| /* |
| * Direct3D wine internal interface main |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include "initguid.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(winediag); |
| |
| struct wined3d_wndproc |
| { |
| HWND window; |
| BOOL unicode; |
| WNDPROC proc; |
| struct wined3d_device *device; |
| }; |
| |
| struct wined3d_wndproc_table |
| { |
| struct wined3d_wndproc *entries; |
| unsigned int count; |
| unsigned int size; |
| }; |
| |
| static struct wined3d_wndproc_table wndproc_table; |
| |
| int num_lock = 0; |
| void (CDECL *wine_tsx11_lock_ptr)(void) = NULL; |
| void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL; |
| |
| static CRITICAL_SECTION wined3d_cs; |
| static CRITICAL_SECTION_DEBUG wined3d_cs_debug = |
| { |
| 0, 0, &wined3d_cs, |
| {&wined3d_cs_debug.ProcessLocksList, |
| &wined3d_cs_debug.ProcessLocksList}, |
| 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")} |
| }; |
| static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0}; |
| |
| static CRITICAL_SECTION wined3d_wndproc_cs; |
| static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug = |
| { |
| 0, 0, &wined3d_wndproc_cs, |
| {&wined3d_wndproc_cs_debug.ProcessLocksList, |
| &wined3d_wndproc_cs_debug.ProcessLocksList}, |
| 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")} |
| }; |
| static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0}; |
| |
| /* When updating default value here, make sure to update winecfg as well, |
| * where appropriate. */ |
| struct wined3d_settings wined3d_settings = |
| { |
| VS_HW, /* Hardware by default */ |
| PS_HW, /* Hardware by default */ |
| TRUE, /* Use of GLSL enabled by default */ |
| ORM_FBO, /* Use FBOs to do offscreen rendering */ |
| RTL_READTEX, /* Default render target locking method */ |
| PCI_VENDOR_NONE,/* PCI Vendor ID */ |
| PCI_DEVICE_NONE,/* PCI Device ID */ |
| 0, /* The default of memory is set in init_driver_info */ |
| NULL, /* No wine logo by default */ |
| TRUE, /* Multisampling enabled by default. */ |
| FALSE, /* No strict draw ordering. */ |
| FALSE, /* Try to render onscreen by default. */ |
| }; |
| |
| /* Do not call while under the GL lock. */ |
| struct wined3d * CDECL wined3d_create(UINT version, DWORD flags, void *parent) |
| { |
| struct wined3d *object; |
| HRESULT hr; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate wined3d object memory.\n"); |
| return NULL; |
| } |
| |
| hr = wined3d_init(object, version, flags, parent); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize wined3d object, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return NULL; |
| } |
| |
| TRACE("Created wined3d object %p for d3d%d support.\n", object, version); |
| |
| return object; |
| } |
| |
| static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size) |
| { |
| if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; |
| if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; |
| return ERROR_FILE_NOT_FOUND; |
| } |
| |
| static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data) |
| { |
| DWORD type; |
| DWORD size = sizeof(DWORD); |
| if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0; |
| if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0; |
| return ERROR_FILE_NOT_FOUND; |
| } |
| |
| static void CDECL wined3d_do_nothing(void) |
| { |
| } |
| |
| static BOOL wined3d_dll_init(HINSTANCE hInstDLL) |
| { |
| DWORD wined3d_context_tls_idx; |
| HMODULE mod; |
| char buffer[MAX_PATH+10]; |
| DWORD size = sizeof(buffer); |
| HKEY hkey = 0; |
| HKEY appkey = 0; |
| DWORD len, tmpvalue; |
| WNDCLASSA wc; |
| |
| wined3d_context_tls_idx = TlsAlloc(); |
| if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES) |
| { |
| DWORD err = GetLastError(); |
| ERR("Failed to allocate context TLS index, err %#x.\n", err); |
| return FALSE; |
| } |
| context_set_tls_idx(wined3d_context_tls_idx); |
