| The Wine development release 1.7.19 is now available. |
| |
| What's new in this release (see below for details): |
| - New JSProxy DLL for automatic proxy configuration. |
| - More OLE Accessible Object support. |
| - Improvements to the XML writer. |
| - Fixes for various memory issues found by Valgrind. |
| - Initial headers for Direct2D support. |
| - Various bug fixes. |
| |
| The source is available from the following locations: |
| |
| http://prdownloads.sourceforge.net/wine/wine-1.7.19.tar.bz2 |
| http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.19.tar.bz2 |
| |
| Binary packages for various distributions will be available from: |
| |
| http://www.winehq.org/download |
| |
| You will find documentation on http://www.winehq.org/documentation |
| |
| You can also get the current source directly from the git |
| repository. Check http://www.winehq.org/git for details. |
| |
| Wine is available thanks to the work of many people. See the file |
| AUTHORS in the distribution for the complete list. |
| |
| ---------------------------------------------------------------- |
| |
| Bugs fixed in 1.7.19 (total 99): |
| |
| 4264 Multiple apps refuse to install, complain about registry security (The 4th coming, Google Pack Installer expect a non-null DACL) |
| 10202 Battery visualization not working in WMP9 |
| 12326 SHELL_FindExecutable breaks "mailto:" URL |
| 14222 RpcBindingSetAuthInfo(Ex) fails with RPC_C_AUTHN_GSS_NEGOTIATE (Outlook 2007 connecting to Exchange server) |
| 14690 Winamp Equalizer and playlist keeps always on top |
| 15841 Counter-Strike: Source (Steam) crashes when joining game |
| 16484 Dramatica Demo 4.0 file open dialog has the file name text box cursor in an incorrect position |
| 16503 Gears of War fails on startup |
| 17004 C&C Red Alert 3: black screen when Shadow Quality > Low |
| 17083 Counter-Strike: Source (Steam): background artefacts |
| 17798 Deus Ex: Invisible War crashed upon loading the main menu. |
| 18447 fr-minus-012 hangs without doing seemingly anything |
| 18592 ICQ 6.x fail to load |
| 19427 Radio Manager 1.4 (.NET 2.0 app) fails on startup |
| 19841 Wolfenstein (2009)(Steam): mouse cursor remains onscreen during FPS gameplay even after all menus are closed. |
| 20126 HuluDesktop 0.9.x fails to start |
| 21239 Left 4 Dead 2 (Steam) crashes trying to join a multiplayer game |
| 22999 Lord of the Rings online: keyboard input doesn't work after the window was restored |
| 23593 Supreme Commander 2 Demo (Steam) has some rendering artifacts |
| 23988 Alt + Tab woes on Ubuntu and Debian. |
| 24901 Sky Track: Crashes unexpectedly |
| 25036 Warhammer 40k: Dawn of War II (Steam) starts to load gives no error and stops |
| 25245 Gears of War fails on startup (ICustomDoc::SetUIHandler is a stub) |
| 25343 mstsc fails when using rdp 7 client protocol |
| 25479 Fussball Manager 11 crashes after showing the EA Logo |
| 25595 Source engine games don't even launch |
| 26016 Multiple Microsoft installers crash with heap corruption (StringTableXXX: binary compatible string table helps to reduce crash frequency)(XmlLite, XPSEP, IE7) |
| 26296 Future Pinball could not load more than two or three different table in a row |
| 26396 Roller Coaster Tycoon 3 has no audio without native quartz |
| 26487 Game menu items installed by steam don't work |
| 26717 Minitroid tech demo shows animation then stops |
| 27963 Multiple games fail to start due to unimplemented function USER32.dll.RegisterTouchWindow (Anomaly: Warzone Earth, Shadowrun Returns) |
| 27976 Software Astronav Crash |
| 27992 Pazera Free Audio Extractor - Shift problem |
| 27993 Pazera Free Audio Extractor - Directory problem |
