blob: f460f8ad43a01c35988bb6dc5c38a14cd15a9de7 [file] [log] [blame]
/* Direct Play 3 and Direct Play Lobby 2 Implementation
*
* Copyright 1998 - Peter Hunnisett
*
* <presently under construction - contact hunnise@nortelnetworks.com>
*
*/
#include "heap.h"
#include "winerror.h"
#include "debug.h"
#include "winnt.h"
#include "winreg.h"
#include "dplay.h"
#include "thread.h"
#define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID)))
#define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2)
#define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2)
struct IDirectPlayLobby {
LPDIRECTPLAYLOBBY_VTABLE lpVtbl;
ULONG ref;
DWORD dwConnFlags;
DPSESSIONDESC2 sessionDesc;
DPNAME playerName;
GUID guidSP;
LPVOID lpAddress;
DWORD dwAddressSize;
};
struct IDirectPlayLobby2 {
LPDIRECTPLAYLOBBY2_VTABLE lpVtbl;
ULONG ref;
DWORD dwConnFlags;
DPSESSIONDESC2 lpSessionDesc;
DPNAME lpPlayerName;
GUID guidSP;
LPVOID lpAddress;
DWORD dwAddressSize;
};
/* Forward declarations of virtual tables */
static DIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT;
static DIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT;
static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT;
static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT;
static DIRECTPLAY2_VTABLE directPlay2AVT;
static DIRECTPLAY3_VTABLE directPlay3VT;
struct IDirectPlay2 {
LPDIRECTPLAY2_VTABLE lpVtbl;
ULONG ref;
};
struct IDirectPlay3 {
LPDIRECTPLAY3_VTABLE lpVtbl;
ULONG ref;
};
/* Routine called when starting up the server thread */
DWORD DPLobby_Spawn_Server( LPVOID startData )
{
DPSESSIONDESC2* lpSession = (DPSESSIONDESC2*) startData;
DWORD sessionDwFlags = lpSession->dwFlags;
TRACE( dplay, "spawing thread for lpConn=%p dwFlags=%08lx\n", lpSession, sessionDwFlags );
FIXME( dplay, "thread needs something to do\n" );
/*for(;;)*/
{
/* Check out the connection flags to determine what to do. Ensure we have
no leftover bits in this structure */
if( sessionDwFlags & DPSESSION_CLIENTSERVER )
{
/* This indicates that the application which is requesting the creation
* of this session is going to be the server (application/player)
*/
if( sessionDwFlags & DPSESSION_SECURESERVER )
{
sessionDwFlags &= ~DPSESSION_SECURESERVER;
}
sessionDwFlags &= ~DPSESSION_CLIENTSERVER;
}
if( sessionDwFlags & DPSESSION_JOINDISABLED )
{
sessionDwFlags &= ~DPSESSION_JOINDISABLED;
}
if( sessionDwFlags & DPSESSION_KEEPALIVE )
{
sessionDwFlags &= ~DPSESSION_KEEPALIVE;
}
if( sessionDwFlags & DPSESSION_MIGRATEHOST )
{
sessionDwFlags &= ~DPSESSION_MIGRATEHOST;
}
if( sessionDwFlags & DPSESSION_MULTICASTSERVER )
{
sessionDwFlags &= ~DPSESSION_MULTICASTSERVER;
}
if( sessionDwFlags & DPSESSION_NEWPLAYERSDISABLED )
{
sessionDwFlags &= ~DPSESSION_NEWPLAYERSDISABLED;
}
if( sessionDwFlags & DPSESSION_NODATAMESSAGES )
{
sessionDwFlags &= ~DPSESSION_NODATAMESSAGES;
}
if( sessionDwFlags & DPSESSION_NOMESSAGEID )
{
sessionDwFlags &= ~DPSESSION_NOMESSAGEID;
}
if( sessionDwFlags & DPSESSION_PASSWORDREQUIRED )
{
sessionDwFlags &= ~DPSESSION_PASSWORDREQUIRED;
}
}
ExitThread(0);
return 0;
}
/*********************************************************
*
* Direct Play and Direct Play Lobby Interface Implementation
*
*********************************************************/
/* The COM interface for upversioning an interface
* We've been given a GUID (riid) and we need to replace the present
* interface with that of the requested interface.
*
* Snip from some Microsoft document:
* There are four requirements for implementations of QueryInterface (In these
* cases, "must succeed" means "must succeed barring catastrophic failure."):
*
* * The set of interfaces accessible on an object through
* IUnknown::QueryInterface must be static, not dynamic. This means that
* if a call to QueryInterface for a pointer to a specified interface
* succeeds the first time, it must succeed again, and if it fails the
* first time, it must fail on all subsequent queries.
* * It must be symmetric ~W if a client holds a pointer to an interface on
* an object, and queries for that interface, the call must succeed.
* * It must be reflexive ~W if a client holding a pointer to one interface
* queries successfully for another, a query through the obtained pointer
* for the first interface must succeed.
* * It must be transitive ~W if a client holding a pointer to one interface
* queries successfully for a second, and through that pointer queries
* successfully for a third interface, a query for the first interface
* through the pointer for the third interface must succeed.
*
* As you can see, this interface doesn't qualify but will most likely
* be good enough for the time being.
*/
static HRESULT WINAPI IDirectPlayLobbyA_QueryInterface
( LPDIRECTPLAYLOBBYA this,
REFIID riid,
LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static HRESULT WINAPI IDirectPlayLobbyW_QueryInterface
( LPDIRECTPLAYLOBBY this,
REFIID riid,
LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static HRESULT WINAPI IDirectPlayLobby2A_QueryInterface
( LPDIRECTPLAYLOBBY2A this,
REFIID riid,
LPVOID* ppvObj )
{
TRACE( dplay, "(%p)->(%p,%p)\n", this, riid, ppvObj );
/* Compare riids. We know this object is a direct play lobby 2A object.
If we are asking about the same type of interface we're fine.
*/
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobby2A, riid )
)
{
this->lpVtbl->fnAddRef( this );
*ppvObj = this;
return S_OK;
}
/* They're requesting a unicode version of the interface */
else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
{
LPDIRECTPLAYLOBBY2 lpDpL = (LPDIRECTPLAYLOBBY2)(*ppvObj);
lpDpL = (LPDIRECTPLAYLOBBY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobby2 ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpVtbl = &directPlayLobby2WVT;
lpDpL->ref = 1;
return S_OK;
}
/* Unexpected interface request! */
*ppvObj = NULL;
return E_NOINTERFACE;
};
static HRESULT WINAPI IDirectPlayLobby2W_QueryInterface
( LPDIRECTPLAYLOBBY2 this,
REFIID riid,
LPVOID* ppvObj )
{
/* Compare riids. We know this object is a direct play lobby 2 object.
If we are asking about the same type of interface we're fine.
*/
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobby2, riid )
)
{
this->lpVtbl->fnAddRef( this );
*ppvObj = this;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
{
LPDIRECTPLAYLOBBY2A lpDpL = (LPDIRECTPLAYLOBBY2A)(*ppvObj);
lpDpL = (LPDIRECTPLAYLOBBY2A)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobby2A ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpVtbl = &directPlayLobby2AVT;
lpDpL->ref = 1;
return S_OK;
}
/* Unexpected interface request! */
*ppvObj = NULL;
return E_NOINTERFACE;
};
/*
* Simple procedure. Just increment the reference count to this
* structure and return the new reference count.
*/
static ULONG WINAPI IDirectPlayLobby2A_AddRef
( LPDIRECTPLAYLOBBY2A this )
{
++(this->ref);
TRACE( dplay,"ref count now %lu\n", this->ref );
return (this->ref);
};
static ULONG WINAPI IDirectPlayLobby2W_AddRef
( LPDIRECTPLAYLOBBY2 this )
{
return IDirectPlayLobby2A_AddRef( (LPDIRECTPLAYLOBBY2) this );
};
/*
* Simple COM procedure. Decrease the reference count to this object.
* If the object no longer has any reference counts, free up the associated
* memory.
*/
static ULONG WINAPI IDirectPlayLobby2A_Release
( LPDIRECTPLAYLOBBY2A this )
{
TRACE( dplay, "ref count decremeneted from %lu\n", this->ref );
this->ref--;
/* Deallocate if this is the last reference to the object */
if( !(this->ref) )
{
FIXME( dplay, "memory leak\n" );
/* Implement memory deallocation */
HeapFree( GetProcessHeap(), 0, this );
return 0;
}
return this->ref;
};
static ULONG WINAPI IDirectPlayLobby2W_Release
( LPDIRECTPLAYLOBBY2 this )
{
return IDirectPlayLobby2A_Release( (LPDIRECTPLAYLOBBY2A) this );
};
/********************************************************************
*
* Connects an application to the session specified by the DPLCONNECTION
* structure currently stored with the DirectPlayLobby object.
*
* Returns a IDirectPlay interface.
*
*/
static HRESULT WINAPI IDirectPlayLobby2A_Connect
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
LPDIRECTPLAY2* lplpDP,
IUnknown* pUnk)
{
FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_Connect
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
LPDIRECTPLAY2* lplpDP,
IUnknown* pUnk)
{
LPDIRECTPLAY2* directPlay2W;
HRESULT createRC;
FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
if( dwFlags )
{
return DPERR_INVALIDPARAMS;
}
if( ( createRC = DirectPlayCreate( &IID_IDirectPlayLobby2, lplpDP, pUnk ) ) != DP_OK )
{
ERR( dplay, "error creating Direct Play 2 (W) interface. Return Code = %ld.\n", createRC );
return createRC;
}
/* This should invoke IDirectPlay3::InitializeConnection IDirectPlay3::Open */
directPlay2W = lplpDP;
#if 0
/* All the stuff below this is WRONG! */
if( this->lpSession->dwFlags == DPLCONNECTION_CREATESESSION )
{
DWORD threadIdSink;
/* Spawn a thread to deal with all of this and to handle the incomming requests */
threadIdSink = CreateThread( NULL, 0, &DPLobby_Spawn_Server,
(LPVOID)this->lpSession->lpConn->lpSessionDesc, 0, &threadIdSink );
}
else if ( this->lpSession->dwFlags == DPLCONNECTION_JOINSESSION )
{
/* Let's search for a matching session */
FIXME( dplay, "joining session not yet supported.\n");
return DPERR_OUTOFMEMORY;
}
else /* Unknown type of connection request */
{
ERR( dplay, ": Unknown connection request lpConn->dwFlags=%08lx\n",
lpConn->dwFlags );
return DPERR_OUTOFMEMORY;
}
/* This does the work of the following methods...
IDirectPlay3::InitializeConnection,
IDirectPlay3::EnumSessions,
IDirectPlay3::Open
*/
#endif
return DP_OK;
};
/********************************************************************
*
* Creates a DirectPlay Address, given a service provider-specific network
* address.
* Returns an address contains the globally unique identifier
* (GUID) of the service provider and data that the service provider can
* interpret as a network address.
*
*/
static HRESULT WINAPI IDirectPlayLobby2A_CreateAddress
( LPDIRECTPLAYLOBBY2A this,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_CreateAddress
( LPDIRECTPLAYLOBBY2 this,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Parses out chunks from the DirectPlay Address buffer by calling the
* given callback function, with lpContext, for each of the chunks.
*
*/
static HRESULT WINAPI IDirectPlayLobby2A_EnumAddress
( LPDIRECTPLAYLOBBY2A this,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_EnumAddress
( LPDIRECTPLAYLOBBY2 this,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Enumerates all the address types that a given service provider needs to
* build the DirectPlay Address.
