| /* |
| * Direct3D asm shader parser |
| * |
| * Copyright 2008 Stefan Dösinger |
| * Copyright 2009 Matteo Bruni |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| |
| #include "d3dcompiler_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(asmshader); |
| WINE_DECLARE_DEBUG_CHANNEL(parsed_shader); |
| |
| |
| /* How to map vs 1.0 and 2.0 varyings to 3.0 ones |
| * oTx is mapped to ox, which happens to be an |
| * identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT |
| * oPos, oFog and point size are mapped to general output regs as well. |
| * the vs 1.x and 2.x parser functions add varying declarations |
| * to the shader, and the 1.x and 2.x output functions check those varyings |
| */ |
| #define OT0_REG 0 |
| #define OT1_REG 1 |
| #define OT2_REG 2 |
| #define OT3_REG 3 |
| #define OT4_REG 4 |
| #define OT5_REG 5 |
| #define OT6_REG 6 |
| #define OT7_REG 7 |
| #define OPOS_REG 8 |
| #define OFOG_REG 9 |
| #define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0 |
| #define OPTS_REG 9 |
| #define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1 |
| #define OD0_REG 10 |
| #define OD1_REG 11 |
| |
| /* Input color registers 0-1 are identically mapped */ |
| #define C0_VARYING 0 |
| #define C1_VARYING 1 |
| #define T0_VARYING 2 |
| #define T1_VARYING 3 |
| #define T2_VARYING 4 |
| #define T3_VARYING 5 |
| #define T4_VARYING 6 |
| #define T5_VARYING 7 |
| #define T6_VARYING 8 |
| #define T7_VARYING 9 |
| |
| /**************************************************************** |
| * Common(non-version specific) shader parser control code * |
| ****************************************************************/ |
| |
| static void asmparser_end(struct asm_parser *This) { |
| TRACE("Finalizing shader\n"); |
| } |
| |
| static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) { |
| if(!This->shader) return; |
| TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf); |
| TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w); |
| if(!add_constF(This->shader, reg, x, y, z, w)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) { |
| if(!This->shader) return; |
| TRACE("Adding boolean constant %u at pos %u\n", reg, This->shader->num_cb); |
| TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false"); |
| if(!add_constB(This->shader, reg, x)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) { |
| if(!This->shader) return; |
| TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci); |
| TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w); |
| if(!add_constI(This->shader, reg, x, y, z, w)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num, |
| const struct shader_reg *reg) { |
| if(!This->shader) return; |
| if(This->shader->type == ST_PIXEL) { |
| asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->writemask, FALSE)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num, |
| const struct shader_reg *reg) { |
| asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| |
| static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num, |
| DWORD mod, const struct shader_reg *reg) { |
| struct instruction instr; |
| |
| if(!This->shader) return; |
| if(mod != 0 && |
| (This->shader->version != BWRITERPS_VERSION(3, 0) || |
| (mod != BWRITERSPDM_MSAMPCENTROID && |
| mod != BWRITERSPDM_PARTIALPRECISION))) { |
| asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| /* Check register type and modifiers */ |
| instr.dstmod = mod; |
| instr.shift = 0; |
| This->funcs->dstreg(This, &instr, reg); |
| |
| if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->writemask, FALSE)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num, |
| DWORD mod, const struct shader_reg *reg) { |
| struct instruction instr; |
| |
| if(!This->shader) return; |
| instr.dstmod = mod; |
| instr.shift = 0; |
| This->funcs->dstreg(This, &instr, reg); |
| if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.writemask, FALSE)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_dcl_input_unsupported(struct asm_parser *This, DWORD usage, DWORD num, |
| DWORD mod, const struct shader_reg *reg) { |
| asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| |
| static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype, |
| DWORD mod, DWORD regnum, |
| unsigned int line_no) { |
| if(!This->shader) return; |
| if(mod != 0 && |
| (This->shader->version != BWRITERPS_VERSION(3, 0) || |
| (mod != BWRITERSPDM_MSAMPCENTROID && |
