| <chapter id="threading"> |
| <title>Multi-threading in Wine</title> |
| |
| <para> |
| This section will assume you understand the basics of multithreading. If not there are plenty of |
| good tutorials available on the net to get you started. |
| </para> |
| |
| <para> |
| Threading in Wine is somewhat complex due to several factors. The first is the advanced level of |
| multithreading support provided by Windows - there are far more threading related constructs available |
| in Win32 than the Linux equivalent (pthreads). The second is the need to be able to map Win32 threads |
| to native Linux threads which provides us with benefits like having the kernel schedule them without |
| our intervention. While it's possible to implement threading entirely without kernel support, doing so |
| is not desirable on most platforms that Wine runs on. |
| </para> |
| |
| <sect1> |
| <title> Threading support in Win32 </title> |
| |
| <para> |
| Win32 is an unusually thread friendly API. Not only is in entirely thread safe, but it provides |
| many different facilities to working with threads. These range from the basics such as starting |
| and stopping threads, to the extremely complex such as injecting threads into other processes and |
| COM inter-thread marshalling. |
| </para> |
| |
| <para> |
| One of the primary challenges of writing Wine code therefore is ensuring that all our DLLs are |
| thread safe, free of race conditions and so on. This isn't simple - don't be afraid to ask if |
| you aren't sure whether a piece of code is thread safe or not! |
| </para> |
| |
| <para> |
| Win32 provides many different ways you can make your code thread safe however the most common |
| are the <emphasis>critical section</emphasis> and the <emphasis>interlocked functions</emphasis>. |
| Critical sections are a type of mutex designed to protect a geographic area of code. If you don't |
| want multiple threads running in a piece of code at once, you can protect them with calls to |
| EnterCriticalSection and LeaveCriticalSection. The first call to EnterCriticalSection by a thread |
| will lock the section and continue without stopping. If another thread calls it then it will block |
| until the original thread calls LeaveCriticalSection again. |
| </para> |
| |
| <para> |
| It is therefore vitally important that if you use critical sections to make some code thread-safe, |
| that you check every possible codepath out of the code to ensure that any held sections are left. |
| Code like this: |
| </para> |
| |
| <programlisting> if (res != ERROR_SUCCESS) return res; </programlisting> |
| |
| <para> |
| is extremely suspect in a function that also contains a call to EnterCriticalSection. Be careful. |
| </para> |
| |
| <para> |
| If a thread blocks while waiting for another thread to leave a critical section, you will |
| see an error from the RtlpWaitForCriticalSection function, along with a note of which |
| thread is holding the lock. This only appears after a certain timeout, normally a few |
| seconds. It's possible the thread holding the lock is just being really slow which is why |
| Wine won't terminate the app like a non-checked build of Windows would, but the most |
| common cause is that for some reason a thread forgot to call LeaveCriticalSection, or died |
| while holding the lock (perhaps because it was in turn waiting for another lock). This |
| doesn't just happen in Wine code: a deadlock while waiting for a critical section could |
| be due to a bug in the app triggered by a slight difference in the emulation. |
| </para> |
| |
| <para> |
| Another popular mechanism available is the use of functions like InterlockedIncrement and |
| InterlockedExchange. These make use of native CPU abilities to execute a single |
| instruction while ensuring any other processors on the system cannot access memory, and |
| allow you to do common operations like add/remove/check a variable in thread-safe code |
| without holding a mutex. These are useful for reference counting especially in |
| free-threaded (thread safe) COM objects. |
| </para> |
| |
| <para> |
| Finally, the usage of TLS slots are also popular. TLS stands for thread-local storage, and is |
| a set of slots scoped local to a thread which you can store pointers in. Look on MSDN for the |
| TlsAlloc function to learn more about the Win32 implementation of this. Essentially, the |
| contents of a given slot will be different in each thread, so you can use this to store data |
| that is only meaningful in the context of a single thread. On recent versions of Linux the |
| __thread keyword provides a convenient interface to this functionality - a more portable API |
| is exposed in the pthread library. However, these facilities is not used by Wine, rather, we |
