| /* |
| * GDI drawing functions. |
| * |
| * Copyright 1993, 1994 Alexandre Julliard |
| * Copyright 1997 Bertho A. Stultiens |
| * 1999 Huw D M Davies |
| */ |
| |
| #include <string.h> |
| #include "dc.h" |
| #include "bitmap.h" |
| #include "heap.h" |
| #include "monitor.h" |
| #include "cache.h" |
| #include "region.h" |
| #include "path.h" |
| #include "debugtools.h" |
| #include "winerror.h" |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/winuser16.h" |
| |
| DEFAULT_DEBUG_CHANNEL(gdi) |
| |
| |
| /*********************************************************************** |
| * LineTo16 (GDI.19) |
| */ |
| BOOL16 WINAPI LineTo16( HDC16 hdc, INT16 x, INT16 y ) |
| { |
| return LineTo( hdc, x, y ); |
| } |
| |
| |
| /*********************************************************************** |
| * LineTo (GDI32.249) |
| */ |
| BOOL WINAPI LineTo( HDC hdc, INT x, INT y ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| BOOL ret; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| ret = PATH_LineTo(hdc, x, y); |
| else |
| ret = dc->funcs->pLineTo && dc->funcs->pLineTo(dc,x,y); |
| if(ret) { |
| dc->w.CursPosX = x; |
| dc->w.CursPosY = y; |
| } |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * MoveTo16 (GDI.20) |
| */ |
| DWORD WINAPI MoveTo16( HDC16 hdc, INT16 x, INT16 y ) |
| { |
| POINT16 pt; |
| |
| if (!MoveToEx16(hdc,x,y,&pt)) |
| return 0; |
| return MAKELONG(pt.x,pt.y); |
| } |
| |
| |
| /*********************************************************************** |
| * MoveToEx16 (GDI.483) |
| */ |
| BOOL16 WINAPI MoveToEx16( HDC16 hdc, INT16 x, INT16 y, LPPOINT16 pt ) |
| { |
| POINT pt32; |
| |
| if (!MoveToEx( (HDC)hdc, (INT)x, (INT)y, &pt32 )) return FALSE; |
| if (pt) CONV_POINT32TO16( &pt32, pt ); |
| return TRUE; |
| |
| } |
| |
| |
| /*********************************************************************** |
| * MoveToEx (GDI32.254) |
| */ |
| BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(pt) { |
| pt->x = dc->w.CursPosX; |
| pt->y = dc->w.CursPosY; |
| } |
| dc->w.CursPosX = x; |
| dc->w.CursPosY = y; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_MoveTo(hdc); |
| |
| if(dc->funcs->pMoveToEx) |
| return dc->funcs->pMoveToEx(dc,x,y,pt); |
| return FALSE; |
| } |
| |
| |
| /*********************************************************************** |
| * Arc16 (GDI.23) |
| */ |
| BOOL16 WINAPI Arc16( HDC16 hdc, INT16 left, INT16 top, INT16 right, |
| INT16 bottom, INT16 xstart, INT16 ystart, |
| INT16 xend, INT16 yend ) |
| { |
| return Arc( (HDC)hdc, (INT)left, (INT)top, (INT)right, |
| (INT)bottom, (INT)xstart, (INT)ystart, (INT)xend, |
| (INT)yend ); |
| } |
| |
| |
| /*********************************************************************** |
| * Arc (GDI32.7) |
| */ |
| BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right, |
| INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_Arc(hdc, left, top, right, bottom, xstart, ystart, xend, |
| yend); |
| |
| return dc->funcs->pArc && |
| dc->funcs->pArc(dc,left,top,right,bottom,xstart,ystart,xend,yend); |
| } |
| |
| /*********************************************************************** |
| * ArcTo (GDI32.8) |
| */ |
| BOOL WINAPI ArcTo( HDC hdc, |
| INT left, INT top, |
| INT right, INT bottom, |
| INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| BOOL result; |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pArcTo) |
| return dc->funcs->pArcTo( dc, left, top, right, bottom, |
| xstart, ystart, xend, yend ); |
| /* |
| * Else emulate it. |
| * According to the documentation, a line is drawn from the current |
| * position to the starting point of the arc. |
| */ |
| LineTo(hdc, xstart, ystart); |
| |
| /* |
| * Then the arc is drawn. |
| */ |
| result = Arc(hdc, |