| mod != BWRITERSPDM_PARTIALPRECISION))) { |
| asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| if(!record_sampler(This->shader, samptype, mod, regnum)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, DWORD samptype, |
| DWORD mod, DWORD regnum, |
| unsigned int line_no) { |
| asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| |
| static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct src_regs *srcs) { |
| struct instruction *instr; |
| |
| if(!srcs || srcs->count != 3) { |
| asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr = alloc_instr(3); |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr->opcode = BWRITERSIO_SINCOS; |
| instr->dstmod = mod; |
| instr->shift = shift; |
| instr->comptype = 0; |
| |
| This->funcs->dstreg(This, instr, dst); |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); |
| This->funcs->srcreg(This, instr, 1, &srcs->reg[1]); |
| This->funcs->srcreg(This, instr, 2, &srcs->reg[2]); |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) { |
| struct shader_reg ret; |
| switch(reg->type) { |
| case BWRITERSPR_TEXTURE: |
| if(tex_varying) { |
| ret = *reg; |
| ret.type = BWRITERSPR_INPUT; |
| switch(reg->regnum) { |
| case 0: ret.regnum = T0_VARYING; break; |
| case 1: ret.regnum = T1_VARYING; break; |
| case 2: ret.regnum = T2_VARYING; break; |
| case 3: ret.regnum = T3_VARYING; break; |
| case 4: ret.regnum = T4_VARYING; break; |
| case 5: ret.regnum = T5_VARYING; break; |
| case 6: ret.regnum = T6_VARYING; break; |
| case 7: ret.regnum = T7_VARYING; break; |
| default: |
| FIXME("Unexpected TEXTURE register t%u\n", reg->regnum); |
| return *reg; |
| } |
| return ret; |
| } else { |
| ret = *reg; |
| ret.type = BWRITERSPR_TEMP; |
| switch(reg->regnum) { |
| case 0: ret.regnum = T0_REG; break; |
| case 1: ret.regnum = T1_REG; break; |
| case 2: ret.regnum = T2_REG; break; |
| case 3: ret.regnum = T3_REG; break; |
| default: |
| FIXME("Unexpected TEXTURE register t%u\n", reg->regnum); |
| return *reg; |
| } |
| return ret; |
| } |
| |
| /* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings |
| to 3.0 ones */ |
| |
| default: return *reg; |
| } |
| } |
| |
| static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct src_regs *srcs) { |
| struct instruction *instr; |
| |
| if(srcs) { |
| asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr = alloc_instr(1); |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| /* texcoord copies the texture coord data into a temporary register-like |
| * readable form. In newer shader models this equals a MOV from v0 to r0, |
| * record it as this. |
| */ |
| instr->opcode = BWRITERSIO_MOV; |
| instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */ |
| instr->shift = shift; |
| instr->comptype = 0; |
| |
| This->funcs->dstreg(This, instr, dst); |
| /* The src reg needs special care */ |
| instr->src[0] = map_oldps_register(dst, TRUE); |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct src_regs *srcs) { |
| struct instruction *instr; |
| |
| if(!srcs || srcs->count != 1) { |
| asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr = alloc_instr(1); |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| /* The job of texcrd is done by mov in later shader versions */ |
| instr->opcode = BWRITERSIO_MOV; |
| instr->dstmod = mod; |
| instr->shift = shift; |
| instr->comptype = 0; |
| |
| This->funcs->dstreg(This, instr, dst); |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_texkill(struct asm_parser *This, |
| const struct shader_reg *dst) { |
| struct instruction *instr = alloc_instr(0); |
| |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr->opcode = BWRITERSIO_TEXKILL; |
| instr->dstmod = 0; |
| instr->shift = 0; |
| instr->comptype = 0; |
| |
| /* Do not run the dst register through the normal |
| * register conversion. If used with ps_1_0 to ps_1_3 |
| * the texture coordinate from that register is used, |
| * not the temporary register value. In ps_1_4 and |
| * ps_2_0 t0 is always a varying and temporaries can |
| * be used with texkill. |
| */ |
| instr->dst = map_oldps_register(dst, TRUE); |
| instr->has_dst = TRUE; |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct shader_reg *src0) { |
| struct instruction *instr = alloc_instr(2); |
| |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr->opcode = BWRITERSIO_TEX; |
| instr->dstmod = mod; |
| instr->shift = shift; |
