| WineLib HOWTO | |
| Version 28-Dec-2000 | |
| AUTHOR: | |
| Wilbur Dale | |
| Lumin Software BV | |
| Zandheuvel 52 B | |
| 4901 HW Oosterhout (NB) | |
| The Netherlands | |
| wilbur.dale@lumin.nl | |
| WARNING: This HOWTO is incomplete. I expect to add to it on a weekly | |
| basis until it is complete. | |
| ===================================================================== | |
| Table of Contents | |
| I. Introduction: Wine vs. WineLib | |
| II. Legal Issues | |
| III. How Much Work? | |
| IV. File Format Conversion | |
| V. Compiling A Simple Win32 Program | |
| VI. Compiling A Win32 Program With Resources | |
| VII. DLLs | |
| A. Windows executable and Windows DLL. | |
| B. Windows executable and WineLib DLL. | |
| C. WineLib executable and Windows DLL. | |
| D. WineLib executable and WineLib DLL. | |
| VIII. How to use MFC | |
| A. Using a native MFC DLL | |
| B. Compiling MFC | |
| VIII. Trademarks | |
| Windows 3.x, Windows 95, Windows 98, Windows NT are trademarks of | |
| Microsoft Corporation. | |
| Unix is a trademark of ???? FIXME: who has the trademark this week? | |
| CrypKey is a trademark of Kenonic Controls Ltd. | |
| FIXME: Codewright copyright ??? | |
| All other trademarks are the property of their respective owners. | |
| ===================================================================== | |
| I. Introduction: Wine vs. WineLib | |
| WineLib provides the Win32 API to a non-Microsoft operating | |
| system. The WineLib Win32 functions use X11 functions to perform the | |
| actual drawing on the screen. Wine and WineLib are based on the same | |
| set of functions that implement the Win32 API. The difference between | |
| Wine and WineLib is the type of executable that is loaded into memory | |
| and executed. If an executable and any associated DLLs were compiled | |
| for x86 hardware running the Windows 95, 98, or Windows NT (TM) | |
| operating systems, then Wine can use a special binary loader to load | |
| the program and the libraries into memory and execute it. WineLib on | |
| the other hand allows you to take the source for such a program and | |
| DLLs and compile it into the native format of a x86 Unix or Linux | |
| operating system. WineLib also allows you to partially compile the | |
| program and DLLs into the native format. For example, if you use a DLL | |
| from a vendor to provide some functions to your program and the vendor | |
| does not give you source, then you can use the Windows version of the | |
| DLL to provide the functions and compile the rest of your program in | |
| the native form for your system. [1] | |
| Windows compilers and linkers generate executables with a different | |
| structure than standard compilers. Windows has two executable formats: | |
| the NE format and the PE format. The NE executable format provides for | |
| two entry points and the PE format provides for three entry points | |
| while a standard executable has a single entry point. Usually, a NE or | |
| a PE executable will use one of the entry points for your program and | |
| the other entry points will print an error message and exit. However, | |
| a linker can link 16 bit objects into one or both of the alternate | |
| entry points of a NE or PE executable. | |
| Standard compilers assume that the function main() exists. The entry | |
| point for a standard program is constructed from the C runtime | |
| library, initialization code for static variables in your program, the | |
| initialization code for your classes (C++), and your function main(). | |
| On the other hand, windows compilers assume WinMain() exists. The | |
| entry point for a windows program is constructed from the C runtime | |
| library, initialization code for static variables in your program, the | |
| initialization code for your classes (C++), and your function | |
| WinMain(). [4] | |
| Since main() and WinMain() have different type signatures (parameter | |
| types), WineLib provides certain aids to generate code so that your | |
| program can be compiled and run as written for windows. For example, | |
| WineLib generates a main() to initialize the windows API, to load any | |
| necessary DLLs and then call your WinMain(). Therefore, you need to | |
| learn four basic operations to compile a windows program using | |
| WineLib: compiling a simple program, compiling resources, compiling | |
| libraries, and compiling MFC (if you will be using MFC). Each of these | |
| skills or operations are explained in later sections of this HOWTO. | |
| Before you start porting your windows code to WineLib, you need to | |
| consider whether you are allowed to port your program to WineLib. As | |
| you compile your program using WineLib, you will be combining software | |
| from several sources and you need to ensure that the licenses for the | |
| components are compatible. Hence, in the next section, we will examine | |
| several legal issues. | |
| II. Legal Issues | |
| Disclaimer! I am not a lawyer. The purpose of this section is to make | |
| you aware of potential legal problems. Be sure to read your licenses | |
| and to consult your attorney. | |
| During the compilation of your program, you will be combining code | |
| from several sources: your code, WineLib code, code from your vendor's | |
| DLLs (if any), and Microsoft MFC code (if used). As a result, you must | |
| ensure that the licenses of all code sources are obeyed. What you are | |
| allowed and not allowed to do can vary depending on how you compile | |
| your program and if you will be distributing it. For example, if you | |
| are releasing your code under the GPL, you cannot link your code to | |
| MFC code because the GPL requires that you provide ALL sources to your | |
| users. The MFC license forbids you from distributing the MFC source so | |
| you can not comply with the GPL license except by not distributing you | |
| program. On the other hand, if your code is released under the LGPL, | |
| you cannot statically link your program to MFC and distribute it, but | |
| you can dynamically link your LGPL code and MFC code and distribute | |
| it. | |
| Wine/WineLib is distributed under an X11-like license. It places few | |
| restrictions on the use and distribution of Wine/WineLib code. I doubt | |
| the Wine license will cause you any problems. On the other hand, MFC | |
| is distributed under a very restrictive license and the restrictions | |
| vary from version to version and between service packs. | |
| If you plan on using MFC, there are three hurdles to legally using | |
| MFC. The first hurdle is how to legally get MFC source code on your | |
| computer. MFC source code comes as a part of Visual Studio. The | |
| license for Visual Studio implies it is a single product that can not | |
| be broken up into its components. The cleanest way to get MFC on you | |
| system is to use a dual boot Linux box with the windows partition | |
| visible to the Linux OS. Boot into windows and install Visual | |
