| /* |
| * IDirect3D8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| TRACE("Releasing wined3d %p\n", This->WineD3D); |
| |
| wined3d_mutex_lock(); |
| IWineD3D_Release(This->WineD3D); |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /* IDirect3D8 Interface follow: */ |
| static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterCount(This->WineD3D); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| WINED3DADAPTER_IDENTIFIER adapter_id; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", |
| iface, Adapter, Flags, pIdentifier); |
| |
| adapter_id.driver = pIdentifier->Driver; |
| adapter_id.driver_size = sizeof(pIdentifier->Driver); |
| adapter_id.description = pIdentifier->Description; |
| adapter_id.description_size = sizeof(pIdentifier->Description); |
| adapter_id.device_name = NULL; /* d3d9 only */ |
| adapter_id.device_name_size = 0; /* d3d9 only */ |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); |
| wined3d_mutex_unlock(); |
| |
| pIdentifier->DriverVersion = adapter_id.driver_version; |
| pIdentifier->VendorId = adapter_id.vendor_id; |
| pIdentifier->DeviceId = adapter_id.device_id; |
| pIdentifier->SubSysId = adapter_id.subsystem_id; |
| pIdentifier->Revision = adapter_id.revision; |
| memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); |
| pIdentifier->WHQLLevel = adapter_id.whql_level; |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u.\n", iface, Adapter); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", |
| iface, Adapter, Mode, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, mode %p.\n", |
| iface, Adapter, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", |
| iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), |
| wined3dformat_from_d3dformat(BackBufferFormat), Windowed); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| WINED3DRESOURCETYPE WineD3DRType; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", |
| iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); |
| |
| if(CheckFormat == D3DFMT_R8G8B8) |
| { |
| /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */ |
| WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| |
| switch(RType) { |
| case D3DRTYPE_VERTEXBUFFER: |
| case D3DRTYPE_INDEXBUFFER: |
| WineD3DRType = WINED3DRTYPE_BUFFER; |
| break; |
| |
| default: |
| WineD3DRType = RType; |
| break; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), |
| Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter, |
| D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", |
| iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, |
| wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", |
| iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, |
| wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), |
| wined3dformat_from_d3dformat(DepthStencilFormat)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| void fixup_caps(WINED3DCAPS *caps) |
| { |
| /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ |
| if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) { |
| caps->PixelShaderVersion = D3DPS_VERSION(1,4); |
| } |
| if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) { |
| caps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| } |
| caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); |
| |
| caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| fixup_caps(pWineCaps); |
| WINECAPSTOD3D8CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| TRACE("(%p) returning %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HMONITOR ret; |
| |
| TRACE("iface %p, adapter %u.\n", iface, Adapter); |
| |
| wined3d_mutex_lock(); |
| ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, |
| HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| IDirect3DDevice8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", |
| iface, adapter, device_type, focus_window, flags, parameters, device); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = (IDirect3DDevice8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| const IDirect3D8Vtbl Direct3D8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3D8Impl_QueryInterface, |
| IDirect3D8Impl_AddRef, |
| IDirect3D8Impl_Release, |
| /* IDirect3D8 */ |
| IDirect3D8Impl_RegisterSoftwareDevice, |
| IDirect3D8Impl_GetAdapterCount, |
| IDirect3D8Impl_GetAdapterIdentifier, |
| IDirect3D8Impl_GetAdapterModeCount, |
| IDirect3D8Impl_EnumAdapterModes, |
| IDirect3D8Impl_GetAdapterDisplayMode, |
| IDirect3D8Impl_CheckDeviceType, |
| IDirect3D8Impl_CheckDeviceFormat, |
| IDirect3D8Impl_CheckDeviceMultiSampleType, |
| IDirect3D8Impl_CheckDepthStencilMatch, |
| IDirect3D8Impl_GetDeviceCaps, |
| IDirect3D8Impl_GetAdapterMonitor, |
| IDirect3D8Impl_CreateDevice |
| }; |