| /* |
| * Copyright (C) 2006 Ivan Gyurdiev |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * Copyright 2006-2008, 2010-2011, 2013 Stefan Dösinger for CodeWeavers |
| * Copyright 2005, 2006, 2007 Henri Verbeet |
| * Copyright 2013-2014 Henri Verbeet for CodeWeavers |
| * Copyright (C) 2008 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */ |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) |
| |
| struct vec3 |
| { |
| float x, y, z; |
| }; |
| |
| #define CREATE_DEVICE_FULLSCREEN 0x01 |
| #define CREATE_DEVICE_NOWINDOWCHANGES 0x02 |
| #define CREATE_DEVICE_FPU_PRESERVE 0x04 |
| #define CREATE_DEVICE_SWVP_ONLY 0x08 |
| #define CREATE_DEVICE_MIXED_ONLY 0x10 |
| #define CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT 0x20 |
| #define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x40 |
| |
| struct device_desc |
| { |
| HWND device_window; |
| unsigned int width; |
| unsigned int height; |
| DWORD flags; |
| }; |
| |
| #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) |
| #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp)) |
| |
| static DEVMODEW registry_mode; |
| |
| static const DWORD simple_vs[] = |
| { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| static const DWORD simple_ps[] = |
| { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| static BOOL compare_elements(IDirect3DVertexDeclaration9 *declaration, const D3DVERTEXELEMENT9 *expected_elements) |
| { |
| unsigned int element_count, i; |
| D3DVERTEXELEMENT9 *elements; |
| BOOL equal = TRUE; |
| HRESULT hr; |
| |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*elements)); |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| |
| for (i = 0; i < element_count; ++i) |
| { |
| if (memcmp(&elements[i], &expected_elements[i], sizeof(*elements))) |
| { |
| equal = FALSE; |
| break; |
| } |
| } |
| |
| if (!equal) |
| { |
| for (i = 0; i < element_count; ++i) |
| { |
| trace("[Element %u] stream %u, offset %u, type %#x, method %#x, usage %#x, usage index %u.\n", |
| i, elements[i].Stream, elements[i].Offset, elements[i].Type, |
| elements[i].Method, elements[i].Usage, elements[i].UsageIndex); |
| } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, elements); |
| return equal; |
| } |
| |
| /* try to make sure pending X events have been processed before continuing */ |
| static void flush_events(void) |
| { |
| MSG msg; |
| int diff = 200; |
| int min_timeout = 100; |
| DWORD time = GetTickCount() + diff; |
| |
| while (diff > 0) |
| { |
| if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); |
| diff = time - GetTickCount(); |
| } |
| } |
| |
| static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND focus_window, const struct device_desc *desc) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| IDirect3DDevice9 *device; |
| DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; |
| |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.hDeviceWindow = focus_window; |
| present_parameters.Windowed = TRUE; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (desc) |
| { |
| present_parameters.BackBufferWidth = desc->width; |
| present_parameters.BackBufferHeight = desc->height; |
| if (desc->flags & CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT) |
| present_parameters.BackBufferFormat = D3DFMT_UNKNOWN; |
| present_parameters.hDeviceWindow = desc->device_window; |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); |
| if (desc->flags & CREATE_DEVICE_LOCKABLE_BACKBUFFER) |
| present_parameters.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; |
| if (desc->flags & CREATE_DEVICE_SWVP_ONLY) |
| behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; |
| else if (desc->flags & CREATE_DEVICE_MIXED_ONLY) |
| behavior_flags = D3DCREATE_MIXED_VERTEXPROCESSING; |
| if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| behavior_flags |= D3DCREATE_NOWINDOWCHANGES; |
| if (desc->flags & CREATE_DEVICE_FPU_PRESERVE) |
| behavior_flags |= D3DCREATE_FPU_PRESERVE; |
| } |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| if (desc && (desc->flags & (CREATE_DEVICE_SWVP_ONLY | CREATE_DEVICE_MIXED_ONLY))) |
| return NULL; |
| behavior_flags = (behavior_flags |
| & ~(D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING)) |
| | D3DCREATE_HARDWARE_VERTEXPROCESSING; |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| return NULL; |
| } |
| |
| static HRESULT reset_device(IDirect3DDevice9 *device, const struct device_desc *desc) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.hDeviceWindow = NULL; |
| present_parameters.Windowed = TRUE; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (desc) |
| { |
| present_parameters.BackBufferWidth = desc->width; |
| present_parameters.BackBufferHeight = desc->height; |
| present_parameters.hDeviceWindow = desc->device_window; |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); |
| } |
| |
| return IDirect3DDevice9_Reset(device, &present_parameters); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( (IUnknown*)obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void test_get_set_vertex_declaration(void) |
| { |
| IDirect3DVertexDeclaration9 *declaration, *tmp; |
| ULONG refcount, expected_refcount; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 simple_decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, simple_decl, &declaration); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| |
| /* SetVertexDeclaration() should not touch the declaration's refcount. */ |
| expected_refcount = get_refcount((IUnknown *)declaration); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration); |
| ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)declaration); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| /* GetVertexDeclaration() should increase the declaration's refcount by one. */ |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &tmp); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(tmp == declaration, "Got unexpected declaration %p, expected %p.\n", tmp, declaration); |
| refcount = get_refcount((IUnknown *)declaration); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| IDirect3DVertexDeclaration9_Release(tmp); |
| |
| IDirect3DVertexDeclaration9_Release(declaration); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_declaration(void) |
| { |
| unsigned int element_count, expected_element_count; |
| IDirect3DVertexDeclaration9 *declaration; |
| D3DVERTEXELEMENT9 *elements; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 simple_decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, simple_decl, &declaration); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| |
| /* First test only getting the number of elements. */ |
| element_count = 0x1337c0de; |
| expected_element_count = ARRAY_SIZE(simple_decl); |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n", |
| element_count, expected_element_count); |
| |
| element_count = 0; |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n", |
| element_count, expected_element_count); |
| |
| /* Also test the returned data. */ |
| elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(simple_decl)); |
| |
| element_count = 0x1337c0de; |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n", |
| element_count, expected_element_count); |
| ok(!memcmp(elements, simple_decl, element_count * sizeof(*elements)), |
| "Original and returned vertexdeclarations are not the same.\n"); |
| |
| memset(elements, 0, sizeof(simple_decl)); |
| |
| element_count = 0; |
| hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count); |
| ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr); |
| ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n", |
| element_count, expected_element_count); |
| ok(!memcmp(elements, simple_decl, element_count * sizeof(*elements)), |
| "Original and returned vertexdeclarations are not the same.\n"); |
| |
| HeapFree(GetProcessHeap(), 0, elements); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_fvf_decl_conversion(void) |
| { |
| IDirect3DVertexDeclaration9 *default_decl; |
| IDirect3DVertexDeclaration9 *declaration; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| unsigned int i; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 default_elements[] = |
| { |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| D3DDECL_END() |
| }; |
| /* Test conversions from vertex declaration to an FVF. For some reason |
| * those seem to occur only for POSITION/POSITIONT, otherwise the FVF is |
| * forced to 0 - maybe this is configuration specific. */ |
| static const struct |
| { |
| D3DVERTEXELEMENT9 elements[7]; |
| DWORD fvf; |
| BOOL todo; |
| } |
| decl_to_fvf_tests[] = |
| { |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END()}, D3DFVF_XYZ, TRUE }, |
| {{{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END()}, D3DFVF_XYZRHW, TRUE }, |
| {{{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, D3DDECL_END()}, 0, FALSE}, |
| /* No FVF mapping available. */ |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1}, D3DDECL_END()}, 0, FALSE}, |
| /* Try empty declaration. */ |
| {{ D3DDECL_END()}, 0, FALSE}, |
| /* Make sure textures of different sizes work. */ |
| {{{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, 0, FALSE}, |
| {{{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, 0, FALSE}, |
| /* Make sure the TEXCOORD index works correctly - try several textures. */ |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }, 0, FALSE, |
| }, |
| /* Now try a combination test. */ |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, 0, FALSE, |
| }, |
| }; |
| /* Test conversions from FVF to a vertex declaration. These seem to always |
| * occur internally. A new declaration object is created if necessary. */ |
| static const struct |
| { |
| DWORD fvf; |
| D3DVERTEXELEMENT9 elements[7]; |
| } |
| fvf_to_decl_tests[] = |
| { |
| {D3DFVF_XYZ, {{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END()}}, |
| {D3DFVF_XYZW, {{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END()}}, |
| {D3DFVF_XYZRHW, {{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END()}}, |
| { |
| D3DFVF_XYZB5, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB1, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB2, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB3, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| { |
| D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, |
| }, |
| {D3DFVF_NORMAL, {{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END()}}, |
| {D3DFVF_PSIZE, {{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, D3DDECL_END()}}, |
| {D3DFVF_DIFFUSE, {{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END()}}, |
| {D3DFVF_SPECULAR, {{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, D3DDECL_END()}}, |
| /* Make sure textures of different sizes work. */ |
| { |
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, |
| {{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, |
| }, |
| { |
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, |
| {{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, |
| }, |
| { |
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, |
| {{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, |
| }, |
| { |
| D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, |
| {{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()}, |
| }, |
| /* Make sure the TEXCOORD index works correctly - try several textures. */ |
| { |
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
| | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }, |
| }, |
| /* Now try a combination test. */ |
| { |
| D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEXCOORDSIZE2(0) |
| | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, |
| }, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(decl_to_fvf_tests); ++i) |
| { |
| DWORD fvf = 0xdeadbeef; |
| HRESULT hr; |
| |
| /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed |
| * back to 0. */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_DIFFUSE | D3DFVF_SPECULAR); |
| ok(SUCCEEDED(hr), "Test %u: Failed to set FVF, hr %#x.\n", i, hr); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_to_fvf_tests[i].elements, &declaration); |
| ok(SUCCEEDED(hr), "Test %u: Failed to create vertex declaration, hr %#x.\n", i, hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration); |
| ok(SUCCEEDED(hr), "Test %u: Failed to set vertex declaration, hr %#x.\n", i, hr); |
| |
| /* Check the FVF. */ |
| hr = IDirect3DDevice9_GetFVF(device, &fvf); |
| ok(SUCCEEDED(hr), "Test %u: Failed to get FVF, hr %#x.\n", i, hr); |
| |
| todo_wine_if (decl_to_fvf_tests[i].todo) |
| ok(fvf == decl_to_fvf_tests[i].fvf, |
| "Test %u: Got unexpected FVF %#x, expected %#x.\n", |
| i, fvf, decl_to_fvf_tests[i].fvf); |
| |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| } |
| |
| /* Create a default declaration and FVF that does not match any of the |
| * tests. */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, default_elements, &default_decl); |
| ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr); |
| |
| for (i = 0; i < ARRAY_SIZE(fvf_to_decl_tests); ++i) |
| { |
| /* Set a default declaration to make sure it is changed. */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, default_decl); |
| ok(SUCCEEDED(hr), "Test %u: Failed to set vertex declaration, hr %#x.\n", i, hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, fvf_to_decl_tests[i].fvf); |
| ok(SUCCEEDED(hr), "Test %u: Failed to set FVF, hr %#x.\n", i, hr); |
| |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "Test %u: Failed to get vertex declaration, hr %#x.\n", i, hr); |
| ok(!!declaration && declaration != default_decl, |
| "Test %u: Got unexpected declaration %p.\n", i, declaration); |
| ok(compare_elements(declaration, fvf_to_decl_tests[i].elements), |
| "Test %u: Declaration does not match.\n", i); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| } |
| |
| /* Setting the FVF to 0 should result in no change to the default decl. */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, default_decl); |
| ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, 0); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(declaration == default_decl, "Got unexpected declaration %p, expected %p.\n", declaration, default_decl); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| IDirect3DVertexDeclaration9_Release(default_decl); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Check whether a declaration converted from FVF is shared. |
| * Check whether refcounts behave as expected. */ |
| static void test_fvf_decl_management(void) |
| { |
| IDirect3DVertexDeclaration9 *declaration1; |
| IDirect3DVertexDeclaration9 *declaration2; |
| IDirect3DVertexDeclaration9 *declaration3; |
| IDirect3DVertexDeclaration9 *declaration4; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 test_elements1[] = |
| {{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END()}; |
| static const D3DVERTEXELEMENT9 test_elements2[] = |
| {{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END()}; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| /* Clear down any current vertex declaration. */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); |
| /* Conversion. */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| /* Get converted decl (#1). */ |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration1); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(compare_elements(declaration1, test_elements1), "Declaration does not match.\n"); |
| /* Get converted decl again (#2). */ |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration2); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(declaration2 == declaration1, "Got unexpected declaration2 %p, expected %p.\n", declaration2, declaration1); |
| |
| /* Conversion. */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_NORMAL); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| /* Get converted decl (#3). */ |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration3); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(declaration3 != declaration2, "Got unexpected declaration3 %p.\n", declaration3); |
| /* The contents should correspond to the second conversion. */ |
| ok(compare_elements(declaration3, test_elements2), "Declaration does not match.\n"); |
| /* Re-Check if the first decl was overwritten by the new Get(). */ |
| ok(compare_elements(declaration1, test_elements1), "Declaration does not match.\n"); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration4); |
| ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr); |
| ok(declaration4 == declaration1, "Got unexpected declaration4 %p, expected %p.\n", declaration4, declaration1); |
| |
| refcount = get_refcount((IUnknown*)declaration1); |
| ok(refcount == 3, "Got unexpected refcount %u.\n", refcount); |
| refcount = get_refcount((IUnknown*)declaration2); |
| ok(refcount == 3, "Got unexpected refcount %u.\n", refcount); |
| refcount = get_refcount((IUnknown*)declaration3); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = get_refcount((IUnknown*)declaration4); |
| ok(refcount == 3, "Got unexpected refcount %u.\n", refcount); |
| |
| IDirect3DVertexDeclaration9_Release(declaration4); |
| IDirect3DVertexDeclaration9_Release(declaration3); |
| IDirect3DVertexDeclaration9_Release(declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration1); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_vertex_declaration_alignment(void) |
| { |
| IDirect3DVertexDeclaration9 *declaration; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const struct |
| { |
| D3DVERTEXELEMENT9 elements[3]; |
| HRESULT hr; |
| } |
| test_data[] = |
| { |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3D_OK, |
| }, |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, E_FAIL, |
| }, |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, E_FAIL, |
| }, |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, E_FAIL, |
| }, |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3D_OK, |
| }, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); ++i) |
| { |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_data[i].elements, &declaration); |
| ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); |
| if (SUCCEEDED(hr)) |
| IDirect3DVertexDeclaration9_Release(declaration); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_unused_declaration_type(void) |
| { |
| IDirect3DVertexDeclaration9 *declaration; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 test_elements[][3] = |
| { |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| D3DDECL_END(), |
| }, |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| {1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| D3DDECL_END(), |
| }, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(test_elements); ++i) |
| { |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &declaration); |
| ok(hr == E_FAIL, "Test %u: Got unexpected hr %#x.\n", i, hr); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count) |
| { |
| IDirect3DBaseTexture9* texture = NULL; |
| HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %08x\n", hr); |
| |
| if (texture) IDirect3DBaseTexture9_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(device, 32, 32, 6); |
| check_mipmap_levels(device, 256, 1, 9); |
| check_mipmap_levels(device, 1, 256, 9); |
| check_mipmap_levels(device, 1, 1, 1); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_checkdevicemultisampletype(void) |
| { |
| DWORD quality_levels; |
| IDirect3D9 *d3d; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| if (IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL) == D3DERR_NOTAVAILABLE) |
| { |
| skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_UNKNOWN, TRUE, D3DMULTISAMPLE_NONE, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| 65536, TRUE, D3DMULTISAMPLE_NONE, NULL); |
| todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, NULL); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| |
| quality_levels = 0; |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels); |
| quality_levels = 0; |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| quality_levels = 0; |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONMASKABLE, NULL); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONMASKABLE, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| quality_levels = 0; |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */ |
| quality_levels = 0; |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES, NULL); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES, &quality_levels); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels); |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, 65536, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_DXT5, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_invalid_multisample(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *rt; |
| DWORD quality_levels; |
| IDirect3D9 *d3d; |
| BOOL available; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| available = SUCCEEDED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONMASKABLE, &quality_levels)); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONMASKABLE, 0, FALSE, &rt, NULL); |
| if (available) |
| { |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| IDirect3DSurface9_Release(rt); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONMASKABLE, quality_levels, FALSE, &rt, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| else |
| { |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| available = SUCCEEDED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels)); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &rt, NULL); |
| if (available) |
| { |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| IDirect3DSurface9_Release(rt); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels, FALSE, &rt, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| else |
| { |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */ |
| hr = IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES, NULL); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_15_SAMPLES, 0, FALSE, &rt, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_swapchain(void) |
| { |
| IDirect3DSwapChain9 *swapchain0; |
| IDirect3DSwapChain9 *swapchain1; |
| IDirect3DSwapChain9 *swapchain2; |
| IDirect3DSwapChain9 *swapchain3; |
| IDirect3DSwapChain9 *swapchainX; |
| IDirect3DSurface9 *backbuffer, *stereo_buffer; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window, window2; |
| HRESULT hr; |
| struct device_desc device_desc; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| window2 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window2, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| /* Get the implicit swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain0); |
| ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr); |
| /* Check if the back buffer count was modified */ |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain0, &d3dpp); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected back buffer count %u.\n", d3dpp.BackBufferCount); |
| IDirect3DSwapChain9_Release(swapchain0); |
| |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| /* IDirect3DDevice9::GetBackBuffer crashes if a NULL output pointer is passed. */ |
| backbuffer = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_GetBackBuffer(device, 1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer); |
| backbuffer = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer); |
| |
| /* Check if there is a back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL\n"); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| /* The back buffer type value is ignored. */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface9_Release(stereo_buffer); |
| |
| /* Try to get a nonexistent swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(device, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr); |
| ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); |
| if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Try getSwapChain on a manually created swapchain |
| * it should fail, apparently GetSwapChain only returns implicit swapchains |
| */ |
| swapchainX = (void *) 0xdeadbeef; |
| hr = IDirect3DDevice9_GetSwapChain(device, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr); |
| ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); |
| if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); |
| |
| IDirect3DSwapChain9_Release(swapchain3); |
| IDirect3DSwapChain9_Release(swapchain2); |
| IDirect3DSwapChain9_Release(swapchain1); |
| |
| d3dpp.Windowed = FALSE; |
| d3dpp.hDeviceWindow = window; |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.device_window = window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| d3dpp.hDeviceWindow = window; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.Windowed = TRUE; |
| d3dpp.hDeviceWindow = window; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window2); |
| DestroyWindow(window); |
| } |
| |
| static void test_refcount(void) |
| { |
| IDirect3DVertexBuffer9 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer9 *pIndexBuffer = NULL; |
| IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; |
| IDirect3DVertexShader9 *pVertexShader = NULL; |
| IDirect3DPixelShader9 *pPixelShader = NULL; |
| IDirect3DCubeTexture9 *pCubeTexture = NULL; |
| IDirect3DTexture9 *pTexture = NULL; |
| IDirect3DVolumeTexture9 *pVolumeTexture = NULL; |
| IDirect3DVolume9 *pVolumeLevel = NULL; |
| IDirect3DSurface9 *pStencilSurface = NULL; |
| IDirect3DSurface9 *pOffscreenSurface = NULL; |
| IDirect3DSurface9 *pRenderTarget = NULL; |
| IDirect3DSurface9 *pRenderTarget2 = NULL; |
| IDirect3DSurface9 *pRenderTarget3 = NULL; |
| IDirect3DSurface9 *pTextureLevel = NULL; |
| IDirect3DSurface9 *pBackBuffer = NULL; |
| IDirect3DStateBlock9 *pStateBlock = NULL; |
| IDirect3DStateBlock9 *pStateBlock1 = NULL; |
| IDirect3DSwapChain9 *pSwapChain = NULL; |
| IDirect3DQuery9 *pQuery = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice9 *device; |
| ULONG refcount = 0, tmp; |
| IDirect3D9 *d3d, *d3d2; |
| HWND window; |
| HRESULT hr; |
| |
| D3DVERTEXELEMENT9 decl[] = |
| { |
| D3DDECL_END() |
| }; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| CHECK_REFCOUNT(d3d, 1); |
| |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| CHECK_REFCOUNT(d3d, 2); |
| |
| hr = IDirect3DDevice9_GetDirect3D(device, &d3d2); |
| CHECK_CALL(hr, "GetDirect3D", device, refcount); |
| |
| ok(d3d2 == d3d, "Expected IDirect3D9 pointers to be equal.\n"); |
| CHECK_REFCOUNT(d3d, 3); |
| CHECK_RELEASE_REFCOUNT(d3d, 2); |
| |
| /** |
| * Check refcount of implicit surfaces and implicit swapchain. Findings: |
| * - the container is the device OR swapchain |
