| /* |
| * Copyright 2008-2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D10_PRIVATE_H |
| #define __WINE_D3D10_PRIVATE_H |
| |
| #include "wine/debug.h" |
| #include "wine/rbtree.h" |
| |
| #define COBJMACROS |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "objbase.h" |
| |
| #include "d3d10.h" |
| |
| /* TRACE helper functions */ |
| const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN; |
| const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN; |
| const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN; |
| |
| void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN; |
| void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN; |
| void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN; |
| |
| enum d3d10_effect_object_type |
| { |
| D3D10_EOT_VERTEXSHADER = 6, |
| D3D10_EOT_PIXELSHADER = 7, |
| D3D10_EOT_GEOMETRYSHADER = 8, |
| }; |
| |
| struct d3d10_effect_object |
| { |
| struct d3d10_effect_pass *pass; |
| enum d3d10_effect_object_type type; |
| DWORD idx_offset; |
| void *data; |
| }; |
| |
| struct d3d10_effect_shader_variable |
| { |
| char *input_signature; |
| UINT input_signature_size; |
| union |
| { |
| ID3D10VertexShader *vs; |
| ID3D10PixelShader *ps; |
| ID3D10GeometryShader *gs; |
| } shader; |
| }; |
| |
| /* ID3D10EffectType */ |
| struct d3d10_effect_type |
| { |
| const struct ID3D10EffectTypeVtbl *vtbl; |
| |
| DWORD id; |
| struct wine_rb_entry entry; |
| struct d3d10_effect *effect; |
| |
| char *name; |
| DWORD element_count; |
| DWORD size_unpacked; |
| DWORD stride; |
| DWORD size_packed; |
| DWORD member_count; |
| DWORD column_count; |
| DWORD row_count; |
| D3D10_SHADER_VARIABLE_TYPE basetype; |
| D3D10_SHADER_VARIABLE_CLASS type_class; |
| struct d3d10_effect_type *elementtype; |
| struct d3d10_effect_type_member *members; |
| }; |
| |
| struct d3d10_effect_type_member |
| { |
| char *name; |
| char *semantic; |
| DWORD buffer_offset; |
| struct d3d10_effect_type *type; |
| }; |
| |
| /* ID3D10EffectVariable */ |
| struct d3d10_effect_variable |
| { |
| const struct ID3D10EffectVariableVtbl *vtbl; |
| |
| struct d3d10_effect_variable *buffer; |
| struct d3d10_effect *effect; |
| |
| char *name; |
| char *semantic; |
| DWORD buffer_offset; |
| DWORD annotation_count; |
| DWORD flag; |
| DWORD data_size; |
| struct d3d10_effect_type *type; |
| struct d3d10_effect_variable *elements; |
| struct d3d10_effect_variable *members; |
| struct d3d10_effect_variable *annotations; |
| }; |
| |
| /* ID3D10EffectPass */ |
| struct d3d10_effect_pass |
| { |
| const struct ID3D10EffectPassVtbl *vtbl; |
| |
| struct d3d10_effect_technique *technique; |
| char *name; |
| DWORD start; |
| DWORD object_count; |
| DWORD annotation_count; |
| struct d3d10_effect_object *objects; |
| struct d3d10_effect_variable *annotations; |
| }; |
| |
| /* ID3D10EffectTechnique */ |
| struct d3d10_effect_technique |
| { |
| const struct ID3D10EffectTechniqueVtbl *vtbl; |
| |
| struct d3d10_effect *effect; |
| char *name; |
| DWORD pass_count; |
| DWORD annotation_count; |
| struct d3d10_effect_pass *passes; |
| struct d3d10_effect_variable *annotations; |
| }; |
| |
| /* ID3D10Effect */ |
| extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN; |
| struct d3d10_effect |
| { |
| const struct ID3D10EffectVtbl *vtbl; |
| LONG refcount; |
| |
| ID3D10Device *device; |
| DWORD version; |
| DWORD local_buffer_count; |
| DWORD variable_count; |
| DWORD local_variable_count; |
| DWORD sharedbuffers_count; |
| DWORD sharedobjects_count; |
| DWORD technique_count; |
| DWORD index_offset; |
| DWORD texture_count; |
| DWORD dephstencilstate_count; |
| DWORD blendstate_count; |
| DWORD rasterizerstate_count; |
| DWORD samplerstate_count; |
| DWORD rendertargetview_count; |
| DWORD depthstencilview_count; |
| DWORD shader_call_count; |
| DWORD shader_compile_count; |
| |
| struct wine_rb_tree types; |
| struct d3d10_effect_variable *local_buffers; |
| struct d3d10_effect_variable *local_variables; |
| struct d3d10_effect_technique *techniques; |
| }; |
| |
| HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN; |
| |
| /* D3D10Core */ |
| HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, |
| UINT flags, void *unknown0, ID3D10Device **device); |
| |
| #endif /* __WINE_D3D10_PRIVATE_H */ |