| /* | |
| * GDI drawing functions. | |
| * | |
| * Copyright 1993, 1994 Alexandre Julliard | |
| * Copyright 1997 Bertho A. Stultiens | |
| * 1999 Huw D M Davies | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #include "windef.h" | |
| #include "wingdi.h" | |
| #include "winerror.h" | |
| #include "gdi.h" | |
| #include "bitmap.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(gdi); | |
| /*********************************************************************** | |
| * LineTo (GDI32.@) | |
| */ | |
| BOOL WINAPI LineTo( HDC hdc, INT x, INT y ) | |
| { | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| BOOL ret; | |
| if(!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_LineTo(dc, x, y); | |
| else | |
| ret = dc->funcs->pLineTo && dc->funcs->pLineTo(dc->physDev,x,y); | |
| if(ret) { | |
| dc->CursPosX = x; | |
| dc->CursPosY = y; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * MoveToEx (GDI32.@) | |
| */ | |
| BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt ) | |
| { | |
| BOOL ret = TRUE; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| if(!dc) return FALSE; | |
| if(pt) { | |
| pt->x = dc->CursPosX; | |
| pt->y = dc->CursPosY; | |
| } | |
| dc->CursPosX = x; | |
| dc->CursPosY = y; | |
| if(PATH_IsPathOpen(dc->path)) ret = PATH_MoveTo(dc); | |
| else if (dc->funcs->pMoveTo) ret = dc->funcs->pMoveTo(dc->physDev,x,y); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * Arc (GDI32.@) | |
| */ | |
| BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right, | |
| INT bottom, INT xstart, INT ystart, | |
| INT xend, INT yend ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_Arc(dc, left, top, right, bottom, xstart, ystart, xend, yend,0); | |
| else if (dc->funcs->pArc) | |
| ret = dc->funcs->pArc(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * ArcTo (GDI32.@) | |
| */ | |
| BOOL WINAPI ArcTo( HDC hdc, | |
| INT left, INT top, | |
| INT right, INT bottom, | |
| INT xstart, INT ystart, | |
| INT xend, INT yend ) | |
| { | |
| BOOL result; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if(!dc) return FALSE; | |
| if(dc->funcs->pArcTo) | |
| { | |
| result = dc->funcs->pArcTo( dc->physDev, left, top, right, bottom, | |
| xstart, ystart, xend, yend ); | |
| GDI_ReleaseObj( hdc ); | |
| return result; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| /* | |
| * Else emulate it. | |
| * According to the documentation, a line is drawn from the current | |
| * position to the starting point of the arc. | |
| */ | |
| LineTo(hdc, xstart, ystart); | |
| /* | |
| * Then the arc is drawn. | |
| */ | |
| result = Arc(hdc, left, top, right, bottom, xstart, ystart, xend, yend); | |
| /* | |
| * If no error occurred, the current position is moved to the ending | |
| * point of the arc. | |
| */ | |
| if (result) MoveToEx(hdc, xend, yend, NULL); | |
| return result; | |
| } | |
| /*********************************************************************** | |
| * Pie (GDI32.@) | |
| */ | |
| BOOL WINAPI Pie( HDC hdc, INT left, INT top, | |
| INT right, INT bottom, INT xstart, INT ystart, | |
| INT xend, INT yend ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,2); | |
| else if(dc->funcs->pPie) | |
| ret = dc->funcs->pPie(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * Chord (GDI32.@) | |
| */ | |
| BOOL WINAPI Chord( HDC hdc, INT left, INT top, | |
| INT right, INT bottom, INT xstart, INT ystart, | |
| INT xend, INT yend ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,1); | |
| else if(dc->funcs->pChord) | |
| ret = dc->funcs->pChord(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * Ellipse (GDI32.@) | |
| */ | |
| BOOL WINAPI Ellipse( HDC hdc, INT left, INT top, | |
| INT right, INT bottom ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_Ellipse(dc,left,top,right,bottom); | |
| else if (dc->funcs->pEllipse) | |
