffffffff, 0xff0000ff, |
| 0xff000000, 0xff00ff00, |
| }; |
| static const DWORD rgba_level_2[] = |
| { |
| 0xffff0000, |
| }; |
| static const DWORD srgb_data[] = |
| { |
| 0x00000000, 0xffffffff, 0xff000000, 0x7f7f7f7f, |
| 0xff010203, 0xff102030, 0xff0a0b0c, 0xff8090a0, |
| 0xffb1c4de, 0xfff0f1f2, 0xfffafdfe, 0xff5a560f, |
| 0xffd5ff00, 0xffc8f99f, 0xffaa00aa, 0xffdd55bb, |
| }; |
| static const BYTE bc1_data[] = |
| { |
| 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, |
| 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, |
| 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, |
| }; |
| static const BYTE bc2_data[] = |
| { |
| 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, |
| }; |
| static const BYTE bc3_data[] = |
| { |
| 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, |
| }; |
| static const BYTE bc4_data[] = |
| { |
| 0x10, 0x7f, 0x77, 0x39, 0x05, 0x00, 0x00, 0x00, |
| 0x10, 0x7f, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, |
| 0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb, |
| }; |
| static const BYTE bc5_data[] = |
| { |
| 0x10, 0x7f, 0x77, 0x39, 0x05, 0x00, 0x00, 0x00, 0x10, 0x7f, 0x77, 0x39, 0x05, 0x00, 0x00, 0x00, |
| 0x10, 0x7f, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x10, 0x7f, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, |
| 0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb, 0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb, |
| }; |
| static const struct texture rgba_texture = |
| { |
| 4, 4, 3, DXGI_FORMAT_R8G8B8A8_UNORM, |
| { |
| {rgba_level_0, 4 * sizeof(*rgba_level_0), 0}, |
| {rgba_level_1, 2 * sizeof(*rgba_level_1), 0}, |
| {rgba_level_2, sizeof(*rgba_level_2), 0}, |
| } |
| }; |
| static const struct texture srgb_texture = {4, 4, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, |
| {{srgb_data, 4 * sizeof(*srgb_data)}}}; |
| static const struct texture bc1_texture = {8, 8, 1, DXGI_FORMAT_BC1_UNORM, {{bc1_data, 2 * 8}}}; |
| static const struct texture bc2_texture = {8, 8, 1, DXGI_FORMAT_BC2_UNORM, {{bc2_data, 2 * 16}}}; |
| static const struct texture bc3_texture = {8, 8, 1, DXGI_FORMAT_BC3_UNORM, {{bc3_data, 2 * 16}}}; |
| static const struct texture bc4_texture = {8, 8, 1, DXGI_FORMAT_BC4_UNORM, {{bc4_data, 2 * 8}}}; |
| static const struct texture bc5_texture = {8, 8, 1, DXGI_FORMAT_BC5_UNORM, {{bc5_data, 2 * 16}}}; |
| static const struct texture bc1_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC1_UNORM_SRGB, {{bc1_data, 2 * 8}}}; |
| static const struct texture bc2_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC2_UNORM_SRGB, {{bc2_data, 2 * 16}}}; |
| static const struct texture bc3_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC3_UNORM_SRGB, {{bc3_data, 2 * 16}}}; |
| static const struct texture sint8_texture = {4, 4, 1, DXGI_FORMAT_R8G8B8A8_SINT, |
| {{rgba_level_0, 4 * sizeof(*rgba_level_0)}}}; |
| static const struct texture uint8_texture = {4, 4, 1, DXGI_FORMAT_R8G8B8A8_UINT, |
| {{rgba_level_0, 4 * sizeof(*rgba_level_0)}}}; |
| static const DWORD level_1_colors[] = |
| { |
| 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, |
| 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, |
| 0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00, |
| 0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00, |
| }; |
| static const DWORD lerp_1_2_colors[] = |
| { |
| 0xffff7f7f, 0xffff7f7f, 0xff7f007f, 0xff7f007f, |
| 0xffff7f7f, 0xffff7f7f, 0xff7f007f, 0xff7f007f, |
| 0xff7f0000, 0xff7f0000, 0xff7f7f00, 0xff7f7f00, |
| 0xff7f0000, 0xff7f0000, 0xff7f7f00, 0xff7f7f00, |
| }; |
| static const DWORD level_2_colors[] = |
| { |
| 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, |
| 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, |
| 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, |
| 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, |
| }; |
| static const DWORD srgb_colors[] = |
| { |
| 0x00000001, 0xffffffff, 0xff000000, 0x7f363636, |
| 0xff000000, 0xff010408, 0xff010101, 0xff37475a, |
| 0xff708cba, 0xffdee0e2, 0xfff3fbfd, 0xff1a1801, |
| 0xffa9ff00, 0xff93f159, 0xff670067, 0xffb8177f, |
| }; |
| static const DWORD bc_colors[] = |
| { |
| 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xff00ff00, |
| 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xff00ff00, |
| 0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff, |
| 0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff, |
| }; |
| static const DWORD bc4_colors[] = |
| { |
| 0xff000026, 0xff000010, 0xff00007f, 0xff00007f, |
| 0xff000010, 0xff000010, 0xff00007f, 0xff00007f, |
| 0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000, |
| 0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000, |
| }; |
| static const DWORD bc5_colors[] = |
| { |
| 0xff002626, 0xff001010, 0xff007f7f, 0xff007f7f, |
| 0xff001010, 0xff001010, 0xff007f7f, 0xff007f7f, |
| 0xff00ffff, 0xff00ffff, 0xff000000, 0xff000000, |
| 0xff00ffff, 0xff00ffff, 0xff000000, 0xff000000, |
| }; |
| static const DWORD sint8_colors[] = |
| { |
| 0x7e80807e, 0x7e807e7e, 0x7e807e80, 0x7e7e7e80, |
| 0x7e7e8080, 0x7e7e7f7f, 0x7e808080, 0x7effffff, |
| 0x7e7e7e7e, 0x7e7e7e7e, 0x7e7e7e7e, 0x7e808080, |
| 0x7e7e7e7e, 0x7e7f7f7f, 0x7e7f7f7f, 0x7e7f7f7f, |
| }; |
| static const DWORD zero_colors[4 * 4] = {0}; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| |
| static const struct test |
| { |
| const struct shader *ps; |
| const struct texture *texture; |
| D3D11_FILTER filter; |
| float lod_bias; |
| float min_lod; |
| float max_lod; |
| float miplevel; |
| const DWORD *expected_colors; |
| } |
| tests[] = |
| { |
| {&ps_ld, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0}, |
| {&ps_ld, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors}, |
| {&ps_ld, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors}, |
| {&ps_ld, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors}, |
| {&ps_ld, &srgb_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors}, |
| {&ps_ld, &bc1_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc1_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors}, |
| {&ps_ld, &bc2_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc2_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors}, |
| {&ps_ld, &bc3_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc3_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors}, |
| {&ps_ld, &bc1_texture_srgb, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc2_texture_srgb, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc3_texture_srgb, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_ld, &bc4_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors}, |
| {&ps_ld, &bc5_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors}, |
| {&ps_ld_sint8, &sint8_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, sint8_colors}, |
| {&ps_ld_uint8, &uint8_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0}, |
