| /* |
| * IDirect3DDevice8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; |
| case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; |
| case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; |
| case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; |
| case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; |
| case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; |
| case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; |
| case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; |
| case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; |
| case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; |
| case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; |
| case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; |
| case WINED3DFMT_P8_UINT: return D3DFMT_P8; |
| case WINED3DFMT_L8_UNORM: return D3DFMT_L8; |
| case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; |
| case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; |
| case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; |
| case WINED3DFMT_D32_UNORM: return D3DFMT_D32; |
| case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; |
| case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; |
| case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; |
| case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; |
| default: |
| FIXME("Unhandled wined3d format %#x.\n", format); |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; |
| case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; |
| case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; |
| case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; |
| case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; |
| case D3DFMT_P8: return WINED3DFMT_P8_UINT; |
| case D3DFMT_L8: return WINED3DFMT_L8_UNORM; |
| case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; |
| case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; |
| case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; |
| case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; |
| case D3DFMT_D32: return WINED3DFMT_D32_UNORM; |
| case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; |
| case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; |
| case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; |
| case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; |
| case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; |
| default: |
| FIXME("Unhandled D3DFORMAT %#x\n", format); |
| return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) |
| { |
| switch(primitive_type) |
| { |
| case D3DPT_POINTLIST: |
| return primitive_count; |
| |
| case D3DPT_LINELIST: |
| return primitive_count * 2; |
| |
| case D3DPT_LINESTRIP: |
| return primitive_count + 1; |
| |
| case D3DPT_TRIANGLELIST: |
| return primitive_count * 3; |
| |
| case D3DPT_TRIANGLESTRIP: |
| case D3DPT_TRIANGLEFAN: |
| return primitive_count + 2; |
| |
| default: |
| FIXME("Unhandled primitive type %#x\n", primitive_type); |
| return 0; |
| } |
| } |
| |
| /* Handle table functions */ |
| static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (t->free_entries) |
| { |
| DWORD index = t->free_entries - t->entries; |
| /* Use a free handle */ |
| entry = t->free_entries; |
| if (entry->type != D3D8_HANDLE_FREE) |
| { |
| ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->free_entries = entry->object; |
| entry->object = object; |
| entry->type = type; |
| |
| return index; |
| } |
| |
| if (!(t->entry_count < t->table_size)) |
| { |
| /* Grow the table */ |
| UINT new_size = t->table_size + (t->table_size >> 1); |
| struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), |
| 0, t->entries, new_size * sizeof(*t->entries)); |
| if (!new_entries) |
| { |
| ERR("Failed to grow the handle table.\n"); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->entries = new_entries; |
| t->table_size = new_size; |
| } |
| |
| entry = &t->entries[t->entry_count]; |
| entry->object = object; |
| entry->type = type; |
| |
| return t->entry_count++; |
| } |
| |
| static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| void *object; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| object = entry->object; |
| entry->object = t->free_entries; |
| entry->type = D3D8_HANDLE_FREE; |
| t->free_entries = entry; |
| |
| return object; |
| } |
| |
| static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| return entry->object; |
| } |
| |
| static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain) |
| { |
| IUnknown *parent; |
| |
| TRACE("swapchain %p.\n", swapchain); |
| |
| IWineD3DSwapChain_GetParent(swapchain, &parent); |
| IUnknown_Release(parent); |
| return IUnknown_Release(parent); |
| } |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("iface %p, riid %s, object %p.\n", |
| iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) |
| { |
| IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); |
| *ppobj = &This->device_parent_vtbl; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| unsigned i; |
| |
| TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); |
| |
| wined3d_mutex_lock(); |
| |
| This->inDestruction = TRUE; |
| |
| for(i = 0; i < This->numConvertedDecls; i++) { |
| IDirect3DVertexDeclaration8_Release(This->decls[i].decl); |
| } |
| HeapFree(GetProcessHeap(), 0, This->decls); |
| |
| IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain); |
| IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice); |
| IWineD3DDevice_Release(This->WineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This->handle_table.entries); |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| wined3d_mutex_unlock(); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3D_OK; |
| } |
| |
| static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_count %u.\n", iface, Bytes); |
| FIXME("Byte count ignored.\n"); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3D* pWineD3D; |
| |
| TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8); |
| |
| if (NULL == ppD3D8) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); |
| if (hr == D3D_OK && pWineD3D != NULL) |
| { |
| IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8); |