| instr->comptype = 0; |
| /* The dest register can be mapped normally to a temporary register */ |
| This->funcs->dstreg(This, instr, dst); |
| /* Use the src passed as parameter by the specific instruction handler */ |
| instr->src[0] = *src0; |
| |
| /* The 2nd source register is the sampler register with the |
| * destination's regnum |
| */ |
| ZeroMemory(&instr->src[1], sizeof(instr->src[1])); |
| instr->src[1].type = BWRITERSPR_SAMPLER; |
| instr->src[1].regnum = dst->regnum; |
| instr->src[1].swizzle = BWRITERVS_NOSWIZZLE; |
| instr->src[1].srcmod = BWRITERSPSM_NONE; |
| instr->src[1].rel_reg = NULL; |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst) { |
| struct shader_reg src; |
| |
| /* The first source register is the varying containing the coordinate */ |
| src = map_oldps_register(dst, TRUE); |
| asmparser_texhelper(This, mod, shift, dst, &src); |
| } |
| |
| static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct src_regs *srcs) { |
| struct instruction *instr; |
| |
| if(!srcs || srcs->count != 1) { |
| asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr = alloc_instr(2); |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| /* This code is recording a texld instruction, not tex. However, |
| * texld borrows the opcode of tex |
| */ |
| instr->opcode = BWRITERSIO_TEX; |
| instr->dstmod = mod; |
| instr->shift = shift; |
| instr->comptype = 0; |
| |
| This->funcs->dstreg(This, instr, dst); |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); |
| |
| /* The 2nd source register is the sampler register with the |
| * destination's regnum |
| */ |
| ZeroMemory(&instr->src[1], sizeof(instr->src[1])); |
| instr->src[1].type = BWRITERSPR_SAMPLER; |
| instr->src[1].regnum = dst->regnum; |
| instr->src[1].swizzle = BWRITERVS_NOSWIZZLE; |
| instr->src[1].srcmod = BWRITERSPSM_NONE; |
| instr->src[1].rel_reg = NULL; |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct shader_reg *src0) { |
| struct shader_reg src; |
| |
| src = map_oldps_register(src0, FALSE); |
| /* Supply the correct swizzle */ |
| src.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X; |
| asmparser_texhelper(This, mod, shift, dst, &src); |
| } |
| |
| static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct shader_reg *src0) { |
| struct shader_reg src; |
| |
| src = map_oldps_register(src0, FALSE); |
| /* Supply the correct swizzle */ |
| src.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z; |
| asmparser_texhelper(This, mod, shift, dst, &src); |
| } |
| |
| static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift, |
| const struct shader_reg *dst, |
| const struct shader_reg *src0) { |
| struct shader_reg src; |
| |
| src = map_oldps_register(src0, FALSE); |
| /* Supply the correct swizzle */ |
| src.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z; |
| asmparser_texhelper(This, mod, shift, dst, &src); |
| } |
| |
| /* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the |
| * bytecode writer works instruction by instruction, so we can't properly |
| * convert these from/to equivalent ps_3_0 instructions. Then simply keep using |
| * the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e. |
| * go through asmparser_instr). |
| */ |
| |
| static void asmparser_instr(struct asm_parser *This, DWORD opcode, |
| DWORD mod, DWORD shift, |
| BWRITER_COMPARISON_TYPE comp, |
| const struct shader_reg *dst, |
| const struct src_regs *srcs, int expectednsrcs) { |
| struct instruction *instr; |
| unsigned int i; |
| BOOL firstreg = TRUE; |
| unsigned int src_count = srcs ? srcs->count : 0; |
| |
| if(!This->shader) return; |
| |
| TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode), |
| debug_print_dstmod(mod), |
| debug_print_shift(shift), |
| debug_print_comp(comp)); |
| if(dst) { |
| TRACE_(parsed_shader)("%s", debug_print_dstreg(dst)); |
| firstreg = FALSE; |
| } |
| for(i = 0; i < src_count; i++) { |
| if(!firstreg) TRACE_(parsed_shader)(", "); |
| else firstreg = FALSE; |
| TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i])); |
| } |
| TRACE_(parsed_shader)("\n"); |
| |
| /* Check for instructions with different syntaxes in different shader versio |
| ns */ |
| switch(opcode) { |
| case BWRITERSIO_SINCOS: |
| /* The syntax changes between vs 2 and the other shader versions */ |
| if(This->shader->version == BWRITERVS_VERSION(2, 0) || |
| This->shader->version == BWRITERVS_VERSION(2, 1)) { |