| implement Win32 TLS entirely ourselves. |
| </para> |
| </sect1> |
| |
| <sect1> |
| <title> SysLevels </title> |
| |
| <para> |
| SysLevels are an undocumented Windows-internal thread-safety system. They are basically |
| critical sections which must be taken in a particular order. The mechanism is generic but |
| there are always three syslevels: level 1 is the Win16 mutex, level 2 is the USER mutex |
| and level 3 is the GDI mutex. |
| </para> |
| |
| <para> |
| When entering a syslevel, the code (in dlls/kernel/syslevel.c) will check that a |
| higher syslevel is not already held and produce an error if so. This is because it's not |
| legal to enter level 2 while holding level 3 - first, you must leave level 3. |
| </para> |
| |
| <para> |
| Throughout the code you may see calls to _ConfirmSysLevel() and _CheckNotSysLevel(). These |
| functions are essentially assertions about the syslevel states and can be used to check |
| that the rules have not been accidentally violated. In particular, _CheckNotSysLevel() |
| will break (probably into the debugger) if the check fails. If this happens the solution |
| is to get a backtrace and find out, by reading the source of the wine functions called |
| along the way, how Wine got into the invalid state. |
| </para> |
| |
| </sect1> |
| |
| <sect1> |
| <title> POSIX threading vs kernel threading </title> |
| |
| <para> |
| Wine runs in one of two modes: either pthreads (posix threading) or kthreads (kernel |
| threading). This section explains the differences between them. The one that is used is |
| automatically selected on startup by a small test program which then execs the correct |
| binary, either wine-kthread or wine-pthread. On NPTL-enabled systems pthreads will be |
| used, and on older non-NPTL systems kthreads is selected. |
| </para> |
| |
| <para> |
| Let's start with a bit of history. Back in the dark ages when Wines threading support was |
| first implemented a problem was faced - Windows had much more capable threading APIs than |
| Linux did. This presented a problem - Wine works either by reimplementing an API entirely |
| or by mapping it onto the underlying systems equivalent. How could Win32 threading be |
| implemented using a library which did not have all the neeed features? The answer, of |
| course, was that it couldn't be. |
| </para> |
| |
| <para> |
| On Linux the pthreads interface is used to start, stop and control threads. The pthreads |
| library in turn is based on top of so-called "kernel threads" which are created using the |
| clone(2) syscall. Pthreads provides a nicer (more portable) interface to this |
| functionality and also provides APIs for controlling mutexes. There is a |
| <ulink url="http://www.llnl.gov/computing/tutorials/pthreads/"> |
| good tutorial on pthreads </ulink> available if you want to learn more. |
| </para> |
| |
| <para> |
| As pthreads did not provide the necessary semantics to implement Win32 threading, the |
| decision was made to implement Win32 threading on top of the underlying kernel threads by |
| using syscalls like clone directly. This provided maximum flexibility and allowed a |
| correct implementation but caused some bad side effects. Most notably, all the userland |
| Linux APIs assumed that the user was utilising the pthreads library. Some only enabled |
| thread safety when they detected that pthreads was in use - this is true of glibc, for |
| instance. Worse, pthreads and pure kernel threads had strange interactions when run in |
| the same process yet some libraries used by Wine used pthreads internally. Throw in |
| source code porting using WineLib - where you have both UNIX and Win32 code in the same |
| process - and chaos was the result. |
| </para> |
| |
| <para> |
| The solution was simple yet ingenius: Wine would provide its own implementation of the pthread |
| library <emphasis>inside</emphasis> its own binary. Due to the semantics of ELF symbol |
| scoping, this would cause Wines own implementations to override any implementation loaded |
| later on (like the real libpthread.so). Therefore, any calls to the pthread APIs in |
| external libraries would be linked to Wines instead of the systems pthreads library, and |
| Wine implemented pthreads by using the standard Windows threading APIs it in turn |
| implemented itself. |
| </para> |
| |
| <para> |
| As a result, libraries that only became thread-safe in the presence of a loaded pthreads |
| implementation would now do so, and any external code that used pthreads would actually |
| end up creating Win32 threads that Wine was aware of and controlled. This worked quite |
| nicely for a long time, even though it required doing some extremely un-kosher things like |
| overriding internal libc structures and functions. That is, it worked until NPTL was |