| * - they hold a reference to the device |
| * - they are created with a refcount of 0 (Get/Release returns original refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice9_GetSwapChain(device, 0, &pSwapChain); |
| CHECK_CALL(hr, "GetSwapChain", device, ++refcount); |
| if (pSwapChain) |
| { |
| CHECK_REFCOUNT(pSwapChain, 1); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &pRenderTarget); |
| CHECK_CALL(hr, "GetRenderTarget", device, ++refcount); |
| CHECK_REFCOUNT(pSwapChain, 1); |
| if (pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT(pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(device, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(device, refcount); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &pRenderTarget); |
| CHECK_CALL(hr, "GetRenderTarget", device, refcount); |
| CHECK_REFCOUNT(pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, 0, &pBackBuffer); |
| CHECK_CALL(hr, "GetBackBuffer", device, ++refcount); |
| if (pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT(device, --refcount); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &pStencilSurface); |
| CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount); |
| CHECK_REFCOUNT(pSwapChain, 1); |
| if (pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice9, device); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(device, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(device, refcount); |
| |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| pStencilSurface = NULL; |
| } |
| |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| |
| /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pSwapChain, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| pSwapChain = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL); |
| CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount ); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount((IUnknown *)pIndexBuffer); |
| |
| hr = IDirect3DDevice9_SetIndices(device, pIndexBuffer); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL); |
| CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer9 *pVBuf = (void*)~0; |
| UINT offset = ~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice9_GetStreamSource(device, 0, &pVBuf, &offset, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| ok(offset==0, "offset not 0 (got %u)!\n", offset); |
| } |
| /* Shaders */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pVertexDeclaration); |
| CHECK_CALL(hr, "CreateVertexDeclaration", device, ++refcount); |
| hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &pVertexShader); |
| CHECK_CALL(hr, "CreateVertexShader", device, ++refcount); |
| hr = IDirect3DDevice9_CreatePixelShader(device, simple_ps, &pPixelShader); |
| CHECK_CALL(hr, "CreatePixelShader", device, ++refcount); |
| /* Textures */ |
| hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL); |
| CHECK_CALL(hr, "CreateTexture", device, ++refcount); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)pTexture); |
| CHECK_CALL(hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| CHECK_CALL(hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL(hr, "GetSurfaceLevel", device, refcount); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL); |
| CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 32, 32, 2, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL); |
| CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount); |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL(hr, "GetVolumeLevel", device, refcount); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 32, 32, |
| D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL); |
| CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount); |
| CHECK_REFCOUNT( pStencilSurface, 1 ); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL); |
| CHECK_CALL(hr, "CreateOffscreenPlainSurface", device, ++refcount); |
| CHECK_REFCOUNT( pOffscreenSurface, 1 ); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL); |
| CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount); |
| CHECK_REFCOUNT( pRenderTarget3, 1 ); |
| /* Misc */ |
| hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &pStateBlock); |
| CHECK_CALL(hr, "CreateStateBlock", device, ++refcount); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain); |
| CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount); |
| if (pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL(hr, "GetBackBuffer", device, ++refcount); |
| CHECK_REFCOUNT(pSwapChain, 1); |
| if (pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT(pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT(pSwapChain, 1); |
| } |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_EVENT, &pQuery); |
| CHECK_CALL(hr, "CreateQuery", device, ++refcount); |
| |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| CHECK_CALL(hr, "BeginStateBlock", device, refcount); |
| hr = IDirect3DDevice9_EndStateBlock(device, &pStateBlock1); |
| CHECK_CALL(hr, "EndStateBlock", device, ++refcount); |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &pRenderTarget2); |
| CHECK_CALL(hr, "GetRenderTarget", device, ++refcount); |
| if (pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT(device, --refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(device, device, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, device, --refcount); |
| CHECK_RELEASE(pIndexBuffer, device, --refcount); |
| /* Shaders */ |
| CHECK_RELEASE(pVertexDeclaration, device, --refcount); |
| CHECK_RELEASE(pVertexShader, device, --refcount); |
| CHECK_RELEASE(pPixelShader, device, --refcount); |
| /* Textures */ |
| CHECK_RELEASE(pTextureLevel, device, --refcount); |
| CHECK_RELEASE(pCubeTexture, device, --refcount); |
| CHECK_RELEASE(pVolumeTexture, device, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, device, --refcount); |
| CHECK_RELEASE(pOffscreenSurface, device, --refcount); |
| CHECK_RELEASE(pRenderTarget3, device, --refcount); |
| /* Misc */ |
| CHECK_RELEASE(pStateBlock, device, --refcount); |
| CHECK_RELEASE(pSwapChain, device, --refcount); |
| CHECK_RELEASE(pQuery, device, --refcount); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0); |
| CHECK_RELEASE_REFCOUNT(d3d, 0); |
| DestroyWindow(window); |
| } |
| |
| static void test_cursor(void) |
| { |
| IDirect3DSurface9 *cursor = NULL; |
| IDirect3DDevice9 *device; |
| CURSORINFO info; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HCURSOR cur; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| cur = info.hCursor; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| |
| /* Initially hidden */ |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice9_ShowCursor returned %d\n", ret); |
| |
| /* Not enabled without a surface*/ |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice9_ShowCursor returned %d\n", ret); |
| |
| /* Fails */ |
| hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| IDirect3DSurface9_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice9_ShowCursor returned %d\n", ret); |
| |
| /* Enabled now*/ |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(ret, "IDirect3DDevice9_ShowCursor returned %d\n", ret); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_reset(void) |
| { |
| HRESULT hr; |
| RECT winrect; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| D3DVIEWPORT9 vp; |
| DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); |
| DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); |
| IDirect3DSurface9 *surface; |
| IDirect3DTexture9 *texture; |
| IDirect3DVertexShader9 *shader; |
| UINT i, adapter_mode_count; |
| D3DLOCKED_RECT lockrect; |
| IDirect3DDevice9 *device1 = NULL; |
| IDirect3DDevice9 *device2 = NULL; |
| IDirect3DSwapChain9 *swapchain; |
| struct device_desc device_desc; |
| DEVMODEW devmode; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| DWORD value; |
| HWND hwnd; |
| LONG ret; |
| struct |
| { |
| UINT w; |
| UINT h; |
| } *modes = NULL; |
| UINT mode_count = 0; |
| |
| hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!hwnd, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| IDirect3D9_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT, d3ddm.Format); |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); |
| for(i = 0; i < adapter_mode_count; ++i) |
| { |
| UINT j; |
| ZeroMemory( &d3ddm2, sizeof(d3ddm2) ); |
| hr = IDirect3D9_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); |
| ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr); |
| |
| for (j = 0; j < mode_count; ++j) |
| { |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) |
| break; |
| } |
| if (j == mode_count) |
| { |
| modes[j].w = d3ddm2.Width; |
| modes[j].h = d3ddm2.Height; |
| ++mode_count; |
| } |
| |
| /* We use them as invalid modes */ |
| if((d3ddm2.Width == 801 && d3ddm2.Height == 600) || |
| (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { |
| skip("This system supports a screen resolution of %dx%d, not running mode tests\n", |
| d3ddm2.Width, d3ddm2.Height); |
| goto cleanup; |
| } |
| } |
| |
| if (mode_count < 2) |
| { |
| skip("Less than 2 modes supported, skipping mode tests\n"); |
| goto cleanup; |
| } |
| |
| i = 0; |
| if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; |
| |
| device_desc.width = modes[i].w; |
| device_desc.height = modes[i].h; |
| device_desc.device_window = hwnd; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY; |
| if (!(device1 = create_device(d3d, hwnd, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps); |
| ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| |
| i = 1; |
| vp.X = 10; |
| vp.Y = 20; |
| vp.MinZ = 2; |
| vp.MaxZ = 3; |
| hr = IDirect3DDevice9_SetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); |
| ok(d3dpp.BackBufferWidth == modes[i].w, "Got unexpected BackBufferWidth %u, expected %u.\n", |
| d3dpp.BackBufferWidth, modes[i].w); |
| ok(d3dpp.BackBufferHeight == modes[i].h, "Got unexpected BackBufferHeight %u, expected %u.\n", |
| d3dpp.BackBufferHeight, modes[i].h); |
| IDirect3DSwapChain9_Release(swapchain); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Screen width is %d\n", width); |
| ok(height == orig_height, "Screen height is %d\n", height); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width); |
| ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); |
| ok(d3dpp.BackBufferWidth == 400, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 300, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); |
| IDirect3DSwapChain9_Release(swapchain); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = modes[1].w; |
| devmode.dmPelsHeight = modes[1].h; |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); |
| ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); |
| |
| d3dpp.BackBufferWidth = 500; |
| d3dpp.BackBufferHeight = 400; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x.\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); |
| ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed, hr %#x.\n", hr); |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d.\n", vp.Y); |
| ok(vp.Width == 500, "D3DVIEWPORT->Width = %d.\n", vp.Width); |
| ok(vp.Height == 400, "D3DVIEWPORT->Height = %d.\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); |
| ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); |
| IDirect3DSwapChain9_Release(swapchain); |
| |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = orig_width; |
| devmode.dmPelsHeight = orig_height; |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); |
| ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); |
| |
| SetRect(&winrect, 0, 0, 200, 150); |
| ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n"); |
| ok(SetWindowPos(hwnd, NULL, 0, 0, |
| winrect.right-winrect.left, |
| winrect.bottom-winrect.top, |
| SWP_NOMOVE|SWP_NOZORDER), |
| "SetWindowPos failed\n"); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); |
| ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", |
| d3dpp.BackBufferFormat, d3ddm.Format); |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); |
| ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", |
| d3dpp.FullScreen_RefreshRateInHz); |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width); |
| ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); |
| ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", |
| d3dpp.BackBufferFormat, d3ddm.Format); |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); |
| ok(d3dpp.hDeviceWindow == hwnd, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, hwnd); |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", |
| d3dpp.FullScreen_RefreshRateInHz); |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); |
| IDirect3DSwapChain9_Release(swapchain); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| |
| /* _Reset fails if there is a resource in the default pool */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| /* Reset again to get the device out of the lost state */ |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| IDirect3DVolumeTexture9 *volume_texture; |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0, |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", |
| hr, D3DERR_DEVICENOTRESET); |
| IDirect3DVolumeTexture9_Release(volume_texture); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| } |
| else |
| { |
| skip("Volume textures not supported.\n"); |
| } |
| |
| /* Scratch, sysmem and managed pools are fine */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| /* The depth stencil should get reset to the auto depth stencil when present. */ |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL); |
| ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| /* Will a sysmem or scratch survive while locked */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| /* A reference held to an implicit surface causes failures as well */ |
| hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| /* Shaders are fine as well */ |
| hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| IDirect3DVertexShader9_Release(shader); |
| |
| /* Try setting invalid modes */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 32; |
| d3dpp.BackBufferHeight = 32; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 801; |
| d3dpp.BackBufferHeight = 600; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=0, h=0, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| IDirect3D9_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (FAILED(hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2))) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice9_Reset(device2, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, modes); |
| if (device2) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (device1) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device1); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D9_Release(d3d); |
| DestroyWindow(hwnd); |
| } |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| D3DDISPLAYMODE dmode; |
| IDirect3D9 *d3d; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| #define TEST_FMT(x,r) do { \ |
| HRESULT res = IDirect3D9_EnumAdapterModes(d3d, 0, (x), 0, &dmode); \ |
| ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \ |
| } while(0) |
| |
| TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| /* D3DFMT_R5G6B5 */ |
| TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL); |
| /* Floating point formats */ |
| TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL); |
| |
| /* IEEE formats */ |
| TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(0, D3DERR_INVALIDCALL); |
| |
| IDirect3D9_Release(d3d); |
| } |
| |
| static void test_scene(void) |
| { |
| IDirect3DSurface9 *surface1, *surface2, *surface3; |
| IDirect3DSurface9 *backBuffer, *rt, *ds; |
| RECT rect = {0, 0, 128, 128}; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| /* Get the caps, they will be needed to tell if an operation is supposed to be valid */ |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr); |
| |
| /* Test an EndScene without BeginScene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Create some surfaces to test stretchrect between the scenes */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface1, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface2, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 800, 600, |
| D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &surface3, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| |
| /* First make sure a simple StretchRect call works */ |
| hr = IDirect3DDevice9_StretchRect(device, surface1, NULL, surface2, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| hr = IDirect3DDevice9_StretchRect(device, backBuffer, &rect, rt, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| if (0) /* Disabled for now because it crashes in wine */ |
| { |
| HRESULT expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL; |
| hr = IDirect3DDevice9_StretchRect(device, ds, NULL, surface3, NULL, 0); |
| ok(hr == expected, "Got unexpected hr %#x, expected %#x.\n", hr, expected); |
| } |
| |
| /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a |
| * BeginScene - Endscene pair with normal surfaces and render targets, but |
| * not depth stencil surfaces. */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_StretchRect(device, surface1, NULL, surface2, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| hr = IDirect3DDevice9_StretchRect(device, backBuffer, &rect, rt, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| /* This is supposed to fail inside a BeginScene - EndScene pair. */ |
| hr = IDirect3DDevice9_StretchRect(device, ds, NULL, surface3, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| /* Does a SetRenderTarget influence BeginScene / EndScene ? |
| * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe |
| * ended the scene. Expected result is that the scene is not affected by SetRenderTarget |
| */ |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, backBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| IDirect3DSurface9_Release(rt); |
| IDirect3DSurface9_Release(ds); |
| IDirect3DSurface9_Release(backBuffer); |
| IDirect3DSurface9_Release(surface1); |
| IDirect3DSurface9_Release(surface2); |
| IDirect3DSurface9_Release(surface3); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_limits(void) |
| { |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); |
| |
| /* There are 16 pixel samplers. We should be able to access all of them */ |
| for (i = 0; i < 16; ++i) |
| { |
| hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetTexture(device, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_SRGBTEXTURE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr); |
| } |
| |
| /* Now test all 8 textures stage states */ |
| for (i = 0; i < 8; ++i) |
| { |
| hr = IDirect3DDevice9_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher samplers / textures stage |
| * states does not return an error either. Writing to too high samplers |
| * (approximately sampler 40) causes memory corruption in Windows, so |
| * there is no bounds checking. */ |
| IDirect3DTexture9_Release(texture); |
| refcount = IDirect3D9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_depthstenciltest(void) |
| { |
| HRESULT hr; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DSurface9 *pDepthStencil = NULL; |
| IDirect3DSurface9 *pDepthStencil2 = NULL; |
| IDirect3D9 *d3d; |
| DWORD state; |
| HWND hwnd; |
| |
| hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!hwnd, "Failed to create a window.\n"); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| IDirect3D9_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL), "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Try to clear */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */ |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2); |
| |
| /* This left the render states untouched! */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state); |
| |
| /* This is supposed to fail now */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| /* Now it works again */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Now see if autodepthstencil disable is honored. First, without a format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| /* Check the depth test state */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| cleanup: |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3D9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D9_Release(d3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_get_rt(void) |
| { |
| IDirect3DSurface9 *backbuffer, *rt; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| ULONG ref; |
| UINT i; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 128, 128, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| device = create_device(d3d9, window, NULL); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| ok(!!backbuffer, "Got a NULL backbuffer.\n"); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| for (i = 1; i < caps.NumSimultaneousRTs; ++i) |
| { |
| rt = backbuffer; |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt); |
| ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr); |
| ok(!rt, "Got rt %p.\n", rt); |
| } |
| |
| IDirect3DSurface9_Release(backbuffer); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(!ref, "The device was not properly freed: refcount %u.\n", ref); |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_draw_primitive(void) |
| { |
| static const struct |
| { |
| float position[3]; |
| DWORD color; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| }; |
| static const WORD indices[] = {0, 1, 2, 3, 0, 2}; |
| static const D3DVERTEXELEMENT9 decl_elements[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration; |
| IDirect3DVertexBuffer9 *vertex_buffer; |
| IDirect3DIndexBuffer9 *index_buffer; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *ptr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, |
| D3DPOOL_DEFAULT, &vertex_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateVertexBuffer failed, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr); |
| memcpy(ptr, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, |
| D3DPOOL_DEFAULT, &index_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateIndexBuffer failed, hr %#x.\n", hr); |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr); |
| memcpy(ptr, indices, sizeof(indices)); |
| hr = IDirect3DIndexBuffer9_Unlock(index_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad)); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, |
| 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Valid index buffer, NULL vertex declaration. Should fail */ |
| hr = IDirect3DDevice9_SetIndices(device, index_buffer); |
| ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, |
| 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2, |
| indices, D3DFMT_INDEX16, quad, sizeof(*quad)); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); |
| |
| /* NULL index buffer, valid vertex vertex declaration. Should succeed */ |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, |
| 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr); |
| |
| /* Valid index buffer and vertex declaration. Should succeed */ |
| hr = IDirect3DDevice9_SetIndices(device, index_buffer); |
| ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, |
| 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2, |
| indices, D3DFMT_INDEX16, quad, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(vertex_buffer); |
| IDirect3DIndexBuffer9_Release(index_buffer); |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_null_stream(void) |
| { |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVertexShader9 *shader = NULL; |
| IDirect3DVertexDeclaration9 *decl = NULL; |
| static const DWORD shader_code[] = |
| { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); |
| if(FAILED(hr)) { |
| skip("No vertex shader support\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex declaration handling not possible.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex buffer handling not possible.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| |
| cleanup: |
| if (buffer) IDirect3DVertexBuffer9_Release(buffer); |
| if (decl) IDirect3DVertexDeclaration9_Release(decl); |
| if (shader) IDirect3DVertexShader9_Release(shader); |
| if (device) |
| { |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_lights(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| BOOL enabled; |
| D3DCAPS9 caps; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, TRUE); |
| ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE); |
| ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE); |
| ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, FALSE); |
| ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_stream_source(void) |
| { |
| IDirect3DVertexBuffer9 *vb; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 512, 0, 0, D3DPOOL_DEFAULT, &vb, NULL); |
| ok(SUCCEEDED(hr), "Failed to create a vertex buffer, hr %#x.\n", hr); |
| |
| /* Some cards (GeForce 7400 at least) accept non-aligned offsets, others |
| * (Radeon 9000 verified) reject them, so accept both results. Wine |
| * currently rejects this to be able to optimize the vbo conversion, but |
| * writes a WARN. */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, 32); |
| ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 1, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 2, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 3, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 4, 32); |
| ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr); |
| |
| /* Try to set the NULL buffer with an offset and stride 0 */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0); |
| ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(vb); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| /* Direct3D9 offers 4 display formats: R5G6B5, X1R5G5B5, X8R8G8B8 and |
| * A2R10G10B10. Next to these there are 6 different back buffer formats. Only |
| * a fixed number of combinations are possible in fullscreen mode. In windowed |
| * mode more combinations are allowed due to format conversion and this is |
| * likely driver dependent. */ |
| static void test_display_formats(void) |
| { |
| D3DDEVTYPE device_type = D3DDEVTYPE_HAL; |
| unsigned int backbuffer, display; |
| unsigned int windowed; |
| IDirect3D9 *d3d9; |
| BOOL should_pass; |
| BOOL has_modes; |
| HRESULT hr; |
| |
| static const struct |
| { |
| const char *name; |
| D3DFORMAT format; |
| D3DFORMAT alpha_format; |
| BOOL display; |
| BOOL windowed; |
| } |
| formats[] = |
| { |
| {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE}, |
| {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE}, |
| {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE}, |