| IWineD3D_Release(pWineD3D); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); |
| *ppD3D8 = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) returning %p\n",This , *ppD3D8); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("iface %p, caps %p.\n", iface, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| fixup_caps(pWineCaps); |
| WINECAPSTOD3D8CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, mode %p.\n", iface, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, parameters %p.\n", iface, pParameters); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; |
| HRESULT hr; |
| |
| TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", |
| iface, XHotSpot, YHotSpot, pCursorBitmap); |
| |
| if(!pCursorBitmap) { |
| WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("iface %p, x %u, y %u, flags %#x.\n", |
| iface, XScreenSpace, YScreenSpace, Flags); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| BOOL ret; |
| |
| TRACE("iface %p, show %#x.\n", iface, bShow); |
| |
| wined3d_mutex_lock(); |
| ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSwapChain8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p.\n", |
| iface, present_parameters, swapchain); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate swapchain memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = swapchain_init(object, This, present_parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize swapchain, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created swapchain %p.\n", object); |
| *swapchain = (IDirect3DSwapChain8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); |
| |
| localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); |
| localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = 0; /* d3d9 only */ |
| localParameters.SwapEffect = pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); |
| localParameters.Flags = pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; |
| localParameters.AutoRestoreDisplayMode = TRUE; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); |
| if(SUCCEEDED(hr)) { |
| hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); |
| } |
| wined3d_mutex_unlock(); |
| |
| pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); |
| pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| pPresentationParameters->Windowed = localParameters.Windowed; |
| pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); |
| pPresentationParameters->Flags = localParameters.Flags; |
| pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", |
| iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DSurface *retSurface = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", |
| iface, BackBuffer, Type, ppBackBuffer); |
| |
| wined3d_mutex_lock(); |
| rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); |
| if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { |
| IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); |
| IWineD3DSurface_Release(retSurface); |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| TRACE("iface %p, ramp %p.\n", iface, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DTexture8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, width, height, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = texture_init(object, This, width, height, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created texture %p.\n", object); |
| *texture = (IDirect3DTexture8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DVolumeTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVolumeTexture8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, width, height, depth, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate volume texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created volume texture %p.\n", object); |
| *texture = (IDirect3DVolumeTexture8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, |
| UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DCubeTexture8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, edge_length, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate cube texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize cube texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created cube texture %p.\n", object); |
| *texture = (IDirect3DCubeTexture8 *)object; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, |
| DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexBuffer8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", |
| iface, size, usage, fvf, pool, buffer); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = vertexbuffer_init(object, This, size, usage, fvf, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex buffer %p.\n", object); |
| *buffer = (IDirect3DVertexBuffer8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, |
| D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DIndexBuffer8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", |
| iface, size, usage, format, pool, buffer); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = indexbuffer_init(object, This, size, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize index buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created index buffer %p.\n", object); |
| *buffer = (IDirect3DIndexBuffer8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, |
| D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface, |
| UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" |
| "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", |
| iface, Width, Height, Format, Lockable, Discard, Level, ppSurface, |
| Usage, Pool, MultiSample, MultisampleQuality); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); |
| if (!object) |
| { |
| FIXME("Failed to allocate surface memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = surface_init(object, This, Width, Height, Format, Lockable, Discard, |
| Level, Usage, Pool, MultiSample, MultisampleQuality); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created surface %p.\n", object); |
| *ppSurface = (IDirect3DSurface8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", |
| iface, Width, Height, Format, MultiSample, Lockable, ppSurface); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, |
| 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", |
