| /* |
| * shaders implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Ivan Gyurdiev |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include <string.h> |
| #include <stdio.h> |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d); |
| |
| /* DCL usage masks */ |
| #define WINED3DSP_DCL_USAGE_SHIFT 0 |
| #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT) |
| #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16 |
| #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT) |
| |
| /* Opcode-related masks */ |
| #define WINED3DSI_OPCODE_MASK 0x0000ffff |
| |
| #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16 |
| #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT) |
| |
| #define WINED3DSI_INSTLENGTH_SHIFT 24 |
| #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT) |
| |
| #define WINED3DSI_COISSUE (1 << 30) |
| |
| #define WINED3DSI_COMMENTSIZE_SHIFT 16 |
| #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT) |
| |
| #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28) |
| |
| /* Register number mask */ |
| #define WINED3DSP_REGNUM_MASK 0x000007ff |
| |
| /* Register type masks */ |
| #define WINED3DSP_REGTYPE_SHIFT 28 |
| #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT) |
| #define WINED3DSP_REGTYPE_SHIFT2 8 |
| #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2) |
| |
| /* Relative addressing mask */ |
| #define WINED3DSHADER_ADDRESSMODE_SHIFT 13 |
| #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT) |
| |
| /* Destination modifier mask */ |
| #define WINED3DSP_DSTMOD_SHIFT 20 |
| #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT) |
| |
| /* Destination shift mask */ |
| #define WINED3DSP_DSTSHIFT_SHIFT 24 |
| #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT) |
| |
| /* Swizzle mask */ |
| #define WINED3DSP_SWIZZLE_SHIFT 16 |
| #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT) |
| |
| /* Source modifier mask */ |
| #define WINED3DSP_SRCMOD_SHIFT 24 |
| #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT) |
| |
| typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE |
| { |
| WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT, |
| WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, |
| WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, |
| } WINED3DSHADER_ADDRESSMODE_TYPE; |
| |
| static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version); |
| |
| /* Read a parameter opcode from the input stream, |
| * and possibly a relative addressing token. |
| * Return the number of tokens read */ |
| static int shader_get_param(const DWORD *ptr, DWORD shader_version, DWORD *token, DWORD *addr_token) |
| { |
| UINT count = 1; |
| |
| *token = *ptr; |
| |
| /* PS >= 3.0 have relative addressing (with token) |
| * VS >= 2.0 have relative addressing (with token) |
| * VS >= 1.0 < 2.0 have relative addressing (without token) |
| * The version check below should work in general */ |
| if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| if (WINED3DSHADER_VERSION_MAJOR(shader_version) < 2) |
| { |
| *addr_token = (1 << 31) |
| | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2) |
| | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK) |
| | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT); |
| } |
| else |
| { |
| *addr_token = *(ptr + 1); |
| ++count; |
| } |
| } |
| |
| return count; |
| } |
| |
| static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code) |
| { |
| DWORD i = 0; |
| |
| while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE) |
| { |
| if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode |
| && shader_version >= opcode_table[i].min_version |
| && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version)) |
| { |
| return &opcode_table[i]; |
| } |
| ++i; |
| } |
| |
| FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n", |
| code, code, code & WINED3DSI_OPCODE_MASK, shader_version); |
| |
| return NULL; |
| } |
| |
| /* Return the number of parameters to skip for an opcode */ |
| static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opcode_token, DWORD shader_version) |
| { |
| /* Shaders >= 2.0 may contain address tokens, but fortunately they |
| * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */ |
| return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2) |
| ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params; |
| } |
| |
| /* Read the parameters of an unrecognized opcode from the input stream |
| * Return the number of tokens read. |
| * |
| * Note: This function assumes source or destination token format. |
| * It will not work with specially-formatted tokens like DEF or DCL, |
| * but hopefully those would be recognized */ |
| static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version) |
| { |
| int tokens_read = 0; |
| int i = 0; |
| |
| /* TODO: Think of a good name for 0x80000000 and replace it with a constant */ |
| while (*ptr & 0x80000000) |
| { |
| DWORD token, addr_token = 0; |
| tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token); |
| ptr += tokens_read; |
| |
| FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token); |
| shader_dump_param(token, addr_token, i, shader_version); |
| FIXME("\n"); |
| ++i; |
| } |
| return tokens_read; |
| } |
| |
| static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, |
| struct wined3d_shader_src_param *src) |
| { |
| src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
| | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); |
| src->register_idx = param & WINED3DSP_REGNUM_MASK; |
| src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; |
| src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT; |
| src->rel_addr = rel_addr; |
| } |
| |
| static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, |
| struct wined3d_shader_dst_param *dst) |
| { |
| dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
| | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); |
| dst->register_idx = param & WINED3DSP_REGNUM_MASK; |
| dst->write_mask = param & WINED3DSP_WRITEMASK_ALL; |
| dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT; |
| dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; |
| dst->rel_addr = rel_addr; |
| } |
| |
| static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size, |
| const SHADER_OPCODE *opcode_table, DWORD shader_version) |
| { |
| const SHADER_OPCODE *opcode_info; |
| DWORD opcode_token; |
| |
| opcode_token = *(*ptr)++; |
| opcode_info = shader_get_opcode(opcode_table, shader_version, opcode_token); |
| if (!opcode_info) |
| { |
| FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token); |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| *param_size = shader_skip_unrecognized(*ptr, shader_version); |
| return; |
| } |
| |
| ins->handler_idx = opcode_info->handler_idx; |
| ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; |
| ins->coissue = opcode_token & WINED3DSI_COISSUE; |
| ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED; |
| ins->dst_count = opcode_info->dst_token ? 1 : 0; |
| ins->src_count = opcode_info->num_params - opcode_info->dst_token; |
| *param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version); |
| } |
| |
| static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param, |
| struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version) |
| { |
| DWORD token, addr_token; |
| |
| *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token); |
| if (token & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| shader_parse_src_param(addr_token, NULL, src_rel_addr); |
| shader_parse_src_param(token, src_rel_addr, src_param); |
| } |
| else |
| { |
| shader_parse_src_param(token, NULL, src_param); |
| } |
| } |
| |
| static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, |
| struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version) |
| { |
| DWORD token, addr_token; |
| |
| *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token); |
| if (token & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| shader_parse_src_param(addr_token, NULL, dst_rel_addr); |
| shader_parse_dst_param(token, dst_rel_addr, dst_param); |
| } |
| else |
| { |
| shader_parse_dst_param(token, NULL, dst_param); |
| } |
| } |
| |
| static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) |
| { |
| DWORD usage_token = *(*ptr)++; |
| DWORD dst_token = *(*ptr)++; |
| |
| semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; |
| semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; |
| semantic->sampler_type = usage_token & WINED3DSP_TEXTURETYPE_MASK; |
| shader_parse_dst_param(dst_token, NULL, &semantic->reg); |
| } |
| |
| static const char *shader_opcode_names[] = |
| { |
| /* WINED3DSIH_ABS */ "abs", |
| /* WINED3DSIH_ADD */ "add", |
| /* WINED3DSIH_BEM */ "bem", |
| /* WINED3DSIH_BREAK */ "break", |
| /* WINED3DSIH_BREAKC */ "breakc", |
| /* WINED3DSIH_BREAKP */ "breakp", |
| /* WINED3DSIH_CALL */ "call", |
| /* WINED3DSIH_CALLNZ */ "callnz", |
| /* WINED3DSIH_CMP */ "cmp", |
| /* WINED3DSIH_CND */ "cnd", |
| /* WINED3DSIH_CRS */ "crs", |
| /* WINED3DSIH_DCL */ "dcl", |
| /* WINED3DSIH_DEF */ "def", |
| /* WINED3DSIH_DEFB */ "defb", |
| /* WINED3DSIH_DEFI */ "defi", |
| /* WINED3DSIH_DP2ADD */ "dp2add", |
| /* WINED3DSIH_DP3 */ "dp3", |
| /* WINED3DSIH_DP4 */ "dp4", |
| /* WINED3DSIH_DST */ "dst", |
| /* WINED3DSIH_DSX */ "dsx", |
| /* WINED3DSIH_DSY */ "dsy", |
| /* WINED3DSIH_ELSE */ "else", |
| /* WINED3DSIH_ENDIF */ "endif", |
| /* WINED3DSIH_ENDLOOP */ "endloop", |
| /* WINED3DSIH_ENDREP */ "endrep", |
| /* WINED3DSIH_EXP */ "exp", |
| /* WINED3DSIH_EXPP */ "expp", |
| /* WINED3DSIH_FRC */ "frc", |
| /* WINED3DSIH_IF */ "if", |
| /* WINED3DSIH_IFC */ "ifc", |
| /* WINED3DSIH_LABEL */ "label", |
| /* WINED3DSIH_LIT */ "lit", |
| /* WINED3DSIH_LOG */ "log", |
| /* WINED3DSIH_LOGP */ "logp", |
| /* WINED3DSIH_LOOP */ "loop", |
| /* WINED3DSIH_LRP */ "lrp", |
| /* WINED3DSIH_M3x2 */ "m3x2", |
| /* WINED3DSIH_M3x3 */ "m3x3", |
| /* WINED3DSIH_M3x4 */ "m3x4", |
| /* WINED3DSIH_M4x3 */ "m4x3", |
| /* WINED3DSIH_M4x4 */ "m4x4", |
| /* WINED3DSIH_MAD */ "mad", |
| /* WINED3DSIH_MAX */ "max", |
| /* WINED3DSIH_MIN */ "min", |
| /* WINED3DSIH_MOV */ "mov", |
| /* WINED3DSIH_MOVA */ "mova", |
| /* WINED3DSIH_MUL */ "mul", |
| /* WINED3DSIH_NOP */ "nop", |
| /* WINED3DSIH_NRM */ "nrm", |
| /* WINED3DSIH_PHASE */ "phase", |
| /* WINED3DSIH_POW */ "pow", |
| /* WINED3DSIH_RCP */ "rcp", |
| /* WINED3DSIH_REP */ "rep", |
| /* WINED3DSIH_RET */ "ret", |
| /* WINED3DSIH_RSQ */ "rsq", |
| /* WINED3DSIH_SETP */ "setp", |
| /* WINED3DSIH_SGE */ "sge", |
| /* WINED3DSIH_SGN */ "sgn", |
| /* WINED3DSIH_SINCOS */ "sincos", |
| /* WINED3DSIH_SLT */ "slt", |
| /* WINED3DSIH_SUB */ "sub", |
| /* WINED3DSIH_TEX */ "texld", |
