| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * Copyright 2010 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3dcompiler_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); |
| |
| static BOOL copy_name(const char *ptr, char **name) |
| { |
| size_t name_len; |
| |
| if (!ptr) return TRUE; |
| |
| name_len = strlen(ptr) + 1; |
| if (name_len == 1) |
| { |
| return TRUE; |
| } |
| |
| *name = HeapAlloc(GetProcessHeap(), 0, name_len); |
| if (!*name) |
| { |
| ERR("Failed to allocate name memory.\n"); |
| return FALSE; |
| } |
| |
| memcpy(*name, ptr, name_len); |
| |
| return TRUE; |
| } |
| |
| static void free_signature(struct d3dcompiler_shader_signature *sig) |
| { |
| TRACE("Free signature %p\n", sig); |
| |
| HeapFree(GetProcessHeap(), 0, sig->elements); |
| HeapFree(GetProcessHeap(), 0, sig->string_data); |
| } |
| |
| static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref) |
| { |
| TRACE("Cleanup %p\n", ref); |
| |
| if (ref->isgn) |
| { |
| free_signature(ref->isgn); |
| HeapFree(GetProcessHeap(), 0, ref->isgn); |
| } |
| |
| if (ref->osgn) |
| { |
| free_signature(ref->osgn); |
| HeapFree(GetProcessHeap(), 0, ref->osgn); |
| } |
| |
| if (ref->pcsg) |
| { |
| free_signature(ref->pcsg); |
| HeapFree(GetProcessHeap(), 0, ref->pcsg); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, ref->creator); |
| } |
| |
| static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| ULONG refcount = InterlockedDecrement(&This->refcount); |
| |
| TRACE("%p decreasing refcount to %u\n", This, refcount); |
| |
| if (!refcount) |
| { |
| reflection_cleanup(This); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return refcount; |
| } |
| |
| /* ID3D11ShaderReflection methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| FIXME("iface %p, desc %p partial stub!\n", iface, desc); |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_FAIL; |
| } |
| |
| desc->Version = This->version; |
| desc->Creator = This->creator; |
| desc->Flags = This->flags; |
| desc->ConstantBuffers = This->constant_buffer_count; |
| desc->BoundResources = This->bound_resource_count; |
| desc->InputParameters = This->isgn ? This->isgn->element_count : 0; |
| desc->OutputParameters = This->osgn ? This->osgn->element_count : 0; |
| desc->InstructionCount = This->instruction_count; |
| desc->TempRegisterCount = This->temp_register_count; |
| desc->TempArrayCount = This->temp_array_count; |
| desc->DefCount = 0; |
| desc->DclCount = This->dcl_count; |
| desc->TextureNormalInstructions = This->texture_normal_instructions; |
| desc->TextureLoadInstructions = This->texture_load_instructions; |
| desc->TextureCompInstructions = This->texture_comp_instructions; |
| desc->TextureBiasInstructions = This->texture_bias_instructions; |
| desc->TextureGradientInstructions = This->texture_gradient_instructions; |
| desc->FloatInstructionCount = This->float_instruction_count; |
| desc->IntInstructionCount = This->int_instruction_count; |
| desc->UintInstructionCount = This->uint_instruction_count; |
| desc->StaticFlowControlCount = This->static_flow_control_count; |
| desc->DynamicFlowControlCount = This->dynamic_flow_control_count; |
| desc->MacroInstructionCount = 0; |
| desc->ArrayInstructionCount = This->array_instruction_count; |
| desc->CutInstructionCount = This->cut_instruction_count; |
| desc->EmitInstructionCount = This->emit_instruction_count; |
| desc->GSOutputTopology = This->gs_output_topology; |
| desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count; |
| desc->InputPrimitive = This->input_primitive; |
| desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0; |
| desc->cGSInstanceCount = 0; |
| desc->cControlPoints = This->c_control_points; |
| desc->HSOutputPrimitive = This->hs_output_primitive; |
| desc->HSPartitioning = This->hs_prtitioning; |
| desc->TessellatorDomain = This->tessellator_domain; |
| desc->cBarrierInstructions = 0; |
| desc->cInterlockedInstructions = 0; |
| desc->cTextureStoreInstructions = 0; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex( |
| ID3D11ShaderReflection *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName( |
| ID3D11ShaderReflection *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc( |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) |