| asmparser_sincos(This, mod, shift, dst, srcs); |
| return; |
| } |
| /* Use the default handling */ |
| break; |
| case BWRITERSIO_TEXCOORD: |
| /* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */ |
| if(This->shader->version == BWRITERPS_VERSION(1, 4)) |
| asmparser_texcrd(This, mod, shift, dst, srcs); |
| else asmparser_texcoord(This, mod, shift, dst, srcs); |
| return; |
| case BWRITERSIO_TEX: |
| /* this encodes both the tex PS 1.x instruction and the |
| texld 1.4/2.0+ instruction */ |
| if(This->shader->version == BWRITERPS_VERSION(1, 1) || |
| This->shader->version == BWRITERPS_VERSION(1, 2) || |
| This->shader->version == BWRITERPS_VERSION(1, 3)) { |
| asmparser_tex(This, mod, shift, dst); |
| return; |
| } |
| else if(This->shader->version == BWRITERPS_VERSION(1, 4)) { |
| asmparser_texld14(This, mod, shift, dst, srcs); |
| return; |
| } |
| /* else fallback to the standard behavior */ |
| break; |
| } |
| |
| if(src_count != expectednsrcs) { |
| asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| /* Handle PS 1.x instructions, "regularizing" them */ |
| switch(opcode) { |
| case BWRITERSIO_TEXKILL: |
| asmparser_texkill(This, dst); |
| return; |
| case BWRITERSIO_TEXREG2AR: |
| asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]); |
| return; |
| case BWRITERSIO_TEXREG2GB: |
| asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]); |
| return; |
| case BWRITERSIO_TEXREG2RGB: |
| asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]); |
| return; |
| } |
| |
| instr = alloc_instr(src_count); |
| if(!instr) { |
| ERR("Error allocating memory for the instruction\n"); |
| set_parse_status(This, PARSE_ERR); |
| return; |
| } |
| |
| instr->opcode = opcode; |
| instr->dstmod = mod; |
| instr->shift = shift; |
| instr->comptype = comp; |
| if(dst) This->funcs->dstreg(This, instr, dst); |
| for(i = 0; i < src_count; i++) { |
| This->funcs->srcreg(This, instr, i, &srcs->reg[i]); |
| } |
| |
| if(!add_instruction(This->shader, instr)) { |
| ERR("Out of memory\n"); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static struct shader_reg map_oldvs_register(const struct shader_reg *reg) { |
| struct shader_reg ret; |
| switch(reg->type) { |
| case BWRITERSPR_RASTOUT: |
| ret = *reg; |
| ret.type = BWRITERSPR_OUTPUT; |
| switch(reg->regnum) { |
| case BWRITERSRO_POSITION: |
| ret.regnum = OPOS_REG; |
| break; |
| case BWRITERSRO_FOG: |
| ret.regnum = OFOG_REG; |
| ret.writemask = OFOG_WRITEMASK; |
| break; |
| case BWRITERSRO_POINT_SIZE: |
| ret.regnum = OPTS_REG; |
| ret.writemask = OPTS_WRITEMASK; |
| break; |
| default: |
| FIXME("Unhandled RASTOUT register %u\n", reg->regnum); |
| return *reg; |
| } |
| return ret; |
| |
| case BWRITERSPR_TEXCRDOUT: |
| ret = *reg; |
| ret.type = BWRITERSPR_OUTPUT; |
| switch(reg->regnum) { |
| case 0: ret.regnum = OT0_REG; break; |
| case 1: ret.regnum = OT1_REG; break; |
| case 2: ret.regnum = OT2_REG; break; |
| case 3: ret.regnum = OT3_REG; break; |
| case 4: ret.regnum = OT4_REG; break; |
| case 5: ret.regnum = OT5_REG; break; |
| case 6: ret.regnum = OT6_REG; break; |
| case 7: ret.regnum = OT7_REG; break; |
| default: |
| FIXME("Unhandled TEXCRDOUT regnum %u\n", reg->regnum); |
| return *reg; |
| } |
| return ret; |
| |
| case BWRITERSPR_ATTROUT: |
| ret = *reg; |
| ret.type = BWRITERSPR_OUTPUT; |
| switch(reg->regnum) { |
| case 0: ret.regnum = OD0_REG; break; |
| case 1: ret.regnum = OD1_REG; break; |
| default: |
| FIXME("Unhandled ATTROUT regnum %u\n", reg->regnum); |
| return *reg; |
| } |
| return ret; |
| |
| default: return *reg; |
| } |
| } |
| |
| /* Checks for unsupported source modifiers in VS (all versions) or |
| PS 2.0 and newer */ |
| static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) { |
| if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG || |
| srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG || |
| srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 || |
| srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ || |
| srcmod == BWRITERSPSM_DW) { |
| asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n", |
| This->line_no, |
| debug_print_srcmod(srcmod)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod) { |
| if(srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG) { |
| asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n", |
| This->line_no, |
| debug_print_srcmod(srcmod)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void check_loop_swizzle(struct asm_parser *This, |
| const struct shader_reg *src) { |
| if((src->type == BWRITERSPR_LOOP && src->swizzle != BWRITERVS_NOSWIZZLE) || |
| (src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP && |
| src->rel_reg->swizzle != BWRITERVS_NOSWIZZLE)) { |
| asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void check_shift_dstmod(struct asm_parser *This, DWORD shift) { |
| if(shift != 0) { |
| asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n", |
| This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) { |
| if(dstmod == BWRITERSPDM_PARTIALPRECISION || |
| dstmod == BWRITERSPDM_MSAMPCENTROID) { |
| asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n", |
| This->line_no, |
| debug_print_dstmod(dstmod)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| } |
| |
| struct allowed_reg_type { |
| DWORD type; |
| DWORD count; |
| BOOL reladdr; |
| }; |
| |
| static BOOL check_reg_type(const struct shader_reg *reg, |
| const struct allowed_reg_type *allowed) { |
| unsigned int i = 0; |
| |
| while(allowed[i].type != ~0U) { |
| if(reg->type == allowed[i].type) { |
| if(reg->rel_reg) { |
| if(allowed[i].reladdr) |
| return TRUE; /* The relative addressing register |
| can have a negative value, we |
| can't check the register index */ |
| return FALSE; |
| } |
| if(reg->regnum < allowed[i].count) return TRUE; |
| return FALSE; |
| } |
| i++; |
| } |
| return FALSE; |
| } |
| |
| /* Native assembler doesn't do separate checks for src and dst registers */ |
| static const struct allowed_reg_type vs_1_reg_allowed[] = { |
| { BWRITERSPR_TEMP, 12, FALSE }, |
| { BWRITERSPR_INPUT, 16, FALSE }, |
| { BWRITERSPR_CONST, ~0U, TRUE }, |
| { BWRITERSPR_ADDR, 1, FALSE }, |
| { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */ |
| { BWRITERSPR_ATTROUT, 2, FALSE }, |
| { BWRITERSPR_TEXCRDOUT, 8, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| /* struct instruction *asmparser_srcreg |
| * |
| * Records a source register in the instruction and does shader version |
| * specific checks and modifications on it |
| * |
| * Parameters: |
| * This: Shader parser instance |
| * instr: instruction to store the register in |
| * num: Number of source register |
| * src: Pointer to source the register structure. The caller can free |
| * it afterwards |
| */ |
| static void asmparser_srcreg_vs_1(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, vs_1_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_legacy_srcmod(This, src->srcmod); |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldvs_register(src); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type vs_2_reg_allowed[] = { |
| { BWRITERSPR_TEMP, 12, FALSE }, |
| { BWRITERSPR_INPUT, 16, FALSE }, |
| { BWRITERSPR_CONST, ~0U, TRUE }, |
| { BWRITERSPR_ADDR, 1, FALSE }, |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, |
| { BWRITERSPR_CONSTINT, 16, FALSE }, |
| { BWRITERSPR_LOOP, 1, FALSE }, |
| { BWRITERSPR_LABEL, 2048, FALSE }, |
| { BWRITERSPR_PREDICATE, 1, FALSE }, |
| { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */ |
| { BWRITERSPR_ATTROUT, 2, FALSE }, |
| { BWRITERSPR_TEXCRDOUT, 8, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_vs_2(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, vs_2_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_loop_swizzle(This, src); |
| check_legacy_srcmod(This, src->srcmod); |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldvs_register(src); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type vs_3_reg_allowed[] = { |
| { BWRITERSPR_TEMP, 32, FALSE }, |
| { BWRITERSPR_INPUT, 16, TRUE }, |
| { BWRITERSPR_CONST, ~0U, TRUE }, |
| { BWRITERSPR_ADDR, 1, FALSE }, |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, |
| { BWRITERSPR_CONSTINT, 16, FALSE }, |
| { BWRITERSPR_LOOP, 1, FALSE }, |
| { BWRITERSPR_LABEL, 2048, FALSE }, |
| { BWRITERSPR_PREDICATE, 1, FALSE }, |
| { BWRITERSPR_SAMPLER, 4, FALSE }, |
| { BWRITERSPR_OUTPUT, 12, TRUE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_vs_3(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| if(!check_reg_type(src, vs_3_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_loop_swizzle(This, src); |
| check_legacy_srcmod(This, src->srcmod); |
| memcpy(&instr->src[num], src, sizeof(*src)); |
| } |
| |
| static const struct allowed_reg_type ps_1_0123_reg_allowed[] = { |
| { BWRITERSPR_CONST, 8, FALSE }, |
