| @ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) |
| @ stub DebugSetMute |
| @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) |
| @ stub D3DDisassemble10Effect(ptr long ptr) |
| @ stdcall D3DDisassemble(ptr long long ptr ptr) |
| @ stdcall D3DGetDebugInfo(ptr long ptr) |
| @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) |
| @ stdcall D3DGetInputSignatureBlob(ptr long ptr) |
| @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) |
| @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) |
| @ stdcall D3DReflect(ptr long ptr ptr) |
| @ stub D3DReturnFailure1 |
| @ stdcall D3DStripShader(ptr long long ptr) |