| 28439 Panzer Corps: fonts barely readable |
| 28473 uTorrent 3.x hangs randomly |
| 28496 From Dust (Steam) crashes after loading screen |
| 29534 RIFF File Viewer crashes on choosing an item in a context menu |
| 29906 wine build broken on clang from trunk |
| 30450 Restarting a mission in Urban Chaos causes a crash |
| 30565 monogame drawing flickers |
| 30694 Fallout 3: Game of the Year Edition (Steam): game launcher crashes instantly |
| 30743 hydorah is unbelievable slow |
| 31362 Grand Theft Auto IV (Steam) fails to start, reportings 'DD3D20: reinstall the game and/or DirectX' |
| 32177 Left 4 Dead 2 (Steam): can't enable multicore rendering option |
| 32190 Forex Strategy Builder Professional(.NET app) fails to start |
| 32472 Sonic CD (Steam) crashes with invalid parameters received |
| 32511 BioShock 2 (Steam): Bioshock2.exe cannot be launched directly, please launch using Bioshock2Launcher.exe |
| 32595 Guild Wars 2: mini map is rendered incorrectly |
| 32784 Open Morrowind fails to start without native d3dx9 |
| 33114 Bioshock (Steam) crashes on exit |
| 33797 DigiCel FlipBook crashes when attempting to load the main UI. |
| 34100 Artemis Spaceship Bridge Simulator (demo version 1.66) crashes on startup |
| 34371 Batman: Arkham City launcher needs native dotnet20 |
| 34448 League Of Legends v3.11: crash before game start since last patch |
| 34659 Bioshock 2 (Steam): mouse can't be moved in main menu |
| 34670 ManiaPlanet thinks it's not connected to the internet |
| 34881 32-bit Python 3.3.2 fails to install |
| 34999 Huawei HedEx Lite V2.0 fails to start |
| 35079 DisplayFusion v5.1.1 (.NET 2.0 app) fails to run |
| 35177 A Vampyre Story crashes |
| 35335 MSVC 2013 C compiler (cl.exe) fails/crashes |
| 35389 64-bit Newsbin Pro 6.50 crashes on startup |
| 35468 Telepone (MTSP FIM) needs msvcr100.dll.__AdjustPointer |
| 36003 mshtml/htmldoc tests crash with WINEDEBUG=warn+heap |
| 36049 Marangatu (VB6 app) reports 'Run-time error -2147467259 (80004005)' when clicking 'about...' menu |
| 36067 Fallout 3: semi-random crashes |
| 36108 Chantelise crashes on start |
| 36118 kernel32/actctx tests have a couple leaks |
| 36119 valgrind shows leaks in ntdll/tests/file.c |
| 36120 valgrind shows a leak in d3d9/vertextdeclaration test |
| 36125 valgrind shows a leak in oleaut32/tests/olefont.c |
| 36140 Dungeons & Dragons Online crashes upon login (needs msvcp100.dll.?uncaught_exception@std@@YA_NXZ) |
| 36144 Airport Tycoon 2 demo needs msvcp70.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z |
| 36178 HearthStone fails to start (Failed to load asset PlayErrors32) |
| 36204 TrySim v5.0 demo has problem displaying the help window |
| 36206 Wine Not lietening on UDP Port 9998 while running odindiet.exe application |
| 36209 Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x WPF app) wants non-blocking wait behaviour for ntdll.LdrLockLoaderLock (flag 0x02) |
| 36215 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.GetProcessHandleFromHwnd |
| 36227 Salammbo: invisible mouse pointer in the menus |
| 36228 Lotus Notes 8.x installer aborts with SAX parser exception (XSL pattern syntax error) |
| 36250 valgrind shows an uninitialized value in ddraw/tests/ddraw{1,2}.c |
| 36253 Add Nvidia gtx 750 support to the device list |
| 36277 valgrind shows a leak in fusion/tests/asm.c |
| 36293 valgrind shows some unitialized memory in msvcp60/tests/ios.c |
| 36294 valgrind shows some uninitialized memory in msvcp60/tests/string.c |
| 36296 valgrind shows a potential leak in msvcp90/tests/ios.c |
| 36307 valgrind shows a possible leak in netcfg/tests/netcfgx.c |
| 36311 valgrind shows some leaks in oledb32/tests/database.c |