*
*/
static HRESULT WINAPI IDirectPlayLobbyA_EnumAddressTypes
( LPDIRECTPLAYLOBBYA this,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_EnumAddressTypes
( LPDIRECTPLAYLOBBY2A this,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
return IDirectPlayLobbyA_EnumAddressTypes( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressTypeCallback,
guidSP, lpContext, dwFlags );
};
static HRESULT WINAPI IDirectPlayLobby2W_EnumAddressTypes
( LPDIRECTPLAYLOBBY2 this,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Enumerates what applications are registered with DirectPlay by
* invoking the callback function with lpContext.
*
*/
static HRESULT WINAPI IDirectPlayLobbyW_EnumLocalApplications
( LPDIRECTPLAYLOBBY this,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_EnumLocalApplications
( LPDIRECTPLAYLOBBY2 this,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
return IDirectPlayLobbyW_EnumLocalApplications( (LPDIRECTPLAYLOBBY)this, a,
lpContext, dwFlags );
};
static HRESULT WINAPI IDirectPlayLobbyA_EnumLocalApplications
( LPDIRECTPLAYLOBBYA this,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_EnumLocalApplications
( LPDIRECTPLAYLOBBY2A this,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
return IDirectPlayLobbyA_EnumLocalApplications( (LPDIRECTPLAYLOBBYA)this, a,
lpContext, dwFlags );
};
/********************************************************************
*
* Retrieves the DPLCONNECTION structure that contains all the information
* needed to start and connect an application. This was generated using
* either the RunApplication or SetConnectionSettings methods.
*
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
* the data structure to be allocated by our caller which can then
* call this procedure/method again with a valid data pointer.
*/
static HRESULT WINAPI IDirectPlayLobbyA_GetConnectionSettings
( LPDIRECTPLAYLOBBYA this,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
LPDPLCONNECTION lpDplConnection;
FIXME( dplay, ": semi stub (%p)->(0x%08lx,%p,%p)\n", this, dwAppID, lpData, lpdwDataSize );
/* Application is requesting us to give the required size */
if ( !lpData )
{
/* Let's check the size of the buffer that the application has allocated */
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
{
return DP_OK;
}
else
{
*lpdwDataSize = sizeof( DPLCONNECTION );
return DPERR_BUFFERTOOSMALL;
}
}
/* Fill in the fields - let them just use the ptrs */
lpDplConnection = (LPDPLCONNECTION)lpData;
/* Make sure we were given the right size */
if( lpDplConnection->dwSize < sizeof( DPLCONNECTION ) )
{
ERR( dplay, "bad passed size 0x%08lx.\n", lpDplConnection->dwSize );
return DPERR_INVALIDPARAMS;
}
/* Copy everything we've got into here */
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
lpDplConnection->dwFlags = this->dwConnFlags;
/* Copy LPDPSESSIONDESC2 struct */
lpDplConnection->lpSessionDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( this->sessionDesc ) );
memcpy( lpDplConnection, &(this->sessionDesc), sizeof( this->sessionDesc ) );
if( this->sessionDesc.sess.lpszSessionName )
{
lpDplConnection->lpSessionDesc->sess.lpszSessionName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->sessionDesc.sess.lpszSessionName );
}
if( this->sessionDesc.pass.lpszPassword )
{
lpDplConnection->lpSessionDesc->pass.lpszPassword =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->sessionDesc.pass.lpszPassword );
}
/* I don't know what to use the reserved for. We'll set it to 0 just for fun */
this->sessionDesc.dwReserved1 = this->sessionDesc.dwReserved2 = 0;
/* Copy DPNAME struct - seems to be optional - check for existance first */
lpDplConnection->lpPlayerName = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( this->playerName ) );
memcpy( lpDplConnection->lpPlayerName, &(this->playerName), sizeof( this->playerName ) );
if( this->playerName.psn.lpszShortName )
{
lpDplConnection->lpPlayerName->psn.lpszShortName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->playerName.psn.lpszShortName );
}
if( this->playerName.pln.lpszLongName )
{
lpDplConnection->lpPlayerName->pln.lpszLongName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->playerName.pln.lpszLongName );
}
memcpy( &(lpDplConnection->guidSP), &(this->guidSP), sizeof( this->guidSP ) );
lpDplConnection->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, this->dwAddressSize );
memcpy( lpDplConnection->lpAddress, this->lpAddress, this->dwAddressSize );
lpDplConnection->dwAddressSize = this->dwAddressSize;
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby2A_GetConnectionSettings
( LPDIRECTPLAYLOBBY2A this,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
return IDirectPlayLobbyA_GetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
dwAppID, lpData, lpdwDataSize );
}
static HRESULT WINAPI IDirectPlayLobbyW_GetConnectionSettings
( LPDIRECTPLAYLOBBY this,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
FIXME( dplay, ":semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize );
/* Application is requesting us to give the required size */
if ( !lpData )
{
/* Let's check the size of the buffer that the application has allocated */
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
{
return DP_OK;
}
else
{
*lpdwDataSize = sizeof( DPLCONNECTION );
return DPERR_BUFFERTOOSMALL;
}
}
/* Fill in the fields - let them just use the ptrs */
FIXME( dplay, "stub\n" );
return DP_OK;
};
static HRESULT WINAPI IDirectPlayLobby2W_GetConnectionSettings
( LPDIRECTPLAYLOBBY2 this,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
return IDirectPlayLobbyW_GetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
dwAppID, lpData, lpdwDataSize );
}
/********************************************************************
*
* Retrieves the message sent between a lobby client and a DirectPlay
* application. All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyA_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBYA this,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
return IDirectPlayLobbyA_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags, dwAppID,
lpdwMessageFlags, lpData, lpdwDataSize );
};
static HRESULT WINAPI IDirectPlayLobbyW_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY this,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
return IDirectPlayLobbyW_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags, dwAppID,
lpdwMessageFlags, lpData, lpdwDataSize );
};
/********************************************************************
*
* Starts an application and passes to it all the information to
* connect to a session.