| { |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc( |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); |
| |
| if (!desc || !This->isgn || index >= This->isgn->element_count) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->isgn->elements[index]; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc( |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); |
| |
| if (!desc || !This->osgn || index >= This->osgn->element_count) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->osgn->elements[index]; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc( |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); |
| |
| if (!desc || !This->pcsg || index >= This->pcsg->element_count) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->pcsg->elements[index]; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName( |
| ID3D11ShaderReflection *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name %s stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName( |
| ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) |
| { |
| FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount( |
| ID3D11ShaderReflection *iface) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This->mov_instruction_count; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount( |
| ID3D11ShaderReflection *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount( |
| ID3D11ShaderReflection *iface) |
| { |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This->conversion_instruction_count; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount( |
| ID3D11ShaderReflection *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive( |
| ID3D11ShaderReflection *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader( |
| ID3D11ShaderReflection *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots( |
| ID3D11ShaderReflection *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel( |
| ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level) |
| { |
| FIXME("iface %p, level %p stub!\n", iface, level); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize( |
| ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez) |
| { |
| FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez); |
| |
| return 0; |
| } |
| |
| const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl = |
| { |
| /* IUnknown methods */ |
| d3dcompiler_shader_reflection_QueryInterface, |
| d3dcompiler_shader_reflection_AddRef, |
| d3dcompiler_shader_reflection_Release, |
| /* ID3D11ShaderReflection methods */ |
| d3dcompiler_shader_reflection_GetDesc, |
| d3dcompiler_shader_reflection_GetConstantBufferByIndex, |
| d3dcompiler_shader_reflection_GetConstantBufferByName, |
| d3dcompiler_shader_reflection_GetResourceBindingDesc, |
| d3dcompiler_shader_reflection_GetInputParameterDesc, |
| d3dcompiler_shader_reflection_GetOutputParameterDesc, |
| d3dcompiler_shader_reflection_GetPatchConstantParameterDesc, |
| d3dcompiler_shader_reflection_GetVariableByName, |
| d3dcompiler_shader_reflection_GetResourceBindingDescByName, |
| d3dcompiler_shader_reflection_GetMovInstructionCount, |
| d3dcompiler_shader_reflection_GetMovcInstructionCount, |
| d3dcompiler_shader_reflection_GetConversionInstructionCount, |
| d3dcompiler_shader_reflection_GetBitwiseInstructionCount, |
| d3dcompiler_shader_reflection_GetGSInputPrimitive, |
| d3dcompiler_shader_reflection_IsSampleFrequencyShader, |
| d3dcompiler_shader_reflection_GetNumInterfaceSlots, |
| d3dcompiler_shader_reflection_GetMinFeatureLevel, |
| d3dcompiler_shader_reflection_GetThreadGroupSize, |
| }; |
| |
| static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size) |
| { |
| const char *ptr = data; |
| DWORD size = data_size >> 2; |
| |
| TRACE("Size %u\n", size); |
| |
| read_dword(&ptr, &r->instruction_count); |
| TRACE("InstructionCount: %u\n", r->instruction_count); |
| |
| read_dword(&ptr, &r->temp_register_count); |
| TRACE("TempRegisterCount: %u\n", r->temp_register_count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->dcl_count); |
| TRACE("DclCount: %u\n", r->dcl_count); |
| |
| read_dword(&ptr, &r->float_instruction_count); |
| TRACE("FloatInstructionCount: %u\n", r->float_instruction_count); |
| |