| /* WINED3DSIH_TEXBEM */ "texbem", |
| /* WINED3DSIH_TEXBEML */ "texbeml", |
| /* WINED3DSIH_TEXCOORD */ "texcrd", |
| /* WINED3DSIH_TEXDEPTH */ "texdepth", |
| /* WINED3DSIH_TEXDP3 */ "texdp3", |
| /* WINED3DSIH_TEXDP3TEX */ "texdp3tex", |
| /* WINED3DSIH_TEXKILL */ "texkill", |
| /* WINED3DSIH_TEXLDD */ "texldd", |
| /* WINED3DSIH_TEXLDL */ "texldl", |
| /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth", |
| /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad", |
| /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex", |
| /* WINED3DSIH_TEXM3x3 */ "texm3x3", |
| /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff", |
| /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad", |
| /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec", |
| /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex", |
| /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec", |
| /* WINED3DSIH_TEXREG2AR */ "texreg2ar", |
| /* WINED3DSIH_TEXREG2GB */ "texreg2gb", |
| /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb", |
| }; |
| |
| static inline BOOL shader_is_version_token(DWORD token) { |
| return shader_is_pshader_version(token) || |
| shader_is_vshader_version(token); |
| } |
| |
| void shader_buffer_init(struct SHADER_BUFFER *buffer) |
| { |
| buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); |
| buffer->buffer[0] = '\0'; |
| buffer->bsize = 0; |
| buffer->lineNo = 0; |
| buffer->newline = TRUE; |
| } |
| |
| void shader_buffer_free(struct SHADER_BUFFER *buffer) |
| { |
| HeapFree(GetProcessHeap(), 0, buffer->buffer); |
| } |
| |
| int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args) |
| { |
| char* base = buffer->buffer + buffer->bsize; |
| int rc; |
| |
| rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); |
| |
| if (rc < 0 || /* C89 */ |
| rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */ |
| |
| ERR("The buffer allocated for the shader program string " |
| "is too small at %d bytes.\n", SHADER_PGMSIZE); |
| buffer->bsize = SHADER_PGMSIZE - 1; |
| return -1; |
| } |
| |
| if (buffer->newline) { |
| TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); |
| buffer->newline = FALSE; |
| } else { |
| TRACE("%s", base); |
| } |
| |
| buffer->bsize += rc; |
| if (buffer->buffer[buffer->bsize-1] == '\n') { |
| buffer->lineNo++; |
| buffer->newline = TRUE; |
| } |
| return 0; |
| } |
| |
| int shader_addline(SHADER_BUFFER* buffer, const char *format, ...) |
| { |
| int ret; |
| va_list args; |
| |
| va_start(args, format); |
| ret = shader_vaddline(buffer, format, args); |
| va_end(args); |
| |
| return ret; |
| } |
| |
| void shader_init(struct IWineD3DBaseShaderClass *shader, |
| IWineD3DDevice *device, const SHADER_OPCODE *instruction_table) |
| { |
| shader->ref = 1; |
| shader->device = device; |
| shader->shader_ins = instruction_table; |
| list_init(&shader->linked_programs); |
| } |
| |
| static inline WINED3DSHADER_PARAM_REGISTER_TYPE shader_get_regtype(DWORD param) |
| { |
| return ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
| | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); |
| } |
| |
| static inline DWORD shader_get_writemask(DWORD param) |
| { |
| return param & WINED3DSP_WRITEMASK_ALL; |
| } |
| |
| static inline BOOL shader_is_comment(DWORD token) |
| { |
| return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK); |
| } |
| |
| /* Convert floating point offset relative |
| * to a register file to an absolute offset for float constants */ |
| static unsigned int shader_get_float_offset(const DWORD reg) |
| { |
| unsigned int regnum = reg & WINED3DSP_REGNUM_MASK; |
| int regtype = shader_get_regtype(reg); |
| |
| switch (regtype) { |
| case WINED3DSPR_CONST: return regnum; |
| case WINED3DSPR_CONST2: return 2048 + regnum; |
| case WINED3DSPR_CONST3: return 4096 + regnum; |
| case WINED3DSPR_CONST4: return 6144 + regnum; |
| default: |
| FIXME("Unsupported register type: %d\n", regtype); |
| return regnum; |
| } |
| } |
| |
| static void shader_delete_constant_list(struct list* clist) { |
| |
| struct list *ptr; |
| struct local_constant* constant; |
| |
| ptr = list_head(clist); |
| while (ptr) { |
| constant = LIST_ENTRY(ptr, struct local_constant, entry); |
| ptr = list_next(clist, ptr); |
| HeapFree(GetProcessHeap(), 0, constant); |
| } |
| list_init(clist); |
| } |
| |
| static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps, |
| DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader) |
| { |
| switch (register_type) |
| { |
| case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */ |
| if (pshader) reg_maps->texcoord[register_idx] = 1; |
| else reg_maps->address[register_idx] = 1; |
| break; |
| |
| case WINED3DSPR_TEMP: |
| reg_maps->temporary[register_idx] = 1; |
| break; |
| |
| case WINED3DSPR_INPUT: |
| if (!pshader) reg_maps->attributes[register_idx] = 1; |
| else |
| { |
| if (has_rel_addr) |
| { |
| /* If relative addressing is used, we must assume that all registers |
| * are used. Even if it is a construct like v3[aL], we can't assume |
| * that v0, v1 and v2 aren't read because aL can be negative */ |
| unsigned int i; |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE; |
| } |
| } |
| else |
| { |
| ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE; |
| } |
| } |
| break; |
| |
| case WINED3DSPR_RASTOUT: |