*
*/
static HRESULT WINAPI IDirectPlayLobbyA_RunApplication
( LPDIRECTPLAYLOBBYA this,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE32 hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_RunApplication
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE32 hReceiveEvent )
{
return IDirectPlayLobbyA_RunApplication( (LPDIRECTPLAYLOBBYA)this, dwFlags,
lpdwAppID, lpConn, hReceiveEvent );
};
static HRESULT WINAPI IDirectPlayLobbyW_RunApplication
( LPDIRECTPLAYLOBBY this,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE32 hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_RunApplication
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE32 hReceiveEvent )
{
return IDirectPlayLobbyW_RunApplication( (LPDIRECTPLAYLOBBY)this, dwFlags,
lpdwAppID, lpConn, hReceiveEvent );
};
/********************************************************************
*
* Sends a message between the application and the lobby client.
* All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyA_SendLobbyMessage
( LPDIRECTPLAYLOBBYA this,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_SendLobbyMessage
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
return IDirectPlayLobbyA_SendLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags,
dwAppID, lpData, dwDataSize );
};
static HRESULT WINAPI IDirectPlayLobbyW_SendLobbyMessage
( LPDIRECTPLAYLOBBY this,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_SendLobbyMessage
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
return IDirectPlayLobbyW_SendLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags,
dwAppID, lpData, dwDataSize );
};
/********************************************************************
*
* Modifies the DPLCONNECTION structure to contain all information
* needed to start and connect an application.
*
*/
static HRESULT WINAPI IDirectPlayLobbyW_SetConnectionSettings
( LPDIRECTPLAYLOBBY this,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
TRACE( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p\n",
this, dwFlags, dwAppID, lpConn );
/* Paramater check */
if( dwFlags || !this || !lpConn )
{
ERR( dplay, "invalid parameters.\n");
return DPERR_INVALIDPARAMS;
}
/* See if there is a connection associated with this request.
* dwAppID == 0 indicates that this request isn't associated with a connection.
*/
if( dwAppID )
{
FIXME( dplay, ": Connection dwAppID=%08lx given. Not implemented yet.\n",
dwAppID );
/* Need to add a check for this application Id...*/
return DPERR_NOTLOBBIED;
}
if( lpConn->dwSize != sizeof(DPLCONNECTION) )
{
ERR( dplay, ": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
lpConn->dwSize, sizeof( DPLCONNECTION ) );
return DPERR_INVALIDPARAMS;
}
/* Need to investigate the lpConn->lpSessionDesc to figure out
* what type of session we need to join/create.
*/
if( (!lpConn->lpSessionDesc ) ||
( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
)
{
ERR( dplay, "DPSESSIONDESC passed in? Size=%08lx vs. expected=%ul bytes\n",
lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
return DPERR_INVALIDPARAMS;
}
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
this->dwConnFlags = lpConn->dwFlags;
/* Copy LPDPSESSIONDESC2 struct - this is required */
memcpy( &(this->sessionDesc), lpConn->lpSessionDesc, sizeof( *(lpConn->lpSessionDesc) ) );
if( lpConn->lpSessionDesc->sess.lpszSessionName )
this->sessionDesc.sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->sess.lpszSessionName );
else
this->sessionDesc.sess.lpszSessionName = NULL;
if( lpConn->lpSessionDesc->pass.lpszPassword )
this->sessionDesc.pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->pass.lpszPassword );
else
this->sessionDesc.pass.lpszPassword = NULL;
/* I don't know what to use the reserved for ... */
this->sessionDesc.dwReserved1 = this->sessionDesc.dwReserved2 = 0;
/* Copy DPNAME struct - seems to be optional - check for existance first */
if( lpConn->lpPlayerName )
{
memcpy( &(this->playerName), lpConn->lpPlayerName, sizeof( *lpConn->lpPlayerName ) );
if( lpConn->lpPlayerName->psn.lpszShortName )
this->playerName.psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->psn.lpszShortName );
if( lpConn->lpPlayerName->pln.lpszLongName )
this->playerName.pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->pln.lpszLongName );
}
memcpy( &(this->guidSP), &(lpConn->guidSP), sizeof( lpConn->guidSP ) );
this->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->dwAddressSize );
memcpy( this->lpAddress, lpConn->lpAddress, lpConn->dwAddressSize );
this->dwAddressSize = lpConn->dwAddressSize;
return DP_OK;
};
static HRESULT WINAPI IDirectPlayLobby2W_SetConnectionSettings
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
return IDirectPlayLobbyW_SetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
dwFlags, dwAppID, lpConn );
}
static HRESULT WINAPI IDirectPlayLobbyA_SetConnectionSettings
( LPDIRECTPLAYLOBBYA this,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: stub\n",
this, dwFlags, dwAppID, lpConn );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobby2A_SetConnectionSettings
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
return IDirectPlayLobbyA_SetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
dwFlags, dwAppID, lpConn );
};
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyA_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBYA this,
DWORD dwFlags,
DWORD dwAppID,
HANDLE32 hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY2A this,
DWORD dwFlags,
DWORD dwAppID,
HANDLE32 hReceiveEvent )
{
return IDirectPlayLobbyA_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBYA)this, dwFlags,
dwAppID, hReceiveEvent );
};
