| /* |
| * Copyright 2008 Luis Busquets |
| * Copyright 2009 Matteo Bruni |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "objbase.h" |
| #include "d3dcommon.h" |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| /* This function is not declared in the SDK headers yet */ |
| HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| UINT flags, |
| ID3DBlob **shader, ID3DBlob **error_messages); |
| |
| LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.PixelShaderVersion) |
| { |
| case D3DPS_VERSION(1, 1): |
| return "ps_1_1"; |
| |
| case D3DPS_VERSION(1, 2): |
| return "ps_1_2"; |
| |
| case D3DPS_VERSION(1, 3): |
| return "ps_1_3"; |
| |
| case D3DPS_VERSION(1, 4): |
| return "ps_1_4"; |
| |
| case D3DPS_VERSION(2, 0): |
| if ((caps.PS20Caps.NumTemps>=22) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_a"; |
| } |
| if ((caps.PS20Caps.NumTemps>=32) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_b"; |
| } |
| return "ps_2_0"; |
| |
| case D3DPS_VERSION(3, 0): |
| return "ps_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) |
| { |
| const DWORD *ptr = byte_code; |
| |
| TRACE("byte_code %p\n", byte_code); |
| |
| if (!ptr) return 0; |
| |
| /* Look for the END token, skipping the VERSION token */ |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Skip comments */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); |
| } |
| } |
| ++ptr; |
| |
| /* Return the shader size in bytes */ |
| return (ptr - byte_code) * sizeof(*ptr); |
| } |
| |
| DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) |
| { |
| TRACE("byte_code %p\n", byte_code); |
| |
| return byte_code ? *byte_code : 0; |
| } |
| |
| LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.VertexShaderVersion) |
| { |
| case D3DVS_VERSION(1, 1): |
| return "vs_1_1"; |
| case D3DVS_VERSION(2, 0): |
| if ((caps.VS20Caps.NumTemps>=13) && |
| (caps.VS20Caps.DynamicFlowControlDepth==24) && |
| (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) |
| { |
| return "vs_2_a"; |
| } |
| return "vs_2_0"; |
| case D3DVS_VERSION(3, 0): |
| return "vs_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size) |
| { |
| CONST DWORD *ptr = byte_code; |
| |
| TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size); |
| |
| if (!byte_code) |
| return D3DERR_INVALIDCALL; |
| |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Check if it is a comment */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; |
| |
| /* Check if this is the comment we are looking for */ |
| if (*(ptr + 1) == fourcc) |
| { |
| UINT ctab_size = (comment_size - 1) * sizeof(DWORD); |
| LPCVOID ctab_data = ptr + 2; |
| if (size) |
| *size = ctab_size; |
| if (data) |
| *data = ctab_data; |
| TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size); |
| return D3D_OK; |
| } |
| ptr += comment_size; |
| } |
| } |
| |
| return S_FALSE; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShader(LPCSTR data, |
| UINT data_len, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| /* Forward to d3dcompiler: the parameter types aren't really different, |
| the actual data types are equivalent */ |
| HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines, |
| (ID3DInclude *)include, flags, (ID3DBlob **)shader, |
| (ID3DBlob **)error_messages); |
| |
| if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA; |
| return hr; |
| } |
| |
| /* D3DXInclude private implementation, used to implement |
| D3DXAssembleShaderFromFile from D3DXAssembleShader */ |
| /* To be able to correctly resolve include search paths we have to store |
| the pathname of each include file. We store the pathname pointer right |
| before the file data. */ |
| static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, |
| D3DXINCLUDE_TYPE include_type, |
| LPCSTR filename, LPCVOID parent_data, |
| LPCVOID *data, UINT *bytes) { |
| const char *p, *parent_name = ""; |
| char *pathname = NULL; |
| char **buffer = NULL; |
| HANDLE file; |
| UINT size; |
| |
| if(parent_data != NULL) |
| parent_name = *((const char **)parent_data - 1); |
| |
| TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name)); |
| |
| if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++; |
| else p = parent_name; |
| pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1); |
| if(!pathname) |
| return HRESULT_FROM_WIN32(GetLastError()); |
| |
| memcpy(pathname, parent_name, p - parent_name); |
| strcpy(pathname + (p - parent_name), filename); |
| |
| file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); |
| if(file == INVALID_HANDLE_VALUE) |
| goto error; |
| |
| TRACE("Include file found at pathname = %s\n", debugstr_a(pathname)); |
| |
| size = GetFileSize(file, NULL); |
| if(size == INVALID_FILE_SIZE) |
| goto error; |
| |
| buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *)); |
| if(!buffer) |
| goto error; |
| *buffer = pathname; |
| if(!ReadFile(file, buffer + 1, size, bytes, NULL)) |
| goto error; |
| |
| *data = buffer + 1; |
| |
| CloseHandle(file); |
| return S_OK; |
| |
| error: |
| CloseHandle(file); |
| HeapFree(GetProcessHeap(), 0, pathname); |
| HeapFree(GetProcessHeap(), 0, buffer); |
| return HRESULT_FROM_WIN32(GetLastError()); |
| } |
| |
| static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) { |
| HeapFree(GetProcessHeap(), 0, *((char **)data - 1)); |
| HeapFree(GetProcessHeap(), 0, (char **)data - 1); |
| return S_OK; |
| } |
| |
| static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { |
| d3dincludefromfile_open, |
| d3dincludefromfile_close |
| }; |
| |
| struct D3DXIncludeImpl { |
| const ID3DXIncludeVtbl *lpVtbl; |
| }; |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| LPWSTR filename_w = NULL; |
| DWORD len; |
| HRESULT ret; |
| |
| if (!filename) return D3DXERR_INVALIDDATA; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); |
| filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename_w) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); |
| |
| ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, filename_w); |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| void *buffer; |
| DWORD len; |