| ret = dc->funcs->pEllipse(dc->physDev,left,top,right,bottom); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * Rectangle (GDI32.@) | |
| */ | |
| BOOL WINAPI Rectangle( HDC hdc, INT left, INT top, | |
| INT right, INT bottom ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_Rectangle(dc, left, top, right, bottom); | |
| else if (dc->funcs->pRectangle) | |
| ret = dc->funcs->pRectangle(dc->physDev,left,top,right,bottom); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * RoundRect (GDI32.@) | |
| */ | |
| BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right, | |
| INT bottom, INT ell_width, INT ell_height ) | |
| { | |
| BOOL ret = FALSE; | |
| DC *dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_RoundRect(dc,left,top,right,bottom,ell_width,ell_height); | |
| else if (dc->funcs->pRoundRect) | |
| ret = dc->funcs->pRoundRect(dc->physDev,left,top,right,bottom,ell_width,ell_height); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * SetPixel (GDI32.@) | |
| */ | |
| COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color ) | |
| { | |
| COLORREF ret = 0; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (dc->funcs->pSetPixel) ret = dc->funcs->pSetPixel(dc->physDev,x,y,color); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * SetPixelV (GDI32.@) | |
| */ | |
| BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (dc->funcs->pSetPixel) | |
| { | |
| dc->funcs->pSetPixel(dc->physDev,x,y,color); | |
| ret = TRUE; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * GetPixel (GDI32.@) | |
| */ | |
| COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y ) | |
| { | |
| COLORREF ret = CLR_INVALID; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| /* FIXME: should this be in the graphics driver? */ | |
| if (PtVisible( hdc, x, y )) | |
| { | |
| if (dc->funcs->pGetPixel) ret = dc->funcs->pGetPixel(dc->physDev,x,y); | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /****************************************************************************** | |
| * ChoosePixelFormat [GDI32.@] | |
| * Matches a pixel format to given format | |
| * | |
| * PARAMS | |
| * hdc [I] Device context to search for best pixel match | |
| * ppfd [I] Pixel format for which a match is sought | |
| * | |
| * RETURNS | |
| * Success: Pixel format index closest to given format | |
| * Failure: 0 | |
| */ | |
| INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) | |
| { | |
| INT ret = 0; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| TRACE("(%p,%p)\n",hdc,ppfd); | |
| if (!dc) return 0; | |
| if (!dc->funcs->pChoosePixelFormat) FIXME(" :stub\n"); | |
| else ret = dc->funcs->pChoosePixelFormat(dc->physDev,ppfd); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /****************************************************************************** | |
| * SetPixelFormat [GDI32.@] | |
| * Sets pixel format of device context | |
| * | |
| * PARAMS | |
| * hdc [I] Device context to search for best pixel match | |
| * iPixelFormat [I] Pixel format index | |
| * ppfd [I] Pixel format for which a match is sought | |
| * | |
| * RETURNS STD | |
| */ | |
| BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, | |
| const PIXELFORMATDESCRIPTOR *ppfd) | |
| { | |
| INT bRet = FALSE; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| TRACE("(%p,%d,%p)\n",hdc,iPixelFormat,ppfd); | |
| if (!dc) return 0; | |
| if (!dc->funcs->pSetPixelFormat) FIXME(" :stub\n"); | |
| else bRet = dc->funcs->pSetPixelFormat(dc->physDev,iPixelFormat,ppfd); | |
| GDI_ReleaseObj( hdc ); | |
| return bRet; | |
| } | |
| /****************************************************************************** | |
| * GetPixelFormat [GDI32.@] | |
| * Gets index of pixel format of DC | |
| * | |
| * PARAMETERS | |
| * hdc [I] Device context whose pixel format index is sought | |
| * | |
| * RETURNS | |
| * Success: Currently selected pixel format | |
| * Failure: 0 | |
| */ | |
| INT WINAPI GetPixelFormat( HDC hdc ) | |
| { | |
| INT ret = 0; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| TRACE("(%p)\n",hdc); | |
| if (!dc) return 0; | |
| if (!dc->funcs->pGetPixelFormat) FIXME(" :stub\n"); | |
| else ret = dc->funcs->pGetPixelFormat(dc->physDev); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /****************************************************************************** | |
| * DescribePixelFormat [GDI32.@] | |
| * Gets info about pixel format from DC | |
| * | |
| * PARAMS | |
| * hdc [I] Device context | |
| * iPixelFormat [I] Pixel format selector | |
| * nBytes [I] Size of buffer | |
| * ppfd [O] Pointer to structure to receive pixel format data | |
| * | |
| * RETURNS | |
| * Success: Maximum pixel format index of the device context | |
| * Failure: 0 | |
| */ | |
| INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, | |
| LPPIXELFORMATDESCRIPTOR ppfd ) | |
| { | |
| INT ret = 0; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| TRACE("(%p,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); | |
| if (!dc) return 0; | |
| if (!dc->funcs->pDescribePixelFormat) | |
| { | |
| FIXME(" :stub\n"); | |
| ppfd->nSize = nBytes; | |
| ppfd->nVersion = 1; | |
| ret = 3; | |
| } | |
| else ret = dc->funcs->pDescribePixelFormat(dc->physDev,iPixelFormat,nBytes,ppfd); | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /****************************************************************************** | |
| * SwapBuffers [GDI32.@] | |
| * Exchanges front and back buffers of window | |
| * | |
| * PARAMS | |
| * hdc [I] Device context whose buffers get swapped | |
| * | |
| * RETURNS STD | |
| */ | |
| BOOL WINAPI SwapBuffers( HDC hdc ) | |
| { | |
| INT bRet = FALSE; | |
| DC * dc = DC_GetDCPtr( hdc ); | |
| TRACE("(%p)\n",hdc); | |
| if (!dc) return TRUE; | |
| if (!dc->funcs->pSwapBuffers) | |
| { | |
| FIXME(" :stub\n"); | |
| bRet = TRUE; | |
| } | |
| else bRet = dc->funcs->pSwapBuffers(dc->physDev); | |
| GDI_ReleaseObj( hdc ); | |
| return bRet; | |
| } | |
| /*********************************************************************** | |
| * PaintRgn (GDI32.@) | |
| */ | |
| BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (dc->funcs->pPaintRgn) ret = dc->funcs->pPaintRgn(dc->physDev,hrgn); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * FillRgn (GDI32.@) | |
| */ | |
| BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush ) | |
| { | |
| BOOL retval = FALSE; | |
| HBRUSH prevBrush; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(dc->funcs->pFillRgn) | |
| retval = dc->funcs->pFillRgn(dc->physDev, hrgn, hbrush); | |
| else if ((prevBrush = SelectObject( hdc, hbrush ))) | |
| { | |
| retval = PaintRgn( hdc, hrgn ); | |
| SelectObject( hdc, prevBrush ); | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return retval; | |
| } | |
| /*********************************************************************** | |
| * FrameRgn (GDI32.@) | |
| */ | |
| BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush, | |
| INT nWidth, INT nHeight ) | |
| { | |
| BOOL ret = FALSE; | |
| DC *dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(dc->funcs->pFrameRgn) | |
| ret = dc->funcs->pFrameRgn( dc->physDev, hrgn, hbrush, nWidth, nHeight ); | |
| else | |
| { | |
| HRGN tmp = CreateRectRgn( 0, 0, 0, 0 ); | |
| if (tmp) | |
| { | |
| if (REGION_FrameRgn( tmp, hrgn, nWidth, nHeight )) | |
| { | |
| FillRgn( hdc, tmp, hbrush ); | |
| ret = TRUE; | |
| } | |
| DeleteObject( tmp ); | |
| } | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * InvertRgn (GDI32.@) | |
| */ | |
| BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn ) | |
| { | |
| HBRUSH prevBrush; | |
| INT prevROP; | |
| BOOL retval; | |