static HRESULT WINAPI IDirectPlayLobbyW_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY this,
DWORD dwFlags,
DWORD dwAppID,
HANDLE32 hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2W_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY2 this,
DWORD dwFlags,
DWORD dwAppID,
HANDLE32 hReceiveEvent )
{
return IDirectPlayLobbyW_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBY)this, dwFlags,
dwAppID, hReceiveEvent );
};
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobby2W_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2 this,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2A_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2A this,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
/* All lobby 1 methods are exactly the same except QueryInterface */
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT = {
IDirectPlayLobbyA_QueryInterface,
(void*)IDirectPlayLobby2A_AddRef,
(void*)IDirectPlayLobby2A_Release,
(void*)IDirectPlayLobby2A_Connect,
(void*)IDirectPlayLobby2A_CreateAddress,
(void*)IDirectPlayLobby2A_EnumAddress,
(void*)IDirectPlayLobby2A_EnumAddressTypes,
(void*)IDirectPlayLobby2A_EnumLocalApplications,
(void*)IDirectPlayLobby2A_GetConnectionSettings,
(void*)IDirectPlayLobby2A_ReceiveLobbyMessage,
(void*)IDirectPlayLobby2A_RunApplication,
(void*)IDirectPlayLobby2A_SendLobbyMessage,
(void*)IDirectPlayLobby2A_SetConnectionSettings,
(void*)IDirectPlayLobby2A_SetLobbyMessageEvent
};
/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT = {
IDirectPlayLobbyW_QueryInterface,
(void*)IDirectPlayLobby2W_AddRef,
(void*)IDirectPlayLobby2W_Release,
(void*)IDirectPlayLobby2W_Connect,
(void*)IDirectPlayLobby2W_CreateAddress,
(void*)IDirectPlayLobby2W_EnumAddress,
(void*)IDirectPlayLobby2W_EnumAddressTypes,
(void*)IDirectPlayLobby2W_EnumLocalApplications,
(void*)IDirectPlayLobby2W_GetConnectionSettings,
(void*)IDirectPlayLobby2W_ReceiveLobbyMessage,
(void*)IDirectPlayLobby2W_RunApplication,
(void*)IDirectPlayLobby2W_SendLobbyMessage,
(void*)IDirectPlayLobby2W_SetConnectionSettings,
(void*)IDirectPlayLobby2W_SetLobbyMessageEvent
};
/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT = {
IDirectPlayLobby2A_QueryInterface,
IDirectPlayLobby2A_AddRef,
IDirectPlayLobby2A_Release,
IDirectPlayLobby2A_Connect,
IDirectPlayLobby2A_CreateAddress,
IDirectPlayLobby2A_EnumAddress,
IDirectPlayLobby2A_EnumAddressTypes,
IDirectPlayLobby2A_EnumLocalApplications,
IDirectPlayLobby2A_GetConnectionSettings,
IDirectPlayLobby2A_ReceiveLobbyMessage,
IDirectPlayLobby2A_RunApplication,
IDirectPlayLobby2A_SendLobbyMessage,
IDirectPlayLobby2A_SetConnectionSettings,
IDirectPlayLobby2A_SetLobbyMessageEvent,
IDirectPlayLobby2A_CreateCompoundAddress
};
/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT = {
IDirectPlayLobby2W_QueryInterface,
IDirectPlayLobby2W_AddRef,
IDirectPlayLobby2W_Release,
IDirectPlayLobby2W_Connect,
IDirectPlayLobby2W_CreateAddress,
IDirectPlayLobby2W_EnumAddress,
IDirectPlayLobby2W_EnumAddressTypes,
IDirectPlayLobby2W_EnumLocalApplications,
IDirectPlayLobby2W_GetConnectionSettings,
IDirectPlayLobby2W_ReceiveLobbyMessage,
IDirectPlayLobby2W_RunApplication,
IDirectPlayLobby2W_SendLobbyMessage,
IDirectPlayLobby2W_SetConnectionSettings,
IDirectPlayLobby2W_SetLobbyMessageEvent,
IDirectPlayLobby2W_CreateCompoundAddress
};
/***************************************************************************
* DirectPlayLobbyCreateA (DPLAYX.4)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBYA *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
{
*lplpDPL = NULL;
return DPERR_INVALIDPARAMS;
}
/* Yes...really we should be returning a lobby 1 object */
*lplpDPL = (LPDIRECTPLAYLOBBYA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobbyA ) );
if( ! (*lplpDPL) )
{
return DPERR_OUTOFMEMORY;
}
(*lplpDPL)->lpVtbl = &directPlayLobbyAVT;
(*lplpDPL)->ref = 1;
/* All fields were nulled out by the allocation */
return DP_OK;
}
/***************************************************************************
* DirectPlayLobbyCreateW (DPLAYX.5)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBY *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
{
*lplpDPL = NULL;
ERR( dplay, "Bad parameters!\n" );
return DPERR_INVALIDPARAMS;
}
/* Yes...really we should bre returning a lobby 1 object */
*lplpDPL = (LPDIRECTPLAYLOBBY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobby ) );
if( !*lplpDPL)
{
return DPERR_OUTOFMEMORY;
}
(*lplpDPL)->lpVtbl = &directPlayLobbyWVT;
(*lplpDPL)->ref = 1;
/* All fields were nulled out by the allocation */
return DP_OK;
}
/***************************************************************************
* DirectPlayEnumerateA (DPLAYX.2)
*
* The pointer to the structure lpContext will be filled with the
* appropriate data for each service offered by the OS. These services are
* not necessarily available on this particular machine but are defined
* as simple service providers under the "Service Providers" registry key.
* This structure is then passed to lpEnumCallback for each of the different
* services.
*
* This API is useful only for applications written using DirectX3 or
* worse. It is superceeded by IDirectPlay3::EnumConnections which also
* gives information on the actual connections.
*
* defn of a service provider:
* A dynamic-link library used by DirectPlay to communicate over a network.
* The service provider contains all the network-specific code required
* to send and receive messages. Online services and network operators can
* supply service providers to use specialized hardware, protocols, communications
* media, and network resources.
*
* TODO: Allocate string buffer space from the heap (length from reg)
* Pass real device driver numbers...
