| /* |
| * Wine server objects |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| */ |
| |
| #ifndef __WINE_SERVER_OBJECT_H |
| #define __WINE_SERVER_OBJECT_H |
| |
| #ifndef __WINE_SERVER__ |
| #error This file can only be used in the Wine server |
| #endif |
| |
| #include <sys/time.h> |
| #include "server.h" |
| |
| #define DEBUG_OBJECTS |
| |
| /* kernel objects */ |
| |
| struct object; |
| struct object_name; |
| struct thread; |
| struct process; |
| struct file; |
| struct wait_queue_entry; |
| |
| /* operations valid on all objects */ |
| struct object_ops |
| { |
| /* size of this object type */ |
| size_t size; |
| /* dump the object (for debugging) */ |
| void (*dump)(struct object *,int); |
| /* add a thread to the object wait queue */ |
| int (*add_queue)(struct object *,struct wait_queue_entry *); |
| /* remove a thread from the object wait queue */ |
| void (*remove_queue)(struct object *,struct wait_queue_entry *); |
| /* is object signaled? */ |
| int (*signaled)(struct object *,struct thread *); |
| /* wait satisfied; return 1 if abandoned */ |
| int (*satisfied)(struct object *,struct thread *); |
| /* return a Unix fd that can be used to read from the object */ |
| int (*get_read_fd)(struct object *); |
| /* return a Unix fd that can be used to write to the object */ |
| int (*get_write_fd)(struct object *); |
| /* flush the object buffers */ |
| int (*flush)(struct object *); |
| /* get file information */ |
| int (*get_file_info)(struct object *,struct get_file_info_request *); |
| /* destroy on refcount == 0 */ |
| void (*destroy)(struct object *); |
| }; |
| |
| struct object |
| { |
| unsigned int refcount; |
| const struct object_ops *ops; |
| struct wait_queue_entry *head; |
| struct wait_queue_entry *tail; |
| struct object_name *name; |
| #ifdef DEBUG_OBJECTS |
| struct object *prev; |
| struct object *next; |
| #endif |
| }; |
| |
| extern void *mem_alloc( size_t size ); /* malloc wrapper */ |
| extern char *mem_strdup( const char *str ); |
| extern void *alloc_object( const struct object_ops *ops ); |
| extern const char *get_object_name( struct object *obj ); |
| extern void *create_named_object( const struct object_ops *ops, const char *name, size_t len ); |
| /* grab/release_object can take any pointer, but you better make sure */ |
| /* that the thing pointed to starts with a struct object... */ |
| extern struct object *grab_object( void *obj ); |
| extern void release_object( void *obj ); |
| extern struct object *find_object( const char *name, size_t len ); |
| extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry ); |
| extern int no_satisfied( struct object *obj, struct thread *thread ); |
| extern int no_read_fd( struct object *obj ); |
| extern int no_write_fd( struct object *obj ); |
| extern int no_flush( struct object *obj ); |
| extern int no_get_file_info( struct object *obj, struct get_file_info_request *info ); |
| extern void no_destroy( struct object *obj ); |
| extern void default_select_event( int event, void *private ); |
| #ifdef DEBUG_OBJECTS |
| extern void dump_objects(void); |
| #endif |
| |
| /* select functions */ |
| |
| #define READ_EVENT 1 |
| #define WRITE_EVENT 2 |
| #define EXCEPT_EVENT 4 |
| |
| struct select_user |
| { |
| int fd; /* user fd */ |
| void (*func)(int event, void *private); /* callback function */ |
| void *private; /* callback private data */ |
| }; |
| |
| extern void register_select_user( struct select_user *user ); |
| extern void unregister_select_user( struct select_user *user ); |
| extern void set_select_events( struct select_user *user, int events ); |
| extern int check_select_events( struct select_user *user, int events ); |
| extern void select_loop(void); |
| |
| /* timeout functions */ |
| |
| struct timeout_user; |
| |
| typedef void (*timeout_callback)( void *private ); |
| |
| extern struct timeout_user *add_timeout_user( struct timeval *when, |
| timeout_callback func, void *private ); |
| extern void remove_timeout_user( struct timeout_user *user ); |
| extern void make_timeout( struct timeval *when, int timeout ); |
| |
| /* socket functions */ |
| |
| struct client; |
| |
| extern struct client *add_client( int client_fd, struct thread *self ); |
| extern void remove_client( struct client *client, int exit_code ); |
| extern void client_pass_fd( struct client *client, int pass_fd ); |
| extern void client_reply( struct client *client, unsigned int res ); |
| |
| /* event functions */ |
| |
| struct event; |
| |
| extern struct event *get_event_obj( struct process *process, int handle, unsigned int access ); |
| extern void pulse_event( struct event *event ); |
| extern void set_event( struct event *event ); |
| extern void reset_event( struct event *event ); |
| |
| /* mutex functions */ |
| |
| extern void abandon_mutexes( struct thread *thread ); |
| |
| /* file functions */ |
| |
| extern struct file *get_file_obj( struct process *process, int handle, |
| unsigned int access ); |
| extern int file_get_mmap_fd( struct file *file ); |
| extern int grow_file( struct file *file, int size_high, int size_low ); |
| extern int create_anonymous_file(void); |
| extern struct file *create_temp_file( int access ); |
| extern void file_set_error(void); |
| |
| /* console functions */ |
| |
| extern int alloc_console( struct process *process ); |
| extern int free_console( struct process *process ); |
| |
| /* debugger functions */ |
| |
| extern int debugger_attach( struct process *process, struct thread *debugger ); |
| extern void debug_exit_thread( struct thread *thread, int exit_code ); |
| |
| extern int debug_level; |
| |
| #endif /* __WINE_SERVER_OBJECT_H */ |