| left, top, |
| right, bottom, |
| xstart, ystart, |
| xend, yend); |
| |
| /* |
| * If no error occured, the current position is moved to the ending |
| * point of the arc. |
| */ |
| if (result) |
| { |
| MoveToEx(hdc, xend, yend, NULL); |
| } |
| |
| return result; |
| } |
| |
| /*********************************************************************** |
| * Pie16 (GDI.26) |
| */ |
| BOOL16 WINAPI Pie16( HDC16 hdc, INT16 left, INT16 top, |
| INT16 right, INT16 bottom, INT16 xstart, INT16 ystart, |
| INT16 xend, INT16 yend ) |
| { |
| return Pie( (HDC)hdc, (INT)left, (INT)top, (INT)right, |
| (INT)bottom, (INT)xstart, (INT)ystart, (INT)xend, |
| (INT)yend ); |
| } |
| |
| |
| /*********************************************************************** |
| * Pie (GDI32.262) |
| */ |
| BOOL WINAPI Pie( HDC hdc, INT left, INT top, |
| INT right, INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) { |
| FIXME("-> Path: stub\n"); |
| return FALSE; |
| } |
| |
| return dc->funcs->pPie && |
| dc->funcs->pPie(dc,left,top,right,bottom,xstart,ystart,xend,yend); |
| } |
| |
| |
| /*********************************************************************** |
| * Chord16 (GDI.348) |
| */ |
| BOOL16 WINAPI Chord16( HDC16 hdc, INT16 left, INT16 top, |
| INT16 right, INT16 bottom, INT16 xstart, INT16 ystart, |
| INT16 xend, INT16 yend ) |
| { |
| return Chord( hdc, left, top, right, bottom, xstart, ystart, xend, yend ); |
| } |
| |
| |
| /*********************************************************************** |
| * Chord (GDI32.14) |
| */ |
| BOOL WINAPI Chord( HDC hdc, INT left, INT top, |
| INT right, INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) { |
| FIXME("-> Path: stub\n"); |
| return FALSE; |
| } |
| |
| return dc->funcs->pChord && |
| dc->funcs->pChord(dc,left,top,right,bottom,xstart,ystart,xend,yend); |
| } |
| |
| |
| /*********************************************************************** |
| * Ellipse16 (GDI.24) |
| */ |
| BOOL16 WINAPI Ellipse16( HDC16 hdc, INT16 left, INT16 top, |
| INT16 right, INT16 bottom ) |
| { |
| return Ellipse( hdc, left, top, right, bottom ); |
| } |
| |
| |
| /*********************************************************************** |
| * Ellipse (GDI32.75) |
| */ |
| BOOL WINAPI Ellipse( HDC hdc, INT left, INT top, |
| INT right, INT bottom ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) { |
| FIXME("-> Path: stub\n"); |
| return FALSE; |
| } |
| |
| return dc->funcs->pEllipse && |
| dc->funcs->pEllipse(dc,left,top,right,bottom); |
| } |
| |
| |
| /*********************************************************************** |
| * Rectangle16 (GDI.27) |
| */ |
| BOOL16 WINAPI Rectangle16( HDC16 hdc, INT16 left, INT16 top, |
| INT16 right, INT16 bottom ) |
| { |
| return Rectangle( hdc, left, top, right, bottom ); |
| } |
| |
| |
| /*********************************************************************** |
| * Rectangle (GDI32.283) |
| */ |
| BOOL WINAPI Rectangle( HDC hdc, INT left, INT top, |
| INT right, INT bottom ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_Rectangle(hdc, left, top, right, bottom); |
| |
| return dc->funcs->pRectangle && |
| dc->funcs->pRectangle(dc,left,top,right,bottom); |
| } |
| |
| |
| /*********************************************************************** |
| * RoundRect16 (GDI.28) |
| */ |
| BOOL16 WINAPI RoundRect16( HDC16 hdc, INT16 left, INT16 top, INT16 right, |
| INT16 bottom, INT16 ell_width, INT16 ell_height ) |
| { |
| return RoundRect( hdc, left, top, right, bottom, ell_width, ell_height ); |
| } |
| |
| |
| /*********************************************************************** |
| * RoundRect (GDI32.291) |
| */ |
| BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right, |