* Get the GUID properly...
*/
HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA lpEnumCallback,
LPVOID lpContext )
{
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
LPSTR guidDataSubKey = "Guid";
LPSTR majVerDataSubKey = "dwReserved1";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
TRACE( dplay, ": lpEnumCallback=%p lpContext=%p\n", lpEnumCallback, lpContext );
if( !lpEnumCallback || !*lpEnumCallback )
{
return DPERR_INVALIDPARAMS;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyEx32A( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_ENUMERATE_SUB_KEYS, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(dplay, ": no service providers?\n");
return DP_OK;
}
/* Traverse all the service providers we have available */
for( dwIndex=0;
RegEnumKey32A( hkResult, dwIndex, subKeyName, sizeOfSubKeyName ) !=
ERROR_NO_MORE_ITEMS;
++dwIndex )
{
HKEY hkServiceProvider;
GUID serviceProviderGUID;
DWORD returnTypeGUID, returnTypeReserved1, sizeOfReturnBuffer=50;
char returnBuffer[51];
DWORD majVersionNum, minVersionNum;
LPWSTR lpWGUIDString;
TRACE( dplay, " this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyEx32A( hkResult, subKeyName, 0, KEY_QUERY_VALUE,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR( dplay, ": what the heck is going on?\n" );
continue;
}
/* Get the GUID, Device major number and device minor number
* from the registry.
*/
if( RegQueryValueEx32A( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( dplay, ": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
lpWGUIDString = HEAP_strdupAtoW( GetProcessHeap(), 0, returnBuffer );
CLSIDFromString32( (LPCOLESTR32)lpWGUIDString, &serviceProviderGUID );
HeapFree( GetProcessHeap(), 0, lpWGUIDString );
sizeOfReturnBuffer = 50;
if( RegQueryValueEx32A( hkServiceProvider, majVerDataSubKey,
NULL, &returnTypeReserved1, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( dplay, ": missing dwReserved1 registry data members\n") ;
continue;
}
/* FIXME: This couldn't possibly be right...*/
majVersionNum = GET_DWORD( returnBuffer );
/* The enumeration will return FALSE if we are not to continue */
if( !lpEnumCallback( &serviceProviderGUID , subKeyName,
majVersionNum, (DWORD)0, lpContext ) )
{
WARN( dplay, "lpEnumCallback returning FALSE\n" );
break;
}
}
return DP_OK;
};
/***************************************************************************
* DirectPlayEnumerateW (DPLAYX.3)
*
*/
HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/***************************************************************************
* DirectPlayCreate (DPLAYX.1) (DPLAY.1)
*
*/
HRESULT WINAPI DirectPlayCreate
( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk)
{
TRACE(dplay,"\n" );
if( pUnk != NULL )
{
/* Hmmm...wonder what this means! */
ERR(dplay, "What does a NULL here mean?\n" );
return DPERR_OUTOFMEMORY;
}
*lplpDP = (LPDIRECTPLAY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( **lplpDP ) );
if( !*lplpDP )
{
return DPERR_OUTOFMEMORY;
}
(*lplpDP)->lpVtbl = &directPlay2AVT;
(*lplpDP)->ref = 1;
return DP_OK;
};
/* Direct Play methods */
static HRESULT WINAPI DirectPlay2W_QueryInterface
( LPDIRECTPLAY2 this, REFIID riid, LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static HRESULT WINAPI DirectPlay2A_QueryInterface
( LPDIRECTPLAY2A this, REFIID riid, LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static HRESULT WINAPI DirectPlay3W_QueryInterface
( LPDIRECTPLAY3 this, REFIID riid, LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static HRESULT WINAPI DirectPlay3A_QueryInterface
( LPDIRECTPLAY3A this, REFIID riid, LPVOID* ppvObj )
{
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
return E_NOINTERFACE;
}
static ULONG WINAPI DirectPlay3W_AddRef
( LPDIRECTPLAY3 this )
{
++(this->ref);
TRACE( dplay,"ref count now %lu\n", this->ref );
return (this->ref);
}
static ULONG WINAPI DirectPlay3W_Release
( LPDIRECTPLAY3 this )
{
TRACE( dplay, "ref count decremeneted from %lu\n", this->ref );
this->ref--;
/* Deallocate if this is the last reference to the object */
if( !(this->ref) )
{
FIXME( dplay, "memory leak\n" );
/* Implement memory deallocation */
HeapFree( GetProcessHeap(), 0, this );
return 0;
}
return this->ref;
};
HRESULT WINAPI DirectPlay3W_AddPlayerToGroup
( LPDIRECTPLAY3 this, DPID a, DPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_Close
( LPDIRECTPLAY3 this )
{
FIXME( dplay,"(%p)->(): stub", this );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_CreateGroup
( LPDIRECTPLAY3 this, LPDPID a, LPDPNAME b, LPVOID c, DWORD d, DWORD e )
{
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_CreatePlayer
( LPDIRECTPLAY3 this, LPDPID a, LPDPNAME b, HANDLE32 c, LPVOID d, DWORD e, DWORD f )
{
FIXME( dplay,"(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_DeletePlayerFromGroup
( LPDIRECTPLAY3 this, DPID a, DPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_DestroyGroup
( LPDIRECTPLAY3 this, DPID a )
{
FIXME( dplay,"(%p)->(0x%08lx): stub", this, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_DestroyPlayer
( LPDIRECTPLAY3 this, DPID a )