| iface, Width, Height, Format, MultiSample, ppSurface); |
| |
| /* TODO: Verify that Discard is false */ |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, |
| 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); |
| |
| return hr; |
| } |
| |
| /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", |
| iface, Width, Height, Format, ppSurface); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, |
| 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, |
| 0 /* MultisampleQuality */); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { |
| IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; |
| IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; |
| |
| HRESULT hr = WINED3D_OK; |
| enum wined3d_format_id srcFormat, destFormat; |
| WINED3DSURFACE_DESC winedesc; |
| |
| TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", |
| iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); |
| |
| /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the |
| * destination texture is in WINED3DPOOL_DEFAULT. */ |
| |
| wined3d_mutex_lock(); |
| IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); |
| srcFormat = winedesc.format; |
| |
| IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); |
| destFormat = winedesc.format; |
| |
| /* Check that the source and destination formats match */ |
| if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { |
| WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface); |
| wined3d_mutex_unlock(); |
| return WINED3DERR_INVALIDCALL; |
| } else if (WINED3DFMT_UNKNOWN == destFormat) { |
| TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); |
| IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat); |
| } |
| |
| /* Quick if complete copy ... */ |
| if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); |
| } else { |
| unsigned int i; |
| /* Copy rect by rect */ |
| if (NULL != pSourceRects && NULL != pDestPoints) { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); |
| } |
| } else { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); |
| } |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; |
| HRESULT hr; |
| |
| TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface); |
| |
| if (pDestSurface == NULL) { |
| WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; |
| IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; |
| IWineD3DSurface *original_ds = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds); |
| if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) |
| { |
| hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL); |
| if (SUCCEEDED(hr) && pSurface) |
| hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE); |
| if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds); |
| } |
| if (original_ds) IWineD3DSurface_Release(original_ds); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pRenderTarget; |
| |
| TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); |
| |
| if (hr == D3D_OK && pRenderTarget != NULL) { |
| IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); |
| IWineD3DSurface_Release(pRenderTarget); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pZStencilSurface; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); |
| |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); |
| if (hr == WINED3D_OK) { |
| IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); |
| IWineD3DSurface_Release(pZStencilSurface); |
| }else{ |
| if (hr != WINED3DERR_NOTFOUND) |
| FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); |
| *ppZStencilSurface = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EndScene(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", |
| iface, Count, pRects, Flags, Color, Z, Stencil); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DStateBlock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %p.\n", iface, pToken); |
| |
| /* Tell wineD3D to endstateblock before anything else (in case we run out |
| * of memory later and cause locking problems) |
| */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock); |
| if (hr != D3D_OK) { |
| WARN("IWineD3DDevice_EndStateBlock returned an error\n"); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*pToken == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to create a handle\n"); |
| wined3d_mutex_lock(); |
| IWineD3DStateBlock_Release(stateblock); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| ++*pToken; |
| |
| TRACE("Returning %#x (%p).\n", *pToken, stateblock); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DStateBlock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DStateBlock_Apply(stateblock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DStateBlock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DStateBlock_Capture(stateblock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DStateBlock *stateblock; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (IWineD3DStateBlock_Release((IUnknown *)stateblock)) |
| { |
| ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, |
| D3DSTATEBLOCKTYPE Type, DWORD *handle) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DStateBlock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle); |
| |
| if (Type != D3DSBT_ALL |
| && Type != D3DSBT_PIXELSTATE |
| && Type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); |
| return hr; |
| } |
| |
| *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate a handle.\n"); |
| wined3d_mutex_lock(); |
| IWineD3DStateBlock_Release(stateblock); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| ++*handle; |
| |
| TRACE("Returning %#x (%p).\n", *handle, stateblock); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBaseTexture *retTexture; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr); |
| wined3d_mutex_unlock(); |
| *ppTexture = NULL; |
| return hr; |
| } |
| |
| if (retTexture) |
| { |
| IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); |
| IWineD3DBaseTexture_Release(retTexture); |
| } |
| else |
| { |
| *ppTexture = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, |
| pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const struct tss_lookup |
| { |
| BOOL sampler_state; |
| DWORD state; |
| } |
| tss_lookup[] = |
