Removed no longer used threading.sgml.

diff --git a/documentation/threading.sgml b/documentation/threading.sgml
deleted file mode 100644
index c3ec79c..0000000
--- a/documentation/threading.sgml
+++ /dev/null
@@ -1,266 +0,0 @@
-<chapter id="threading">
-  <title>Multi-threading in Wine</title>
-  
-  <para>
-    This section will assume you understand the basics of multithreading. If not there are plenty of
-    good tutorials available on the net to get you started.
-  </para>
-
-  <para>
-    Threading in Wine is somewhat complex due to several factors. The first is the advanced level of
-    multithreading support provided by Windows - there are far more threading related constructs available
-    in Win32 than the Linux equivalent (pthreads). The second is the need to be able to map Win32 threads
-    to native Linux threads which provides us with benefits like having the kernel schedule them without
-    our intervention. While it's possible to implement threading entirely without kernel support, doing so
-    is not desirable on most platforms that Wine runs on.
-  </para>
-
-  <sect1>
-    <title> Threading support in Win32 </title>
-
-    <para>
-      Win32 is an unusually thread friendly API. Not only is it entirely thread safe, but it provides
-      many different facilities for working with threads. These range from the basics such as starting
-      and stopping threads, to the extremely complex such as injecting threads into other processes and
-      COM inter-thread marshalling.
-    </para>
-
-    <para>
-      One of the primary challenges of writing Wine code therefore is ensuring that all our DLLs are
-      thread safe, free of race conditions and so on. This isn't simple - don't be afraid to ask if
-      you aren't sure whether a piece of code is thread safe or not!
-    </para>
-
-    <para>
-      Win32 provides many different ways you can make your code thread safe however the most common
-      are <emphasis>critical section</emphasis> and the <emphasis>interlocked functions</emphasis>.
-      Critical sections are a type of mutex designed to protect a geographic area of code. If you don't
-      want multiple threads running in a piece of code at once, you can protect them with calls to
-      EnterCriticalSection and LeaveCriticalSection. The first call to EnterCriticalSection by a thread
-      will lock the section and continue without stopping. If another thread calls it then it will block
-      until the original thread calls LeaveCriticalSection again.
-    </para>
-
-    <para>
-      It is therefore vitally important that if you use critical sections to make some code thread-safe,
-      that you check every possible codepath out of the code to ensure that any held sections are left.
-      Code like this:
-    </para>
-
-    <programlisting> if (res != ERROR_SUCCESS) return res;  </programlisting>
-
-    <para>
-      is extremely suspect in a function that also contains a call to EnterCriticalSection. Be careful.
-    </para>
-
-    <para>
-      If a thread blocks while waiting for another thread to leave a critical section, you will
-      see an error from the RtlpWaitForCriticalSection function, along with a note of which
-      thread is holding the lock. This only appears after a certain timeout, normally a few
-      seconds. It's possible the thread holding the lock is just being really slow which is why
-      Wine won't terminate the app like a non-checked build of Windows would, but the most
-      common cause is that for some reason a thread forgot to call LeaveCriticalSection, or died
-      while holding the lock (perhaps because it was in turn waiting for another lock). This
-      doesn't just happen in Wine code: a deadlock while waiting for a critical section could
-      be due to a bug in the app triggered by a slight difference in the emulation.
-    </para>
-    
-    <para>
-      Another popular mechanism available is the use of functions like InterlockedIncrement and
-      InterlockedExchange. These make use of native CPU abilities to execute a single
-      instruction while ensuring any other processors on the system cannot access memory, and
-      allow you to do common operations like add/remove/check a variable in thread-safe code
-      without holding a mutex. These are useful for reference counting especially in
-      free-threaded (thread safe) COM objects.
-    </para>
-
-    <para>
-      Finally, the usage of TLS slots are also popular. TLS stands for thread-local storage, and is
-      a set of slots scoped local to a thread which you can store pointers in. Look on MSDN for the
-      TlsAlloc function to learn more about the Win32 implementation of this. Essentially, the
-      contents of a given slot will be different in each thread, so you can use this to store data
-      that is only meaningful in the context of a single thread. On recent versions of Linux the
-      __thread keyword provides a convenient interface to this functionality - a more portable API
-      is exposed in the pthread library. However, these facilities is not used by Wine, rather, we
-      implement Win32 TLS entirely ourselves.