| { BWRITERSPR_TEMP, 2, FALSE }, |
| { BWRITERSPR_TEXTURE, 4, FALSE }, |
| { BWRITERSPR_INPUT, 2, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_ps_1_0123(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, ps_1_0123_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldps_register(src, FALSE); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type ps_1_4_reg_allowed[] = { |
| { BWRITERSPR_CONST, 8, FALSE }, |
| { BWRITERSPR_TEMP, 6, FALSE }, |
| { BWRITERSPR_TEXTURE, 6, FALSE }, |
| { BWRITERSPR_INPUT, 2, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_ps_1_4(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, ps_1_4_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldps_register(src, TRUE); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type ps_2_0_reg_allowed[] = { |
| { BWRITERSPR_INPUT, 2, FALSE }, |
| { BWRITERSPR_TEMP, 32, FALSE }, |
| { BWRITERSPR_CONST, 32, FALSE }, |
| { BWRITERSPR_CONSTINT, 16, FALSE }, |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, |
| { BWRITERSPR_SAMPLER, 16, FALSE }, |
| { BWRITERSPR_TEXTURE, 8, FALSE }, |
| { BWRITERSPR_COLOROUT, 4, FALSE }, |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_ps_2(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, ps_2_0_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_legacy_srcmod(This, src->srcmod); |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldps_register(src, TRUE); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type ps_2_x_reg_allowed[] = { |
| { BWRITERSPR_INPUT, 2, FALSE }, |
| { BWRITERSPR_TEMP, 32, FALSE }, |
| { BWRITERSPR_CONST, 32, FALSE }, |
| { BWRITERSPR_CONSTINT, 16, FALSE }, |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, |
| { BWRITERSPR_PREDICATE, 1, FALSE }, |
| { BWRITERSPR_SAMPLER, 16, FALSE }, |
| { BWRITERSPR_TEXTURE, 8, FALSE }, |
| { BWRITERSPR_LABEL, 2048, FALSE }, |
| { BWRITERSPR_COLOROUT, 4, FALSE }, |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_ps_2_x(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(src, ps_2_x_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_legacy_srcmod(This, src->srcmod); |
| check_abs_srcmod(This, src->srcmod); |
| reg = map_oldps_register(src, TRUE); |
| memcpy(&instr->src[num], ®, sizeof(reg)); |
| } |
| |
| static const struct allowed_reg_type ps_3_reg_allowed[] = { |
| { BWRITERSPR_INPUT, 10, TRUE }, |
| { BWRITERSPR_TEMP, 32, FALSE }, |
| { BWRITERSPR_CONST, 224, FALSE }, |
| { BWRITERSPR_CONSTINT, 16, FALSE }, |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, |
| { BWRITERSPR_PREDICATE, 1, FALSE }, |
| { BWRITERSPR_SAMPLER, 16, FALSE }, |
| { BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */ |
| { BWRITERSPR_LOOP, 1, FALSE }, |
| { BWRITERSPR_LABEL, 2048, FALSE }, |
| { BWRITERSPR_COLOROUT, 4, FALSE }, |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, |
| { ~0U, 0 } /* End tag */ |
| }; |
| |
| static void asmparser_srcreg_ps_3(struct asm_parser *This, |
| struct instruction *instr, int num, |
| const struct shader_reg *src) { |
| if(!check_reg_type(src, ps_3_reg_allowed)) { |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n", |
| This->line_no, |
| debug_print_srcreg(src)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_loop_swizzle(This, src); |
| check_legacy_srcmod(This, src->srcmod); |
| memcpy(&instr->src[num], src, sizeof(*src)); |
| } |
| |
| static void asmparser_dstreg_vs_1(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, vs_1_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_ps_dstmod(This, instr->dstmod); |
| check_shift_dstmod(This, instr->shift); |
| reg = map_oldvs_register(dst); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_vs_2(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, vs_2_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_ps_dstmod(This, instr->dstmod); |
| check_shift_dstmod(This, instr->shift); |
| reg = map_oldvs_register(dst); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_vs_3(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| if(!check_reg_type(dst, vs_3_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_ps_dstmod(This, instr->dstmod); |
| check_shift_dstmod(This, instr->shift); |
