| /* |
| * Direct3D wine internal interface main |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include "initguid.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| int num_lock = 0; |
| void (*wine_tsx11_lock_ptr)(void) = NULL; |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; |
| |
| |
| /* When updating default value here, make sure to update winecfg as well, |
| * where appropriate. */ |
| wined3d_settings_t wined3d_settings = |
| { |
| VS_HW, /* Hardware by default */ |
| PS_HW, /* Hardware by default */ |
| VBO_HW, /* Hardware by default */ |
| TRUE, /* Use of GLSL enabled by default */ |
| ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */ |
| RTL_AUTO, /* Automatically determine best locking method */ |
| 0, /* The default of memory is set in FillGLCaps */ |
| NULL, /* No wine logo by default */ |
| FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */ |
| }; |
| |
| IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) { |
| IWineD3DImpl* object; |
| |
| if (!InitAdapters()) { |
| WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n"); |
| if(dxVersion > 7) { |
| ERR("Direct3D%d is not available without opengl\n", dxVersion); |
| return NULL; |
| } |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl)); |
| object->lpVtbl = &IWineD3D_Vtbl; |
| object->dxVersion = dxVersion; |
| object->ref = 1; |
| object->parent = parent; |
| |
| TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion); |
| |
| return (IWineD3D *)object; |
| } |
| |
| static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) |
| { |
| if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| return ERROR_FILE_NOT_FOUND; |
| } |
| |
| static void wined3d_do_nothing(void) |
| { |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("WineD3D DLLMain Reason=%d\n", fdwReason); |
| if (fdwReason == DLL_PROCESS_ATTACH) |
| { |
| HMODULE mod; |
| char buffer[MAX_PATH+10]; |
| DWORD size = sizeof(buffer); |
| HKEY hkey = 0; |
| HKEY appkey = 0; |
| DWORD len; |
| WNDCLASSA wc; |
| |
| /* We need our own window class for a fake window which we use to retrieve GL capabilities */ |
| /* We might need CS_OWNDC in the future if we notice strange things on Windows. |
| * Various articles/posts about OpenGL problems on Windows recommend this. */ |
| wc.style = CS_HREDRAW | CS_VREDRAW; |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.cbClsExtra = 0; |
| wc.cbWndExtra = 0; |
| wc.hInstance = hInstDLL; |
| wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO); |
| wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW); |
| wc.hbrBackground = NULL; |
| wc.lpszMenuName = NULL; |
| wc.lpszClassName = "WineD3D_OpenGL"; |
| |
| if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) |
| { |
| ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); |
| return FALSE; |
| } |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| mod = GetModuleHandleA( "winex11.drv" ); |
| if (mod) |
| { |
| wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); |
| wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); |
| } |
| else /* We are most likely on Windows */ |
| { |
| wine_tsx11_lock_ptr = wined3d_do_nothing; |
| wine_tsx11_unlock_ptr = wined3d_do_nothing; |
| } |
| /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ |
| if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; |
| |
| len = GetModuleFileNameA( 0, buffer, MAX_PATH ); |
| if (len && len < MAX_PATH) |
| { |
| HKEY tmpkey; |
| /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ |
| if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) |
| { |
| char *p, *appname = buffer; |
| if ((p = strrchr( appname, '/' ))) appname = p + 1; |
| if ((p = strrchr( appname, '\\' ))) appname = p + 1; |
| strcat( appname, "\\Direct3D" ); |
| TRACE("appname = [%s]\n", appname); |
| if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; |
| RegCloseKey( tmpkey ); |
| } |
| } |
| |
| if ( 0 != hkey || 0 != appkey ) |
| { |
| if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable vertex shaders\n"); |
| wined3d_settings.vs_mode = VS_NONE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Allow pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_HW; |
| } |
| if (!strcmp(buffer,"disabled")) |
| { |
| TRACE("Disable pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_NONE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable Vertex Buffer Hardware support\n"); |
| wined3d_settings.vbo_mode = VBO_NONE; |
| } |
| else if (!strcmp(buffer,"hardware")) |
| { |
| TRACE("Allow Vertex Buffer Hardware support\n"); |
| wined3d_settings.vbo_mode = VBO_HW; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) |
| { |
| if (!strcmp(buffer,"disabled")) |
| { |
| TRACE("Use of GL Shading Language disabled\n"); |
| wined3d_settings.glslRequested = FALSE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"backbuffer")) |
| { |
| TRACE("Using the backbuffer for offscreen rendering\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; |
| } |
| else if (!strcmp(buffer,"pbuffer")) |
| { |
| TRACE("Using PBuffers for offscreen rendering\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; |
| } |
| else if (!strcmp(buffer,"fbo")) |
| { |
| TRACE("Using FBOs for offscreen rendering\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_FBO; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"disabled")) |
| { |
| TRACE("Disabling render target locking\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_DISABLE; |
| } |
| else if (!strcmp(buffer,"readdraw")) |
| { |
| TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_READDRAW; |
| } |
| else if (!strcmp(buffer,"readtex")) |
| { |
| TRACE("Using glReadPixels for render target reading and textures for writing\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_READTEX; |
| } |
| else if (!strcmp(buffer,"texdraw")) |
| { |
| TRACE("Using textures for render target reading and glDrawPixels for writing\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW; |
| } |
| else if (!strcmp(buffer,"textex")) |
| { |
| TRACE("Reading render targets via textures and writing via textures\n"); |
| wined3d_settings.rendertargetlock_mode = RTL_TEXTEX; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) |
| { |
| int TmpVideoMemorySize = atoi(buffer); |
| if(TmpVideoMemorySize > 0) |
| { |
| wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024; |
| TRACE("Use %iMB = %d byte for emulated_textureram\n", |
| TmpVideoMemorySize, |
| wined3d_settings.emulated_textureram); |
| } |
| else |
| ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); |
| } |
| if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) |
| { |
| wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1); |
| if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer); |
| } |
| if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Allow multisampling\n"); |
| wined3d_settings.allow_multisampling = TRUE; |
| } |
| } |
| } |
| if (wined3d_settings.vs_mode == VS_HW) |
| TRACE("Allow HW vertex shaders\n"); |
| if (wined3d_settings.ps_mode == PS_NONE) |
| TRACE("Disable pixel shaders\n"); |
| if (wined3d_settings.vbo_mode == VBO_NONE) |
| TRACE("Disable Vertex Buffer Hardware support\n"); |
| if (wined3d_settings.glslRequested) |
| TRACE("If supported by your system, GL Shading Language will be used\n"); |
| |
| if (appkey) RegCloseKey( appkey ); |
| if (hkey) RegCloseKey( hkey ); |
| } |
| return TRUE; |
| } |