| {&ps_sample, &bc1_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_sample, &bc2_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_sample, &bc3_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, |
| {&ps_sample, &bc4_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors}, |
| {&ps_sample, &bc5_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors}, |
| {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0}, |
| {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, |
| {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, |
| {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, |
| {&ps_sample, &srgb_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.0f, level_1_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.4f, level_1_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.5f, level_2_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 9.0f, level_2_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 1.0f, rgba_level_0}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 9.0f, level_2_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 1.0f, 9.0f, level_1_colors}, |
| {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 9.0f, rgba_level_0}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, -1.0f, rgba_level_0}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.4f, rgba_level_0}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.5f, level_1_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 1.0f, level_1_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 1.4f, level_1_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 1.5f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 2.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 3.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 4.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 1.5f, lerp_1_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D11_FLOAT32_MAX, -2.0f, rgba_level_0}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D11_FLOAT32_MAX, -1.0f, level_1_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 1.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 1.5f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors}, |
| {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors}, |
| }; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| buffer_desc.ByteWidth = sizeof(miplevel); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &cb); |
| ok(SUCCEEDED(hr), "Failed to create constant buffer, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); |
| |
| texture_desc.Width = 4; |
| texture_desc.Height = 4; |
| texture_desc.MipLevels = 3; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
| sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.MipLODBias = 0.0f; |
| sampler_desc.MaxAnisotropy = 0; |
| sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| sampler_desc.BorderColor[0] = 0.0f; |
| sampler_desc.BorderColor[1] = 0.0f; |
| sampler_desc.BorderColor[2] = 0.0f; |
| sampler_desc.BorderColor[3] = 0.0f; |
| sampler_desc.MinLOD = 0.0f; |
| sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; |
| |
| ps = NULL; |
| srv = NULL; |
| sampler = NULL; |
| texture = NULL; |
| current_ps = NULL; |
| current_texture = NULL; |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) |
| { |
| const struct test *test = &tests[i]; |
| |
| if (current_ps != test->ps) |
| { |
| if (ps) |
| ID3D11PixelShader_Release(ps); |
| |
| current_ps = test->ps; |
| |
| hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr); |
| |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| } |
| |
| if (current_texture != test->texture) |
| { |
| if (texture) |
| ID3D11Texture2D_Release(texture); |
| if (srv) |
| ID3D11ShaderResourceView_Release(srv); |
| |
| current_texture = test->texture; |
| |
| texture_desc.Width = current_texture->width; |
| texture_desc.Height = current_texture->height; |
| texture_desc.MipLevels = current_texture->miplevel_count; |
| texture_desc.Format = current_texture->format; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr); |
| |
| ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv); |
| } |
| |
| if (!sampler || (sampler_desc.Filter != test->filter |
| || sampler_desc.MipLODBias != test->lod_bias |
| || sampler_desc.MinLOD != test->min_lod |
| || sampler_desc.MaxLOD != test->max_lod)) |
| { |
| if (sampler) |
| ID3D11SamplerState_Release(sampler); |
| |
| sampler_desc.Filter = test->filter; |
| sampler_desc.MipLODBias = test->lod_bias; |
| sampler_desc.MinLOD = test->min_lod; |
| sampler_desc.MaxLOD = test->max_lod; |
| |
| hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr); |
| |
| ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler); |
| } |
| |
| miplevel.x = test->miplevel; |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &miplevel, 0, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| draw_quad(&test_context); |
| |
| get_texture_readback(test_context.backbuffer, &rb); |
| for (x = 0; x < 4; ++x) |
| { |
| for (y = 0; y < 4; ++y) |
| { |
| color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120); |
| ok(compare_color(color, test->expected_colors[y * 4 + x], 1), |
| "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y); |
| } |
| } |
| release_texture_readback(&rb); |
| } |
| ID3D11ShaderResourceView_Release(srv); |
| ID3D11SamplerState_Release(sampler); |
| ID3D11Texture2D_Release(texture); |
| ID3D11PixelShader_Release(ps); |
| |
| ID3D11Buffer_Release(cb); |
| release_test_context(&test_context); |
| } |
| |
| static void test_multiple_render_targets(void) |
| { |
| D3D11_SUBRESOURCE_DATA resource_data; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11InputLayout *input_layout; |
| unsigned int stride, offset, i; |
| ID3D11RenderTargetView *rtv[4]; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| ID3D11Texture2D *rt[4]; |
| ID3D11VertexShader *vs; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| D3D11_VIEWPORT vp; |
| ID3D11Buffer *vb; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = |
| { |
| {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| }; |
| static const DWORD vs_code[] = |
| { |
| #if 0 |
| float4 main(float4 position : POSITION) : SV_POSITION |
| { |
| return position; |
| } |
| #endif |
| 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, |
| 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, |
| 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, |
| }; |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| struct output |
| { |
| float4 t1 : SV_TARGET0; |
| float4 t2 : SV_Target1; |
| float4 t3 : SV_TARGET2; |
| float4 t4 : SV_Target3; |
| }; |
| |
| output main(float4 position : SV_POSITION) |
| { |
| struct output o; |
| o.t1 = (float4)1.0f; |
| o.t2 = (float4)0.5f; |
| o.t3 = (float4)0.2f; |
| o.t4 = float4(0.0f, 0.2f, 0.5f, 1.0f); |
| return o; |
| } |
| #endif |
| 0x43425844, 0x8701ad18, 0xe3d5291d, 0x7b4288a6, 0x01917515, 0x00000001, 0x000001a8, 0x00000003, |
| 0x0000002c, 0x00000060, 0x000000e4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x00000072, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, |