{
FIXME( dplay,"(%p)->(0x%08lx): stub", this, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumGroupPlayers
( LPDIRECTPLAY3 this, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c,
LPVOID d, DWORD e )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumGroups
( LPDIRECTPLAY3 this, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumPlayers
( LPDIRECTPLAY3 this, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumSessions
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b, LPDPENUMSESSIONSCALLBACK2 c,
LPVOID d, DWORD e )
{
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetCaps
( LPDIRECTPLAY3 this, LPDPCAPS a, DWORD b )
{
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetGroupData
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetGroupName
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetMessageCount
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
{
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerAddress
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerCaps
( LPDIRECTPLAY3 this, DPID a, LPDPCAPS b, DWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerData
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerName
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetSessionDesc
( LPDIRECTPLAY3 this, LPVOID a, LPDWORD b )
{
FIXME( dplay,"(%p)->(%p,%p): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_Initialize
( LPDIRECTPLAY3 this, LPGUID a )
{
FIXME( dplay,"(%p)->(%p): stub", this, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_Open
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b )
{
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_Receive
( LPDIRECTPLAY3 this, LPDPID a, LPDPID b, DWORD c, LPVOID d, LPDWORD e )
{
FIXME( dplay,"(%p)->(%p,%p,0x%08lx,%p,%p): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_Send
( LPDIRECTPLAY3 this, DPID a, DPID b, DWORD c, LPVOID d, DWORD e )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,0x%08lx): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetGroupData
( LPDIRECTPLAY3 this, DPID a, LPVOID b, DWORD c, DWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetGroupName
( LPDIRECTPLAY3 this, DPID a, LPDPNAME b, DWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetPlayerData
( LPDIRECTPLAY3 this, DPID a, LPVOID b, DWORD c, DWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetPlayerName
( LPDIRECTPLAY3 this, DPID a, LPDPNAME b, DWORD c )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetSessionDesc
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b )
{
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_AddGroupToGroup
( LPDIRECTPLAY3 this, DPID a, DPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_CreateGroupInGroup
( LPDIRECTPLAY3 this, DPID a, LPDPID b, LPDPNAME c, LPVOID d, DWORD e, DWORD f )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_DeleteGroupFromGroup
( LPDIRECTPLAY3 this, DPID a, DPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumConnections
( LPDIRECTPLAY3 this, LPCGUID a, LPDPENUMCONNECTIONSCALLBACK b, LPVOID c, DWORD d )
{
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_EnumGroupsInGroup
( LPDIRECTPLAY3 this, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c, LPVOID d, DWORD e )
{
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetGroupConnectionSettings
( LPDIRECTPLAY3 this, DWORD a, DPID b, LPVOID c, LPDWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_InitializeConnection
( LPDIRECTPLAY3 this, LPVOID a, DWORD b )
{
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SecureOpen
( LPDIRECTPLAY3 this, LPCDPSESSIONDESC2 a, DWORD b, LPCDPSECURITYDESC c, LPCDPCREDENTIALS d )
{
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SendChatMessage
( LPDIRECTPLAY3 this, DPID a, DPID b, DWORD c, LPDPCHAT d )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_SetGroupConnectionSettings
( LPDIRECTPLAY3 this, DWORD a, DPID b, LPDPLCONNECTION c )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p): stub", this, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_StartSession
( LPDIRECTPLAY3 this, DWORD a, DPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetGroupFlags
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
{
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetGroupParent
( LPDIRECTPLAY3 this, DPID a, LPDPID b )
{
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerAccount
( LPDIRECTPLAY3 this, DPID a, DWORD b, LPVOID c, LPDWORD d )
{
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", this, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3W_GetPlayerFlags
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
{
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
return DP_OK;
}
static struct tagLPDIRECTPLAY2_VTABLE directPlay2WVT = {
DirectPlay2W_QueryInterface,
(void*)DirectPlay3W_AddRef,
(void*)DirectPlay3W_Release,
(void*)DirectPlay3W_AddPlayerToGroup,
(void*)DirectPlay3W_Close,
(void*)DirectPlay3W_CreateGroup,
(void*)DirectPlay3W_CreatePlayer,
(void*)DirectPlay3W_DeletePlayerFromGroup,