| DC *dc = DC_GetDCUpdate( hdc ); | |
| if (!dc) return FALSE; | |
| if(dc->funcs->pInvertRgn) | |
| retval = dc->funcs->pInvertRgn( dc->physDev, hrgn ); | |
| else | |
| { | |
| prevBrush = SelectObject( hdc, GetStockObject(BLACK_BRUSH) ); | |
| prevROP = SetROP2( hdc, R2_NOT ); | |
| retval = PaintRgn( hdc, hrgn ); | |
| SelectObject( hdc, prevBrush ); | |
| SetROP2( hdc, prevROP ); | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return retval; | |
| } | |
| /********************************************************************** | |
| * Polyline (GDI32.@) | |
| */ | |
| BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_Polyline(dc, pt, count); | |
| else if (dc->funcs->pPolyline) ret = dc->funcs->pPolyline(dc->physDev,pt,count); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * PolylineTo (GDI32.@) | |
| */ | |
| BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount ) | |
| { | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| BOOL ret = FALSE; | |
| if(!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_PolylineTo(dc, pt, cCount); | |
| else if(dc->funcs->pPolylineTo) | |
| ret = dc->funcs->pPolylineTo(dc->physDev, pt, cCount); | |
| else { /* do it using Polyline */ | |
| POINT *pts = HeapAlloc( GetProcessHeap(), 0, | |
| sizeof(POINT) * (cCount + 1) ); | |
| if (pts) | |
| { | |
| pts[0].x = dc->CursPosX; | |
| pts[0].y = dc->CursPosY; | |
| memcpy( pts + 1, pt, sizeof(POINT) * cCount ); | |
| ret = Polyline( hdc, pts, cCount + 1 ); | |
| HeapFree( GetProcessHeap(), 0, pts ); | |
| } | |
| } | |
| if(ret) { | |
| dc->CursPosX = pt[cCount-1].x; | |
| dc->CursPosY = pt[cCount-1].y; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * Polygon (GDI32.@) | |
| */ | |
| BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_Polygon(dc, pt, count); | |
| else if (dc->funcs->pPolygon) ret = dc->funcs->pPolygon(dc->physDev,pt,count); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * PolyPolygon (GDI32.@) | |
| */ | |
| BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts, | |
| UINT polygons ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolygon(dc, pt, counts, polygons); | |
| else if (dc->funcs->pPolyPolygon) ret = dc->funcs->pPolyPolygon(dc->physDev,pt,counts,polygons); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * PolyPolyline (GDI32.@) | |
| */ | |
| BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts, | |
| DWORD polylines ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolyline(dc, pt, counts, polylines); | |
| else if (dc->funcs->pPolyPolyline) ret = dc->funcs->pPolyPolyline(dc->physDev,pt,counts,polylines); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * ExtFloodFill (GDI32.@) | |
| */ | |
| BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color, | |
| UINT fillType ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if (dc) | |
| { | |
| if (dc->funcs->pExtFloodFill) ret = dc->funcs->pExtFloodFill(dc->physDev,x,y,color,fillType); | |
| GDI_ReleaseObj( hdc ); | |
| } | |
| return ret; | |
| } | |
| /********************************************************************** | |
| * FloodFill (GDI32.@) | |
| */ | |
| BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color ) | |
| { | |
| return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER ); | |
| } | |
| /****************************************************************************** | |
| * PolyBezier [GDI32.@] | |
| * Draws one or more Bezier curves | |
| * | |
| * PARAMS | |
| * hDc [I] Handle to device context | |
| * lppt [I] Pointer to endpoints and control points | |
| * cPoints [I] Count of endpoints and control points | |
| * | |
| * RETURNS STD | |
| */ | |
| BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints ) | |
| { | |
| BOOL ret = FALSE; | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| if(!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_PolyBezier(dc, lppt, cPoints); | |