| INT bottom, INT ell_width, INT ell_height ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) { |
| FIXME("-> Path: stub\n"); |
| return FALSE; |
| } |
| |
| return dc->funcs->pRoundRect && |
| dc->funcs->pRoundRect(dc,left,top,right,bottom,ell_width,ell_height); |
| } |
| |
| /*********************************************************************** |
| * SetPixel16 (GDI.31) |
| */ |
| COLORREF WINAPI SetPixel16( HDC16 hdc, INT16 x, INT16 y, COLORREF color ) |
| { |
| return SetPixel( hdc, x, y, color ); |
| } |
| |
| |
| /*********************************************************************** |
| * SetPixel (GDI32.327) |
| */ |
| COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if (!dc || !dc->funcs->pSetPixel) return 0; |
| return dc->funcs->pSetPixel(dc,x,y,color); |
| } |
| |
| /*********************************************************************** |
| * SetPixelV (GDI32.329) |
| */ |
| BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if (!dc || !dc->funcs->pSetPixel) return FALSE; |
| dc->funcs->pSetPixel(dc,x,y,color); |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * GetPixel16 (GDI.83) |
| */ |
| COLORREF WINAPI GetPixel16( HDC16 hdc, INT16 x, INT16 y ) |
| { |
| return GetPixel( hdc, x, y ); |
| } |
| |
| |
| /*********************************************************************** |
| * GetPixel (GDI32.211) |
| */ |
| COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if (!dc) return 0; |
| #ifdef SOLITAIRE_SPEED_HACK |
| return 0; |
| #endif |
| |
| /* FIXME: should this be in the graphics driver? */ |
| if (!PtVisible( hdc, x, y )) return 0; |
| if (!dc || !dc->funcs->pGetPixel) return 0; |
| return dc->funcs->pGetPixel(dc,x,y); |
| } |
| |
| |
| /****************************************************************************** |
| * ChoosePixelFormat [GDI32.13] |
| * Matches a pixel format to given format |
| * |
| * PARAMS |
| * hdc [I] Device context to search for best pixel match |
| * ppfd [I] Pixel format for which a match is sought |
| * |
| * RETURNS |
| * Success: Pixel format index closest to given format |
| * Failure: 0 |
| */ |
| INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) |
| { |
| FIXME("(%d,%p): stub\n",hdc,ppfd); |
| return 1; |
| } |
| |
| |
| /****************************************************************************** |
| * SetPixelFormat [GDI32.328] |
| * Sets pixel format of device context |
| * |
| * PARAMS |
| * hdc [I] Device context to search for best pixel match |
| * iPixelFormat [I] Pixel format index |
| * ppfd [I] Pixel format for which a match is sought |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, |
| const PIXELFORMATDESCRIPTOR *ppfd) |
| { |
| FIXME("(%d,%d,%p): stub\n",hdc,iPixelFormat,ppfd); |
| return TRUE; |
| } |
| |
| |
| /****************************************************************************** |
| * GetPixelFormat [GDI32.212] |
| * Gets index of pixel format of DC |
| * |
| * PARAMETERS |
| * hdc [I] Device context whose pixel format index is sought |
| * |
| * RETURNS |
| * Success: Currently selected pixel format |
| * Failure: 0 |
| */ |
| INT WINAPI GetPixelFormat( HDC hdc ) |
| { |
| FIXME("(%d): stub\n",hdc); |
| return 1; |
| } |
| |
| |
| /****************************************************************************** |
| * DescribePixelFormat [GDI32.71] |
| * Gets info about pixel format from DC |
| * |
| * PARAMS |
| * hdc [I] Device context |
| * iPixelFormat [I] Pixel format selector |
| * nBytes [I] Size of buffer |
| * ppfd [O] Pointer to structure to receive pixel format data |
| * |
| * RETURNS |
| * Success: Maximum pixel format index of the device context |
| * Failure: 0 |
| */ |
| INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, |