| Studio. Since Visual Studio is installed on the computer, you have not | |
| broken it into its components. There may be other solutions, but I | |
| think this is the easiest. | |
| FIXME: quote relevant sections of EULA in above paragraph. | |
| The second hurdle for MFC is the legality of compiling MFC on a | |
| non-Microsoft operating system. This varies with the version of MFC. | |
| MFC license from Visual Studio 6.0: | |
| 1.1 General License Grant. Microsoft grants to you as an | |
| individual, a personal, nonexclusive license to make and use | |
| copies of the SOFTWARE PRODUCT for the sole purposes of designing, | |
| developing, and testing your software product(s) that are designed | |
| to operate in conjunction with any Microsoft operating system | |
| product. [Other unrelated stuff deleted.] | |
| So it appears you cannot compile MFC for WineLib using this | |
| license. On the other hand, Visual Studio 6.0 service pack 3 (Visual | |
| Studio 5.0 is similar): | |
| 1.1 General License Grant. Microsoft grants to you as an | |
| individual, a personal, nonexclusive license to make and use | |
| copies of the SOFTWARE PRODUCT for the purpose of designing, | |
| developing, and testing your software product(s). [Other unrelated | |
| stuff deleted] | |
| So it appears you can compile MFC for WineLib using this license. | |
| The third hurdle is your legal right to distribute an MFC | |
| library. Check the relevant section of the license on redistributables | |
| and your redistribution rights. As I read the license, you only have | |
| the right to distribute binaries of the MFC library if it has no debug | |
| information and if you distribute it with an application that provides | |
| significant added functionality to the MFC library. | |
| FIXME: quote relevant sections of EULA in above paragraph. | |
| Once you have examined the licenses for all of the sources used in | |
| compiling your program and have decided you can legally compile you | |
| program using WineLib, you should probably experiment with your | |
| program running under Wine to determine how much work will be involved | |
| in the port. The next section will give advice on estimating the | |
| amount of work required for porting your program to WineLib. | |
| III. How Much Work? | |
| Wine and WineLib use the same functions to implement the windows API; | |
| hence, if your program correctly runs under Wine, it should run under | |
| WineLib. However, Wine/WineLib is incomplete; you may have trouble | |
| running your program under Wine. Many people have successfully run many | |
| programs under Wine, so there is a good chance you will have no | |
| trouble. | |
| Wine executes the binary program that was compiled for a windows | |
| operating system. There are differences between the windows operating | |
| system and Unix/Linux operating systems. For example, in Windows 95 | |
| and Windows 98, the program has direct access to the hardware. A copy | |
| protection program that you purchased for your windows executable may | |
| use direct hardware access to write data to the disk. Hence, you may | |
| need to disable the copy protection in order to test your executable | |
| under Wine. | |
| As a specific example, CrypKey is a copy protection program we use at | |
| Lumin Software. Our program does not execute under Wine with the copy | |
| protection enabled. We disabled the copy protection, recompiled the | |
| windows executable, and our program works fine. CrypKey also works for | |
| Windows NT where it creates a service. Using Wine with the --winver | |
| nt40 option "almost" gets the our program working with copy | |
| protection. At a later date, we intend to either implement the system | |
| calls in Wine that are missing for CrypKey or to use another copy | |
| protection program that does work under Linux. | |
| During the execution of your program, Wine prints error messages to | |
| standard error. These error messages include "stubs", which are | |
| windows API functions that have not been completely | |
| implemented. Depending on the the system call, these could be harmless | |
| or crash your program. Most of the common windows API functions have | |
| already been implemented, so you should have no missing API functions | |
| or only a few missing functions. If you intend to continue with the | |
| port to WineLib, you will need to implement these API | |
| functions. After running your program for a while, you should have a | |
| good feel for the number of windows API functions that you need to | |
| implement. | |
| FIXME: give info on Wine command line options to control error | |
| messages. | |
| During the compilation of Wine, you can control the amount of error | |
| messages and debug information that will be be generated by Wine and | |
| WineLib. For the version released to your customers, you may want to | |
| use the following command line to configure the Wine/WineLib | |
| libraries. | |
| ./configure --disable-debug --disable-trace | |
| The option --disable-debug compiles out all debugging messages and the | |
| option --disable-trace compile out TRACE messages. [2] | |
| It is not necessary for you to implement the entire documented | |
| behavior of an API function in order to get your program to work. For | |
| example, many API functions have pointer parameters that are NULL in | |
| the common cases. If you always call the function with a NULL pointer | |
| for the default behavior, you can save yourself some effort by | |
| implementing a function that only works for the NULL pointer | |
| parameter. If you do this, make sure you test if the parameter is | |
| non-null and issue a warning for the non-null case. Also document in | |
| the source that the API function is incomplete. | |
| FIXME: give info on the FIXME (macro/function?) for partially | |
| implemented API functions. | |
| Once you have implemented an API function, submit the change back to | |
| the Wine project so the next person to need the same function does not | |
| need to repeat your work. Remember, someone else wrote all of the | |
| other API functions that you are using, so you are benefitting from | |
| their work. Let other people benefit from your work as well. If you | |
| work for a company, you may need your company's permission to "give | |
| away" your work. | |
| IV. File Format Conversion | |
| Before you can compile your program, you must deal with one major | |
| difference between Windows and WineLib. Window sources are in DOS | |
| format with carriage return / line feed at the end of each line of | |
| text while WineLib files are in Unix format with only line feed at the | |
| end of each line of text. | |
| The main problem with the difference between Unix and DOS format | |
| source files occurs with macro line continuation. A Unix compiler | |
| expects a backslash (\) followed by a newline (^J) to indict that a | |
| macro is continued on the next line. However, a file in DOS format will | |