(void*)DirectPlay3W_DestroyGroup,
(void*)DirectPlay3W_DestroyPlayer,
(void*)DirectPlay3W_EnumGroupPlayers,
(void*)DirectPlay3W_EnumGroups,
(void*)DirectPlay3W_EnumPlayers,
(void*)DirectPlay3W_EnumSessions,
(void*)DirectPlay3W_GetCaps,
(void*)DirectPlay3W_GetGroupData,
(void*)DirectPlay3W_GetGroupName,
(void*)DirectPlay3W_GetMessageCount,
(void*)DirectPlay3W_GetPlayerAddress,
(void*)DirectPlay3W_GetPlayerCaps,
(void*)DirectPlay3W_GetPlayerData,
(void*)DirectPlay3W_GetPlayerName,
(void*)DirectPlay3W_GetSessionDesc,
(void*)DirectPlay3W_Initialize,
(void*)DirectPlay3W_Open,
(void*)DirectPlay3W_Receive,
(void*)DirectPlay3W_Send,
(void*)DirectPlay3W_SetGroupData,
(void*)DirectPlay3W_SetGroupName,
(void*)DirectPlay3W_SetPlayerData,
(void*)DirectPlay3W_SetPlayerName,
(void*)DirectPlay3W_SetSessionDesc
};
static struct tagLPDIRECTPLAY2_VTABLE directPlay2AVT = {
DirectPlay2A_QueryInterface,
(void*)DirectPlay3W_AddRef,
(void*)DirectPlay3W_Release,
(void*)DirectPlay3W_AddPlayerToGroup,
(void*)DirectPlay3W_Close,
(void*)DirectPlay3W_CreateGroup,
(void*)DirectPlay3W_CreatePlayer,
(void*)DirectPlay3W_DeletePlayerFromGroup,
(void*)DirectPlay3W_DestroyGroup,
(void*)DirectPlay3W_DestroyPlayer,
(void*)DirectPlay3W_EnumGroupPlayers,
(void*)DirectPlay3W_EnumGroups,
(void*)DirectPlay3W_EnumPlayers,
(void*)DirectPlay3W_EnumSessions,
(void*)DirectPlay3W_GetCaps,
(void*)DirectPlay3W_GetGroupData,
(void*)DirectPlay3W_GetGroupName,
(void*)DirectPlay3W_GetMessageCount,
(void*)DirectPlay3W_GetPlayerAddress,
(void*)DirectPlay3W_GetPlayerCaps,
(void*)DirectPlay3W_GetPlayerData,
(void*)DirectPlay3W_GetPlayerName,
(void*)DirectPlay3W_GetSessionDesc,
(void*)DirectPlay3W_Initialize,
(void*)DirectPlay3W_Open,
(void*)DirectPlay3W_Receive,
(void*)DirectPlay3W_Send,
(void*)DirectPlay3W_SetGroupData,
(void*)DirectPlay3W_SetGroupName,
(void*)DirectPlay3W_SetPlayerData,
(void*)DirectPlay3W_SetPlayerName,
(void*)DirectPlay3W_SetSessionDesc
};
static struct tagLPDIRECTPLAY3_VTABLE directPlay3AVT = {
DirectPlay3A_QueryInterface,
(void*)DirectPlay3W_AddRef,
(void*)DirectPlay3W_Release,
(void*)DirectPlay3W_AddPlayerToGroup,
(void*)DirectPlay3W_Close,
(void*)DirectPlay3W_CreateGroup,
(void*)DirectPlay3W_CreatePlayer,
(void*)DirectPlay3W_DeletePlayerFromGroup,
(void*)DirectPlay3W_DestroyGroup,
(void*)DirectPlay3W_DestroyPlayer,
(void*)DirectPlay3W_EnumGroupPlayers,
(void*)DirectPlay3W_EnumGroups,
(void*)DirectPlay3W_EnumPlayers,
(void*)DirectPlay3W_EnumSessions,
(void*)DirectPlay3W_GetCaps,
(void*)DirectPlay3W_GetGroupData,
(void*)DirectPlay3W_GetGroupName,
(void*)DirectPlay3W_GetMessageCount,
(void*)DirectPlay3W_GetPlayerAddress,
(void*)DirectPlay3W_GetPlayerCaps,
(void*)DirectPlay3W_GetPlayerData,
(void*)DirectPlay3W_GetPlayerName,
(void*)DirectPlay3W_GetSessionDesc,
(void*)DirectPlay3W_Initialize,
(void*)DirectPlay3W_Open,
(void*)DirectPlay3W_Receive,
(void*)DirectPlay3W_Send,
(void*)DirectPlay3W_SetGroupData,
(void*)DirectPlay3W_SetGroupName,
(void*)DirectPlay3W_SetPlayerData,
(void*)DirectPlay3W_SetPlayerName,
(void*)DirectPlay3W_SetSessionDesc,
(void*)DirectPlay3W_AddGroupToGroup,
(void*)DirectPlay3W_CreateGroupInGroup,
(void*)DirectPlay3W_DeleteGroupFromGroup,
(void*)DirectPlay3W_EnumConnections,
(void*)DirectPlay3W_EnumGroupsInGroup,
(void*)DirectPlay3W_GetGroupConnectionSettings,
(void*)DirectPlay3W_InitializeConnection,
(void*)DirectPlay3W_SecureOpen,
(void*)DirectPlay3W_SendChatMessage,
(void*)DirectPlay3W_SetGroupConnectionSettings,
(void*)DirectPlay3W_StartSession,
(void*)DirectPlay3W_GetGroupFlags,
(void*)DirectPlay3W_GetGroupParent,
(void*)DirectPlay3W_GetPlayerAccount,
(void*)DirectPlay3W_GetPlayerFlags
};
static struct tagLPDIRECTPLAY3_VTABLE directPlay3WVT = {
DirectPlay3W_QueryInterface,
DirectPlay3W_AddRef,
DirectPlay3W_Release,
DirectPlay3W_AddPlayerToGroup,
DirectPlay3W_Close,
DirectPlay3W_CreateGroup,
DirectPlay3W_CreatePlayer,
DirectPlay3W_DeletePlayerFromGroup,
DirectPlay3W_DestroyGroup,
DirectPlay3W_DestroyPlayer,
DirectPlay3W_EnumGroupPlayers,
DirectPlay3W_EnumGroups,
DirectPlay3W_EnumPlayers,
DirectPlay3W_EnumSessions,
DirectPlay3W_GetCaps,
DirectPlay3W_GetGroupData,
DirectPlay3W_GetGroupName,
DirectPlay3W_GetMessageCount,
DirectPlay3W_GetPlayerAddress,
DirectPlay3W_GetPlayerCaps,
DirectPlay3W_GetPlayerData,
DirectPlay3W_GetPlayerName,
DirectPlay3W_GetSessionDesc,
DirectPlay3W_Initialize,
DirectPlay3W_Open,
DirectPlay3W_Receive,
DirectPlay3W_Send,
DirectPlay3W_SetGroupData,
DirectPlay3W_SetGroupName,
DirectPlay3W_SetPlayerData,
DirectPlay3W_SetPlayerName,
DirectPlay3W_SetSessionDesc,
DirectPlay3W_AddGroupToGroup,
DirectPlay3W_CreateGroupInGroup,
DirectPlay3W_DeleteGroupFromGroup,
DirectPlay3W_EnumConnections,
DirectPlay3W_EnumGroupsInGroup,
DirectPlay3W_GetGroupConnectionSettings,
DirectPlay3W_InitializeConnection,
DirectPlay3W_SecureOpen,
DirectPlay3W_SendChatMessage,
DirectPlay3W_SetGroupConnectionSettings,
DirectPlay3W_StartSession,
DirectPlay3W_GetGroupFlags,
DirectPlay3W_GetGroupParent,
DirectPlay3W_GetPlayerAccount,
DirectPlay3W_GetPlayerFlags
};