| if (register_idx == 1) reg_maps->fog = 1; |
| break; |
| |
| case WINED3DSPR_MISCTYPE: |
| if (pshader && register_idx == 0) reg_maps->vpos = 1; |
| break; |
| |
| case WINED3DSPR_CONST: |
| if (has_rel_addr) |
| { |
| if (!pshader) |
| { |
| if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset) |
| ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx; |
| else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset) |
| ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx; |
| } |
| reg_maps->usesrelconstF = TRUE; |
| } |
| break; |
| |
| case WINED3DSPR_CONSTINT: |
| reg_maps->integer_constants |= (1 << register_idx); |
| break; |
| |
| case WINED3DSPR_CONSTBOOL: |
| reg_maps->boolean_constants |= (1 << register_idx); |
| break; |
| |
| default: |
| TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx); |
| break; |
| } |
| } |
| |
| /* Note that this does not count the loop register |
| * as an address register. */ |
| |
| HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps, |
| struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out, |
| const DWORD *byte_code) |
| { |
| IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; |
| const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins; |
| DWORD shader_version; |
| unsigned int cur_loop_depth = 0, max_loop_depth = 0; |
| const DWORD* pToken = byte_code; |
| char pshader; |
| |
| /* There are some minor differences between pixel and vertex shaders */ |
| |
| memset(reg_maps, 0, sizeof(*reg_maps)); |
| |
| /* get_registers_used is called on every compile on some 1.x shaders, which can result |
| * in stacking up a collection of local constants. Delete the old constants if existing |
| */ |
| shader_delete_constant_list(&This->baseShader.constantsF); |
| shader_delete_constant_list(&This->baseShader.constantsB); |
| shader_delete_constant_list(&This->baseShader.constantsI); |
| |
| /* The version token is supposed to be the first token */ |
| if (!shader_is_version_token(*pToken)) |
| { |
| FIXME("First token is not a version token, invalid shader.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| reg_maps->shader_version = shader_version = *pToken++; |
| pshader = shader_is_pshader_version(shader_version); |
| |
| while (WINED3DVS_END() != *pToken) { |
| struct wined3d_shader_instruction ins; |
| UINT param_size; |
| |
| /* Skip comments */ |
| if (shader_is_comment(*pToken)) |
| { |
| DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT; |
| ++pToken; |
| pToken += comment_len; |
| continue; |
| } |
| |
| /* Fetch opcode */ |
| shader_sm1_read_opcode(&pToken, &ins, ¶m_size, shader_ins, shader_version); |
| |
| /* Unhandled opcode, and its parameters */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Handle declarations */ |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| struct wined3d_shader_semantic semantic; |
| |
| shader_sm1_read_semantic(&pToken, &semantic); |
| |
| switch (semantic.reg.register_type) |
| { |
| /* Vshader: mark attributes used |
| * Pshader: mark 3.0 input registers used, save token */ |
| case WINED3DSPR_INPUT: |
| if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1; |
| else reg_maps->packed_input[semantic.reg.register_idx] = 1; |
| semantics_in[semantic.reg.register_idx] = semantic; |
| break; |
| |
| /* Vshader: mark 3.0 output registers used, save token */ |
| case WINED3DSPR_OUTPUT: |
| reg_maps->packed_output[semantic.reg.register_idx] = 1; |
| semantics_out[semantic.reg.register_idx] = semantic; |
| if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1; |
| break; |
| |
| /* Save sampler usage token */ |
| case WINED3DSPR_SAMPLER: |
| reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type; |
| break; |
| |
| default: |
| TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type); |
| break; |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; |
| memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD)); |
| |
| /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */ |
| if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader) |
| { |
| float *value = (float *) lconst->value; |
| if(value[0] < -1.0) value[0] = -1.0; |
| else if(value[0] > 1.0) value[0] = 1.0; |
| if(value[1] < -1.0) value[1] = -1.0; |
| else if(value[1] > 1.0) value[1] = 1.0; |
| if(value[2] < -1.0) value[2] = -1.0; |
| else if(value[2] > 1.0) value[2] = 1.0; |
| if(value[3] < -1.0) value[3] = -1.0; |
| else if(value[3] > 1.0) value[3] = 1.0; |
| } |
| |
| list_add_head(&This->baseShader.constantsF, &lconst->entry); |
| pToken += param_size; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; |
| memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD)); |
| list_add_head(&This->baseShader.constantsI, &lconst->entry); |
| pToken += param_size; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; |
| memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD)); |
| list_add_head(&This->baseShader.constantsB, &lconst->entry); |
| pToken += param_size; |
| } |
| /* If there's a loop in the shader */ |
| else if (ins.handler_idx == WINED3DSIH_LOOP |
| || ins.handler_idx == WINED3DSIH_REP) |
| { |
| DWORD reg; |
| |
| if(ins.handler_idx == WINED3DSIH_LOOP) { |
| reg = pToken[1]; |
| } else { |
| reg = pToken[0]; |
| } |
| |
| cur_loop_depth++; |
| if(cur_loop_depth > max_loop_depth) |
| max_loop_depth = cur_loop_depth; |
| pToken += param_size; |
| |
