| This file contains information on the current implementation of the DirectSound | |
| API. | |
| The DirectSound API can be found in the Win32 DLL dsound.dll and in the | |
| IDirectSound* interfaces. It is implemented in multimedia/dsound.c. | |
| The current implementation uses the Linux/FreeBSD OpenSoundSystem. Some | |
| applications already work. There is only the basic part of the interfaces | |
| implemented, but it is the stuff used by 90% of the applications. | |
| It also uses multithreading, so it will only work on systems with working | |
| CreateThread. | |
| Tested with SoundBlaster(16) clone and Gravis UltraSound Classic. | |
| TODO: | |
| - Add support for other audiosystems. | |
| + Sun Audio. (Solaris and probably the *BSDs except FreeBSD.) | |
| + remote audio support (No clue as to what systems there are. | |
| Use some audio xextensions?) | |
| - Add support for mixing of different frequency and panning. | |
| - Fix all the multithread pending race conditions and the like. | |
| - Share filedescriptors and other stuff with mciwave/waveoutdevice code. | |
| Gamestatus: | |
| - Wing Commander 4/W95: | |
| The intromovie plays without problems. Nearly lipsynchron. | |
| - DiscWorld 2 | |
| The sound works, but noticeable chunks are left out (from the sound | |
| and the animation). Don't know why yet. | |
| - Diablo: | |
| Sound works, but slows down the movieplayer. In the (hacked version) | |
| game the sound is positively weird. | |
| - Monkey Island 3: | |
| The background sound of the startscreen works. | |
| - WingCommander Prophecy Demo: | |
| Sound works for the intromovie. |