| read_dword(&ptr, &r->int_instruction_count); |
| TRACE("IntInstructionCount: %u\n", r->int_instruction_count); |
| |
| read_dword(&ptr, &r->uint_instruction_count); |
| TRACE("UintInstructionCount: %u\n", r->uint_instruction_count); |
| |
| read_dword(&ptr, &r->static_flow_control_count); |
| TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count); |
| |
| read_dword(&ptr, &r->dynamic_flow_control_count); |
| TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->temp_array_count); |
| TRACE("TempArrayCount: %u\n", r->temp_array_count); |
| |
| read_dword(&ptr, &r->array_instruction_count); |
| TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count); |
| |
| read_dword(&ptr, &r->cut_instruction_count); |
| TRACE("CutInstructionCount: %u\n", r->cut_instruction_count); |
| |
| read_dword(&ptr, &r->emit_instruction_count); |
| TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count); |
| |
| read_dword(&ptr, &r->texture_normal_instructions); |
| TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions); |
| |
| read_dword(&ptr, &r->texture_load_instructions); |
| TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions); |
| |
| read_dword(&ptr, &r->texture_comp_instructions); |
| TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions); |
| |
| read_dword(&ptr, &r->texture_bias_instructions); |
| TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions); |
| |
| read_dword(&ptr, &r->texture_gradient_instructions); |
| TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions); |
| |
| read_dword(&ptr, &r->mov_instruction_count); |
| TRACE("MovInstructionCount: %u\n", r->mov_instruction_count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->conversion_instruction_count); |
| TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->input_primitive); |
| TRACE("InputPrimitive: %x\n", r->input_primitive); |
| |
| read_dword(&ptr, &r->gs_output_topology); |
| TRACE("GSOutputTopology: %x\n", r->gs_output_topology); |
| |
| read_dword(&ptr, &r->gs_max_output_vertex_count); |
| TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count); |
| |
| skip_dword_unknown(&ptr, 3); |
| |
| /* dx10 stat size */ |
| if (size == 29) return S_OK; |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->c_control_points); |
| TRACE("cControlPoints: %u\n", r->c_control_points); |
| |
| read_dword(&ptr, &r->hs_output_primitive); |
| TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive); |
| |
| read_dword(&ptr, &r->hs_prtitioning); |
| TRACE("HSPartitioning: %x\n", r->hs_prtitioning); |
| |
| read_dword(&ptr, &r->tessellator_domain); |
| TRACE("TessellatorDomain: %x\n", r->tessellator_domain); |
| |
| skip_dword_unknown(&ptr, 3); |
| |
| /* dx11 stat size */ |
| if (size == 37) return S_OK; |
| |
| FIXME("Unhandled size %u\n", size); |
| |
| return E_FAIL; |
| } |
| |
| static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size) |
| { |
| const char *ptr = data; |
| DWORD size = data_size >> 2; |
| DWORD offset; |
| |
| TRACE("Size %u\n", size); |
| |
| read_dword(&ptr, &r->constant_buffer_count); |
| TRACE("Constant buffer count: %u\n", r->constant_buffer_count); |
| |
| read_dword(&ptr, &offset); |
| TRACE("Constant buffer offset: %x\n", offset); |
| |
| read_dword(&ptr, &r->bound_resource_count); |
| TRACE("Bound resource count: %u\n", r->bound_resource_count); |
| |
| read_dword(&ptr, &offset); |
| TRACE("Bound resource offset: %x\n", offset); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &r->flags); |
| TRACE("Flags: %u\n", r->flags); |
| |
| read_dword(&ptr, &offset); |
| TRACE("Creator at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &r->creator)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Creator: %s.\n", debugstr_a(r->creator)); |
| |
| /* todo: Parse D3D11_SHADER_INPUT_BIND_DESC Structure */ |
| |
| /* todo: Parse Constant buffers */ |
| |
| return S_OK; |
| } |
| |
| HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, const char *data, DWORD data_size) |
| { |
| D3D11_SIGNATURE_PARAMETER_DESC *d; |
| unsigned int string_data_offset; |
| unsigned int string_data_size; |
| const char *ptr = data; |
| char *string_data; |
| unsigned int i; |
| DWORD count; |
| |
| read_dword(&ptr, &count); |
| TRACE("%u elements\n", count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d)); |
| if (!d) |
| { |
| ERR("Failed to allocate signature memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| /* 2 DWORDs for the header, 6 for each element. */ |
| string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD); |
| string_data_size = data_size - string_data_offset; |
| string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size); |
| if (!string_data) |
| { |
| ERR("Failed to allocate string data memory.\n"); |
| HeapFree(GetProcessHeap(), 0, d); |
| return E_OUTOFMEMORY; |
| } |
| memcpy(string_data, data + string_data_offset, string_data_size); |
| |
| for (i = 0; i < count; ++i) |
| { |
| UINT name_offset; |
| DWORD mask; |
| |
| /* todo: Parse stream in shaderblobs v5 (dx11) */ |
| d[i].Stream = 0; |
| |
| read_dword(&ptr, &name_offset); |
| d[i].SemanticName = string_data + (name_offset - string_data_offset); |
| read_dword(&ptr, &d[i].SemanticIndex); |
| read_dword(&ptr, &d[i].SystemValueType); |
| read_dword(&ptr, &d[i].ComponentType); |
| read_dword(&ptr, &d[i].Register); |
| read_dword(&ptr, &mask); |
| d[i].ReadWriteMask = (mask >> 8) & 0xff; |
| d[i].Mask = mask & 0xff; |
| |
| TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, " |
| "type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n", |
| debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType, |
| d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream); |
| } |
| |
| s->elements = d; |
| s->element_count = count; |
| s->string_data = string_data; |
| |
| return S_OK; |
| } |
| |
| static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size) |
| { |
| const char *ptr = data; |
| |
| read_dword(&ptr, &r->version); |
| TRACE("Shader version: %u\n", r->version); |
| |
| /* todo: Check if anything else is needed from the shdr or shex blob. */ |
| |
| return S_OK; |
| } |
| |
| HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection, |
| const void *data, SIZE_T data_size) |
| { |
| struct dxbc src_dxbc; |
| HRESULT hr; |
| unsigned int i; |
| |
| reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl; |
| reflection->refcount = 1; |
| |
| hr = dxbc_parse(data, data_size, &src_dxbc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse reflection\n"); |
| return hr; |
| } |
| |
| for (i = 0; i < src_dxbc.count; ++i) |
| { |
| struct dxbc_section *section = &src_dxbc.sections[i]; |
| |
| switch (section->tag) |
| { |
| case TAG_STAT: |
| hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse section STAT.\n"); |
| goto err_out; |
| } |
| break; |
| |
| case TAG_SHEX: |
| case TAG_SHDR: |
| hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse SHDR section.\n"); |
| goto err_out; |
| } |
| break; |
| |
| case TAG_RDEF: |
| hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse RDEF section.\n"); |
| goto err_out; |
| } |
| break; |
| |
| case TAG_ISGN: |
| reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn)); |
| if (!reflection->isgn) |
| { |
| ERR("Failed to allocate ISGN memory.\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| hr = d3dcompiler_parse_signature(reflection->isgn, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse section ISGN.\n"); |
| goto err_out; |
| } |
| break; |
| |
| case TAG_OSGN: |
| reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn)); |
| if (!reflection->osgn) |
| { |
| ERR("Failed to allocate OSGN memory.\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| hr = d3dcompiler_parse_signature(reflection->osgn, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse section OSGN.\n"); |
| goto err_out; |
| } |
| break; |
| |
| case TAG_PCSG: |
| reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg)); |
| if (!reflection->pcsg) |
| { |
| ERR("Failed to allocate PCSG memory.\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| hr = d3dcompiler_parse_signature(reflection->pcsg, section->data, section->data_size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to parse section PCSG.\n"); |
| goto err_out; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion->tag, 4)); |
| break; |
| } |
| } |
| |
| dxbc_destroy(&src_dxbc); |
| |
| return hr; |
| |
| err_out: |
| reflection_cleanup(reflection); |
| dxbc_destroy(&src_dxbc); |
| |
| return hr; |
| } |