wined3d: Silence a compiler warning.
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 5a2c7e7..0571e99 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -129,18 +129,19 @@
glNormal3f(0, 0, 0);
}
+ num_untracked_materials = context->num_untracked_materials;
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{
element = &si->elements[WINED3D_FFP_DIFFUSE];
diffuse = element->data + streamOffset[element->stream_idx];
+
+ if (num_untracked_materials && element->format_desc->format != WINED3DFMT_A8R8G8B8)
+ FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format_desc->format));
}
else
{
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
- num_untracked_materials = context->num_untracked_materials;
- if (num_untracked_materials && element->format_desc->format != WINED3DFMT_A8R8G8B8)
- FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format_desc->format));
if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
{