| /* |
| * Copyright 2008 Luis Busquets |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "d3dx9.h" |
| |
| #ifndef __D3DX9SHADER_H__ |
| #define __D3DX9SHADER_H__ |
| |
| #define D3DXSHADER_DEBUG 0x1 |
| #define D3DXSHADER_SKIPVALIDATION 0x2 |
| #define D3DXSHADER_SKIPOPTIMIZATION 0x4 |
| #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 |
| #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 |
| #define D3DXSHADER_PARTIALPRECISION 0x20 |
| #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 |
| #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 |
| #define D3DXSHADER_NO_PRESHADER 0x100 |
| #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 |
| #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 |
| #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 |
| #define D3DXSHADER_IEEE_STRICTNESS 0x2000 |
| |
| #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 |
| #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 |
| #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 |
| #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 |
| |
| #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 |
| |
| typedef LPCSTR D3DXHANDLE; |
| |
| typedef enum D3DXPARAMETER_CLASS |
| { |
| D3DXPC_SCALAR, |
| D3DXPC_VECTOR, |
| D3DXPC_MATRIX_ROWS, |
| D3DXPC_MATRIX_COLUMNS, |
| D3DXPC_OBJECT, |
| D3DXPC_STRUCT, |
| D3DXPC_FORCE_DWORD = 0x7fffffff, |
| } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; |
| |
| typedef enum D3DXPARAMETER_TYPE |
| { |
| D3DXPT_VOID, |
| D3DXPT_BOOL, |
| D3DXPT_INT, |
| D3DXPT_FLOAT, |
| D3DXPT_STRING, |
| D3DXPT_TEXTURE, |
| D3DXPT_TEXTURE1D, |
| D3DXPT_TEXTURE2D, |
| D3DXPT_TEXTURE3D, |
| D3DXPT_TEXTURECUBE, |
| D3DXPT_SAMPLER, |
| D3DXPT_SAMPLER1D, |
| D3DXPT_SAMPLER2D, |
| D3DXPT_SAMPLER3D, |
| D3DXPT_SAMPLERCUBE, |
| D3DXPT_PIXELSHADER, |
| D3DXPT_VERTEXSHADER, |
| D3DXPT_PIXELFRAGMENT, |
| D3DXPT_VERTEXFRAGMENT, |
| D3DXPT_UNSUPPORTED, |
| D3DXPT_FORCE_DWORD = 0x7fffffff, |
| } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; |
| |
| typedef struct _D3DXMACRO { |
| LPCSTR Name; |
| LPCSTR Definition; |
| } D3DXMACRO, *LPD3DXMACRO; |
| |
| typedef enum _D3DXINCLUDE_TYPE |
| { |
| D3DXINC_LOCAL, |
| D3DXINC_SYSTEM, |
| D3DXINC_FORCE_DWORD = 0x7fffffff, |
| } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; |
| |
| #undef INTERFACE |
| #define INTERFACE ID3DXInclude |
| |
| DECLARE_INTERFACE(ID3DXInclude) |
| { |
| STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; |
| STDMETHOD(Close)(THIS_ LPCVOID data) PURE; |
| }; |
| |
| #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) |
| #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) |
| |
| typedef struct ID3DXInclude *LPD3DXINCLUDE; |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); |
| UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); |
| DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); |
| LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages); |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages); |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages); |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages); |
| |
| HRESULT WINAPI D3DXAssembleShader(LPCSTR data, |
| UINT data_len, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __D3DX9SHADER_H__ */ |