| /* Rep and Loop always use an integer constant for the control parameters */ |
| reg_maps->integer_constants |= (1 << (reg & WINED3DSP_REGNUM_MASK)); |
| } |
| else if (ins.handler_idx == WINED3DSIH_ENDLOOP |
| || ins.handler_idx == WINED3DSIH_ENDREP) |
| { |
| cur_loop_depth--; |
| } |
| /* For subroutine prototypes */ |
| else if (ins.handler_idx == WINED3DSIH_LABEL) |
| { |
| |
| DWORD snum = *pToken & WINED3DSP_REGNUM_MASK; |
| reg_maps->labels[snum] = 1; |
| pToken += param_size; |
| } |
| /* Set texture, address, temporary registers */ |
| else |
| { |
| int i, limit; |
| |
| /* Declare 1.X samplers implicitly, based on the destination reg. number */ |
| if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 |
| && pshader /* Filter different instructions with the same enum values in VS */ |
| && (ins.handler_idx == WINED3DSIH_TEX |
| || ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML |
| || ins.handler_idx == WINED3DSIH_TEXDP3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x2TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC |
| || ins.handler_idx == WINED3DSIH_TEXM3x3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC |
| || ins.handler_idx == WINED3DSIH_TEXREG2AR |
| || ins.handler_idx == WINED3DSIH_TEXREG2GB |
| || ins.handler_idx == WINED3DSIH_TEXREG2RGB)) |
| { |
| /* Fake sampler usage, only set reserved bit and ttype */ |
| DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK; |
| |
| TRACE("Setting fake 2D sampler for 1.x pixelshader\n"); |
| reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; |
| |
| /* texbem is only valid with < 1.4 pixel shaders */ |
| if (ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->bumpmat[sampler_code] = TRUE; |
| if (ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->luminanceparams[sampler_code] = TRUE; |
| } |
| } |
| } |
| if (ins.handler_idx == WINED3DSIH_NRM) |
| { |
| reg_maps->usesnrm = 1; |
| } |
| else if (pshader && ins.handler_idx == WINED3DSIH_BEM) |
| { |
| DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK; |
| reg_maps->bumpmat[regnum] = TRUE; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DSY) |
| { |
| reg_maps->usesdsy = 1; |
| } |
| |
| /* This will loop over all the registers and try to |
| * make a bitmask of the ones we're interested in. |
| * |
| * Relative addressing tokens are ignored, but that's |
| * okay, since we'll catch any address registers when |
| * they are initialized (required by spec) */ |
| |
| if (ins.dst_count) |
| { |
| struct wined3d_shader_dst_param dst_param; |
| struct wined3d_shader_src_param dst_rel_addr; |
| |
| shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version); |
| |
| /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and |
| * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel |
| * shaders because TECRDOUT isn't used in them, but future register types might cause issues */ |
| if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3 |
| && dst_param.register_type == WINED3DSPR_TEXCRDOUT) |
| { |
| reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask; |
| } |
| else |
| { |
| shader_record_register_usage(This, reg_maps, dst_param.register_type, |
| dst_param.register_idx, !!dst_param.rel_addr, pshader); |
| } |
| } |
| |
| limit = ins.src_count + (ins.predicate ? 1 : 0); |
| for (i = 0; i < limit; ++i) |
| { |
| struct wined3d_shader_src_param src_param, src_rel_addr; |
| |
| shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version); |
| shader_record_register_usage(This, reg_maps, src_param.register_type, |
| src_param.register_idx, !!src_param.rel_addr, pshader); |
| } |
| } |
| } |
| ++pToken; |
| reg_maps->loop_depth = max_loop_depth; |
| |
| This->baseShader.functionLength = ((char *)pToken - (char *)byte_code); |
| |
| return WINED3D_OK; |
| } |
| |
| static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version) |
| { |
| DWORD regtype = shader_get_regtype(param); |
| |
| TRACE("dcl"); |
| |
| if (regtype == WINED3DSPR_SAMPLER) { |
| DWORD ttype = decl & WINED3DSP_TEXTURETYPE_MASK; |
| |
| switch (ttype) { |
| case WINED3DSTT_2D: TRACE("_2d"); break; |
| case WINED3DSTT_CUBE: TRACE("_cube"); break; |
| case WINED3DSTT_VOLUME: TRACE("_volume"); break; |
| default: TRACE("_unknown_ttype(0x%08x)", ttype); |
| } |
| |
| } else { |
| |
| DWORD usage = decl & WINED3DSP_DCL_USAGE_MASK; |
| DWORD idx = (decl & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; |
| |
| /* Pixel shaders 3.0 don't have usage semantics */ |
| if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0)) |
| return; |
| else |
| TRACE("_"); |
| |
| switch(usage) { |
| case WINED3DDECLUSAGE_POSITION: |
| TRACE("position%d", idx); |
| break; |
| case WINED3DDECLUSAGE_BLENDINDICES: |
| TRACE("blend"); |
| break; |
| case WINED3DDECLUSAGE_BLENDWEIGHT: |
| TRACE("weight"); |
| break; |
| case WINED3DDECLUSAGE_NORMAL: |
| TRACE("normal%d", idx); |
| break; |
| case WINED3DDECLUSAGE_PSIZE: |
| TRACE("psize"); |
| break; |
| case WINED3DDECLUSAGE_COLOR: |
| if(idx == 0) { |
| TRACE("color"); |
| } else { |
| TRACE("specular%d", (idx - 1)); |
| } |
| break; |
| case WINED3DDECLUSAGE_TEXCOORD: |
| TRACE("texture%d", idx); |
| break; |
| case WINED3DDECLUSAGE_TANGENT: |
| TRACE("tangent"); |
| break; |
| case WINED3DDECLUSAGE_BINORMAL: |
| TRACE("binormal"); |
| break; |
| case WINED3DDECLUSAGE_TESSFACTOR: |
| TRACE("tessfactor"); |
| break; |