| LPPIXELFORMATDESCRIPTOR ppfd ) |
| { |
| FIXME("(%d,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); |
| ppfd->nSize = nBytes; |
| ppfd->nVersion = 1; |
| return 3; |
| } |
| |
| |
| /****************************************************************************** |
| * SwapBuffers [GDI32.354] |
| * Exchanges front and back buffers of window |
| * |
| * PARAMS |
| * hdc [I] Device context whose buffers get swapped |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI SwapBuffers( HDC hdc ) |
| { |
| FIXME("(%d): stub\n",hdc); |
| return TRUE; |
| } |
| |
| |
| /*********************************************************************** |
| * PaintRgn16 (GDI.43) |
| */ |
| BOOL16 WINAPI PaintRgn16( HDC16 hdc, HRGN16 hrgn ) |
| { |
| return PaintRgn( hdc, hrgn ); |
| } |
| |
| |
| /*********************************************************************** |
| * PaintRgn (GDI32.259) |
| */ |
| BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| return dc && dc->funcs->pPaintRgn && |
| dc->funcs->pPaintRgn(dc,hrgn); |
| } |
| |
| |
| /*********************************************************************** |
| * FillRgn16 (GDI.40) |
| */ |
| BOOL16 WINAPI FillRgn16( HDC16 hdc, HRGN16 hrgn, HBRUSH16 hbrush ) |
| { |
| return FillRgn( hdc, hrgn, hbrush ); |
| } |
| |
| |
| /*********************************************************************** |
| * FillRgn (GDI32.101) |
| */ |
| BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush ) |
| { |
| BOOL retval; |
| HBRUSH prevBrush; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if (!dc) return FALSE; |
| if(dc->funcs->pFillRgn) |
| return dc->funcs->pFillRgn(dc, hrgn, hbrush); |
| |
| prevBrush = SelectObject( hdc, hbrush ); |
| if (!prevBrush) return FALSE; |
| retval = PaintRgn( hdc, hrgn ); |
| SelectObject( hdc, prevBrush ); |
| return retval; |
| } |
| |
| |
| /*********************************************************************** |
| * FrameRgn16 (GDI.41) |
| */ |
| BOOL16 WINAPI FrameRgn16( HDC16 hdc, HRGN16 hrgn, HBRUSH16 hbrush, |
| INT16 nWidth, INT16 nHeight ) |
| { |
| return FrameRgn( hdc, hrgn, hbrush, nWidth, nHeight ); |
| } |
| |
| |
| /*********************************************************************** |
| * FrameRgn (GDI32.105) |
| */ |
| BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush, |
| INT nWidth, INT nHeight ) |
| { |
| HRGN tmp; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(dc->funcs->pFrameRgn) |
| return dc->funcs->pFrameRgn( dc, hrgn, hbrush, nWidth, nHeight ); |
| |
| tmp = CreateRectRgn( 0, 0, 0, 0 ); |
| if(!REGION_FrameRgn( tmp, hrgn, nWidth, nHeight )) return FALSE; |
| FillRgn( hdc, tmp, hbrush ); |
| DeleteObject( tmp ); |
| return TRUE; |
| } |
| |
| |
| /*********************************************************************** |
| * InvertRgn16 (GDI.42) |
| */ |
| BOOL16 WINAPI InvertRgn16( HDC16 hdc, HRGN16 hrgn ) |
| { |
| return InvertRgn( hdc, hrgn ); |
| } |
| |
| |
| /*********************************************************************** |
| * InvertRgn (GDI32.246) |
| */ |
| BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn ) |
| { |
| HBRUSH prevBrush; |
| INT prevROP; |
| BOOL retval; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(dc->funcs->pInvertRgn) |
| return dc->funcs->pInvertRgn( dc, hrgn ); |
| |
| prevBrush = SelectObject( hdc, GetStockObject(BLACK_BRUSH) ); |
| prevROP = SetROP2( hdc, R2_NOT ); |
| retval = PaintRgn( hdc, hrgn ); |
| SelectObject( hdc, prevBrush ); |
| SetROP2( hdc, prevROP ); |
| return retval; |
| } |
| |
| /********************************************************************** |
| * Polyline16 (GDI.37) |
| */ |
| BOOL16 WINAPI Polyline16( HDC16 hdc, const POINT16* pt, INT16 count ) |
| { |
| register int i; |