-    </para>
-  </sect1>
-
-  <sect1>
-    <title> SysLevels </title>
-
-    <para>
-      SysLevels are an undocumented Windows-internal thread-safety system. They are basically
-      critical sections which must be taken in a particular order. The mechanism is generic but
-      there are always three syslevels: level 1 is the Win16 mutex, level 2 is the USER mutex
-      and level 3 is the GDI mutex.
-    </para>
-
-    <para>
-      When entering a syslevel, the code (in dlls/kernel/syslevel.c) will check that a
-      higher syslevel is not already held and produce an error if so. This is because it's not
-      legal to enter level 2 while holding level 3 - first, you must leave level 3.
-    </para>
-
-    <para>
-      Throughout the code you may see calls to _ConfirmSysLevel() and _CheckNotSysLevel(). These
-      functions are essentially assertions about the syslevel states and can be used to check
-      that the rules have not been accidentally violated. In particular, _CheckNotSysLevel()
-      will break (probably into the debugger) if the check fails. If this happens the solution
-      is to get a backtrace and find out, by reading the source of the wine functions called
-      along the way, how Wine got into the invalid state.
-    </para>
-    
-  </sect1>
-
-  <sect1>
-    <title> POSIX threading vs kernel threading </title>
-
-    <para>
-      Wine runs in one of two modes: either pthreads (posix threading) or kthreads (kernel
-      threading). This section explains the differences between them. The one that is used is
-      automatically selected on startup by a small test program which then execs the correct
-      binary, either wine-kthread or wine-pthread. On NPTL-enabled systems pthreads will be
-      used, and on older non-NPTL systems kthreads is selected.
-    </para>
-
-    <para>
-      Let's start with a bit of history. Back in the dark ages when Wines threading support was
-      first implemented a problem was faced - Windows had much more capable threading APIs than
-      Linux did. This presented a problem - Wine works either by reimplementing an API entirely
-      or by mapping it onto the underlying systems equivalent. How could Win32 threading be
-      implemented using a library which did not have all the neeed features? The answer, of
-      course, was that it couldn't be.
-    </para>
-
-    <para>
-      On Linux the pthreads interface is used to start, stop and control threads. The pthreads
-      library in turn is based on top of so-called "kernel threads" which are created using the
-      clone(2) syscall. Pthreads provides a nicer (more portable) interface to this
-      functionality and also provides APIs for controlling mutexes. There is a
-      <ulink url="http://www.llnl.gov/computing/tutorials/pthreads/">
-        good tutorial on pthreads </ulink> available if you want to learn more.
-    </para>
-
-    <para>
-      As pthreads did not provide the necessary semantics to implement Win32 threading, the
-      decision was made to implement Win32 threading on top of the underlying kernel threads by
-      using syscalls like clone directly. This provided maximum flexibility and allowed a
-      correct implementation but caused some bad side effects. Most notably, all the userland
-      Linux APIs assumed that the user was utilising the pthreads library. Some only enabled
-      thread safety when they detected that pthreads was in use - this is true of glibc, for
-      instance. Worse, pthreads and pure kernel threads had strange interactions when run in
-      the same process yet some libraries used by Wine used pthreads internally. Throw in
-      source code porting using WineLib - where you have both UNIX and Win32 code in the same
-      process - and chaos was the result.
-    </para>
-
-    <para>
-      The solution was simple yet ingenius: Wine would provide its own implementation of the pthread
-      library <emphasis>inside</emphasis> its own binary. Due to the semantics of ELF symbol
-      scoping, this would cause Wines own implementations to override any implementation loaded
-      later on (like the real libpthread.so). Therefore, any calls to the pthread APIs in
-      external libraries would be linked to Wines instead of the systems pthreads library, and
-      Wine implemented pthreads by using the standard Windows threading APIs it in turn
-      implemented itself.
-    </para>
-
-    <para>
-      As a result, libraries that only became thread-safe in the presence of a loaded pthreads
-      implementation would now do so, and any external code that used pthreads would actually
-      end up creating Win32 threads that Wine was aware of and controlled. This worked quite
-      nicely for a long time, even though it required doing some extremely un-kosher things like
-      overriding internal libc structures and functions. That is, it worked until NPTL was
-      developed at which point the underlying thread implementation on Linux changed
-      dramatically.