| 0x00000068, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000072, 0x00000003, |
| 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x545f5653, 0x45475241, 0x56530054, 0x7261545f, |
| 0x00746567, 0x52444853, 0x000000bc, 0x00000040, 0x0000002f, 0x03000065, 0x001020f2, 0x00000000, |
| 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x03000065, 0x001020f2, |
| 0x00000003, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x3f800000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, |
| 0x3f000000, 0x08000036, 0x001020f2, 0x00000002, 0x00004002, 0x3e4ccccd, 0x3e4ccccd, 0x3e4ccccd, |
| 0x3e4ccccd, 0x08000036, 0x001020f2, 0x00000003, 0x00004002, 0x00000000, 0x3e4ccccd, 0x3f000000, |
| 0x3f800000, 0x0100003e, |
| }; |
| static const struct |
| { |
| struct vec2 position; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f}}, |
| {{-1.0f, 1.0f}}, |
| {{ 1.0f, -1.0f}}, |
| {{ 1.0f, 1.0f}}, |
| }; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f}; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), |
| vs_code, sizeof(vs_code), &input_layout); |
| ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(quad); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| resource_data.pSysMem = quad; |
| resource_data.SysMemPitch = 0; |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &vb); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| texture_desc.Width = 640; |
| texture_desc.Height = 480; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| for (i = 0; i < sizeof(rt) / sizeof(*rt); ++i) |
| { |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt[i]); |
| ok(SUCCEEDED(hr), "Failed to create texture %u, hr %#x.\n", i, hr); |
| |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt[i], NULL, &rtv[i]); |
| ok(SUCCEEDED(hr), "Failed to create rendertarget view %u, hr %#x.\n", i, hr); |
| } |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs); |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11Device_GetImmediateContext(device, &context); |
| |
| ID3D11DeviceContext_OMSetRenderTargets(context, 4, rtv, NULL); |
| ID3D11DeviceContext_IASetInputLayout(context, input_layout); |
| ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| stride = sizeof(*quad); |
| offset = 0; |
| ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset); |
| ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| vp.TopLeftX = 0.0f; |
| vp.TopLeftY = 0.0f; |
| vp.Width = 640.0f; |
| vp.Height = 480.0f; |
| vp.MinDepth = 0.0f; |
| vp.MaxDepth = 1.0f; |
| ID3D11DeviceContext_RSSetViewports(context, 1, &vp); |
| |
| for (i = 0; i < sizeof(rtv) / sizeof(*rtv); ++i) |
| ID3D11DeviceContext_ClearRenderTargetView(context, rtv[i], red); |
| |
| ID3D11DeviceContext_Draw(context, 4, 0); |
| |
| check_texture_color(rt[0], 0xffffffff, 2); |
| check_texture_color(rt[1], 0x7f7f7f7f, 2); |
| check_texture_color(rt[2], 0x33333333, 2); |
| check_texture_color(rt[3], 0xff7f3300, 2); |
| |
| ID3D11Buffer_Release(vb); |
| ID3D11PixelShader_Release(ps); |
| ID3D11VertexShader_Release(vs); |
| ID3D11InputLayout_Release(input_layout); |
| for (i = 0; i < sizeof(rtv) / sizeof(*rtv); ++i) |
| ID3D11RenderTargetView_Release(rtv[i]); |
| for (i = 0; i < sizeof(rt) / sizeof(*rt); ++i) |
| ID3D11Texture2D_Release(rt[i]); |
| ID3D11DeviceContext_Release(context); |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_scissor(void) |
| { |
| struct d3d11_test_context test_context; |
| ID3D11DeviceContext *immediate_context; |
| D3D11_RASTERIZER_DESC rs_desc; |
| ID3D11RasterizerState *rs; |
| D3D11_RECT scissor_rect; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| DWORD color; |
| HRESULT hr; |
| |
| static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f}; |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| return float4(0.0, 1.0, 0.0, 1.0); |
| } |
| #endif |
| 0x43425844, 0xe70802a0, 0xee334047, 0x7bfd0c79, 0xaeff7804, 0x00000001, 0x000001b0, 0x00000005, |
| 0x00000034, 0x0000008c, 0x000000c0, 0x000000f4, 0x00000134, 0x46454452, 0x00000050, 0x00000000, |
| 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e30332e, |
| 0x30303239, 0x3336312e, 0xab003438, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, |
| 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, |
| 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| }; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| immediate_context = test_context.immediate_context; |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| rs_desc.FillMode = D3D11_FILL_SOLID; |
| rs_desc.CullMode = D3D11_CULL_BACK; |
| rs_desc.FrontCounterClockwise = FALSE; |
| rs_desc.DepthBias = 0; |
| rs_desc.DepthBiasClamp = 0.0f; |
| rs_desc.SlopeScaledDepthBias = 0.0f; |
| rs_desc.DepthClipEnable = TRUE; |
| rs_desc.ScissorEnable = TRUE; |
| rs_desc.MultisampleEnable = FALSE; |
| rs_desc.AntialiasedLineEnable = FALSE; |
| hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_PSSetShader(immediate_context, ps, NULL, 0); |
| |
| scissor_rect.left = 160; |
| scissor_rect.top = 120; |
| scissor_rect.right = 480; |
| scissor_rect.bottom = 360; |
| ID3D11DeviceContext_RSSetScissorRects(immediate_context, 1, &scissor_rect); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red); |
| check_texture_color(test_context.backbuffer, 0xff0000ff, 1); |
| |
| draw_quad(&test_context); |
| color = get_texture_color(test_context.backbuffer, 320, 60); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 80, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 560, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 420); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red); |
| ID3D11DeviceContext_RSSetState(immediate_context, rs); |
| draw_quad(&test_context); |
| color = get_texture_color(test_context.backbuffer, 320, 60); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 80, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 560, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 420); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11RasterizerState_Release(rs); |
| ID3D11PixelShader_Release(ps); |
| release_test_context(&test_context); |
| } |
| |
| static void test_il_append_aligned(void) |
| { |
| struct d3d11_test_context test_context; |
| D3D11_SUBRESOURCE_DATA resource_data; |
| ID3D11InputLayout *input_layout; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| unsigned int stride, offset; |
| ID3D11VertexShader *vs; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| ID3D11Buffer *vb[3]; |
| DWORD color; |
| HRESULT hr; |
| |
| static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = |
| { |
| {"COLOR", 2, DXGI_FORMAT_R32G32_FLOAT, 1, D3D11_APPEND_ALIGNED_ELEMENT, |
| D3D11_INPUT_PER_INSTANCE_DATA, 2}, |
| {"COLOR", 3, DXGI_FORMAT_R32G32_FLOAT, 2, D3D11_APPEND_ALIGNED_ELEMENT, |
| D3D11_INPUT_PER_INSTANCE_DATA, 1}, |
| {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, |
| D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| {"COLOR", 0, DXGI_FORMAT_R32G32_FLOAT, 2, D3D11_APPEND_ALIGNED_ELEMENT, |
| D3D11_INPUT_PER_INSTANCE_DATA, 1}, |