| BOOL16 ret; |
| LPPOINT pt32 = (LPPOINT)HeapAlloc( GetProcessHeap(), 0, |
| count*sizeof(POINT) ); |
| |
| if (!pt32) return FALSE; |
| for (i=count;i--;) CONV_POINT16TO32(&(pt[i]),&(pt32[i])); |
| ret = Polyline(hdc,pt32,count); |
| HeapFree( GetProcessHeap(), 0, pt32 ); |
| return ret; |
| } |
| |
| |
| /********************************************************************** |
| * Polyline (GDI32.276) |
| */ |
| BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_Polyline(hdc, pt, count); |
| |
| return dc->funcs->pPolyline && |
| dc->funcs->pPolyline(dc,pt,count); |
| } |
| |
| /********************************************************************** |
| * PolylineTo (GDI32.277) |
| */ |
| BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| BOOL ret; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| ret = PATH_PolylineTo(hdc, pt, cCount); |
| |
| else if(dc->funcs->pPolylineTo) |
| ret = dc->funcs->pPolylineTo(dc, pt, cCount); |
| |
| else { /* do it using Polyline */ |
| POINT *pts = HeapAlloc( GetProcessHeap(), 0, |
| sizeof(POINT) * (cCount + 1) ); |
| if(!pts) return FALSE; |
| |
| pts[0].x = dc->w.CursPosX; |
| pts[0].y = dc->w.CursPosY; |
| memcpy( pts + 1, pt, sizeof(POINT) * cCount ); |
| ret = Polyline( hdc, pts, cCount + 1 ); |
| HeapFree( GetProcessHeap(), 0, pts ); |
| } |
| if(ret) { |
| dc->w.CursPosX = pt[cCount-1].x; |
| dc->w.CursPosY = pt[cCount-1].y; |
| } |
| return ret; |
| } |
| |
| /********************************************************************** |
| * Polygon16 (GDI.36) |
| */ |
| BOOL16 WINAPI Polygon16( HDC16 hdc, const POINT16* pt, INT16 count ) |
| { |
| register int i; |
| BOOL ret; |
| LPPOINT pt32 = (LPPOINT)HeapAlloc( GetProcessHeap(), 0, |
| count*sizeof(POINT) ); |
| |
| if (!pt32) return FALSE; |
| for (i=count;i--;) CONV_POINT16TO32(&(pt[i]),&(pt32[i])); |
| ret = Polygon(hdc,pt32,count); |
| HeapFree( GetProcessHeap(), 0, pt32 ); |
| return ret; |
| } |
| |
| |
| /********************************************************************** |
| * Polygon (GDI32.275) |
| */ |
| BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_Polygon(hdc, pt, count); |
| |
| return dc->funcs->pPolygon && |
| dc->funcs->pPolygon(dc,pt,count); |
| } |
| |
| |
| /********************************************************************** |
| * PolyPolygon16 (GDI.450) |
| */ |
| BOOL16 WINAPI PolyPolygon16( HDC16 hdc, const POINT16* pt, const INT16* counts, |
| UINT16 polygons ) |
| { |
| int i,nrpts; |
| LPPOINT pt32; |
| LPINT counts32; |
| BOOL16 ret; |
| |
| nrpts=0; |
| for (i=polygons;i--;) |
| nrpts+=counts[i]; |
| pt32 = (LPPOINT)HEAP_xalloc( GetProcessHeap(), 0, sizeof(POINT)*nrpts); |
| for (i=nrpts;i--;) |
| CONV_POINT16TO32(&(pt[i]),&(pt32[i])); |
| counts32 = (LPINT)HEAP_xalloc( GetProcessHeap(), 0, |
| polygons*sizeof(INT) ); |
| for (i=polygons;i--;) counts32[i]=counts[i]; |
| |
| ret = PolyPolygon(hdc,pt32,counts32,polygons); |
| HeapFree( GetProcessHeap(), 0, counts32 ); |
| HeapFree( GetProcessHeap(), 0, pt32 ); |
| return ret; |
| } |
| |
| /********************************************************************** |
| * PolyPolygon (GDI.450) |
| */ |
| BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts, |
| UINT polygons ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_PolyPolygon(hdc, pt, counts, polygons); |
| |
| return dc->funcs->pPolyPolygon && |
| dc->funcs->pPolyPolygon(dc,pt,counts,polygons); |
| } |
| |
| /********************************************************************** |
| * PolyPolyline (GDI32.272) |
| */ |
| BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts, |
| DWORD polylines ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_PolyPolyline(hdc, pt, counts, polylines); |
| |
| return dc->funcs->pPolyPolyline && |
| dc->funcs->pPolyPolyline(dc,pt,counts,polylines); |
| } |
| |
| /********************************************************************** |
| * ExtFloodFill16 (GDI.372) |
| */ |
| BOOL16 WINAPI ExtFloodFill16( HDC16 hdc, INT16 x, INT16 y, COLORREF color, |
| UINT16 fillType ) |
| { |
| return ExtFloodFill( hdc, x, y, color, fillType ); |
| } |
| |
| |
| /********************************************************************** |
| * ExtFloodFill (GDI32.96) |
| */ |
| BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color, |
| UINT fillType ) |
| { |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| return dc && dc->funcs->pExtFloodFill && |
| dc->funcs->pExtFloodFill(dc,x,y,color,fillType); |
| } |
| |
| |
| /********************************************************************** |
| * FloodFill16 (GDI.25) |
| */ |
| BOOL16 WINAPI FloodFill16( HDC16 hdc, INT16 x, INT16 y, COLORREF color ) |
| { |
| return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER ); |
| } |
| |
| |
| /********************************************************************** |
| * FloodFill (GDI32.104) |
| */ |
| BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER ); |
| } |
| |
| |
| /****************************************************************************** |
| * PolyBezier16 [GDI.502] |
| */ |
| BOOL16 WINAPI PolyBezier16( HDC16 hDc, const POINT16* lppt, INT16 cPoints ) |
| { |
| int i; |
| BOOL16 ret; |
| LPPOINT pt32 = (LPPOINT)HeapAlloc( GetProcessHeap(), 0, |
| cPoints*sizeof(POINT) ); |
| if(!pt32) return FALSE; |
| for (i=cPoints;i--;) CONV_POINT16TO32(&(lppt[i]),&(pt32[i])); |
| ret= PolyBezier(hDc, pt32, cPoints); |
| HeapFree( GetProcessHeap(), 0, pt32 ); |
| return ret; |
| } |
| |
| /****************************************************************************** |
| * PolyBezierTo16 [GDI.503] |
| */ |
| BOOL16 WINAPI PolyBezierTo16( HDC16 hDc, const POINT16* lppt, INT16 cPoints ) |
| { |
| int i; |
| BOOL16 ret; |
| LPPOINT pt32 = (LPPOINT)HeapAlloc( GetProcessHeap(), 0, |
| cPoints*sizeof(POINT) ); |
| if(!pt32) return FALSE; |
| for (i=cPoints;i--;) CONV_POINT16TO32(&(lppt[i]),&(pt32[i])); |
| ret= PolyBezierTo(hDc, pt32, cPoints); |
| HeapFree( GetProcessHeap(), 0, pt32 ); |
| return ret; |
| } |
| |
| /****************************************************************************** |
| * PolyBezier [GDI32.268] |
| * Draws one or more Bezier curves |
| * |
| * PARAMS |
| * hDc [I] Handle to device context |
| * lppt [I] Pointer to endpoints and control points |
| * cPoints [I] Count of endpoints and control points |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| return PATH_PolyBezier(hdc, lppt, cPoints); |
| |
| if(dc->funcs->pPolyBezier) |
| return dc->funcs->pPolyBezier(dc, lppt, cPoints); |
| |
| /* We'll convert it into line segments and draw them using Polyline */ |
| { |
| POINT *Pts; |
| INT nOut; |
| BOOL ret; |
| |
| Pts = GDI_Bezier( lppt, cPoints, &nOut ); |
| if(!Pts) return FALSE; |
| TRACE("Pts = %p, no = %d\n", Pts, nOut); |
| ret = Polyline( dc->hSelf, Pts, nOut ); |
| HeapFree( GetProcessHeap(), 0, Pts ); |
| return ret; |
| } |
| } |
| |
| /****************************************************************************** |
| * PolyBezierTo [GDI32.269] |
| * Draws one or more Bezier curves |
| * |
| * PARAMS |
| * hDc [I] Handle to device context |
| * lppt [I] Pointer to endpoints and control points |
| * cPoints [I] Count of endpoints and control points |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints ) |
| { |
| DC * dc = DC_GetDCPtr( hdc ); |
| BOOL ret; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->w.path)) |
| ret = PATH_PolyBezierTo(hdc, lppt, cPoints); |
| else if(dc->funcs->pPolyBezierTo) |