| 36329 valgrind shows an invalid read in sccrun/tests/filesystem.c |
| 36358 valgrind shows some uninitialized memory used in dplayx/tests/dplayx.c |
| 36372 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.GetStateTextW |
| 36376 eRacer demo doesn't start, fails to create d3d object |
| 36387 Multiple Microsoft installers crash or hang with heap corruption (XmlLite, XPSEP, IE7) |
| 36409 valgrind shows a couple leaks in netcfgx/tests/netcfgx.c |
| 36444 ICQ 7.x crashes during post-install step |
| 36458 wine tries to run all 16 bit programs with dosbox |
| 36470 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.WindowFromAccessibleObject |
| |
| ---------------------------------------------------------------- |
| |
| Changes since 1.7.18: |
| |
| Akihiro Sagawa (1): |
| taskmgr: Show whether the process is running under WOW64. |
| |
| Alex Henrie (2): |
| gdi32: Simplify family_matches and face_matches. |
| gdi32/tests: Add MS Shell Dlg tests. |
| |
| Alexandre Julliard (16): |
| include: Add some more media type uuids. |
| ntdll: Determine the mapping type automatically from the WRITECOPY flag. |
| advpack: Remove unnecessary DllMain implementation. |
| dciman32: Remove unnecessary DllMain implementation. |
| msimg32: Remove unnecessary DllMain implementation. |
| wintrust: Remove unnecessary DllMain implementation. |
| d3d8: Remove unnecessary DllMain implementation. |
| d3d9: Remove unnecessary DllMain implementation. |
| d3d10: Remove unnecessary DllMain implementation. |
| d3d10_1: Remove unnecessary DllMain implementation. |
| bcrypt: Remove unnecessary DllMain implementation. |
| d2d1: Remove unnecessary DllMain implementation. |
| d3d10core: Remove unnecessary DllMain implementation. |
| winemapi: Remove unnecessary DllMain implementation. |
| sane.ds: Remove unnecessary DllMain implementation when SANE is missing. |
| wnaspi32: Remove unnecessary DllMain implementation on non-Linux. |
| |
| Alistair Leslie-Hughes (8): |
| dplayx: Initial msgtid variable (Valgrind). |
| netcfgx: Fix memory leak (valgrind). |
| dpnet/tests: Add IDirectPlay8Client tests. |
| dpnet: Implement IDirectPlay8Client Initialize. |
| dpnet: Store DPN_SP_CAPS as part of the object. |
| dpnet: Implement IDirectPlay8Client GetSPCaps. |
| dxguid: Include dplobby8.h. |
| dpnet: Implement IDirectPlay8LobbiedApplication Initialize. |
| |
| Aric Stewart (1): |
| user32: Pass WM_IME_CONTROL messages to the IME. |
| |
| Aurimas Fišeras (1): |
| po: Update Lithuanian translation. |
| |
| Austin English (1): |
| user32: Add a stub for RegisterTouchWindow. |
| |
| Bruno Jesus (4): |
| ws2_32/tests: Test more the behavior of SO_REUSEADDR. |
| ws2_32: Avoid using WS_ prefix on unix sockaddr struct. |
| ws2_32: Return the correct error if SO_REUSEADDR is set in bind error. |
| ws2_32: Avoid magic numbers in shutdown() function. |
| |
| Christoph von Wittich (1): |
| comctl32/treeview: Notify the parent on a return key press. |
| |
| Damjan Jovanovic (1): |
| winex11: Fix a WM_DROPFILES memory ownership ambiguity. |
| |
| Erich Hoover (1): |
| hhctrl.ocx: Fix an off by one mistake in searching for the node endpoint. |
| |
| François Gouget (1): |
| ddraw/tests: Fix compilation on systems that don't support nameless unions. |
| |
| Frédéric Delanoy (3): |
| usp10: Silence a noisy fixme in ScriptPlaceOpenType. |
| user32/tests: Constify some arrays. |
| oleacc: Add message context for object state string resources. |
| |
| Hans Leidekker (17): |
| wininet: Use a semicolon to delimit registered proxy servers. |
| wininet: Fix a couple of memory leaks. |
| wininet: Only parse proxy URLs taken from the environment. |
| wininet: Handle secure proxy connections inside the main loop. |
| wininet: Add support for retrieving the proxy automatic configuration URL on Mac OS X. |
| wbemprox: Use a separate index variable to build the safearray in get_properties. |
| wbemprox: No longer prefer native. |
| wmiutils: Always null-terminate the server string in build_server (valgrind). |
| fusion: Fix a couple of memory leaks (valgrind). |
| wininet: Fix a memory leak (valgrind). |
| winhttp: Fix a couple of memory leaks (valgrind). |
| include: Add missing proxy definitions. |
| jsproxy: New dll. |
| jsproxy: Implement InternetInitializeAutoProxyDll and InternetDeinitializeAutoProxyDll. |
| jsproxy: Implement InternetGetProxyInfo. |
| winhttp: Reimplement WinHttpGetProxyForUrl on top of jsproxy. |
| winhttp: Add support for retrieving the proxy automatic configuration URL on Mac OS X. |
| |
| Henri Verbeet (26): |
| gdi32: Use FIELD_OFFSET to calculate the structure size in GetRegionData(). |
| d2d1: Add the ID2D1Resource interface. |
| d2d1: Add the ID2D1StrokeStyle interface. |
| d2d1: Add the ID2D1TessellationSink interface. |
| d2d1: Add the ID2D1Geometry interface. |
| d2d1: Add the ID2D1RectangleGeometry interface. |
| d2d1: Add the ID2D1RoundedRectangleGeometry interface. |
| d2d1: Add the ID2D1EllipseGeometry interface. |
| d2d1: Add the ID2D1GeometryGroup interface. |
| d2d1: Add the ID2D1TransformedGeometry interface. |
| d2d1: Add the ID2D1GeometrySink interface. |
| d2d1: Add the ID2D1PathGeometry interface. |
| d2d1: Add the ID2D1DrawingStateBlock interface. |
| d2d1: Add the ID2D1Image interface. |
| d2d1: Add the ID2D1Bitmap interface. |
| d2d1: Add the ID2D1Brush interface. |
| d2d1: Get rid of "optional" attributes. |
| d2d1: Add the ID2D1BitmapBrush interface. |
| d2d1: Add the ID2D1SolidColorBrush interface. |
| d2d1: Add the ID2D1GradientStopCollection interface. |
| d2d1: Add the ID2D1LinearGradientBrush interface. |
| d2d1: Add the ID2D1RadialGradientBrush interface. |
| d2d1: Add the ID2D1Layer interface. |
| d2d1: Add the ID2D1Mesh interface. |
| d2d1: Add the ID2D1RenderTarget interface. |
| d2d1: Add the ID2D1BitmapRenderTarget interface. |
| |
| Huw D. M. Davies (14): |
| usp10/tests: Mark two failing Hebrew strings as broken under win8. |
| wintrust/tests: Fix failing test on win8. |
| include: Add a couple of new win 8 access rights. |
| advapi32/tests: Fix access rights tests in win 8. |
| gdi32: In a Hebrew locale the last char of a symbol font is reported as 0xf896 rather than 0xf0ff. |
| msxml3/tests: Don't overwrite a variant which is later used in a QueryInterface call. |
| imagehlp/tests: Don't assume the certificate chain is originally empty. |
| msxml3/tests: Don't test the values of alignment holes in the variant structure. |
| msxml3/tests: Fix a failing test on win 8. |
| msxml3/tests: Don't test the variant payload for the VT_EMPTY type. |
| msxml3/tests: Fix test on win 8. |
| shell32/tests: Fix the tests when run from the top directory. |
| shell32/tests: Fix tests on win 8. |
| wininet/tests: Don't test GetLastError() on success. |
| |
| Jacek Caban (20): |
| mshtml: Use debugstr_mshtml_guid in a few more places. |
| mshtml: Use debugmsg_mshtml_guid in a few more places. |
| mshtml: Forward IHTMLImageElementFactory IDispatch functions to IDispatchEx implementation. |
| ntdll: Always use MAP_SHARED in NtMapViewOfSection. |
| kernel32/tests: Added more shared memory tests, exposing MAP_PRIVATE mapping for read only mapping problem. |
| mshtml: Use debugmsg_mshtml_guid in a few more places. |
| mshtml: Added IDispatchEx support to HTMLStyleSheetRulesCollection object. |
| mshtml: Fixed leaks in IHTMLStyleSheet::Release and IHTMLStyleSheetsCollection::Release implementations. |
| mshtml: Use debugmsg_mshtml_guid in a few more places. |
| mshtml: Added IDispatchEx support to HTMLOptionElementFactory object. |
| mshtml: Forward IHTMLScreen's IDispatch methods to IDispatchEx. |
| ntdll: Use MAP_PRIVATE for copy on write mappings. |
| mshtml: Use debugstr_mshtml_guid in a few more places. |
| oleaut32: Added debugstr_variant helper for better debug traces. |
| wmvcore: Added IWMReader interface stub implementation. |
| oleaut32: Use debugstr_variant in variant.c where appropriate. |
| msctf: Added IEnumTfInputProcessorProfiles interface stub implementation. |
| ieframe/tests: Fixed tests on IE11. |
| mshtml/tests: Fixed a few more IE11 test failures. |
| urlmon: Avoid ProtocolHandler being destroyed in Terminate call. |
| |
| Joachim Priesner (1): |
| wined3d: Clear active lights when cleaning up a D3D stateblock. |
| |
| Ken Thomases (4): |
| winex11: Consolidate duplicate code from glxdrv_wglSetPixelFormat() and X11DRV_wglSetPixelFormatWINE(). |
| winemac: Don't bring owned windows to the front when they're clicked. |
| winemac: Fix a memory leak if posting WM_DROPFILES fails. |
| winemac: Add the ability to disable high-resolution scrolling. |
| |
| Lauri Kenttä (1): |
| po: Update Finnish translation. |
| |
| Marcus Meissner (1): |
| ver.dll16: filelen is an in/out parameter (Coverity). |
| |
| Mark Harmstone (1): |
| setupapi: Add CM_Get_DevNode_Registry_Property wrapper around CM_Get_DevNode_Registry_Property_Ex. |
| |
| Martin Storsjo (2): |
| ntdll: Don't write uninitialized bytes at the end of filenames. |
| ntdll: Align FILE_*_DIRECTORY_INFORMATION structs to 8 bytes. |
| |
| Michael Stefaniuc (1): |
| dmusic: Move a struct to the .c file it is used. |
| |
| Nikolay Sivov (30): |
| ntdll: Fix a 'tlbid' string value leak (Valgrind). |
| msxml3/tests: Fix a BSTR leak (Valgrind). |
| msxml3/tests: Null-terminate a string before A->W conversion (Valgrind). |
| msxml3/tests: Fix some stream instance leaks (Valgrind). |
| msxml3: Fix a string leak in msxml6 mode (Valgrind). |
| oledb32: Fix IDBInitialize instance leak on error path (Valgrind). |
| oledb32/tests: Simplify IMalloc handling. |
| dmime: Fix handling of NULL out pointer in QI. |
| scrrun: Fix use-after-free of version info (Valgrind). |
| scrrun: Fix invalid read/write access to path buffer (Valgrind). |
| msxml3: Fix some string leaks (Valgrind). |
| oleaut32/tests: Fixed a couple of string leaks (Valgrind). |
| ntdll/tests: Fix some string leaks (Valgrind). |
| setupapi: Implement a binary compatible string table. |
| setupapi: Make default context structure layout compatible. |
| comctl32/listview: Fix custom draw stage sequence. |
| comctl32/treeview: Added a test for NM_RETURN. |
| msxml3: Support 'any attribute' selection [@*] in XSLPattern predicates. |
| msxml3: Implement empty tagname case of getElementsByTagName() for document. |
| xmllite: Support external IMalloc for writer. |
| xmllite/writer: Implement SetOutput() for writer. |
| xmllite/writer: Implement GetProperty(). |
| msxml3: Remove no longer used helper. |
| xmllite/reader: Create reader input with same IMalloc as reader. |
| xmllite/writer: Initial support of output buffer creation. |
| xmllite/writer: Initial support for starting a document. |
| xmllite/writer: Implement Flush() method. |
| ntdll: Implement non-blocking mode for LdrLockLoaderLock(). |
| po: Update Russian translation. |
| xmllite/writer: Fix Flush() behaviour on partial writes. |
| |
| Piotr Caban (26): |
| oleacc: Add GetProcessHandleFromHwnd implementation. |
| msvcr80: Update exceptions RTTI data to reflect it's part of std namespace. |
| msvcrt: Add __ExceptionPtr* functions implementation. |
| msvcrt: Fix ioinfo structure size. |
| msvcp70: Add basic_fstream(const char*, int) constructor implementation. |
| msvcr80: Add __AdjustPointer implementation. |
| msvcp60: Fix uninitialized variable access in basic_string::_Tidy. |
| msvcp: Fix global_locale leak. |
| msvcp/tests: Force dll cleanup code to get executed (for valgrind). |
| oleacc: Add default window accessible object stub. |
| oleacc: Add Client_accHitTest implementation. |
| oleacc: Add Client_get_accParent implementation. |
| oleacc: Add Client_accLocation implementation. |
| msvcrt: Don't crash on NULL struct _tm in asctime. |
| user32: Fix LoadStringA behavior on 1-character long buffer. |
| include: Add STATE_SYSTEM_* definition to oleacc.idl. |
| oleacc: Add GetStateText implementation. |
| oleacc: Modify output buffer on incorrect role in GetRoleTextA. |
| oleacc: Don't return partial data in GetRoleTextA if buffer is too small. |
| oleacc: Disable tests on old oleacc. |
| oleacc: Add IOleWindow interface stub to default client accessible object. |
| oleacc: Add IOleWindow interface stub to default window accessible object. |
| oleacc: Add IOleWindow::GetWindow implementation in default client accessible object. |
| oleacc: Add WindowFromAccessibleObject implementation. |
| oleacc: Add IID_IAccessible, IID_IAccessibleHandler and LIBID_Accessibility exports. |
| oleacc: Prepare CreateStdAccessibleObject to support class specific accessibility objects. |
| |
| Qian Hong (2): |
| include: Added atlcom.h. |
| atl: Include atlcom.h for ATL_PROPMAP_ENTRY. |
| |
| Shuai Meng (2): |
| vbscript: Fixed CBool handling. |
| vbscript: Implemented CByte. |
| |
| Stefan Dösinger (14): |
| gdi32/tests: Test RGBQUAD.rgbReserved in SetDIBColorTable. |
| wined3d: Copy the DIB to sysmem when PIN_SYSMEM is set. |
| wined3d: Store RGBQUADs in palettes. |
| ddraw: Alpha palettes can only be attached to textures. |
| ddraw/tests: Test palette alpha behavior. |
| wined3d: Implement DDBLTFX_MIRRORUPDOWN for DXT2. |
| wined3d: Remove wined3d_surface_get_palette. |
| wined3d: Always store the palette index in the alpha component. |
| wined3d: Remove WINED3D_CT_PALETTED_CK. |
| wined3d: Always provide P8 GL texture information. |
| wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces. |
| wined3d: Don't update the color table on palette changes. |
| wined3d: Move get_dc palette updates to ddraw. |
| wined3d: Fix indentation in d3dfmt_p8_init_palette. |
| |
| Victor Martinez Calvo (4): |
| ieframe: Compare against the correct IID in ShellUIHelper. |
| quartz: Check correct dwReserved item before tracing. |
| msdmo: Actually copy output string in IEnumDMO_fnNext. |
| shlwapi: Check correct attributes in PathRelativePath. |
| |
| Vijay Kiran Kamuju (1): |
| usp10: Show fixme once in ScriptShapeOpenType. |
| |
| Vincent Povirk (10): |
| ole32: Use symbolic names for range lock offsets. |
| ole32: Use share modes when creating storage files. |
| ole32: Map STGM_SHARE_EXCLUSIVE to FILE_SHARE_READ. |
| ole32: Accept STGM_TRANSACTED with no share mode specified. |
| ole32: Initial implementation of transaction locking. |
| shell32/tests: Use SW_HIDE with ShellExecuteA in tests. |
| ole32: Warn in cases where we might corrupt storage files. |
| ole32: Use real blocking operations for storage locking when possible. |
| server: Try to get a read lock if we can't get a write lock. |
| ole32: STGM_NOSNAPSHOT implies deny write. |
| |
| Zhenbo Li (2): |
| mshtml: Removed invalid nsAString_InitDepend from HTMLTableRow_put_bgColor and fixed error handling. |
| mshtml: Added IHTMLSelectElement::remove method implementation. |
| |
| -- |
| Alexandre Julliard |
| julliard@winehq.org |