| /* | |
| * IDirect3D8 implementation | |
| * | |
| * Copyright 2002 Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "wine/unicode.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* x11drv GDI escapes */ | |
| #define X11DRV_ESCAPE 6789 | |
| enum x11drv_escape_codes | |
| { | |
| X11DRV_GET_DISPLAY, /* get X11 display for a DC */ | |
| X11DRV_GET_DRAWABLE, /* get current drawable for a DC */ | |
| X11DRV_GET_FONT, /* get current X font for a DC */ | |
| }; | |
| #define NUM_MODES 20 | |
| static const int modes[NUM_MODES][4] = { | |
| {640, 480, 85, 16}, | |
| {640, 480, 85, 32}, | |
| {800, 600, 85, 16}, | |
| {800, 600, 85, 32}, | |
| {1024, 768, 85, 16}, | |
| {1024, 768, 85, 32}, | |
| {1152, 864, 85, 16}, | |
| {1152, 864, 85, 32}, | |
| {1280, 768, 85, 16}, | |
| {1280, 768, 85, 32}, | |
| {1280, 960, 85, 16}, | |
| {1280, 960, 85, 32}, | |
| {1280, 1024, 85, 16}, | |
| {1280, 1024, 85, 32}, | |
| {1600, 900, 85, 16}, | |
| {1600, 900, 85, 32}, | |
| {1600, 1024, 85, 16}, | |
| {1600, 1024, 85, 32}, | |
| {1600, 1200, 85, 16}, | |
| {1600, 1200, 85, 32} | |
| }; | |
| #define NUM_FORMATS 7 | |
| static const D3DFORMAT device_formats[NUM_FORMATS] = { | |
| D3DFMT_P8, | |
| D3DFMT_R3G3B2, | |
| D3DFMT_R5G6B5, | |
| D3DFMT_X1R5G5B5, | |
| D3DFMT_X4R4G4B4, | |
| D3DFMT_R8G8B8, | |
| D3DFMT_X8R8G8B8 | |
| }; | |
| /* retrieve the X display to use on a given DC */ | |
| inline static Display *get_display( HDC hdc ) | |
| { | |
| Display *display; | |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; | |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | |
| sizeof(display), (LPSTR)&display )) display = NULL; | |
| return display; | |
| } | |
| /* IDirect3D IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj) | |
| { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { | |
| IDirect3D8Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); | |
| return ++(This->ref); | |
| } | |
| ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| ULONG ref = --This->ref; | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | |
| if (ref == 0) | |
| HeapFree(GetProcessHeap(), 0, This); | |
| return ref; | |
| } | |
| /* IDirect3D Interface follow: */ | |
| HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); | |
| return D3D_OK; | |
| } | |
| UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| /* FIXME: Set to one for now to imply the display */ | |
| TRACE("(%p): Mostly stub, only returns primary display\n", This); | |
| return 1; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, | |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); | |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| strcpy(pIdentifier->Driver, "Display"); | |
| strcpy(pIdentifier->Description, "Direct3D Display"); | |
| pIdentifier->DriverVersion.s.HighPart = 1; | |
| pIdentifier->DriverVersion.s.LowPart = 0; | |
| pIdentifier->VendorId = 0; | |
| pIdentifier->DeviceId = 0; | |
| pIdentifier->SubSysId = 0; | |
| pIdentifier->Revision = 0; | |
| /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ | |
| if (Flags & D3DENUM_NO_WHQL_LEVEL) { | |
| pIdentifier->WHQLLevel = 0; | |
| } else { | |
| pIdentifier->WHQLLevel = 1; | |
| } | |
| } else { | |
| FIXME("Adapter not primary display\n"); | |
| } | |
| return D3D_OK; | |
| } | |
| UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface, | |
| UINT Adapter) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p}->(Adapter: %d)\n", This, Adapter); | |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| int maxWidth = GetSystemMetrics(SM_CXSCREEN); | |
| int maxHeight = GetSystemMetrics(SM_CYSCREEN); | |
| int i; | |
| for (i = 0; i < NUM_MODES; i++) { | |
| if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) { | |
| TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, i + 1); | |
| return i + 1; | |
| } | |
| } | |
| TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, NUM_MODES); | |
| return NUM_MODES + 1; | |
| } else { | |
| FIXME("Adapter not primary display\n"); | |
| } | |
| return 0; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, | |
| UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode); | |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| HDC hdc; | |
| int bpp = 0; | |
| if (Mode == 0) { | |
| pMode->Width = GetSystemMetrics(SM_CXSCREEN); | |
| pMode->Height = GetSystemMetrics(SM_CYSCREEN); | |
| pMode->RefreshRate = 85; /*FIXME: How to identify? */ | |
| bpp = 32; | |
| } else if (Mode < (NUM_MODES + 1)) { | |
| pMode->Width = modes[Mode - 1][0]; | |
| pMode->Height = modes[Mode - 1][1]; | |
| pMode->RefreshRate = modes[Mode - 1][2]; | |
| bpp = modes[Mode - 1][3]; | |
| } else { | |
| TRACE("Requested mode out of range %d\n", Mode); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp); | |
| DeleteDC(hdc); | |
| switch (bpp) { | |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; | |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; | |
| case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ | |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | |
| default: pMode->Format = D3DFMT_UNKNOWN; | |
| } | |
| TRACE("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); | |
| } else { | |
| FIXME("Adapter not primary display\n"); | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDISPLAYMODE* pMode) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); | |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| HDC hdc; | |
| int bpp = 0; | |
| pMode->Width = GetSystemMetrics(SM_CXSCREEN); | |
| pMode->Height = GetSystemMetrics(SM_CYSCREEN); | |
| pMode->RefreshRate = 85; /*FIXME: How to identify? */ | |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); | |
| DeleteDC(hdc); | |
| switch (bpp) { | |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; | |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; | |
| case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ | |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | |
| default: pMode->Format = D3DFMT_UNKNOWN; | |
| } | |
| } else { | |
| FIXME("Adapter not primary display\n"); | |
| } | |
| TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width, | |
| pMode->Height, pMode->RefreshRate, pMode->Format); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", | |
| This, | |
| Adapter, | |
| CheckType, debug_d3ddevicetype(CheckType), | |
| DisplayFormat, debug_d3dformat(DisplayFormat), | |
| BackBufferFormat, debug_d3dformat(BackBufferFormat), | |
| Windowed); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| AdapterFormat, debug_d3dformat(AdapterFormat), | |
| Usage, debug_d3dusage(Usage), | |
| RType, debug_d3dressourcetype(RType), | |
| CheckFormat, debug_d3dformat(CheckFormat)); | |
| switch (CheckFormat) { | |
| case D3DFMT_UYVY: | |
| case D3DFMT_YUY2: | |
| case D3DFMT_DXT1: | |
| case D3DFMT_DXT2: | |
| case D3DFMT_DXT3: | |
| case D3DFMT_DXT4: | |
| case D3DFMT_DXT5: | |
| case D3DFMT_X8L8V8U8: | |
| case D3DFMT_L6V5U5: | |
| case D3DFMT_V8U8: | |
| /* Since we do not support these formats right now, don't pretend to. */ | |
| return D3DERR_NOTAVAILABLE; | |
| default: | |
| break; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, | |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| SurfaceFormat, debug_d3dformat(SurfaceFormat), | |
| Windowed, | |
| MultiSampleType); | |
| if (D3DMULTISAMPLE_NONE == MultiSampleType) | |
| return D3D_OK; | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| AdapterFormat, debug_d3dformat(AdapterFormat), | |
| RenderTargetFormat, debug_d3dformat(RenderTargetFormat), | |
| DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); | |
| #if 0 | |
| switch (DepthStencilFormat) { | |
| case D3DFMT_D24X4S4: | |
| case D3DFMT_D24X8: | |
| case D3DFMT_D24S8: | |
| case D3DFMT_D32: | |
| /** | |
| * as i don't know how to really check hard caps of graphics cards | |
| * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it) | |
| */ | |
| return D3DERR_NOTAVAILABLE; | |
| default: | |
| break; | |
| } | |
| #endif | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); | |
| pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ | |
| pCaps->AdapterOrdinal = Adapter; | |
| pCaps->Caps = 0; | |
| pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; | |
| pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; | |
| pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; | |
| pCaps->CursorCaps = 0; | |
| pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | | |
| D3DDEVCAPS_HWTRANSFORMANDLIGHT | | |
| D3DDEVCAPS_PUREDEVICE; | |
| pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | | |
| D3DPMISCCAPS_CULLCW | | |
| D3DPMISCCAPS_COLORWRITEENABLE | | |
| D3DPMISCCAPS_CLIPTLVERTS | | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | | |
| D3DPMISCCAPS_MASKZ; | |
| /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ | |
| pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | | |
| D3DPRASTERCAPS_PAT | | |
| D3DPRASTERCAPS_FOGRANGE; | |
| /* FIXME Add: | |
| D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_MIPMAPLODBIAS | |
| D3DPRASTERCAPS_ZBIAS | |
| D3DPRASTERCAPS_ANISOTROPY | |
| D3DPRASTERCAPS_WFOG | |
| D3DPRASTERCAPS_ZFOG | |
| D3DPRASTERCAPS_COLORPERSPECTIVE | |
| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE | |
| D3DPRASTERCAPS_ANTIALIASEDGES | |
| D3DPRASTERCAPS_ZBUFFERLESSHSR | |
| D3DPRASTERCAPS_WBUFFER */ | |
| pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | | |
| D3DPCMPCAPS_EQUAL | | |
| D3DPCMPCAPS_GREATER | | |
| D3DPCMPCAPS_GREATEREQUAL | | |
| D3DPCMPCAPS_LESS | | |
| D3DPCMPCAPS_LESSEQUAL | | |
| D3DPCMPCAPS_NEVER | | |
| D3DPCMPCAPS_NOTEQUAL; | |
| pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | | |
| D3DPSHADECAPS_COLORGOURAUDRGB; | |
| pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | | |
| D3DPTEXTURECAPS_ALPHAPALETTE | | |
| D3DPTEXTURECAPS_POW2 | | |
| D3DPTEXTURECAPS_VOLUMEMAP | | |
| D3DPTEXTURECAPS_MIPMAP; | |
| #if defined(GL_VERSION_1_3) || defined(GL_ARB_texture_cube_map) | |
| pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP | | |
| D3DPTEXTURECAPS_MIPCUBEMAP | | |
| D3DPTEXTURECAPS_CUBEMAP_POW2; | |
| #endif | |
| pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | | |
| D3DPTFILTERCAPS_MAGFPOINT | | |
| D3DPTFILTERCAPS_MINFLINEAR | | |
| D3DPTFILTERCAPS_MINFPOINT | | |
| D3DPTFILTERCAPS_MIPFLINEAR | | |
| D3DPTFILTERCAPS_MIPFPOINT; | |
| pCaps->CubeTextureFilterCaps = 0; | |
| pCaps->VolumeTextureFilterCaps = 0; | |
| pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | | |
| D3DPTADDRESSCAPS_CLAMP | | |
| D3DPTADDRESSCAPS_WRAP; | |
| #if defined(GL_VERSION_1_3) | |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; | |
| #endif | |
| /* FIXME: Add | |
| D3DPTADDRESSCAPS_BORDER | |
| D3DPTADDRESSCAPS_MIRRORONCE */ | |
| pCaps->VolumeTextureAddressCaps = 0; | |
| pCaps->LineCaps = D3DLINECAPS_TEXTURE | | |
| D3DLINECAPS_ZTEST; | |
| /* FIXME: Add | |
| D3DLINECAPS_BLEND | |
| D3DLINECAPS_ALPHACMP | |
| D3DLINECAPS_FOG */ | |
| { | |
| GLint gl_tex_size; | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size); | |
| pCaps->MaxTextureWidth = gl_tex_size; | |
| pCaps->MaxTextureHeight = gl_tex_size; | |
| } | |
| pCaps->MaxVolumeExtent = 0; | |
| pCaps->MaxTextureRepeat = 32768; | |
| pCaps->MaxTextureAspectRatio = 32768; | |
| pCaps->MaxVertexW = 1.0; | |
| pCaps->GuardBandLeft = 0; | |
| pCaps->GuardBandTop = 0; | |
| pCaps->GuardBandRight = 0; | |
| pCaps->GuardBandBottom = 0; | |
| pCaps->ExtentsAdjust = 0; | |
| pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | | |
| D3DSTENCILCAPS_INCRSAT | | |
| D3DSTENCILCAPS_INVERT | | |
| D3DSTENCILCAPS_KEEP | | |
| D3DSTENCILCAPS_REPLACE | | |
| D3DSTENCILCAPS_ZERO; | |
| #if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap) | |
| pCaps->StencilCaps |= D3DSTENCILCAPS_DECR | | |
| D3DSTENCILCAPS_INCR; | |
| #endif | |
| pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000; | |
| pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | | |
| D3DTEXOPCAPS_ADDSIGNED | | |
| D3DTEXOPCAPS_ADDSIGNED2X | | |
| D3DTEXOPCAPS_MODULATE | | |
| D3DTEXOPCAPS_MODULATE2X | | |
| D3DTEXOPCAPS_MODULATE4X | | |
| D3DTEXOPCAPS_SELECTARG1 | | |
| D3DTEXOPCAPS_SELECTARG2 | | |
| D3DTEXOPCAPS_DISABLE; | |
| #if defined(GL_VERSION_1_3) | |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | | |
| D3DTEXOPCAPS_SUBTRACT; | |
| #endif | |
| /* FIXME: Add | |
| D3DTEXOPCAPS_ADDSMOOTH | |
| D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | |
| D3DTEXOPCAPS_BUMPENVMAP | |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | |
| D3DTEXOPCAPS_LERP | |
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | |
| D3DTEXOPCAPS_MULTIPLYADD | |
| D3DTEXOPCAPS_PREMODULATE */ | |
| { | |
| GLint gl_max; | |
| GLfloat gl_float; | |
| #if defined(GL_VERSION_1_3) | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max); | |
| #else | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | |
| #endif | |
| TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); | |
| pCaps->MaxTextureBlendStages = min(8, gl_max); | |
| pCaps->MaxSimultaneousTextures = min(8, gl_max); | |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | |
| pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max); | |
| TRACE("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes); | |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | |
| pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max); | |
| TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights); | |
| #if defined(GL_ARB_vertex_blend) | |
| glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); | |
| pCaps->MaxVertexBlendMatrices = gl_max; | |
| pCaps->MaxVertexBlendMatrixIndex = 1; | |
| #else | |
| pCaps->MaxVertexBlendMatrices = 0; | |
| pCaps->MaxVertexBlendMatrixIndex = 1; | |
| #endif | |
| #if defined(GL_EXT_texture_filter_anisotropic) | |
| glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); | |
| pCaps->MaxAnisotropy = gl_max; | |
| #else | |
| pCaps->MaxAnisotropy = 0; | |
| #endif | |
| glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); | |
| pCaps->MaxPointSize = gl_float; | |
| } | |
| pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | | |
| D3DVTXPCAPS_MATERIALSOURCE7 | | |
| D3DVTXPCAPS_POSITIONALLIGHTS | | |
| D3DVTXPCAPS_TEXGEN; | |
| /* FIXME: Add | |
| D3DVTXPCAPS_LOCALVIEWER | |
| D3DVTXPCAPS_TWEENING */ | |
| pCaps->MaxPrimitiveCount = 0xFFFFFFFF; | |
| pCaps->MaxVertexIndex = 0xFFFFFFFF; | |
| pCaps->MaxStreams = MAX_STREAMS; | |
| pCaps->MaxStreamStride = 1024; | |
| #if 1 | |
| pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); | |
| pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; | |
| #else | |
| pCaps->VertexShaderVersion = 0; | |
| pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; | |
| #endif | |
| #if 0 | |
| pCaps->PixelShaderVersion = D3DPS_VERSION(1,1); | |
| pCaps->MaxPixelShaderValue = 1.0; | |
| #else | |
| pCaps->PixelShaderVersion = 0; | |
| pCaps->MaxPixelShaderValue = 0.0; | |
| #endif | |
| return D3D_OK; | |
| } | |
| HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| FIXME("(%p)->(Adptr:%d)\n", This, Adapter); | |
| return D3D_OK; | |
| } | |
| static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) { | |
| const char *GL_Extensions = NULL; | |
| const char *GLX_Extensions = NULL; | |
| GLint gl_max; | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| /* | |
| * Initialize openGL extension related variables | |
| * with Default values | |
| */ | |
| memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported)); | |
| This->gl_info.max_textures = 1; | |
| This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED; | |
| This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED; | |
| This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED; | |
| This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED; | |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL; | |
| GL_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| /* Retrieve opengl defaults */ | |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | |
| This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max); | |
| TRACE("ClipPlanes support - num Planes=%d\n", gl_max); | |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | |
| This->gl_info.max_lights = min(MAX_ACTIVE_LIGHTS, gl_max); | |
| TRACE("Lights support - max lights=%d\n", gl_max); | |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately */ | |
| GL_Extensions = glGetString(GL_EXTENSIONS); | |
| FIXME("GL_Extensions reported:\n"); | |
| if (NULL == GL_Extensions) { | |
| ERR(" GL_Extensions returns NULL\n"); | |
| } else { | |
| while (*GL_Extensions != 0x00) { | |
| const char *Start = GL_Extensions; | |
| char ThisExtn[256]; | |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); | |
| while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { | |
| GL_Extensions++; | |
| } | |
| memcpy(ThisExtn, Start, (GL_Extensions - Start)); | |
| FIXME("- %s\n", ThisExtn); | |
| /** | |
| * ARB | |
| */ | |
| if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { | |
| This->gl_info.ps_arb_version = PS_VERSION_11; | |
| FIXME(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version); | |
| This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { | |
| FIXME(" FOUND: ARB Multisample support\n"); | |
| This->gl_info.supported[ARB_MULTISAMPLE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | |
| FIXME(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); | |
| This->gl_info.supported[ARB_MULTITEXTURE] = TRUE; | |
| This->gl_info.max_textures = min(8, gl_max); | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { | |
| FIXME(" FOUND: ARB Texture Cube Map support\n"); | |
| This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { | |
| FIXME(" FOUND: ARB Texture Compression support\n"); | |
| This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { | |
| FIXME(" FOUND: EXT Texture Env combine support\n"); | |
| This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { | |
| if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) { | |
| FIXME(" FOUND: EXT Dot3 support\n"); | |
| This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | |
| } | |
| } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { | |
| This->gl_info.vs_arb_version = VS_VERSION_11; | |
| FIXME(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version); | |
| This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE; | |
| /** | |
| * EXT | |
| */ | |
| } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { | |
| FIXME(" FOUND: EXT Fog coord support\n"); | |
| This->gl_info.supported[EXT_FOG_COORD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ | |
| FIXME(" FOUND: EXT Paletted texture support\n"); | |
| This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { | |
| FIXME(" FOUND: EXT Point parameters support\n"); | |
| This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { | |
| FIXME(" FOUND: EXT Secondary coord support\n"); | |
| This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { | |
| FIXME(" FOUND: EXT Texture S3TC compression support\n"); | |
| This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { | |
| if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) { | |
| FIXME(" FOUND: EXT Dot3 support\n"); | |
| This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | |
| } | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { | |
| FIXME(" FOUND: EXT Texture Anisotropic filter support\n"); | |
| This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { | |
| FIXME(" FOUND: EXT Texture LOD support\n"); | |
| This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { | |
| FIXME(" FOUND: EXT Texture LOD bias support\n"); | |
| This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { | |
| FIXME(" FOUND: EXT Vertex weighting support\n"); | |
| This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE; | |
| /** | |
| * NVIDIA | |
| */ | |
| } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { | |
| This->gl_info.ps_nv_version = PS_VERSION_11; | |
| FIXME(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version); | |
| This->gl_info.supported[NV_FRAGMENT_PROGRAM] = TRUE; | |
| } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { | |
| This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); | |
| This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10); | |
| FIXME(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version); | |
| This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE; | |
| /** | |
| * ATI | |
| */ | |