| memcpy(&instr->dst, dst, sizeof(*dst)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_ps_1_0123(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, ps_1_0123_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| reg = map_oldps_register(dst, FALSE); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_ps_1_4(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, ps_1_4_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| reg = map_oldps_register(dst, TRUE); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_ps_2(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, ps_2_0_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_shift_dstmod(This, instr->shift); |
| reg = map_oldps_register(dst, TRUE); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_ps_2_x(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| struct shader_reg reg; |
| |
| if(!check_reg_type(dst, ps_2_x_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_shift_dstmod(This, instr->shift); |
| reg = map_oldps_register(dst, TRUE); |
| memcpy(&instr->dst, ®, sizeof(reg)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_dstreg_ps_3(struct asm_parser *This, |
| struct instruction *instr, |
| const struct shader_reg *dst) { |
| if(!check_reg_type(dst, ps_3_reg_allowed)) { |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n", |
| This->line_no, |
| debug_print_dstreg(dst)); |
| set_parse_status(This, PARSE_ERR); |
| } |
| check_shift_dstmod(This, instr->shift); |
| memcpy(&instr->dst, dst, sizeof(*dst)); |
| instr->has_dst = TRUE; |
| } |
| |
| static void asmparser_predicate_supported(struct asm_parser *This, |
| const struct shader_reg *predicate) { |
| /* this sets the predicate of the last instruction added to the shader */ |
| if(!This->shader) return; |
| if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n"); |
| This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE; |
| memcpy(&This->shader->instr[This->shader->num_instrs - 1]->predicate, predicate, sizeof(*predicate)); |
| } |
| |
| static void asmparser_predicate_unsupported(struct asm_parser *This, |
| const struct shader_reg *predicate) { |
| asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| |
| static void asmparser_coissue_supported(struct asm_parser *This) { |
| /* this sets the coissue flag of the last instruction added to the shader */ |
| if(!This->shader) return; |
| if(This->shader->num_instrs == 0){ |
| asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE; |
| } |
| |
| static void asmparser_coissue_unsupported(struct asm_parser *This) { |
| asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no); |
| set_parse_status(This, PARSE_ERR); |
| } |
| |
| static const struct asmparser_backend parser_vs_1 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_vs_1, |
| asmparser_srcreg_vs_1, |
| |
| asmparser_predicate_unsupported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input, |
| asmparser_dcl_sampler_unsupported, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_vs_2 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_vs_2, |
| asmparser_srcreg_vs_2, |
| |
| asmparser_predicate_supported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input, |
| asmparser_dcl_sampler_unsupported, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_vs_3 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_vs_3, |
| asmparser_srcreg_vs_3, |
| |
| asmparser_predicate_supported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output, |
| asmparser_dcl_input, |
| asmparser_dcl_sampler, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_ps_1_0123 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_ps_1_0123, |
| asmparser_srcreg_ps_1_0123, |
| |
| asmparser_predicate_unsupported, |
| asmparser_coissue_supported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input_unsupported, |
| asmparser_dcl_sampler_unsupported, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_ps_1_4 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_ps_1_4, |
| asmparser_srcreg_ps_1_4, |
| |
| asmparser_predicate_unsupported, |
| asmparser_coissue_supported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input_unsupported, |
| asmparser_dcl_sampler_unsupported, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_ps_2 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_ps_2, |
| asmparser_srcreg_ps_2, |
| |
| asmparser_predicate_unsupported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input_ps_2, |
| asmparser_dcl_sampler, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_ps_2_x = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_ps_2_x, |
| asmparser_srcreg_ps_2_x, |
| |