| {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE}, |
| {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE}, |
| {"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, 0, TRUE, FALSE}, |
| {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE}, |
| }; |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| for (display = 0; display < ARRAY_SIZE(formats); ++display) |
| { |
| has_modes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format); |
| |
| for (windowed = 0; windowed <= 1; ++windowed) |
| { |
| for (backbuffer = 0; backbuffer < ARRAY_SIZE(formats); ++backbuffer) |
| { |
| should_pass = FALSE; |
| |
| if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed)) |
| { |
| D3DFORMAT backbuffer_format; |
| |
| if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN) |
| backbuffer_format = formats[display].format; |
| else |
| backbuffer_format = formats[backbuffer].format; |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, device_type, formats[display].format, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format); |
| if (hr == D3D_OK) |
| { |
| if (windowed) |
| { |
| hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, D3DADAPTER_DEFAULT, device_type, |
| backbuffer_format, formats[display].format); |
| should_pass = (hr == D3D_OK); |
| } |
| else |
| should_pass = (formats[display].format == formats[backbuffer].format |
| || (formats[display].alpha_format |
| && formats[display].alpha_format == formats[backbuffer].alpha_format)); |
| } |
| } |
| |
| hr = IDirect3D9_CheckDeviceType(d3d9, D3DADAPTER_DEFAULT, device_type, |
| formats[display].format, formats[backbuffer].format, windowed); |
| ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */, |
| "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n", |
| hr, formats[display].name, formats[backbuffer].name, windowed, should_pass); |
| } |
| } |
| } |
| |
| IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_scissor_size(void) |
| { |
| struct device_desc device_desc; |
| IDirect3D9 *d3d9_ptr; |
| unsigned int i; |
| static struct { |
| int winx; int winy; int backx; int backy; DWORD flags; |
| } scts[] = { /* scissor tests */ |
| {800, 600, 640, 480, 0}, |
| {800, 600, 640, 480, CREATE_DEVICE_FULLSCREEN}, |
| {640, 480, 800, 600, 0}, |
| {640, 480, 800, 600, CREATE_DEVICE_FULLSCREEN}, |
| }; |
| |
| d3d9_ptr = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9_ptr, "Failed to create a D3D object.\n"); |
| |
| for (i = 0; i < ARRAY_SIZE(scts); i++) |
| { |
| IDirect3DDevice9 *device_ptr = 0; |
| HRESULT hr; |
| HWND hwnd = 0; |
| RECT scissorrect; |
| |
| hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, |
| 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0); |
| |
| if (scts[i].flags & CREATE_DEVICE_FULLSCREEN) |
| { |
| scts[i].backx = registry_mode.dmPelsWidth; |
| scts[i].backy = registry_mode.dmPelsHeight; |
| } |
| |
| device_desc.device_window = hwnd; |
| device_desc.width = scts[i].backx; |
| device_desc.height = scts[i].backy; |
| device_desc.flags = scts[i].flags; |
| if (!(device_ptr = create_device(d3d9_ptr, hwnd, &device_desc))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| DestroyWindow(hwnd); |
| goto err_out; |
| } |
| |
| /* Check for the default scissor rect size */ |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy |
| && scissorrect.top == 0 && scissorrect.left == 0, |
| "Scissorrect mismatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, |
| scts[i].backx, scts[i].backy); |
| |
| /* check the scissorrect values after a reset */ |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = scts[i].flags; |
| hr = reset_device(device_ptr, &device_desc); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == registry_mode.dmPelsWidth && scissorrect.bottom == registry_mode.dmPelsHeight |
| && scissorrect.top == 0 && scissorrect.left == 0, |
| "Scissorrect mismatch (%d, %d) should be (%u, %u)\n", scissorrect.right, scissorrect.bottom, |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); |
| |
| if (device_ptr) |
| { |
| ULONG ref; |
| |
| ref = IDirect3DDevice9_Release(device_ptr); |
| DestroyWindow(hwnd); |
| ok(ref == 0, "The device was not properly freed: refcount %u\n", ref); |
| } |
| } |
| |
| err_out: |
| IDirect3D9_Release(d3d9_ptr); |
| } |
| |
| static void test_multi_device(void) |
| { |
| IDirect3DDevice9 *device1, *device2; |
| HWND window1, window2; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| |
| window1 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window1, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device1 = create_device(d3d9, window1, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window1); |
| return; |
| } |
| IDirect3D9_Release(d3d9); |
| |
| window2 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window2, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| device2 = create_device(d3d9, window2, NULL); |
| IDirect3D9_Release(d3d9); |
| |
| refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| refcount = IDirect3DDevice9_Release(device1); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| DestroyWindow(window2); |
| DestroyWindow(window1); |
| } |
| |
| static HWND filter_messages; |
| |
| enum message_window |
| { |
| DEVICE_WINDOW, |
| FOCUS_WINDOW, |
| }; |
| |
| struct message |
| { |
| UINT message; |
| enum message_window window; |
| BOOL check_wparam; |
| WPARAM expect_wparam; |
| }; |
| |
| static const struct message *expect_messages; |
| static HWND device_window, focus_window; |
| static LONG windowposchanged_received, syscommand_received, wm_size_received; |
| |
| struct wndproc_thread_param |
| { |
| HWND dummy_window; |
| HANDLE window_created; |
| HANDLE test_finished; |
| BOOL running_in_foreground; |
| }; |
| |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (filter_messages && filter_messages == hwnd) |
| { |
| if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) |
| todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd); |
| } |
| |
| if (expect_messages) |
| { |
| HWND w; |
| |
| switch (expect_messages->window) |
| { |
| case DEVICE_WINDOW: |
| w = device_window; |
| break; |
| |
| case FOCUS_WINDOW: |
| w = focus_window; |
| break; |
| |
| default: |
| w = NULL; |
| break; |
| }; |
| |
| if (hwnd == w && expect_messages->message == message) |
| { |
| if (expect_messages->check_wparam) |
| ok(wparam == expect_messages->expect_wparam, |
| "Got unexpected wparam %lx for message %x, expected %lx.\n", |
| wparam, message, expect_messages->expect_wparam); |
| |
| ++expect_messages; |
| } |
| } |
| |
| /* KDE randomly does something with the hidden window during the |
| * mode change that sometimes generates a WM_WINDOWPOSCHANGING |
| * message. A WM_WINDOWPOSCHANGED message is not generated, so |
| * just flag WM_WINDOWPOSCHANGED as bad. */ |
| if (message == WM_WINDOWPOSCHANGED) |
| InterlockedIncrement(&windowposchanged_received); |
| else if (message == WM_SYSCOMMAND) |
| InterlockedIncrement(&syscommand_received); |
| else if (message == WM_SIZE) |
| InterlockedIncrement(&wm_size_received); |
| |
| return DefWindowProcA(hwnd, message, wparam, lparam); |
| } |
| |
| static DWORD WINAPI wndproc_thread(void *param) |
| { |
| struct wndproc_thread_param *p = param; |
| DWORD res; |
| BOOL ret; |
| |
| p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| p->running_in_foreground = SetForegroundWindow(p->dummy_window); |
| |
| ret = SetEvent(p->window_created); |
| ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); |
| |
| for (;;) |
| { |
| MSG msg; |
| |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); |
| res = WaitForSingleObject(p->test_finished, 100); |
| if (res == WAIT_OBJECT_0) break; |
| if (res != WAIT_TIMEOUT) |
| { |
| ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| break; |
| } |
| } |
| |
| DestroyWindow(p->dummy_window); |
| |
| return 0; |
| } |
| |
| static void test_wndproc(void) |
| { |
| struct wndproc_thread_param thread_params; |
| struct device_desc device_desc; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| HANDLE thread; |
| LONG_PTR proc; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| UINT i, adapter_mode_count; |
| HRESULT hr; |
| D3DDISPLAYMODE d3ddm; |
| DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; |
| DEVMODEW devmode; |
| LONG change_ret; |
| BOOL ret; |
| |
| static const struct message create_messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| /* Do not test wparam here. If device creation succeeds, |
| * wparam is WA_ACTIVE. If device creation fails (testbot) |
| * wparam is set to WA_INACTIVE on some Windows versions. */ |
| {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages[] = |
| { |
| /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is |
| * not reliable on X11 WMs. When the window focus follows the |
| * mouse pointer the message is not sent. |
| * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, |
| /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is |
| * not deterministic. */ |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, |
| /* Windows sends WM_ACTIVATE to the device window, indicating that |
| * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards |
| * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED |
| * leaves the device window active, breaking re-activation in the |
| * lost device test. |
| * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */ |
| {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, |
| {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| /* WM_ACTIVATEAPP is sent to the device window too, but the order is |
| * not deterministic. It may be sent after the focus window handling |
| * or before. */ |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages_nowc[] = |
| { |
| /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is |
| * not reliable on X11 WMs. When the window focus follows the |
| * mouse pointer the message is not sent. |
| * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message reactivate_messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, |
| /* optional WM_MOVE here if size changed */ |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message reactivate_messages_nowc[] = |
| { |
| /* We're activating the device window before activating the |
| * focus window, so no ACTIVATEAPP message is sent. */ |
| {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_ACTIVE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages_hidden[] = |
| { |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages_filtered[] = |
| { |
| /* WM_ACTIVATE is delivered to the window proc because it is |
| * generated by SetForegroundWindow before the d3d routine |
| * starts it work. Don't check for it due to focus-follows-mouse |
| * WMs though. */ |
| {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message reactivate_messages_filtered[] = |
| { |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_restore_messages[] = |
| { |
| /* WM_SYSCOMMAND is delivered only once, after d3d has already |
| * processed it. Our wndproc has no way to prevent d3d from |
| * handling the message. The second DefWindowProc call done by |
| * our wndproc doesn't do any changes to the window because it |
| * is already restored due to d3d's handling. */ |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED}, |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_minimize_messages[] = |
| { |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE}, |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_maximize_messages[] = |
| { |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE}, |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, |
| /* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */ |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct |
| { |
| DWORD create_flags; |
| const struct message *focus_loss_messages, *reactivate_messages; |
| BOOL iconic; |
| } |
| tests[] = |
| { |
| {0, focus_loss_messages, reactivate_messages, TRUE}, |
| {CREATE_DEVICE_NOWINDOWCHANGES, focus_loss_messages_nowc, reactivate_messages_nowc, FALSE}, |
| }; |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm); |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); |
| |
| if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) |
| continue; |
| /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but |
| * refuses to create a device at these sizes. */ |
| if (d3ddm.Width < 640 || d3ddm.Height < 480) |
| continue; |
| |
| if (!user32_width) |
| { |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| continue; |
| } |
| |
| /* Make sure the d3d mode is smaller in width or height and at most |
| * equal in the other dimension than the mode passed to |
| * ChangeDisplaySettings. Otherwise Windows shrinks the window to |
| * the ChangeDisplaySettings parameters + 12. */ |
| if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) |
| continue; |
| if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) |
| { |
| d3d_width = d3ddm.Width; |
| d3d_height = d3ddm.Height; |
| break; |
| } |
| if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) |
| { |
| d3d_width = user32_width; |
| d3d_height = user32_height; |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| break; |
| } |
| } |
| |
| if (!d3d_width) |
| { |
| skip("Could not find adequate modes, skipping mode tests.\n"); |
| IDirect3D9_Release(d3d9); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) |
| { |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| flush_events(); |
| |
| expect_messages = create_messages; |
| |
| device_desc.device_window = device_window; |
| device_desc.width = d3d_width; |
| device_desc.height = d3d_height; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].create_flags; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| |
| if (0) /* Disabled until we can make this work in a reliable way on Wine. */ |
| { |
| tmp = GetFocus(); |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); |
| } |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n", |
| (LONG_PTR)test_proc, proc, i); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, i=%u.\n", |
| (LONG_PTR)test_proc, i); |
| |
| /* Change the mode while the device is in use and then drop focus. */ |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i); |
| |
| /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine. |
| * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes |
| * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */ |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| todo_wine_if (hr != D3DERR_DEVICENOTRESET) |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| expect_messages = tests[i].focus_loss_messages; |
| /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or |
| * manually changing the focus. It generates the same messages, but the task |
| * bar still shows the previous foreground window as active, and the window has |
| * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating |
| * the device is difficult, see below. */ |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| tmp = GetFocus(); |
| ok(tmp != device_window, "The device window is active, i=%u.\n", i); |
| ok(tmp != focus_window, "The focus window is active, i=%u.\n", i); |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", |
| devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| /* This is needed on native with D3DCREATE_NOWINDOWCHANGES, and it needs to be |
| * done before the focus window is restored. This makes sense to some extent |
| * because minimizing the window on focus loss is the application's job if this |
| * flag is set. */ |
| if (tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| { |
| ShowWindow(device_window, SW_MINIMIZE); |
| ShowWindow(device_window, SW_RESTORE); |
| } |
| flush_events(); |
| |
| /* I have to minimize and restore the focus window, otherwise native d3d9 fails |
| * device::reset with D3DERR_DEVICELOST. This does not happen when the window |
| * restore is triggered by the user. */ |
| expect_messages = tests[i].reactivate_messages; |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */ |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| SetForegroundWindow(focus_window); |
| flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */ |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", |
| devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ShowWindow(device_window, SW_HIDE); |
| flush_events(); |
| |
| expect_messages = focus_loss_messages_hidden; |
| windowposchanged_received = 0; |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n"); |
| expect_messages = NULL; |
| flush_events(); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows |
| * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ |
| ShowWindow(focus_window, SW_SHOWNOACTIVATE); |
| ShowWindow(focus_window, SW_SHOWMINNOACTIVE); |
| flush_events(); |
| |
| syscommand_received = 0; |
| expect_messages = sc_restore_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); |
| expect_messages = NULL; |
| flush_events(); |
| |
| expect_messages = sc_minimize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| flush_events(); |
| |
| expect_messages = sc_maximize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| flush_events(); |
| |
| SetForegroundWindow(GetDesktopWindow()); |
| ShowWindow(device_window, SW_MINIMIZE); |
| ShowWindow(device_window, SW_RESTORE); |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| /* Releasing a device in lost state breaks follow-up tests on native. */ |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, i=%u.\n", hr, i); |
| |
| filter_messages = focus_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); |
| |
| /* Fix up the mode until Wine's device release behavior is fixed. */ |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n", |
| (LONG_PTR)test_proc, proc, i); |
| |
| /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent |
| * on native in the test below. It isn't needed anyways. Creating the third |
| * device will show it again. */ |
| filter_messages = NULL; |
| ShowWindow(device_window, SW_HIDE); |
| /* Remove the maximized state from the SYSCOMMAND test while we're not |
| * interfering with a device. */ |
| ShowWindow(focus_window, SW_SHOWNORMAL); |
| filter_messages = focus_window; |
| |
| device_desc.device_window = focus_window; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| filter_messages = NULL; |
| SetForegroundWindow(focus_window); /* For KDE. */ |
| flush_events(); |
| |
| expect_messages = focus_loss_messages_filtered; |
| windowposchanged_received = 0; |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); |
| expect_messages = NULL; |
| |
| /* The window is iconic even though no message was sent. */ |
| ok(!IsIconic(focus_window) == !tests[i].iconic, |
| "Expected IsIconic %u, got %u, i=%u.\n", tests[i].iconic, IsIconic(focus_window), i); |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| if (tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| ShowWindow(focus_window, SW_MINIMIZE); |
| |
| syscommand_received = 0; |
| expect_messages = sc_restore_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); |
| expect_messages = NULL; |
| flush_events(); |
| |
| /* For FVWM. */ |
| ShowWindow(focus_window, SW_RESTORE); |
| flush_events(); |
| |
| expect_messages = sc_minimize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| flush_events(); |
| |
| expect_messages = sc_maximize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| flush_events(); |
| |
| /* Make sure the SetWindowPos call done by d3d9 is not a no-op. */ |
| SetWindowPos(focus_window, NULL, 10, 10, 100, 100, SWP_NOZORDER | SWP_NOACTIVATE); |
| SetForegroundWindow(GetDesktopWindow()); |
| flush_events(); |
| SetForegroundWindow(GetDesktopWindow()); /* For FVWM. */ |
| flush_events(); |
| |
| expect_messages = reactivate_messages_filtered; |
| windowposchanged_received = 0; |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| /* About 1 in 8 test runs receives WM_WINDOWPOSCHANGED on Vista. */ |
| ok(!windowposchanged_received || broken(1), |
| "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); |
| expect_messages = NULL; |
| |
| filter_messages = focus_window; |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); |
| |
| device_desc.device_window = device_window; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, i=%u.\n", |
| (LONG_PTR)test_proc, i); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx, i=%u.\n", |
| (LONG_PTR)DefWindowProcA, proc, i); |
| |
| done: |
| filter_messages = NULL; |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread); |
| } |
| |
| IDirect3D9_Release(d3d9); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_wndproc_windowed(void) |
| { |
| struct wndproc_thread_param thread_params; |
| struct device_desc device_desc; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| HANDLE thread; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| filter_messages = focus_window; |
| |
| device_desc.device_window = device_window; |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.flags = 0; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = NULL; |
| |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = focus_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| filter_messages = device_window; |
| |
| device_desc.device_window = focus_window; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device_desc.device_window = device_window; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| device_desc.device_window = device_window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D9_Release(d3d9); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_reset_fullscreen(void) |
| { |
| struct device_desc device_desc; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| unsigned int mode_count, i; |
| IDirect3DDevice9 *device; |
| WNDCLASSEXA wc = {0}; |
| IDirect3D9 *d3d; |
| HRESULT hr; |
| ATOM atom; |
| static const struct message messages[] = |
| { |
| /* Windows usually sends wparam = TRUE, except on the testbot, |
| * where it randomly sends FALSE. Ignore it. */ |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, FALSE, 0}, |
| {0, 0, FALSE, 0}, |
| }; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| expect_messages = messages; |
| |
| wc.cbSize = sizeof(wc); |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "test_reset_fullscreen"; |
| |
| atom = RegisterClassExA(&wc); |
| ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError()); |
| |
| device_window = focus_window = CreateWindowExA(0, wc.lpszClassName, "Test Reset Fullscreen", 0, |
| 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, NULL, NULL, NULL, NULL); |
| ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError()); |
| |
| /* |
| * Create a device in windowed mode. |
| * Since the device is windowed and we haven't called any methods that |
| * could show the window (such as ShowWindow or SetWindowPos) yet, |
| * WM_ACTIVATEAPP will not have been sent. |
| */ |
| if (!(device = create_device(d3d, device_window, NULL))) |
| { |
| skip("Unable to create device. Skipping test.\n"); |
| goto cleanup; |
| } |
| |
| /* |
| * Switch to fullscreen mode. |
| * This will force the window to be shown and will cause the WM_ACTIVATEAPP |
| * message to be sent. |
| */ |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.device_window = device_window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| ok(SUCCEEDED(reset_device(device, &device_desc)), "Failed to reset device.\n"); |
| |
| flush_events(); |
| ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message); |
| expect_messages = NULL; |
| |
| IDirect3D9_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); |
| mode_count = IDirect3D9_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT, d3ddm.Format); |
| for (i = 0; i < mode_count; ++i) |
| { |
| hr = IDirect3D9_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); |
| |
| if (d3ddm2.Width != d3ddm.Width || d3ddm2.Height != d3ddm.Height) |
| break; |
| } |
| if (i == mode_count) |
| { |
| skip("Could not find a suitable display mode.\n"); |
| goto cleanup; |
| } |
| |
| wm_size_received = 0; |
| |
| /* Fullscreen mode change. */ |
| device_desc.width = d3ddm2.Width; |
| device_desc.height = d3ddm2.Height; |
| device_desc.device_window = device_window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| ok(SUCCEEDED(reset_device(device, &device_desc)), "Failed to reset device.\n"); |
| |
| flush_events(); |
| ok(!wm_size_received, "Received unexpected WM_SIZE message.\n"); |
| |
| cleanup: |
| if (device) IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(device_window); |
| device_window = focus_window = NULL; |
| UnregisterClassA(wc.lpszClassName, GetModuleHandleA(NULL)); |
| } |
| |
| |
| static inline void set_fpu_cw(WORD cw) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D9_TEST_SET_FPU_CW 1 |
| __asm__ volatile ("fnclex"); |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D9_TEST_SET_FPU_CW 1 |
| __asm fnclex; |
| __asm fldcw cw; |
| #endif |
| } |
| |
| static inline WORD get_fpu_cw(void) |
| { |
| WORD cw = 0; |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D9_TEST_GET_FPU_CW 1 |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D9_TEST_GET_FPU_CW 1 |
| __asm fnstcw cw; |
| #endif |
| return cw; |
| } |
| |
| static WORD callback_cw, callback_set_cw; |
| static DWORD callback_tid; |
| |
| static HRESULT WINAPI dummy_object_QueryInterface(IUnknown *iface, REFIID riid, void **out) |
| { |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI dummy_object_AddRef(IUnknown *iface) |
| { |
| callback_cw = get_fpu_cw(); |
| set_fpu_cw(callback_set_cw); |
| callback_tid = GetCurrentThreadId(); |
| return 2; |
| } |
| |
| static ULONG WINAPI dummy_object_Release(IUnknown *iface) |
| { |
| callback_cw = get_fpu_cw(); |
| set_fpu_cw(callback_set_cw); |
| callback_tid = GetCurrentThreadId(); |
| return 1; |
| } |
| |
| static const IUnknownVtbl dummy_object_vtbl = |
| { |
| dummy_object_QueryInterface, |
| dummy_object_AddRef, |
| dummy_object_Release, |
| }; |
| |
| static const GUID d3d9_private_data_test_guid = |
| { |
| 0xfdb37466, |
| 0x428f, |
| 0x4edf, |
| {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc} |
| }; |
| |
| static void test_fpu_setup(void) |
| { |
| #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW) |
| static const BOOL is_64bit = sizeof(void *) > sizeof(int); |
| IUnknown dummy_object = {&dummy_object_vtbl}; |
| struct device_desc device_desc; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| WORD cw, expected_cw; |
| HWND window = NULL; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| device_desc.device_window = window; |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.flags = 0; |