| { |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ |
| {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ |
| {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ |
| {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ |
| {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ |
| {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ |
| {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ |
| {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */ |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ |
| {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ |
| {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ |
| {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ |
| {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ |
| {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ |
| {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ |
| {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ |
| {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ |
| {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ |
| {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */ |
| {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */ |
| {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */ |
| {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */ |
| }; |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| const struct tss_lookup *l = &tss_lookup[Type]; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue); |
| else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| const struct tss_lookup *l = &tss_lookup[Type]; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value); |
| else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface, |
| DWORD info_id, void *info, DWORD info_size) |
| { |
| FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| UINT StartVertex, UINT PrimitiveCount) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", |
| iface, PrimitiveType, StartVertex, PrimitiveCount); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, |
| UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", |
| iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex, |
| vertex_count_from_primitive_count(PrimitiveType, primCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", |
| iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), |
| pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, |
| UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, |
| UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" |
| "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", |
| iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, |
| wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer; |
| |
| TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", |
| iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface, |
| const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *object; |
| DWORD shader_handle; |
| DWORD handle; |
| HRESULT hr; |
| |
| TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", |
| iface, declaration, byte_code, shader, usage); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate vertex shader memory.\n"); |
| *shader = 0; |
| return E_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_lock(); |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate vertex shader handle.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return E_OUTOFMEMORY; |
| } |
| |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| |
| hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); |
| *shader = shader_handle; |
| |
| return D3D_OK; |
| } |
| |
| static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) |
| { |
| IDirect3DVertexDeclaration8Impl *d3d8_declaration; |
| HRESULT hr; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(convertedDecls[p].fvf == fvf) { |
| TRACE("found %p\n", convertedDecls[p].decl); |
| return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl; |
| } else if(convertedDecls[p].fvf < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); |
| if (!d3d8_declaration) |
| { |
| ERR("Memory allocation failed.\n"); |
| return NULL; |
| } |
| |
| hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, d3d8_declaration); |
| return NULL; |
| } |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = This->declArraySize / 2; |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if(!convertedDecls) { |
| /* This will destroy it */ |
| IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); |
| return d3d8_declaration; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| if (VS_HIGHESTFIXEDFXF >= pShader) { |
| TRACE("Setting FVF, %#x\n", pShader); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, |
| IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); |
| IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| TRACE("Setting shader\n"); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, |
| ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration); |
| if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader); |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning hr %#x\n", hr); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DVertexDeclaration *wined3d_declaration; |
| IDirect3DVertexDeclaration8 *d3d8_declaration; |
| HRESULT hrc; |
| |
| TRACE("iface %p, shader %p.\n", iface, ppShader); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration); |
| if (FAILED(hrc)) |
| { |
| wined3d_mutex_unlock(); |
| WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", |
| This, hrc, This->WineD3DDevice); |
| return hrc; |
| } |
| |
| if (!wined3d_declaration) |
| { |
| wined3d_mutex_unlock(); |
| *ppShader = 0; |
| return D3D_OK; |
| } |
| |
| hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration); |
| IWineD3DVertexDeclaration_Release(wined3d_declaration); |
| wined3d_mutex_unlock(); |
| if (SUCCEEDED(hrc)) |
| { |
| *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; |
| IDirect3DVertexDeclaration8_Release(d3d8_declaration); |
| } |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader; |
| IWineD3DVertexShader *cur = NULL; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur); |
| |
| if (cur) |
| { |
| if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0); |
| IWineD3DVertexShader_Release(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| if (IUnknown_Release((IUnknown *)shader)) |
| { |
| ERR("Shader %p has references left, this shouldn't happen.\n", shader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexDeclaration8Impl *declaration; |
| IDirect3DVertexShader8Impl *shader; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pVertexShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| return D3DERR_INVALIDCALL; |
| } |
| declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration; |
| |
| /* If pData is NULL, we just return the required size of the buffer. */ |
| if (!pData) { |
| *pSizeOfData = declaration->elements_size; |
| return D3D_OK; |
| } |
| |
| /* MSDN claims that if *pSizeOfData is smaller than the required size |
| * we should write the required size and return D3DERR_MOREDATA. |
| * That's not actually true. */ |
| if (*pSizeOfData < declaration->elements_size) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| CopyMemory(pData, declaration->elements, declaration->elements_size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pVertexShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (!shader->wineD3DVertexShader) |
| { |
| wined3d_mutex_unlock(); |
| *pSizeOfData = 0; |
| return D3D_OK; |
| } |
| |
| hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData; |
| |
| TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); |
| |
| /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that |
| * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large |
| * vertex buffers can't be created to address them with an index that requires the 32nd bit |
| * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least |
| * problem) |
| */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex); |
| hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, |
| ib ? ib->wineD3DIndexBuffer : NULL, |
| ib ? ib->format : WINED3DFMT_UNKNOWN); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBuffer *retIndexData = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* The case from UINT to INT is safe because d3d8 will never set negative values */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex); |
| rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData); |
| if (SUCCEEDED(rc) && retIndexData) { |
| IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); |
| IWineD3DBuffer_Release(retIndexData); |
| } else { |
| if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface, |
| const DWORD *byte_code, DWORD *shader) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *object; |
| DWORD shader_handle; |
| DWORD handle; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| if (!shader) |
| { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate pixel shader memmory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_lock(); |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); |
| wined3d_mutex_unlock(); |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate pixel shader handle.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return E_OUTOFMEMORY; |
| } |
| |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| |
| hr = pixelshader_init(object, This, byte_code, shader_handle); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); |
| *shader = shader_handle; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| if (!pShader) |
| { |
| hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : Setting shader %p\n", This, shader); |
| hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DPixelShader *object; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("iface %p, shader %p.\n", iface, ppShader); |
| |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); |
| if (D3D_OK == hrc && NULL != object) { |
| IDirect3DPixelShader8Impl *d3d8_shader; |
| hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); |
| IWineD3DPixelShader_Release(object); |
| *ppShader = d3d8_shader->handle; |
| IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); |
| } else { |
| *ppShader = 0; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader; |
| IWineD3DPixelShader *cur = NULL; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); |
| |
| if (cur) |
| { |
| if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0); |
| IWineD3DPixelShader_Release(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| if (IUnknown_Release((IUnknown *)shader)) |
| { |
| ERR("Shader %p has references left, this shouldn't happen.\n", shader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pPixelShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pPixelShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pRectPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pTriPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x.\n", iface, Handle); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", |
| iface, StreamNumber, pStreamData, Stride); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, |
| NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, |
| 0/* Offset in bytes */, Stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBuffer *retStream = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", |
| iface, StreamNumber, pStream, pStride); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride); |
| if (rc == D3D_OK && NULL != retStream) { |
| IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream); |
| IWineD3DBuffer_Release(retStream); |
| }else{ |
| if (rc != D3D_OK){ |
| FIXME("Call to GetStreamSource failed %p\n", pStride); |
| } |
| *pStream = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = |
| { |
| IDirect3DDevice8Impl_QueryInterface, |
| IDirect3DDevice8Impl_AddRef, |
| IDirect3DDevice8Impl_Release, |
| IDirect3DDevice8Impl_TestCooperativeLevel, |
| IDirect3DDevice8Impl_GetAvailableTextureMem, |
| IDirect3DDevice8Impl_ResourceManagerDiscardBytes, |
| IDirect3DDevice8Impl_GetDirect3D, |
| IDirect3DDevice8Impl_GetDeviceCaps, |
| IDirect3DDevice8Impl_GetDisplayMode, |
| IDirect3DDevice8Impl_GetCreationParameters, |
| IDirect3DDevice8Impl_SetCursorProperties, |
| IDirect3DDevice8Impl_SetCursorPosition, |
| IDirect3DDevice8Impl_ShowCursor, |
| IDirect3DDevice8Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice8Impl_Reset, |
