| /* | 
 |  * IDirect3DPixelShader8 implementation | 
 |  * | 
 |  * Copyright 2002-2003 Jason Edmeades | 
 |  *                     Raphael Junqueira | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 | #include "d3d8_private.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
 |  | 
 | /* IDirect3DPixelShader8 IUnknown parts follow: */ | 
 | static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) { | 
 |     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | 
 |  | 
 |     if (IsEqualGUID(riid, &IID_IUnknown) | 
 |         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) { | 
 |         IUnknown_AddRef(iface); | 
 |         *ppobj = This; | 
 |         return S_OK; | 
 |     } | 
 |  | 
 |     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
 |     *ppobj = NULL; | 
 |     return E_NOINTERFACE; | 
 | } | 
 |  | 
 | static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { | 
 |     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | 
 |     ULONG ref = InterlockedIncrement(&This->ref); | 
 |  | 
 |     TRACE("(%p) : AddRef from %d\n", This, ref - 1); | 
 |  | 
 |     return ref; | 
 | } | 
 |  | 
 | static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { | 
 |     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | 
 |     ULONG ref = InterlockedDecrement(&This->ref); | 
 |  | 
 |     TRACE("(%p) : ReleaseRef to %d\n", This, ref); | 
 |  | 
 |     if (ref == 0) { | 
 |         EnterCriticalSection(&d3d8_cs); | 
 |         IWineD3DPixelShader_Release(This->wineD3DPixelShader); | 
 |         LeaveCriticalSection(&d3d8_cs); | 
 |         HeapFree(GetProcessHeap(), 0, This); | 
 |     } | 
 |     return ref; | 
 | } | 
 |  | 
 | const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl = | 
 | { | 
 |     /* IUnknown */ | 
 |     IDirect3DPixelShader8Impl_QueryInterface, | 
 |     IDirect3DPixelShader8Impl_AddRef, | 
 |     IDirect3DPixelShader8Impl_Release, | 
 | }; |