| |
| /* We need our own window class for a fake window which we use to retrieve GL capabilities */ |
| /* We might need CS_OWNDC in the future if we notice strange things on Windows. |
| * Various articles/posts about OpenGL problems on Windows recommend this. */ |
| wc.style = CS_HREDRAW | CS_VREDRAW; |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.cbClsExtra = 0; |
| wc.cbWndExtra = 0; |
| wc.hInstance = hInstDLL; |
| wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO); |
| wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW); |
| wc.hbrBackground = NULL; |
| wc.lpszMenuName = NULL; |
| wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME; |
| |
| if (!RegisterClassA(&wc)) |
| { |
| ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); |
| if (!TlsFree(wined3d_context_tls_idx)) |
| { |
| DWORD err = GetLastError(); |
| ERR("Failed to free context TLS index, err %#x.\n", err); |
| } |
| return FALSE; |
| } |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| mod = GetModuleHandleA( "winex11.drv" ); |
| if (mod) |
| { |
| wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); |
| wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); |
| } |
| else /* We are most likely on Windows */ |
| { |
| wine_tsx11_lock_ptr = wined3d_do_nothing; |
| wine_tsx11_unlock_ptr = wined3d_do_nothing; |
| } |
| /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ |
| if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; |
| |
| len = GetModuleFileNameA( 0, buffer, MAX_PATH ); |
| if (len && len < MAX_PATH) |
| { |
| HKEY tmpkey; |
| /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ |
| if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) |
| { |
| char *p, *appname = buffer; |
| if ((p = strrchr( appname, '/' ))) appname = p + 1; |
| if ((p = strrchr( appname, '\\' ))) appname = p + 1; |
| strcat( appname, "\\Direct3D" ); |
| TRACE("appname = [%s]\n", appname); |
| if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; |
| RegCloseKey( tmpkey ); |
| } |
| } |
| |
| if (hkey || appkey) |
| { |
| if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable vertex shaders\n"); |
| wined3d_settings.vs_mode = VS_NONE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Allow pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_HW; |
| } |
| if (!strcmp(buffer,"disabled")) |
| { |
| TRACE("Disable pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_NONE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) |
| { |
| if (!strcmp(buffer,"disabled")) |
| { |
| ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n"); |
| TRACE("Use of GL Shading Language disabled\n"); |
| wined3d_settings.glslRequested = FALSE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"backbuffer")) |
| { |
| TRACE("Using the backbuffer for offscreen rendering\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; |
| } |
| else if (!strcmp(buffer,"fbo")) |
| { |
| TRACE("Using FBOs for offscreen rendering\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_FBO; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"readdraw")) |
| { |
| TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_READDRAW; |
| } |
| else if (!strcmp(buffer,"readtex")) |
| { |
| TRACE("Using glReadPixels for render target reading and textures for writing\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_READTEX; |
| } |
| } |
| if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) ) |
| { |
| int pci_device_id = tmpvalue; |
| |
| /* A pci device id is 16-bit */ |
| if(pci_device_id > 0xffff) |
| { |
| ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n"); |
| } |
| else |
| { |
| TRACE("Using PCI Device ID %04x\n", pci_device_id); |
| wined3d_settings.pci_device_id = pci_device_id; |
| } |
| } |
| if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) ) |
| { |
| int pci_vendor_id = tmpvalue; |
| |
