|  | /* | 
|  | * IDirect3DVertexBuffer8 implementation | 
|  | * | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | /* IDirect3DVertexBuffer8 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 1) | 
|  | { | 
|  | IDirect3DDevice8_AddRef(This->parentDevice); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IDirect3DDevice8 *parentDevice = This->parentDevice; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DBuffer_Release(This->wineD3DVertexBuffer); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | /* Release the device last, as it may cause the device to be destroyed. */ | 
|  | IDirect3DDevice8_Release(parentDevice); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device) | 
|  | { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, device %p.\n", iface, device); | 
|  |  | 
|  | *device = (IDirect3DDevice8 *)This->parentDevice; | 
|  | IDirect3DDevice8_AddRef(*device); | 
|  |  | 
|  | TRACE("Returning device %p.\n", *device); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", | 
|  | iface, debugstr_guid(refguid), pData, SizeOfData, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s, data %p, data_size %p.\n", | 
|  | iface, debugstr_guid(refguid), pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p, priority %u.\n", iface, PriorityNew); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface) | 
|  | { | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | return D3DRTYPE_VERTEXBUFFER; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexBuffer8 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", | 
|  | iface, OffsetToLock, SizeToLock, ppbData, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { | 
|  | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | 
|  | HRESULT hr; | 
|  | WINED3DBUFFER_DESC desc; | 
|  |  | 
|  | TRACE("iface %p, desc %p.\n", iface, pDesc); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (SUCCEEDED(hr)) { | 
|  | pDesc->Type = D3DRTYPE_VERTEXBUFFER; | 
|  | pDesc->Usage = desc.Usage; | 
|  | pDesc->Pool = desc.Pool; | 
|  | pDesc->Size = desc.Size; | 
|  | pDesc->FVF = This->fvf; | 
|  | pDesc->Format = D3DFMT_VERTEXDATA; | 
|  | } | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVertexBuffer8Impl_QueryInterface, | 
|  | IDirect3DVertexBuffer8Impl_AddRef, | 
|  | IDirect3DVertexBuffer8Impl_Release, | 
|  | /* IDirect3DResource8 */ | 
|  | IDirect3DVertexBuffer8Impl_GetDevice, | 
|  | IDirect3DVertexBuffer8Impl_SetPrivateData, | 
|  | IDirect3DVertexBuffer8Impl_GetPrivateData, | 
|  | IDirect3DVertexBuffer8Impl_FreePrivateData, | 
|  | IDirect3DVertexBuffer8Impl_SetPriority, | 
|  | IDirect3DVertexBuffer8Impl_GetPriority, | 
|  | IDirect3DVertexBuffer8Impl_PreLoad, | 
|  | IDirect3DVertexBuffer8Impl_GetType, | 
|  | /* IDirect3DVertexBuffer8 */ | 
|  | IDirect3DVertexBuffer8Impl_Lock, | 
|  | IDirect3DVertexBuffer8Impl_Unlock, | 
|  | IDirect3DVertexBuffer8Impl_GetDesc | 
|  | }; | 
|  |  | 
|  | static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, parent); | 
|  | } | 
|  |  | 
|  | static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = | 
|  | { | 
|  | d3d8_vertexbuffer_wined3d_object_destroyed, | 
|  | }; | 
|  |  | 
|  | HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, | 
|  | UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl; | 
|  | buffer->ref = 1; | 
|  | buffer->fvf = fvf; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, | 
|  | usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, | 
|  | (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d buffer, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | buffer->parentDevice = (IDirect3DDevice8 *)device; | 
|  | IUnknown_AddRef(buffer->parentDevice); | 
|  |  | 
|  | return D3D_OK; | 
|  | } |