| have the characters backslash (\), carriage return (^M), and newline | |
| (^J). The Unix compiler will interpret the backslash (\), carriage | |
| return (^M), newline (^) of a file in DOS format as a quoted carriage | |
| return and newline. The Unix compiler will think the line has ended | |
| and the macro is completely defined. Hence, before you compile your | |
| sources, you will need to convert you DOS format sources to Unix | |
| format. There are several tools such as dos2unix and tr that are | |
| available to convert the format. | |
| FIXME: get more info on dos2unix, tr, and all other such tools and | |
| give example commands. Until I do [3] is a good source. | |
| FIXME: is CR/LF conversion necessary for gcc 2.95 ? | |
| V. Compiling A Simple Win32 Program | |
| Wine and WineLib are written in C as is the MS Win32 API; thus, if | |
| have a program that calls only the Win32 API directly, you can compile | |
| the program using a C compiler and link it with some of the WineLib | |
| libraries. There are several simple examples of WineLib programs in | |
| the directory libtest/ in the Wine source tree. We shall examine one | |
| of these to show you how to compile a WineLib program. | |
| The example we shall examine is hello2. If you examine hello2.c, you | |
| will see it is a windows program that pops up a message box that says | |
| "Hello, hello!". It can be compiled and run using a windows compiler | |
| just like any other windows program. However, it can not be compiled | |
| and run with a non-windows compiler. As mentioned previously, windows | |
| programs have an entry point called WinMain(), while non-windows | |
| compilers use an entry point of main(). Hence, we need some "glue" to | |
| glue the main() entry point to the WinMain() in the windows program. | |
| In WineLib, some of the glue is provided by the spec file. Spec files | |
| are used in several places in Wine and WineLib to provide glue between | |
| windows code and code for non-windows compilers. WineLib provides a | |
| tool called winebuild in the tools/winebuild directory that converts a | |
| spec file into a C file that can be compiled and linked with the | |
| windows source files. If you examine hello2.spec, you will see the | |
| following: | |
| name hello2 | |
| mode guiexe | |
| type win32 | |
| import user32.dll | |
| import kernel32.dll | |
| import ntdll.dll | |
| Information on the complete format of the spec file can be found in | |
| <wine>/tools/winebuild/README. Name is the name of the | |
| application. Mode is the type of "glue" that winebuild needs to | |
| create. Possible modes are 'dll' for a library, 'cuiexe' for a console | |
| application, and 'guiexe' for a regular graphical application. Type is | |
| the type of API, either win32 or win16. Win16 is supported only in | |
| Wine, not WineLib, so you should use win32. Import is a dll that must | |
| be loaded for the program to execute. | |
| During compilation of the hello2 executable, the following command is | |
| executed. | |
| LD_LIBRARY_PATH="..:$LD_LIBRARY_PATH" \ | |
| ../tools/winebuild/winebuild -fPIC -L ../dlls -sym hello2.o \ | |
| -o hello2.spec.c -spec hello2.spec | |
| The program winebuild will generate the output file hello2.spec.c (option | |
| -o hello2.spec.c) from the spec file hello2.spec (option -spec | |
| hello2.spec). The option -fPIC specifies that winebuild should generate | |
| position independent code and is only necessary for building shared | |
| library files (.so files). It is not needed when building the main | |
| executable spec file, but since there is no assembly code generated | |
| for the main executable, it doesn't make any difference anyway. [5] | |
| The winebuild program is used in several places in Wine as well as | |
| WineLib; however, only the -spec option will be used in WineLib. The | |
| output file hello2.spec.c contains the glue code to initialize WineLib | |
| and call WinMain(). | |
| In order to run hello2, we will compile the code into a shared library | |
| (hello2.so) and create a symbolic link (hello2) with the wine | |
| executable with the following steps. | |
| gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -fPIC -DSTRICT \ | |
| -D_REENTRANT -I/usr/X11R6/include -o hello2.o hello2.c | |
| to compile the windows program itself and | |
| gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -fPIC -DSTRICT \ | |
| -D_REENTRANT -I/usr/X11R6/include -o hello2.spec.o hello2.spec.c | |
| to compile the spec file and the glue code. Finally, | |
| gcc -shared -Wl,-rpath,/usr/local/lib -Wl,-Bsymbolic -o hello2.so \ | |
| hello2.o hello2.spec.o -L.. -lwine -lncurses -lm -lutil -ldl | |
| links the compiled files into a shared library. | |
| FIXME: -D_REENTRANT why? | |
| FIXME: explain compiler options | |
| FIXME: explain linker options | |
| All of the steps are automated with the makefile, so "make hello2.so" | |
| will execute all of the steps for you. A final step is "make hello2", | |
| which creates a symbolic link from hello2 to the wine executable. Now, | |
| when "./hello2" is run, the wine executable sees it was called by the | |
| name "hello2" and loads the shared library "hello2.so" and executes | |
| the program. | |
| THE INFO BELOW IS OUT OF DATE (28-Dec-2000) | |
| Thus, you now have the basics of compiling a simple windows | |
| program. There are two more things to learn for compiling more complex | |
| windows programs: windows resources and DLL dependencies. Window | |
| resources are described in the next section. DLL dependencies are | |
| handled by linker magic with windows compilers. Thus, in WineLib, you | |
| will need to provide information about which DLLs your program | |
| depends. This information is given in the spec file. For example, if | |
| our hello2 program had a .wav file that it played, it would need the | |
| multi-media DLL winmm. Our spec file would then be | |
| name hello2 | |
| mode guiexe | |
| type win32 | |
| init WinMain | |
| import winmm | |
| If you need to list multiple DLLs, then the import specification can | |
| appear multiple times. | |
| FIXME: can multiple libraries appear on one import line? | |
| VI. Compiling A Win32 Program With Resources | |
| FIXME: to be continued. | |
| Describe wrc. | |
| Go through hello world example 3. | |
| VII. DLLs | |
| As mentioned in the introduction, Wine allows you to execute windows | |
| executables and windows libraries under non-Microsoft operating | |
| systems. WineLib allows you to take sources intended for the windows | |
| operating system and to compile them to run as native executables | |
| under a Unix/Linux operating system. With an executable and a single | |
| library, there are four combinations in which to run the programs and | |
| the library: | |
| 1. a Windows executable with a Windows DLL, | |
| 2. a Windows executable with WineLib DLL, | |
| 3. a WineLib executable with Windows DLL, and | |
| 4. a WineLib executable with WineLib DLL. | |