| IDirect3DDevice8Impl_Present, |
| IDirect3DDevice8Impl_GetBackBuffer, |
| IDirect3DDevice8Impl_GetRasterStatus, |
| IDirect3DDevice8Impl_SetGammaRamp, |
| IDirect3DDevice8Impl_GetGammaRamp, |
| IDirect3DDevice8Impl_CreateTexture, |
| IDirect3DDevice8Impl_CreateVolumeTexture, |
| IDirect3DDevice8Impl_CreateCubeTexture, |
| IDirect3DDevice8Impl_CreateVertexBuffer, |
| IDirect3DDevice8Impl_CreateIndexBuffer, |
| IDirect3DDevice8Impl_CreateRenderTarget, |
| IDirect3DDevice8Impl_CreateDepthStencilSurface, |
| IDirect3DDevice8Impl_CreateImageSurface, |
| IDirect3DDevice8Impl_CopyRects, |
| IDirect3DDevice8Impl_UpdateTexture, |
| IDirect3DDevice8Impl_GetFrontBuffer, |
| IDirect3DDevice8Impl_SetRenderTarget, |
| IDirect3DDevice8Impl_GetRenderTarget, |
| IDirect3DDevice8Impl_GetDepthStencilSurface, |
| IDirect3DDevice8Impl_BeginScene, |
| IDirect3DDevice8Impl_EndScene, |
| IDirect3DDevice8Impl_Clear, |
| IDirect3DDevice8Impl_SetTransform, |
| IDirect3DDevice8Impl_GetTransform, |
| IDirect3DDevice8Impl_MultiplyTransform, |
| IDirect3DDevice8Impl_SetViewport, |
| IDirect3DDevice8Impl_GetViewport, |
| IDirect3DDevice8Impl_SetMaterial, |
| IDirect3DDevice8Impl_GetMaterial, |
| IDirect3DDevice8Impl_SetLight, |
| IDirect3DDevice8Impl_GetLight, |
| IDirect3DDevice8Impl_LightEnable, |
| IDirect3DDevice8Impl_GetLightEnable, |
| IDirect3DDevice8Impl_SetClipPlane, |
| IDirect3DDevice8Impl_GetClipPlane, |
| IDirect3DDevice8Impl_SetRenderState, |
| IDirect3DDevice8Impl_GetRenderState, |
| IDirect3DDevice8Impl_BeginStateBlock, |
| IDirect3DDevice8Impl_EndStateBlock, |
| IDirect3DDevice8Impl_ApplyStateBlock, |
| IDirect3DDevice8Impl_CaptureStateBlock, |
| IDirect3DDevice8Impl_DeleteStateBlock, |
| IDirect3DDevice8Impl_CreateStateBlock, |
| IDirect3DDevice8Impl_SetClipStatus, |
| IDirect3DDevice8Impl_GetClipStatus, |
| IDirect3DDevice8Impl_GetTexture, |
| IDirect3DDevice8Impl_SetTexture, |
| IDirect3DDevice8Impl_GetTextureStageState, |
| IDirect3DDevice8Impl_SetTextureStageState, |
| IDirect3DDevice8Impl_ValidateDevice, |
| IDirect3DDevice8Impl_GetInfo, |
| IDirect3DDevice8Impl_SetPaletteEntries, |
| IDirect3DDevice8Impl_GetPaletteEntries, |
| IDirect3DDevice8Impl_SetCurrentTexturePalette, |
| IDirect3DDevice8Impl_GetCurrentTexturePalette, |
| IDirect3DDevice8Impl_DrawPrimitive, |
| IDirect3DDevice8Impl_DrawIndexedPrimitive, |
| IDirect3DDevice8Impl_DrawPrimitiveUP, |
| IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice8Impl_ProcessVertices, |
| IDirect3DDevice8Impl_CreateVertexShader, |
| IDirect3DDevice8Impl_SetVertexShader, |
| IDirect3DDevice8Impl_GetVertexShader, |
| IDirect3DDevice8Impl_DeleteVertexShader, |
| IDirect3DDevice8Impl_SetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderDeclaration, |
| IDirect3DDevice8Impl_GetVertexShaderFunction, |
| IDirect3DDevice8Impl_SetStreamSource, |
| IDirect3DDevice8Impl_GetStreamSource, |
| IDirect3DDevice8Impl_SetIndices, |
| IDirect3DDevice8Impl_GetIndices, |
| IDirect3DDevice8Impl_CreatePixelShader, |
| IDirect3DDevice8Impl_SetPixelShader, |
| IDirect3DDevice8Impl_GetPixelShader, |
| IDirect3DDevice8Impl_DeletePixelShader, |
| IDirect3DDevice8Impl_SetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderFunction, |
| IDirect3DDevice8Impl_DrawRectPatch, |
| IDirect3DDevice8Impl_DrawTriPatch, |
| IDirect3DDevice8Impl_DeletePatch |
| }; |
| |
| /* IWineD3DDeviceParent IUnknown methods */ |
| |
| static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface) |
| { |
| return (struct IDirect3DDevice8Impl *)((char*)iface |
| - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This); |
| } |
| |
| /* IWineD3DDeviceParent methods */ |
| |
| static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) |
| { |
| TRACE("iface %p, device %p\n", iface, device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| BOOL lockable = TRUE; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p\n", |
| iface, superior, width, height, format, usage, pool, level, face, surface); |
| |
| |
| if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; |
| |
| hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, |
| (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = superior; |
| IUnknown_Release(d3d_surface->parentDevice); |
| d3d_surface->parentDevice = NULL; |
| |
| IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface); |
| d3d_surface->forwardReference = superior; |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, |
| WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, |
| IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); |
| |
| hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = (IUnknown *)This; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IUnknown_Release((IUnknown *)d3d_surface); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, |
| WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, |
| IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = (IUnknown *)This; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IUnknown_Release((IUnknown *)d3d_surface); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format, |
| WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DVolume8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", |
| iface, superior, width, height, depth, format, pool, usage, volume); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *volume = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volume_init(object, This, width, height, depth, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *volume = object->wineD3DVolume; |
| IWineD3DVolume_AddRef(*volume); |
| IDirect3DVolume8_Release((IDirect3DVolume8 *)object); |
| |
| object->container = superior; |
| object->forwardReference = superior; |
| |
| TRACE("(%p) Created volume %p\n", iface, object); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, |
| WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSwapChain8Impl *d3d_swapchain; |
| D3DPRESENT_PARAMETERS local_parameters; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); |
| |
| /* Copy the presentation parameters */ |
| local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; |
| local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; |
| local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); |