| {"COLOR", 1, DXGI_FORMAT_R32G32_FLOAT, 1, D3D11_APPEND_ALIGNED_ELEMENT, |
| D3D11_INPUT_PER_INSTANCE_DATA, 2}, |
| }; |
| static const DWORD vs_code[] = |
| { |
| #if 0 |
| struct vs_in |
| { |
| float4 position : POSITION; |
| float2 color_xy : COLOR0; |
| float2 color_zw : COLOR1; |
| unsigned int instance_id : SV_INSTANCEID; |
| }; |
| |
| struct vs_out |
| { |
| float4 position : SV_POSITION; |
| float2 color_xy : COLOR0; |
| float2 color_zw : COLOR1; |
| }; |
| |
| struct vs_out main(struct vs_in i) |
| { |
| struct vs_out o; |
| |
| o.position = i.position; |
| o.position.x += i.instance_id * 0.5; |
| o.color_xy = i.color_xy; |
| o.color_zw = i.color_zw; |
| |
| return o; |
| } |
| #endif |
| 0x43425844, 0x52e3bf46, 0x6300403d, 0x624cffe4, 0xa4fc0013, 0x00000001, 0x00000214, 0x00000003, |
| 0x0000002c, 0x000000bc, 0x00000128, 0x4e475349, 0x00000088, 0x00000004, 0x00000008, 0x00000068, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000071, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000001, 0x00000303, 0x00000071, 0x00000001, 0x00000000, 0x00000003, 0x00000002, |
| 0x00000303, 0x00000077, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000101, 0x49534f50, |
| 0x4e4f4954, 0x4c4f4300, 0x5300524f, 0x4e495f56, 0x4e415453, 0x44494543, 0xababab00, 0x4e47534f, |
| 0x00000064, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, |
| 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x0000005c, |
| 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000030c, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4f4c4f43, 0xabab0052, 0x52444853, 0x000000e4, 0x00010040, 0x00000039, 0x0300005f, 0x001010f2, |
| 0x00000000, 0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x00101032, 0x00000002, 0x04000060, |
| 0x00101012, 0x00000003, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, |
| 0x00102032, 0x00000001, 0x03000065, 0x001020c2, 0x00000001, 0x02000068, 0x00000001, 0x05000056, |
| 0x00100012, 0x00000000, 0x0010100a, 0x00000003, 0x09000032, 0x00102012, 0x00000000, 0x0010000a, |
| 0x00000000, 0x00004001, 0x3f000000, 0x0010100a, 0x00000000, 0x05000036, 0x001020e2, 0x00000000, |
| 0x00101e56, 0x00000000, 0x05000036, 0x00102032, 0x00000001, 0x00101046, 0x00000001, 0x05000036, |
| 0x001020c2, 0x00000001, 0x00101406, 0x00000002, 0x0100003e, |
| }; |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| struct vs_out |
| { |
| float4 position : SV_POSITION; |
| float2 color_xy : COLOR0; |
| float2 color_zw : COLOR1; |
| }; |
| |
| float4 main(struct vs_out i) : SV_TARGET |
| { |
| return float4(i.color_xy.xy, i.color_zw.xy); |
| } |
| #endif |
| 0x43425844, 0x64e48a09, 0xaa484d46, 0xe40a6e78, 0x9885edf3, 0x00000001, 0x00000118, 0x00000003, |
| 0x0000002c, 0x00000098, 0x000000cc, 0x4e475349, 0x00000064, 0x00000003, 0x00000008, 0x00000050, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000001, 0x00000303, 0x0000005c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, |
| 0x00000c0c, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, |
| 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000044, 0x00000040, 0x00000011, 0x03001062, |
| 0x00101032, 0x00000001, 0x03001062, 0x001010c2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, |
| }; |
| static const struct |
| { |
| struct vec4 position; |
| } |
| stream0[] = |
| { |
| {{-1.0f, -1.0f, 0.0f, 1.0f}}, |
| {{-1.0f, 1.0f, 0.0f, 1.0f}}, |
| {{-0.5f, -1.0f, 0.0f, 1.0f}}, |
| {{-0.5f, 1.0f, 0.0f, 1.0f}}, |
| }; |
| static const struct |
| { |
| struct vec2 color2; |
| struct vec2 color1; |
| } |
| stream1[] = |
| { |
| {{0.5f, 0.5f}, {0.0f, 1.0f}}, |
| {{0.5f, 0.5f}, {1.0f, 1.0f}}, |
| }; |
| static const struct |
| { |
| struct vec2 color3; |
| struct vec2 color0; |
| } |
| stream2[] = |
| { |
| {{0.5f, 0.5f}, {1.0f, 0.0f}}, |
| {{0.5f, 0.5f}, {0.0f, 1.0f}}, |
| {{0.5f, 0.5f}, {0.0f, 0.0f}}, |
| {{0.5f, 0.5f}, {1.0f, 0.0f}}, |
| }; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| hr = ID3D11Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), |
| vs_code, sizeof(vs_code), &input_layout); |
| ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(stream0); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| resource_data.pSysMem = stream0; |
| resource_data.SysMemPitch = 0; |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &vb[0]); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(stream1); |
| resource_data.pSysMem = stream1; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &vb[1]); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(stream2); |
| resource_data.pSysMem = stream2; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &vb[2]); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs); |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_IASetInputLayout(context, input_layout); |
| ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| offset = 0; |
| stride = sizeof(*stream0); |
| ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb[0], &stride, &offset); |
| stride = sizeof(*stream1); |
| ID3D11DeviceContext_IASetVertexBuffers(context, 1, 1, &vb[1], &stride, &offset); |
| stride = sizeof(*stream2); |
| ID3D11DeviceContext_IASetVertexBuffers(context, 2, 1, &vb[2], &stride, &offset); |
| ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| ID3D11DeviceContext_DrawInstanced(context, 4, 4, 0, 0); |
| |
| color = get_texture_color(test_context.backbuffer, 80, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 240, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 400, 240); |
| ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 560, 240); |
| ok(compare_color(color, 0xffff00ff, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11PixelShader_Release(ps); |
| ID3D11VertexShader_Release(vs); |
| ID3D11Buffer_Release(vb[2]); |
| ID3D11Buffer_Release(vb[1]); |
| ID3D11Buffer_Release(vb[0]); |
| ID3D11InputLayout_Release(input_layout); |
| release_test_context(&test_context); |
| } |
| |
| static void test_fragment_coords(void) |
| { |
| struct d3d11_test_context test_context; |
| D3D11_SUBRESOURCE_DATA resource_data; |
| ID3D11PixelShader *ps, *ps_frac; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| ID3D11Device *device; |
| ID3D11Buffer *ps_cb; |
| DWORD color; |
| HRESULT hr; |
| |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| float2 cutoff; |
| |
| float4 main(float4 position : SV_POSITION) : SV_TARGET |
| { |
| float4 ret = float4(0.0, 0.0, 0.0, 1.0); |
| |
| if (position.x > cutoff.x) |
| ret.y = 1.0; |
| if (position.y > cutoff.y) |
| ret.z = 1.0; |
| |
| return ret; |
| } |
| #endif |
| 0x43425844, 0x49fc9e51, 0x8068867d, 0xf20cfa39, 0xb8099e6b, 0x00000001, 0x00000144, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000a8, 0x00000040, |
| 0x0000002a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04002064, 0x00101032, 0x00000000, |
| 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000031, 0x00100032, |
| 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000000, 0x0a000001, 0x00102062, |
| 0x00000000, 0x00100106, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x3f800000, 0x00000000, |
| 0x08000036, 0x00102092, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, |
| 0x0100003e, |
| }; |
| static const DWORD ps_frac_code[] = |
| { |
| #if 0 |
| float4 main(float4 position : SV_POSITION) : SV_TARGET |
| { |
| return float4(frac(position.xy), 0.0, 1.0); |
| } |
| #endif |
| 0x43425844, 0x86d9d78a, 0x190b72c2, 0x50841fd6, 0xdc24022e, 0x00000001, 0x000000f8, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x0000005c, 0x00000040, |
| 0x00000017, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, |
| 0x0500001a, 0x00102032, 0x00000000, 0x00101046, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, |
| 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, |
| }; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| struct vec4 cutoff = {320.0f, 240.0f, 0.0f, 0.0f}; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| buffer_desc.ByteWidth = sizeof(cutoff); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| resource_data.pSysMem = &cutoff; |
| resource_data.SysMemPitch = 0; |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &ps_cb); |
| ok(SUCCEEDED(hr), "Failed to create constant buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| hr = ID3D11Device_CreatePixelShader(device, ps_frac_code, sizeof(ps_frac_code), NULL, &ps_frac); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &ps_cb); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| draw_quad(&test_context); |
| |
| color = get_texture_color(test_context.backbuffer, 319, 239); |
| ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 239); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 319, 240); |
| ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 320, 240); |
| ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11Buffer_Release(ps_cb); |
| cutoff.x = 16.0f; |
| cutoff.y = 16.0f; |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &ps_cb); |
| ok(SUCCEEDED(hr), "Failed to create constant buffer, hr %#x.\n", hr); |
| ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &ps_cb); |
| |
| draw_quad(&test_context); |
| |
| color = get_texture_color(test_context.backbuffer, 14, 14); |
| ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 18, 14); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 14, 18); |
| ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(test_context.backbuffer, 18, 18); |
| ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11DeviceContext_PSSetShader(context, ps_frac, NULL, 0); |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| ID3D11DeviceContext_Draw(context, 4, 0); |
| |
| color = get_texture_color(test_context.backbuffer, 14, 14); |
| ok(compare_color(color, 0xff008080, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D11Buffer_Release(ps_cb); |
| ID3D11PixelShader_Release(ps_frac); |
| ID3D11PixelShader_Release(ps); |
| release_test_context(&test_context); |
| } |
| |
| static void test_update_subresource(void) |
| { |
| struct d3d11_test_context test_context; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11SamplerState *sampler_state; |
| ID3D11ShaderResourceView *ps_srv; |
| D3D11_SAMPLER_DESC sampler_desc; |
| ID3D11DeviceContext *context; |
| struct texture_readback rb; |
| ID3D11Texture2D *texture; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| unsigned int i, j; |
| D3D11_BOX box; |
| DWORD color; |
| HRESULT hr; |
| |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| SamplerState s; |
| |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| float2 p; |
| |
| p.x = position.x / 640.0f; |
| p.y = position.y / 480.0f; |
| return t.Sample(s, p); |
| } |
| #endif |
| 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, |
| 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, |
| 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, |
| 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, |
| 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, |
| 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, |
| }; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| static const DWORD bitmap_data[] = |
| { |
| 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, |
| 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, |
| 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, |
| 0xffffffff, 0xff000000, 0xff000000, 0xff000000, |
| }; |
| static const DWORD expected_colors[] = |
| { |
| 0xffffffff, 0xff000000, 0xffffffff, 0xff000000, |
| 0xff00ff00, 0xff0000ff, 0xff00ffff, 0x00000000, |
| 0xffffff00, 0xffff0000, 0xffff00ff, 0x00000000, |
| 0xff000000, 0xff7f7f7f, 0xffffffff, 0x00000000, |
| }; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| texture_desc.Width = 4; |
| texture_desc.Height = 4; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv); |
| ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr); |
| |
| sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
| sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.MipLODBias = 0.0f; |
| sampler_desc.MaxAnisotropy = 0; |
| sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| sampler_desc.BorderColor[0] = 0.0f; |
| sampler_desc.BorderColor[1] = 0.0f; |
| sampler_desc.BorderColor[2] = 0.0f; |
| sampler_desc.BorderColor[3] = 0.0f; |
| sampler_desc.MinLOD = 0.0f; |
| sampler_desc.MaxLOD = 0.0f; |
| |
| hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv); |
| ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| check_texture_color(test_context.backbuffer, 0x7f0000ff, 1); |
| |
| draw_quad(&test_context); |
| check_texture_color(test_context.backbuffer, 0x00000000, 0); |
| |
| set_box(&box, 1, 1, 0, 3, 3, 1); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| bitmap_data, 4 * sizeof(*bitmap_data), 0); |
| set_box(&box, 0, 3, 0, 3, 4, 1); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| &bitmap_data[6], 4 * sizeof(*bitmap_data), 0); |
| set_box(&box, 0, 0, 0, 4, 1, 1); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| &bitmap_data[10], 4 * sizeof(*bitmap_data), 0); |
| set_box(&box, 0, 1, 0, 1, 3, 1); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| &bitmap_data[2], sizeof(*bitmap_data), 0); |
| set_box(&box, 4, 4, 0, 3, 1, 1); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| bitmap_data, sizeof(*bitmap_data), 0); |
| set_box(&box, 0, 0, 0, 4, 4, 0); |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, |
| bitmap_data, 4 * sizeof(*bitmap_data), 0); |
| draw_quad(&test_context); |
| get_texture_readback(test_context.backbuffer, &rb); |
| for (i = 0; i < 4; ++i) |
| { |
| for (j = 0; j < 4; ++j) |
| { |
| color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); |
| ok(compare_color(color, expected_colors[j + i * 4], 1), |
| "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", |
| color, j, i, expected_colors[j + i * 4]); |
| } |
| } |
| release_texture_readback(&rb); |
| |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL, |
| bitmap_data, 4 * sizeof(*bitmap_data), 0); |
| draw_quad(&test_context); |
| get_texture_readback(test_context.backbuffer, &rb); |
| for (i = 0; i < 4; ++i) |
| { |
| for (j = 0; j < 4; ++j) |
| { |
| color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); |
| ok(compare_color(color, bitmap_data[j + i * 4], 1), |
| "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", |
| color, j, i, bitmap_data[j + i * 4]); |
| } |
| } |
| release_texture_readback(&rb); |
| |
| ID3D11PixelShader_Release(ps); |
| ID3D11SamplerState_Release(sampler_state); |
| ID3D11ShaderResourceView_Release(ps_srv); |
| ID3D11Texture2D_Release(texture); |
| release_test_context(&test_context); |
| } |
| |
| static void test_copy_subresource_region(void) |
| { |
| ID3D11Texture2D *dst_texture, *src_texture; |
| struct d3d11_test_context test_context; |
| D3D11_SUBRESOURCE_DATA resource_data; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11SamplerState *sampler_state; |
| ID3D11ShaderResourceView *ps_srv; |
| D3D11_SAMPLER_DESC sampler_desc; |
| ID3D11DeviceContext *context; |
| struct texture_readback rb; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| unsigned int i, j; |
| D3D11_BOX box; |
| DWORD color; |
| HRESULT hr; |
| |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| Texture2D t; |
| SamplerState s; |
| |
| float4 main(float4 position : SV_POSITION) : SV_Target |
| { |
| float2 p; |
| |
| p.x = position.x / 640.0f; |
| p.y = position.y / 480.0f; |
| return t.Sample(s, p); |
| } |
| #endif |
| 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, |
| 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, |
| 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, |
| 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, |
| 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, |
| 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, |
| 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, |
| }; |
| static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| static const DWORD bitmap_data[] = |
| { |
| 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, |
| 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, |
| 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, |
| 0xffffffff, 0xff000000, 0xff000000, 0xff000000, |
| }; |
| static const DWORD expected_colors[] = |
| { |
| 0xffffffff, 0xff000000, 0xff000000, 0xff000000, |
| 0xffffff00, 0xff0000ff, 0xff00ffff, 0x00000000, |
| 0xff7f7f7f, 0xffff0000, 0xffff00ff, 0xff7f7f7f, |
| 0xffffffff, 0xffffffff, 0xff000000, 0x00000000, |
| }; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| texture_desc.Width = 4; |
| texture_desc.Height = 4; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dst_texture); |
| ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); |
| |
| texture_desc.Usage = D3D11_USAGE_IMMUTABLE; |
| |
| resource_data.pSysMem = bitmap_data; |
| resource_data.SysMemPitch = 4 * sizeof(*bitmap_data); |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture); |
| ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &ps_srv); |
| ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr); |
| |
| sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
| sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| sampler_desc.MipLODBias = 0.0f; |
| sampler_desc.MaxAnisotropy = 0; |
| sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| sampler_desc.BorderColor[0] = 0.0f; |
| sampler_desc.BorderColor[1] = 0.0f; |
| sampler_desc.BorderColor[2] = 0.0f; |
| sampler_desc.BorderColor[3] = 0.0f; |
| sampler_desc.MinLOD = 0.0f; |
| sampler_desc.MaxLOD = 0.0f; |
| |
| hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv); |
| ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); |
| |
| set_box(&box, 0, 0, 0, 2, 2, 1); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 1, 1, 0, (ID3D11Resource *)src_texture, 0, &box); |
| set_box(&box, 1, 2, 0, 4, 3, 1); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 0, 3, 0, (ID3D11Resource *)src_texture, 0, &box); |
| set_box(&box, 0, 3, 0, 4, 4, 1); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 0, 0, 0, (ID3D11Resource *)src_texture, 0, &box); |
| set_box(&box, 3, 0, 0, 4, 2, 1); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 0, 1, 0, (ID3D11Resource *)src_texture, 0, &box); |
| set_box(&box, 3, 1, 0, 4, 2, 1); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 3, 2, 0, (ID3D11Resource *)src_texture, 0, &box); |
| set_box(&box, 0, 0, 0, 4, 4, 0); |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 0, 0, 0, (ID3D11Resource *)src_texture, 0, &box); |
| draw_quad(&test_context); |
| get_texture_readback(test_context.backbuffer, &rb); |
| for (i = 0; i < 4; ++i) |
| { |
| for (j = 0; j < 4; ++j) |
| { |
| color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); |
| ok(compare_color(color, expected_colors[j + i * 4], 1), |
| "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", |
| color, j, i, expected_colors[j + i * 4]); |
| } |
| } |
| release_texture_readback(&rb); |
| |
| ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, |
| 0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL); |
| draw_quad(&test_context); |
| get_texture_readback(test_context.backbuffer, &rb); |
| for (i = 0; i < 4; ++i) |
| { |
| for (j = 0; j < 4; ++j) |
| { |
| color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); |
| ok(compare_color(color, bitmap_data[j + i * 4], 1), |
| "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", |
| color, j, i, bitmap_data[j + i * 4]); |
| } |
| } |
| release_texture_readback(&rb); |
| |
| ID3D11PixelShader_Release(ps); |
| ID3D11SamplerState_Release(sampler_state); |
| ID3D11ShaderResourceView_Release(ps_srv); |
| ID3D11Texture2D_Release(dst_texture); |
| ID3D11Texture2D_Release(src_texture); |
| release_test_context(&test_context); |
| } |
| |
| static void test_resource_map(void) |
| { |
| D3D11_MAPPED_SUBRESOURCE mapped_subresource; |
| D3D11_TEXTURE3D_DESC texture3d_desc; |
| D3D11_TEXTURE2D_DESC texture2d_desc; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| ID3D11Texture3D *texture3d; |
| ID3D11Texture2D *texture2d; |
| ID3D11Buffer *buffer; |
| ID3D11Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| DWORD data; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| ID3D11Device_GetImmediateContext(device, &context); |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D11_USAGE_STAGING; |
| buffer_desc.BindFlags = 0; |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 1, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &mapped_subresource); |
| ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr); |
| ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch); |
| *((DWORD *)mapped_subresource.pData) = 0xdeadbeef; |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)buffer, 0); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr); |
| ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch); |
| data = *((DWORD *)mapped_subresource.pData); |
| ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data); |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)buffer, 0); |
| |
| refcount = ID3D11Buffer_Release(buffer); |
| ok(!refcount, "Buffer has %u references left.\n", refcount); |
| |
| texture2d_desc.Width = 512; |
| texture2d_desc.Height = 512; |
| texture2d_desc.MipLevels = 1; |
| texture2d_desc.ArraySize = 1; |
| texture2d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture2d_desc.SampleDesc.Count = 1; |
| texture2d_desc.SampleDesc.Quality = 0; |
| texture2d_desc.Usage = D3D11_USAGE_STAGING; |
| texture2d_desc.BindFlags = 0; |
| texture2d_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| texture2d_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d); |
| ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 1, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource); |
| ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); |
| ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n", |
| mapped_subresource.DepthPitch); |
| *((DWORD *)mapped_subresource.pData) = 0xdeadbeef; |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture2d, 0); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); |
| ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n", |
| mapped_subresource.DepthPitch); |
| data = *((DWORD *)mapped_subresource.pData); |
| ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data); |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture2d, 0); |
| |
| refcount = ID3D11Texture2D_Release(texture2d); |
| ok(!refcount, "2D texture has %u references left.\n", refcount); |
| |
| texture3d_desc.Width = 64; |
| texture3d_desc.Height = 64; |
| texture3d_desc.Depth = 64; |
| texture3d_desc.MipLevels = 1; |
| texture3d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture3d_desc.Usage = D3D11_USAGE_STAGING; |
| texture3d_desc.BindFlags = 0; |
| texture3d_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| texture3d_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d); |
| ok(SUCCEEDED(hr), "Failed to create 3d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 1, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource); |
| todo_wine ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); |
| if (FAILED(hr)) goto done; |
| ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n", |
| mapped_subresource.DepthPitch); |
| *((DWORD *)mapped_subresource.pData) = 0xdeadbeef; |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture3d, 0); |
| |
| memset(&mapped_subresource, 0, sizeof(mapped_subresource)); |
| hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_READ, 0, &mapped_subresource); |
| ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); |
| ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch); |
| ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n", |
| mapped_subresource.DepthPitch); |
| data = *((DWORD *)mapped_subresource.pData); |
| ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data); |
| ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture3d, 0); |
| |
| done: |
| refcount = ID3D11Texture3D_Release(texture3d); |
| ok(!refcount, "3D texture has %u references left.\n", refcount); |
| |
| ID3D11DeviceContext_Release(context); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_multisample_init(void) |
| { |
| static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| struct d3d11_test_context test_context; |
| ID3D11DeviceContext *context; |
| D3D11_TEXTURE2D_DESC desc; |
| ID3D11Texture2D *multi; |
| ID3D11Device *device; |
| UINT count = 0; |
| HRESULT hr; |
| |
| if (!init_test_context(&test_context, NULL)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count); |
| ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr); |
| if (!count) |
| { |
| skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping tests.\n"); |
| goto done; |
| } |
| |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white); |
| |
| desc.Width = 640; |
| desc.Height = 480; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 2; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &multi); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)test_context.backbuffer, 0, |
| (ID3D11Resource *)multi, 0, DXGI_FORMAT_R8G8B8A8_UNORM); |
| |
| todo_wine check_texture_color(test_context.backbuffer, 0x00000000, 0); |
| |
| ID3D11Texture2D_Release(multi); |
| done: |
| release_test_context(&test_context); |
| } |
| |
| static void test_check_multisample_quality_levels(void) |
| { |
| ID3D11Device *device; |
| UINT quality_levels; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels); |
| if (!quality_levels) |
| { |
| skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping test.\n"); |
| goto done; |
| } |
| |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_UNKNOWN, 2, &quality_levels); |
| todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, 65536, 2, &quality_levels); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| todo_wine ok(quality_levels == 0xdeadbeef, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, NULL); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, &quality_levels); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, NULL); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, NULL); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| /* We assume 15 samples multisampling is never supported in practice. */ |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 15, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 32, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 33, &quality_levels); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| quality_levels = 0xdeadbeef; |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 64, &quality_levels); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_BC3_UNORM, 2, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| done: |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_clear_depth_stencil_view(void) |
| { |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11Texture2D *depth_texture; |
| ID3D11DeviceContext *context; |
| ID3D11DepthStencilView *dsv; |
| ID3D11Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| ID3D11Device_GetImmediateContext(device, &context); |
| |
| texture_desc.Width = 640; |
| texture_desc.Height = 480; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D32_FLOAT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture); |
| ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv); |
| ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); |
| check_texture_float(depth_texture, 1.0f, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 0.25f, 0); |
| check_texture_float(depth_texture, 0.25f, 0); |
| |
| ID3D11Texture2D_Release(depth_texture); |
| ID3D11DepthStencilView_Release(dsv); |
| |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture); |
| ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv); |
| ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0); |
| todo_wine check_texture_color(depth_texture, 0x00ffffff, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.0f, 0xff); |
| todo_wine check_texture_color(depth_texture, 0xff000000, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0xff); |
| check_texture_color(depth_texture, 0xffffffff, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.0f, 0); |
| check_texture_color(depth_texture, 0x00000000, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0xff); |
| todo_wine check_texture_color(depth_texture, 0x00ffffff, 0); |
| |
| ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_STENCIL, 0.0f, 0xff); |
| check_texture_color(depth_texture, 0xffffffff, 0); |
| |
| ID3D11Texture2D_Release(depth_texture); |
| ID3D11DepthStencilView_Release(dsv); |
| |
| ID3D11DeviceContext_Release(context); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_cb_relative_addressing(void) |
| { |
| struct d3d11_test_context test_context; |
| D3D11_SUBRESOURCE_DATA resource_data; |
| ID3D11Buffer *colors_cb, *index_cb; |
| unsigned int i, index[4] = {0}; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11DeviceContext *context; |
| ID3D11PixelShader *ps; |
| ID3D11Device *device; |
| DWORD color; |
| HRESULT hr; |
| |
| static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = |
| { |
| {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, |
| }; |
| static const DWORD vs_code[] = |
| { |
| #if 0 |
| int color_index; |
| |
| cbuffer colors |
| { |
| float4 colors[8]; |
| }; |
| |
| struct vs_in |
| { |
| float4 position : POSITION; |
| }; |
| |
| struct vs_out |
| { |
| float4 position : SV_POSITION; |
| float4 color : COLOR; |
| }; |
| |
| vs_out main(const vs_in v) |
| { |
| vs_out o; |
| |
| o.position = v.position; |
| o.color = colors[color_index]; |
| |
| return o; |
| } |
| #endif |
| 0x43425844, 0xc2eb30bf, 0x2868c855, 0xaa34b609, 0x1f4957d4, 0x00000001, 0x00000164, 0x00000003, |
| 0x0000002c, 0x00000060, 0x000000b4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, |
| 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, |
| 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, |
| 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x000000a8, 0x00010050, |
| 0x0000002a, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000859, 0x00208e46, |
| 0x00000001, 0x00000008, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, |
| 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x02000068, 0x00000001, 0x05000036, 0x001020f2, |
| 0x00000000, 0x00101e46, 0x00000000, 0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, |
| 0x00000000, 0x07000036, 0x001020f2, 0x00000001, 0x04208e46, 0x00000001, 0x0010000a, 0x00000000, |
| 0x0100003e, |
| }; |
| static const DWORD ps_code[] = |
| { |
| #if 0 |
| struct ps_in |
| { |
| float4 position : SV_POSITION; |
| float4 color : COLOR; |
| }; |
| |
| float4 main(const ps_in v) : SV_TARGET |
| { |
| return v.color; |
| } |
| #endif |
| 0x43425844, 0x1a6def50, 0x9c069300, 0x7cce68f0, 0x621239b9, 0x00000001, 0x000000f8, 0x00000003, |
| 0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x0000003c, 0x00000050, |
| 0x0000000f, 0x0100086a, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, |
| }; |
| static const struct |
| { |
| struct vec2 position; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f}}, |
| {{-1.0f, 1.0f}}, |
| {{ 1.0f, -1.0f}}, |
| {{ 1.0f, 1.0f}}, |
| }; |
| static const struct |
| { |
| float color[4]; |
| } |
| colors[10] = |
| { |
| {{0.0f, 0.0f, 0.0f, 1.0f}}, |
| {{0.0f, 0.0f, 1.0f, 0.0f}}, |
| {{0.0f, 0.0f, 1.0f, 1.0f}}, |
| {{0.0f, 1.0f, 0.0f, 0.0f}}, |
| {{0.0f, 1.0f, 0.0f, 1.0f}}, |
| {{0.0f, 1.0f, 1.0f, 0.0f}}, |
| {{0.0f, 1.0f, 1.0f, 1.0f}}, |
| {{1.0f, 0.0f, 0.0f, 0.0f}}, |
| {{1.0f, 0.0f, 0.0f, 1.0f}}, |
| {{1.0f, 0.0f, 1.0f, 0.0f}}, |
| }; |
| static const struct |
| { |
| unsigned int index; |
| DWORD expected; |
| } |
| test_data[] = |
| { |
| {0, 0xff000000}, |
| {1, 0x00ff0000}, |
| {2, 0xffff0000}, |
| {3, 0x0000ff00}, |
| {4, 0xff00ff00}, |
| {5, 0x00ffff00}, |
| {6, 0xffffff00}, |
| {7, 0x000000ff}, |
| |
| {8, 0xff0000ff}, |
| {9, 0x00ff00ff}, |
| }; |
| static const float white_color[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; |
| |
| if (!init_test_context(&test_context, &feature_level)) |
| return; |
| |
| device = test_context.device; |
| context = test_context.immediate_context; |
| |
| hr = ID3D11Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), |
| vs_code, sizeof(vs_code), &test_context.input_layout); |
| ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(quad); |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| resource_data.pSysMem = quad; |
| resource_data.SysMemPitch = 0; |
| resource_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &test_context.vb); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(colors); |
| buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| resource_data.pSysMem = &colors; |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &colors_cb); |
| ok(SUCCEEDED(hr), "Failed to create constant buffer, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(index); |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &index_cb); |
| ok(SUCCEEDED(hr), "Failed to create constant buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &test_context.vs); |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &index_cb); |
| ID3D11DeviceContext_VSSetConstantBuffers(context, 1, 1, &colors_cb); |
| ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); |
| |
| for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) |
| { |
| ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white_color); |
| |
| index[0] = test_data[i].index; |
| ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)index_cb, 0, NULL, &index, 0, 0); |
| |
| draw_quad(&test_context); |
| |
| color = get_texture_color(test_context.backbuffer, 319, 239); |
| ok(compare_color(color, test_data[i].expected, 1), |
| "Got unexpected color 0x%08x for index %u.\n", color, test_data[i].index); |
| } |
| |
| ID3D11Buffer_Release(index_cb); |
| ID3D11Buffer_Release(colors_cb); |
| ID3D11PixelShader_Release(ps); |
| |
| release_test_context(&test_context); |
| } |
| |
| START_TEST(d3d11) |
| { |
| test_create_device(); |
| test_device_interfaces(); |
| test_get_immediate_context(); |
| test_create_texture2d(); |
| test_texture2d_interfaces(); |
| test_create_texture3d(); |
| test_texture3d_interfaces(); |
| test_buffer_interfaces(); |
| test_create_depthstencil_view(); |
| test_depthstencil_view_interfaces(); |
| test_create_rendertarget_view(); |
| test_create_shader_resource_view(); |
| test_create_shader(); |
| test_create_sampler_state(); |
| test_create_blend_state(); |
| test_create_depthstencil_state(); |
| test_create_rasterizer_state(); |
| test_create_predicate(); |
| test_device_removed_reason(); |
| test_private_data(); |
| test_blend(); |
| test_texture(); |
| test_multiple_render_targets(); |
| test_scissor(); |
| test_il_append_aligned(); |
| test_fragment_coords(); |
| test_update_subresource(); |
| test_copy_subresource_region(); |
| test_resource_map(); |
| test_multisample_init(); |
| test_check_multisample_quality_levels(); |
| test_clear_depth_stencil_view(); |
| test_cb_relative_addressing(); |
| } |