| In this section, we will discuss each of these and discuss the steps | |
| required to implement the executable/DLL combination. | |
| A. Windows executable and Windows DLL | |
| Running a windows executable with a windows DLL is not a WineLib | |
| program: it is a Wine program. If you type | |
| wine program.exe | |
| and the DLL is in the search path, then the windows program should run | |
| using the windows DLL. | |
| FIXME: find out what is the search path. | |
| B. Windows executable and WineLib DLL | |
| Running a windows executable with a WineLib DLL is also accomplished | |
| using the Wine program. The source code for the DLL is compiled into a | |
| Unix style shared library. When the windows executable "loads" the | |
| DLL, Wine will use the shared library (.so file) instead. | |
| At first you may wonder why you would want to run a windows executable | |
| with a WineLib DLL. Such a situation implies you do not have the | |
| source for the executable, but you do have the source for the | |
| DLL. This is backwards from what you might expect. However, I do have | |
| an example where this situation might arise. | |
| Codewright is a popular editor in the windows world, and the | |
| capabilities of Codewright can be extended by using DLLs. Since | |
| Codewright is a commercial product, you do not have the source and | |
| must use the windows executable with Wine. If you have written a DLL | |
| to add functionality to Codewright, you have two choices: you can | |
| compile the DLL using a windows compiler and use both a windows | |
| executable and a windows DLL as in case A above, or you can use | |
| WineLib and compile the DLL as a shared library (.so file). I have no | |
| idea if Codewright actually runs under Wine, but this is an example of | |
| why you might decide to use a windows executable and a WineLib | |
| DLL. Many other editors and other programs use DLLs to extend their | |
| functionality. | |
| In order for Wine to use the WineLib DLL, certain glue code is need to | |
| replace the linker magic that windows compilers use. As with a simple | |
| executable, the winebuild program uses a spec file to generate the glue | |
| code. For example, in the spec file for the DLL will look something like | |
| name winedll | |
| type win32 | |
| init winedll_DllMain | |
| 1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay | |
| 2 cdecl _WINEfullName@4 ( str ) WINEfullName | |
| The name is the name of the DLL. Since WineLib only supports win32, | |
| the type should always be win32. The init function is the name of the | |
| initialization function for the DLL. The initialization function for a | |
| windows DLL is named DllMain(). You will need to rename the function | |
| in the DLL source so there will not be any name clashes with the | |
| DllMain() of other DLLs in you program. | |
| The last two lines of the spec file above, provide the export | |
| information for the DLL. For example, the line | |
| 1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay | |
| says that the function at ordinal 1 uses the cdecl calling convention | |
| for the parameters. The DLL export name is _WINEbirthDay@4. The | |
| function takes a single parameter that is a string. Finally, the C | |
| function name to be called whenever this DLL function is called is | |
| WINEbirthday. You will need a function ordinal line for each function | |
| in the DLL. The export name and the ordinal can be obtained from the | |
| windows program dumpbin and the windows version of the DLL. See the | |
| file <wine>/tools/winebuild/README for more details on the spec file | |
| format. | |
| During the the compile process, a command like | |
| winebuild -fPIC -o winedll.spec.c -spec winedll.spec | |
| will be executed to create the file winedll.spec.c from information in | |
| the file winedll.spec. The file winedll.spec.c and winedll.c are | |
| compiled into object files and used to create the shared library. | |
| In order for the program to run, a copy of the shared library must be in | |
| your EXTRA_LD_LIBRARY_PATH. For example, if your wine.conf file has | |
| the following line, | |
| EXTRA_LD_LIBRARY_PATH=${HOME}/wine/lib | |
| then you must copy the shared library into the directory ~/wine/lib/ | |
| and the shared library will now be in the correct search path. | |
| Now when you type | |
| wine program.exe | |
| the program will load the shared library (.so). | |
| C. WineLib executable and Windows DLL | |
| Running a WineLib executable with a Windows DLL is accomplished | |
| using WineLib. This situation will be common since you may have | |
| purchased DLLs to use with you project and the DLL vendor may not give | |
| you the source code for the DLL. | |
| In order for WineLib to use the Windows DLL, certain glue code is | |
| needed to replace the linker magic that windows compilers use. Part of | |
| the glue code must be written by you. The basic idea of the glue code | |
| is that you write a new DLL that consists of function pointers. Each | |
| function in the DLL will consist of a call on a function pointer. For | |
| example, | |
| WINEDLL_ConstString WINEDLL_INTERFACE | |
| WINEfullName( WINEDLL_ConstString handle ) { | |
| return (* pWINEfullName) ( handle ); | |
| } | |
| The initialization function for the DLL will use the function | |
| LoadLibrary() to load the windows DLL and initialize the function | |
| pointers using the function GetProcAddress(). | |
| Since Wine can use either windows DLLs or Unix shared libraries (.so), | |
| the LoadLibrary() function call may have unexpected results if there | |
| is a winedll.dll and a winedll.so file. Hence, the windows version of | |
| the DLL should be named something like hiddenWinedll.dll and the | |
| shared library should be named winedll.so. Now the shared library will | |
| use LoadLibrary() to load the "hidden" DLL. | |
| The shared library will need a spec file. Fortunately, it is simpler | |
| than case B above. The spec file will look something like | |
| name winedll | |
| type win32 | |
| init winedll_DllMain | |
| The name is the name of the DLL. Since WineLib only supports win32, | |
| the type should always be win32. The init function is the name of the | |
| initialization function for the shared library. This is the function | |
| that will load the "hidden" DLL and initialize the function | |
| pointers. There is no need for any function ordinals unless your | |
| program calls functions by the ordinal. | |
| During the the compile process, a command like | |
| winebuild -fPIC -o winedll.spec.c -spec winedll.spec | |
| will be executed to create the file winedll.spec.c from information in | |
| the file winedll.spec. The file winedll.spec.c and winedll.c are | |
| compiled into object files and used to create the shared library. | |
| Now that the shared library is compiled, you still need to compile | |
| your program. Part of the compile process for your program will | |
| consist of a spec file for you program. For example, | |
| name program | |
| mode guiexe | |
| type win32 | |
| init WinMain | |
| import winedll.dll | |
| This spec file is similar to the spec file of the simple WineLib | |
| example in part V above. The only difference is the import | |
| specification that tells WineLib that the main program uses | |
| winedll.dll. If this import line is not included, the "hidden" DLL | |
| will not be loaded and the function pointers will not be initialized. | |
| During the the compile process, a command like | |
| winebuild -fPIC -o program.spec.c -spec program.spec | |
| will be executed to create the file program.spec.c from information in | |
| the file program.spec. The file program.spec.c and your source code are | |
| compiled into object files and used to create the executable. | |
| D. WineLib executable and WineLib DLL. | |
| Running a WineLib executable with a WineLib DLL is accomplished using | |
| WineLib. The source for the DLL will be combined with a spec file to | |
| generate the shared library. Likewise, the source for your program and | |
| a spec file will be combined to create the executable. In the source | |
| for the DLL, you should change the name of DllMain() to a name like | |
| winedll_DllMain() so that there will not be a name clash with other | |
| initialization functions for other DLLs. | |
| The shared library's spec file is like case C above. The spec file | |
| will look something like | |
| name winedll | |
| type win32 | |
| init winedll_DllMain | |
| The init function is the name of the initialization function for the | |
| shared library (what you renamed DllMain to). There is no need for any | |
| function ordinals unless your program calls functions by the ordinal. | |
| During the the compile process, a command like | |
| winebuild -fPIC -o winedll.spec.c -spec winedll.spec | |
| will be executed to create the file winedll.spec.c from information in | |
| the file winedll.spec. The file winedll.spec.c and the source code for | |
| your DLL are compiled into object files and used to create the shared | |
| library. | |
| Compiling your program is exactly like case C above. For example, the | |
| spec file for you program will look something like | |
| name program | |
| mode guiexe | |
| type win32 | |
| init WinMain | |
| import winedll.dll | |
| During the the compile process, a command like | |
| winebuild -fPIC -o program.spec.c -spec program.spec | |
| will be executed to create the file program.spec.c from information in | |
| the file program.spec. The file program.spec.c and your source code are | |
| compiled into object files and used to create the executable. | |
| VIII. How to use MFC | |
| A. Using a native MFC DLL | |
| B. Compiling MFC | |
| FIXME: to be continued. | |
| ===================================================================== | |
| References | |
| Until this HOWTO is complete, I will document who gives me what | |
| information. | |
| Reference [1] | |
| From: Patrik Stridvall <ps@leissner.se> | |
| To: "'wilbur.dale@lumin.nl'" <wilbur.dale@lumin.nl>, | |
| Date: Mon, 5 Jun 2000 14:25:22 +0200 | |
| First of all WineLib suppport for Win16 has been discontinued | |
| for quite some time, because: | |
| 1. It is difficult for us to support and it is impossible | |
| to do so prefectly without special compiler support, | |
| because of memory layout issues. For example Win16 int | |
| is 16-bit and data is aligned 16-bit. | |
| 2. It is in almost all cases easier to port a | |
| Win16 application to Win32. | |
| A minor detail, I personally would prefer that Wine and WineLib | |
| was always used in the uppercase W and uppercase L variant, | |
| instead of, as in your document, sometime one variant, sometimes | |
| another. | |
| Reference [2] | |
| The exact options for controlling error messages mentioned in the | |
| reference are apparently incorrect, but may have been correct for some | |
| earlier version of Wine. | |
| From: michael cardenas <mbc@deneba.com> | |
| To: wilbur.dale@lumin.nl | |
| Date: Mon, 5 Jun 2000 13:19:34 -0400 | |
| a few things you should mention... | |
| - you can compile resources as a dll under windows and then load the dll | |
| with wine. That's what we do for canvas. This is probably not ideal, but | |
| most of my problems porting were in the code. We very seldomly have to | |
| change the resources for the porting process. But wrc does work for most | |
| cases... | |
| - the error messages can be turned off or turned up with options to | |
| configure like --enable-trace-msgs=wireoff or --enable-trace-msgs=wireon . | |
| Take a look at configure. | |
| - you probably want to compile your WineLib with --disable-debugger, at | |
| least for the release version of your app. | |
| Reference [3] | |
| http://fgouget.free.fr/wine/winelib-en.shtml | |
| Reference [4] | |
| Date: Wed, 21 Jun 2000 10:34:10 +0200 | |
| From: Rob Carriere <rob.carriere@lumin.nl> | |
| To: Wilbur N Dale <wilbur.dale@lumin.nl> | |
| Subject: WineLib-HOWTO comments | |
| Hello Wilbur, | |
| Some picking of nits. It reads right well. | |
| Some of Windows xyz are registered trade marks, other are vanilla: | |
| Microsoft: Registered | |
| Windows NT: Registered | |
| Windows (95,98): plain | |
| A Windows compiler does NOT generate a fake main. Instead, the | |
| executable file format provides for 2 (NE) or 3 (PE) entry points. | |
| One of these is your program, the other(s) are normally filled with | |
| stubs that print an error message and exit. It is possible to instruct | |
| the _linker_ to link 16-bit objects into one or both of the alternate | |
| entry points, and create a fat binary. | |
| At the C/C++ level, your statement about WinMain() is correct. Of | |
| course the actual entry point first inits run time lib etc, and then | |
| calls the C/C++ level entry, but that is also true for main() in the | |
| standard setup. It may be important to regurgitate this info here, | |
| though, because some of the fun things that can happen with multiple | |
| run time libs and DLLs occur at this level. | |
| Line 86: I only need to know how compile MFC if I use it... :-) | |
| Best regards, | |
| Rob mailto:rob.carriere@lumin.nl | |
| Reference [5] | |
| To: wilbur.dale@lumin.nl | |
| Subject: Re: tool/build questions | |
| From: Alexandre Julliard <julliard@winehq.com> | |
| Date: 13 Jun 2000 20:06:23 -0700 | |
| "Wilbur N. Dale" <wilbur.dale@lumin.nl> writes: | |
| > 2. tools/build for WineLib users -- is there ever a need to not specify -pic? | |
| -pic is only necessary for building .so files, so it's not needed when | |
| building the main executable spec file (but since there is no assembly | |
| code generated for the main exe it doesn't make any difference anyway). | |
| -- | |
| Alexandre Julliard | |
| julliard@winehq.com | |
| Reference [6] | |
| Wine Weekly News #51 (2000 Week 28) | |
| Events, progress, and happenings in the Wine community for | |
| July 10, 2000. | |
| Uwe Bonnes and Ove Kaven also reminded of some tools to generate under | |