| case WINED3DDECLUSAGE_POSITIONT: |
| TRACE("positionT%d", idx); |
| break; |
| case WINED3DDECLUSAGE_FOG: |
| TRACE("fog"); |
| break; |
| case WINED3DDECLUSAGE_DEPTH: |
| TRACE("depth"); |
| break; |
| case WINED3DDECLUSAGE_SAMPLE: |
| TRACE("sample"); |
| break; |
| default: |
| FIXME("unknown_semantics(0x%08x)", usage); |
| } |
| } |
| } |
| |
| static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, |
| unsigned int reg, int input, DWORD shader_version) |
| { |
| char relative = |
| ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE); |
| |
| if (relative) { |
| TRACE("["); |
| if (addr_token) |
| shader_dump_param(addr_token, 0, input, shader_version); |
| else |
| TRACE("a0.x"); |
| TRACE(" + "); |
| } |
| TRACE("%u", reg); |
| if (relative) |
| TRACE("]"); |
| } |
| |
| static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version) |
| { |
| static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" }; |
| static const char * const misctype_reg_names[] = { "vPos", "vFace"}; |
| const char *swizzle_reg_chars = "xyzw"; |
| |
| DWORD reg = param & WINED3DSP_REGNUM_MASK; |
| DWORD regtype = shader_get_regtype(param); |
| DWORD modifier = param & WINED3DSP_SRCMOD_MASK; |
| |
| /* There are some minor differences between pixel and vertex shaders */ |
| char pshader = shader_is_pshader_version(shader_version); |
| |
| if (input) { |
| if ( (modifier == WINED3DSPSM_NEG) || |
| (modifier == WINED3DSPSM_BIASNEG) || |
| (modifier == WINED3DSPSM_SIGNNEG) || |
| (modifier == WINED3DSPSM_X2NEG) || |
| (modifier == WINED3DSPSM_ABSNEG) ) |
| TRACE("-"); |
| else if (modifier == WINED3DSPSM_COMP) |
| TRACE("1-"); |
| else if (modifier == WINED3DSPSM_NOT) |
| TRACE("!"); |
| |
| if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG) |
| TRACE("abs("); |
| } |
| |
| switch (regtype) { |
| case WINED3DSPR_TEMP: |
| TRACE("r%u", reg); |
| break; |
| case WINED3DSPR_INPUT: |
| TRACE("v"); |
| shader_dump_arr_entry(param, addr_token, reg, input, shader_version); |
| break; |
| case WINED3DSPR_CONST: |
| case WINED3DSPR_CONST2: |
| case WINED3DSPR_CONST3: |
| case WINED3DSPR_CONST4: |
| TRACE("c"); |
| shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version); |
| break; |
| case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */ |
| TRACE("%c%u", (pshader? 't':'a'), reg); |
| break; |
| case WINED3DSPR_RASTOUT: |
| TRACE("%s", rastout_reg_names[reg]); |
| break; |
| case WINED3DSPR_COLOROUT: |
| TRACE("oC%u", reg); |
| break; |
| case WINED3DSPR_DEPTHOUT: |
| TRACE("oDepth"); |
| break; |
| case WINED3DSPR_ATTROUT: |
| TRACE("oD%u", reg); |
| break; |
| case WINED3DSPR_TEXCRDOUT: |
| |
| /* Vertex shaders >= 3.0 use general purpose output registers |
| * (WINED3DSPR_OUTPUT), which can include an address token */ |
| |
| if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) { |
| TRACE("o"); |
| shader_dump_arr_entry(param, addr_token, reg, input, shader_version); |
| } |
| else |
| TRACE("oT%u", reg); |
| break; |
| case WINED3DSPR_CONSTINT: |
| TRACE("i"); |
| shader_dump_arr_entry(param, addr_token, reg, input, shader_version); |
| break; |
| case WINED3DSPR_CONSTBOOL: |
| TRACE("b"); |
| shader_dump_arr_entry(param, addr_token, reg, input, shader_version); |
| break; |
| case WINED3DSPR_LABEL: |
| TRACE("l%u", reg); |
| break; |
| case WINED3DSPR_LOOP: |
| TRACE("aL"); |
| break; |
| case WINED3DSPR_SAMPLER: |
| TRACE("s%u", reg); |
| break; |
| case WINED3DSPR_MISCTYPE: |
| if (reg > 1) { |
| FIXME("Unhandled misctype register %d\n", reg); |
| } else { |
| TRACE("%s", misctype_reg_names[reg]); |
| } |
| break; |
| case WINED3DSPR_PREDICATE: |
| TRACE("p%u", reg); |
| break; |
| default: |
| TRACE("unhandled_rtype(%#x)", regtype); |
| break; |
| } |
| |
| if (!input) { |
| /* operand output (for modifiers and shift, see dump_ins_modifiers) */ |
| |
| if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) { |
| TRACE("."); |
| if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]); |
| if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]); |
| if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]); |
| if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]); |
| } |
| |
| } else { |
| /** operand input */ |
| DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; |
| DWORD swizzle_x = swizzle & 0x03; |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; |
| |
| if (0 != modifier) { |
| switch (modifier) { |
| case WINED3DSPSM_NONE: break; |
| case WINED3DSPSM_NEG: break; |
| case WINED3DSPSM_NOT: break; |
| case WINED3DSPSM_BIAS: TRACE("_bias"); break; |
| case WINED3DSPSM_BIASNEG: TRACE("_bias"); break; |
| case WINED3DSPSM_SIGN: TRACE("_bx2"); break; |
| case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break; |
| case WINED3DSPSM_COMP: break; |
| case WINED3DSPSM_X2: TRACE("_x2"); break; |
| case WINED3DSPSM_X2NEG: TRACE("_x2"); break; |
| case WINED3DSPSM_DZ: TRACE("_dz"); break; |
| case WINED3DSPSM_DW: TRACE("_dw"); break; |
| case WINED3DSPSM_ABSNEG: TRACE(")"); break; |
| case WINED3DSPSM_ABS: TRACE(")"); break; |
| default: |
| TRACE("_unknown_modifier(%#x)", modifier); |
| } |
| } |
| |
| /** |
| * swizzle bits fields: |
| * RRGGBBAA |
| */ |
| if (swizzle != WINED3DSP_NOSWIZZLE) |
| { |
| if (swizzle_x == swizzle_y && |
| swizzle_x == swizzle_z && |
| swizzle_x == swizzle_w) { |
| TRACE(".%c", swizzle_reg_chars[swizzle_x]); |