| ret = dc->funcs->pPolyBezierTo(dc, lppt, cPoints); |
| else { /* We'll do it using PolyBezier */ |
| POINT *pt; |
| pt = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (cPoints + 1) ); |
| if(!pt) return FALSE; |
| pt[0].x = dc->w.CursPosX; |
| pt[0].y = dc->w.CursPosY; |
| memcpy(pt + 1, lppt, sizeof(POINT) * cPoints); |
| ret = PolyBezier(dc->hSelf, pt, cPoints+1); |
| HeapFree( GetProcessHeap(), 0, pt ); |
| } |
| if(ret) { |
| dc->w.CursPosX = lppt[cPoints-1].x; |
| dc->w.CursPosY = lppt[cPoints-1].y; |
| } |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * AngleArc (GDI32.5) |
| * |
| */ |
| BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, |
| FLOAT eStartAngle, FLOAT eSweepAngle) |
| { |
| FIXME("AngleArc, stub\n"); |
| return 0; |
| } |
| |
| /*********************************************************************** |
| * PolyDraw (GDI32.270) |
| * |
| */ |
| BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes, |
| DWORD cCount) |
| { |
| FIXME("PolyDraw, stub\n"); |
| return 0; |
| } |
| |
| /****************************************************************** |
| * |
| * *Very* simple bezier drawing code, |
| * |
| * It uses a recursive algorithm to divide the curve in a series |
| * of straight line segements. Not ideal but for me sufficient. |
| * If you are in need for something better look for some incremental |
| * algorithm. |
| * |
| * 7 July 1998 Rein Klazes |
| */ |
| |
| /* |
| * some macro definitions for bezier drawing |
| * |
| * to avoid trucation errors the coordinates are |
| * shifted upwards. When used in drawing they are |
| * shifted down again, including correct rounding |
| * and avoiding floating point arithmatic |
| * 4 bits should allow 27 bits coordinates which I saw |
| * somewere in the win32 doc's |
| * |
| */ |
| |
| #define BEZIERSHIFTBITS 4 |
| #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS) |
| #define BEZIERPIXEL BEZIERSHIFTUP(1) |
| #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS) |
| /* maximum depth of recursion */ |
| #define BEZIERMAXDEPTH 8 |
| |
| /* size of array to store points on */ |
| /* enough for one curve */ |
| #define BEZIER_INITBUFSIZE (150) |
| |
| /* calculate Bezier average, in this case the middle |
| * correctly rounded... |
| * */ |
| |
| #define BEZIERMIDDLE(Mid, P1, P2) \ |
| (Mid).x=((P1).x+(P2).x + 1)/2;\ |
| (Mid).y=((P1).y+(P2).y + 1)/2; |
| |
| /********************************************************** |
| * BezierCheck helper function to check |
| * that recursion can be terminated |
| * Points[0] and Points[3] are begin and endpoint |
| * Points[1] and Points[2] are control points |
| * level is the recursion depth |
| * returns true if the recusion can be terminated |
| */ |
| static BOOL BezierCheck( int level, POINT *Points) |
| { |
| INT dx, dy; |
| dx=Points[3].x-Points[0].x; |
| dy=Points[3].y-Points[0].y; |
| if(abs(dy)<=abs(dx)){/* shallow line */ |
| /* check that control points are between begin and end */ |
| if(Points[1].x < Points[0].x){ |
| if(Points[1].x < Points[3].x) |
| return FALSE; |
| }else |
| if(Points[1].x > Points[3].x) |
| return FALSE; |
| if(Points[2].x < Points[0].x){ |
| if(Points[2].x < Points[3].x) |
| return FALSE; |
| }else |
| if(Points[2].x > Points[3].x) |
| return FALSE; |
| dx=BEZIERSHIFTDOWN(dx); |
| if(!dx) return TRUE; |
| if(abs(Points[1].y-Points[0].y-(dy/dx)* |
| BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL || |
| abs(Points[2].y-Points[0].y-(dy/dx)* |
| BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL ) |
| return FALSE; |
| else |
| return TRUE; |
| }else{ /* steep line */ |
| /* check that control points are between begin and end */ |
| if(Points[1].y < Points[0].y){ |
| if(Points[1].y < Points[3].y) |
