| /* |
| * DPLAYX.DLL LibMain |
| * |
| * Copyright 1999,2000 - Peter Hunnisett |
| * |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| * NOTES |
| * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST |
| * Have most fields understood, but not all. Everything seems to work. |
| * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY |
| * Barely works. This needs to be completed for sessions to start. |
| * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4) |
| * introduces a layer of functionality inside the DP objects which |
| * provide guaranteed protocol delivery. This is even if the native |
| * protocol, IPX or modem for instance, doesn't guarantee it. I'm going |
| * to leave this kind of implementation to as close to the end as |
| * possible. However, I will implement an abstraction layer, where |
| * possible, for this functionality. It will do nothing to start, but |
| * will require only the implementation of the guarantee to give |
| * final implementation. |
| * |
| * TODO: |
| * - Implement mutual exclusion on object data for existing functions |
| * - Ensure that all dll stubs are present and the ordinals are correct |
| * - Addition of DirectX 7.0 functionality for direct play |
| * - Implement some WineLib test programs using sdk programs as a skeleton |
| * - Change RegEnumKeyEx enumeration pattern to allow error handling and to |
| * share registry implementation (or at least simplify). |
| * - Add in appropriate RegCloseKey calls for all the opening we're doing... |
| * - Fix all the buffer sizes for registry calls. They're off by one - |
| * but in a safe direction. |
| * - Fix race condition on interface destruction |
| * - Handles need to be correctly reference counted |
| * - Check if we need to deallocate any list objects when destroying |
| * a dplay interface |
| * - RunApplication process spawning needs to have correct synchronization. |
| * - Need to get inter lobby messages working. |
| * - Decipher dplay messages between applications and implement... |
| * - Need to implement lobby session spawning. |
| * - Improve footprint and realtime blocking by setting up a separate data share |
| * between lobby application and client since there can be multiple apps per |
| * client. Also get rid of offset dependency by making data offset independent |
| * somehow. |
| */ |
| #include <stdarg.h> |
| |
| #include "winerror.h" |
| #include "windef.h" |
| #include "winbase.h" |
| #include "objbase.h" |
| #include "rpcproxy.h" |
| #include "wine/debug.h" |
| #include "dplayx_global.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(dplay); |
| |
| static HINSTANCE instance; |
| |
| /* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */ |
| DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */ |
| |
| |
| BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) |
| { |
| |
| TRACE( "(%p,%d,%p)\n", hinstDLL, fdwReason, lpvReserved ); |
| |
| switch ( fdwReason ) |
| { |
| case DLL_PROCESS_ATTACH: |
| instance = hinstDLL; |
| DisableThreadLibraryCalls(hinstDLL); |
| /* First instance perform construction of global processor data */ |
| return DPLAYX_ConstructData(); |
| |
| case DLL_PROCESS_DETACH: |
| /* Last instance performs destruction of global processor data */ |
| return DPLAYX_DestructData(); |
| |
| default: |
| break; |
| |
| } |
| |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * DllCanUnloadNow (DPLAYX.@) |
| */ |
| HRESULT WINAPI DllCanUnloadNow(void) |
| { |
| HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK; |
| |
| /* FIXME: Should I be putting a check in for class factory objects |
| * as well? |
| */ |
| |
| TRACE( ": returning 0x%08x\n", hr ); |
| |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DllRegisterServer (DPLAYX.@) |
| */ |
| HRESULT WINAPI DllRegisterServer(void) |
| { |
| return __wine_register_resources( instance ); |
| } |
| |
| /*********************************************************************** |
| * DllUnregisterServer (DPLAYX.@) |
| */ |
| HRESULT WINAPI DllUnregisterServer(void) |
| { |
| return __wine_unregister_resources( instance ); |
| } |