| } else { |
| TRACE(".%c%c%c%c", |
| swizzle_reg_chars[swizzle_x], |
| swizzle_reg_chars[swizzle_y], |
| swizzle_reg_chars[swizzle_z], |
| swizzle_reg_chars[swizzle_w]); |
| } |
| } |
| } |
| } |
| |
| /* Shared code in order to generate the bulk of the shader string. |
| * NOTE: A description of how to parse tokens can be found on msdn */ |
| void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer, |
| const shader_reg_maps* reg_maps, CONST DWORD* pFunction) |
| { |
| IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; |
| IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */ |
| const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins; |
| const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table; |
| DWORD shader_version = reg_maps->shader_version; |
| struct wined3d_shader_src_param src_rel_addr[4]; |
| struct wined3d_shader_src_param src_param[4]; |
| struct wined3d_shader_src_param dst_rel_addr; |
| struct wined3d_shader_dst_param dst_param; |
| struct wined3d_shader_instruction ins; |
| struct wined3d_shader_context ctx; |
| const DWORD *pToken = pFunction; |
| SHADER_HANDLER hw_fct; |
| DWORD i; |
| |
| /* Initialize current parsing state */ |
| ctx.shader = iface; |
| ctx.reg_maps = reg_maps; |
| ctx.buffer = buffer; |
| |
| ins.ctx = &ctx; |
| ins.dst = &dst_param; |
| ins.src = src_param; |
| This->baseShader.parse_state.current_row = 0; |
| |
| if (!shader_is_version_token(*pToken++)) |
| { |
| ERR("First token is not a version token, invalid shader.\n"); |
| return; |
| } |
| |
| while (WINED3DPS_END() != *pToken) |
| { |
| UINT param_size; |
| |
| /* Skip comment tokens */ |
| if (shader_is_comment(*pToken)) |
| { |
| pToken += (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT; |
| ++pToken; |
| continue; |
| } |
| |
| /* Read opcode */ |
| shader_sm1_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version); |
| |
| /* Unknown opcode and its parameters */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Nothing to do */ |
| if (ins.handler_idx == WINED3DSIH_DCL |
| || ins.handler_idx == WINED3DSIH_NOP |
| || ins.handler_idx == WINED3DSIH_DEF |
| || ins.handler_idx == WINED3DSIH_DEFI |
| || ins.handler_idx == WINED3DSIH_DEFB |
| || ins.handler_idx == WINED3DSIH_PHASE |
| || ins.handler_idx == WINED3DSIH_RET) |
| { |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Select handler */ |
| hw_fct = handler_table[ins.handler_idx]; |
| |
| /* Unhandled opcode */ |
| if (!hw_fct) |
| { |
| FIXME("Backend can't handle opcode %#x\n", ins.handler_idx); |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Destination token */ |
| if (ins.dst_count) shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version); |
| |
| /* Predication token */ |
| if (ins.predicate) ins.predicate = *pToken++; |
| |
| /* Other source tokens */ |
| for (i = 0; i < ins.src_count; ++i) |
| { |
| shader_sm1_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version); |
| } |
| |
| /* Call appropriate function for output target */ |
| hw_fct(&ins); |
| |
| /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */ |
| /* FIXME: This should be internal to the shader backend. |
| * Also, right now this is the only reason "shader_mode" exists. */ |
| if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins); |
| } |
| } |
| |
| static void shader_dump_ins_modifiers(const DWORD output) |
| { |
| DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; |
| DWORD mmask = output & WINED3DSP_DSTMOD_MASK; |
| |
| switch (shift) { |
| case 0: break; |
| case 13: TRACE("_d8"); break; |
| case 14: TRACE("_d4"); break; |
| case 15: TRACE("_d2"); break; |
| case 1: TRACE("_x2"); break; |
| case 2: TRACE("_x4"); break; |
| case 3: TRACE("_x8"); break; |
| default: TRACE("_unhandled_shift(%d)", shift); break; |
| } |
| |
| if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat"); |
| if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp"); |
| if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid"); |
| |
| mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID); |
| if (mmask) |
| FIXME("_unrecognized_modifier(%#x)", mmask); |
| } |
| |
| void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table) |
| { |
| const DWORD* pToken = pFunction; |
| DWORD shader_version; |
| DWORD i; |
| |
| TRACE("Parsing %p\n", pFunction); |
| |
| /* The version token is supposed to be the first token */ |
| if (!shader_is_version_token(*pToken)) |
| { |
| FIXME("First token is not a version token, invalid shader.\n"); |
| return; |
| } |
| shader_version = *pToken++; |
| TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs", |
| WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version)); |
| |
| while (WINED3DVS_END() != *pToken) |
| { |
| struct wined3d_shader_instruction ins; |
| UINT param_size; |
| |
| if (shader_is_comment(*pToken)) /* comment */ |
| { |
| DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT; |
| ++pToken; |
| TRACE("//%s\n", (const char*)pToken); |
| pToken += comment_len; |
| continue; |
| } |
| |
| shader_sm1_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version); |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| DWORD usage = *pToken; |
| DWORD param = *(pToken + 1); |
| |
| shader_dump_decl_usage(usage, param, shader_version); |
| shader_dump_ins_modifiers(param); |
| TRACE(" "); |
