| /* |
| * Copyright 2008 David Adam |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "d3dx8.h" |
| |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection) |
| { |
| D3DXVECTOR3 difference; |
| FLOAT a, b, c, d; |
| |
| a = D3DXVec3LengthSq(praydirection); |
| if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE; |
| b = D3DXVec3Dot(&difference, praydirection); |
| c = D3DXVec3LengthSq(&difference) - radius * radius; |
| d = b * b - a * c; |
| |
| if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE; |
| return TRUE; |
| } |