| /* |
| * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hr; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| if (!d3d9_ptr) |
| { |
| skip("could not create D3D9\n"); |
| return NULL; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr); |
| return NULL; |
| } |
| |
| return device_ptr; |
| } |
| |
| static void lock_flag_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3DVertexBuffer9 *buffer; |
| unsigned int i; |
| void *data; |
| const struct |
| { |
| DWORD flags; |
| const char *debug_string; |
| HRESULT win7_result; |
| } |
| test_data[] = |
| { |
| {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL }, |
| /* Completely bogous flags aren't an error */ |
| {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL }, |
| }; |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr); |
| |
| for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) |
| { |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); |
| /* Windows XP always returns D3D_OK even with flags that don't make sense. Windows 7 returns |
| * an error. At least one game(Shaiya) depends on the Windows XP result, so mark the Windows 7 |
| * behavior as broken() |
| */ |
| ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Lock flags %s returned 0x%08x, expected D3D_OK\n", |
| test_data[i].debug_string, hr); |
| |
| if(SUCCEEDED(hr)) |
| { |
| ok(data != NULL, "The data pointer returned by Lock is NULL\n"); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr); |
| } |
| } |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| } |
| |
| static inline const char *debug_d3dpool(D3DPOOL pool) |
| { |
| switch(pool) |
| { |
| case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT"; |
| case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM"; |
| case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH"; |
| case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED"; |
| default: |
| return "unknown pool"; |
| } |
| } |
| |
| static void test_vertex_buffer_alignment(IDirect3DDevice9 *device) |
| { |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| HRESULT hr; |
| D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; |
| DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; |
| unsigned int i, j; |
| void *data; |
| unsigned int align = 16; |
| |
| for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) |
| { |
| for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) |
| { |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); |
| if(pools[j] == D3DPOOL_SCRATCH) |
| { |
| ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr, |
| debug_d3dpool(pools[j]), sizes[i]); |
| } |
| if(FAILED(hr)) continue; |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); |
| ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr); |
| ok(((DWORD_PTR) data & (align - 1)) == 0, "Vertex buffer start address is not %u byte aligned(size: %d, pool: %s, data: %p)\n", |
| align, sizes[i], debug_d3dpool(pools[j]), data); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr); |
| |
| if(buffer) IDirect3DVertexBuffer9_Release(buffer); |
| } |
| } |
| } |
| |
| START_TEST(buffer) |
| { |
| IDirect3DDevice9 *device_ptr; |
| ULONG refcount; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) return; |
| |
| lock_flag_test(device_ptr); |
| test_vertex_buffer_alignment(device_ptr); |
| |
| refcount = IDirect3DDevice9_Release(device_ptr); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |