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/*
* Message queues definitions
*
* Copyright 1993 Alexandre Julliard
*/
#ifndef MESSAGE_H
#define MESSAGE_H
#include "windows.h"
/* Message as stored in the queue (contains the extraInfo field) */
typedef struct tagQMSG
{
DWORD extraInfo; /* Only in 3.1 */
MSG msg;
} QMSG;
typedef struct tagMESSAGEQUEUE
{
WORD next;
WORD hTask; /* hTask owning the queue */
WORD msgSize; /* Size of messages in the queue */
WORD msgCount; /* Number of waiting messages */
WORD nextMessage; /* Next message to be retrieved */
WORD nextFreeMessage; /* Next available slot in the queue */
WORD queueSize; /* Size of the queue */
DWORD GetMessageTimeVal; /* Value returned by GetMessageTime */
DWORD GetMessagePosVal; /* Value returned by GetMessagePos */
DWORD GetMessageExtraInfoVal; /* Value returned by GetMessageExtraInfo */
DWORD lParam; /* Next four values set by SendMessage */
WORD wParam;
WORD msg;
WORD hWnd;
WORD wPostQMsg; /* PostQuitMessage flag */
WORD wExitCode; /* PostQuitMessage exit code */
WORD InSendMessageHandle; /* Handle of task that sent a message */
WORD wPaintCount; /* Number of WM_PAINT needed */
WORD wTimerCount; /* Number of timers for this application */
WORD tempStatus; /* State reset by GetQueueStatus */
WORD status; /* Queue state */
QMSG messages[1]; /* Queue messages */
} MESSAGEQUEUE;
extern void MSG_IncPaintCount( HANDLE hQueue );
extern void MSG_DecPaintCount( HANDLE hQueue );
extern void MSG_IncTimerCount( HANDLE hQueue );
extern void MSG_DecTimerCount( HANDLE hQueue );
extern BOOL MSG_CreateSysMsgQueue( int size );
extern void hardware_event(HWND hwnd, WORD message, WORD wParam, LONG lParam,
WORD xPos, WORD yPos, DWORD time, DWORD extraInfo);
#endif /* MESSAGE_H */