| developed at which point the underlying thread implementation on Linux changed |
| dramatically. |
| </para> |
| |
| <para> |
| The fake pthread implementation can be found in loader/kthread.c, which is used to |
| produce to wine-kthread binary. In contrast, loader/pthread.c produces the wine-pthread |
| binary which is used on newer NPTL systems. |
| </para> |
| |
| <para> |
| NPTL is a new threading subsystem for Linux that hugely improves its performance and |
| flexibility. By allowing threads to become much more scalable and adding new pthread |
| APIs, NPTL made Linux competitive with Windows in the multi-threaded world. Unfortunately |
| it also broke many assumptions made by Wine (as well as other applications such as the |
| Sun JVM and RealPlayer) in the process. |
| </para> |
| |
| <para> |
| There was, however, some good news. NPTL made Linux threading powerful enough |
| that Win32 threads could now be implemented on top of pthreads like any other normal |
| application. There would no longer be problems with mixing win32-kthreads and pthreads |
| created by external libraries, and no need to override glibc internals. As you can see |
| from the relative sizes of the loader/kthread.c and loader/pthread.c files, the |
| difference in code complexity is considerable. NPTL also made several other semantic |
| changes to things such as signal delivery so changes were required in many different |
| places in Wine. |
| </para> |
| |
| <para> |
| On non-Linux systems the threading interface is typically not powerful enough to |
| replicate the semantics Win32 applications expect and so kthreads with the |
| pthread overrides are used. |
| </para> |
| </sect1> |
| |
| <sect1> |
| <title> The Win32 thread environment </title> |
| |
| <para> |
| All Win32 code, whether from a native EXE/DLL or in Wine itself, expects certain constructs to |
| be present in its environment. This section explores what those constructs are and how Wine |
| sets them up. The lack of this environment is one thing that makes it hard to use Wine code |
| directly from standard Linux applications - in order to interact with Win32 code a thread |
| must first be "adopted" by Wine. |
| </para> |
| |
| <para> |
| The first thing Win32 code requires is the <emphasis>TEB</emphasis> or "Thread Environment |
| Block". This is an internal (undocumented) Windows structure associated with every thread |
| which stores a variety of things such as TLS slots, a pointer to the threads message queue, |
| the last error code and so on. You can see the definition of the TEB in include/thread.h, or |
| at least what we know of it so far. Being internal and subject to change, the layout of the |
| TEB has had to be reverse engineered from scratch. |
| </para> |
| |
| <para> |
| A pointer to the TEB is stored in the %fs register and can be accessed using NtCurrentTeb() |
| from within Wine code. %fs actually stores a selector, and setting it therefore requires |
| modifying the processes local descriptor table (LDT) - the code to do this is in lib/wine/ldt.c. |
| </para> |
| |
| <para> |
| The TEB is required by nearly all Win32 code run in the Wine environment, as any wineserver |
| RPC will use it, which in turn implies that any code which could possibly block (for instance |
| by using a critical section) needs it. The TEB also holds the SEH exception handler chain as |
| the first element, so if when disassembling you see code like this: |
| </para> |
| |
| <programlisting> movl %esp, %fs:0 </programlisting> |
| |
| <para> |
| ... then you are seeing the program set up an SEH handler frame. All threads must have at |
| least one SEH entry, which normally points to the backstop handler which is ultimately |
| responsible for popping up the all-too-familiar "This program has performed an illegal |
| operation and will be terminated" message. On Wine we just drop straight into the debugger. |
| A full description of SEH is out of the scope of this section, however there are some good |
| articles in MSJ if you are interested. |
| </para> |
| |
| <para> |
| All Win32-aware threads must have a wineserver connection. Many different APIs |
| require the ability to communicate with the wineserver. In turn, the wineserver must be aware |
| of Win32 threads in order to be able to accurately report information to other parts of the |
| program and do things like route inter-thread messages, dispatch APCs (asynchronous procedure |
| calls) and so on. Therefore a part of thread initialization is initializing the thread |
| serverside. The result is not only correct information in the server, but a set of file |
| descriptors the thread can use to communicate with the server - the request fd, reply fd and |
| wait fd (used for blocking). |
| </para> |
| |
| </sect1> |
| </chapter> |