| /** TODO */ | |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { | |
| This->gl_info.vs_ati_version = VS_VERSION_11; | |
| FIXME(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version); | |
| This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE; | |
| } | |
| if (*GL_Extensions == ' ') GL_Extensions++; | |
| } | |
| } | |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); | |
| GL_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); | |
| FIXME("GLX_Extensions reported:\n"); | |
| if (NULL == GLX_Extensions) { | |
| ERR(" GLX_Extensions returns NULL\n"); | |
| } else { | |
| while (*GLX_Extensions != 0x00) { | |
| const char *Start = GLX_Extensions; | |
| char ThisExtn[256]; | |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); | |
| while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { | |
| GLX_Extensions++; | |
| } | |
| memcpy(ThisExtn, Start, (GLX_Extensions - Start)); | |
| FIXME("- %s\n", ThisExtn); | |
| if (*GLX_Extensions == ' ') GLX_Extensions++; | |
| } | |
| } | |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); | |
| GLX_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| } | |
| HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, | |
| DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, | |
| IDirect3DDevice8** ppReturnedDeviceInterface) { | |
| IDirect3DDevice8Impl *object; | |
| HWND whichHWND; | |
| int num; | |
| XVisualInfo template; | |
| ICOM_THIS(IDirect3D8Impl,iface); | |
| TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, | |
| hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); | |
| /* Allocate the storage for the device */ | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); | |
| if (NULL == object) { | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| object->lpVtbl = &Direct3DDevice8_Vtbl; | |
| object->ref = 1; | |
| object->direct3d8 = This; | |
| /** The device AddRef the direct3d8 Interface else crash in propers clients codes */ | |
| IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8); | |
| /** use StateBlock Factory here, for creating the startup stateBlock */ | |
| object->StateBlock = NULL; | |
| IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL); | |
| object->UpdateStateBlock = object->StateBlock; | |
| /* Save the creation parameters */ | |
| object->CreateParms.AdapterOrdinal = Adapter; | |
| object->CreateParms.DeviceType = DeviceType; | |
| object->CreateParms.hFocusWindow = hFocusWindow; | |
| object->CreateParms.BehaviorFlags = BehaviourFlags; | |
| *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object; | |
| /* Initialize settings */ | |
| object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */ | |
| object->adapterNo = Adapter; | |
| object->devType = DeviceType; | |
| /* Initialize openGl */ | |
| { | |
| HDC hDc; | |
| /*int dblBuf[] = {GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};*/ | |
| int dblBuf[] = {GLX_RGBA, | |
| GLX_STENCIL_SIZE, 8, /* 2 */ | |
| GLX_DEPTH_SIZE, 16, /* 4 */ | |
| GLX_DOUBLEBUFFER, None}; | |
| /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ | |
| /* Which hwnd are we using? */ | |
| /* if (pPresentationParameters->Windowed) { */ | |
| whichHWND = pPresentationParameters->hDeviceWindow; | |
| if (!whichHWND) { | |
| whichHWND = hFocusWindow; | |
| } | |
| object->win_handle = whichHWND; | |
| object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); | |
| /* | |
| * } else { | |
| * whichHWND = (HWND) GetDesktopWindow(); | |
| * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" ); | |
| * root_window | |
| * } | |
| */ | |
| hDc = GetDC(whichHWND); | |
| object->display = get_display(hDc); | |
| TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, | |
| pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat), | |
| pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat)); | |
| #if 0 | |
| if (TRUE == pPresentationParameters->EnableAutoDepthStencil) { | |
| switch (pPresentationParameters->AutoDepthStencilFormat) { | |
| case D3DFMT_D16_LOCKABLE: dblBuf[2] = 8; dblBuf[4] = 16; break; | |
| case D3DFMT_D16: dblBuf[2] = 8; dblBuf[4] = 16; break; | |
| case D3DFMT_D15S1: dblBuf[2] = 1; dblBuf[4] = 16; break; | |
| case D3DFMT_D24X4S4: dblBuf[2] = 4; dblBuf[4] = 24; break; | |
| case D3DFMT_D24S8: dblBuf[2] = 8; dblBuf[4] = 24; break; | |
| case D3DFMT_D24X8: dblBuf[2] = 8; dblBuf[4] = 24; break; | |
| case D3DFMT_D32: dblBuf[2] = 8; dblBuf[4] = 32; break; | |
| default: dblBuf[2] = 8; dblBuf[4] = 16; break; | |
| } | |
| } | |
| switch (pPresentationParameters->BackBufferFormat) { | |
| case D3DFMT_R3G3B2: dblBuf[6] = 3; dblBuf[8] = 3; dblBuf[10] = 2; dblBuf[12] = 0; break; | |
| case D3DFMT_R5G6B5: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break; | |
| case D3DFMT_X1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 0; break; | |
| case D3DFMT_A1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 1; break; | |
| case D3DFMT_X4R4G4B4: dblBuf[6] = 4; dblBuf[8] = 4; dblBuf[10] = 4; dblBuf[12] = 0; break; | |
| case D3DFMT_R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break; | |
| case D3DFMT_X8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break; | |
| case D3DFMT_A8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 8; break; | |
| default: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break; | |
| } | |
| #endif | |
| ENTER_GL(); | |
| object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf); | |
| if (NULL == object->visInfo) { | |
| FIXME("cannot choose needed glxVisual with Stencil Buffer\n"); | |
| /** | |
| * second try using wine initialized visual ... | |
| * must be fixed reworking wine-glx init | |
| */ | |
| template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id"); | |
| object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); | |
| if (NULL == object->visInfo) { | |
| ERR("cannot really get XVisual\n"); | |
| LEAVE_GL(); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| } | |
| object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); | |
| if (NULL == object->glCtx) { | |
| ERR("cannot create glxContext\n"); | |
| LEAVE_GL(); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| LEAVE_GL(); | |
| ReleaseDC(whichHWND, hDc); | |
| } | |
| if (object->glCtx == NULL) { | |
| ERR("Error in context creation !\n"); | |
| return D3DERR_INVALIDCALL; | |
| } else { | |
| TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", | |
| whichHWND, object->glCtx, object->win, object->visInfo); | |
| } | |
| /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */ | |
| /* dimensions */ | |
| if (!pPresentationParameters->Windowed) { | |
| #if 0 | |
| DEVMODEW devmode; | |
| HDC hdc; | |
| int bpp = 0; | |
| memset(&devmode, 0, sizeof(DEVMODEW)); | |
| devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; | |
| MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME); | |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); | |
| DeleteDC(hdc); | |
| devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/ | |
| devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth; | |
| devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight; | |
| ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL); | |
| #else | |
| FIXME("Requested full screen support not implemented, expect windowed operation\n"); | |
| #endif | |
| /* Make popup window */ | |
| ShowWindow(whichHWND, SW_HIDE); | |
| SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP); | |
| SetWindowPos(object->win_handle, HWND_TOP, 0, 0, | |
| pPresentationParameters->BackBufferWidth, | |
| pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED); | |
| ShowWindow(whichHWND, SW_SHOW); | |
| } | |
| TRACE("Creating back buffer\n"); | |
| /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, | |
| then the corresponding dimension of the client area of the hDeviceWindow | |
| (or the focus window, if hDeviceWindow is NULL) is taken. */ | |
| if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) || | |
| (pPresentationParameters->BackBufferHeight == 0))) { | |
| RECT Rect; | |
| GetClientRect(whichHWND, &Rect); | |
| if (pPresentationParameters->BackBufferWidth == 0) { | |
| pPresentationParameters->BackBufferWidth = Rect.right; | |
| TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth); | |
| } | |
| if (pPresentationParameters->BackBufferHeight == 0) { | |
| pPresentationParameters->BackBufferHeight = Rect.bottom; | |
| TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight); | |
| } | |
| } | |
| /* Save the presentation parms now filled in correctly */ | |
| memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS)); | |
| IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, | |
| pPresentationParameters->BackBufferWidth, | |
| pPresentationParameters->BackBufferHeight, | |
| pPresentationParameters->BackBufferFormat, | |
| pPresentationParameters->MultiSampleType, | |
| TRUE, | |
| (LPDIRECT3DSURFACE8*) &object->frontBuffer); | |
| IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, | |
| pPresentationParameters->BackBufferWidth, | |
| pPresentationParameters->BackBufferHeight, | |
| pPresentationParameters->BackBufferFormat, | |
| pPresentationParameters->MultiSampleType, | |
| TRUE, | |
| (LPDIRECT3DSURFACE8*) &object->backBuffer); | |
| if (pPresentationParameters->EnableAutoDepthStencil) { | |
| IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object, | |
| pPresentationParameters->BackBufferWidth, | |
| pPresentationParameters->BackBufferHeight, | |
| pPresentationParameters->AutoDepthStencilFormat, | |
| D3DMULTISAMPLE_NONE, | |
| (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer); | |
| } else { | |
| object->depthStencilBuffer = NULL; | |
| } | |
| /* init the default renderTarget management */ | |
| object->drawable = object->win; | |
| object->render_ctx = object->glCtx; | |
| object->renderTarget = object->frontBuffer; | |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget); | |
| object->stencilBufferTarget = object->depthStencilBuffer; | |
| if (NULL != object->stencilBufferTarget) { | |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget); | |
| } | |
| ENTER_GL(); | |
| if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { | |
| ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); | |
| } | |
| checkGLcall("glXMakeCurrent"); | |
| /* Clear the screen */ | |
| glClearColor(1.0, 0.0, 0.0, 0.0); | |
| checkGLcall("glClearColor"); | |
| glColor3f(1.0, 1.0, 1.0); | |
| checkGLcall("glColor3f"); | |
| glEnable(GL_LIGHTING); | |
| checkGLcall("glEnable"); | |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); | |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); | |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); | |
| checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); | |
| glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); | |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); | |
| /* | |
| * Initialize openGL extension related variables | |
| * with Default values | |
| */ | |
| IDirect3D8Impl_FillGLCaps(iface, object->display); | |
| /* Setup all the devices defaults */ | |
| IDirect3DDeviceImpl_InitStartupStateBlock(object); | |
| LEAVE_GL(); | |
| { /* Set a default viewport */ | |
| D3DVIEWPORT8 vp; | |
| vp.X = 0; | |
| vp.Y = 0; | |
| vp.Width = pPresentationParameters->BackBufferWidth; | |
| vp.Height = pPresentationParameters->BackBufferHeight; | |
| vp.MinZ = 0.0f; | |
| vp.MaxZ = 1.0f; | |
| IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp); | |
| } | |
| TRACE("(%p,%d) All defaults now set up, leaving CreateDevice\n", This, Adapter); | |
| return D3D_OK; | |
| } | |
| ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| IDirect3D8Impl_QueryInterface, | |
| IDirect3D8Impl_AddRef, | |
| IDirect3D8Impl_Release, | |
| IDirect3D8Impl_RegisterSoftwareDevice, | |
| IDirect3D8Impl_GetAdapterCount, | |
| IDirect3D8Impl_GetAdapterIdentifier, | |
| IDirect3D8Impl_GetAdapterModeCount, | |
| IDirect3D8Impl_EnumAdapterModes, | |
| IDirect3D8Impl_GetAdapterDisplayMode, | |
| IDirect3D8Impl_CheckDeviceType, | |
| IDirect3D8Impl_CheckDeviceFormat, | |
| IDirect3D8Impl_CheckDeviceMultiSampleType, | |
| IDirect3D8Impl_CheckDepthStencilMatch, | |
| IDirect3D8Impl_GetDeviceCaps, | |
| IDirect3D8Impl_GetAdapterMonitor, | |
| IDirect3D8Impl_CreateDevice | |
| }; |