| else if (dc->funcs->pPolyBezier) | |
| ret = dc->funcs->pPolyBezier(dc->physDev, lppt, cPoints); | |
| else /* We'll convert it into line segments and draw them using Polyline */ | |
| { | |
| POINT *Pts; | |
| INT nOut; | |
| if ((Pts = GDI_Bezier( lppt, cPoints, &nOut ))) | |
| { | |
| TRACE("Pts = %p, no = %d\n", Pts, nOut); | |
| ret = Polyline( dc->hSelf, Pts, nOut ); | |
| HeapFree( GetProcessHeap(), 0, Pts ); | |
| } | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /****************************************************************************** | |
| * PolyBezierTo [GDI32.@] | |
| * Draws one or more Bezier curves | |
| * | |
| * PARAMS | |
| * hDc [I] Handle to device context | |
| * lppt [I] Pointer to endpoints and control points | |
| * cPoints [I] Count of endpoints and control points | |
| * | |
| * RETURNS STD | |
| */ | |
| BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints ) | |
| { | |
| DC * dc = DC_GetDCUpdate( hdc ); | |
| BOOL ret; | |
| if(!dc) return FALSE; | |
| if(PATH_IsPathOpen(dc->path)) | |
| ret = PATH_PolyBezierTo(dc, lppt, cPoints); | |
| else if(dc->funcs->pPolyBezierTo) | |
| ret = dc->funcs->pPolyBezierTo(dc->physDev, lppt, cPoints); | |
| else { /* We'll do it using PolyBezier */ | |
| POINT *pt; | |
| pt = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (cPoints + 1) ); | |
| if(!pt) return FALSE; | |
| pt[0].x = dc->CursPosX; | |
| pt[0].y = dc->CursPosY; | |
| memcpy(pt + 1, lppt, sizeof(POINT) * cPoints); | |
| ret = PolyBezier(dc->hSelf, pt, cPoints+1); | |
| HeapFree( GetProcessHeap(), 0, pt ); | |
| } | |
| if(ret) { | |
| dc->CursPosX = lppt[cPoints-1].x; | |
| dc->CursPosY = lppt[cPoints-1].y; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * AngleArc (GDI32.@) | |
| */ | |
| BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle) | |
| { | |
| INT x1,y1,x2,y2, arcdir; | |
| BOOL result; | |
| DC *dc; | |
| if( (signed int)dwRadius < 0 ) | |
| return FALSE; | |
| dc = DC_GetDCUpdate( hdc ); | |
| if(!dc) return FALSE; | |
| if(dc->funcs->pAngleArc) | |
| { | |
| result = dc->funcs->pAngleArc( dc->physDev, x, y, dwRadius, eStartAngle, eSweepAngle ); | |
| GDI_ReleaseObj( hdc ); | |
| return result; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| /* AngleArc always works counterclockwise */ | |
| arcdir = GetArcDirection( hdc ); | |
| SetArcDirection( hdc, AD_COUNTERCLOCKWISE ); | |
| x1 = x + cos(eStartAngle*M_PI/180) * dwRadius; | |
| y1 = y - sin(eStartAngle*M_PI/180) * dwRadius; | |
| x2 = x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; | |
| y2 = x - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; | |
| LineTo( hdc, x1, y1 ); | |
| if( eSweepAngle >= 0 ) | |
| result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, | |
| x1, y1, x2, y2 ); | |
| else | |
| result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, | |
| x2, y2, x1, y1 ); | |
| if( result ) MoveToEx( hdc, x2, y2, NULL ); | |
| SetArcDirection( hdc, arcdir ); | |
| return result; | |
| } | |
| /*********************************************************************** | |
| * PolyDraw (GDI32.@) | |
| */ | |
| BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes, | |
| DWORD cCount) | |
| { | |
| DC *dc; | |
| BOOL result; | |
| POINT lastmove; | |
| int i; | |
| dc = DC_GetDCUpdate( hdc ); | |
| if(!dc) return FALSE; | |
| if(dc->funcs->pPolyDraw) | |
| { | |
| result = dc->funcs->pPolyDraw( dc->physDev, lppt, lpbTypes, cCount ); | |
| GDI_ReleaseObj( hdc ); | |
| return result; | |
| } | |
| GDI_ReleaseObj( hdc ); | |
| /* check for each bezierto if there are two more points */ | |
| for( i = 0; i < cCount; i++ ) | |
| if( lpbTypes[i] != PT_MOVETO && | |
| lpbTypes[i] & PT_BEZIERTO ) | |
| { | |
| if( cCount < i+3 ) | |