| /* A pci device id is 16-bit */ |
| if(pci_vendor_id > 0xffff) |
| { |
| ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n"); |
| } |
| else |
| { |
| TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id); |
| wined3d_settings.pci_vendor_id = pci_vendor_id; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) |
| { |
| int TmpVideoMemorySize = atoi(buffer); |
| if(TmpVideoMemorySize > 0) |
| { |
| wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024; |
| TRACE("Use %iMB = %d byte for emulated_textureram\n", |
| TmpVideoMemorySize, |
| wined3d_settings.emulated_textureram); |
| } |
| else |
| ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); |
| } |
| if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) |
| { |
| size_t len = strlen(buffer) + 1; |
| |
| wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len); |
| if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n"); |
| else memcpy(wined3d_settings.logo, buffer, len); |
| } |
| if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) ) |
| { |
| if (!strcmp(buffer, "disabled")) |
| { |
| TRACE("Multisampling disabled.\n"); |
| wined3d_settings.allow_multisampling = FALSE; |
| } |
| } |
| if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size) |
| && !strcmp(buffer,"enabled")) |
| { |
| TRACE("Enforcing strict draw ordering.\n"); |
| wined3d_settings.strict_draw_ordering = TRUE; |
| } |
| if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size) |
| && !strcmp(buffer,"enabled")) |
| { |
| TRACE("Always rendering backbuffers offscreen.\n"); |
| wined3d_settings.always_offscreen = TRUE; |
| } |
| } |
| if (wined3d_settings.vs_mode == VS_HW) |
| TRACE("Allow HW vertex shaders\n"); |
| if (wined3d_settings.ps_mode == PS_NONE) |
| TRACE("Disable pixel shaders\n"); |
| if (wined3d_settings.glslRequested) |
| TRACE("If supported by your system, GL Shading Language will be used\n"); |
| |
| if (appkey) RegCloseKey( appkey ); |
| if (hkey) RegCloseKey( hkey ); |
| |
| return TRUE; |
| } |
| |
| static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL) |
| { |
| DWORD wined3d_context_tls_idx = context_get_tls_idx(); |
| unsigned int i; |
| |
| if (!TlsFree(wined3d_context_tls_idx)) |
| { |
| DWORD err = GetLastError(); |
| ERR("Failed to free context TLS index, err %#x.\n", err); |
| } |
| |
| for (i = 0; i < wndproc_table.count; ++i) |
| { |
| /* Trying to unregister these would be futile. These entries can only |
| * exist if either we skipped them in wined3d_unregister_window() due |
| * to the application replacing the wndproc after the entry was |
| * registered, or if the application still has an active wined3d |
| * device. In the latter case the application has bigger problems than |
| * these entries. */ |
| WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, wndproc_table.entries); |
| |
| HeapFree(GetProcessHeap(), 0, wined3d_settings.logo); |
| UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL); |
| |
| DeleteCriticalSection(&wined3d_wndproc_cs); |
| DeleteCriticalSection(&wined3d_cs); |
| return TRUE; |
| } |
| |
| void WINAPI wined3d_mutex_lock(void) |
| { |
| EnterCriticalSection(&wined3d_cs); |
| } |
| |
| void WINAPI wined3d_mutex_unlock(void) |
| { |
| LeaveCriticalSection(&wined3d_cs); |
| } |
| |
| static void wined3d_wndproc_mutex_lock(void) |
| { |
| EnterCriticalSection(&wined3d_wndproc_cs); |
| } |
| |
| static void wined3d_wndproc_mutex_unlock(void) |
| { |
| LeaveCriticalSection(&wined3d_wndproc_cs); |
| } |
| |
| static struct wined3d_wndproc *wined3d_find_wndproc(HWND window) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < wndproc_table.count; ++i) |
| { |
| if (wndproc_table.entries[i].window == window) |
| { |
| return &wndproc_table.entries[i]; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| struct wined3d_wndproc *entry; |
| struct wined3d_device *device; |
| BOOL unicode; |
| WNDPROC proc; |
| |
| wined3d_wndproc_mutex_lock(); |
| entry = wined3d_find_wndproc(window); |
| |
| if (!entry) |
| { |
| wined3d_wndproc_mutex_unlock(); |
| ERR("Window %p is not registered with wined3d.\n", window); |
| return DefWindowProcW(window, message, wparam, lparam); |
| } |
| |
| device = entry->device; |
| unicode = entry->unicode; |
| proc = entry->proc; |
| wined3d_wndproc_mutex_unlock(); |
| |
| if (device) |
| return device_process_message(device, window, unicode, message, wparam, lparam, proc); |
| if (unicode) |
| return CallWindowProcW(proc, window, message, wparam, lparam); |
| return CallWindowProcA(proc, window, message, wparam, lparam); |
| } |
| |
| BOOL wined3d_register_window(HWND window, struct wined3d_device *device) |
| { |
| struct wined3d_wndproc *entry; |
| |
| wined3d_wndproc_mutex_lock(); |
| |
| if (wined3d_find_wndproc(window)) |
| { |
| wined3d_wndproc_mutex_unlock(); |
| WARN("Window %p is already registered with wined3d.\n", window); |
| return TRUE; |
| } |
| |
| if (wndproc_table.size == wndproc_table.count) |
| { |
| unsigned int new_size = max(1, wndproc_table.size * 2); |
| struct wined3d_wndproc *new_entries; |
| |
| if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries)); |
| else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries)); |
| |
| if (!new_entries) |
| { |
| wined3d_wndproc_mutex_unlock(); |
| ERR("Failed to grow table.\n"); |
| return FALSE; |
| } |
| |
| wndproc_table.entries = new_entries; |
| wndproc_table.size = new_size; |
| } |
| |
| entry = &wndproc_table.entries[wndproc_table.count++]; |
| entry->window = window; |
| entry->unicode = IsWindowUnicode(window); |
| /* Set a window proc that matches the window. Some applications (e.g. NoX) |
| * replace the window proc after we've set ours, and expect to be able to |
| * call the previous one (ours) directly, without using CallWindowProc(). */ |
| if (entry->unicode) |
| entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); |
| else |
| entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); |
| entry->device = device; |
| |
| wined3d_wndproc_mutex_unlock(); |
| |
| return TRUE; |
| } |
| |
| void wined3d_unregister_window(HWND window) |
| { |
| struct wined3d_wndproc *entry, *last; |
| LONG_PTR proc; |
| |
| wined3d_wndproc_mutex_lock(); |
| |
| if (!(entry = wined3d_find_wndproc(window))) |
| { |
| wined3d_wndproc_mutex_unlock(); |
| ERR("Window %p is not registered with wined3d.\n", window); |
| return; |
| } |
| |
| if (entry->unicode) |
| { |
| proc = GetWindowLongPtrW(window, GWLP_WNDPROC); |
| if (proc != (LONG_PTR)wined3d_wndproc) |
| { |
| entry->device = NULL; |
| wined3d_wndproc_mutex_unlock(); |
| WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", |
| window, proc, wined3d_wndproc); |
| return; |
| } |
| |
| SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); |
| } |
| else |
| { |
| proc = GetWindowLongPtrA(window, GWLP_WNDPROC); |
| if (proc != (LONG_PTR)wined3d_wndproc) |
| { |
| entry->device = NULL; |
| wined3d_wndproc_mutex_unlock(); |
| WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", |
| window, proc, wined3d_wndproc); |
| return; |
| } |
| |
| SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); |
| } |
| |
| last = &wndproc_table.entries[--wndproc_table.count]; |
| if (entry != last) *entry = *last; |
| |
| wined3d_wndproc_mutex_unlock(); |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("WineD3D DLLMain Reason=%u\n", fdwReason); |
| |
| switch (fdwReason) |
| { |
| case DLL_PROCESS_ATTACH: |
| return wined3d_dll_init(hInstDLL); |
| |
| case DLL_PROCESS_DETACH: |
| return wined3d_dll_destroy(hInstDLL); |
| |
| case DLL_THREAD_DETACH: |
| { |
| if (!context_set_current(NULL)) |
| { |
| ERR("Failed to clear current context.\n"); |
| } |
| return TRUE; |
| } |
| |
| default: |
| return TRUE; |
| } |
| } |