| local_parameters.BackBufferCount = present_parameters->BackBufferCount; |
| local_parameters.MultiSampleType = present_parameters->MultiSampleType; |
| local_parameters.SwapEffect = present_parameters->SwapEffect; |
| local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; |
| local_parameters.Windowed = present_parameters->Windowed; |
| local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; |
| local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); |
| local_parameters.Flags = present_parameters->Flags; |
| local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; |
| local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval; |
| |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This, |
| &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| *swapchain = d3d_swapchain->wineD3DSwapChain; |
| IUnknown_Release(d3d_swapchain->parentDevice); |
| d3d_swapchain->parentDevice = NULL; |
| |
| /* Copy back the presentation parameters */ |
| present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; |
| present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; |
| present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); |
| present_parameters->BackBufferCount = local_parameters.BackBufferCount; |
| present_parameters->MultiSampleType = local_parameters.MultiSampleType; |
| present_parameters->SwapEffect = local_parameters.SwapEffect; |
| present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; |
| present_parameters->Windowed = local_parameters.Windowed; |
| present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; |
| present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); |
| present_parameters->Flags = local_parameters.Flags; |
| present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; |
| present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval; |
| |
| return hr; |
| } |
| |
| static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| device_parent_QueryInterface, |
| device_parent_AddRef, |
| device_parent_Release, |
| /* IWineD3DDeviceParent methods */ |
| device_parent_WineD3DDeviceCreated, |
| device_parent_CreateSurface, |
| device_parent_CreateRenderTarget, |
| device_parent_CreateDepthStencilSurface, |
| device_parent_CreateVolume, |
| device_parent_CreateSwapChain, |
| }; |
| |
| static void setup_fpu(void) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| WORD cw; |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #else |
| FIXME("FPU setup not implemented for this platform.\n"); |
| #endif |
| } |
| |
| HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) |
| { |
| WINED3DPRESENT_PARAMETERS wined3d_parameters; |
| HRESULT hr; |
| |
| device->lpVtbl = &Direct3DDevice8_Vtbl; |
| device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl; |
| device->ref = 1; |
| device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); |
| if (!device->handle_table.entries) |
| { |
| ERR("Failed to allocate handle table memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; |
| |
| if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device, |
| (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d device, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| |
| if (!parameters->Windowed) |
| { |
| if (!focus_window) focus_window = parameters->hDeviceWindow; |
| if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window))) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| IWineD3DDevice_Release(device->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| } |
| |
| if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice); |
| |
| wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth; |
| wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight; |
| wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat); |
| wined3d_parameters.BackBufferCount = parameters->BackBufferCount; |
| wined3d_parameters.MultiSampleType = parameters->MultiSampleType; |
| wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */ |
| wined3d_parameters.SwapEffect = parameters->SwapEffect; |
| wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow; |
| wined3d_parameters.Windowed = parameters->Windowed; |
| wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil; |
| wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat); |
| wined3d_parameters.Flags = parameters->Flags; |
| wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz; |
| wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval; |
| wined3d_parameters.AutoRestoreDisplayMode = TRUE; |
| |
| hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize 3D, hr %#x.\n", hr); |
| IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); |
| IWineD3DDevice_Release(device->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| |
| hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to set minimum pointsize, hr %#x.\n", hr); |
| goto err; |
| } |
| |
| parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; |
| parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; |
| parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); |
| parameters->BackBufferCount = wined3d_parameters.BackBufferCount; |
| parameters->MultiSampleType = wined3d_parameters.MultiSampleType; |
| parameters->SwapEffect = wined3d_parameters.SwapEffect; |
| parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; |
| parameters->Windowed = wined3d_parameters.Windowed; |
| parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; |
| parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); |
| parameters->Flags = wined3d_parameters.Flags; |
| parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; |
| parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval; |
| |
| device->declArraySize = 16; |
| device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); |
| if (!device->decls) |
| { |
| ERR("Failed to allocate FVF vertex delcaration map memory.\n"); |
| hr = E_OUTOFMEMORY; |
| goto err; |
| } |
| |
| return D3D_OK; |
| |
| err: |
| wined3d_mutex_lock(); |
| IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain); |
| IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); |
| IWineD3DDevice_Release(device->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |