| /* DirectSound |
| * |
| * Copyright 1998 Marcus Meissner |
| * Copyright 1998 Rob Riggs |
| * Copyright 2000-2001 TransGaming Technologies, Inc. |
| * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| /* |
| * Most thread locking is complete. There may be a few race |
| * conditions still lurking. |
| * |
| * Tested with a Soundblaster clone, a Gravis UltraSound Classic, |
| * and a Turtle Beach Tropez+. |
| * |
| * TODO: |
| * Implement SetCooperativeLevel properly (need to address focus issues) |
| * Implement DirectSound3DBuffers (stubs in place) |
| * Use hardware 3D support if available |
| * Add critical section locking inside Release and AddRef methods |
| * Handle static buffers - put those in hardware, non-static not in hardware |
| * Hardware DuplicateSoundBuffer |
| * Proper volume calculation, and setting volume in HEL primary buffer |
| * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN |
| */ |
| |
| #include "config.h" |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <sys/types.h> |
| #include <sys/fcntl.h> |
| #ifdef HAVE_UNISTD_H |
| # include <unistd.h> |
| #endif |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> /* Insomnia - pow() function */ |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "winerror.h" |
| #include "mmsystem.h" |
| #include "winreg.h" |
| #include "winternl.h" |
| #include "mmddk.h" |
| #include "wine/windef16.h" |
| #include "wine/debug.h" |
| #include "dsound.h" |
| #include "dsdriver.h" |
| #include "dsound_private.h" |
| |
| /* default intensity level for human ears */ |
| #define DEFAULT_INTENSITY 0.000000000001f |
| /* default velocity of sound in the air */ |
| #define DEFAULT_VELOCITY 340 |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound3d); |
| |
| /******************************************************************************* |
| * Auxiliary functions |
| */ |
| |
| /* scalar product (i believe it's called dot product in english) */ |
| static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b) |
| { |
| D3DVALUE c; |
| c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z); |
| TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \ |
| b->z, c); |
| return c; |
| } |
| |
| /* vector product (i believe it's called cross product in english */ |
| static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b) |
| { |
| D3DVECTOR c; |
| c.x = (a->y*b->z) - (a->z*b->y); |
| c.y = (a->z*b->x) - (a->x*b->z); |
| c.z = (a->x*b->y) - (a->y*b->x); |
| TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \ |
| b->z, c.x, c.y, c.z); |
| return c; |
| } |
| |
| /* magnitude (length) of vector */ |
| static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a) |
| { |
| D3DVALUE l; |
| l = sqrt (ScalarProduct (a, a)); |
| TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l); |
| return l; |
| } |
| |
| /* conversion between radians and degrees */ |
| static inline D3DVALUE RadToDeg (D3DVALUE angle) |
| { |
| D3DVALUE newangle; |
| newangle = angle * (360/(2*M_PI)); |
| TRACE("%f rad = %f deg\n", angle, newangle); |
| return newangle; |
| } |
| |
| /* conversion between degrees and radians */ |
| static inline D3DVALUE DegToRad (D3DVALUE angle) |
| { |
| D3DVALUE newangle; |
| newangle = angle * (2*M_PI/360); |
| TRACE("%f deg = %f rad\n", angle, newangle); |
| return newangle; |
| } |
| |
| /* angle between vectors - deg version */ |
| static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b) |
| { |
| D3DVALUE la, lb, product, angle, cos; |
| /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */ |
| product = ScalarProduct (a,b); |
| la = VectorMagnitude (a); |
| lb = VectorMagnitude (b); |
| cos = product/(la*lb); |
| angle = acos(cos); |
| /* we now have angle in radians */ |
| angle = RadToDeg(angle); |
| TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x, |
| b->y, b->z, angle); |
| return angle; |
| } |
| |
| /* angle between vectors - rad version */ |
| static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b) |
| { |
| D3DVALUE la, lb, product, angle, cos; |
| /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */ |
| product = ScalarProduct (a,b); |
| la = VectorMagnitude (a); |
| lb = VectorMagnitude (b); |
| cos = product/(la*lb); |
| angle = acos(cos); |
| TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x, |
| b->y, b->z, angle); |
| return angle; |
| } |
| |
| /* calculates vector between two points */ |
| static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b) |
| { |
| D3DVECTOR c; |
| c.x = b->x - a->x; |
| c.y = b->y - a->y; |
| c.z = b->z - a->z; |
| TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, |
| b->z, c.x, c.y, c.z); |
| return c; |
| } |
| |
| /* calculates the length of vector's projection on another vector */ |
| static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p) |
| { |
| D3DVALUE prod, result; |
| prod = ScalarProduct(a, p); |
| result = prod/VectorMagnitude(p); |
| TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x, |
| p->y, p->z, result); |
| return result; |
| } |
| |
| /******************************************************************************* |
| * 3D Buffer and Listener mixing |
| */ |
| |
| void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb) |
| { |
| /* volume, at which the sound will be played after all calcs. */ |
| D3DVALUE lVolume = 0; |
| /* intensity (used for distance related stuff) */ |
| double flIntensity; |
| double flTemp; |
| /* stuff for distance related stuff calc. */ |
| D3DVECTOR vDistance; |
| D3DVALUE flDistance = 0; |
| /* panning related stuff */ |
| D3DVALUE flAngle; |
| D3DVECTOR vLeft; |
| /* doppler shift related stuff */ |
| #if 0 |
| D3DVALUE flFreq, flBufferVel, flListenerVel; |
| #endif |
| |
| TRACE("(%p)\n",dsb); |
| |
| /* initial buffer volume */ |
| lVolume = dsb->ds3db_lVolume; |
| |
| switch (dsb->ds3db_ds3db.dwMode) |
| { |
| case DS3DMODE_DISABLE: |
| TRACE("3D processing disabled\n"); |
| /* this one is here only to eliminate annoying warning message */ |
| DSOUND_RecalcVolPan (&dsb->volpan); |
| DSOUND_ForceRemix (dsb); |
| break; |
| case DS3DMODE_NORMAL: |
| TRACE("Normal 3D processing mode\n"); |
| /* we need to calculate distance between buffer and listener*/ |
| vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->dsound->ds3dl.vPosition); |
| flDistance = VectorMagnitude (&vDistance); |
| break; |
| case DS3DMODE_HEADRELATIVE: |
| TRACE("Head-relative 3D processing mode\n"); |
| /* distance between buffer and listener is same as buffer's position */ |
| flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition); |
| break; |
| } |
| |
| if (flDistance > dsb->ds3db_ds3db.flMaxDistance) |
| { |
| /* some apps don't want you to hear too distant sounds... */ |
| if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE) |
| { |
| dsb->volpan.lVolume = DSBVOLUME_MIN; |
| DSOUND_RecalcVolPan (&dsb->volpan); |
| /* i guess mixing here would be a waste of power */ |
| return; |
| } |
| else |
| flDistance = dsb->ds3db_ds3db.flMaxDistance; |
| } |
| |
| if (flDistance < dsb->ds3db_ds3db.flMinDistance) |
| flDistance = dsb->ds3db_ds3db.flMinDistance; |
| |
| /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */ |
| lVolume += 10000; /* ms likes working with negative volume...i don't */ |
| lVolume /= 1000; /* convert hundreths of dB into B */ |
| /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */ |
| flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY; |
| flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance); |
| flIntensity /= flTemp; |
| lVolume = log10(flIntensity/DEFAULT_INTENSITY); |
| lVolume *= 1000; /* convert back to hundreths of dB */ |
| lVolume -= 10000; /* we need to do it in ms way */ |
| TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume); |
| |
| /* conning */ |
| /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/ |
| if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0) |
| { |
| TRACE("conning: cones not set\n"); |
| } |
| else |
| { |
| /* calculate angle */ |
| flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance); |
| /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */ |
| if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle) |
| { |
| /* my test show that for my way of calc., we need only half of angles */ |
| DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2; |
| DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2; |
| /* full volume */ |
| if (flAngle < dwInsideConeAngle) |
| flAngle = dwInsideConeAngle; |
| /* min (app defined) volume */ |
| if (flAngle > dwOutsideConeAngle) |
| flAngle = dwOutsideConeAngle; |
| /* this probably isn't the right thing, but it's ok for the time being */ |
| lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle; |
| } |
| TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n", |
| flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume); |
| } |
| dsb->volpan.lVolume = lVolume; |
| |
| /* panning */ |
| if (dsb->dsound->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x && |
| dsb->dsound->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y && |
| dsb->dsound->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) { |
| dsb->volpan.lPan = 0; |
| flAngle = 0.0; |
| } |
| else |
| { |
| vDistance = VectorBetweenTwoPoints(&dsb->dsound->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition); |
| vLeft = VectorProduct(&dsb->dsound->ds3dl.vOrientFront, &dsb->dsound->ds3dl.vOrientTop); |
| flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance); |
| /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */ |
| dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000; |
| } |
| TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan); |
| |
| /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */ |
| #if 0 |
| /* doppler shift*/ |
| if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->dsound->ds3dl.vVelocity) == 0)) |
| { |
| TRACE("doppler: Buffer and Listener don't have velocities\n"); |
| } |
| else |
| { |
| /* calculate length of ds3db.vVelocity component which causes Doppler Effect |
| NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE |
| if buffer moves AWAY from listener, it's velocity component is POSITIVE */ |
| flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance); |
| /* calculate length of ds3dl.vVelocity component which causes Doppler Effect |
| NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE |
| if listener moves AWAY from buffer, it's velocity component is NEGATIVE */ |
| flListenerVel = ProjectVector(&dsb->dsound->ds3dl.vVelocity, &vDistance); |
| /* formula taken from Gianicoli D.: Physics, 4th edition: */ |
| /* FIXME: replace dsb->freq with appropriate frequency ! */ |
| flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel)); |
| TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \ |
| dsb->freq, flFreq); |
| /* FIXME: replace following line with correct frequency setting ! */ |
| dsb->freq = flFreq; |
| } |
| #endif |
| |
| /* time for remix */ |
| DSOUND_RecalcVolPan(&dsb->volpan); |
| } |
| |
| static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb) |
| { |
| TRACE("(%p)\n",dsb); |
| |
| DSOUND_Calc3DBuffer(dsb); |
| DSOUND_ForceRemix(dsb); |
| } |
| |
| static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl) |
| { |
| int i; |
| TRACE("(%p)\n",ds3dl); |
| for (i = 0; i < ds3dl->dsound->nrofbuffers; i++) |
| { |
| /* some buffers don't have 3d buffer (Ultima IX seems to |
| crash without the following line) */ |
| if (ds3dl->dsound->buffers[i]->ds3db == NULL) |
| continue; |
| if (ds3dl->dsound->buffers[i]->ds3db_need_recalc == TRUE) |
| { |
| DSOUND_Mix3DBuffer(ds3dl->dsound->buffers[i]); |
| } |
| } |
| } |
| |
| /******************************************************************************* |
| * IDirectSound3DBuffer |
| */ |
| |
| /* IUnknown methods */ |
| static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface( |
| LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj); |
| } |
| |
| static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| ULONG ref; |
| |
| TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); |
| ref = InterlockedIncrement(&This->ref); |
| if (!ref) { |
| FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n"); |
| } |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| ULONG ulReturn; |
| |
| TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); |
| ulReturn = InterlockedDecrement(&This->ref); |
| if (!ulReturn) { |
| This->dsb->ds3db = NULL; |
| IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb); |
| HeapFree(GetProcessHeap(),0,This); |
| TRACE("(%p) released\n",This); |
| } |
| |
| return ulReturn; |
| } |
| |
| /* IDirectSound3DBuffer methods */ |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPDS3DBUFFER lpDs3dBuffer) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("(%p,%p)\n",This,lpDs3dBuffer); |
| |
| if (lpDs3dBuffer == NULL) { |
| WARN("invalid parameter: lpDs3dBuffer == NULL\n"); |
| return DSERR_INVALIDPARAM; |
| } |
| |
| if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) { |
| WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer->dwSize, sizeof(*lpDs3dBuffer)); |
| return DSERR_INVALIDPARAM; |
| } |
| |
| TRACE("returning: all parameters\n"); |
| *lpDs3dBuffer = This->dsb->ds3db_ds3db; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPDWORD lpdwInsideConeAngle, |
| LPDWORD lpdwOutsideConeAngle) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n", |
| This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle); |
| *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle; |
| *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPD3DVECTOR lpvConeOrientation) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n", |
| This->dsb->ds3db_ds3db.vConeOrientation.x, |
| This->dsb->ds3db_ds3db.vConeOrientation.y, |
| This->dsb->ds3db_ds3db.vConeOrientation.z); |
| *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPLONG lplConeOutsideVolume) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume); |
| *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPD3DVALUE lpfMaxDistance) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance); |
| *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPD3DVALUE lpfMinDistance) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance); |
| *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPDWORD lpdwMode) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode); |
| *lpdwMode = This->dsb->ds3db_ds3db.dwMode; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPD3DVECTOR lpvPosition) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Position vector = (%f,%f,%f)\n", |
| This->dsb->ds3db_ds3db.vPosition.x, |
| This->dsb->ds3db_ds3db.vPosition.y, |
| This->dsb->ds3db_ds3db.vPosition.z); |
| *lpvPosition = This->dsb->ds3db_ds3db.vPosition; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPD3DVECTOR lpvVelocity) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("returning: Velocity vector = (%f,%f,%f)\n", |
| This->dsb->ds3db_ds3db.vVelocity.x, |
| This->dsb->ds3db_ds3db.vVelocity.y, |
| This->dsb->ds3db_ds3db.vVelocity.z); |
| *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters( |
| LPDIRECTSOUND3DBUFFER iface, |
| LPCDS3DBUFFER lpcDs3dBuffer, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| DWORD status = DSERR_INVALIDPARAM; |
| TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply); |
| |
| if (lpcDs3dBuffer == NULL) { |
| WARN("invalid parameter: lpcDs3dBuffer == NULL\n"); |
| return status; |
| } |
| |
| if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) { |
| WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n", |
| lpcDs3dBuffer->dwSize, sizeof(DS3DBUFFER)); |
| return status; |
| } |
| |
| TRACE("setting: all parameters; dwApply = %ld\n", dwApply); |
| This->dsb->ds3db_ds3db = *lpcDs3dBuffer; |
| |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| status = DS_OK; |
| |
| return status; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles( |
| LPDIRECTSOUND3DBUFFER iface, |
| DWORD dwInsideConeAngle, |
| DWORD dwOutsideConeAngle, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n", |
| dwInsideConeAngle, dwOutsideConeAngle, dwApply); |
| This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle; |
| This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation( |
| LPDIRECTSOUND3DBUFFER iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); |
| This->dsb->ds3db_ds3db.vConeOrientation.x = x; |
| This->dsb->ds3db_ds3db.vConeOrientation.y = y; |
| This->dsb->ds3db_ds3db.vConeOrientation.z = z; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume( |
| LPDIRECTSOUND3DBUFFER iface, |
| LONG lConeOutsideVolume, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply); |
| This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance( |
| LPDIRECTSOUND3DBUFFER iface, |
| D3DVALUE fMaxDistance, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply); |
| This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance( |
| LPDIRECTSOUND3DBUFFER iface, |
| D3DVALUE fMinDistance, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply); |
| This->dsb->ds3db_ds3db.flMinDistance = fMinDistance; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode( |
| LPDIRECTSOUND3DBUFFER iface, |
| DWORD dwMode, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply); |
| This->dsb->ds3db_ds3db.dwMode = dwMode; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition( |
| LPDIRECTSOUND3DBUFFER iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); |
| This->dsb->ds3db_ds3db.vPosition.x = x; |
| This->dsb->ds3db_ds3db.vPosition.y = y; |
| This->dsb->ds3db_ds3db.vPosition.z = z; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity( |
| LPDIRECTSOUND3DBUFFER iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DBufferImpl,iface); |
| TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); |
| This->dsb->ds3db_ds3db.vVelocity.x = x; |
| This->dsb->ds3db_ds3db.vVelocity.y = y; |
| This->dsb->ds3db_ds3db.vVelocity.z = z; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsb->ds3db_need_recalc = FALSE; |
| DSOUND_Mix3DBuffer(This->dsb); |
| } |
| This->dsb->ds3db_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| /* IUnknown methods */ |
| IDirectSound3DBufferImpl_QueryInterface, |
| IDirectSound3DBufferImpl_AddRef, |
| IDirectSound3DBufferImpl_Release, |
| /* IDirectSound3DBuffer methods */ |
| IDirectSound3DBufferImpl_GetAllParameters, |
| IDirectSound3DBufferImpl_GetConeAngles, |
| IDirectSound3DBufferImpl_GetConeOrientation, |
| IDirectSound3DBufferImpl_GetConeOutsideVolume, |
| IDirectSound3DBufferImpl_GetMaxDistance, |
| IDirectSound3DBufferImpl_GetMinDistance, |
| IDirectSound3DBufferImpl_GetMode, |
| IDirectSound3DBufferImpl_GetPosition, |
| IDirectSound3DBufferImpl_GetVelocity, |
| IDirectSound3DBufferImpl_SetAllParameters, |
| IDirectSound3DBufferImpl_SetConeAngles, |
| IDirectSound3DBufferImpl_SetConeOrientation, |
| IDirectSound3DBufferImpl_SetConeOutsideVolume, |
| IDirectSound3DBufferImpl_SetMaxDistance, |
| IDirectSound3DBufferImpl_SetMinDistance, |
| IDirectSound3DBufferImpl_SetMode, |
| IDirectSound3DBufferImpl_SetPosition, |
| IDirectSound3DBufferImpl_SetVelocity, |
| }; |
| |
| HRESULT WINAPI IDirectSound3DBufferImpl_Create( |
| IDirectSoundBufferImpl *dsb, |
| IDirectSound3DBufferImpl **pds3db) |
| { |
| IDirectSound3DBufferImpl *ds3db; |
| TRACE("(%p,%p)\n",dsb,pds3db); |
| |
| ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db)); |
| |
| if (ds3db == NULL) { |
| WARN("out of memory\n"); |
| *pds3db = 0; |
| return DSERR_OUTOFMEMORY; |
| } |
| |
| ds3db->ref = 0; |
| ds3db->dsb = dsb; |
| ds3db->lpVtbl = &ds3dbvt; |
| |
| ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER); |
| ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0; |
| ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0; |
| ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0; |
| ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0; |
| ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0; |
| ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0; |
| ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE; |
| ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE; |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0; |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0; |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0; |
| ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; |
| ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE; |
| ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE; |
| ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL; |
| |
| ds3db->dsb->ds3db_need_recalc = TRUE; |
| |
| IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb); |
| |
| *pds3db = ds3db; |
| return S_OK; |
| } |
| |
| /******************************************************************************* |
| * IDirectSound3DListener |
| */ |
| |
| /* IUnknown methods */ |
| static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface( |
| LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| |
| if (ppobj == NULL) { |
| WARN("invalid parameter\n"); |
| return E_INVALIDARG; |
| } |
| |
| *ppobj = NULL; /* assume failure */ |
| |
| if ( IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) { |
| IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) { |
| if (!This->dsound->primary) |
| PrimaryBufferImpl_Create(This->dsound, &(This->dsound->primary), &(This->dsound->dsbd)); |
| if (This->dsound->primary) { |
| *ppobj = This->dsound->primary; |
| IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj); |
| return S_OK; |
| } |
| } |
| |
| FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| ULONG ref; |
| TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); |
| |
| ref = InterlockedIncrement(&This->ref); |
| |
| if (!ref) { |
| FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n"); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| ULONG ulReturn; |
| |
| TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); |
| ulReturn = InterlockedDecrement(&This->ref); |
| |
| /* Free all resources */ |
| if( ulReturn == 0 ) { |
| IDirectSound8_Release((LPDIRECTSOUND8)This->dsound); |
| This->dsound->listener = 0; |
| HeapFree(GetProcessHeap(),0,This); |
| TRACE("(%p) released\n",This); |
| } |
| |
| return ulReturn; |
| } |
| |
| /* IDirectSound3DListener methods */ |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPDS3DLISTENER lpDS3DL) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("(%p,%p)\n",This,lpDS3DL); |
| |
| if (lpDS3DL == NULL) { |
| WARN("invalid parameter: lpDS3DL == NULL\n"); |
| return DSERR_INVALIDPARAM; |
| } |
| |
| if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) { |
| WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL->dwSize, sizeof(*lpDS3DL)); |
| return DSERR_INVALIDPARAM; |
| } |
| |
| TRACE("returning: all parameters\n"); |
| *lpDS3DL = This->dsound->ds3dl; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVALUE lpfDistanceFactor) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: Distance Factor = %f\n", This->dsound->ds3dl.flDistanceFactor); |
| *lpfDistanceFactor = This->dsound->ds3dl.flDistanceFactor; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVALUE lpfDopplerFactor) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: Doppler Factor = %f\n", This->dsound->ds3dl.flDopplerFactor); |
| *lpfDopplerFactor = This->dsound->ds3dl.flDopplerFactor; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVECTOR lpvOrientFront, |
| LPD3DVECTOR lpvOrientTop) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->dsound->ds3dl.vOrientFront.x, \ |
| This->dsound->ds3dl.vOrientFront.y, This->dsound->ds3dl.vOrientFront.z, This->dsound->ds3dl.vOrientTop.x, This->dsound->ds3dl.vOrientTop.y, \ |
| This->dsound->ds3dl.vOrientTop.z); |
| *lpvOrientFront = This->dsound->ds3dl.vOrientFront; |
| *lpvOrientTop = This->dsound->ds3dl.vOrientTop; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVECTOR lpvPosition) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: Position vector = (%f,%f,%f)\n", This->dsound->ds3dl.vPosition.x, This->dsound->ds3dl.vPosition.y, This->dsound->ds3dl.vPosition.z); |
| *lpvPosition = This->dsound->ds3dl.vPosition; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVALUE lpfRolloffFactor) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: RolloffFactor = %f\n", This->dsound->ds3dl.flRolloffFactor); |
| *lpfRolloffFactor = This->dsound->ds3dl.flRolloffFactor; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPD3DVECTOR lpvVelocity) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->dsound->ds3dl.vVelocity.x, This->dsound->ds3dl.vVelocity.y, This->dsound->ds3dl.vVelocity.z); |
| *lpvVelocity = This->dsound->ds3dl.vVelocity; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters( |
| LPDIRECTSOUND3DLISTENER iface, |
| LPCDS3DLISTENER lpcDS3DL, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: all parameters; dwApply = %ld\n", dwApply); |
| This->dsound->ds3dl = *lpcDS3DL; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE fDistanceFactor, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply); |
| This->dsound->ds3dl.flDistanceFactor = fDistanceFactor; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE fDopplerFactor, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply); |
| This->dsound->ds3dl.flDopplerFactor = fDopplerFactor; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, |
| D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \ |
| xFront, yFront, zFront, xTop, yTop, zTop, dwApply); |
| This->dsound->ds3dl.vOrientFront.x = xFront; |
| This->dsound->ds3dl.vOrientFront.y = yFront; |
| This->dsound->ds3dl.vOrientFront.z = zFront; |
| This->dsound->ds3dl.vOrientTop.x = xTop; |
| This->dsound->ds3dl.vOrientTop.y = yTop; |
| This->dsound->ds3dl.vOrientTop.z = zTop; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); |
| This->dsound->ds3dl.vPosition.x = x; |
| This->dsound->ds3dl.vPosition.y = y; |
| This->dsound->ds3dl.vPosition.z = z; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE fRolloffFactor, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply); |
| This->dsound->ds3dl.flRolloffFactor = fRolloffFactor; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity( |
| LPDIRECTSOUND3DLISTENER iface, |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, |
| DWORD dwApply) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); |
| This->dsound->ds3dl.vVelocity.x = x; |
| This->dsound->ds3dl.vVelocity.y = y; |
| This->dsound->ds3dl.vVelocity.z = z; |
| if (dwApply == DS3D_IMMEDIATE) |
| { |
| This->dsound->ds3dl_need_recalc = FALSE; |
| DSOUND_ChangeListener(This); |
| } |
| This->dsound->ds3dl_need_recalc = TRUE; |
| return DS_OK; |
| } |
| |
| static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings( |
| LPDIRECTSOUND3DLISTENER iface) |
| { |
| ICOM_THIS(IDirectSound3DListenerImpl,iface); |
| TRACE("\n"); |
| DSOUND_ChangeListener(This); |
| return DS_OK; |
| } |
| |
| static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| /* IUnknown methods */ |
| IDirectSound3DListenerImpl_QueryInterface, |
| IDirectSound3DListenerImpl_AddRef, |
| IDirectSound3DListenerImpl_Release, |
| /* IDirectSound3DListener methods */ |
| IDirectSound3DListenerImpl_GetAllParameter, |
| IDirectSound3DListenerImpl_GetDistanceFactor, |
| IDirectSound3DListenerImpl_GetDopplerFactor, |
| IDirectSound3DListenerImpl_GetOrientation, |
| IDirectSound3DListenerImpl_GetPosition, |
| IDirectSound3DListenerImpl_GetRolloffFactor, |
| IDirectSound3DListenerImpl_GetVelocity, |
| IDirectSound3DListenerImpl_SetAllParameters, |
| IDirectSound3DListenerImpl_SetDistanceFactor, |
| IDirectSound3DListenerImpl_SetDopplerFactor, |
| IDirectSound3DListenerImpl_SetOrientation, |
| IDirectSound3DListenerImpl_SetPosition, |
| IDirectSound3DListenerImpl_SetRolloffFactor, |
| IDirectSound3DListenerImpl_SetVelocity, |
| IDirectSound3DListenerImpl_CommitDeferredSettings, |
| }; |
| |
| HRESULT WINAPI IDirectSound3DListenerImpl_Create( |
| PrimaryBufferImpl *This, |
| IDirectSound3DListenerImpl **pdsl) |
| { |
| IDirectSound3DListenerImpl *dsl; |
| TRACE("(%p,%p)\n",This,pdsl); |
| |
| dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsl)); |
| |
| if (dsl == NULL) { |
| WARN("out of memory\n"); |
| *pdsl = 0; |
| return DSERR_OUTOFMEMORY; |
| } |
| |
| dsl->ref = 0; |
| dsl->lpVtbl = &ds3dlvt; |
| |
| dsl->dsound = This->dsound; |
| |
| dsl->dsound->ds3dl.dwSize = sizeof(DS3DLISTENER); |
| dsl->dsound->ds3dl.vPosition.x = 0.0; |
| dsl->dsound->ds3dl.vPosition.y = 0.0; |
| dsl->dsound->ds3dl.vPosition.z = 0.0; |
| dsl->dsound->ds3dl.vVelocity.x = 0.0; |
| dsl->dsound->ds3dl.vVelocity.y = 0.0; |
| dsl->dsound->ds3dl.vVelocity.z = 0.0; |
| dsl->dsound->ds3dl.vOrientFront.x = 0.0; |
| dsl->dsound->ds3dl.vOrientFront.y = 0.0; |
| dsl->dsound->ds3dl.vOrientFront.z = 1.0; |
| dsl->dsound->ds3dl.vOrientTop.x = 0.0; |
| dsl->dsound->ds3dl.vOrientTop.y = 1.0; |
| dsl->dsound->ds3dl.vOrientTop.z = 0.0; |
| dsl->dsound->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR; |
| dsl->dsound->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR; |
| dsl->dsound->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR; |
| |
| dsl->dsound->ds3dl_need_recalc = TRUE; |
| |
| IDirectSound8_AddRef((LPDIRECTSOUND8)This->dsound); |
| |
| *pdsl = dsl; |
| return S_OK; |
| } |