| shader_dump_param(param, 0, 0, shader_version); |
| pToken += 2; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| unsigned int offset = shader_get_float_offset(*pToken); |
| |
| TRACE("def c%u = %f, %f, %f, %f", offset, |
| *(const float *)(pToken + 1), |
| *(const float *)(pToken + 2), |
| *(const float *)(pToken + 3), |
| *(const float *)(pToken + 4)); |
| pToken += 5; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK, |
| *(pToken + 1), |
| *(pToken + 2), |
| *(pToken + 3), |
| *(pToken + 4)); |
| pToken += 5; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK, |
| *(pToken + 1)? "true": "false"); |
| pToken += 2; |
| } |
| else |
| { |
| DWORD param, addr_token = 0; |
| int tokens_read; |
| |
| /* Print out predication source token first - it follows |
| * the destination token. */ |
| if (ins.predicate) |
| { |
| TRACE("("); |
| shader_dump_param(*(pToken + 2), 0, 1, shader_version); |
| TRACE(") "); |
| } |
| |
| /* PixWin marks instructions with the coissue flag with a '+' */ |
| if (ins.coissue) TRACE("+"); |
| |
| TRACE("%s", shader_opcode_names[ins.handler_idx]); |
| |
| if (ins.handler_idx == WINED3DSIH_IFC |
| || ins.handler_idx == WINED3DSIH_BREAKC) |
| { |
| switch (ins.flags) |
| { |
| case COMPARISON_GT: TRACE("_gt"); break; |
| case COMPARISON_EQ: TRACE("_eq"); break; |
| case COMPARISON_GE: TRACE("_ge"); break; |
| case COMPARISON_LT: TRACE("_lt"); break; |
| case COMPARISON_NE: TRACE("_ne"); break; |
| case COMPARISON_LE: TRACE("_le"); break; |
| default: TRACE("_(%u)", ins.flags); |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_TEX |
| && shader_version >= WINED3DPS_VERSION(2,0) |
| && (ins.flags & WINED3DSI_TEXLD_PROJECT)) |
| { |
| TRACE("p"); |
| } |
| |
| /* Destination token */ |
| if (ins.dst_count) |
| { |
| tokens_read = shader_get_param(pToken, shader_version, ¶m, &addr_token); |
| pToken += tokens_read; |
| |
| shader_dump_ins_modifiers(param); |
| TRACE(" "); |
| shader_dump_param(param, addr_token, 0, shader_version); |
| } |
| |
| /* Predication token - already printed out, just skip it */ |
| if (ins.predicate) ++pToken; |
| |
| /* Other source tokens */ |
| for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i) |
| { |
| tokens_read = shader_get_param(pToken, shader_version, ¶m, &addr_token); |
| pToken += tokens_read; |
| |
| TRACE((i == 0)? " " : ", "); |
| shader_dump_param(param, addr_token, 1, shader_version); |
| } |
| } |
| TRACE("\n"); |
| } |
| } |
| |
| void shader_cleanup(IWineD3DBaseShader *iface) |
| { |
| IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface; |
| |
| ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface); |
| HeapFree(GetProcessHeap(), 0, This->baseShader.function); |
| shader_delete_constant_list(&This->baseShader.constantsF); |
| shader_delete_constant_list(&This->baseShader.constantsB); |
| shader_delete_constant_list(&This->baseShader.constantsI); |
| list_remove(&This->baseShader.shader_list_entry); |
| } |
| |
| static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0}; |
| static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {} |
| static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} |
| static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {} |
| static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {} |
| static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {} |
| static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {} |
| static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} |
| static void shader_none_destroy(IWineD3DBaseShader *iface) {} |
| static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;} |
| static void shader_none_free(IWineD3DDevice *iface) {} |
| static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;} |
| static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args) { |
| FIXME("NONE shader backend asked to generate a pixel shader\n"); |
| return 0; |
| } |
| static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args) { |
| FIXME("NONE shader backend asked to generate a vertex shader\n"); |
| return 0; |
| } |
| |
| #define GLINFO_LOCATION (*gl_info) |
| static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps) |
| { |
| /* Set the shader caps to 0 for the none shader backend */ |
| pCaps->VertexShaderVersion = 0; |
| pCaps->PixelShaderVersion = 0; |
| pCaps->PixelShader1xMaxValue = 0.0; |
| } |
| #undef GLINFO_LOCATION |
| static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup) |
| { |
| if (TRACE_ON(d3d_shader) && TRACE_ON(d3d)) |
| { |
| TRACE("Checking support for fixup:\n"); |
| dump_color_fixup_desc(fixup); |
| } |
| |
| /* Faked to make some apps happy. */ |
| if (!is_yuv_fixup(fixup)) |
| { |
| TRACE("[OK]\n"); |
| return TRUE; |
| } |
| |
| TRACE("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| const shader_backend_t none_shader_backend = { |
| shader_none_instruction_handler_table, |
| shader_none_select, |
| shader_none_select_depth_blt, |
| shader_none_deselect_depth_blt, |
| shader_none_update_float_vertex_constants, |
| shader_none_update_float_pixel_constants, |
| shader_none_load_constants, |
| shader_none_load_np2fixup_constants, |
| shader_none_destroy, |
| shader_none_alloc, |
| shader_none_free, |
| shader_none_dirty_const, |
| shader_none_generate_pshader, |
| shader_none_generate_vshader, |
| shader_none_get_caps, |
| shader_none_color_fixup_supported, |
| }; |