commit | d6547c535b7d7142841f6ab5a580abba27198a18 | [log] [tgz] |
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author | Stefan Dösinger <stefan@codeweavers.com> | Sun Aug 30 21:02:05 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Sep 08 13:03:03 2009 +0200 |
tree | a0821d7245f923d1169c046d67d0b3fe6f097f98 | |
parent | 5a1fb6bd9c332e43da02effbbec88aeb25511409 [diff] |
wined3d: Only generate the clipplane emulation KIL if a clipplane is used. The KIL is quite expensive because it forces drivers to disable early Z discard. It is cheaper to generate and switch between two shaders.