| |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| if (!(device = create_device(d3d9, window, &device_desc))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| set_fpu_cw(0x37f); |
| goto done; |
| } |
| |
| expected_cw = is_64bit ? 0xf60 : 0x7f; |
| |
| cw = get_fpu_cw(); |
| todo_wine_if(is_64bit) |
| ok(cw == expected_cw, "cw is %#x, expected %#x.\n", cw, expected_cw); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| |
| callback_set_cw = 0xf60; |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| todo_wine_if(is_64bit) |
| ok(callback_cw == expected_cw, "Callback cw is %#x, expected %#x.\n", callback_cw, expected_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| callback_cw = 0; |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| callback_set_cw = 0x7f; |
| set_fpu_cw(0x7f); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| callback_cw = 0; |
| IDirect3DDevice9_Release(device); |
| ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| device_desc.flags = CREATE_DEVICE_FPU_PRESERVE; |
| device = create_device(d3d9, window, &device_desc); |
| ok(device != NULL, "CreateDevice failed.\n"); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| |
| callback_cw = 0; |
| callback_set_cw = 0x37f; |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| cw = get_fpu_cw(); |
| ok(cw == 0x37f, "cw is %#x, expected 0x37f.\n", cw); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| callback_cw = 0; |
| IDirect3DDevice9_Release(device); |
| ok(callback_cw == 0x37f, "Callback cw is %#x, expected 0xf60.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| #endif |
| } |
| |
| static void test_window_style(void) |
| { |
| RECT focus_rect, device_rect, fullscreen_rect, r, r2; |
| LONG device_style, device_exstyle; |
| LONG focus_style, focus_exstyle; |
| struct device_desc device_desc; |
| LONG style, expected_style; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| ULONG ref; |
| BOOL ret; |
| static const struct |
| { |
| DWORD device_flags; |
| LONG style, focus_loss_style, exstyle; |
| } |
| tests[] = |
| { |
| {0, WS_VISIBLE, WS_MINIMIZE, WS_EX_TOPMOST}, |
| {CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0}, |
| }; |
| unsigned int i; |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); |
| |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) |
| { |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| |
| device_style = GetWindowLongA(device_window, GWL_STYLE); |
| device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); |
| focus_style = GetWindowLongA(focus_window, GWL_STYLE); |
| focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| |
| GetWindowRect(focus_window, &focus_rect); |
| GetWindowRect(device_window, &device_rect); |
| |
| device_desc.device_window = device_window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| break; |
| } |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | tests[i].style; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", |
| expected_style, style, i); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | tests[i].exstyle; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n", |
| expected_style, style, i); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", |
| focus_style, style, i); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", |
| focus_exstyle, style, i); |
| |
| GetWindowRect(device_window, &r); |
| if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n", |
| wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i); |
| else |
| ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n", |
| wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i); |
| GetClientRect(device_window, &r2); |
| todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal.\n"); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n", |
| wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | tests[i].style; |
| todo_wine_if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", |
| expected_style, style, i); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | tests[i].exstyle; |
| todo_wine_if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) |
| ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n", |
| expected_style, style, i); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", |
| focus_style, style, i); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", |
| focus_exstyle, style, i); |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | tests[i].focus_loss_style | tests[i].style; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | tests[i].exstyle; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| /* In d3d8 follow-up tests fail on native if the device is destroyed while |
| * lost. This doesn't happen in d3d9 on my test machine but it still seems |
| * like a good idea to reset it first. */ |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| ret = SetForegroundWindow(focus_window); |
| ok(ret, "Failed to set foreground window.\n"); |
| flush_events(); |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| } |
| IDirect3D9_Release(d3d9); |
| } |
| |
| static const POINT *expect_pos; |
| |
| static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (message == WM_MOUSEMOVE) |
| { |
| if (expect_pos && expect_pos->x && expect_pos->y) |
| { |
| POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)}; |
| |
| ClientToScreen(window, &p); |
| if (expect_pos->x == p.x && expect_pos->y == p.y) |
| ++expect_pos; |
| } |
| } |
| |
| return DefWindowProcA(window, message, wparam, lparam); |
| } |
| |
| static void test_cursor_pos(void) |
| { |
| IDirect3DSurface9 *cursor; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| /* Note that we don't check for movement we're not supposed to receive. |
| * That's because it's hard to distinguish from the user accidentally |
| * moving the mouse. */ |
| static const POINT points[] = |
| { |
| {50, 50}, |
| {75, 75}, |
| {100, 100}, |
| {125, 125}, |
| {150, 150}, |
| {125, 125}, |
| {150, 150}, |
| {150, 150}, |
| {0, 0}, |
| }; |
| |
| wc.lpfnWndProc = test_cursor_proc; |
| wc.lpszClassName = "d3d9_test_cursor_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| window = CreateWindowA("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 320, 240, NULL, NULL, NULL, NULL); |
| ShowWindow(window, SW_SHOW); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| device = create_device(d3d9, window, NULL); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor); |
| ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(cursor); |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(!ret, "Failed to show cursor, hr %#x.\n", ret); |
| |
| flush_events(); |
| expect_pos = points; |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| /* SetCursorPosition() eats duplicates. */ |
| IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| |
| ret = SetCursorPos(100, 100); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| /* Even if the position was set with SetCursorPos(). */ |
| IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0); |
| flush_events(); |
| /* SetCursorPos() doesn't. */ |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n", |
| (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| DestroyWindow(window); |
| UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL)); |
| IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_mode_change(void) |
| { |
| RECT d3d_rect, focus_rect, r; |
| struct device_desc device_desc; |
| IDirect3DSurface9 *backbuffer; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D9 *d3d9; |
| DEVMODEW devmode; |
| ULONG refcount; |
| UINT adapter_mode_count, i; |
| HRESULT hr; |
| DWORD ret; |
| LONG change_ret; |
| D3DDISPLAYMODE d3ddm; |
| DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm); |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); |
| |
| if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) |
| continue; |
| /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but |
| * refuses to create a device at these sizes. */ |
| if (d3ddm.Width < 640 || d3ddm.Height < 480) |
| continue; |
| |
| if (!user32_width) |
| { |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| continue; |
| } |
| |
| /* Make sure the d3d mode is smaller in width or height and at most |
| * equal in the other dimension than the mode passed to |
| * ChangeDisplaySettings. Otherwise Windows shrinks the window to |
| * the ChangeDisplaySettings parameters + 12. */ |
| if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) |
| continue; |
| if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) |
| { |
| d3d_width = d3ddm.Width; |
| d3d_height = d3ddm.Height; |
| break; |
| } |
| if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) |
| { |
| d3d_width = user32_width; |
| d3d_height = user32_height; |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| break; |
| } |
| } |
| |
| if (!d3d_width) |
| { |
| skip("Could not find adequate modes, skipping mode tests.\n"); |
| IDirect3D9_Release(d3d9); |
| return; |
| } |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device_desc.device_window = device_window; |
| device_desc.width = d3d_width; |
| device_desc.height = d3d_height; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| goto done; |
| } |
| |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&d3d_rect), wine_dbgstr_rect(&r)); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r)); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_GetDesc(backbuffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr); |
| ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n", |
| desc.Width, d3d_width); |
| ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n", |
| desc.Height, d3d_height); |
| IDirect3DSurface9_Release(backbuffer); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| /* The mode restore also happens when the device was created at the original screen size. */ |
| |
| device_desc.device_window = device_window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| ok(!!(device = create_device(d3d9, focus_window, &device_desc)), "Failed to create a D3D device.\n"); |
| |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| done: |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_device_window_reset(void) |
| { |
| RECT fullscreen_rect, device_rect, r; |
| struct device_desc device_desc; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); |
| GetWindowRect(device_window, &device_rect); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device_desc.device_window = NULL; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d9, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r)); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.device_window = device_window; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", |
| wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_reset_resources(void) |
| { |
| IDirect3DSurface9 *surface, *rt; |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| ULONG ref; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, |
| D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| for (i = 0; i < caps.NumSimultaneousRTs; ++i) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); |
| IDirect3DTexture9_Release(texture); |
| hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); |
| ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| hr = reset_device(device, NULL); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DSurface9_Release(rt); |
| |
| for (i = 1; i < caps.NumSimultaneousRTs; ++i) |
| { |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_rt_vp_scissor(void) |
| { |
| IDirect3DStateBlock9 *stateblock; |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *rt; |
| IDirect3D9 *d3d9; |
| D3DVIEWPORT9 vp; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| RECT rect; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 640 && rect.bottom == 480, |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); |
| |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| IDirect3DStateBlock9_Release(stateblock); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| vp.X = 10; |
| vp.Y = 20; |
| vp.Width = 30; |
| vp.Height = 40; |
| vp.MinZ = 0.25f; |
| vp.MaxZ = 0.75f; |
| hr = IDirect3DDevice9_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); |
| |
| SetRect(&rect, 50, 60, 70, 80); |
| hr = IDirect3DDevice9_SetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); |
| |
| IDirect3DSurface9_Release(rt); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_get_container(void) |
| { |
| IDirect3DVolumeTexture9 *texture = NULL; |
| IDirect3DVolume9 *volume = NULL; |
| IDirect3DDevice9 *device; |
| IUnknown *container; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("No volume texture support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| ok(!!volume, "Got unexpected volume %p.\n", volume); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DResource9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DBaseTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolumeTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolume9, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DVolume9_Release(volume); |
| IDirect3DVolumeTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_resource(void) |
| { |
| IDirect3DVolumeTexture9 *texture; |
| IDirect3DResource9 *resource; |
| IDirect3DVolume9 *volume; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("No volume texture support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| IDirect3DVolumeTexture9_Release(texture); |
| |
| hr = IDirect3DVolume9_QueryInterface(volume, &IID_IDirect3DResource9, (void **)&resource); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DVolume9_Release(volume); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_vb_lock_flags(void) |
| { |
| static const struct |
| { |
| DWORD flags; |
| const char *debug_string; |
| HRESULT win7_result; |
| } |
| test_data[] = |
| { |
| {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL}, |
| /* Completely bogus flags aren't an error. */ |
| {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL}, |
| }; |
| IDirect3DVertexBuffer9 *buffer; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *data; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); ++i) |
| { |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); |
| /* Windows XP always returns D3D_OK even with flags that don't make |
| * sense. Windows 7 returns an error. At least one game (Shaiya) |
| * depends on the Windows XP result, so mark the Windows 7 behavior as |
| * broken. */ |
| ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n", |
| hr, test_data[i].debug_string); |
| if (SUCCEEDED(hr)) |
| { |
| ok(!!data, "Got unexpected data %p.\n", data); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| } |
| } |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static const char *debug_d3dpool(D3DPOOL pool) |
| { |
| switch (pool) |
| { |
| case D3DPOOL_DEFAULT: |
| return "D3DPOOL_DEFAULT"; |
| case D3DPOOL_SYSTEMMEM: |
| return "D3DPOOL_SYSTEMMEM"; |
| case D3DPOOL_SCRATCH: |
| return "D3DPOOL_SCRATCH"; |
| case D3DPOOL_MANAGED: |
| return "D3DPOOL_MANAGED"; |
| default: |
| return "unknown pool"; |
| } |
| } |
| |
| static void test_vertex_buffer_alignment(void) |
| { |
| static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; |
| static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| const unsigned int align = 16; |
| IDirect3DDevice9 *device; |
| unsigned int i, j; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *data; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(sizes); ++i) |
| { |
| for (j = 0; j < ARRAY_SIZE(pools); ++j) |
| { |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); |
| if (pools[j] == D3DPOOL_SCRATCH) |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr); |
| else |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n", |
| debug_d3dpool(pools[j]), sizes[i], hr); |
| if (FAILED(hr)) |
| continue; |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok(!((DWORD_PTR)data & (align - 1)), |
| "Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n", |
| data, align, sizes[i], debug_d3dpool(pools[j])); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| IDirect3DVertexBuffer9_Release(buffer); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_query_support(void) |
| { |
| static const D3DQUERYTYPE queries[] = |
| { |
| D3DQUERYTYPE_VCACHE, |
| D3DQUERYTYPE_RESOURCEMANAGER, |
| D3DQUERYTYPE_VERTEXSTATS, |
| D3DQUERYTYPE_EVENT, |
| D3DQUERYTYPE_OCCLUSION, |
| D3DQUERYTYPE_TIMESTAMP, |
| D3DQUERYTYPE_TIMESTAMPDISJOINT, |
| D3DQUERYTYPE_TIMESTAMPFREQ, |
| D3DQUERYTYPE_PIPELINETIMINGS, |
| D3DQUERYTYPE_INTERFACETIMINGS, |
| D3DQUERYTYPE_VERTEXTIMINGS, |
| D3DQUERYTYPE_PIXELTIMINGS, |
| D3DQUERYTYPE_BANDWIDTHTIMINGS, |
| D3DQUERYTYPE_CACHEUTILIZATION, |
| }; |
| IDirect3DQuery9 *query = NULL; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| ULONG refcount; |
| BOOL supported; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(queries); ++i) |
| { |
| hr = IDirect3DDevice9_CreateQuery(device, queries[i], NULL); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); |
| |
| supported = hr == D3D_OK; |
| |
| hr = IDirect3DDevice9_CreateQuery(device, queries[i], &query); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); |
| |
| ok(!supported || query, "Query %#x was claimed to be supported, but can't be created.\n", queries[i]); |
| ok(supported || !query, "Query %#x was claimed not to be supported, but can be created.\n", queries[i]); |
| |
| if (query) |
| { |
| IDirect3DQuery9_Release(query); |
| query = NULL; |
| } |
| } |
| |
| for (i = 0; i < 40; ++i) |
| { |
| if (D3DQUERYTYPE_VCACHE <= i && i <= D3DQUERYTYPE_MEMORYPRESSURE) |
| continue; |
| |
| hr = IDirect3DDevice9_CreateQuery(device, i, NULL); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, i); |
| |
| query = (IDirect3DQuery9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateQuery(device, i, &query); |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, i); |
| ok(query == (IDirect3DQuery9 *)0xdeadbeef, "Got unexpected query %p.\n", query); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_occlusion_query(void) |
| { |
| static const float quad[] = |
| { |
| -1.0f, -1.0f, 0.0f, |
| -1.0f, 1.0f, 0.0f, |
| 1.0f, 1.0f, 0.0f, |
| 1.0f, -1.0f, 0.0f, |
| }; |
| unsigned int data_size, i, count; |
| struct device_desc device_desc; |
| IDirect3DQuery9 *query = NULL; |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *rt; |
| IDirect3D9 *d3d9; |
| D3DVIEWPORT9 vp; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| union |
| { |
| WORD word[4]; |
| DWORD dword[2]; |
| UINT64 uint; |
| } data, expected; |
| BOOL broken_occlusion = FALSE; |
| expected.uint = registry_mode.dmPelsWidth * registry_mode.dmPelsHeight; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| device_desc.device_window = window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d9, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0); |
| ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_OCCLUSION, &query); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| if (!query) |
| { |
| skip("Occlusion queries are not supported, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| data_size = IDirect3DQuery9_GetDataSize(query); |
| ok(data_size == sizeof(DWORD), "Unexpected data size %u.\n", data_size); |
| |
| memset(&data, 0xff, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, &data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(data.dword[0] == 0xdddddddd && data.dword[1] == 0xffffffff, |
| "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| data.dword[0] = 0x12345678; |
| hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, &data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (hr == D3D_OK) |
| ok(!data.dword[0], "Got unexpected query result %u.\n", data.dword[0]); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLEFAN, 2, quad, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&data, 0xff, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, &data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(data.dword[0] == expected.dword[0] || broken(!data.dword[0]), |
| "Occlusion query returned an unexpected result (0x%.8x).\n", data.dword[0]); |
| if (!data.dword[0]) |
| { |
| win_skip("Occlusion query result looks broken, ignoring returned count.\n"); |
| broken_occlusion = TRUE; |
| } |
| |
| memset(&data, 0xff, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, &data, sizeof(WORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| if (!broken_occlusion) |
| ok(data.word[0] == expected.word[0], |
| "Occlusion query returned an unexpected result (0x%.8x).\n", data.dword[0]); |
| ok(data.word[1] == 0xffff, |
| "Data was modified outside of the expected size (0x%.8x).\n", data.dword[0]); |
| |
| memset(&data, 0xf0, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, &data, sizeof(data), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| if (!broken_occlusion) |
| ok(data.dword[0] == expected.dword[0], |
| "Occlusion query returned an unexpected result (0x%.8x).\n", data.dword[0]); |
| /* Different drivers seem to return different data in those high bytes on Windows, but they all |
| write something there and the extra data is consistent (I've seen 0x00000000 and 0xdddddddd |
| on AMD and Nvidia respectively). */ |
| if (0) |
| { |
| ok(data.dword[1] != 0xf0f0f0f0, "high bytes of data were not modified (0x%.8x).\n", |
| data.dword[1]); |
| } |
| |
| memset(&data, 0xff, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, &data, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(data.dword[0] == 0xffffffff, "Occlusion query returned an unexpected result (0x%.8x).\n", data.dword[0]); |
| |
| /* This crashes on Windows. */ |
| if (0) |
| { |
| hr = IDirect3DQuery9_GetData(query, NULL, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| if (broken_occlusion) |
| goto done; |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| vp.X = 0; |
| vp.Y = 0; |
| vp.Width = min(caps.MaxTextureWidth, 8192); |
| vp.Height = min(caps.MaxTextureHeight, 8192); |
| vp.MinZ = 0.0f; |
| vp.MaxZ = 1.0f; |
| hr = IDirect3DDevice9_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, vp.Width, vp.Height, |
| D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create render target (width %u, height %u), hr %#x.\n", vp.Width, vp.Height, hr); |
| goto done; |
| } |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); |
| |
| expected.uint = vp.Width * vp.Height; |
| count = ((((UINT64)~0u) + 1) / expected.uint) + 1; |
| expected.uint *= count; |
| |
| trace("Expects 0x%08x%08x samples.\n", expected.dword[1], expected.dword[0]); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| for (i = 0; i < count; i++) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLEFAN, 2, quad, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| } |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| memset(&data, 0xff, sizeof(data)); |
| hr = IDirect3DQuery9_GetData(query, &data, sizeof(data), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok((data.dword[0] == expected.dword[0] && data.dword[1] == expected.dword[1]) |
| || (data.dword[0] == 0xffffffff && !data.dword[1]) |
| || broken(data.dword[0] < 0xffffffff && !data.dword[1]), |
| "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]); |
| |
| IDirect3DSurface9_Release(rt); |
| |
| done: |
| IDirect3DQuery9_Release(query); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_timestamp_query(void) |
| { |
| static const float quad[] = |
| { |
| -1.0f, -1.0f, 0.0f, |
| -1.0f, 1.0f, 0.0f, |
| 1.0f, 1.0f, 0.0f, |
| 1.0f, -1.0f, 0.0f, |
| }; |
| IDirect3DQuery9 *query, *disjoint_query, *freq_query; |
| unsigned int data_size, i; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| DWORD timestamp[2], freq[2]; |
| WORD disjoint[2]; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPFREQ, &freq_query); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| if (FAILED(hr)) |
| { |
| skip("Timestamp queries are not supported, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| data_size = IDirect3DQuery9_GetDataSize(freq_query); |
| ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size); |
| |
| memset(freq, 0xff, sizeof(freq)); |
| hr = IDirect3DQuery9_GetData(freq_query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(freq_query, freq, sizeof(DWORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(freq[0] == 0xdddddddd && freq[1] == 0xffffffff, |
| "Got unexpected query result 0x%08x%08x.\n", freq[1], freq[0]); |
| |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPDISJOINT, &disjoint_query); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| data_size = IDirect3DQuery9_GetDataSize(disjoint_query); |
| ok(data_size == sizeof(BOOL), "Query data size is %u, 4 expected.\n", data_size); |
| |
| memset(disjoint, 0xff, sizeof(disjoint)); |
| hr = IDirect3DQuery9_GetData(disjoint_query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(disjoint_query, &disjoint, sizeof(WORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(disjoint[0] == 0xdddd && disjoint[1] == 0xffff, |
| "Got unexpected query result 0x%04x%04x.\n", disjoint[1], disjoint[0]); |
| hr = IDirect3DQuery9_GetData(disjoint_query, &disjoint, sizeof(DWORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(disjoint[0] == 0xdddd && disjoint[1] == 0xdddd, |
| "Got unexpected query result 0x%04x%04x.\n", disjoint[1], disjoint[0]); |
| |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMP, &query); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| data_size = IDirect3DQuery9_GetDataSize(query); |
| ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size); |
| |
| hr = IDirect3DQuery9_Issue(freq_query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(freq_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| memset(freq, 0xff, sizeof(freq)); |
| hr = IDirect3DQuery9_GetData(freq_query, freq, sizeof(DWORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(freq[1] == 0xffffffff, |
| "Freq was modified outside of the expected size (0x%.8x).\n", freq[1]); |
| hr = IDirect3DQuery9_GetData(freq_query, &freq, sizeof(freq), D3DGETDATA_FLUSH); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(freq[1] != 0xffffffff, "High bytes of freq were not modified (0x%.8x).\n", |
| freq[1]); |
| |
| memset(timestamp, 0xff, sizeof(timestamp)); |
| hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, timestamp, sizeof(DWORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(timestamp[0] == 0xdddddddd && timestamp[1] == 0xffffffff, |
| "Got unexpected query result 0x%08x%08x.\n", timestamp[1], timestamp[0]); |
| hr = IDirect3DQuery9_GetData(query, timestamp, sizeof(timestamp), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(timestamp[0] == 0xdddddddd && timestamp[1] == 0xdddddddd, |