| return FALSE; |
| }else |
| if(Points[1].y > Points[3].y) |
| return FALSE; |
| if(Points[2].y < Points[0].y){ |
| if(Points[2].y < Points[3].y) |
| return FALSE; |
| }else |
| if(Points[2].y > Points[3].y) |
| return FALSE; |
| dy=BEZIERSHIFTDOWN(dy); |
| if(!dy) return TRUE; |
| if(abs(Points[1].x-Points[0].x-(dx/dy)* |
| BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL || |
| abs(Points[2].x-Points[0].x-(dx/dy)* |
| BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL ) |
| return FALSE; |
| else |
| return TRUE; |
| } |
| } |
| |
| /* Helper for GDI_Bezier. |
| * Just handles one Bezier, so Points should point to four POINTs |
| */ |
| static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, |
| INT *nPtsOut, INT level ) |
| { |
| if(*nPtsOut == *dwOut) { |
| *dwOut *= 2; |
| *PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut, |
| *dwOut * sizeof(POINT) ); |
| } |
| |
| if(!level || BezierCheck(level, Points)) { |
| if(*nPtsOut == 0) { |
| (*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x); |
| (*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y); |
| *nPtsOut = 1; |
| } |
| (*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x); |
| (*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y); |
| (*nPtsOut) ++; |
| } else { |
| POINT Points2[4]; /* for the second recursive call */ |
| Points2[3]=Points[3]; |
| BEZIERMIDDLE(Points2[2], Points[2], Points[3]); |
| BEZIERMIDDLE(Points2[0], Points[1], Points[2]); |
| BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]); |
| |
| BEZIERMIDDLE(Points[1], Points[0], Points[1]); |
| BEZIERMIDDLE(Points[2], Points[1], Points2[0]); |
| BEZIERMIDDLE(Points[3], Points[2], Points2[1]); |
| |
| Points2[0]=Points[3]; |
| |
| /* do the two halves */ |
| GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1); |
| GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1); |
| } |
| } |
| |
| |
| |
| /*********************************************************************** |
| * GDI_Bezier [INTERNAL] |
| * Calculate line segments that approximate -what microsoft calls- a bezier |
| * curve. |
| * The routine recursively divides the curve in two parts until a straight |
| * line can be drawn |
| * |
| * PARAMS |
| * |
| * Points [I] Ptr to count POINTs which are the end and control points |
| * of the set of Bezier curves to flatten. |
| * count [I] Number of Points. Must be 3n+1. |
| * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of |
| * lines+1). |
| * |
| * RETURNS |
| * |
| * Ptr to an array of POINTs that contain the lines that approximinate the |
| * Beziers. The array is allocated on the process heap and it is the caller's |
| * responsibility to HeapFree it. [this is not a particularly nice interface |
| * but since we can't know in advance how many points will generate, the |
| * alternative would be to call the function twice, once to determine the size |
| * and a second time to do the work - I decided this was too much of a pain]. |
| */ |
| POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut ) |
| { |
| POINT *out; |
| INT Bezier, dwOut = BEZIER_INITBUFSIZE, i; |
| |
| if((count - 1) % 3 != 0) { |
| ERR("Invalid no. of points\n"); |
| return NULL; |
| } |
| *nPtsOut = 0; |
| out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT)); |
| for(Bezier = 0; Bezier < (count-1)/3; Bezier++) { |
| POINT ptBuf[4]; |
| memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4); |
| for(i = 0; i < 4; i++) { |
| ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x); |
| ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y); |
| } |
| GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH ); |
| } |
| TRACE("Produced %d points\n", *nPtsOut); |
| return out; |
| } |