| HRESULT hr; |
| struct D3DXIncludeImpl includefromfile; |
| |
| if(FAILED(map_view_of_file(filename, &buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| |
| if(!include) |
| { |
| includefromfile.lpVtbl = &D3DXInclude_Vtbl; |
| include = (LPD3DXINCLUDE)&includefromfile; |
| } |
| |
| hr = D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| |
| UnmapViewOfFile(buffer); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, |
| UINT srcDataLen, |
| CONST D3DXMACRO* pDefines, |
| LPD3DXINCLUDE pInclude, |
| LPCSTR pFunctionName, |
| LPCSTR pProfile, |
| DWORD Flags, |
| LPD3DXBUFFER* ppShader, |
| LPD3DXBUFFER* ppErrorMsgs, |
| LPD3DXCONSTANTTABLE * ppConstantTable) |
| { |
| FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n", |
| pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName), |
| debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable); |
| |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_an(pSrcData, srcDataLen)); |
| |
| if (ppErrorMsgs) |
| D3DXCreateBuffer(1, ppErrorMsgs); /* zero fill used as string end */ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl; |
| |
| typedef struct ID3DXConstantTableImpl { |
| const ID3DXConstantTableVtbl *lpVtbl; |
| LONG ref; |
| LPVOID ctab; |
| DWORD size; |
| D3DXCONSTANTTABLE_DESC desc; |
| } ID3DXConstantTableImpl; |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXBuffer) || |
| IsEqualGUID(riid, &IID_ID3DXConstantTable)) |
| { |
| ID3DXConstantTable_AddRef(iface); |
| *ppvObject = This; |
| return S_OK; |
| } |
| |
| WARN("Interface %s not found.\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(): AddRef from %d\n", This, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->(): Release from %d\n", This, ref + 1); |
| |
| if (!ref) |
| { |
| HeapFree(GetProcessHeap(), 0, This->ctab); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBuffer methods ***/ |
| static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->ctab; |
| } |
| |
| static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->size; |
| } |
| |
| /*** ID3DXConstantTable methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(%p)\n", This, desc); |
| |
| if (!desc) |
| return D3DERR_INVALIDCALL; |
| |
| memcpy(desc, &This->desc, sizeof(This->desc)); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant, |
| D3DXCONSTANT_DESC *desc, UINT *count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p): stub\n", This, constant); |
| |
| return (UINT)-1; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %d): stub\n", This, constant, index); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %s): stub\n", This, constant, name); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %d): stub\n", This, constant, index); |
| |
| return NULL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p): stub\n", This, device); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, LPCVOID data, UINT bytes) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, BOOL b) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST BOOL* b, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST INT* n, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, FLOAT f) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST FLOAT* f, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4* vector) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXConstantTableImpl_QueryInterface, |
| ID3DXConstantTableImpl_AddRef, |
| ID3DXConstantTableImpl_Release, |
| /*** ID3DXBuffer methods ***/ |
| ID3DXConstantTableImpl_GetBufferPointer, |
| ID3DXConstantTableImpl_GetBufferSize, |
| /*** ID3DXConstantTable methods ***/ |
| ID3DXConstantTableImpl_GetDesc, |
| ID3DXConstantTableImpl_GetConstantDesc, |
| ID3DXConstantTableImpl_GetSamplerIndex, |
| ID3DXConstantTableImpl_GetConstant, |
| ID3DXConstantTableImpl_GetConstantByName, |
| ID3DXConstantTableImpl_GetConstantElement, |
| ID3DXConstantTableImpl_SetDefaults, |
| ID3DXConstantTableImpl_SetValue, |
| ID3DXConstantTableImpl_SetBool, |
| ID3DXConstantTableImpl_SetBoolArray, |
| ID3DXConstantTableImpl_SetInt, |
| ID3DXConstantTableImpl_SetIntArray, |
| ID3DXConstantTableImpl_SetFloat, |
| ID3DXConstantTableImpl_SetFloatArray, |
| ID3DXConstantTableImpl_SetVector, |
| ID3DXConstantTableImpl_SetVectorArray, |
| ID3DXConstantTableImpl_SetMatrix, |
| ID3DXConstantTableImpl_SetMatrixArray, |
| ID3DXConstantTableImpl_SetMatrixPointerArray, |
| ID3DXConstantTableImpl_SetMatrixTranspose, |
| ID3DXConstantTableImpl_SetMatrixTransposeArray, |
| ID3DXConstantTableImpl_SetMatrixTransposePointerArray |
| }; |
| |
| HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, |
| DWORD flags, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| ID3DXConstantTableImpl* object = NULL; |
| HRESULT hr; |
| LPCVOID data; |
| UINT size; |
| const D3DXSHADER_CONSTANTTABLE* ctab_header; |
| |
| FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table); |
| |
| if (!byte_code || !constant_table) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); |
| if (hr != D3D_OK) |
| return D3DXERR_INVALIDDATA; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &ID3DXConstantTable_Vtbl; |
| object->ref = 1; |
| |
| if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) |
| goto error; |
| |
| object->ctab = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!object->ctab) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| object->size = size; |
| memcpy(object->ctab, data, object->size); |
| |
| ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data; |
| if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE)) |
| goto error; |
| object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL; |
| object->desc.Version = ctab_header->Version; |
| object->desc.Constants = ctab_header->Constants; |
| |
| *constant_table = (LPD3DXCONSTANTTABLE)object; |
| |
| return D3D_OK; |
| |
| error: |
| |
| HeapFree(GetProcessHeap(), 0, object->ctab); |
| HeapFree(GetProcessHeap(), 0, object); |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table); |
| |
| return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); |
| } |