| asmparser_predicate_supported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input_ps_2, |
| asmparser_dcl_sampler, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static const struct asmparser_backend parser_ps_3 = { |
| asmparser_constF, |
| asmparser_constI, |
| asmparser_constB, |
| |
| asmparser_dstreg_ps_3, |
| asmparser_srcreg_ps_3, |
| |
| asmparser_predicate_supported, |
| asmparser_coissue_unsupported, |
| |
| asmparser_dcl_output_unsupported, |
| asmparser_dcl_input, |
| asmparser_dcl_sampler, |
| |
| asmparser_end, |
| |
| asmparser_instr, |
| }; |
| |
| static void gen_oldvs_output(struct bwriter_shader *shader) { |
| record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, 0, TRUE, OFOG_REG, OFOG_WRITEMASK, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, 0, TRUE, OPTS_REG, OPTS_WRITEMASK, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL, TRUE); |
| } |
| |
| static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) { |
| switch(texcoords) { |
| case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| }; |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); |
| } |
| |
| void create_vs10_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("vs_1_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_VERTEX; |
| ret->shader->version = BWRITERVS_VERSION(1, 0); |
| ret->funcs = &parser_vs_1; |
| gen_oldvs_output(ret->shader); |
| } |
| |
| void create_vs11_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("vs_1_1\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_VERTEX; |
| ret->shader->version = BWRITERVS_VERSION(1, 1); |
| ret->funcs = &parser_vs_1; |
| gen_oldvs_output(ret->shader); |
| } |
| |
| void create_vs20_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("vs_2_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_VERTEX; |
| ret->shader->version = BWRITERVS_VERSION(2, 0); |
| ret->funcs = &parser_vs_2; |
| gen_oldvs_output(ret->shader); |
| } |
| |
| void create_vs2x_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("vs_2_x\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_VERTEX; |
| ret->shader->version = BWRITERVS_VERSION(2, 1); |
| ret->funcs = &parser_vs_2; |
| gen_oldvs_output(ret->shader); |
| } |
| |
| void create_vs30_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("vs_3_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_VERTEX; |
| ret->shader->version = BWRITERVS_VERSION(3, 0); |
| ret->funcs = &parser_vs_3; |
| } |
| |
| void create_ps10_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_1_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(1, 0); |
| ret->funcs = &parser_ps_1_0123; |
| gen_oldps_input(ret->shader, 4); |
| } |
| |
| void create_ps11_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_1_1\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(1, 1); |
| ret->funcs = &parser_ps_1_0123; |
| gen_oldps_input(ret->shader, 4); |
| } |
| |
| void create_ps12_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_1_2\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(1, 2); |
| ret->funcs = &parser_ps_1_0123; |
| gen_oldps_input(ret->shader, 4); |
| } |
| |
| void create_ps13_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_1_3\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(1, 3); |
| ret->funcs = &parser_ps_1_0123; |
| gen_oldps_input(ret->shader, 4); |
| } |
| |
| void create_ps14_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_1_4\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(1, 4); |
| ret->funcs = &parser_ps_1_4; |
| gen_oldps_input(ret->shader, 6); |
| } |
| |
| void create_ps20_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_2_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(2, 0); |
| ret->funcs = &parser_ps_2; |
| gen_oldps_input(ret->shader, 8); |
| } |
| |
| void create_ps2x_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_2_x\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(2, 1); |
| ret->funcs = &parser_ps_2_x; |
| gen_oldps_input(ret->shader, 8); |
| } |
| |
| void create_ps30_parser(struct asm_parser *ret) { |
| TRACE_(parsed_shader)("ps_3_0\n"); |
| |
| ret->shader = asm_alloc(sizeof(*ret->shader)); |
| if(!ret->shader) { |
| ERR("Failed to allocate memory for the shader\n"); |
| set_parse_status(ret, PARSE_ERR); |
| return; |
| } |
| |
| ret->shader->type = ST_PIXEL; |
| ret->shader->version = BWRITERPS_VERSION(3, 0); |
| ret->funcs = &parser_ps_3; |
| } |