| Linux some Windows executables: | |
| * Cygwin/Mingw: as native Linux apps | |
| * LCC-Win32: run with the help of Wine | |
| * Borland C++ 5.5: command line version available for free (after | |
| registering to Borland users' database) | |
| ===================================================================== | |
| The information included here is from various Wine-devel posting and | |
| private e-mails. I am including them so that any one starting on MFC | |
| will have some documentation. Glean what you can and good luck. | |
| Before I write more detailed info on compiling MFC I have three | |
| questions. The info I have mentions three problems: | |
| 1. Wine header files---what is the status of this? Do changes need | |
| to be made in the headers and if so, do I submit the changes back | |
| into Wine cvs? Do the changes need #ifdef for C vs. C++ | |
| compilation? | |
| Francois Gouget <fgouget@psn.net> has been doing a lot of work in | |
| this area. It should be a lot easier to compile using C++ now and to | |
| compile MFC. | |
| 2. DOS format files <CR/LF> and no case distinction in | |
| filenames. Do the extensions Corel made to gcc 2.95 handle this? | |
| If so, how? | |
| 3. Microsoft extensions to the C++ syntax. Do the extensions Corel | |
| made to gcc 2.95 handle this? If so, how? | |
| If you have info that needs to be added, send me email at | |
| <wilbur.dale@lumin.nl> and I will add it. | |
| ===================================================================== | |
| THANKS | |
| Most of the information in this file came from postings on | |
| <Wine-devel@Winehq.com> and from private e-mails. The following people | |
| contributed information for this document and I thank them for their | |
| time and effort in answering my questions. I also want to thank them | |
| for encouraging me to attack the MFC problem. | |
| CONTRIBUTERS: | |
| Damyan Ognyanoff <Damyan@rocketmail.com> | |
| Gavriel State <gav@magmacom.com> | |
| Ian Schmidt <ischmidt@cfl.rr.com> | |
| Jeremy White <jwhite@codeweavers.com> | |
| From: Ian Schmidt <ischmidt@cfl.rr.com> | |
| Subject: Re: WineLib and MFC | |
| "Wilbur N. Dale" wrote: | |
| > What is the status of MFC under WineLib? | |
| I don't know precisely. Corel has done more MFC work than anyone (all | |
| of their applications which they are porting are MFC-based), and | |
| reportedly they have MFC itself compiled. I was just trying to get a | |
| moderately simple MFC-using app to compile, with moderate success | |
| (there are still some problems with MFC's headers after my patch, but | |
| at least they don't appear to be Wine's fault :) I did not try to | |
| compile MFC itself. | |
| > Which versions of MFC, if any? | |
| I have no idea what version Corel uses. As noted in my patch, I was | |
| fiddling with the headers for MFC 6 (from Visual C++ 6.0 Service Pack | |
| 3). Most of the stuff my patch addressed was for newer IE 5-related | |
| features, so I'd guess MFC 5 (VC++ 5.0) is likely what they used. | |
| > Is there any documentation on how to compile MFC for WineLib? If so | |
| > where? | |
| Not that I know of. | |
| > I have started to compile programs using WineLib (hello.c last | |
| > Sunday) and expect to be ready to start compiling MFC in a couple of | |
| > weeks. If documentation is not available on compiling MFC, I am | |
| > willing to write it. | |
| Documentation would be a Good Thing, as WineLib in general is grossly | |
| underdocumented right now. Here's a few tips I discovered to get you | |
| started: | |
| - First off, run all the MFC headers (and source too if you try it) | |
| through a utility to strip out the DOS carriage returns. They cause | |
| havoc with GCC when it sees one after a line that ends with a \ (and | |
| MFC has many macros in it's headers that meet that description). If | |
| you don't have one, do a Google search on "fromdos" and you should | |
| locate some source (or it's fairly easy to make your own). | |
| - Use GCC 2.95.2, and the -fpermissive flag to make it less picky. | |
| 2.95.2 has some VC++-compatibility features that Corel paid for, and I | |
| believe more are forthcoming in future GCCs. | |
| - Use -I to add whereever you have the MFC headers at to your include | |
| path, as MFC apps typically use #include <> to access them rather than | |
| "". | |
| - Be prepared to have to rename and/or symlink headers, unless you | |
| compile on a case-insensitive filesystem :) | |
| - When you make install Wine it seems not to include all it's headers | |
| in /usr/local/include/Wine. To have any chance at getting MFC going | |
| you'll want to use -I to add the include/ directory from the Wine | |
| source tarball to the path so it can grab everything. | |
| Sorry I can't help you more, but good luck! | |
| -Ian Schmidt | |
| ischmidt@cfl.rr.com | |
| From: Jeremy White <jwhite@codeweavers.com> | |
| Subject: Re: RFC: Wine 1.0 | |
| "Wilbur N. Dale" wrote: | |
| > > Further, we have successfully built MFC after making only | |
| > > a modest set of changes to it, even with older | |
| > > versions of g++. | |
| > | |
| > Lumin Software is about to use WineLib to port a window program to linux. A | |
| > couple of years ago we thought we had to make a modification to MFC for one | |
| > of our projects and we had problems getting MFC to compile under MS Visual C++. | |
| > After much wailing and gnashing of teeth, we gave up and did things another | |
| > way. After this bad experience, we were wondering --- approximately how many | |
| > man-hours did you spend compiling and changing MFC ? | |
| Urk. I misspoke. None of the developers here that I thought | |
| had working versions of MFC with Wine have working versions any | |
| longer. So, it may be a bit trickier than I led you to believe. | |
| We have it working pretty reliably with TWine, but not | |
| quite so cleanly (yet) with Wine. However, it really shouldn't | |
| be too difficult, and this is what I can remember of the process: | |
| 1. If you use a very modern version of gcc (2.95.2 or higher), | |
| I believe you will need to add the -relaxed flag to | |
| have any hope of compiling. | |
| 2. If you use an earlier version of gcc, you will need to | |
| adjust the many anonymous structs/unions that MFC supplies. | |
| We prefer this approach, because requiring very | |
| modern gcc implementations seems harsh to us. | |
| 3. You will need to adjust for the many type differences | |
| between MFC intrinsic types and the types supplied by Wine. | |
| For example, I believe that MFC expects a HANDLE to | |
| be compatible with certain scalar types, (and it is | |
| under Windows/VC, but is not with Wine/gcc). | |
| 4. The key procedure: add many -DNO_XXX flags to the | |
| makefile. If you start with Microsofts make file | |
| for MFC, convert it into a Wine makefile, and then turn | |
| on many of the flags they list there (of the form -DNO_XXX), | |
| your life will get much easier. Once you get it working | |
| with a few -DNO_XXX flags, you can go back and add them | |
| back in. | |
| 5. The best resource: you need someone who knows C++ very, | |
| very well. You occassionaly run into very obscure C++ | |
| problems where MS has extended the C++ standard and | |
| gcc has not. It really helps to have a guru on hand | |
| when you hit those. | |
| I hope this helps. Sorry for the earlier deceptive post. | |
| Jeremy | |
| From: Gavriel State <gav@magmacom.com> | |
| Subject: Re: MFC questions | |
| "Wilbur N. Dale" wrote: | |
| > 1. Compile MFC. Several years ago we (Lumin Software) tried to | |
| > compile MFC. The attempt failed and we found another way to do what | |
| > we wanted. MS documentation states that compiling MFC was | |
| > deliberately made difficult. Considering my experience with stuff | |
| > they call "easy" I am not looking forward to compiling MFC. We are | |
| > currently using Visual Studio 5 for windows development. | |
| At Corel, we had MFC compiled and running sample apps in WineLib in | |
| late 1998. It's mostly a question of the Wine headers, which weren't | |
| originally up to snuff. We did quite a bit of work on them, and most | |
| of those changes have been contributed back to WineHQ, so it should be | |
| pretty easy now. The other thing that was a big deal was getting the | |
| startup code working properly - since MFC needs to initialize static | |
| data *after* WineLib gets initialized. I believe that that issue has | |
| been addressed now on the WineHQ side with some of the work done on | |
| the .spec file tools recently. | |
| -Gav | |
| -- | |
| Gavriel State | |
| CEO | |
| TransGaming Technologies Inc. | |
| gav@transgaming.com | |
| From: Jeremy White <jwhite@codeweavers.com> | |
| Subject: Re: MFC questions | |
| "Wilbur N. Dale" wrote: | |
| [snip] | |
| > 1. Compile MFC. Several years ago we (Lumin Software) tried to | |
| > compile MFC. The attempt failed and we found another way to do what | |
| > we wanted. MS documentation states that compiling MFC was | |
| > deliberately made difficult. Considering my experience with stuff | |
| > they call "easy" I am not looking forward to compiling MFC. We are | |
| > currently using Visual Studio 5 for windows development. | |
| Wilbur, I personally think that this is the 'right' approach, although | |
| approach #2 may prove faster. | |
| Despite your previous experience, and despite my earlier incorrect | |
| statements, I think that this is simpler than you fear. It's one of | |
| those tasks that's darkest before the storm - you spend all of your | |
| energy getting all the include files to work. Once you have *one* | |
| object file, the rest go much more quickly (alright, getting it to | |
| link is also a hairball of a job, but it's tractable <g>). | |
| If you're not in a hurry, getting MFC to compile, and having a | |
| documented procedure for compiling it is on our agenda for the | |
| relatively near future (see the Wine 1.0 task list). | |
| Jer | |
| p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that | |
| of VC 6. | |
| From: Gavriel State <gav@magmacom.com> | |
| Subject: The MSVC++ 6.0 license | |
| Jeremy White wrote: | |
| > p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that | |
| > of VC 6. | |
| Actually, I just picked up a copy of MSVC 6.0 and it appears that they | |
| changed the license between the original release and the Service Pack | |
| 3 release - they removed the bit in section 1.1 about requiring that | |
| you be developing your software product only for use with a Microsoft | |
| OS. In any case, even the original license explicitly says that the | |
| MFC redistribution rights are *in addition* to the usage rights in | |
| section 1.1. | |
| The relevant portion of the original EULA: | |
| 1.1 General License Grant. Microsoft grants to you as an individual, a | |
| personal, nonexclusive license to make and use copies of the SOFTWARE | |
| PRODUCT for the sole purposes of designing, developing, and testing your | |
| software product(s) that are designed to operate in conjunction with | |
| any Microsoft operating system product. [Other unrelated stuff deleted] | |
| >From the SP3 EULA: | |
| 3. Section 1.1 of the EULA is deleted in its entirety and replaced | |
| with the following: | |
| 1.1 General License Grant. Microsoft grants to you as an individual, a | |
| personal, nonexclusive license to make and use copies of the SOFTWARE | |
| PRODUCT for the purpose of designing, developing, and testing your | |
| software product(s). [Other unrelated stuff deleted] | |
| Disclaimer - I am not a lawyer, but I've spent lots of time with them | |
| investigating software licenses. | |
| -Gav | |
| -- | |
| Gavriel State | |
| CEO | |
| TransGaming Technologies Inc. | |
| gav@transgaming.com | |
| From: Damyan Ognyanoff <Damyan@rocketmail.com> | |
| Subject: Need a hint | |
| Hi, | |
| I manage to build mfc42 as .so library and a application using it (as | |
| a .so library too). I execute it using simple loader which is linked | |
| to Wine and I load my application in it's WinMain routine. The | |
| problem is how clearly to unload mfc and my application (to invoke | |
| mfc's destructors before loader is terminated) All is fine except that | |
| there is a "zombi" reference to code in shared library which is | |
| invoked in Wine code and generate GPF. debugger stops somewhere in | |
| aplication's InitInstance !!! - and the stack is broken so I can't | |
| catch where exactly the problem is. Any hints are welcome. I'm using | |
| Wine-2000517 shapshot downloaded form Wine.datapary.no | |
| TNX. | |
| Damyan | |
| p.s. | |
| If any of You is interested in details I can share my | |
| experience. | |
| WND comment: | |
| Francois Gouget <fgouget@psn.net> has been doing a lot of work in | |
| the headers of wine. It should be a lot easier to compile using | |
| C++ now and to compile MFC. Many of the actions needed in the | |
| following email are not needed any more. | |
| From: Damyan Ognyanoff <Damyan@rocketmail.com> | |
| Subject: Re: Wine MFC info request | |
| hi, | |
| my MFC is from VC6.0 with SP3 | |
| MFC Bulid: (form afxbld_.h) | |
| #define _MFC_BUILD 8447 | |
| #define _MFC_USER_BUILD "8447" | |
| #define _MFC_RBLD 0 | |
| mfcdll.rc | |
| FILEVERSION 6,0,_MFC_BUILD,_MFC_RBLD | |
| PRODUCTVERSION 6,0,0,0 | |
| Hints: | |
| 1. Wine include files | |
| In some of them you will find error about '__attribute__' all kinds of | |
| similar errors can be fixed using proper typedefs first example : | |
| typedef BOOL (CALLBACK *DLGPROC)(HWND,UINT,WPARAM,LPARAM); | |
| must be converted to | |
| typedef BOOL CALLBACK (*DLGPROC)(HWND,UINT,WPARAM,LPARAM); | |
| and the second kind is something like | |
| TYPE* WINAPI SomeFunction(HWND param1,UINT param2); | |
| The problem here is a TYPE* or TYPE& (in some of mfc files) the | |
| workaround is to declare a type before: | |
| typedef TYPE* TYPEPtr; | |
| or | |
| typedef TYPE& TYPERef; | |
| and declaration will look like: | |
| TYPEPtr WINAPI SomeFunction(HWND param1,UINT param2); | |
| note: don't miss a 'struct' when you define struct type pointers. I | |
| miss it and get a lot of problems compiling MFC: | |
| >> | |
| struct _TEB; | |
| typedef !!!struct!!! _TEB* P_TEB; | |
| extern inline P_TEB WINAPI NtCurrentTeb(void); | |
| << | |
| Those conversions are semanticaly the same as above but g++ compile | |
| them and generate proper code to invoke __stdcall kind of functions | |
| in some of Wine/obj_XXX.h files: Wine/obj_base.h - there are a lot of | |
| defines's that are used to declare a COM interfaces | |
| #define ICOM_METHOD(ret,xfn) \ | |
| public: virtual ret (CALLBACK xfn)(void) = 0; | |
| will be (for all of them that are related to C++ (watch #ifdef's | |
| carefully)): | |
| #define ICOM_METHOD(ret,xfn) \ | |
| public: virtual ret CALLBACK (xfn)(void) = 0; | |
| and the second tip is an error when compiler stops on line like: | |
| ICOM_DEFINE(ISomeInterfase,IUnknown) | |
| watch method declarations above to find something like: | |
| ICOM_METHOD1(TYPE*,MethodName, DWORD,dwParam) | |
| and replace TYPE* with proper TYPEPtr type. In many cases You will see | |
| void* which can be replaced simply by LPVOID. | |
| qthere are several errors related to anonymous structs and unions but | |
| they can be avoided with proper - #ifdef __cplusplus | |
| This is all about Wine headers I think. If you find something that I | |
| miss type a line of mail to me. | |
| 2. MFC | |
| The rules are the same with some new issues: | |
| virtual BOOL Method1(int param1, BOOL (CALLBACK *param2) | |
| (HWND,UINT,WPARAM,LPARAM)); | |
| don't compile. I remove a function pointer declaration | |
| outside method: | |
| typedef BOOL CALLBACK | |
| (*param2Type)(HWND,UINT,WPARAM,LPARAM); | |
| virtual BOOL Method1(int param1, param2Type param2); | |
| I didn't apply this technique to a operator new | |
| definitions: | |
| void* AFXAPI operator new(size_t nSize); | |
| so i remove AFXAPI from these declarations: | |
| I got some missed #defines from commctrl.h and I added | |
| them form VC6.0 include. | |
| these are my defines form Makefile which I used to | |
| compile MFC | |
| -DTWINE_NO_CMONIKER \ -- this is related to exclude | |
| CMonikerFile | |
| -D__urlmon_h__ \ -- Wine didn't have URL interfaces | |
| -D_AFX_NO_OLEDB_SUPPORT \ | |
| -D_WIN32 \ | |
| -DNOWIN98 \ -- this is used to exclude all | |
| unimplemented classes from commctrl | |
| -D_AFX_PACKING \ | |
| -D_AFX_NO_DHTML_SUPPORT \ | |
| -D_AFX_NO_SOCKET_SUPPORT \ | |
| -D_AFX_NO_SYNC_SUPPORT \ | |
| -D_AFX_NO_OCX_SUPPORT \ | |
| -D_AFX_PORTABLE \ | |
| -D_AFX_OLD_EXCEPTIONS \ | |
| -D_AFX_NO_SOCKET_SUPPORT \ | |
| -D_AFX_NO_DEBUG_CRT \ | |
| -D_AFX_NO_DAO_SUPPORT \ | |
| -D_AFX_NO_OCC_SUPPORT \ | |
| -D_AFX_NO_INET_SUPPORT \ | |
| -D_AFX_NO_RICHEDIT_SUPPORT \ | |
| -D_X86_ \ | |
| -DLONGHANDLES | |
| may be you will try to enable some of features of mfc I tested only | |
| -D_AFX_NO_OCC_SUPPORT but got missing interfaces from Wine | |
| in file afxcom_.h | |
| - _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>() | |
| + _CIP<_Interface, _IID>::~_CIP() | |
| in file afxtempl.h | |
| - BOOL Lookup(BASE_CLASS::BASE_ARG_KEY key, | |
| VALUE& rValue) const | |
| - { return BASE_CLASS::Lookup(key, | |
| (BASE_CLASS::BASE_VALUE&)rValue); } | |
| + BOOL Lookup(typename BASE_CLASS::BASE_ARG_KEY | |
| key, VALUE& rValue) const | |
| + { return BASE_CLASS::Lookup(key, | |
| (typename BASE_CLASS::BASE_VALUE&)rValue); } | |
| and all releated errors can be fixed in this way. | |
| 3. spec file | |
| name mfc42 | |
| type win32 | |
| rsrc mfc42 | |
| 10 stdcall WinMain(long long ptr long) WinMain | |
| 4. linking | |
| use -rdynamic wnen link libmfc.so to get ARGV and | |
| ARGC from loader | |
| 5. I didn'n build a extension dll with Wine but I suspect that there | |
| will be some problems related to a chaining Runtime classes form MFC | |
| to a new dll | |
| 6. build your app as a MODULE too. | |
| 7. make a loader and in it's _WinMain: | |
| ... includes are here | |
| iint PASCAL (*winMain)(HINSTANCE,HINSTANCE,LPSTR,int) = | |
| 0; | |
| my app uses these to manage filenames | |
| VOID __cdecl (*_splitpath1)(LPCSTR path, LPSTR drive, | |
| LPSTR directory, LPSTR filename, LPSTR extension ) = | |
| NULL; | |
| VOID __cdecl _splitpath(LPCSTR path, LPSTR drive, | |
| LPSTR directory, LPSTR filename, LPSTR extension ) | |
| { | |
| if (_splitpath1) | |
| _splitpath1(path, drive, directory, filename, | |
| extension ); | |
| } | |
| VOID __cdecl (*_makepath1)(LPSTR path, LPCSTR drive, | |
| LPCSTR directory, LPCSTR filename, LPCSTR extension ) | |
| = NULL; | |
| VOID __cdecl _makepath(LPSTR path, LPCSTR drive, | |
| LPCSTR directory, LPCSTR filename, LPCSTR extension ) | |
| { | |
| if (_makepath1) | |
| _makepath1(path, drive, directory, filename, | |
| extension); | |
| } | |
| int PASCAL _WinMain(HINSTANCE h,HINSTANCE h1,LPSTR | |
| lpszCmdParam,int c) | |
| { | |
| HINSTANCE hInstance,hins,hlib,htst,hform,himag,hexe; | |
| int retv; | |
| hins = LoadLibrary("CRTDLL.DLL"); | |
| _splitpath1 = GetProcAddress(hins, | |
| "_splitpath"); | |
| _makepath1 = GetProcAddress(hins, | |
| "_makepath"); | |
| hins = LoadLibrary("COMCTL32.DLL"); | |
| hins = LoadLibrary("COMDLG32.DLL"); | |
| hins = dlopen("libmfc42.so",2); | |
| hlib = LoadLibrary("mfc42"); | |
| himag = dlopen("libmxformatslib.so",2); | |
| hform = LoadLibrary("mxformatslib"); | |
| hexe = dlopen("libmxpaint.so",2); | |
| htst = LoadLibrary("mxpaint"); | |
| winMain = GetProcAddress(hlib, "WinMain"); | |
| if (winMain) | |
| { | |
| retv = winMain (htst, // note the > htst | |
| < HERE | |
| 0, | |
| lpszCmdParam, | |
| SW_NORMAL); | |
| } | |
| FreeLibrary(htst); | |
| FreeLibrary(hform); | |
| FreeLibrary(hlib); | |
| dlclose(hexe); | |
| dlclose(himag); | |
| dlclose(hins); | |
| return retv; | |
| } | |
| the spec for loader is: | |
| name c10 | |
| mode guiexe | |
| type win32 | |
| init _WinMain | |
| please find attached a Makefile which i use to build | |
| MFC | |
| Regards | |
| Damyan. | |
| LocalWords: WineLib HOWTO Jul vs DLLs DLL MFC NT FIXME CrypKey Kenonic API TM | |
| LocalWords: Codewright NE PE WinMain GPL LGPL EULA nonexclusive winver nt dos | |
| LocalWords: redistributables unix tr CR LF gcc libtest winebuild pic fPIC dll | |
| LocalWords: guiexe init cuiexe lwine lncurses lm lutil ldl wav winmm wrc lcc | |
| LocalWords: dllExamples WindowsExeWindowsDLL WindowsExeWineDLL WineExeWineDLL | |
| LocalWords: WineExeWindowsDLL Borland URL's cd distclean DllMain winemain exe | |
| LocalWords: winedll cdecl WINEbirthDay str WINEfullName WINEbirthday libtool | |
| LocalWords: proost conf LD libwinedll Gouget docs dumpbin ConstString Lumin | |
| LocalWords: pWINEfullName LoadLibrary GetProcAddress hiddenWinedll BV HW dlls | |
| LocalWords: Zandheuvel Oosterhout linkers executables runtime ntdll sym Wl | |
| LocalWords: DSTRICT REENTRANT rpath Bsymbolic makefile multi |