-    </para>
-
-    <para>
-      The fake pthread implementation can be found in loader/kthread.c, which is used to
-      produce to wine-kthread binary. In contrast, loader/pthread.c produces the wine-pthread
-      binary which is used on newer NPTL systems.
-    </para>
-
-    <para>
-      NPTL is a new threading subsystem for Linux that hugely improves its performance and
-      flexibility. By allowing threads to become much more scalable and adding new pthread
-      APIs, NPTL made Linux competitive with Windows in the multi-threaded world. Unfortunately
-      it also broke many assumptions made by Wine (as well as other applications such as the
-      Sun JVM and RealPlayer) in the process.
-    </para>
-
-    <para>
-      There was, however, some good news. NPTL made Linux threading powerful enough
-      that Win32 threads could now be implemented on top of pthreads like any other normal
-      application. There would no longer be problems with mixing win32-kthreads and pthreads
-      created by external libraries, and no need to override glibc internals. As you can see
-      from the relative sizes of the loader/kthread.c and loader/pthread.c files, the
-      difference in code complexity is considerable. NPTL also made several other semantic
-      changes to things such as signal delivery so changes were required in many different
-      places in Wine.
-    </para>
-
-    <para>
-      On non-Linux systems the threading interface is typically not powerful enough to
-      replicate the semantics Win32 applications expect and so kthreads with the
-      pthread overrides are used.
-    </para>
-  </sect1>
-
-  <sect1>
-    <title> The Win32 thread environment </title>
-
-    <para>
-      All Win32 code, whether from a native EXE/DLL or in Wine itself, expects certain constructs to
-      be present in its environment. This section explores what those constructs are and how Wine
-      sets them up. The lack of this environment is one thing that makes it hard to use Wine code
-      directly from standard Linux applications - in order to interact with Win32 code a thread
-      must first be "adopted" by Wine.
-    </para>
-
-    <para>
-      The first thing Win32 code requires is the <emphasis>TEB</emphasis> or "Thread Environment
-      Block". This is an internal (undocumented) Windows structure associated with every thread
-      which stores a variety of things such as TLS slots, a pointer to the threads message queue,
-      the last error code and so on. You can see the definition of the TEB in include/thread.h, or
-      at least what we know of it so far. Being internal and subject to change, the layout of the
-      TEB has had to be reverse engineered from scratch.
-    </para>
-
-    <para>
-      A pointer to the TEB is stored in the %fs register and can be accessed using NtCurrentTeb()
-      from within Wine code. %fs actually stores a selector, and setting it therefore requires
-      modifying the processes local descriptor table (LDT) - the code to do this is in lib/wine/ldt.c.
-    </para>
-
-    <para>
-      The TEB is required by nearly all Win32 code run in the Wine environment, as any wineserver
-      RPC will use it, which in turn implies that any code which could possibly block (for instance
-      by using a critical section) needs it. The TEB also holds the SEH exception handler chain as
-      the first element, so if when disassembling you see code like this:
-    </para>
-
-    <programlisting> movl %esp, %fs:0 </programlisting>
-
-    <para>
-      ... then you are seeing the program set up an SEH handler frame. All threads must have at
-      least one SEH entry, which normally points to the backstop handler which is ultimately
-      responsible for popping up the all-too-familiar "This program has performed an illegal
-      operation and will be terminated" message. On Wine we just drop straight into the debugger.
-      A full description of SEH is out of the scope of this section, however there are some good
-      articles in MSJ if you are interested.
-    </para>
-
-    <para>
-      All Win32-aware threads must have a wineserver connection. Many different APIs
-      require the ability to communicate with the wineserver. In turn, the wineserver must be aware
-      of Win32 threads in order to be able to accurately report information to other parts of the
-      program and do things like route inter-thread messages, dispatch APCs (asynchronous procedure
-      calls) and so on. Therefore a part of thread initialization is initializing the thread
-      serverside. The result is not only correct information in the server, but a set of file
-      descriptors the thread can use to communicate with the server - the request fd, reply fd and
-      wait fd (used for blocking).
-    </para>
-    
-  </sect1>
-</chapter>