| return FALSE; | |
| else | |
| i += 2; | |
| } | |
| /* if no moveto occurs, we will close the figure here */ | |
| lastmove.x = dc->CursPosX; | |
| lastmove.y = dc->CursPosY; | |
| /* now let's draw */ | |
| for( i = 0; i < cCount; i++ ) | |
| { | |
| if( lpbTypes[i] == PT_MOVETO ) | |
| { | |
| MoveToEx( hdc, lppt[i].x, lppt[i].y, NULL ); | |
| lastmove.x = dc->CursPosX; | |
| lastmove.y = dc->CursPosY; | |
| } | |
| else if( lpbTypes[i] & PT_LINETO ) | |
| LineTo( hdc, lppt[i].x, lppt[i].y ); | |
| else if( lpbTypes[i] & PT_BEZIERTO ) | |
| { | |
| PolyBezierTo( hdc, &lppt[i], 3 ); | |
| i += 2; | |
| } | |
| else | |
| return FALSE; | |
| if( lpbTypes[i] & PT_CLOSEFIGURE ) | |
| { | |
| if( PATH_IsPathOpen( dc->path ) ) | |
| CloseFigure( hdc ); | |
| else | |
| LineTo( hdc, lastmove.x, lastmove.y ); | |
| } | |
| } | |
| return TRUE; | |
| } | |
| /****************************************************************** | |
| * | |
| * *Very* simple bezier drawing code, | |
| * | |
| * It uses a recursive algorithm to divide the curve in a series | |
| * of straight line segements. Not ideal but for me sufficient. | |
| * If you are in need for something better look for some incremental | |
| * algorithm. | |
| * | |
| * 7 July 1998 Rein Klazes | |
| */ | |
| /* | |
| * some macro definitions for bezier drawing | |
| * | |
| * to avoid truncation errors the coordinates are | |
| * shifted upwards. When used in drawing they are | |
| * shifted down again, including correct rounding | |
| * and avoiding floating point arithmetic | |
| * 4 bits should allow 27 bits coordinates which I saw | |
| * somewhere in the win32 doc's | |
| * | |
| */ | |
| #define BEZIERSHIFTBITS 4 | |
| #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS) | |
| #define BEZIERPIXEL BEZIERSHIFTUP(1) | |
| #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS) | |
| /* maximum depth of recursion */ | |
| #define BEZIERMAXDEPTH 8 | |
| /* size of array to store points on */ | |
| /* enough for one curve */ | |
| #define BEZIER_INITBUFSIZE (150) | |
| /* calculate Bezier average, in this case the middle | |
| * correctly rounded... | |
| * */ | |
| #define BEZIERMIDDLE(Mid, P1, P2) \ | |
| (Mid).x=((P1).x+(P2).x + 1)/2;\ | |
| (Mid).y=((P1).y+(P2).y + 1)/2; | |
| /********************************************************** | |
| * BezierCheck helper function to check | |
| * that recursion can be terminated | |
| * Points[0] and Points[3] are begin and endpoint | |
| * Points[1] and Points[2] are control points | |
| * level is the recursion depth | |
| * returns true if the recusion can be terminated | |
| */ | |
| static BOOL BezierCheck( int level, POINT *Points) | |
| { | |
| INT dx, dy; | |
| dx=Points[3].x-Points[0].x; | |
| dy=Points[3].y-Points[0].y; | |
| if(abs(dy)<=abs(dx)){/* shallow line */ | |
| /* check that control points are between begin and end */ | |
| if(Points[1].x < Points[0].x){ | |
| if(Points[1].x < Points[3].x) | |
| return FALSE; | |
| }else | |
| if(Points[1].x > Points[3].x) | |
| return FALSE; | |
| if(Points[2].x < Points[0].x){ | |
| if(Points[2].x < Points[3].x) | |
| return FALSE; | |
| }else | |
| if(Points[2].x > Points[3].x) | |
| return FALSE; | |
| dx=BEZIERSHIFTDOWN(dx); | |
| if(!dx) return TRUE; | |
| if(abs(Points[1].y-Points[0].y-(dy/dx)* | |
| BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL || | |
| abs(Points[2].y-Points[0].y-(dy/dx)* | |
| BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL ) | |
| return FALSE; | |
| else | |
| return TRUE; | |
| }else{ /* steep line */ | |
| /* check that control points are between begin and end */ | |
| if(Points[1].y < Points[0].y){ | |
| if(Points[1].y < Points[3].y) | |
| return FALSE; | |
| }else | |
| if(Points[1].y > Points[3].y) | |
| return FALSE; | |
| if(Points[2].y < Points[0].y){ | |
