| /* | 
 |  * Direct3D 10 | 
 |  * | 
 |  * Copyright 2007 Andras Kovacs | 
 |  * Copyright 2009 Henri Verbeet for CodeWeavers | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  * | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 | #include "wine/port.h" | 
 |  | 
 | #include "d3d10_private.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(d3d10); | 
 |  | 
 | /* At process attach */ | 
 | BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | 
 | { | 
 |     TRACE("fdwReason=%d\n", fdwReason); | 
 |     switch(fdwReason) | 
 |     { | 
 |     case DLL_PROCESS_ATTACH: | 
 |         DisableThreadLibraryCalls( hInstDLL ); | 
 |         break; | 
 |     } | 
 |     return TRUE; | 
 | } | 
 |  | 
 | HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, | 
 |         HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device) | 
 | { | 
 |     IDXGIFactory *factory; | 
 |     HRESULT hr; | 
 |  | 
 |     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n", | 
 |             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device); | 
 |  | 
 |     if (adapter) | 
 |     { | 
 |         IDXGIAdapter_AddRef(adapter); | 
 |         hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); | 
 |         if (FAILED(hr)) | 
 |         { | 
 |             WARN("Failed to get dxgi factory, returning %#x\n", hr); | 
 |             return hr; | 
 |         } | 
 |     } | 
 |     else | 
 |     { | 
 |         hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory); | 
 |         if (FAILED(hr)) | 
 |         { | 
 |             WARN("Failed to create dxgi factory, returning %#x\n", hr); | 
 |             return hr; | 
 |         } | 
 |  | 
 |         switch(driver_type) | 
 |         { | 
 |             case D3D10_DRIVER_TYPE_HARDWARE: | 
 |             { | 
 |                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); | 
 |                 if (FAILED(hr)) | 
 |                 { | 
 |                     WARN("No adapters found, returning %#x\n", hr); | 
 |                     IDXGIFactory_Release(factory); | 
 |                     return hr; | 
 |                 } | 
 |                 break; | 
 |             } | 
 |  | 
 |             case D3D10_DRIVER_TYPE_NULL: | 
 |                 FIXME("NULL device not implemented, falling back to refrast\n"); | 
 |             case D3D10_DRIVER_TYPE_REFERENCE: | 
 |             { | 
 |                 HMODULE refrast = LoadLibraryA("d3d10ref.dll"); | 
 |                 if (!refrast) | 
 |                 { | 
 |                     WARN("Failed to load refrast, returning E_FAIL\n"); | 
 |                     IDXGIFactory_Release(factory); | 
 |                     return E_FAIL; | 
 |                 } | 
 |                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter); | 
 |                 FreeLibrary(refrast); | 
 |                 if (FAILED(hr)) | 
 |                 { | 
 |                     WARN("Failed to create a software adapter, returning %#x\n", hr); | 
 |                     IDXGIFactory_Release(factory); | 
 |                     return hr; | 
 |                 } | 
 |                 break; | 
 |             } | 
 |  | 
 |             case D3D10_DRIVER_TYPE_SOFTWARE: | 
 |             { | 
 |                 if (!swrast) | 
 |                 { | 
 |                     WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n"); | 
 |                     IDXGIFactory_Release(factory); | 
 |                     return E_FAIL; | 
 |                 } | 
 |                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter); | 
 |                 if (FAILED(hr)) | 
 |                 { | 
 |                     WARN("Failed to create a software adapter, returning %#x\n", hr); | 
 |                     IDXGIFactory_Release(factory); | 
 |                     return hr; | 
 |                 } | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     hr = D3D10CoreCreateDevice(factory, adapter, flags, 0, device); | 
 |     IDXGIAdapter_Release(adapter); | 
 |     IDXGIFactory_Release(factory); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         WARN("Failed to create a device, returning %#x\n", hr); | 
 |         return hr; | 
 |     } | 
 |  | 
 |     TRACE("Created ID3D10Device %p\n", *device); | 
 |  | 
 |     return hr; | 
 | } | 
 |  | 
 | HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, | 
 |         HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, | 
 |         IDXGISwapChain **swapchain, ID3D10Device **device) | 
 | { | 
 |     IDXGIDevice *dxgi_device; | 
 |     IDXGIFactory *factory; | 
 |     HRESULT hr; | 
 |  | 
 |     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n" | 
 |             "\tswapchain_desc %p, swapchain %p, device %p\n", | 
 |             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, | 
 |             swapchain_desc, swapchain, device); | 
 |  | 
 |     hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         WARN("Failed to create a device, returning %#x\n", hr); | 
 |         *device = NULL; | 
 |         return hr; | 
 |     } | 
 |  | 
 |     TRACE("Created ID3D10Device %p\n", *device); | 
 |  | 
 |     hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr); | 
 |         ID3D10Device_Release(*device); | 
 |         *device = NULL; | 
 |         return hr; | 
 |     } | 
 |  | 
 |     hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); | 
 |     IDXGIDevice_Release(dxgi_device); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         ERR("Failed to get the device adapter, returning %#x\n", hr); | 
 |         ID3D10Device_Release(*device); | 
 |         *device = NULL; | 
 |         return hr; | 
 |     } | 
 |  | 
 |     hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); | 
 |     IDXGIAdapter_Release(adapter); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         ERR("Failed to get the adapter factory, returning %#x\n", hr); | 
 |         ID3D10Device_Release(*device); | 
 |         *device = NULL; | 
 |         return hr; | 
 |     } | 
 |  | 
 |     hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain); | 
 |     IDXGIFactory_Release(factory); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         ID3D10Device_Release(*device); | 
 |         *device = NULL; | 
 |  | 
 |         WARN("Failed to create a swapchain, returning %#x\n", hr); | 
 |         return hr; | 
 |     } | 
 |  | 
 |     TRACE("Created IDXGISwapChain %p\n", *swapchain); | 
 |  | 
 |     return S_OK; | 
 | } | 
 |  | 
 | HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, | 
 |         ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect) | 
 | { | 
 |     struct d3d10_effect *object; | 
 |     HRESULT hr; | 
 |  | 
 |     FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n", | 
 |             data, data_size, flags, device, effect_pool, effect); | 
 |  | 
 |     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
 |     if (!object) | 
 |     { | 
 |         ERR("Failed to allocate D3D10 effect object memory\n"); | 
 |         return E_OUTOFMEMORY; | 
 |     } | 
 |  | 
 |     object->vtbl = &d3d10_effect_vtbl; | 
 |     object->refcount = 1; | 
 |     ID3D10Device_AddRef(device); | 
 |     object->device = device; | 
 |  | 
 |     hr = d3d10_effect_parse(object, data, data_size); | 
 |     if (FAILED(hr)) | 
 |     { | 
 |         ERR("Failed to parse effect\n"); | 
 |         IUnknown_Release((IUnknown *)object); | 
 |         return hr; | 
 |     } | 
 |  | 
 |     *effect = (ID3D10Effect *)object; | 
 |  | 
 |     TRACE("Created ID3D10Effect %p\n", object); | 
 |  | 
 |     return S_OK; | 
 | } |