| "Got unexpected query result 0x%08x%08x.\n", timestamp[1], timestamp[0]); |
| |
| hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_GetData(query, timestamp, sizeof(timestamp), D3DGETDATA_FLUSH); |
| ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLEFAN, 2, quad, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| memset(timestamp, 0xff, sizeof(timestamp)); |
| hr = IDirect3DQuery9_GetData(query, timestamp, sizeof(DWORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(timestamp[1] == 0xffffffff, |
| "Timestamp was modified outside of the expected size (0x%.8x).\n", |
| timestamp[1]); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(disjoint_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| memset(disjoint, 0xff, sizeof(disjoint)); |
| hr = IDirect3DQuery9_GetData(disjoint_query, disjoint, sizeof(WORD), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(disjoint[1] == 0xffff, |
| "Disjoint was modified outside of the expected size (0x%.4hx).\n", disjoint[1]); |
| hr = IDirect3DQuery9_GetData(disjoint_query, disjoint, sizeof(disjoint), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| ok(disjoint[1] != 0xffff, "High bytes of disjoint were not modified (0x%.4hx).\n", disjoint[1]); |
| |
| /* It's not strictly necessary for the TIMESTAMP query to be inside |
| * a TIMESTAMP_DISJOINT query. */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLEFAN, 2, quad, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, timestamp, sizeof(timestamp), D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DQuery9_Release(query); |
| IDirect3DQuery9_Release(disjoint_query); |
| IDirect3DQuery9_Release(freq_query); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_vertex_shader(void) |
| { |
| IDirect3DVertexShader9 *current_shader = NULL; |
| IDirect3DVertexShader9 *shader = NULL; |
| const IDirect3DVertexShader9Vtbl *shader_vtbl; |
| IDirect3DDevice9 *device; |
| ULONG refcount, i; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.VertexShaderVersion & 0xffff)) |
| { |
| skip("No vertex shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader); |
| ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); |
| ok(!!shader, "Got unexpected shader %p.\n", shader); |
| |
| /* SetVertexShader() should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader); |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| |
| /* GetVertexShader() should increase the shader's refcount by one. */ |
| i = refcount + 1; |
| hr = IDirect3DDevice9_GetVertexShader(device, ¤t_shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); |
| IDirect3DVertexShader9_Release(current_shader); |
| |
| /* SetVertexShader() with a bogus shader vtbl */ |
| shader_vtbl = shader->lpVtbl; |
| shader->lpVtbl = (IDirect3DVertexShader9Vtbl *)0xdeadbeef; |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); |
| shader->lpVtbl = NULL; |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); |
| shader->lpVtbl = shader_vtbl; |
| |
| IDirect3DVertexShader9_Release(shader); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_vertex_shader_constant(void) |
| { |
| static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
| static const float c[4] = {0.0, 0.0, 0.0, 0.0}; |
| IDirect3DDevice9 *device; |
| struct device_desc desc; |
| DWORD consts_swvp; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| DWORD consts; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.VertexShaderVersion & 0xffff)) |
| { |
| skip("No vertex shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| consts = caps.MaxVertexShaderConst; |
| |
| /* A simple check that the stuff works at all. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 |
| * consts from MAX - 1. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, d, 4); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Constant -1. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, -1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| desc.device_window = window; |
| desc.width = 640; |
| desc.height = 480; |
| desc.flags = CREATE_DEVICE_SWVP_ONLY; |
| |
| if (!(device = create_device(d3d, window, &desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| consts_swvp = caps.MaxVertexShaderConst; |
| todo_wine |
| ok(consts_swvp == 8192, "Unexpected consts_swvp %u.\n", consts_swvp); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 1, c, 1); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, d, 4); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| desc.flags = CREATE_DEVICE_MIXED_ONLY; |
| if (!(device = create_device(d3d, window, &desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| ok(consts == caps.MaxVertexShaderConst, "Unexpected caps.MaxVertexShaderConst %u, consts %u.\n", |
| caps.MaxVertexShaderConst, consts); |
| |
| IDirect3DDevice9_SetSoftwareVertexProcessing(device, 0); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DDevice9_SetSoftwareVertexProcessing(device, 1); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_pixel_shader(void) |
| { |
| IDirect3DPixelShader9 *current_shader = NULL; |
| IDirect3DPixelShader9 *shader = NULL; |
| const IDirect3DPixelShader9Vtbl *shader_vtbl; |
| IDirect3DDevice9 *device; |
| ULONG refcount, i; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.PixelShaderVersion & 0xffff)) |
| { |
| skip("No pixel shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, simple_ps, &shader); |
| ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); |
| ok(!!shader, "Got unexpected shader %p.\n", shader); |
| |
| /* SetPixelShader() should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader); |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| |
| /* GetPixelShader() should increase the shader's refcount by one. */ |
| i = refcount + 1; |
| hr = IDirect3DDevice9_GetPixelShader(device, ¤t_shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); |
| IDirect3DPixelShader9_Release(current_shader); |
| |
| /* SetPixelShader() with a bogus shader vtbl */ |
| shader_vtbl = shader->lpVtbl; |
| shader->lpVtbl = (IDirect3DPixelShader9Vtbl *)0xdeadbeef; |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); |
| shader->lpVtbl = NULL; |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); |
| shader->lpVtbl = shader_vtbl; |
| |
| IDirect3DPixelShader9_Release(shader); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_pixel_shader_constant(void) |
| { |
| static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
| static const float c[4] = {0.0, 0.0, 0.0, 0.0}; |
| IDirect3DDevice9 *device; |
| DWORD consts = 0; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.PixelShaderVersion & 0xffff)) |
| { |
| skip("No pixel shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* A simple check that the stuff works at all. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| /* Is there really no max pixel shader constant value??? Test how far I can go. */ |
| while (SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device, consts++, c, 1))); |
| consts = consts - 1; |
| trace("SetPixelShaderConstantF was able to set %u shader constants.\n", consts); |
| |
| /* Test corner cases: Write 4 consts from MAX - 1, everything else is |
| * pointless given the way the constant limit was determined. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, consts - 1, d, 4); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Constant -1. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, -1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_unsupported_shaders(void) |
| { |
| static const DWORD vs_3_0[] = |
| { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| #if 0 |
| float4 main(const float4 color : COLOR) : SV_TARGET |
| { |
| float4 o; |
| |
| o = color; |
| |
| return o; |
| } |
| #endif |
| static const DWORD ps_4_0[] = |
| { |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005, |
| 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000, |
| 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, |
| 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, |
| 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, |
| 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, |
| 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, |
| }; |
| #if 0 |
| vs_1_1 |
| dcl_position v0 |
| def c255, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c255 |
| mov oPos, r0 |
| #endif |
| static const DWORD vs_1_255[] = |
| { |
| 0xfffe0101, |
| 0x0000001f, 0x80000000, 0x900f0000, |
| 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff, |
| 0x00000001, 0xc00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| vs_1_1 |
| dcl_position v0 |
| def c256, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c256 |
| mov oPos, r0 |
| #endif |
| static const DWORD vs_1_256[] = |
| { |
| 0xfffe0101, |
| 0x0000001f, 0x80000000, 0x900f0000, |
| 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100, |
| 0x00000001, 0xc00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| vs_3_0 |
| dcl_position v0 |
| dcl_position o0 |
| def c256, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c256 |
| mov o0, r0 |
| #endif |
| static const DWORD vs_3_256[] = |
| { |
| 0xfffe0300, |
| 0x0200001f, 0x80000000, 0x900f0000, |
| 0x0200001f, 0x80000000, 0xe00f0000, |
| 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100, |
| 0x02000001, 0xe00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| vs_3_0 |
| dcl_position v0 |
| dcl_position o0 |
| defi i16, 1, 1, 1, 1 |
| rep i16 |
| add r0, r0, v0 |
| endrep |
| mov o0, r0 |
| #endif |
| static const DWORD vs_3_i16[] = |
| { |
| 0xfffe0300, |
| 0x0200001f, 0x80000000, 0x900f0000, |
| 0x0200001f, 0x80000000, 0xe00f0000, |
| 0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001, |
| 0x01000026, 0xf0e40010, |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, |
| 0x00000027, |
| 0x02000001, 0xe00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| vs_3_0 |
| dcl_position v0 |
| dcl_position o0 |
| defb b16, true |
| mov r0, v0 |
| if b16 |
| add r0, r0, v0 |
| endif |
| mov o0, r0 |
| #endif |
| static const DWORD vs_3_b16[] = |
| { |
| 0xfffe0300, |
| 0x0200001f, 0x80000000, 0x900f0000, |
| 0x0200001f, 0x80000000, 0xe00f0000, |
| 0x0200002f, 0xe00f0810, 0x00000001, |
| 0x02000001, 0x800f0000, 0x90e40000, |
| 0x01000028, 0xe0e40810, |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, |
| 0x0000002b, |
| 0x02000001, 0xe00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| ps_1_1 |
| def c8, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c8 |
| #endif |
| static const DWORD ps_1_8[] = |
| { |
| 0xffff0101, |
| 0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| ps_2_0 |
| def c32, 1.0, 1.0, 1.0, 1.0 |
| add oC0, v0, c32 |
| #endif |
| static const DWORD ps_2_32[] = |
| { |
| 0xffff0200, |
| 0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| ps_3_0 |
| dcl_color0 v0 |
| def c224, 1.0, 1.0, 1.0, 1.0 |
| add oC0, v0, c224 |
| #endif |
| static const DWORD ps_3_224[] = |
| { |
| 0xffff0300, |
| 0x0200001f, 0x8000000a, 0x900f0000, |
| 0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0, |
| 0x0000ffff |
| }; |
| #if 0 |
| /* This shader source generates syntax errors with the native shader assembler |
| * due to the constant register index values. |
| * The bytecode was modified by hand to use the intended values. */ |
| ps_2_0 |
| defb b0, true |
| defi i0, 1, 1, 1, 1 |
| rep i0 |
| if b0 |
| add r0, r0, v0 |
| endif |
| endrep |
| mov oC0, r0 |
| #endif |
| static const DWORD ps_2_0_boolint[] = |
| { |
| 0xffff0200, |
| 0x0200002f, 0xe00f0800, 0x00000001, |
| 0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, |
| 0x01000026, 0xf0e40000, |
| 0x01000028, 0xe0e40800, |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, |
| 0x0000002b, |
| 0x00000027, |
| 0x02000001, 0x800f0800, 0x80e40000, |
| 0x0000ffff |
| }; |
| |
| IDirect3DVertexShader9 *vs = NULL; |
| IDirect3DPixelShader9 *ps = NULL; |
| IDirect3DDevice9 *device; |
| struct device_desc desc; |
| IDirect3D9 * d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* These should always fail, regardless of supported shader version. */ |
| hr = IDirect3DDevice9_CreateVertexShader(device, simple_ps, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, simple_vs, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_4_0, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) |
| { |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256) |
| { |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| else |
| { |
| skip("GPU supports SM2+, skipping SM1 test.\n"); |
| } |
| |
| skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); |
| } |
| else |
| { |
| skip("This GPU supports SM3, skipping unsupported shader test.\n"); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DVertexShader9_Release(vs); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_i16, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_b16, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) |
| { |
| skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_8, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_32, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_224, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_0_boolint, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (ps) |
| IDirect3DPixelShader9_Release(ps); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| desc.device_window = window; |
| desc.width = 640; |
| desc.height = 480; |
| desc.flags = CREATE_DEVICE_SWVP_ONLY; |
| |
| if (!(device = create_device(d3d, window, &desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| vs = NULL; |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (vs) |
| IDirect3DVertexShader9_Release(vs); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (vs) |
| IDirect3DVertexShader9_Release(vs); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| desc.flags = CREATE_DEVICE_MIXED_ONLY; |
| if (!(device = create_device(d3d, window, &desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| hr = IDirect3DDevice9_SetSoftwareVertexProcessing(device, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShader(device, vs); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (vs) |
| IDirect3DVertexShader9_Release(vs); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs); |
| todo_wine |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShader(device, vs); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (vs) |
| IDirect3DVertexShader9_Release(vs); |
| |
| cleanup: |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Test the default texture stage state values */ |
| static void test_texture_stage_states(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| DWORD value; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| for (i = 0; i < caps.MaxTextureBlendStages; ++i) |
| { |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLOROP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE), |
| "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1), |
| "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTTFF_DISABLE, |
| "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_CONSTANT, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_CONSTANT, stage %u.\n", value, i); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3D9 *d3d; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice9_GetDirect3D(device, &d3d); |
| ok(SUCCEEDED(hr), "Failed to get D3D, hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8); |
| IDirect3D9_Release(d3d); |
| if (hr != D3D_OK) |
| { |
| skip("No cube mipmap generation support, skipping tests.\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| |
| static void test_cube_texture_levels(IDirect3DDevice9 *device) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| D3DSURFACE_DESC desc; |
| DWORD levels; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL))) |
| { |
| skip("Failed to create cube texture, skipping tests.\n"); |
| return; |
| } |
| |
| levels = IDirect3DCubeTexture9_GetLevelCount(texture); |
| if (caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP) |
| ok(levels == 7, "Got unexpected levels %u.\n", levels); |
| else |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels, &desc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels + 1, &desc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| |
| static void test_cube_textures(void) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr); |
| } |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| |
| test_cube_texture_mipmap_gen(device); |
| test_cube_texture_levels(device); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_mipmap_gen(void) |
| { |
| static const D3DFORMAT formats[] = |
| { |
| D3DFMT_A8R8G8B8, |
| D3DFMT_X8R8G8B8, |
| D3DFMT_A1R5G5B5, |
| D3DFMT_A4R4G4B4, |
| D3DFMT_A8, |
| D3DFMT_L8, |
| D3DFMT_A8L8, |
| D3DFMT_V8U8, |
| D3DFMT_DXT5, |
| }; |
| D3DTEXTUREFILTERTYPE filter_type; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| D3DLOCKED_RECT lr; |
| IDirect3D9 *d3d; |
| BOOL renderable; |
| ULONG refcount; |
| unsigned int i; |
| DWORD levels; |
| HWND window; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| for (i = 0; i < ARRAY_SIZE(formats); ++i) |
| { |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, formats[i]); |
| if (FAILED(hr)) |
| { |
| skip("Skipping unsupported format %#x.\n", formats[i]); |
| continue; |
| } |
| renderable = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, formats[i])); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, formats[i]); |
| ok((hr == D3D_OK && renderable) || hr == D3DOK_NOAUTOGEN, |
| "Got unexpected hr %#x for %srenderable format %#x.\n", |
| hr, renderable ? "" : "non", formats[i]); |
| } |
| |
| if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) |
| { |
| skip("No mipmap generation support, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); |
| ok(filter_type == D3DTEXF_LINEAR /* || broken(filter_type == D3DTEXF_POINT)*/, |
| "Got unexpected filter_type %#x.\n", filter_type); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); |
| ok(filter_type == D3DTEXF_ANISOTROPIC, "Got unexpected filter_type %#x.\n", filter_type); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| |
| for (i = 0; i < 6 /* 64 = 2 ^ 6 */; ++i) |
| { |
| surface = NULL; |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| if (surface) |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| |
| hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DTexture9_UnlockRect(texture, i); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); |
| } |
| } |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_filter(void) |
| { |
| static const struct |
| { |
| DWORD magfilter, minfilter, mipfilter; |
| BOOL has_texture; |
| HRESULT result; |
| } |
| tests[] = |
| { |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK }, |
| |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK }, |
| |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL }, |
| {D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL }, |
| }; |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| DWORD passes; |
| HWND window; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) |
| { |
| skip("D3DFMT_A32B32G32R32F not supported, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| if (SUCCEEDED(hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) |
| { |
| skip("D3DFMT_A32B32G32R32F supports filtering, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, |
| D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| /* Needed for ValidateDevice(). */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) |
| { |
| if (tests[i].has_texture) |
| { |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| |
| passes = 0xdeadbeef; |
| hr = IDirect3DDevice9_ValidateDevice(device, &passes); |
| ok(hr == tests[i].result, |
| "Got unexpected hr %#x, expected %#x (mag %#x, min %#x, mip %#x, has_texture %#x).\n", |
| hr, tests[i].result, tests[i].magfilter, tests[i].minfilter, |
| tests[i].mipfilter, tests[i].has_texture); |
| if (SUCCEEDED(hr)) |
| ok(!!passes, "Got unexpected passes %#x.\n", passes); |
| else |
| ok(passes == 0xdeadbeef, "Got unexpected passes %#x.\n", passes); |
| } |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_texture(void) |
| { |
| const IDirect3DBaseTexture9Vtbl *texture_vtbl; |
| IDirect3DBaseTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| texture = (IDirect3DBaseTexture9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetTexture(device, 0, &texture); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_MANAGED, (IDirect3DTexture9 **)&texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| texture_vtbl = texture->lpVtbl; |
| texture->lpVtbl = (IDirect3DBaseTexture9Vtbl *)0xdeadbeef; |
| hr = IDirect3DDevice9_SetTexture(device, 0, texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| texture->lpVtbl = NULL; |
| hr = IDirect3DDevice9_SetTexture(device, 0, texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| texture->lpVtbl = texture_vtbl; |
| IDirect3DBaseTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lod(void) |
| { |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| DWORD ret; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| /* SetLOD() is only supported on D3DPOOL_MANAGED textures, but doesn't |
| * return a HRESULT, so it can't return a normal error. Instead, the call |
| * is simply ignored. */ |
| ret = IDirect3DTexture9_SetLOD(texture, 0); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_SetLOD(texture, 1); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_SetLOD(texture, 2); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_GetLOD(texture); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| |
| IDirect3DTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_get_container(void) |
| { |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface = NULL; |
| IDirect3DDevice9 *device; |
| IUnknown *container; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| ok(!!surface, "Got unexpected surface %p.\n", surface); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DResource9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DSurface9, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_alignment(void) |
| { |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT lr; |
| unsigned int i, j; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Test a sysmem surface because those aren't affected by the hardware's np2 restrictions. */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 5, 5, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(!(lr.Pitch & 3), "Got misaligned pitch %d.\n", lr.Pitch); |
| /* Some applications also depend on the exact pitch, rather than just the |
| * alignment. */ |
| ok(lr.Pitch == 12, "Got unexpected pitch %d.\n", lr.Pitch); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| for (i = 0; i < 5; ++i) |
| { |
| IDirect3DTexture9 *texture; |
| unsigned int level_count; |
| D3DSURFACE_DESC desc; |
| int expected_pitch; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0, |
| MAKEFOURCC('D', 'X', 'T', '1' + i), D3DPOOL_MANAGED, &texture, NULL); |
| ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (FAILED(hr)) |
| { |
| skip("DXT%u surfaces are not supported, skipping tests.\n", i + 1); |
| continue; |
| } |
| |
| level_count = IDirect3DBaseTexture9_GetLevelCount(texture); |
| for (j = 0; j < level_count; ++j) |
| { |
| IDirect3DTexture9_GetLevelDesc(texture, j, &desc); |
| hr = IDirect3DTexture9_LockRect(texture, j, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_UnlockRect(texture, j); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); |
| |
| expected_pitch = ((desc.Width + 3) >> 2) << 3; |
| if (i > 0) |
| expected_pitch <<= 1; |
| ok(lr.Pitch == expected_pitch, "Got unexpected pitch %d for DXT%u level %u (%ux%u), expected %d.\n", |
| lr.Pitch, i + 1, j, desc.Width, desc.Height, expected_pitch); |
| } |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Since the DXT formats are based on 4x4 blocks, locking works slightly |
| * different from regular formats. This test verifies we return the correct |
| * memory offsets. */ |
| static void test_lockrect_offset(void) |
| { |
| static const struct |
| { |
| D3DFORMAT format; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| unsigned int block_size; |
| } |
| dxt_formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8}, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16}, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16}, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16}, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16}, |
| {MAKEFOURCC('A','T','I','1'), "ATI1N", 1, 1, 1}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1}, |
| }; |
| unsigned int expected_offset, offset, i; |
| const RECT rect = {60, 60, 68, 68}; |
| IDirect3DSurface9 *surface; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| int expected_pitch; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(dxt_formats); ++i) |
| { |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, dxt_formats[i].format))) |
| { |
| skip("Format %s not supported, skipping lockrect offset tests.\n", dxt_formats[i].name); |
| continue; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| dxt_formats[i].format, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| |
| base = locked_rect.pBits; |
| expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width |
| * dxt_formats[i].block_size; |
| ok(locked_rect.Pitch == expected_pitch, "Got unexpected pitch %d for format %s, expected %d.\n", |
| locked_rect.Pitch, dxt_formats[i].name, expected_pitch); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch |
| + (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size; |
| ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u.\n", |
| offset, dxt_formats[i].name, expected_offset); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lockrect_invalid(void) |
| { |
| static const struct |
| { |
| RECT rect; |
| HRESULT win7_result; |
| } |
| test_data[] = |
| { |
| {{60, 60, 68, 68}, D3D_OK}, /* Valid */ |
| {{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */ |
| {{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */ |
| {{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */ |
| {{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */ |
| {{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */ |
| {{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */ |
| {{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */ |
| {{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */ |
| {{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */ |
| {{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */ |
| {{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */ |
| {{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */ |
| }; |
| static const RECT test_rect_2 = {0, 0, 8, 8}; |
| IDirect3DSurface9 *surface = NULL; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| IDirect3DTexture9 *texture; |
| IDirect3DCubeTexture9 *cube_texture; |
| HRESULT hr, expected_hr; |
| unsigned int i, r; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| static const struct |
| { |
| D3DRESOURCETYPE type; |
| D3DPOOL pool; |
| const char *name; |
| } |
| resources[] = |
| { |
| {D3DRTYPE_SURFACE, D3DPOOL_SCRATCH, "scratch surface"}, |
| {D3DRTYPE_TEXTURE, D3DPOOL_MANAGED, "managed texture"}, |
| {D3DRTYPE_TEXTURE, D3DPOOL_SYSTEMMEM, "sysmem texture"}, |
| {D3DRTYPE_TEXTURE, D3DPOOL_SCRATCH, "scratch texture"}, |
| {D3DRTYPE_CUBETEXTURE, D3DPOOL_MANAGED, "default cube texture"}, |
| {D3DRTYPE_CUBETEXTURE, D3DPOOL_SYSTEMMEM, "sysmem cube texture"}, |
| {D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture"}, |
| }; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (r = 0; r < ARRAY_SIZE(resources); ++r) |
| { |
| texture = NULL; |
| cube_texture = NULL; |
| switch (resources[r].type) |
| { |
| case D3DRTYPE_SURFACE: |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| break; |
| |
| case D3DRTYPE_TEXTURE: |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, |
| resources[r].pool, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| break; |
| |
| case D3DRTYPE_CUBETEXTURE: |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8, |
| resources[r].pool, &cube_texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, |
| D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| break; |
| |
| default: |
| break; |
| } |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name); |
| base = locked_rect.pBits; |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); |
| expected_hr = resources[r].type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL; |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == expected_hr, "Got hr %#x, expected %#x, type %s.\n", hr, expected_hr, resources[r].name); |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const RECT *rect = &test_data[i].rect; |
| |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 0xdeadbeef; |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0); |
| /* Windows XP accepts invalid locking rectangles, windows 7 rejects |
| * them. Some games (C&C3) depend on the XP behavior, mark the Win 7 |
| * one broken. */ |
| ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result), |
| "Failed to lock surface with rect %s, hr %#x, type %s.\n", |
| wine_dbgstr_rect(rect), hr, resources[r].name); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect %s, type %s.\n", |
| offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); |
| |
| if (texture) |
| { |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, rect, 0); |
| ok(SUCCEEDED(hr), |
| "Failed to lock texture with rect %s, hr %#x, type %s.\n", |
| wine_dbgstr_rect(rect), hr, resources[r].name); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect %s, type %s.\n", |
| offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name); |
| |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| } |
| if (cube_texture) |
| { |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, rect, 0); |
| ok(SUCCEEDED(hr), |
| "Failed to lock texture with rect %s, hr %#x, type %s.\n", |
| wine_dbgstr_rect(rect), hr, resources[r].name); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect %s, type %s.\n", |
| offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name); |
| |
| hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| } |
| } |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x, type %s.\n", hr, resources[r].name); |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 1; |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n", |
| locked_rect.pBits, resources[r].name); |
| ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n", |
| locked_rect.Pitch, resources[r].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_rect_2), resources[r].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| if (texture) |
| { |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 1; |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n", |
| locked_rect.pBits, resources[r].name); |
| ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n", |
| locked_rect.Pitch, resources[r].name); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_rect_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_rect_2), resources[r].name); |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| |
| IDirect3DTexture9_Release(texture); |
| } |
| if (cube_texture) |
| { |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n", |
| hr, resources[r].name); |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 1; |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n", |
| locked_rect.pBits, resources[r].name); |
| ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n", |
| locked_rect.Pitch, resources[r].name); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); |
| todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); |
| |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name); |
| hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, |
| &locked_rect, &test_rect_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n", |
| hr, wine_dbgstr_rect(&test_rect_2), resources[r].name); |
| hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); |
| |
| IDirect3DCubeTexture9_Release(cube_texture); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_private_data(void) |
| { |
| ULONG refcount, expected_refcount; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface, *surface2; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| IUnknown *ptr; |
| HWND window; |
| HRESULT hr; |
| DWORD size; |
| DWORD data[4] = {1, 2, 3, 4}; |
| static const GUID d3d9_private_data_test_guid2 = |
| { |
| 0x2e5afac2, |
| 0x87b5, |
| 0x4c10, |
| {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b} |
| }; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, 0, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, 5, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* A failing SetPrivateData call does not clear the old data with the same tag. */ |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, device, |
| sizeof(device), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, device, |
| sizeof(device) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| size = sizeof(ptr); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, &ptr, &size); |
| ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); |
| IUnknown_Release(ptr); |
| hr = IDirect3DSurface9_FreePrivateData(surface, &d3d9_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| refcount = get_refcount((IUnknown *)device); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount + 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| hr = IDirect3DSurface9_FreePrivateData(surface, &d3d9_private_data_test_guid); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount - 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| size = 2 * sizeof(ptr); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, &ptr, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| expected_refcount = refcount + 2; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device); |
| IUnknown_Release(ptr); |
| expected_refcount--; |
| |
| ptr = (IUnknown *)0xdeadbeef; |
| size = 1; |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, NULL, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| size = 2 * sizeof(ptr); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, NULL, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| size = 1; |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, &ptr, &size); |
| ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid2, NULL, NULL); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| size = 0xdeadbabe; |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid2, &ptr, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size); |
| /* GetPrivateData with size = NULL causes an access violation on Windows if the |
| * requested data exists. */ |
| |
| /* Destroying the surface frees the held reference. */ |
| IDirect3DSurface9_Release(surface); |
| expected_refcount = refcount - 2; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, |
| &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface2); |
| ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr); |
| |
| hr = IDirect3DTexture9_SetPrivateData(texture, &d3d9_private_data_test_guid, data, sizeof(data), 0); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| |
| memset(data, 0, sizeof(data)); |
| size = sizeof(data); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &d3d9_private_data_test_guid, data, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetPrivateData(texture, &d3d9_private_data_test_guid, data, &size); |
| ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); |
| ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4, |
| "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]); |
| |
| hr = IDirect3DTexture9_FreePrivateData(texture, &d3d9_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &d3d9_private_data_test_guid, data, sizeof(data), 0); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_GetPrivateData(surface2, &d3d9_private_data_test_guid, data, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_FreePrivateData(surface, &d3d9_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface2); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_getdc(void) |
| { |
| static const struct |
| { |
| const char *name; |
| D3DFORMAT format; |
| unsigned int bit_count; |
| DWORD mask_r, mask_g, mask_b; |
| BOOL getdc_supported; |
| } |
| testdata[] = |
| { |
| {"A8R8G8B8", D3DFMT_A8R8G8B8, 32, 0x00000000, 0x00000000, 0x00000000, TRUE }, |
| {"X8R8G8B8", D3DFMT_X8R8G8B8, 32, 0x00000000, 0x00000000, 0x00000000, TRUE }, |
| {"R5G6B5", D3DFMT_R5G6B5, 16, 0x0000f800, 0x000007e0, 0x0000001f, TRUE }, |
| {"X1R5G5B5", D3DFMT_X1R5G5B5, 16, 0x00007c00, 0x000003e0, 0x0000001f, TRUE }, |
| {"A1R5G5B5", D3DFMT_A1R5G5B5, 16, 0x00007c00, 0x000003e0, 0x0000001f, TRUE }, |
| {"R8G8B8", D3DFMT_R8G8B8, 24, 0x00000000, 0x00000000, 0x00000000, TRUE }, |
| {"A2R10G10B10", D3DFMT_A2R10G10B10, 32, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"V8U8", D3DFMT_V8U8, 16, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"Q8W8V8U8", D3DFMT_Q8W8V8U8, 32, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"A8B8G8R8", D3DFMT_A8B8G8R8, 32, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"X8B8G8R8", D3DFMT_A8B8G8R8, 32, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"R3G3B2", D3DFMT_R3G3B2, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"P8", D3DFMT_P8, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"L8", D3DFMT_L8, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"A8L8", D3DFMT_A8L8, 16, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"DXT1", D3DFMT_DXT1, 4, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"DXT2", D3DFMT_DXT2, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"DXT3", D3DFMT_DXT3, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"DXT4", D3DFMT_DXT4, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| {"DXT5", D3DFMT_DXT5, 8, 0x00000000, 0x00000000, 0x00000000, FALSE}, |
| }; |
| IDirect3DSurface9 *surface, *surface2; |
| IDirect3DCubeTexture9 *cube_texture; |
| struct device_desc device_desc; |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT map_desc; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HDC dc, dc2; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(testdata); ++i) |
| { |
| texture = NULL; |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, |
| testdata[i].format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, |
| testdata[i].format, D3DPOOL_MANAGED, &texture, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr); |
| continue; |
| } |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| } |
| |
| dc = (void *)0x1234; |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| if (testdata[i].getdc_supported) |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| else |
| ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| if (SUCCEEDED(hr)) |
| { |
| unsigned int width_bytes; |
| DIBSECTION dib; |
| HBITMAP bitmap; |
| DWORD type; |
| int size; |
| |
| type = GetObjectType(dc); |
| ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name); |
| bitmap = GetCurrentObject(dc, OBJ_BITMAP); |
| type = GetObjectType(bitmap); |
| ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name); |
| |
| size = GetObjectA(bitmap, sizeof(dib), &dib); |
| ok(size == sizeof(dib), "Got unexpected size %d for format %s.\n", size, testdata[i].name); |
| ok(!dib.dsBm.bmType, "Got unexpected type %#x for format %s.\n", |
| dib.dsBm.bmType, testdata[i].name); |
| ok(dib.dsBm.bmWidth == 64, "Got unexpected width %d for format %s.\n", |
| dib.dsBm.bmWidth, testdata[i].name); |
| ok(dib.dsBm.bmHeight == 64, "Got unexpected height %d for format %s.\n", |
| dib.dsBm.bmHeight, testdata[i].name); |
| width_bytes = ((dib.dsBm.bmWidth * testdata[i].bit_count + 31) >> 3) & ~3; |
| ok(dib.dsBm.bmWidthBytes == width_bytes, "Got unexpected width bytes %d for format %s.\n", |
| dib.dsBm.bmWidthBytes, testdata[i].name); |
| ok(dib.dsBm.bmPlanes == 1, "Got unexpected plane count %d for format %s.\n", |
| dib.dsBm.bmPlanes, testdata[i].name); |
| ok(dib.dsBm.bmBitsPixel == testdata[i].bit_count, |
| "Got unexpected bit count %d for format %s.\n", |
| dib.dsBm.bmBitsPixel, testdata[i].name); |
| ok(!!dib.dsBm.bmBits, "Got unexpected bits %p for format %s.\n", |
| dib.dsBm.bmBits, testdata[i].name); |
| |
| ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n", |
| dib.dsBmih.biSize, testdata[i].name); |
| ok(dib.dsBmih.biWidth == 64, "Got unexpected width %d for format %s.\n", |
| dib.dsBmih.biHeight, testdata[i].name); |
| ok(dib.dsBmih.biHeight == 64, "Got unexpected height %d for format %s.\n", |
| dib.dsBmih.biHeight, testdata[i].name); |
| ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n", |
| dib.dsBmih.biPlanes, testdata[i].name); |
| ok(dib.dsBmih.biBitCount == testdata[i].bit_count, "Got unexpected bit count %u for format %s.\n", |
| dib.dsBmih.biBitCount, testdata[i].name); |
| ok(dib.dsBmih.biCompression == (testdata[i].bit_count == 16 ? BI_BITFIELDS : BI_RGB), |
| "Got unexpected compression %#x for format %s.\n", |
| dib.dsBmih.biCompression, testdata[i].name); |
| ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n", |
| dib.dsBmih.biSizeImage, testdata[i].name); |
| ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n", |
| dib.dsBmih.biXPelsPerMeter, testdata[i].name); |
| ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n", |
| dib.dsBmih.biYPelsPerMeter, testdata[i].name); |
| ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n", |
| dib.dsBmih.biClrUsed, testdata[i].name); |
| ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n", |
| dib.dsBmih.biClrImportant, testdata[i].name); |
| |
| if (dib.dsBmih.biCompression == BI_BITFIELDS) |
| { |
| ok(dib.dsBitfields[0] == testdata[i].mask_r && dib.dsBitfields[1] == testdata[i].mask_g |
| && dib.dsBitfields[2] == testdata[i].mask_b, |
| "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", |
| dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], testdata[i].name); |
| } |
| else |
| { |
| ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2], |
| "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", |
| dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], testdata[i].name); |
| } |
| ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, testdata[i].name); |
| ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, testdata[i].name); |
| |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(hr == D3D_OK, "Failed to release DC, hr %#x.\n", hr); |
| } |
| else |
| { |
| ok(dc == (void *)0x1234, "Got unexpected dc %p.\n", dc); |
| } |
| |
| IDirect3DSurface9_Release(surface); |
| if (texture) |
| IDirect3DTexture9_Release(texture); |
| |
| if (!testdata[i].getdc_supported) |
| continue; |
| |
| if (FAILED(hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0, |
| testdata[i].format, D3DPOOL_MANAGED, &cube_texture, NULL))) |
| { |
| skip("Failed to create cube texture for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr); |
| continue; |
| } |
| |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get cube surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_Y, 2, &surface2); |
| ok(SUCCEEDED(hr), "Failed to get cube surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface2, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface2, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| dc2 = (void *)0x1234; |
| hr = IDirect3DSurface9_GetDC(surface, &dc2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| ok(dc2 == (void *)0x1234, "Got unexpected dc %p for format %s.\n", dc, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface2, &dc2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface2, dc2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface2, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface, &dc2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface2, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_LockRect(surface2, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface2, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_LockRect(surface2, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_GetDC(surface2, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_LockRect(surface, &map_desc, NULL, D3DLOCK_READONLY); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface2, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_GetDC(surface2, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface2, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", testdata[i].name, hr); |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| IDirect3DSurface9_Release(surface2); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DCubeTexture9_Release(cube_texture); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| /* Backbuffer created with D3DFMT_UNKNOWN format. */ |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.device_window = window; |
| device_desc.flags = CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT | CREATE_DEVICE_LOCKABLE_BACKBUFFER; |
| |
| device = create_device(d3d, window, &device_desc); |
| ok(!!device, "Failed to create device.\n"); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); |
| |
| dc = NULL; |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(!!dc, "Unexpected DC returned.\n"); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer DC, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(SUCCEEDED(hr), "Failed to release backbuffer DC, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_dimensions(void) |
| { |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_format_null(void) |
| { |
| static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| IDirect3DSurface9 *rt, *ds; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); |
| if (hr != D3D_OK) |
| { |
| skip("No D3DFMT_NULL support, skipping test.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); |
| ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); |
| |
| hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DFMT_NULL, D3DFMT_D24S8); |
| ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); |
| ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); |
| ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL); |
| ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n"); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(rt); |
| IDirect3DSurface9_Release(ds); |
| |
| hr = IDirect3DSurface9_GetDesc(surface, &desc); |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); |
| ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); |
| ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); |
| ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, |
| D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_double_unlock(void) |
| { |
| static const D3DPOOL pools[] = |
| { |
| D3DPOOL_DEFAULT, |
| D3DPOOL_SCRATCH, |
| D3DPOOL_SYSTEMMEM, |
| }; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT lr; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(pools); ++i) |
| { |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, |
| D3DFMT_X8R8G8B8, pools[i], &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_blocks(void) |
| { |
| static const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| BOOL broken; |
| BOOL create_size_checked, core_fmt; |
| } |
| formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE }, |
| /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * they have the correct 4x4 block size */ |
| {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE}, |
| {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE, FALSE, TRUE }, |
| {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE, FALSE, TRUE }, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats |
| * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */ |
| BOOL success; |
| } |
| pools[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| }; |
| static struct |
| { |
| D3DRESOURCETYPE rtype; |
| const char *type_name; |
| D3DPOOL pool; |
| const char *pool_name; |
| BOOL need_driver_support, need_runtime_support; |
| } |
| create_tests[] = |
| { |
| {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, |
| {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, TRUE }, |
| /* Managed offscreen plain surfaces are not supported */ |
| {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE}, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE}, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| }; |
| IDirect3DTexture9 *texture; |
| IDirect3DCubeTexture9 *cube_texture; |
| IDirect3DSurface9 *surface; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| unsigned int i, j, k, w, h; |
| BOOL surface_only; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| RECT rect; |
| BOOL tex_pow2, cube_pow2; |
| D3DCAPS9 caps; |
| static const RECT invalid[] = |
| { |
| {60, 60, 60, 68}, /* 0 height */ |
| {60, 60, 68, 60}, /* 0 width */ |
| {68, 60, 60, 68}, /* left > right */ |
| {60, 68, 68, 60}, /* top > bottom */ |
| {-8, 60, 0, 68}, /* left < surface */ |
| {60, -8, 68, 0}, /* top < surface */ |
| {-16, 60, -8, 68}, /* right < surface */ |
| {60, -16, 68, -8}, /* bottom < surface */ |
| {60, 60, 136, 68}, /* right > surface */ |
| {60, 60, 68, 136}, /* bottom > surface */ |
| {136, 60, 144, 68}, /* left > surface */ |
| {60, 136, 68, 144}, /* top > surface */ |
| }; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); |
| if (tex_pow2) |
| tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); |
| cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); |
| |
| for (i = 0; i < ARRAY_SIZE(formats); ++i) |
| { |
| BOOL tex_support, cube_support, surface_support, format_known, dynamic_tex_support; |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, formats[i].fmt); |
| tex_support = SUCCEEDED(hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt); |
| cube_support = SUCCEEDED(hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_SURFACE, formats[i].fmt); |
| surface_support = SUCCEEDED(hr); |
| |
| /* Scratch pool in general allows texture creation even if the driver does |
| * not support the format. If the format is an extension format that is not |
| * known to the runtime, like ATI2N, some driver support is required for |
| * this to work. |
| * |
| * It is also possible that Windows Vista and Windows 7 d3d9 runtimes know |
| * about ATI2N. I cannot check this because all my Vista+ machines support |
| * ATI2N in hardware, but none of my WinXP machines do. */ |
| format_known = tex_support || cube_support || surface_support; |
| |
| for (w = 1; w <= 8; w++) |
| { |
| for (h = 1; h <= 8; h++) |
| { |
| BOOL block_aligned = TRUE; |
| BOOL size_is_pow2; |
| |
| if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) |
| block_aligned = FALSE; |
| |
| size_is_pow2 = !(w & (w - 1) || h & (h - 1)); |
| |
| for (j = 0; j < ARRAY_SIZE(create_tests); j++) |
| { |
| BOOL support, pow2; |
| HRESULT expect_hr; |
| BOOL may_succeed = FALSE; |
| IUnknown **check_null; |
| |
| if (!formats[i].core_fmt) |
| { |
| /* AMD warns against creating ATI2N textures smaller than |
| * the block size because the runtime cannot calculate the |
| * correct texture size. Generalize this for all extension |
| * formats. */ |
| if (w < formats[i].block_width || h < formats[i].block_height) |
| continue; |
| } |
| |
| texture = (IDirect3DTexture9 *)0xdeadbeef; |
| cube_texture = (IDirect3DCubeTexture9 *)0xdeadbeef; |
| surface = (IDirect3DSurface9 *)0xdeadbeef; |
| |
| switch (create_tests[j].rtype) |
| { |
| case D3DRTYPE_TEXTURE: |
| check_null = (IUnknown **)&texture; |
| hr = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &texture, NULL); |
| support = tex_support; |
| pow2 = tex_pow2; |
| break; |
| |
| case D3DRTYPE_CUBETEXTURE: |
| if (w != h) |
| continue; |
| check_null = (IUnknown **)&cube_texture; |
| hr = IDirect3DDevice9_CreateCubeTexture(device, w, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &cube_texture, NULL); |
| support = cube_support; |
| pow2 = cube_pow2; |
| break; |
| |
| case D3DRTYPE_SURFACE: |
| check_null = (IUnknown **)&surface; |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, w, h, |
| formats[i].fmt, create_tests[j].pool, &surface, NULL); |
| support = surface_support; |
| pow2 = FALSE; |
| break; |
| |
| default: |
| check_null = NULL; |
| pow2 = FALSE; |
| support = FALSE; |
| break; |
| } |
| |
| if (create_tests[j].need_driver_support && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (formats[i].create_size_checked && !block_aligned) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else |
| expect_hr = D3D_OK; |
| |
| /* Wine knows about ATI2N and happily creates a scratch resource even if GL |
| * does not support it. Accept scratch creation of extension formats on |
| * Windows as well if it occurs. We don't really care if e.g. a Windows 7 |
| * on an r200 GPU creates scratch ATI2N texture even though the card doesn't |
| * support it. */ |
| if (!formats[i].core_fmt && !format_known && FAILED(expect_hr)) |
| may_succeed = TRUE; |
| |
| ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), |
| "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n", |
| hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h); |
| if (FAILED(hr)) |
| ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null); |
| else |
| IUnknown_Release(*check_null); |
| } |
| } |
| } |
| |
| surface_only = FALSE; |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt); |
| dynamic_tex_support = SUCCEEDED(hr); |
| if (!dynamic_tex_support) |
| { |
| if (!surface_support) |
| { |
| skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name); |
| continue; |
| } |
| surface_only = TRUE; |
| } |
| |
| for (j = 0; j < ARRAY_SIZE(pools); ++j) |
| { |
| switch (pools[j].pool) |
| { |
| case D3DPOOL_SYSTEMMEM: |
| case D3DPOOL_MANAGED: |
| if (surface_only) |
| continue; |
| /* Fall through */ |
| case D3DPOOL_DEFAULT: |
| if (surface_only) |
| { |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| formats[i].fmt, pools[j].pool, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, |
| pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, |
| formats[i].fmt, pools[j].pool, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| } |
| break; |
| |
| case D3DPOOL_SCRATCH: |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| formats[i].fmt, pools[j].pool, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| break; |
| |
| default: |
| break; |
| } |
| |
| if (formats[i].block_width > 1) |
| { |
| SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| for (k = 0; k < ARRAY_SIZE(invalid); ++k) |
| { |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &invalid[k], 0); |
| ok(FAILED(hr) == !pools[j].success, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", hr, pools[j].success ? "success" : "failure", |
| formats[i].name, pools[j].name, k); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| if (!dynamic_tex_support) |
| { |
| skip("Dynamic %s textures not supported, skipping mipmap test.\n", formats[i].name); |
| continue; |
| } |
| |
| if (formats[i].block_width == 1 && formats[i].block_height == 1) |
| continue; |
| if (!formats[i].core_fmt) |
| continue; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2, |
| D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name); |
| |
| hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_UnlockRect(texture, 1); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| |
| SetRect(&rect, 0, 0, formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1, |
| formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1); |
| hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_UnlockRect(texture, 1); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| IDirect3DTexture9_UnlockRect(texture, 1); |
| |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_palette(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| PALETTEENTRY pal[256]; |
| unsigned int i; |
| D3DCAPS9 caps; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = 0xff; |
| } |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| for (i = 0; i < ARRAY_SIZE(pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = i; |
| } |
| if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) |
| { |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_swvp_buffer(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| IDirect3DVertexBuffer9 *buffer; |
| static const unsigned int bufsize = 1024; |
| D3DVERTEXBUFFER_DESC desc; |
| struct device_desc device_desc; |
| struct |
| { |
| float x, y, z; |
| } *ptr, *ptr2; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| device_desc.device_window = window; |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.flags = CREATE_DEVICE_SWVP_ONLY; |
| if (!(device = create_device(d3d9, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| IDirect3D9_Release(d3d9); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, |
| D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool); |
| ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY), |
| "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| for (i = 0; i < bufsize; i++) |
| { |
| ptr[i].x = i * 1.0f; |
| ptr[i].y = i * 2.0f; |
| ptr[i].z = i * 3.0f; |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2); |
| for (i = 0; i < bufsize; i++) |
| { |
| if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) |
| { |
| ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i, |
| ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); |
| break; |
| } |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_managed_buffer(void) |
| { |
| static const unsigned int vertex_count = 1024; |
| IDirect3DVertexBuffer9 *buffer; |
| D3DVERTEXBUFFER_DESC desc; |
| IDirect3DDevice9 *device; |
| struct vec3 *ptr, *ptr2; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), |
| 0, 0, D3DPOOL_MANAGED, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool); |
| ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| for (i = 0; i < vertex_count; ++i) |
| { |
| ptr[i].x = i * 1.0f; |
| ptr[i].y = i * 2.0f; |
| ptr[i].z = i * 3.0f; |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr); |
| for (i = 0; i < vertex_count; ++i) |
| { |
| if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) |
| { |
| ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n", |
| i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); |
| break; |
| } |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_npot_textures(void) |
| { |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window = NULL; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| IDirect3DTexture9 *texture; |
| IDirect3DCubeTexture9 *cube_texture; |
| IDirect3DVolumeTexture9 *volume_texture; |
| struct |
| { |
| D3DPOOL pool; |
| const char *pool_name; |
| HRESULT hr; |
| } |
| pools[] = |
| { |
| { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK }, |
| }; |
| unsigned int i, levels; |
| BOOL tex_pow2, cube_pow2, vol_pow2; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); |
| cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); |
| vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); |
| ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n"); |
| ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n"); |
| |
| for (i = 0; i < ARRAY_SIZE(pools); i++) |
| { |
| for (levels = 0; levels <= 2; levels++) |
| { |
| HRESULT expected; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8, |
| pools[i].pool, &texture, NULL); |
| if (!tex_pow2) |
| { |
| expected = D3D_OK; |
| } |
| else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
| { |
| if (levels == 1) |
| expected = D3D_OK; |
| else |
| expected = pools[i].hr; |
| } |
| else |
| { |
| expected = pools[i].hr; |
| } |
| ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, levels, hr, expected); |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, |
| &cube_texture, NULL); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DCubeTexture9_Release(cube_texture); |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, |
| &volume_texture, NULL); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DVolumeTexture9_Release(volume_texture); |
| } |
| |
| done: |
| if (device) |
| { |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| |
| } |
| |
| static void test_vidmem_accounting(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr = D3D_OK; |
| IDirect3DTexture9 *textures[20]; |
| unsigned int i; |
| UINT vidmem_start, vidmem_end, diff; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); |
| memset(textures, 0, sizeof(textures)); |
| for (i = 0; i < ARRAY_SIZE(textures); i++) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); |
| /* D3DERR_OUTOFVIDEOMEMORY is returned when the card runs out of video memory |
| * E_FAIL is returned on address space or system memory exhaustion */ |
| ok(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY, |
| "Failed to create texture, hr %#x.\n", hr); |
| } |
| vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); |
| |
| ok(vidmem_start > vidmem_end, "Expected available texture memory to decrease during texture creation.\n"); |
| diff = vidmem_start - vidmem_end; |
| ok(diff > 1024 * 1024 * 2 * i, "Expected a video memory difference of at least %u MB, got %u MB.\n", |
| 2 * i, diff / 1024 / 1024); |
| |
| for (i = 0; i < ARRAY_SIZE(textures); i++) |
| { |
| if (textures[i]) |
| IDirect3DTexture9_Release(textures[i]); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_locking(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture9 *texture; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| static const struct |
| { |
| D3DPOOL pool; |
| DWORD usage; |
| HRESULT create_hr, lock_hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL }, |
| { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(tests); i++) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage, |
| D3DFMT_A8R8G8B8, tests[i].pool, &texture, NULL); |
| ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n", |
| tests[i].pool, tests[i].usage, hr, tests[i].create_hr); |
| if (FAILED(hr)) |
| continue; |
| |
| locked_box.pBits = (void *)0xdeadbeef; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| else |
| { |
| ok(locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits); |
| } |
| IDirect3DVolumeTexture9_Release(texture); |
| } |
| |
| out: |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_update_volumetexture(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture9 *src, *dst; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| static const struct |
| { |
| D3DPOOL src_pool, dst_pool; |
| HRESULT hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| }; |
| static const struct |
| { |
| UINT src_size, dst_size; |
| UINT src_lvl, dst_lvl; |
| D3DFORMAT src_fmt, dst_fmt; |
| } |
| tests2[] = |
| { |
| { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */ |
| { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */ |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */ |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(tests); i++) |
| { |
| DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage, |
| D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage, |
| D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| *((DWORD *)locked_box.pBits) = 0x11223344; |
| hr = IDirect3DVolumeTexture9_UnlockBox(src, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); |
| ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n", |
| hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool); |
| |
| if (SUCCEEDED(hr)) |
| { |
| DWORD content = *((DWORD *)locked_box.pBits); |
| hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content); |
| hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| IDirect3DVolumeTexture9_Release(src); |
| IDirect3DVolumeTexture9_Release(dst); |
| } |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) |
| { |
| skip("Mipmapped volume maps not supported.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(tests2); i++) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, |
| tests2[i].src_size, tests2[i].src_size, tests2[i].src_size, |
| tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, |
| tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size, |
| tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); |
| todo_wine_if (FAILED(hr)) |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); |
| |
| IDirect3DVolumeTexture9_Release(src); |
| IDirect3DVolumeTexture9_Release(dst); |
| } |
| |
| /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data |
| * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture, |
| * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into |
| * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad |
| * memory access is silently ignored by the runtime, in the kernel or on the GPU. |
| * |
| * I'm not adding tests for this behavior until an application needs it. */ |
| |
| out: |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_create_rt_ds_fail(void) |
| { |
| IDirect3DDevice9 *device; |
| HWND window; |
| HRESULT hr; |
| ULONG refcount; |
| IDirect3D9 *d3d9; |
| IDirect3DSurface9 *surface; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Output pointer == NULL segfaults on Windows. */ |
| |
| surface = (IDirect3DSurface9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 4, 4, D3DFMT_D16, |
| D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr); |
| ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); |
| if (SUCCEEDED(hr)) |
| IDirect3DSurface9_Release(surface); |
| |
| surface = (IDirect3DSurface9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr); |
| ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); |
| if (SUCCEEDED(hr)) |
| IDirect3DSurface9_Release(surface); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_blocks(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| IDirect3DVolumeTexture9 *texture; |
| unsigned int w, h, d, i, j; |
| static const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| unsigned int block_depth; |
| unsigned int block_size; |
| unsigned int broken; |
| BOOL create_size_checked, core_fmt; |
| } |
| formats[] = |
| { |
| /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts. |
| * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */ |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE }, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * it has the correct 4x4 block size. |
| * ATI1N volume textures are only supported by AMD GPUs right |
| * now and locking offsets seem just wrong. */ |
| {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE}, |
| {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE }, |
| {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE }, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| BOOL need_driver_support, need_runtime_support; |
| } |
| create_tests[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, |
| }; |
| static const struct |
| { |
| unsigned int x, y, z, x2, y2, z2; |
| } |
| offset_tests[] = |
| { |
| {0, 0, 0, 8, 8, 8}, |
| {0, 0, 3, 8, 8, 8}, |
| {0, 4, 0, 8, 8, 8}, |
| {0, 4, 3, 8, 8, 8}, |
| {4, 0, 0, 8, 8, 8}, |
| {4, 0, 3, 8, 8, 8}, |
| {4, 4, 0, 8, 8, 8}, |
| {4, 4, 3, 8, 8, 8}, |
| }; |
| D3DBOX box; |
| D3DLOCKED_BOX locked_box; |
| BYTE *base; |
| INT expected_row_pitch, expected_slice_pitch; |
| BOOL support; |
| BOOL pow2; |
| unsigned int offset, expected_offset; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d9, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); |
| |
| for (i = 0; i < ARRAY_SIZE(formats); i++) |
| { |
| hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt); |
| support = SUCCEEDED(hr); |
| |
| /* Test creation restrictions */ |
| for (w = 1; w <= 8; w++) |
| { |
| for (h = 1; h <= 8; h++) |
| { |
| for (d = 1; d <= 8; d++) |
| { |
| HRESULT expect_hr; |
| BOOL size_is_pow2; |
| BOOL block_aligned = TRUE; |
| |
| if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) |
| block_aligned = FALSE; |
| |
| size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1))); |
| |
| for (j = 0; j < ARRAY_SIZE(create_tests); j++) |
| { |
| BOOL may_succeed = FALSE; |
| |
| if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (formats[i].create_size_checked && !block_aligned) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (create_tests[j].need_driver_support && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else |
| expect_hr = D3D_OK; |
| |
| texture = (IDirect3DVolumeTexture9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, w, h, d, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &texture, NULL); |
| |
| /* Wine knows about ATI2N and happily creates a scratch resource even if GL |
| * does not support it. Accept scratch creation of extension formats on |
| * Windows as well if it occurs. We don't really care if e.g. a Windows 7 |
| * on an r200 GPU creates scratch ATI2N texture even though the card doesn't |
| * support it. */ |
| if (!formats[i].core_fmt && !support && FAILED(expect_hr)) |
| may_succeed = TRUE; |
| |
| ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), |
| "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n", |
| hr, formats[i].name, create_tests[j].name, w, h, d); |
| |
| if (FAILED(hr)) |
| ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture); |
| else |
| IDirect3DVolumeTexture9_Release(texture); |
| } |
| } |
| } |
| } |
| |
| if (!support && !formats[i].core_fmt) |
| continue; |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0, |
| formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| /* Test lockrect offset */ |
| for (j = 0; j < ARRAY_SIZE(offset_tests); j++) |
| { |
| unsigned int bytes_per_pixel; |
| bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height); |
| |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| base = locked_box.pBits; |
| if (formats[i].broken == 1) |
| { |
| expected_row_pitch = bytes_per_pixel * 24; |
| } |
| else if (formats[i].broken == 2) |
| { |
| expected_row_pitch = 24; |
| } |
| else |
| { |
| expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width |
| * formats[i].block_size; |
| } |
| ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n", |
| locked_box.RowPitch, formats[i].name, expected_row_pitch); |
| |
| if (formats[i].broken) |
| { |
| expected_slice_pitch = expected_row_pitch * 8; |
| } |
| else |
| { |
| expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height |
| * expected_row_pitch; |
| } |
| ok(locked_box.SlicePitch == expected_slice_pitch, |
| "Got unexpected slice pitch %d for format %s, expected %d.\n", |
| locked_box.SlicePitch, formats[i].name, expected_slice_pitch); |
| |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j); |
| |
| box.Left = offset_tests[j].x; |
| box.Top = offset_tests[j].y; |
| box.Front = offset_tests[j].z; |
| box.Right = offset_tests[j].x2; |
| box.Bottom = offset_tests[j].y2; |
| box.Back = offset_tests[j].z2; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j); |
| |
| offset = (BYTE *)locked_box.pBits - base; |
| if (formats[i].broken == 1) |
| { |
| expected_offset = box.Front * expected_slice_pitch |
| + box.Top * expected_row_pitch |
| + box.Left * bytes_per_pixel; |
| } |
| else if (formats[i].broken == 2) |
| { |
| expected_offset = box.Front * expected_slice_pitch |
| + box.Top * expected_row_pitch |
| + box.Left; |
| } |
| else |
| { |
| expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch |
| + (box.Top / formats[i].block_height) * expected_row_pitch |
| + (box.Left / formats[i].block_width) * formats[i].block_size; |
| } |
| ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n", |
| offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front); |
| |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| /* Test partial block locks */ |
| box.Front = 0; |
| box.Back = 1; |
| if (formats[i].block_width > 1) |
| { |
| box.Left = formats[i].block_width >> 1; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width >> 1; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| box.Left = 0; |
| box.Top = formats[i].block_height >> 1; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height >> 1; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| } |
| |
| /* Test full block lock */ |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| IDirect3DVolumeTexture9_Release(texture); |
| |
| /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime |
| * does not allocate surfaces smaller than the blocksize properly. */ |
| if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height, |
| 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| box.Left = box.Top = box.Front = 0; |
| box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1; |
| box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1; |
| box.Back = 1; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| IDirect3DVolumeTexture9_UnlockBox(texture, 1); |
| |
| IDirect3DVolumeTexture9_Release(texture); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_lockbox_invalid(void) |
| { |
| static const struct |
| { |
| D3DBOX box; |
| HRESULT result; |
| } |
| test_data[] = |
| { |
| {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */ |
| {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */ |
| {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */ |
| {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */ |
| {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */ |
| {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */ |
| {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */ |
| {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */ |
| {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */ |
| {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */ |
| {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */ |
| {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */ |
| {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */ |
| {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */ |
| }; |
| static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1}; |
| IDirect3DVolumeTexture9 *texture = NULL; |
| D3DLOCKED_BOX locked_box; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| base = locked_box.pBits; |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const D3DBOX *box = &test_data[i].box; |
| |
| locked_box.pBits = (BYTE *)0xdeadbeef; |
| locked_box.RowPitch = 0xdeadbeef; |
| locked_box.SlicePitch = 0xdeadbeef; |
| |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, box, 0); |
| /* Unlike surfaces, volumes properly check the box even in Windows XP */ |
| ok(hr == test_data[i].result, |
| "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n", |
| hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back, |
| test_data[i].result); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_box.pBits - base; |
| expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back); |
| |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| /* locked_box = NULL throws an exception on Windows */ |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, |
| test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, |
| test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_boxt_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front, |
| test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back); |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| IDirect3DVolumeTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_shared_handle(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| /* Native d3d9ex refuses to create a shared texture if the texture pointer |
| * is not initialized to NULL. Make sure this doesn't cause issues here. */ |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface = NULL; |
| IDirect3DVertexBuffer9 *vertex_buffer = NULL; |
| IDirect3DIndexBuffer9 *index_buffer = NULL; |
| HANDLE handle = NULL; |
| void *mem; |
| D3DCAPS9 caps; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| mem = HeapAlloc(GetProcessHeap(), 0, 128 * 128 * 4); |
| |
| /* Windows XP returns E_NOTIMPL, Windows 7 returns INVALIDCALL, except for |
| * CreateVertexBuffer, where it returns NOTAVAILABLE. */ |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_DEFAULT, &texture, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &texture, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT, |
| &vertex_buffer, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, |
| &vertex_buffer, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_NOTAVAILABLE), "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT, |
| &index_buffer, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, |
| &index_buffer, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| IDirect3DCubeTexture9 *cube_texture = NULL; |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_DEFAULT, &cube_texture, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &cube_texture, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| } |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| IDirect3DVolumeTexture9 *volume_texture = NULL; |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_DEFAULT, &volume_texture, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &volume_texture, &mem); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle); |
| ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); |
| |
| HeapFree(GetProcessHeap(), 0, mem); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_pixel_format(void) |
| { |
| HWND hwnd, hwnd2 = NULL; |
| HDC hdc, hdc2 = NULL; |
| HMODULE gl = NULL; |
| int format, test_format; |
| PIXELFORMATDESCRIPTOR pfd; |
| IDirect3D9 *d3d9 = NULL; |
| IDirect3DDevice9 *device = NULL; |
| HRESULT hr; |
| static const float point[3] = {0.0, 0.0, 0.0}; |
| |
| hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| if (!hwnd) |
| { |
| skip("Failed to create window\n"); |
| return; |
| } |
| |
| hwnd2 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| |
| hdc = GetDC(hwnd); |
| if (!hdc) |
| { |
| skip("Failed to get DC\n"); |
| goto cleanup; |
| } |
| |
| if (hwnd2) |
| hdc2 = GetDC(hwnd2); |
| |
| gl = LoadLibraryA("opengl32.dll"); |
| ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n"); |
| |
| format = GetPixelFormat(hdc); |
| ok(format == 0, "new window has pixel format %d\n", format); |
| |
| ZeroMemory(&pfd, sizeof(pfd)); |
| pfd.nSize = sizeof(pfd); |
| pfd.nVersion = 1; |
| pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; |
| pfd.iPixelType = PFD_TYPE_RGBA; |
| pfd.iLayerType = PFD_MAIN_PLANE; |
| format = ChoosePixelFormat(hdc, &pfd); |
| if (format <= 0) |
| { |
| skip("no pixel format available\n"); |
| goto cleanup; |
| } |
| |
| if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format) |
| { |
| skip("failed to set pixel format\n"); |
| goto cleanup; |
| } |
| |
| if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format) |
| { |
| skip("failed to set pixel format on second window\n"); |
| if (hdc2) |
| { |
| ReleaseDC(hwnd2, hdc2); |
| hdc2 = NULL; |
| } |
| } |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| if (!(device = create_device(d3d9, hwnd, NULL))) |
| { |
| skip("Failed to create device\n"); |
| goto cleanup; |
| } |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| if (hdc2) |
| { |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, hwnd2, NULL); |
| ok(SUCCEEDED(hr), "Present failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| test_format = GetPixelFormat(hdc2); |
| ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d9) IDirect3D9_Release(d3d9); |
| if (gl) FreeLibrary(gl); |
| if (hdc) ReleaseDC(hwnd, hdc); |
| if (hdc2) ReleaseDC(hwnd2, hdc2); |
| if (hwnd) DestroyWindow(hwnd); |
| if (hwnd2) DestroyWindow(hwnd2); |
| } |
| |
| static void test_begin_end_state_block(void) |
| { |
| IDirect3DStateBlock9 *stateblock; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Should succeed. */ |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| /* Calling BeginStateBlock() while recording should return |
| * D3DERR_INVALIDCALL. */ |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Should succeed. */ |
| stateblock = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| ok(!!stateblock && stateblock != (IDirect3DStateBlock9 *)0xdeadbeef, |
| "Got unexpected stateblock %p.\n", stateblock); |
| IDirect3DStateBlock9_Release(stateblock); |
| |
| /* Calling EndStateBlock() while not recording should return |
| * D3DERR_INVALIDCALL. stateblock should not be touched. */ |
| stateblock = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(stateblock == (IDirect3DStateBlock9 *)0xdeadbeef, |
| "Got unexpected stateblock %p.\n", stateblock); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_shader_constant_apply(void) |
| { |
| static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f}; |
| static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f}; |
| static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| IDirect3DStateBlock9 *stateblock; |
| DWORD vs_version, ps_version; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| float ret[4]; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| vs_version = caps.VertexShaderVersion & 0xffff; |
| ps_version = caps.PixelShaderVersion & 0xffff; |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| } |
| |
| /* Apply doesn't overwrite constants that aren't explicitly set on the |
| * source stateblock. */ |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| } |
| |
| IDirect3DStateBlock9_Release(stateblock); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_vdecl_apply(void) |
| { |
| IDirect3DVertexDeclaration9 *declaration, *declaration1, *declaration2; |
| IDirect3DStateBlock9 *stateblock; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const D3DVERTEXELEMENT9 decl1[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl2[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl1, &declaration1); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl2, &declaration2); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "EndStateBlock failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration1, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration1); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(!declaration, "Got unexpected vertex declaration %p.\n", declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| IDirect3DStateBlock9_Release(stateblock); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock); |
| ok(SUCCEEDED(hr), "CreateStateBlock failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration1, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration1); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(!declaration, "Got unexpected vertex declaration %p.\n", declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Capture(stateblock); |
| ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); |
| hr = IDirect3DStateBlock9_Apply(stateblock); |
| ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); |
| ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n", |
| declaration, declaration2); |
| IDirect3DVertexDeclaration9_Release(declaration); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); |
| IDirect3DVertexDeclaration9_Release(declaration1); |
| IDirect3DVertexDeclaration9_Release(declaration2); |
| IDirect3DStateBlock9_Release(stateblock); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_resource_type(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *surface; |
| IDirect3DTexture9 *texture; |
| IDirect3DCubeTexture9 *cube_texture; |
| IDirect3DVolume9 *volume; |
| IDirect3DVolumeTexture9 *volume_texture; |
| D3DSURFACE_DESC surface_desc; |
| D3DVOLUME_DESC volume_desc; |
| D3DRESOURCETYPE type; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| type = IDirect3DSurface9_GetType(surface); |
| ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); |
| hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| type = IDirect3DTexture9_GetType(texture); |
| ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| /* The following code crashes, for the sake of completeness: |
| * type = texture->lpVtbl->GetType((IDirect3DTexture9 *)surface); |
| * ok(type == D3DRTYPE_PONIES, "Expected type D3DRTYPE_PONIES, got %u.\n", type); |
| * |
| * So applications will not depend on getting the "right" resource type - whatever it |
| * may be - from the "wrong" vtable. */ |
| type = IDirect3DSurface9_GetType(surface); |
| ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); |
| hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); |
| hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| type = IDirect3DSurface9_GetType(surface); |
| ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); |
| hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); |
| hr = IDirect3DTexture9_GetLevelDesc(texture, 2, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &cube_texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr); |
| type = IDirect3DCubeTexture9_GetType(cube_texture); |
| ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, |
| D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr); |
| type = IDirect3DSurface9_GetType(surface); |
| ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); |
| hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DCubeTexture9_Release(cube_texture); |
| } |
| else |
| skip("Cube maps not supported.\n"); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &volume_texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| type = IDirect3DVolumeTexture9_GetType(volume_texture); |
| ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */ |
| hr = IDirect3DVolume9_GetDesc(volume, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); |
| hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); |
| IDirect3DVolume9_Release(volume); |
| |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 2, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */ |
| hr = IDirect3DVolume9_GetDesc(volume, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); |
| hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 2, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); |
| IDirect3DVolume9_Release(volume); |
| IDirect3DVolumeTexture9_Release(volume_texture); |
| } |
| else |
| skip("Mipmapped volume maps not supported.\n"); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_mipmap_lock(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *surface, *surface2, *surface_dst, *surface_dst2; |
| IDirect3DTexture9 *texture, *texture_dst; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| D3DLOCKED_RECT locked_rect; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_DEFAULT, &texture_dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture_dst, 0, &surface_dst); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture_dst, 1, &surface_dst2); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface2); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface2, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, surface_dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface_dst2, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Apparently there's no validation on the container. */ |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, |
| (IDirect3DBaseTexture9 *)texture_dst); |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface_dst2); |
| IDirect3DSurface9_Release(surface_dst); |
| IDirect3DSurface9_Release(surface2); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture_dst); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_writeonly_resource(void) |
| { |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device; |
| IDirect3DVertexBuffer9 *buffer; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *ptr; |
| static const struct |
| { |
| struct vec3 pos; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f, 0.0f}}, |
| {{-1.0f, 1.0f, 0.0f}}, |
| {{ 1.0f, -1.0f, 0.0f}}, |
| {{ 1.0f, 1.0f, 0.0f}} |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), |
| D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| memcpy(ptr, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, 0); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok(!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok(!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| |
| refcount = IDirect3DVertexBuffer9_Release(buffer); |
| ok(!refcount, "Vertex buffer has %u references left.\n", refcount); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lost_device(void) |
| { |
| struct device_desc device_desc; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| device_desc.device_window = window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| ret = SetForegroundWindow(window); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| ret = SetForegroundWindow(window); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| ret = SetForegroundWindow(window); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_resource_priority(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *surface; |
| IDirect3DTexture9 *texture; |
| IDirect3DVertexBuffer9 *buffer; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| BOOL can_set_priority; |
| } |
| test_data[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE} |
| }; |
| unsigned int i; |
| DWORD priority; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); i++) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8, |
| test_data[i].pool, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| |
| priority = IDirect3DTexture9_GetPriority(texture); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture9_SetPriority(texture, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture9_GetPriority(texture); |
| if (test_data[i].can_set_priority) |
| { |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture9_SetPriority(texture, 2); |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| } |
| else |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DSurface9_SetPriority(surface, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture); |
| |
| if (test_data[i].pool != D3DPOOL_MANAGED) |
| { |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_X8R8G8B8, |
| test_data[i].pool, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, pool %s.\n", hr, test_data[i].name); |
| |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DSurface9_SetPriority(surface, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| if (test_data[i].pool != D3DPOOL_SCRATCH) |
| { |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 256, 0, 0, |
| test_data[i].pool, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name); |
| |
| priority = IDirect3DVertexBuffer9_GetPriority(buffer); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer9_SetPriority(buffer, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer9_GetPriority(buffer); |
| if (test_data[i].can_set_priority) |
| { |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer9_SetPriority(buffer, 0); |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| } |
| else |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| } |
| } |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 16, 16, D3DFMT_X8R8G8B8, |
| D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); |
| |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u.\n", priority); |
| priority = IDirect3DSurface9_SetPriority(surface, 1); |
| ok(priority == 0, "Got unexpected priority %u.\n", priority); |
| priority = IDirect3DSurface9_GetPriority(surface); |
| ok(priority == 0, "Got unexpected priority %u.\n", priority); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_swapchain_parameters(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2; |
| IDirect3DSwapChain9 *swapchain; |
| static const struct |
| { |
| BOOL windowed; |
| UINT backbuffer_count; |
| D3DSWAPEFFECT swap_effect; |
| HRESULT hr; |
| } |
| tests[] = |
| { |
| /* Swap effect 0 is not allowed. */ |
| {TRUE, 1, 0, D3DERR_INVALIDCALL}, |
| {FALSE, 1, 0, D3DERR_INVALIDCALL}, |
| |
| /* All (non-ex) swap effects are allowed in |
| * windowed and fullscreen mode. */ |
| {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, |
| |
| /* Only one backbuffer in copy mode. */ |
| {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK}, |
| {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, |
| {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, |
| {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, |
| |
| /* Ok with the others, in fullscreen and windowed mode. */ |
| {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| |
| /* D3D9Ex swap effects. */ |
| {TRUE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL}, |
| {TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL}, |
| {TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, |
| {FALSE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL}, |
| {FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL}, |
| {FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, |
| |
| /* 3 is the highest allowed backbuffer count. */ |
| {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, |
| {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, |
| {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, |
| {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| IDirect3DDevice9_Release(device); |
| |
| present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters_windowed.hDeviceWindow = window; |
| present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8; |
| present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY; |
| present_parameters_windowed.Windowed = TRUE; |
| present_parameters_windowed.BackBufferCount = 1; |
| |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) |
| { |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; |
| |
| present_parameters.SwapEffect = tests[i].swap_effect; |
| present_parameters.Windowed = tests[i].windowed; |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; |
| |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); |
| if (SUCCEEDED(hr)) |
| { |
| UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1; |
| |
| hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i); |
| |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2); |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i); |
| ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n", |
| tests[i].swap_effect, present_parameters2.SwapEffect, i); |
| ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n", |
| bb_count, present_parameters2.BackBufferCount, i); |
| ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n", |
| tests[i].windowed, present_parameters2.Windowed, i); |
| |
| IDirect3DSwapChain9_Release(swapchain); |
| IDirect3DDevice9_Release(device); |
| } |
| |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device); |
| ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i); |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; |
| |
| present_parameters.SwapEffect = tests[i].swap_effect; |
| present_parameters.Windowed = tests[i].windowed; |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; |
| |
| hr = IDirect3DDevice9_Reset(device, &present_parameters); |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); |
| |
| if (FAILED(hr)) |
| { |
| hr = IDirect3DDevice9_Reset(device, &present_parameters_windowed); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i); |
| } |
| IDirect3DDevice9_Release(device); |
| } |
| |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_check_device_format(void) |
| { |
| IDirect3D9 *d3d; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBWRITE, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK) |
| { |
| skip("D3DFMT_A8R8G8B8 textures with SRGBWRITE not supported.\n"); |
| } |
| else |
| { |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBWRITE, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8); |
| ok(FAILED(hr), "Got unexpected hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_INDEXBUFFER, D3DFMT_VERTEXDATA); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_INDEXBUFFER, D3DFMT_INDEX16); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_INDEXBUFFER, D3DFMT_VERTEXDATA); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_INDEXBUFFER, D3DFMT_INDEX16); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3D9_Release(d3d); |
| } |
| |
| static void test_miptree_layout(void) |
| { |
| unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j; |
| IDirect3DCubeTexture9 *texture_cube; |
| IDirect3DTexture9 *texture_2d; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT map_desc; |
| BYTE *base = NULL; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const struct |
| { |
| D3DFORMAT format; |
| const char *name; |
| } |
| formats[] = |
| { |
| {D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"}, |
| {D3DFMT_A8, "D3DFMT_A8"}, |
| {D3DFMT_L8, "D3DFMT_L8"}, |
| {MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"}, |
| {MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"}, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| } |
| pools[] = |
| { |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED"}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"}, |
| }; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| |
| base_dimension = 257; |
| if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2)) |
| { |
| skip("Using power of two base dimension.\n"); |
| base_dimension = 256; |
| } |
| |
| for (format_idx = 0; format_idx < ARRAY_SIZE(formats); ++format_idx) |
| { |
| if (FAILED(hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format))) |
| { |
| skip("%s textures not supported, skipping tests.\n", formats[format_idx].name); |
| continue; |
| } |
| |
| for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, base_dimension, base_dimension, 0, 0, |
| formats[format_idx].format, pools[pool_idx].pool, &texture_2d, NULL); |
| ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, hr); |
| |
| level_count = IDirect3DTexture9_GetLevelCount(texture_2d); |
| for (i = 0, offset = 0; i < level_count; ++i) |
| { |
| hr = IDirect3DTexture9_LockRect(texture_2d, i, &map_desc, NULL, 0); |
| ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, hr); |
| |
| if (!i) |
| base = map_desc.pBits; |
| else |
| ok(map_desc.pBits == base + offset, |
| "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset); |
| offset += (base_dimension >> i) * map_desc.Pitch; |
| |
| hr = IDirect3DTexture9_UnlockRect(texture_2d, i); |
| ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, hr); |
| } |
| |
| IDirect3DTexture9_Release(texture_2d); |
| } |
| |
| if (FAILED(hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format))) |
| { |
| skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name); |
| continue; |
| } |
| |
| for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx) |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, base_dimension, 0, 0, |
| formats[format_idx].format, pools[pool_idx].pool, &texture_cube, NULL); |
| ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, hr); |
| |
| level_count = IDirect3DCubeTexture9_GetLevelCount(texture_cube); |
| for (i = 0, offset = 0; i < 6; ++i) |
| { |
| for (j = 0; j < level_count; ++j) |
| { |
| hr = IDirect3DCubeTexture9_LockRect(texture_cube, i, j, &map_desc, NULL, 0); |
| ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, j, hr); |
| |
| if (!i && !j) |
| base = map_desc.pBits; |
| else |
| ok(map_desc.pBits == base + offset, |
| "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset); |
| offset += (base_dimension >> j) * map_desc.Pitch; |
| |
| hr = IDirect3DCubeTexture9_UnlockRect(texture_cube, i, j); |
| ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n", |
| pools[pool_idx].name, formats[format_idx].name, i, j, hr); |
| } |
| offset = (offset + 15) & ~15; |
| } |
| |
| IDirect3DCubeTexture9_Release(texture_cube); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_render_target_data(void) |
| { |
| IDirect3DSurface9 *offscreen_surface, *render_target; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, |
| D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &offscreen_surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create offscreen surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, |
| D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &render_target, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTargetData(device, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTargetData(device, render_target, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTargetData(device, NULL, offscreen_surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTargetData(device, render_target, offscreen_surface); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(render_target); |
| IDirect3DSurface9_Release(offscreen_surface); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_render_target_device_mismatch(void) |
| { |
| IDirect3DDevice9 *device, *device2; |
| IDirect3DSurface9 *surface, *rt; |
| IDirect3D9 *d3d; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); |
| ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); |
| |
| device2 = create_device(d3d, window, NULL); |
| ok(!!device2, "Failed to create a D3D device.\n"); |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device2, 640, 480, |
| D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device2, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); |
| ok(surface == rt, "Got unexpected render target %p, expected %p.\n", surface, rt); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DSurface9_Release(rt); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_format_unknown(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| UINT refcount; |
| HWND window; |
| void *iface; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 64, 64, |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 1, 0, |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| iface = (void *)0xdeadbeef; |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 64, 64, 1, 1, 0, |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture9 **)&iface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!iface, "Got unexpected iface %p.\n", iface); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_destroyed_window(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| /* No WS_VISIBLE. */ |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| |
| d3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a D3D object.\n"); |
| device = create_device(d3d9, window, NULL); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| if (!device) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_lockable_backbuffer(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| struct device_desc device_desc; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT lockrect; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| HDC dc; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| todo_wine |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| dc = (void *)0xdeadbeef; |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| ok(dc == (void *)0xdeadbeef, "Unexpected DC returned.\n"); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| /* Reset with D3DPRESENTFLAG_LOCKABLE_BACKBUFFER. */ |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.Windowed = TRUE; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; |
| |
| hr = IDirect3DDevice9_Reset(device, &present_parameters); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| todo_wine |
| ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.device_window = window; |
| device_desc.flags = CREATE_DEVICE_LOCKABLE_BACKBUFFER; |
| |
| device = create_device(d3d, window, &device_desc); |
| ok(!!device, "Failed to create device.\n"); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| START_TEST(device) |
| { |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| DEVMODEW current_mode; |
| |
| memset(¤t_mode, 0, sizeof(current_mode)); |
| current_mode.dmSize = sizeof(current_mode); |
| ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); |
| registry_mode.dmSize = sizeof(registry_mode); |
| ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); |
| if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth |
| || registry_mode.dmPelsHeight != current_mode.dmPelsHeight) |
| { |
| skip("Current mode does not match registry mode, skipping test.\n"); |
| return; |
| } |
| |
| if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("could not create D3D9 object\n"); |
| return; |
| } |
| IDirect3D9_Release(d3d9); |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClassA(&wc); |
| |
| test_get_set_vertex_declaration(); |
| test_get_declaration(); |
| test_fvf_decl_conversion(); |
| test_fvf_decl_management(); |
| test_vertex_declaration_alignment(); |
| test_unused_declaration_type(); |
| test_fpu_setup(); |
| test_multi_device(); |
| test_display_formats(); |
| test_display_modes(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_checkdevicemultisampletype(); |
| test_invalid_multisample(); |
| test_cursor(); |
| test_cursor_pos(); |
| test_reset_fullscreen(); |
| test_reset(); |
| test_scene(); |
| test_limits(); |
| test_depthstenciltest(); |
| test_get_rt(); |
| test_draw_primitive(); |
| test_null_stream(); |
| test_lights(); |
| test_set_stream_source(); |
| test_scissor_size(); |
| test_wndproc(); |
| test_wndproc_windowed(); |
| test_window_style(); |
| test_mode_change(); |
| test_device_window_reset(); |
| test_reset_resources(); |
| test_set_rt_vp_scissor(); |
| test_volume_get_container(); |
| test_volume_resource(); |
| test_vb_lock_flags(); |
| test_vertex_buffer_alignment(); |
| test_query_support(); |
| test_occlusion_query(); |
| test_timestamp_query(); |
| test_get_set_vertex_shader(); |
| test_vertex_shader_constant(); |
| test_get_set_pixel_shader(); |
| test_pixel_shader_constant(); |
| test_unsupported_shaders(); |
| test_texture_stage_states(); |
| test_cube_textures(); |
| test_mipmap_gen(); |
| test_filter(); |
| test_get_set_texture(); |
| test_lod(); |
| test_surface_get_container(); |
| test_surface_alignment(); |
| test_lockrect_offset(); |
| test_lockrect_invalid(); |
| test_private_data(); |
| test_getdc(); |
| test_surface_dimensions(); |
| test_surface_format_null(); |
| test_surface_double_unlock(); |
| test_surface_blocks(); |
| test_set_palette(); |
| test_swvp_buffer(); |
| test_managed_buffer(); |
| test_npot_textures(); |
| test_vidmem_accounting(); |
| test_volume_locking(); |
| test_update_volumetexture(); |
| test_create_rt_ds_fail(); |
| test_volume_blocks(); |
| test_lockbox_invalid(); |
| test_shared_handle(); |
| test_pixel_format(); |
| test_begin_end_state_block(); |
| test_shader_constant_apply(); |
| test_vdecl_apply(); |
| test_resource_type(); |
| test_mipmap_lock(); |
| test_writeonly_resource(); |
| test_lost_device(); |
| test_resource_priority(); |
| test_swapchain_parameters(); |
| test_check_device_format(); |
| test_miptree_layout(); |
| test_get_render_target_data(); |
| test_render_target_device_mismatch(); |
| test_format_unknown(); |
| test_destroyed_window(); |
| test_lockable_backbuffer(); |
| |
| UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL)); |
| } |