d3dcompiler: Fix a buffer size computation.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
index c5f66d6..c2c415f 100644
--- a/dlls/d3dcompiler_43/hlsl.y
+++ b/dlls/d3dcompiler_43/hlsl.y
@@ -1151,7 +1151,7 @@
hlsl_ctx.line_no = $1;
if (strcmp($2, hlsl_ctx.source_file))
new_array = d3dcompiler_realloc(hlsl_ctx.source_files,
- sizeof(*hlsl_ctx.source_files) * hlsl_ctx.source_files_count + 1);
+ sizeof(*hlsl_ctx.source_files) * (hlsl_ctx.source_files_count + 1));
if (new_array)
{