| /* |
| * IDirect3DPixelShader8 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3DPixelShader8 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| IWineD3DPixelShader_Release(This->wineD3DPixelShader); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DPixelShader8 Interface follow: */ |
| static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; |
| IWineD3DDevice *myDevice = NULL; |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice); |
| IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); |
| IWineD3DDevice_Release(myDevice); |
| TRACE("(%p) returning (%p)\n", This, *ppDevice); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) { |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData); |
| } |
| |
| |
| const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DPixelShader8Impl_QueryInterface, |
| IDirect3DPixelShader8Impl_AddRef, |
| IDirect3DPixelShader8Impl_Release, |
| /* IDirect3DPixelShader8 */ |
| IDirect3DPixelShader8Impl_GetDevice, |
| IDirect3DPixelShader8Impl_GetFunction |
| }; |