| if(Points[2].y < Points[3].y) | |
| return FALSE; | |
| }else | |
| if(Points[2].y > Points[3].y) | |
| return FALSE; | |
| dy=BEZIERSHIFTDOWN(dy); | |
| if(!dy) return TRUE; | |
| if(abs(Points[1].x-Points[0].x-(dx/dy)* | |
| BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL || | |
| abs(Points[2].x-Points[0].x-(dx/dy)* | |
| BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL ) | |
| return FALSE; | |
| else | |
| return TRUE; | |
| } | |
| } | |
| /* Helper for GDI_Bezier. | |
| * Just handles one Bezier, so Points should point to four POINTs | |
| */ | |
| static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, | |
| INT *nPtsOut, INT level ) | |
| { | |
| if(*nPtsOut == *dwOut) { | |
| *dwOut *= 2; | |
| *PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut, | |
| *dwOut * sizeof(POINT) ); | |
| } | |
| if(!level || BezierCheck(level, Points)) { | |
| if(*nPtsOut == 0) { | |
| (*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x); | |
| (*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y); | |
| *nPtsOut = 1; | |
| } | |
| (*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x); | |
| (*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y); | |
| (*nPtsOut) ++; | |
| } else { | |
| POINT Points2[4]; /* for the second recursive call */ | |
| Points2[3]=Points[3]; | |
| BEZIERMIDDLE(Points2[2], Points[2], Points[3]); | |
| BEZIERMIDDLE(Points2[0], Points[1], Points[2]); | |
| BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]); | |
| BEZIERMIDDLE(Points[1], Points[0], Points[1]); | |
| BEZIERMIDDLE(Points[2], Points[1], Points2[0]); | |
| BEZIERMIDDLE(Points[3], Points[2], Points2[1]); | |
| Points2[0]=Points[3]; | |
| /* do the two halves */ | |
| GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1); | |
| GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1); | |
| } | |
| } | |
| /*********************************************************************** | |
| * GDI_Bezier [INTERNAL] | |
| * Calculate line segments that approximate -what microsoft calls- a bezier | |
| * curve. | |
| * The routine recursively divides the curve in two parts until a straight | |
| * line can be drawn | |
| * | |
| * PARAMS | |
| * | |
| * Points [I] Ptr to count POINTs which are the end and control points | |
| * of the set of Bezier curves to flatten. | |
| * count [I] Number of Points. Must be 3n+1. | |
| * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of | |
| * lines+1). | |
| * | |
| * RETURNS | |
| * | |
| * Ptr to an array of POINTs that contain the lines that approximinate the | |
| * Beziers. The array is allocated on the process heap and it is the caller's | |
| * responsibility to HeapFree it. [this is not a particularly nice interface | |
| * but since we can't know in advance how many points will generate, the | |
| * alternative would be to call the function twice, once to determine the size | |
| * and a second time to do the work - I decided this was too much of a pain]. | |
| */ | |
| POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut ) | |
| { | |
| POINT *out; | |
| INT Bezier, dwOut = BEZIER_INITBUFSIZE, i; | |
| if((count - 1) % 3 != 0) { | |
| ERR("Invalid no. of points\n"); | |
| return NULL; | |
| } | |
| *nPtsOut = 0; | |
| out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT)); | |
| for(Bezier = 0; Bezier < (count-1)/3; Bezier++) { | |
| POINT ptBuf[4]; | |
| memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4); | |
| for(i = 0; i < 4; i++) { | |
| ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x); | |
| ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y); | |
| } | |
| GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH ); | |
| } | |
| TRACE("Produced %d points\n", *nPtsOut); | |
| return out; | |
| } | |
| /****************************************************************************** | |
| * GradientFill (GDI32.@) | |
| */ | |
| BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert, | |
| void * grad_array, ULONG ngrad, ULONG mode ) | |
| { | |
| int i; | |
| TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n", | |
| (long)vert_array, nvert, (long)grad_array, ngrad); | |
| switch(mode) | |
| { | |
| case GRADIENT_FILL_RECT_H: | |
| for(i = 0; i < ngrad; i++) | |
| { | |
| GRADIENT_RECT *rect = ((GRADIENT_RECT *)grad_array) + i; | |
| TRIVERTEX *v1 = vert_array + rect->UpperLeft; | |
| TRIVERTEX *v2 = vert_array + rect->LowerRight; | |
| int y1 = v1->y < v2->y ? v1->y : v2->y; | |
| int y2 = v2->y > v1->y ? v2->y : v1->y; | |
| int x, y, dx; | |
| if (v1->x > v2->x) | |
| { | |
| TRIVERTEX *t = v2; | |
| v2 = v1; | |
| v1 = t; | |
| } | |
| dx = v2->x - v1->x; | |
| for (x = 0; x < dx; x++) | |
| { | |
| for (y = y1; y < y2; y++) | |
| SetPixel (hdc, x + v1->x, y, RGB( | |
| (v1->Red * (dx - x) + v2->Red * x) / dx >> 8, | |
| (v1->Green * (dx - x) + v2->Green * x) / dx >> 8, | |
| (v1->Blue * (dx - x) + v2->Blue * x) / dx >> 8)); | |
| } | |
| } | |
| break; | |
| case GRADIENT_FILL_RECT_V: | |
| for(i = 0; i < ngrad; i++) | |
| { | |
| GRADIENT_RECT *rect = ((GRADIENT_RECT *)grad_array) + i; | |
| TRIVERTEX *v1 = vert_array + rect->UpperLeft; | |
| TRIVERTEX *v2 = vert_array + rect->LowerRight; | |
| int x1 = v1->x < v2->x ? v1->x : v2->x; | |
| int x2 = v2->x > v1->x ? v2->x : v1->x; | |
| int x, y, dy; | |
| if (v1->y > v2->y) | |
| { | |
| TRIVERTEX *t = v2; | |
| v2 = v1; | |
| v1 = t; | |
| } | |
| dy = v2->y - v1->y; | |
| for (y = 0; y < dy; y++) | |
| { | |
| for (x = x1; x < x2; x++) | |
| SetPixel (hdc, x, y + v1->y, RGB( | |
| (v1->Red * (dy - y) + v2->Red * y) / dy >> 8, | |
| (v1->Green * (dy - y) + v2->Green * y) / dy >> 8, | |
| (v1->Blue * (dy - y) + v2->Blue * y) / dy >> 8)); | |
| } | |
| } | |
| break; | |
| case GRADIENT_FILL_TRIANGLE: | |
| for (i = 0; i < ngrad; i++) | |
| { | |
| GRADIENT_TRIANGLE *tri = ((GRADIENT_TRIANGLE *)grad_array) + i; | |
| TRIVERTEX *v1 = vert_array + tri->Vertex1; | |
| TRIVERTEX *v2 = vert_array + tri->Vertex2; | |
| TRIVERTEX *v3 = vert_array + tri->Vertex3; | |
| int y, dy; | |
| if (v1->y > v2->y) | |
| { TRIVERTEX *t = v1; v1 = v2; v2 = t; } | |
| if (v2->y > v3->y) | |
| { | |
| TRIVERTEX *t = v2; v2 = v3; v3 = t; | |
| if (v1->y > v2->y) | |
| { t = v1; v1 = v2; v2 = t; } | |
| } | |
| /* v1->y <= v2->y <= v3->y */ | |
| dy = v3->y - v1->y; | |
| for (y = 0; y < dy; y++) | |
| { | |
| /* v1->y <= y < v3->y */ | |
| TRIVERTEX *v = y < (v2->y - v1->y) ? v1 : v3; | |
| /* (v->y <= y < v2->y) || (v2->y <= y < v->y) */ | |
| int dy2 = v2->y - v->y; | |
| int y2 = y + v1->y - v->y; | |
| int x1 = (v3->x * y + v1->x * (dy - y )) / dy; | |
| int x2 = (v2->x * y2 + v-> x * (dy2 - y2)) / dy2; | |
| int r1 = (v3->Red * y + v1->Red * (dy - y )) / dy; | |
| int r2 = (v2->Red * y2 + v-> Red * (dy2 - y2)) / dy2; | |
| int g1 = (v3->Green * y + v1->Green * (dy - y )) / dy; | |
| int g2 = (v2->Green * y2 + v-> Green * (dy2 - y2)) / dy2; | |
| int b1 = (v3->Blue * y + v1->Blue * (dy - y )) / dy; | |
| int b2 = (v2->Blue * y2 + v-> Blue * (dy2 - y2)) / dy2; | |
| int x; | |
| if (x1 < x2) | |
| { | |
| int dx = x2 - x1; | |
| for (x = 0; x < dx; x++) | |
| SetPixel (hdc, x + x1, y + v1->y, RGB( | |
| (r1 * (dx - x) + r2 * x) / dx >> 8, | |
| (g1 * (dx - x) + g2 * x) / dx >> 8, | |
| (b1 * (dx - x) + b2 * x) / dx >> 8)); | |
| } | |
| else | |
| { | |
| int dx = x1 - x2; | |
| for (x = 0; x < dx; x++) | |
| SetPixel (hdc, x + x2, y + v1->y, RGB( | |
| (r2 * (dx - x) + r1 * x) / dx >> 8, | |
| (g2 * (dx - x) + g1 * x) / dx >> 8, | |
| (b2 * (dx - x) + b1 * x) / dx >> 8)); | |
| } | |
| } | |
| } | |
| break; | |
| default: | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } |